forum

Komine Lisa - Resuscitated Hope

posted
Total Posts
45
Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Freitag, 6. Januar 2017 at 17:57:53

Artist: Komine Lisa
Title: Resuscitated Hope
Source: GOSICK
Tags: ゴシック Ending Full Version Size Smokeman Okoratu
BPM: 130
Filesize: 7978kb
Play Time: 04:49
Difficulties Available:
  1. Advanced (2,42 stars, 494 notes)
  2. Easy (1,44 stars, 249 notes)
  3. Hard (3,02 stars, 595 notes)
  4. Insane (3,88 stars, 738 notes)
  5. Smokeman's Normal (1,72 stars, 335 notes)
Download: Komine Lisa - Resuscitated Hope
Information: Scores/Beatmap Listing
---------------
Meyrink
LE 1ST o/
Enhu
Topic Starter
Okoratu
Why the hell do you use the white discord design enhu
also thanks for reminding me of that lol
Smokeman
normal dif :^)

http://puu.sh/mo8o9/3799a81215.osu
doot
osu file format v14

[General]
AudioFilename: 01-01- Resuscitated Hope.mp3
AudioLeadIn: 0
PreviewTime: 134035
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks:

1677,9061,16446,23830,38600,45996,53381,82919,90304,105073,119842,1272

27,134612,137842,164150,171535,175226,178919,193689,204534,208458,2232

27,237996,241689,256458,285996,289689,293381
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Resuscitated Hope
TitleUnicode:Resuscitated Hope
Artist:Komine Lisa
ArtistUnicode:コミネリサ
Creator:Okoratu
Version:Smokeman's Normal
Source:GOSICK-ゴシック-
Tags:Ending Full Version Size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"001.jpg",0,0
//Break Periods
2,164350,170409
2,240964,250716
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 164,112,229
Combo4 : 249,235,113

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304,164,220226,1,0,0:0:0:0:
244,156,220457,2,0,B|176:164|176:164|104:196,1,120
132,304,221380,2,0,P|208:316|292:304,1,120
328,220,222303,2,0,P|300:148|248:81,1,120
160,92,223226,6,0,B|111:151|111:151|80:230,1,120
132,304,224149,1,0,0:0:0:0:
224,228,224610,1,0,0:0:0:0:
324,296,225072,2,0,P|392:300|456:268,1,120
488,172,225995,1,0,0:0:0:0:
372,208,226457,1,0,0:0:0:0:
256,176,226918,2,0,P|212:140|188:80,1,120
144,44,227610,2,0,P|76:56|12:108,1,120
12,140,228303,1,0,0:0:0:0:
36,256,228764,6,0,L|188:276,1,120
204,304,229457,2,0,P|260:236|384:220,1,180
460,248,230610,1,0,0:0:0:0:
320,172,232457,5,0,0:0:0:0:
168,276,234303,6,0,P|144:184|156:144,1,120
220,64,235226,2,0,B|276:72|276:72|372:64,1,120
440,128,236149,2,0,P|392:184|216:192,1,240
148,116,237534,1,0,0:0:0:0:
256,192,237995,12,0,240764,0:0:0:0:
256,192,251841,12,0,255534,0:0:0:0:
136,100,256457,6,0,L|168:292,1,180
212,316,257380,2,0,P|264:284|336:288,1,120
376,304,258072,1,0,0:0:0:0:
412,256,258303,2,0,L|421:196,2,60
348,148,259226,6,0,P|396:112|484:132,1,120
344,180,260149,2,0,P|285:181|238:145,1,120
200,100,260841,2,0,L|195:253,1,120
194,279,261534,1,0,0:0:0:0:
112,192,261995,2,0,L|32:176,2,60
228,164,262918,2,0,P|288:152|356:168,1,120
380,280,263841,6,0,P|284:232|192:292,1,180
180,296,264764,2,0,L|56:248,1,120
44,196,265457,1,0,0:0:0:0:
64,140,265687,2,0,P|120:108|192:128,1,120
220,152,266380,2,0,B|280:116|280:116|424:104,1,180
468,200,267534,6,0,L|348:209,1,120
292,316,268457,2,0,L|172:325,1,120
104,228,269380,2,0,P|160:208|223:218,1,120
300,304,270303,6,0,L|381:297,1,60
396,252,270764,2,0,L|470:217,1,60
468,170,271226,6,0,P|480:104|460:52,2,120
420,204,272380,1,0,0:0:0:0:
368,172,272610,2,0,P|342:153|304:136,1,60
256,148,273072,2,0,P|236:206|264:266,2,120
348,68,274457,1,0,0:0:0:0:
232,44,274918,6,0,B|192:52|192:52|112:48,1,120
60,72,275610,2,0,P|100:144|68:240,1,180
120,344,276764,6,0,P|156:292|180:276,1,60
208,268,277226,2,0,L|367:278,1,120
440,228,278149,1,0,0:0:0:0:
364,136,278610,6,0,P|296:144|248:176,1,120
224,224,279303,2,0,P|224:156|176:40,1,180
88,124,280457,6,0,P|108:204|84:268,1,120
76,296,281149,2,0,P|172:276|260:296,1,180
368,264,282303,6,0,P|320:216|248:184,1,120
188,108,283226,2,0,P|260:84|344:100,1,120
396,160,284149,2,0,L|372:316,3,120
256,192,285995,12,0,289687,0:0:0:0:
pkhg
rank when
Topic Starter
Okoratu
someone fix my mp3, i'll hitsound it and then maybe
pishifat
SPOILER
2016-06-27 16:55 Okorin: would you edit mp3 of resuscitated hope so i can hitsound it and get it actually going anywhere
2016-06-27 16:55 pishifat: what is resuscustiated hop
2016-06-27 16:56 Okorin: ACTION is editing [https://osu.ppy.sh/b/765880 Komine Lisa - Resuscitated Hope [Lamentation]]
2016-06-27 16:57 Okorin: but drummer is drunk from 01:21:073 - 02:42:304 - 04:44:149 -

