Thanks a lot for your nice mod!
here my comment.
Green : fixed! nice suggestion!
Red : sorry this suggestion ignored.
here my comment.
Green : fixed! nice suggestion!
Red : sorry this suggestion ignored.
Yuii- wrote:
Howdy! This mod was done with the help of Bakari, dual mod.
[General]okay fixed
- Try offset +8
[Normal]wow thanks !
- 00:16:768 (2,3) - these two feel really off, how about a pattern like this?
- 00:52:428 - consider placing a circle instead of the slider's repeat. As the beat is strong, players will expect something to click on at this point. i think, this part need more smoothly.
- 01:05:447 (2) - try a circle and a slider, instead? There is some kind of a stop in the vocals and mapping it properly should be a good idea. example same thing.
- 02:17:334 (2) - as the vocals suggest, you probably should use two circles instead, here. There is nothing to map on the red tick.
sorry, i like this pattern
I like it a lot, actually. Awesome job!
[Love]
This difficulty is very troublesome. The main issue with it is that you take consistency and throw it out of your list of concepts, the rhythm, the spacing, the jumps, the patterning. Nothing is consistent, it seems like you mapped a note per month and you completely forgot why did you place it there.
Let's being talking about the rhythm and patterning.Spacing and readability
- I don't know if you read the conversation I had with Sonnyc, but one of the problems with the map is that the drummer is out of sync with the vocals, meaning almost every time you will have to map the vocals, because the drums are inaccurate and you don't have that timing, meaning it will be off.
- 00:52:428 (1,2,3,4,5,1,2) - From a player's perspective the spacing in this section looks like this is altogether, even if there is a break before the New Combo. You want to separate things like that as they are usually hard to read at a first try based on how you are mapping this.
i don't think so, sorry.- 00:57:428 (2,3) - Considering you are making stacks with sliders for 1/4 only, I don't really feel like hiding these 1/6s notes under a slider is a great idea, especially if there is a break right after the slidertail. Go over this section 00:56:956 (1,2,3,4,5,6) - and check how do you manage the spacing and the rhythm, you will notice how similar they look and the amount of reading required to read a pattern like this.
- 01:05:636 - Really weird how you ignored this. Shouldn't be ignored, drums are being constantly mapped throughout the difficulty, so why would you ignore just one?
- 01:25:164 - You are missing an amazing opportunity of making things clickable a lot of times. There are some which are very noticeable and they don't sound good at all being at the slidertails. You always want to take these chances. If there's a sound that is more highlighted than the others, emphasise it. Same goes to 00:22:900 (3) - for example. Make two circles instead of a slider.
- 01:55:400 (6) - Drums are on 01:55:447 - so I'm not sure what are you trying to follow.
- 02:02:192 (2,4) - They seem to be overmapped, the drums are completely off here and the vocals don't need this level of attention to be mapped as a stream-y pattern at all listen carefully. i follow the vocals.
Other stuff
- 01:37:334 (8,9,1,2,3,4) - Pattern is kinda tricky, I wouldn't make a stack here, makes it hard to read. i think same suggestion.
but this is my style. please understand me.- 01:40:541 (1,2,3,4) - Looks extremely unpolished. As said previously, whenever there's a break you can do two different things as long as you are consistent: the first one is making a stack with the previous object, depending on how you are mapping, works a lot; however this is not the case, and there's when the second point appears, separate the patterns http://puu.sh/n5Fts/bb140aa0ec.jpg make players notice there's a break before moving into the next object.
- 02:23:277 (2) - This is what I meant with the sliderends. The slider is completely overmapped, there's only one section audible and that's the tail, anything else is pointless, why would you make a slider for a silent sound? hmm. well I'll consider for this.
- 02:38:277 (6,7,8) - This is really, really weird. Throughout the entire map you have been mapping this pattern with overlaps but now you don't? Even though you shouldn't don't be inconsistent like this. sorry, i don't think so..
- 03:11:579 (2,3,1,2) - The inconsistent spacing here is bugging me a lot.
Yes, this is a suggestion to a remap. Your flow is actually pretty decent and I'm surprised. But everything else should be improved a lot before pushing this set forward. Not to mention that Sonnyc is already putting hands on work with his difficulty, that should give you enough time to look at the map as a whole and think about it before remapping it.
- 02:13:937 (7) - Should be an NC here.
- 01:50:730 (5,6,7) - Anything similar to this, avoid it and add more spacing. In every aspect of the song, you will find how emphasised drums are. There's no need to make overlaps with a single object.
- 03:09:975 (1,1) - Pro-tip: until you learn how sliders really work, you shouldn't make the shape of 03:09:975 (1) - like that, what you are telling the player with this movement is that the following object will be at the right-bottom of this slider, but it's above, which is a really bad bait. Try to map simple for now.
- 03:15:636 (4,6) - Overlap looks a bit ugly.
for the moment, i don't want remap. and i don't have any confidence for more batter quallity.
so, i stay at the moment
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Good luck with further processing!