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Agnete Kjolsrud - Get Jinxed

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Topic Starter
Yuthuil
This beatmap was submitted using in-game submission on 17 June 2016 at 01:47:55

Artist: Agnete Kjolsrud
Title: Get Jinxed
Source: League Of Legends
Tags: LoL jinx fishbones character song
BPM: 180
Filesize: 4450kb
Play Time: 02:10
Difficulties Available:
  1. Easy (1.56 stars, 127 notes)
  2. Hard (3.56 stars, 282 notes)
  3. Insane (4.63 stars, 363 notes)
  4. Normal (2.28 stars, 191 notes)
Download: Agnete Kjolsrud - Get Jinxed
Information: Scores/Beatmap Listing
---------------
Insane: 100%
Hard: 100%
Normal: 100%
Easy: 100%

Skin doesn't belong to me and I do not plan to rank with this skin as I do not have permission to use it. It's from here.

MY WIFE IS JINX (well, one of them)

20/8/15 - Applied xDarxen's mod
23/8/15 - Applied salinqi's mod
23/8/15 - Applied Hendrix89's mod
23/8/15 - Applied Lily Bread's mod
23/8/15 - Applied Lumael's mod
I/Don't/KnowDate - Almost finished applying EvilElvis's Mod (just hitsounds left)
I/Don't/Know/Date - Applied Kagetsu's Mod
Someone/TellMe/Date - Applied Airachi, Crypticmech and Zectro's Mods
17/6/16 - Applied Reclaimer, naliem and reanik's Mods
xDarxen
Hullo, M4M:

[General]
  1. A preview point and kiai time are not set. 00:39:821 would be suitable for both I think. For a preview point, Timing -> Set current position as preview point, in case you didn't know. Also, set kiai time at 01:38:821 too.
  2. Add League Of Legends on source and add some tags?
[Easy]
  1. 02:00:154 (4) - Add new combo. It will look more consistent.
[Normal]
  1. Looks OK.
[Hard]
  1. 01:40:488 (4) - Add new combo. Combo goes too high compared to the rest of the map and doesn't look consistent.
  2. 01:51:154 (4) - Same^
[Insane]
Seems pretty good to me.

So that's all I could find. I know this isn't much, but I hope it helped. Good luck! :D
Topic Starter
Yuthuil

xDarxen wrote:

Hullo, M4M:

[General]
  1. A preview point and kiai time are not set. 00:39:821 would be suitable for both I think. For a preview point, Timing -> Set current position as preview point, in case you didn't know. Also, set kiai time at 01:38:821 too.
  2. Add League Of Legends on source and add some tags? Ok will do all of these things.
[Easy]
  1. 02:00:154 (4) - Add new combo. It will look more consistent. Done.
[Normal]
  1. Looks OK.
[Hard]
  1. 01:40:488 (4) - Add new combo. Combo goes too high compared to the rest of the map and doesn't look consistent. Done.
  2. 01:51:154 (4) - Same^ Done.
[Insane]
Seems pretty good to me.

So that's all I could find. I know this isn't much, but I hope it helped. Good luck! :D Thanks and even a little helps, you pointed out some mistakes I wouldn't have noticed!
salinqi
Hi,m4m~personal suggestions,hope it helps :)

[General]
01:22:821 - to 01:37:488 - aren't this break too long :o maybe you can add some slow sliders or 01:34:821 - add a spinner here
why choose this picture as spinner-background :o it doesn't match this song imo
[Easy]
00:26:821 (1,2,1,2,1,2,1,2,1,2,1,2) - maybe there is no need to set new combo that often?4 notes per group is okay
01:14:154 (1) - delete NC
01:16:821 (1) - delete NC
01:18:821 (1) - swap NC to 01:18:154 (2) -
01:56:154 (1) - delete NC

[Normal]
00:26:488 - to 00:37:488 - , 00:39:821 - to 01:01:488 - flow here is a little dull.