TIME PASSES

2016-06-27 18:38 pishifat: https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3 https://dl.dropboxusercontent.com/u/751 ... 20Hope.mp3
2016-06-27 18:49 Okorin: message truncated
2016-06-27 18:50 Okorin: is this kd'able
pkhg
Topic Starter
Okoratu
ok time to hitsound
Shira
late return m4m

Easy
~
00:10:919 (3) - idk if its just me being nitpicky but it kind of bothered me on how this isnt a 1/1 slider for the consistency here 00:20:150 (1,2) -
00:22:919 (3,4) - these flow better on the other side imo. you can stack (3) with 00:20:150 (1) - since you did it here 00:25:227 (2,3,4) - ~
00:29:381 (3,4,1) - this kind of feels.. cramped? maybe try : http://osu.ppy.sh/ss/6501272
00:53:381 (1) - i think this curve should be more like 00:55:227 (3) - as the sound here should have more emphasis
01:02:612 (3) - going off of slider shape, i think a wave is better here
01:09:996 (3) - i suggest ctrl+h so you dont ruin the counterclockwise flow
01:12:765 (2) - you could also ctrl+h this for a more smoother flow
01:26:150 (3) - idk i feel like you should delete this note to follow the instrument from 01:22:919 (1,2) -
01:52:919 - somewhat noticeable beat here so maybe end the slider here and make it a reverse? since you hit the beat here 01:54:765 -
02:05:381 (4,1) - fix blanket aha
02:35:381 (4,1) - this could really confuse people imo since the ar is so low and the previous slider is still visible
02:38:611 (3,1) - if youre going to follow the flow with the previous slider, i think it should be on the other side. you could also just ctrl+h 02:38:611 (3) -
03:02:610 (1) - could be more even i guess
03:15:534 (2) - i dont really see the point in the wave here :/ there isnt really anything in the music that is a "wave" sound
03:28:457 (1) - even just a bit ;;
last kiai is done very well ~
Advanced
~
00:07:227 (1) - ctrl+j for consistency?
00:40:458 (1,2) - i think its better if you just stick to following the vocals or the intrsuments here
01:08:150 (1) - ctrl+h for the circular flow?
01:21:304 (2,3,4) - nothing wrong, this part just sounds very nice ~
01:26:150 (6) - same thing as easy
02:17:150 (2,3) - stack for consistency?
02:28:015 (2) - i think it sounds better if you make it repeat
02:44:150 - why not add a spinner here and end it where the note is?
03:17:380 (1) - maybe for the previous extended sliders, you should make it so it compliments the song more? this for example
04:01:226 - 1/2 slider here for consistency with the rest of the parts before the kiai
04:33:764 (2,3) - ctrl+g this rhythm maybe? since you were following the vocals before
Hard
~
00:09:765 (2,3) - nitpicking again, but try to avoid touching these?
..
Topic Starter
Okoratu

