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Apocalyptica - Reign of Fear

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Feb

pishifat wrote:

happyrocket where u at
HappyRocket88
Hellow! Sorry for the late! /w\
[]
[I]
  1. Why would you set up the stack leniency over two, despite knowing the rest of the diffs have on 8, 9, 10? I think it would be better if you kept consistent that.
  2. Uncheck Widescreen support as long as you're planning to manage storyboard.
  3. HP 5 maybe? To have a consistent HP increasing rate among the I, II and III
[]
  1. 02:03:912 (1) Remove NC here to keep consistent with the NC'ing you managed in the previous patterns.
  2. 02:10:818 (4) Overmapped. I can barely hear a beat here that needs to be emphasized. I suggest you to remove that object and in that way, you'll keep consistency with the previous 1/2 and 1/4 patterns.
  3. 02:58:850 (1) Is this new combo really necessary? It would be better if you removed the NC imo.
  4. 03:28:354 (1,2,3) I don't know if you did this intentional, but it would be greater if you used 1/4 slider with a repeat here as long as you did in the previous patterns.
  5. 04:29:725 (1,2) This pattern doesn't flow bad, but I think it would have flowed better if you had stacked those two notes as well as you managed here 04:28:725 (2,3) or 04:26:059 (2,3)
  6. 05:07:725 Remove this unnecessary green line. Here you have a circle and a long spinner. There's no need top set a SV change here. Consider doing the same here 05:11:225
  7. 05:29:249 (1) Is this object with NC really necessary? It would be better if you removed the NC to keep consistency with the upcoming pattern.
[II]
  1. Uncheck Widescreen support.
[]
  1. 03:05:031 (5,7) These two notes make an awkward overmap. You didn't manage 1/4 notes before and this just force players into a non-intuitive rhythm. It would be better if you remove them to keep the 1/2 flow of the main section. Consider doing the same here 03:09:646 (5,7)
  2. 03:39:563 (1) Remove NC over this object.
  3. 04:33:059 (1,2) This stack plays weird because in the previous patterns you haven't stacked objects in the red and white ticks, so what about if you try out this?
  4. 04:43:059 (3) This pattern doesn't flow bad but I think it would flow better if you did ctrl+G in this to improve the readability.
[III]
  1. Uncheck Widescreen support.
[]
  1. 02:28:850 I highly suggest to add a note here to emphasize better the instruments. I know you wanted to highlight this slider 02:29:015 (1) by non adding notes there, but I found it relevant to set a note there since it would play better.
  2. 02:41:213 (1) Remove NC of this note. I think it's not necessary because it will break the NC combing you managed in the previous pattern imo.
  3. 03:29:673 (1) Perhaps this 1/4 slider gives variety to this section, but It would make more sense if you placed a triplet to have consistency with the tiny streams you did before.
  4. 03:41:541 (1,2,3,1,2,3) This pattern makes a stuck flow because the spacing among the notes isn't consistent. It would play better if you did Ctrl + G on these to lead players the distance between the 1/2 notes 03:41:541 (1,2,3) is less than the 1/1 notes 03:42:036 (1,2,3)
[IV]
  1. Uncheck Widescreen support.
  2. CS - 1 to meet with the name of the difficulty *runs*
[]
  1. 02:22:751 (2,1,2) This pattern plays fine, but I think it would make more sense if you had done something similar as 02:30:663 (2,3,4,1) Both sections are the same, so I think it would flow better if you keep consistency with those 1/3 patterns.
  2. 03:04:948 (4,5,6,7) The current stream would have more sense if you had placed those objects in a way to not break the DS with the next slider 03:05:278 (1) . I highly suggest you to put them nearly to each other to improve the readability. I think you wanted to emphasize the white big tick, but that makes an awkward flow. The improvement rhythm might go like this: Consider doing the same here 03:09:564 (4,5,6,7,1) - 03:14:179 (4,5,6,7,1) - 03:18:794 (4,5,6,7,1)
  3. 03:42:036 (1,2,3) This pattern makes a weird overlap because you're not discriminating the DS between 1/2 and 1/1 objects. Players might get confused because the distance is the same, but the moment to click them is very different. I suggest you to reduce the DS of this pattern 03:41:541 (1,2,3) to highlight better the next 1/1 objects.
  4. 03:52:750 (2,4) These notes seems to be overmapped since there aren't important beat to emphasize in this section. so it would be better if you removed them and fix spacing.
    04:18:959 (6,1) This pattern was really hard to play. I know this is an extra but I think this is a little exaggerated, consider to reduce the DS in this pattern for a better flow.
    05:27:170 (1,2,3,4,1,2,3,4) This stream makes a very stuck flow compared to the previous streams. It would flow better if you made it more curvy
[V]
  1. Uncheck Widescreen support.
  2. CS - 1 to meet with the name of the difficulty *runs*
  3. Wouldn't HP over 6 play better here? since the IV has it on 5, it would have consistency with the current increasing of HP Drain Rate
  4. AR 0.2+ to a better readability.
[]
  1. 03:57:695 (2,3,4,5,1,2,3,4,5,6,7,8) Maybe the CS is quite small, but this doesn't mean to overlap the stream as this pattern did. I highly suggest to place the notes to lead players into a perceptive flow. Consider doing the same here 04:08:244 (2,3,4,5,1,2,3,4,5,6,7,8) - 04:16:156 (2,3,4,5,1,2,3,4)
  2. 05:29:101 (10,11,1) This triplet was really hard to follow because it breaks the flow you managed in the previous patterns. also, I don't see really necessary to reduce the DS among those objects if the rest of the pattern is snapped to the same 1/4 ticks.
Good luck with the set! The higher diff was too hard for me and I couldn't even pass it. :/
Topic Starter
pishifat