[Hard]
00:52:988 (3,4) - improve blanket
01:00:154 (1,2) - ^
01:42:821 (1,2) - ^

[Insane]
00:49:154 (5,1) - improve blanket
01:12:154 (1,2) - ^
02:00:988 (4,5) - ctrl+G to create a better flow?

As my mod is too short I'll shoot a star :)
Hendrix89
Hi, from M4M queue.

Easy:

00:37:488 (5) - Delete new combo
00:54:821 (3) - Delete new combo
01:01:488 (1) - Delete new combo

Normal:

01:01:488 (1) - Delete new combo
01:13:654 (1) - Delete new combo
01:13:988 (2) - Add new combo

Hard:

00:36:654 - Add a single, feels awkward to have the gap
01:22:488 (1) - Delete new combo

Insane:

General:
00:31:321 (2,3,4,5,6) - Don't over use this pattern. It's okay to have it a few times in your song but consider changing of few of them like: 00:49:988 (2,3,4,5,6) and 01:48:654 (2,3,4,5,6) and 01:46:154 (3,4,5,6) and 02:03:488 (3,4,5,6) .

00:33:155 (1) - Delete new combo
00:37:488 (1) - Delete new combo
01:21:488 (1) - Delete new combo
01:21:988 (2) - Add new combo

Overall really well put together map, there isn't too much I can find
I really like the ending in the Insane
I hope this was helpful :D
Good luck getting it ranked
Lily Bread
Hi.M4M

[General]
close "WideScreen Support" and "Enable countdown"
check AImod.
no TAGs?

[Easy]
HP5? it's not for a Easy diff.change it to about 3.

[Normal]
general:it's too hard for a Normal diff.
00:26:488 (1) - delete it.


[Hard]
01:19:988 (4,1) - I think move 4 away is better.
Lumael
Hello! M4M on your queue

[Easy]

  1. 01:38:821 - Where's kiai? You've placed 2 green points on this location which one has kiai and the other not, so it kind bugs the game
  2. Please reduce the amount of 1/1 you have in this diff
  3. 00:26:821 (1,2,1) - This flow is hard to get because 1 2 and 3 makes a line, but this is not such a big deal. However, imo, This blanket 00:26:821 (1,1) - is a big deal '-'
  4. 00:32:155 (1,1) - Pull the head of 00:33:488 (1) - slightly up to improve the blanket
  5. 00:41:488 (3,4) - Blanket can be improved
  6. 00:49:154 (2,3) - Also
  7. 00:54:821 (1,2) - Also
  8. 01:38:821 (1,3) - Also
  9. 01:40:154 (3,1) - Also but I think you can ignore here because you're going for a stack
  10. 01:57:488 (1,2) - Try something else, this pattern is kind weird, looks like something from 2007 '-'
  11. Volume is too loud from 02:00:154 - on
  12. 02:03:488 (2,2) - Blanket can be improved
[Normal]

  1. HP -1
  2. CS -1 or .8
  3. 35:821 (3,1) - You might want to improve this blanket, check the approach circle if you think it's perfect
  4. 01:38:154 (1) - What do you think of making a wiggy shape here to give emphasys to the "breaking glass" song
[Hard]

  1. 00:51:488 (3,1) - Blanket can be improved
  2. 00:55:654 (2,3,4) - Lines are Hard to get, consider changing to how you did at 00:49:988 (2,3,4,5,6) -
  3. 01:01:488 (1) - Increase DS a bit more because it looks more like a DS mistake than a small jump ^^
  4. 01:43:654 (2,3,4) - Same mentioned above, about flow
[Insane]

  1. 01:16:821 (4) - Curve this a bit less, it's a bit weird curved so strongly
Good Luck! Nice mapset, the diffs are very consistent and well done!
Topic Starter
Yuthuil

salinqi wrote:

Hi,m4m~personal suggestions,hope it helps :)