Shiratoi wrote:

late return m4m late answer for m4m

Easy
~
00:10:919 (3) - idk if its just me being nitpicky but it kind of bothered me on how this isnt a 1/1 slider for the consistency here 00:20:150 (1,2) - these two parts have nothing in common o.o like the first slider is landing on vocals vbecause there isnt anything else and the second one is following a drum rhythm
00:22:919 (3,4) - these flow better on the other side imo. you can stack (3) with 00:20:150 (1) - since you did it here 00:25:227 (2,3,4) - ~ fair enough, changed by rearranging the next 10 seconds
00:29:381 (3,4,1) - this kind of feels.. cramped? maybe try : http://osu.ppy.sh/ss/6501272 this is within the rearrangement part so xD
00:53:381 (1) - i think this curve should be more like 00:55:227 (3) - as the sound here should have more emphasis slidershapes have next to no impact on emphasis if the sliders are slow as hell - which they are here
01:02:612 (3) - going off of slider shape, i think a wave is better here disagreeing on this because i had https://puu.sh/syXyk/258fdaa5ee.png as a semi symmetry pattern in mind, which requires two similar shapes there :D
01:09:996 (3) - i suggest ctrl+h so you dont ruin the counterclockwise flow the last 2 seconds were clockwise, this is clockwise too, idk what you mean
01:12:765 (2) - you could also ctrl+h this for a more smoother flow made the slider straight instead
01:26:150 (3) - idk i feel like you should delete this note to follow the instrument from 01:22:919 (1,2) - i suppose that's less weird, so yes.
01:52:919 - somewhat noticeable beat here so maybe end the slider here and make it a reverse? since you hit the beat here 01:54:765 - most of the verses of this are simplified a lot for the sake of being an easy
02:05:381 (4,1) - fix blanket aha made it in a way that doesn't scream "i look better when blanketed"
02:35:381 (4,1) - this could really confuse people imo since the ar is so low and the previous slider is still visible agreed, diffspecific testing showed this too so yes
02:38:611 (3,1) - if youre going to follow the flow with the previous slider, i think it should be on the other side. you could also just ctrl+h 02:38:611 (3) - nah this is a cutoff, just like 01:17:381 (3,1) -
03:02:610 (1) - could be more even i guess let it be known that i tried
03:15:534 (2) - i dont really see the point in the wave here :/ there isnt really anything in the music that is a "wave" sound i need simple and special sliders for some of the guitar things, these are simple and stick out, i think that works ok lol
03:28:457 (1) - even just a bit ;; ya
last kiai is done very well ~
Advanced
~
00:07:227 (1) - ctrl+j for consistency? did this differently but yes this happened
00:40:458 (1,2) - i think its better if you just stick to following the vocals or the intrsuments here you're right, done
01:08:150 (1) - ctrl+h for the circular flow? this would make it lose impact, which it shouldn't do imo.
01:21:304 (2,3,4) - nothing wrong, this part just sounds very nice ~ ~
01:26:150 (6) - same thing as easy nah i think this diff should map this sound
02:17:150 (2,3) - stack for consistency? wtf happened there, fixed
02:28:015 (2) - i think it sounds better if you make it repeat there's nothing for it to repeat on to so nope
02:44:150 - why not add a spinner here and end it where the note is? nah i just deleted the notes on all diffs there, i think they're stupid since they don't even map the other cymbals out so yes lol
03:17:380 (1) - maybe for the previous extended sliders, you should make it so it compliments the song more? this for example i think you forgot a link and idk what you mean
04:01:226 - 1/2 slider here for consistency with the rest of the parts before the kiai i think the effect of this is WAY better if this is left out
04:33:764 (2,3) - ctrl+g this rhythm maybe? since you were following the vocals before this is coherent with how the rest of the map is mapped
Hard
~
00:09:765 (2,3) - nitpicking again, but try to avoid touching these? yeah
..
thanks!
Shad0w1and
mark will mod after the exam week
Lasse
[g]

all diffs 02:51:534 - red/green lines have inconsistent settings here for
hard 00:01:689 - green line should be N:C1 I guess
some of your kiai start/ends apparently aren't snapped lol

snapping on 02:42:304 (1) - sounds kinda off for higher diffs

might want to mute normal sliderslide as it seems really unfitting at some spots like 00:03:765 (2) -

how about reducing volume on some slidertails like 00:03:996 - for the intro? even when set to soft they stll sound kinda loud and make the hitsound rhythm feel so dense. not asking to mute them, just lowering volume a little. even more so for the 3/4 ones like 00:12:650 -
00:13:227 - did you miss a whistle here? seems strange to not have it here when you have it on 00:12:304 -
having gradually increasing hitsound volume for these pre-chorus buildup jumps like 00:51:535 - would be a great addition to the map