HappyRocket88 wrote:

Good luck with the set!
brb suicide
Okoratu
widescreen support doesn't even matter if there's no storyboard present asdfl;jk;lasdf
Yuii-
i'm pretty sure a big text of "no" is coming in hot
Topic Starter
pishifat
SPOILER

HappyRocket88 wrote:

Hellow! Sorry for the late! /w\
[]
[I]
  1. Why would you set up the stack leniency over two, despite knowing the rest of the diffs have on 8, 9, 10? I think it would be better if you kept consistent that. kinda just how the difficulty was designed. would be like how if i reduced the sl on any other diff to 2 it would screw things up
  2. Uncheck Widescreen support as long as you're planning to manage storyboard. what oko said lul
  3. HP 5 maybe? To have a consistent HP increasing rate among the I, II and III i decided to set hp in each diff depending on how easy it is to recover from any misses. so like in the cs6 and cs5 diffs, it's gonna be a pain to recover after missing because of how tiny the circles are and how complex the patterns are respectively, so i made the hp low. then for the cs3 diff it's gonna be easy to recover since there's no complex patterns and the circles are huge, which is why i made hp highest there. basically i already thought about hp settings and am keeping them as they are haha
[]
  1. 02:03:912 (1) Remove NC here to keep consistent with the NC'ing you managed in the previous patterns. not sure which patterns youre talking about being consistent with cuz i didnt do anything like this prior to now lol
  2. 02:10:818 (4) Overmapped. I can barely hear a beat here that needs to be emphasized. I suggest you to remove that object and in that way, you'll keep consistency with the previous 1/2 and 1/4 patterns. uh... u sure about that it's pretty clear 1/4.
  3. 02:58:850 (1) Is this new combo really necessary? It would be better if you removed the NC imo. yea im pu tting a new combo whenever theres that pitch-reducing cello thing. like 02:48:301 (1) - 02:46:323 (1) - 02:56:872 (1) - etc is the same. ended up adding a ne wcombo to 02:37:751 (1) - tho cuz i screwed up lol
  4. 03:28:354 (1,2,3) I don't know if you did this intentional, but it would be greater if you used 1/4 slider with a repeat here as long as you did in the previous patterns. im switching between sliders and circles every measure. so 03:21:761 (1) - starts out as a slider, then 03:23:080 (1) - circles 03:24:398 (1) - slider 03:25:717 (1) - circles 03:27:036 (1) - slider 03:28:354 (1,2,3) - <-- the circles you mentioned 03:29:673 (1) - slider
  5. 04:29:725 (1,2) This pattern doesn't flow bad, but I think it would have flowed better if you had stacked those two notes as well as you managed here 04:28:725 (2,3) or 04:26:059 (2,3) the 2 examples you gave have the same sound on the stacked objects, then a different sound on the unstacked object. for the pattern pointed out, it's the same sound 3 times, so they're presented in the same way (all unstacked)
  6. 05:07:725 Remove this unnecessary green line. Here you have a circle and a long spinner. There's no need top set a SV change here. Consider doing the same here 05:11:225 it doesnt do anything so why is this bold lol. like i can change it but you should really not need to mention it in mods
  7. 05:29:249 (1) Is this object with NC really necessary? It would be better if you removed the NC to keep consistency with the upcoming pattern. it helps with understanding where the points of emphasis are. people are going to assume white ticks are new combos since that's what maps have traiend people to think, which si especially useful for a stream coming off the end of a slider
[II]
  1. Uncheck Widescreen support.
[]
  1. 03:05:031 (5,7) These two notes make an awkward overmap. You didn't manage 1/4 notes before and this just force players into a non-intuitive rhythm. It would be better if you remove them to keep the 1/2 flow of the main section. Consider doing the same here 03:09:646 (5,7) i dont understand wahts overmapped about it tho:( there's 1/4 in the music so it's mapped as 1/4 on every diff
  2. 03:39:563 (1) Remove NC over this object. wait what why ive got new combos on all the spacing reduction things in this section
  3. 04:33:059 (1,2) This stack plays weird because in the previous patterns you haven't stacked objects in the red and white ticks, so what about if you try out this? youd think i have a reason for stacking when literally every diff has tehm stacked lol. it's the first time the song plays this rhythm, so im mapping it differnetly than any previous stuff
  4. 04:43:059 (3) This pattern doesn't flow bad but I think it would flow better if you did ctrl+G in this to improve the readability. to be honest it does flow bad. it's like that to emphasize the finishes on the heads of 3 and 4
[III]
  1. Uncheck Widescreen support.
[]
  1. 02:28:850 I highly suggest to add a note here to emphasize better the instruments. I know you wanted to highlight this slider 02:29:015 (1) by non adding notes there, but I found it relevant to set a note there since it would play better. you kinda answered why id prefer not adding a note there. it's to emphasize the downbeat thing. same thing happens at 02:49:785 (6,1) -