[General]
01:22:821 - to 01:37:488 - aren't this break too long :o maybe you can add some slow sliders or 01:34:821 - add a spinner here
why choose this picture as spinner-background :o it doesn't match this song imo i think the break is fine since i just can't map it xD about the spinner bg lmao it comes from the skin i was talking about in my description, ofc i wouldn't pick that xD
[Easy]
00:26:821 (1,2,1,2,1,2,1,2,1,2,1,2) - maybe there is no need to set new combo that often?4 notes per group is okay If someone else complains then I'll change it since I'm following the ticks atm.
01:14:154 (1) - delete NC Ok
01:16:821 (1) - delete NC ok
01:18:821 (1) - swap NC to 01:18:154 (2) - Ok
01:56:154 (1) - delete NC Ok

[Normal]
00:26:488 - to 00:37:488 - , 00:39:821 - to 01:01:488 - flow here is a little dull. I don't really think so, it may simply be just a difference between our mapping styles

[Hard]
00:52:988 (3,4) - improve blanket Ok
01:00:154 (1,2) - ^ Ok
01:42:821 (1,2) - ^ Ok

[Insane]
00:49:154 (5,1) - improve blanket ok
01:12:154 (1,2) - ^ ok
02:00:988 (4,5) - ctrl+G to create a better flow? oh baby that is a nice idea, definitely done

As my mod is too short I'll shoot a star :)
Thanks for your mod and star!
Topic Starter
Yuthuil

Hendrix89 wrote:

Hi, from M4M queue.

Easy:

00:37:488 (5) - Delete new combo ok
00:54:821 (3) - Delete new combo nah ;)
01:01:488 (1) - Delete new combo nah ;)

Normal:

01:01:488 (1) - Delete new combo nah ;)
01:13:654 (1) - Delete new combo ok
01:13:988 (2) - Add new combo ok

Hard:

00:36:654 - Add a single, feels awkward to have the gap There is no sound here:/
01:22:488 (1) - Delete new combo ok

Insane:

General:
00:31:321 (2,3,4,5,6) - Don't over use this pattern. It's okay to have it a few times in your song but consider changing of few of them like: 00:49:988 (2,3,4,5,6) and 01:48:654 (2,3,4,5,6) and 01:46:154 (3,4,5,6) and 02:03:488 (3,4,5,6) . I think all of these are okay since they aren't exactly 'patterns' they're just distance snapped circles

00:33:155 (1) - Delete new combo This is for my patterns :1
00:37:488 (1) - Delete new combo ok
01:21:488 (1) - Delete new combo nah ;)
01:21:988 (2) - Add new combo ^

Overall really well put together map, there isn't too much I can find
I really like the ending in the Insane
I hope this was helpful :D
Good luck getting it ranked
Thanks sweetie
Topic Starter
Yuthuil

Lily Bread wrote:

Hi.M4M

[General]
close "WideScreen Support" and "Enable countdown"
check AImod.
no TAGs? will fix these all

[Easy]
HP5? it's not for a Easy diff.change it to about 3. oops forgot about the drain fixed

[Normal]
general:it's too hard for a Normal diff. You shouldn't just look at the star diff,it's in game diff aswell, it's like any other normal what with the 1/2s and stuff the only difference is the bpm,thats what makes osu freak out and rate it 2.28
00:26:488 (1) - delete it. no ty


[Hard]
01:19:988 (4,1) - I think move 4 away is better. I'll wait for more opinions on this one
ty for the mod
Topic Starter
Yuthuil

Lumael wrote:

Hello! M4M on your queue

[Easy]