[insane]
00:15:765 (2) - having this clickable seems like such a weird clicking rhythm compared to the song as 00:15:535 - is so much stronger and start the new guitar thing
00:37:458 (2,3) - why'd you suddenly stack vocals when you don't really do it anywhere else for this part? think not stacking here would also make a much better contrast to the next "calmer" part
00:48:304 (2,3,4,5,6,7) - keeping the flow consistent for this thing is a bit underwhelming as it doesn't really catch the vocals coming back at 00:48:996 (5) - as well as it could // 02:09:535 (2,3,4,5,6,7) -
01:07:227 (4,5,6,7,8,9) - actually think ctrlg on this whole rhytm would work better as the second half of it has 1/2 vocals in addition to the 1/4s which makes more sense with 1/4 sliders // well, after seeing 02:28:458 (4,5,6,7,8,9) - it's probably better to keep as the second one has this weird offset/bpm thing, so starting it with circles would kinda suck...
01:21:304 (2,3,4) - this just feels so underwhelming when the song provides such and interesting rhythm. doubles would be great, but if you don't want doubles maybe at least consider http://i.imgur.com/D3WUMcA.jpg // 03:26:841 (2,3,4,5) - similar here 04:29:841 (3,4,5) - 04:44:610 (3,4,5) -
01:34:765 (2,3,4,5,6,7,8,9,10,11,12,13) - did you forget to nc something here lol
01:34:765 (2,3) - i'd either go for http://i.imgur.com/NQxCj7o.jpg or http://i.imgur.com/9aASPD5.jpgas these both seem like nicer ways to introduce the 1/3 than starting off with actual 1/3 clicking
01:37:227 (11,12,13) - if the bpm wouldn't make these easy singletaps I'd complain, but since it does it seems fine to me
01:41:227 (8,1) - stack doesn't seem great for emphasis or anything here, only thing it does os making this easy to mistake for 1/4 as all other 1/3 just before it were spaced
01:42:073 (2) - really unsure what to do with this as as a single object, having it end on the 1/3 before or after seems more reasonable than on nothing, but that would mess with the vocal rhythm and weirdly contrast the following rhythm so lol
01:59:381 (4,1) - minor visual thing, but this looks so forced because of how close they are when you usually have similar pattern with more visual distance, why now http://i.imgur.com/awR0wr4.jpg ?
02:05:381 (1) - :thinking:
02:28:134 (3) - how about replacing this with a 1/4 slider http://i.imgur.com/biiUcCM.jpg. think it would fit the drum buildup despite the end being a bit overmapped and also have nicer polarity
03:15:995 (2,3,4,5) - this and following things just feel so underwhelming rhythm/difficulty wise for what happens in the song, but since snapping is kinda stupid idk :c
03:35:380 (3) - tail is not snapped to any tick. should probably be red tick as it seems you didn't adjust it to the changed sv
03:41:841 (3) - seems a bit too excessively spaced in comparison to everything around it
04:00:764 (10) - suddenly going for the overlap seems so out of place here, why not continue the thing like http://i.imgur.com/eelP7rO.jpg or http://i.imgur.com/Amrvwaw.jpg ?
04:30:649 - why'd you ignore these things for the last chorus when 1 and 2 both mapped them?
04:45:995 (8) - with how important this is, why not http://i.imgur.com/BNquxaJ.jpg ?

