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MYTH & ROID - L.L.L.

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Topic Starter
Aerous
Updated !

@Pho
Yuii-
Last few things before qualifying. Most of them are questions I want to be answered because they are boring me a bit. Really minor things but I do consider as important.

[EZ]

00:30:678 (1,2,3) - Why is this rhythm different from 00:33:130 (1,2,3,1,2,3) - even when they have the same rhythmical connotation?
00:42:216 (1) - 's tail; 00:52:024 (2) - 's head; 00:54:332 (2) - 's head are missing hitsounds?
00:56:062 (1,2) - You could improve this blanket a liiiiittle bit.
00:59:380 (3) - Sounds really bad where it is finished right now, what about ending it at 00:59:812 - where the drums are?

[NM]

Basically check the same timestamps from the missing hitsounds I pointed out on Aerous' diff.

[Pho]

Convince me about the second point. You gotta tell me why you want to keep it, bud! Come on, do an effort! You can do it. Yes, you can!

[XT]

00:01:831 (1,2,3,4) - Rhythmically speaking, this pattern sounds 350% better than 00:00:678 (1,2,3,4) - because it follows both vocals and beats way better, you can notice that in 00:01:254 - . What about copying the rhythm?

------

That's it, little recheck. Poke me back~
Topic Starter
Aerous
XT : I think its fine , more variety I guess? It doesn't play that bad as well. If it was something major I would have changed it

Ez : Fixed all

Nm : Fixed all
Yuii-
I really like the Xtra, dammit.

Good job!
Kalibe
Cool, regrats !
rrtyui
congratulations :p
I Must Decrease
Hi, I noticed some problem with the highest difficulty when playing.

Xtra

00:45:678 (1,2) - this is backwards rhythmically? you seem to use sliders to follow the vocals however these two are opposite of the vocals? the same problem can be noted here 00:47:986 (1,2) - I don't understand your logic behind deviating for these notes

00:55:630 (4,1) - it seems strange that you would ignore the 1/4th present here in the rhythm since the song could use some variation in this part

00:43:226 (6,7) - this is blatant overmap and isn't actually in the rhythm at all. the only thing that could be argued is that background sort of guitar sound but it's existence is BARELY justification for this triplet

00:45:606 (7) - same

01:09:909 (1,1,1,1) - is this really the best way you can design your sliders? all previous designs of this nature atleast avoided overlap and paid attention to the design of the other sliders. These all feel out of place and disconjointed.

01:13:587 (2) - overmap

01:13:875 (4) - seems strange that you justify the existance of this note then proceed to ignore 01:14:020 - which is basically the same sound?

01:17:409 (3,4) - strange rhythm swap given the song barely has a beat on 4.

01:17:986 (2,3,1,2,1,2,3,4) - literally theres only 1/2 here?

01:19:140 (1) - overmap 01:20:077 (5) - same

01:22:024 (3) - shouldnt really be clickable given theres no rhythm here outside of her breath leading into the next note? should probably be a slider end 01:24:027 - its basically like making this clickable

There's more than I didn't point out / didn't look at. Hope this helps in making your beatmap better!
Topic Starter
Aerous
Xexxar

Xexxar wrote:

Hi, I noticed some problem with the highest difficulty when playing.

Xtra

00:45:678 (1,2) - this is backwards rhythmically? you seem to use sliders to follow the vocals however these two are opposite of the vocals? the same problem can be noted here 00:47:986 (1,2) - I don't understand your logic behind deviating for these notes

Whats the problem here? The reason I started out is because I usually don't like starting sliders on red points. And at the second part where I started the slider on the red point because it didn't have a strong as a beat compared to before.


00:55:630 (4,1) - it seems strange that you would ignore the 1/4th present here in the rhythm since the song could use some variation in this part

Doesn't make that much of a difference if I use something else than this pattern lol

00:43:226 (6,7) - this is blatant overmap and isn't actually in the rhythm at all. the only thing that could be argued is that background sort of guitar sound but it's existence is BARELY justification for this triplet This is the choice of the mapper , and I dont see how it would affect gameplay that much.

00:45:606 (7) - same ^

01:09:909 (1,1,1,1) - is this really the best way you can design your sliders? all previous designs of this nature atleast avoided overlap and paid attention to the design of the other sliders. These all feel out of place and disconjointed. I guess you can say more variation , and the overlap is something that I like to do. If you look at most of my maps , they consist of overlap.

01:13:587 (2) - overmap uh no its not , please re look at this again or check https://osu.ppy.sh/s/334466 if you want to confirm those notes that I have placed.