  1. 01:38:821 - Where's kiai? You've placed 2 green points on this location which one has kiai and the other not, so it kind bugs the game
  2. Please reduce the amount of 1/1 you have in this diff
  3. 00:26:821 (1,2,1) - This flow is hard to get because 1 2 and 3 makes a line, but this is not such a big deal. However, imo, This blanket 00:26:821 (1,1) - is a big deal '-' Fixed
  4. 00:32:155 (1,1) - Pull the head of 00:33:488 (1) - slightly up to improve the blanket Fixed
  5. 00:41:488 (3,4) - Blanket can be improved Fixed
  6. 00:49:154 (2,3) - Also Fixed
  7. 00:54:821 (1,2) - Also Fixed
  8. 01:38:821 (1,3) - Also Fixed
  9. 01:40:154 (3,1) - Also but I think you can ignore here because you're going for a stack Fixed
  10. 01:57:488 (1,2) - Try something else, this pattern is kind weird, looks like something from 2007 '-' b-b-b-but i like it...
  11. Volume is too loud from 02:00:154 - on just in case newbie slider breaks B)
  12. 02:03:488 (2,2) - Blanket can be improved wow super nazi :p
[Normal]

  1. HP -1 fixed
  2. CS -1 or .8 no change
  3. 35:821 (3,1) - You might want to improve this blanket, check the approach circle if you think it's perfect done
  4. 01:38:154 (1) - What do you think of making a wiggy shape here to give emphasys to the "breaking glass" song nice idea added ofc
[Hard]

  1. 00:51:488 (3,1) - Blanket can be improved ok
  2. 00:55:654 (2,3,4) - Lines are Hard to get, consider changing to how you did at 00:49:988 (2,3,4,5,6) - well i kinda did it because it was meant to be hard so...no change yet
  3. 01:01:488 (1) - Increase DS a bit more because it looks more like a DS mistake than a small jump ^^ I think its fine but ofc if anyone else points this out then ill make big
  4. 01:43:654 (2,3,4) - Same mentioned above, about flow^[/*:m:1337]
[Insane]

  1. 01:16:821 (4) - Curve this a bit less, it's a bit weird curved so strongly ok
Good Luck! Nice mapset, the diffs are very consistent and well done!
ty very nice mod
Nitrousdragon
for M4M

[Hard]
00:49:988 (2,3,4,5,6) - These are boring to me imo. Find another pattern.

[Insane]
00:31:321 (2,3,4,5,6) - You seriously can't think of anything better?
01:48:654 (2,3,4,5,6) - ^

Overall, I can't really handle this mapping style, so I am unable to mod it. Sorry :(
Natteke desu
first at all: you did a really nice job for guy who have only 7 maps
There is only two really bothering thigs in this map
First one: Hitsounds
They goes not so good with the song, and that hitnormal really annoying.
Some years ago i collabed this song with irreversible, so there is the link to refference https://osu.ppy.sh/s/361740 (thought if you'll like hitsounding feel free to copy it with all these new progs people made)
The second one is these two gigantic breaks which ruin all the good feelings about this map. You really should consider mapping the first one (01:01:488 (1) - starting from here). Second one is okay until strong beats arrives 01:27:821 (1) - here. There is nothing what you can't map here i believe!

Okay the mod itself:
Metadata probably wrong (i didn't checked by myself but i think that mapset i linked a bit earlier has right one, because in it's case it was checked many times, but oh well you better to recheck it)

[Insane]
00:44:988 (2,3,4) - personally i think it's not really good patter choise in this case, because after that curved repeat slider something more circlar flowed would be more more natural to go with. See this
00:47:488 (3,4,5,6) - what about making them more spaced between each other? It'll be nice for emphasising these sounds which appears here. Idea is right, just make it more jumpish
01:20:821 (2,3,4,5,6,7,8,9) - well, i see with what it goes, but it doesn't really feels nice here because this part is pretty damn slow. I mean, the whole part goes in that lazy manner and suddenly BOOM STREAM U WOT MAET xdxdxdx. I'd go with slider what would emphazise glitch sound here, or at least replace these circles by repeat 1/4 slider if you want keep 1/4s emphasised.
01:38:154 (1,2,3,4,5,6,7,8) - it's pretty much the same, but in this case it's suddenly appears after a long break, but if you will decide to map break feel free to ignore this point
01:40:821 (2,3,4,5) - something more jumpish please
01:46:154 (3,4,5,6) - same (already pointed why i suggest it earlier)
01:52:154 (1,2) - sudden 1/1 never was fine tbh, this kind of rhythm would be way better
01:55:488 (5) - doesn't really good as well, but in this case it's more about downbeat being unclickable, when being pretty much strong, consider something like this