[hard]
00:07:227 (1,2) - maybe it's just me being weird, but the patterns before all go downwards and are like the same thing, so having this go downwards too would be nicer I think (or maybe change 00:03:535 (1,2) - to go upwards so it alternates)
00:14:612 (1) - whistle on this whole thing seems kinda weird as guitar only starts on 00:15:535 - could probably add another set with muted sliderwhistle and use that until there
00:41:842 (3,4,1) - this makes me feel uncomfortable, but I guess it kinda works so whatever
02:58:457 (7,8) - having one stacked and the other overlapped just looks so strange here, maybe something like http://i.imgur.com/krUa4Ox.jpg or http://i.imgur.com/HmxyyiU.jpg could work?
03:35:380 (3) - same unsnapped thing as insane
04:40:457 (1) - tilts

[adv]
00:14:612 (1) - as hard
interesting usage of 1/1 overlaps
02:35:381 (2,3,1) - see,s pretty uncomfortable, if you wan to force the 1.3x ds here, why not sth like http://i.imgur.com/MqEiJ51.jpg
04:01:687 (1) - think this part would look so much nicer if you increased ds value for the 1/2 by a little bit, like 1.7 cause things like 04:09:764 (2,3,1) - look so clumped

[smokeman]
this does definitely not need ar 5.5 lol even 5 is pushing it
00:16:458 (1,2) - can you stack this or space like the other 1/2? current seems pretty weird in that context
00:41:150 (3,4,1) - could be less clumped, like http://i.imgur.com/n6Da0bN.jpg for example
01:30:304 - this part is nice in terms of contrasting others though! (but still could've used something like lower sv/ds to make it even nicer)
01:43:919 (5) - could delete this since you focus so much on piano in this part anyways and that would make the density more fititng here
04:11:610 - would start the spinner here already to match vocals

bit sad to have the chorus and much calmer parts like 00:24:073 - pretty much "same" in every aspect, when you could've at least used different sv/ds or maybe even rhythms :c only difference is the comboing and that doesn't really do anything gameplay wise

[e]
01:17:381 (3) - http://i.imgur.com/UWT54Yx.jpg tail placement is pretty edgy, just curve it a little more or something and move 01:19:227 (1) - up if you want to keep the blanket thing
01:59:842 (1) - if you want to avoid slightly overlapping parts of the ui on 4:3 you could rotate 01:57:996 (3) - down a little so you can move this whole thing slightly lower

solid overall, though I think normal could make different parts of the song feel a little more different
Topic Starter
Okoratu
when you thought you fixed the nonsense breaking in this set but break it even more

me irl

also when you don't remember reasoning for most of the things you did because the map is legit a year old LOL
Shad0w1and
Insane
AR seems too low for me, better set to 8.3 to 8.5
01:34:919 - 01:37:227 (11,12,13,1) - this clam part does not deserve 1/3 spam imo, better inser a slider instead
02:37:457 - better have a stronger hs on this slider head, like you did on 02:39:304 -
04:23:380 (6,1) - blanket maybe

Hard
03:00:303 - 03:02:149 - if you do not use 1/3 on these then you should have 1/2 on 03:23:841 -
and many blankets like 04:42:303 (1,2) -

Normal
00:55:227 (1,2) - blanket
04:18:303 - maybe try
yeah thats it. I guess you dont want a blankets mod
Topic Starter
Okoratu

Lasse wrote:

[g]

all diffs 02:51:534 - red/green lines have inconsistent settings here for
hard 00:01:689 - green line should be N:C1 I guess
some of your kiai start/ends apparently aren't snapped lol did all this

snapping on 02:42:304 (1) - sounds kinda off for higher diffs this is as close as it gets, pishi edited this mp3 to make that work at all, previously the drummer was holding a very weird 1/12 offset drumroll which would've been basically impossible so i'm going with this is as close as it gets

might want to mute normal sliderslide as it seems really unfitting at some spots like 00:03:765 (2) - yeah

how about reducing volume on some slidertails like 00:03:996 - for the intro? even when set to soft they stll sound kinda loud and make the hitsound rhythm feel so dense. not asking to mute them, just lowering volume a little. this is a good idea even more so for the 3/4 ones like 00:12:650 - i think the additional feeling they have fits way better
00:13:227 - did you miss a whistle here? seems strange to not have it here when you have it on 00:12:304 - this sounds way better without this being a whistle, i had one there but remember deleting it
having gradually increasing hitsound volume for these pre-chorus buildup jumps like 00:51:535 - would be a great addition to the map did this