01:13:875 (4) - seems strange that you justify the existance of this note then proceed to ignore 01:14:020 - which is basically the same sound? zz... ^^

01:17:409 (3,4) - strange rhythm swap given the song barely has a beat on 4.i guess if i swap it , would be a bit better but yolo

01:17:986 (2,3,1,2,1,2,3,4) - literally theres only 1/2 here? re look at the map again please , if theres only 1/2 here then im sure that most of the BNs / modders would have pointed it out before qualifying it

01:19:140 (1) - overmap 01:20:077 (5) - same same

01:22:024 (3) - shouldnt really be clickable given theres no rhythm here outside of her breath leading into the next note? should probably be a slider end 01:24:027 - its basically like making this clickable Theres an important beat here , please re visit it in editor or something

There's more than I didn't point out / didn't look at. Hope this helps in making your beatmap better!
ya thanks though for looking at it

Thanks Kalibe and rrtyui :D
I Must Decrease

Jmmxps wrote:

Xexxar

Xexxar wrote:

Hi, I noticed some problem with the highest difficulty when playing.

Xtra

00:45:678 (1,2) - this is backwards rhythmically? you seem to use sliders to follow the vocals however these two are opposite of the vocals? the same problem can be noted here 00:47:986 (1,2) - I don't understand your logic behind deviating for these notes

Whats the problem here? The reason I started out is because I usually don't like starting sliders on red points. And at the second part where I started the slider on the red point because it didn't have a strong as a beat compared to before. this is fine actually, I was looking at an old version that had this flipped


00:55:630 (4,1) - it seems strange that you would ignore the 1/4th present here in the rhythm since the song could use some variation in this part

Doesn't make that much of a difference if I use something else than this pattern lol discussed below

00:43:226 (6,7) - this is blatant overmap and isn't actually in the rhythm at all. the only thing that could be argued is that background sort of guitar sound but it's existence is BARELY justification for this triplet This is the choice of the mapper , and I dont see how it would affect gameplay that much. i suppose its your choice but it does not capture the song appropriately, especially given that you're basically ignoring actual 1/4ths and making up your own

00:45:606 (7) - same ^ ^

01:09:909 (1,1,1,1) - is this really the best way you can design your sliders? all previous designs of this nature atleast avoided overlap and paid attention to the design of the other sliders. These all feel out of place and disconjointed. I guess you can say more variation , and the overlap is something that I like to do. If you look at most of my maps , they consist of overlap. other maps isnt this map. your job would be to create visual consistency in this map and those don't.

01:13:587 (2) - overmap uh no its not , please re look at this again or check https://osu.ppy.sh/s/334466 if you want to confirm those notes that I have placed. using justification that a unranked map also used a note there really isn't a defense lmao. just cause its mapped by a BN doesn't mean it's perfect

01:13:875 (4) - seems strange that you justify the existance of this note then proceed to ignore 01:14:020 - which is basically the same sound? zz... ^^ ^^

01:17:409 (3,4) - strange rhythm swap given the song barely has a beat on 4.i guess if i swap it , would be a bit better but yolo

01:17:986 (2,3,1,2,1,2,3,4) - literally theres only 1/2 here? re look at the map again please , if theres only 1/2 here then im sure that most of the BNs / modders would have pointed it out before qualifying it Uhh... if you say so? it sounds more like you're mapping audio distortion than anythin else there. putting it on 25% there is literally no ability to hear almost anything but 1/2 there.

01:19:140 (1) - overmap 01:20:077 (5) - same same same

01:22:024 (3) - shouldnt really be clickable given theres no rhythm here outside of her breath leading into the next note? should probably be a slider end 01:24:027 - its basically like making this clickable Theres an important beat here , please re visit it in editor or something yeah thats fine

There's more than I didn't point out / didn't look at. Hope this helps in making your beatmap better!
ya thanks though for looking at it

Thanks Kalibe and rrtyui :D
Yuii-
Aw yeah 8-)
Myxo
Alright I will take this down since the quality of the mapset can be improved further.

[Easy]

  1. 00:30:678 (1,2,3,1,2,3,1,2,3) - The circle-slider-composition is quite weird in this part. I would recommend you to leave the silences in the music empty for a better and more consistent rhythm. What I mean is the following:
  2. 00:30:678 (1,2,3) - Silence from 00:31:255 - , so try http://puu.sh/mjaAq/5f73c2d0d7.jpg for example
  3. 00:33:130 (1,2,3) - Silence from 00:33:562 - , so maybe http://puu.sh/mjaC5/3e7aa49f1a.jpg and same for the following measure
[Gaia's Normal]

  1. 01:20:293 (5,1,2,1,2) - (minor) NCs seem to be exactly misplaced, they should be shifted by one measure to follow the musical structure
  2. 01:24:909 (2,3,4,5) - Is this without hitsounding intentionally?
[guineaQ's Hard]

  1. 00:28:371 (1,2,3) - Why is there no hitsounding here?
  2. 00:30:678 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,1,2,3) - Stacks are used quite inconsistently here, which is very noticable ingame because of this special, distinct section. I would highly recommend you to use stacks consistently here.
  3. 00:42:794 (3,1) - This very low spacing was most likely not intentional.
  4. 00:46:111 (2) - (minor) The slidershape is quite oversaturated with anchors, something like this would work just as good https://osu.ppy.sh/ss/4266719
[Xtra]