[Hard]
Dunno if you just forgot about putting second kiai, but you should because of rules
01:22:154 (3,4,5) - idk, it's pretty strange to see 1/4 here when insane didn't had any at this point, you better swap it and apply 1/4s at the insane, when hard should get some 1/2

[Normal]
Just a daily remind: Second kiai please


Okay so, just change hitsounds, map these freaking breaks and this will be ready for ranking, good luck!
Kagetsu
m4m from your queue

[Insane]
  1. 00:28:488 (2,4,1) - improve blankets
  2. 00:33:488 (1,2) - ^
  3. 00:35:321 (3,4) - ^
  4. 01:12:154 (1,2) - ^
  5. 01:20:821 (2,3,4,5,6,7,8,9) - overmapped stream imo
  6. 01:22:821 - add a note here maybe? it feels better with a note
  7. 01:48:154 (1) - maybe slighly rotate this to have better flow with 01:47:988 (6) -
[Hard]
  1. 00:49:154 (4) - maybe delete this and copy 00:48:821 (3) - + rotate 10°? (since 00:48:821 (3) - is a copy of 00:48:488 (2) - rotate 10°)
  2. 00:55:654 (2,3,4) - this flow is too linear for this diff imo, maybe move 00:55:821 (3) - slighly down
  3. 01:20:821 (2) - overmapped D:
  4. 01:22:154 (3,4,5) - this fells a little weird to play, consider to make another rhythm (like deleting 01:22:238 (4) - )
  5. 01:43:654 (2,3,4) - too linear x.x
[Normal]
  1. consider to decrease circle size, it doesn't make much sense to have insane, hard and normal with the same cs
  2. 00:58:821 (1,2,1) - improve blanket
  3. 01:22:821 - add a note here maybe?
  4. 02:01:321 (3) - consider to delete this
  5. 02:06:654 (3) - ^
  6. 02:09:321 (3) - ^
[Easy]
  1. 00:41:488 (1,1) - overlap in easy is questionable, i would suggest to remove it
  2. 01:21:821 (1) - this spinner doesn't make much sense, it's hard for begginers and your others diffs doesnt have any spinner, so... you have to make it consistent
pretty good mapset overall... good luck with this ^^
Topic Starter
Yuthuil

EvilElvis wrote:

first at all: you did a really nice job for guy who have only 7 maps
There is only two really bothering thigs in this map
First one: Hitsounds
They goes not so good with the song, and that hitnormal really annoying.
Some years ago i collabed this song with irreversible, so there is the link to refference https://osu.ppy.sh/s/361740 (thought if you'll like hitsounding feel free to copy it with all these new progs people made)
The second one is these two gigantic breaks which ruin all the good feelings about this map. You really should consider mapping the first one (01:01:488 (1) - starting from here). Second one is okay until strong beats arrives 01:27:821 (1) - here. There is nothing what you can't map here i believe!

Okay the mod itself:
Metadata probably wrong (i didn't checked by myself but i think that mapset i linked a bit earlier has right one, because in it's case it was checked many times, but oh well you better to recheck it)