  2. 02:41:213 (1) Remove NC of this note. I think it's not necessary because it will break the NC combing you managed in the previous pattern imo. im not sure how it breaks any comboing consistency when 02:33:301 (1) - is the only previous ti me it happens and it also has a new comboooo
  3. 03:29:673 (1) Perhaps this 1/4 slider gives variety to this section, but It would make more sense if you placed a triplet to have consistency with the tiny streams you did before. id do it if it were the only one but ive got like 3 more 1/4 repeat sliders so um
  4. 03:41:541 (1,2,3,1,2,3) This pattern makes a stuck flow because the spacing among the notes isn't consistent. It would play better if you did Ctrl + G on these to lead players the distance between the 1/2 notes 03:41:541 (1,2,3) is less than the 1/1 notes 03:42:036 (1,2,3) man the concept of "1/1 must be spaced larger than 1/2" is completely irrelevant when 1/2 is constantly spaced huge. it's easier to tell that it's 1/1 when things are closer together instead since approach circles aren't in peripheral vision, as they would be with your placement idea.
[IV]
  1. Uncheck Widescreen support.
  2. CS - 1 to meet with the name of the difficulty *runs* lol
[]
  1. 02:22:751 (2,1,2) This pattern plays fine, but I think it would make more sense if you had done something similar as 02:30:663 (2,3,4,1) Both sections are the same, so I think it would flow better if you keep consistency with those 1/3 patterns. UH they are not the same tho. one just has 1/3 and the other doesnt so um
  2. 03:04:948 (4,5,6,7) The current stream would have more sense if you had placed those objects in a way to not break the DS with the next slider 03:05:278 (1) . I highly suggest you to put them nearly to each other to improve the readability. I think you wanted to emphasize the white big tick, but that makes an awkward flow. The improvement rhythm might go like this: Consider doing the same here 03:09:564 (4,5,6,7,1) - 03:14:179 (4,5,6,7,1) - 03:18:794 (4,5,6,7,1) yea uh no. there isnt really any breaking of flow when it's just a change in the spacing of the stream. you're gonna move through it in a linear motion regardless of the spacing difference
  3. 03:42:036 (1,2,3) This pattern makes a weird overlap because you're not discriminating the DS between 1/2 and 1/1 objects. Players might get confused because the distance is the same, but the moment to click them is very different. I suggest you to reduce the DS of this pattern 03:41:541 (1,2,3) to highlight better the next 1/1 objects. yea i fixed it
  4. 03:52:750 (2,4) These notes seems to be overmapped since there aren't important beat to emphasize in this section. so it would be better if you removed them and fix spacing. im not sure how to say this but i think we're listening to different songs. there's loud af snares
    04:18:959 (6,1) This pattern was really hard to play. I know this is an extra but I think this is a little exaggerated, consider to reduce the DS in this pattern for a better flow. 1/4 sliders arranged like this are essentially played just like circles. would you point it out as being too exaggerated if they were circles instead of 1/4 sliders? if not, then it's definitely okay :p
    05:27:170 (1,2,3,4,1,2,3,4) This stream makes a very stuck flow compared to the previous streams. It would flow better if you made it more curvy it follows the same flow concepts as the previous streams uhhhhhhh
[V]
  1. Uncheck Widescreen support.
  2. CS - 1 to meet with the name of the difficulty *runs*
  3. Wouldn't HP over 6 play better here? since the IV has it on 5, it would have consistency with the current increasing of HP Drain Rate
  4. AR 0.2+ to a better readability. uh nah it was already increased with oko's mod and id like to keep it as low as possible since tiny circles = easier with lower
[]
  1. 03:57:695 (2,3,4,5,1,2,3,4,5,6,7,8) Maybe the CS is quite small, but this doesn't mean to overlap the stream as this pattern did. I highly suggest to place the notes to lead players into a perceptive flow. Consider doing the same here 04:08:244 (2,3,4,5,1,2,3,4,5,6,7,8) - 04:16:156 (2,3,4,5,1,2,3,4) not getting what the problem is with having sharp turns on emphasized sounds.. like thats the only thing you can do to empahsize stuff in streams so removing those is lol
  2. 05:29:101 (10,11,1) This triplet was really hard to follow because it breaks the flow you managed in the previous patterns. also, I don't see really necessary to reduce the DS among those objects if the rest of the pattern is snapped to the same 1/4 ticks. breaking flow for the sake of emphasis is something that is happening everywhere on teh diff lol. and the spacing change is for the sake of pitch changes in the drums
Good luck with the set! The higher diff was too hard for me and I couldn't even pass it. :/