  • Personally I am fine with the overmaps Xexxar mentioned as they support the song. However I agree with 01:17:409 (3,4) -
Alright so the mapset is mostly fine, I really enjoyed to play the Insane and Extras. Some odd decisions in the lower diffs though, some of them seemed unintentional, so you can look over those now. Also reconsider what Xexxar said in his previous post. In case you disagree with some of the points, explain your reasoning and we will be able to find a compromise.
guineaQ
I fixed everything except for the last bit yay

I actually really want that kind of path between the red anchors, would have looked better if I used higher SV but 1.25x is already high enough

osu file format v14

[General]
AudioFilename: okdad.mp3
AudioLeadIn: 0
PreviewTime: 42217
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:L.L.L.
TitleUnicode:L.L.L.
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:Jmmxps
Version:guineaQ's Hard
Source:オーバーロード
Tags:Aerous Gaia overlord ending theme guineaQ -kevincela- Pho
BeatmapID:767253
BeatmapSetID:347111

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"rsz_52190094_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
678,288.461538461538,4,2,1,50,1,0
2986.4921499604,288.461538461538,4,1,1,70,1,0
42217,-80,4,1,1,100,0,1
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80294,-100,4,2,1,60,0,0
86063,-100,4,2,1,30,0,0
87409,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 255,128,128
Combo3 : 128,255,255
Combo4 : 255,255,128

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206,195,47265,1,0,2:0:0:0:
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506,192,59380,6,0,P|459:148|335:162,1,175,6|8,0:0|0:2,0:0:0:0:
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291,21,63274,1,8,0:0:0:0:
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377,264,63851,1,10,0:0:0:0:
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288,138,64573,2,0,P|297:84|277:40,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
203,93,64861,2,0,P|169:58|120:46,2,77.0000023498536,0|8|2,0:0|0:0|0:0,0:0:0:0:
209,187,65294,6,0,P|196:252|226:351,1,154.000004699707,4|8,0:0|0:0,0:0:0:0:
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261,162,68899,2,0,P|270:120|268:68,2,77.0000023498536,0|8|2,0:0|0:0|0:0,0:0:0:0:
219,245,69332,1,8,0:0:0:0:
393,181,69621,1,8,0:0:0:0:
210,152,69909,6,0,B|109:157|109:157|54:197,2,154.000004699707,4|8|2,0:0|0:0|0:0,0:0:0:0:
338,284,70774,2,0,P|376:246|387:205,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
293,200,71063,6,0,P|304:142|298:111,1,77.0000023498536,0|0,0:0|2:0,0:0:0:0:
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398,97,72217,6,0,P|387:168|445:235,2,154.000004699707,0|8|0,0:0|0:0|0:0,0:0:0:0:
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202,40,76111,2,0,L|38:92,1,154.000004699707,0|2,0:0|0:0,0:0:0:0:
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336,248,79140,6,0,L|277:253,3,38.5000011749268,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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256,192,86135,12,0,87409,0:0:0:0:
Topic Starter
Aerous
Fixed all on Desps part , also fixed for gaia too ! Changed slider on 01:09:909 - and 01:16:832 (1,2,3,4) -

00:55:630 (4,1) - it seems strange that you would ignore the 1/4th present here in the rhythm since the song could use some variation in this part

Doesn't make that much of a difference if I use something else than this pattern lol discussed below

00:43:226 (6,7) - this is blatant overmap and isn't actually in the rhythm at all. the only thing that could be argued is that background sort of guitar sound but it's existence is BARELY justification for this triplet This is the choice of the mapper , and I dont see how it would affect gameplay that much. i suppose its your choice but it does not capture the song appropriately, especially given that you're basically ignoring actual 1/4ths and making up your own

00:45:606 (7) - same ^ ^

These three points I actually don't see a problem with it , even with Desps support on the triplets. With the extended slider , there a beat here 00:55:342 - but not at 00:55:486 - , thats the only reason why I chose this extended slider. 00:55:630 - 00:55:919 - ends on drum parts so idk what you want for me to do here.

01:13:587 (2) - overmap uh no its not , please re look at this again or check https://osu.ppy.sh/s/334466 if you want to confirm those notes that I have placed. using justification that a unranked map also used a note there really isn't a defense lmao. just cause its mapped by a BN doesn't mean it's perfect

Again the song supports these notes , if you really want to get into it please contact me ingame. 01:14:020 - I do agree here theres a faint sound , but since it was on a blue tick i didn't want to add a note or use a kick slider. (Which i did before and I think someone told me to remove it in a IRC.

The rest you mentioned were the long streams and kick slider which was fine as the song actually supported that part too. If you want more clarification please contact me in game lol. Also testplayed with captin1 too , before posting this
sheela
Alright, let's bring this back up!
Yuii-
Before requal!

00:33:923 (2,2) - (On Easy) Are they snapped correctly? Why are they on the blue tick while 00:31:687 (3) - isn't? Blue snapping is really hard for easy difficulties. You should avoid them.
Yuii-
Right in the hypocrisy!
Okoratu
hyprowhat
Yuii-

Okoratu wrote:

hyprowhat
I don't even know what I wrote, holy shit
Topic Starter
Aerous
3rd time's a charm
Myxo
Congratz :3
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