[Insane]
00:44:988 (2,3,4) - personally i think it's not really good patter choise in this case, because after that curved repeat slider something more circlar flowed would be more more natural to go with. See this Ooh nice one...used
00:47:488 (3,4,5,6) - what about making them more spaced between each other? It'll be nice for emphasising these sounds which appears here. Idea is right, just make it more jumpish Done.
01:20:821 (2,3,4,5,6,7,8,9) - well, i see with what it goes, but it doesn't really feels nice here because this part is pretty damn slow. I mean, the whole part goes in that lazy manner and suddenly BOOM STREAM U WOT MAET xdxdxdx. I'd go with slider what would emphazise glitch sound here, or at least replace these circles by repeat 1/4 slider if you want keep 1/4s emphasised. Lol, done something similar.
01:38:154 (1,2,3,4,5,6,7,8) - it's pretty much the same, but in this case it's suddenly appears after a long break, but if you will decide to map break feel free to ignore this point Im gunna map :)))
01:40:821 (2,3,4,5) - something more jumpish please Kk
01:46:154 (3,4,5,6) - same (already pointed why i suggest it earlier) Done
01:52:154 (1,2) - sudden 1/1 never was fine tbh, this kind of rhythm would be way better done
01:55:488 (5) - doesn't really good as well, but in this case it's more about downbeat being unclickable, when being pretty much strong, consider something like this damn man i really like ur patterns

[Hard]
Dunno if you just forgot about putting second kiai, but you should because of rules oopsie daisy added
01:22:154 (3,4,5) - idk, it's pretty strange to see 1/4 here when insane didn't had any at this point, you better swap it and apply 1/4s at the insane, when hard should get some 1/2 I'll keep hard, but will add it in insane

[Normal]
Just a daily remind: Second kiai please ok


Okay so, just change hitsounds, map these freaking breaks and this will be ready for ranking, good luck!
thanks for the mod and the map reference, will be sure to edit the hitsounds etc
Topic Starter
Yuthuil

Kagetsu wrote:

m4m from your queue

[Insane]
  1. 00:28:488 (2,4,1) - improve blankets k
  2. 00:33:488 (1,2) - ^ k
  3. 00:35:321 (3,4) - ^ k
  4. 01:12:154 (1,2) - ^ k
  5. 01:20:821 (2,3,4,5,6,7,8,9) - overmapped stream imo k
  6. 01:22:821 - add a note here maybe? it feels better with a note k
  7. 01:48:154 (1) - maybe slighly rotate this to have better flow with 01:47:988 (6) - no change
[Hard]
  1. 00:49:154 (4) - maybe delete this and copy 00:48:821 (3) - + rotate 10°? (since 00:48:821 (3) - is a copy of 00:48:488 (2) - rotate 10°) wow how did u even notice that, fixed
  2. 00:55:654 (2,3,4) - this flow is too linear for this diff imo, maybe move 00:55:821 (3) - slighly down it's supposed to be a slightly harder hard and introduces harder things ull find in insane
  3. 01:20:821 (2) - overmapped D: i dont think so since the 1/4 sounds are very loud
  4. 01:22:154 (3,4,5) - this fells a little weird to play, consider to make another rhythm (like deleting 01:22:238 (4) - ) k
  5. 01:43:654 (2,3,4) - too linear x.x same as before
[Normal]
  1. consider to decrease circle size, it doesn't make much sense to have insane, hard and normal with the same cs this mapset features harder diffs to introduce beginners to new things instead of playing hard and saying , omg where are the circles i cant see em
  2. 00:58:821 (1,2,1) - improve blanket not supposed to be blankets
  3. 01:22:821 - add a note here maybe? done something similar
  4. 02:01:321 (3) - consider to delete this no ty
  5. 02:06:654 (3) - ^
  6. 02:09:321 (3) - ^
[Easy]
  1. 00:41:488 (1,1) - overlap in easy is questionable, i would suggest to remove it as i said before about harder
  2. 01:21:821 (1) - this spinner doesn't make much sense, it's hard for begginers and your others diffs doesnt have any spinner, so... you have to make it consistent done
pretty good mapset overall... good luck with this ^^
ty darling
Airachi
General:
  1. on all difficulties fix these two inheriting points, you have to delete one of them. they arent doing anything except changing volume on a single tick http://puu.sh/lKuvL.png
hard:
01:02:154 (2,2) - do not think this overlap is good

normal:
00:58:821 (1,2,1) - (i know you didn't mean for this to be blanketed, but everyone is going to point it out cause it looks like you were supposed to blanket it, i suggest either making less like a blanket, or blanket it. right now it's more of a blanket than not a blanket.)
01:32:154 (1,2) - blanket , can be fixed without messing ds