i tried to make everything as clear as possible happyrocket, but if anything doesnt make sense then just tell me
also dont mention widescreen support or unnecessary green lines in mods:(

@yui if you're stalking my thread why dont you rank this B)
Feb
would rank but i suck
sad life
Milan-
we did some irc

SPOILER
Ebina~: http://puu.sh/lppDF/3b9887d8db.png
pishizor,: yes
pishizor,: pls forward email to me
pishizor,: ill take it
Ebina~: give me ur email
pishizor,: milan-@hotmail.com
Ebina~: 2hot
Topic Starter
pishifat
woo thanks everyone

and feb
George

pishifat wrote:

woo thanks everyone

and feb
didn't even respond to me
Satellite
w-why not flame icon ww btw congrats :3
Bearizm
how about u map ur fuking SWS GD u fuk
Sonnyc
Best approved map spread xD
Feb
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeuuuuuuuuuuuuuuuuuuuuuuuuuuu
Okoratu
Flame?
Kibbleru

pishifat wrote:

HappyRocket88 wrote:

Good luck with the set!
brb suicide
LOL
Luel Roseline

Okoratu wrote:

Flame?
Both in-game and this thread...
Mao
o.o
riktoi

Mao wrote:

o.o
o_o
Topic Starter
pishifat
oh nobody noticed the wrongly snapped object nice
blahpy

pishifat wrote:

oh nobody noticed the wrongly snapped object nice
honestly if you knew about an issue that big and didn't do anything about on purpose it this deserves to be disqualified from ranked
Okoratu
And then you never know if this is usual pishi sass or serious
Feb
pishi stahp
Topic Starter
pishifat
how mysterious oooOooOOoo
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