Easy:
01:40:154 (3,1) - blanket

wow such mod many things ._. this is a pretty nice map, i think it is very consistent. best wishes♥
Topic Starter
Yuthuil

Airachi wrote:

General:
  1. on all difficulties fix these two inheriting points, you have to delete one of them. they arent doing anything except changing volume on a single tick http://puu.sh/lKuvL.png
hard:
01:02:154 (2,2) - do not think this overlap is good

normal:
00:58:821 (1,2,1) - (i know you didn't mean for this to be blanketed, but everyone is going to point it out cause it looks like you were supposed to blanket it, i suggest either making less like a blanket, or blanket it. right now it's more of a blanket than not a blanket.)
01:32:154 (1,2) - blanket , can be fixed without messing ds

Easy:
01:40:154 (3,1) - blanket

wow such mod many things ._. this is a pretty nice map, i think it is very consistent. best wishes♥
Thanks for the comment! I've applied most of your suggestions (except hard, I'm still thinking about that)
Cryptic
Hihi, from your m4m queue

Insane:
  1. 00:31:321 (2,3,4,5,6) - I feel like you could map harder jumps here based off the music - what you have is a bit bland.
  2. 00:49:988 (2,3,4,5,6) - Same as above.
  3. 01:48:661 (2,3,4,5,6) - Same as above.
  4. 02:03:488 (3,4,5,6,1,2,3,4) - Once again, a super intense section with the screaming/held note and I feel like you could do more with it.
  5. 02:04:154 (1,2) - If you don't change the above jumps, Ctrl+G?
  6. 02:05:488 (1,2,3,4,5,6,7,8) - This pattern was super awkward to play on my first sight read - consider changing it.

    Overall, it was fairly easy to read and I didn't really have any timing issues or awkward mapping issues. Some of the whole note sliders felt slightly out of plac rhythmically, but that doesn't make it unrankable.
    The jump changes I suggested are mainly due to the fact that its an insane difficulty and those feel more like a light insane (which 4.61 is not IMO).
Hard:
  • Not really anything here that bothers me, other than 00:50:654 (6,1) - which felt a bit awkward compared to the rest of the map.
General:
  1. The louder hitsounds at the end personally distracts me, consider a smaller jump in volume (like 5% rather than 10%).
  2. I really wish you started mapping closer to the beginning when the beat starts, I feel like the map starts way too late into the song.

    Good beatmap, there wasn't anything that was jarring as a player and there wasn't much of anything to critique on Normal and Easy either.
    Good luck with ranking!
Zectro
Heya, m4m from your queue

[General]
You should use some custom Combo Colours!

Missing skin files in [Hitobjects] set
approachcircle.png
lighting.png

Missing skin files in [Scorebar] set
scorebar-ki.png
scorebar-kidanger.png
scorebar-kidanger2.png
scorebar-bg.png

Missing skin files in [Spinner v1.0] set
spinner-clear.png
spinner-rpm.png
spinner-spin.png


[Easy]
Duplicate timing points at: 01:38:821 -
01:19:488 (3) - Try x413y202, adjust other notes accordingly so the spacing keeps being correct

[Normal]
Duplicate timing points at: 01:38:821 -
00:58:821 (1,2,1) - Fix dem blankets
01:16:154 (1,2,3) - Is the amount you rotate these by consistent?

[Hard]
Duplicate timing points at: 01:38:821 -
01:32:821 (3) - I don't like the way this looks

[Insane]
Duplicate timing points at: 01:38:821 -
01:28:821 (3) - Please use another shape
01:59:654 (2,3,4) - It would look better if these had the same spacing tbh (triangle)


Jumps at the end of the insane diff are pretty messy, but not gonna lie, pretty gud
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