hell yeah now the map isn't broken anymore technically

[insane]
00:15:765 (2) - having this clickable seems like such a weird clicking rhythm compared to the song as 00:15:535 - is so much stronger and start the new guitar thing changed rhythm
00:37:458 (2,3) - why'd you suddenly stack vocals when you don't really do it anywhere else for this part? think not stacking here would also make a much better contrast to the next "calmer" part i think this contrasts the part itself, i know i've been doing shit like this for transitions between parts just to make the transitioning bit different, looking at 01:58:689 (2,3) - i seem to have been doing this intentionally so i don't think changing it is worth it
00:48:304 (2,3,4,5,6,7) - keeping the flow consistent for this thing is a bit underwhelming as it doesn't really catch the vocals coming back at 00:48:996 (5) - as well as it could // 02:09:535 (2,3,4,5,6,7) - i doubt i have been paying any attention to vocals for that and simply focused on the constant bell-like noise, i also didn't consider the vocals as a point of contrast but more as a complimentary thing so i only increased intensity within the pattern instead of contrasting it and i still think this works better for this particular thing
01:07:227 (4,5,6,7,8,9) - actually think ctrlg on this whole rhytm would work better as the second half of it has 1/2 vocals in addition to the 1/4s which makes more sense with 1/4 sliders // well, after seeing 02:28:458 (4,5,6,7,8,9) - it's probably better to keep as the second one has this weird offset/bpm thing, so starting it with circles would kinda suck... yeah, adding to that: i think the more intense thing of both should get circles to represent, but just taking the 1/2 vocals with sliders wouldn't quite do it and the 2nd half of the stream (currently circles) has more backing instruments as well so i went for that way around (1/2 clicking from 1/4 sliders into full stream as a rhythmical scaling) which i think fits better as a buildup pattern
01:21:304 (2,3,4) - this just feels so underwhelming when the song provides such and interesting rhythm. doubles would be great, but if you don't want doubles maybe at least consider http://i.imgur.com/D3WUMcA.jpg // 03:26:841 (2,3,4,5) - similar here 04:29:841 (3,4,5) - 04:44:610 (3,4,5) - this diff lives off simplicity for the very most part, which is why most of the irregular rhythms have been simplified, i think making these more complex would create too much contrast to the simplicity of everything else
01:34:765 (2,3,4,5,6,7,8,9,10,11,12,13) - did you forget to nc something here lol possibly, yes
01:34:765 (2,3) - i'd either go for http://i.imgur.com/NQxCj7o.jpg or http://i.imgur.com/9aASPD5.jpgas these both seem like nicer ways to introduce the 1/3 than starting off with actual 1/3 clicking redid rhythm for something completely different
01:37:227 (11,12,13) - if the bpm wouldn't make these easy singletaps I'd complain, but since it does it seems fine to me B)
01:41:227 (8,1) - stack doesn't seem great for emphasis or anything here, only thing it does os making this easy to mistake for 1/4 as all other 1/3 just before it were spaced sure
01:42:073 (2) - really unsure what to do with this as as a single object, having it end on the 1/3 before or after seems more reasonable than on nothing, but that would mess with the vocal rhythm and weirdly contrast the following rhythm so lol it's ok it makes more sense with what i changed one of the patterns to now
01:59:381 (4,1) - minor visual thing, but this looks so forced because of how close they are when you usually have similar pattern with more visual distance, why now http://i.imgur.com/awR0wr4.jpg ? 00:38:150 (4,5) - don't have much more spacing like your screenshot either so i just adjusted visuals to look similar but not nearly as spaced as yours
02:05:381 (1) - :thinking: ?
02:28:134 (3) - how about replacing this with a 1/4 slider http://i.imgur.com/biiUcCM.jpg. think it would fit the drum buildup despite the end being a bit overmapped and also have nicer polarity this wouldn't change the weird clicking rhythm in any way except that it'd force a weirder hold for me so changing this doesn't make much sense to me
03:15:995 (2,3,4,5) - this and following things just feel so underwhelming rhythm/difficulty wise for what happens in the song, but since snapping is kinda stupid idk :c snapping would be stupidly clashing with the otherwise really simplistic nature of this difficulty so this still seems like the best compromise to me
03:35:380 (3) - tail is not snapped to any tick. should probably be red tick as it seems you didn't adjust it to the changed sv gdi hitsound copier just breaks more than it actually copies
03:41:841 (3) - seems a bit too excessively spaced in comparison to everything around it reduced
04:00:764 (10) - suddenly going for the overlap seems so out of place here, why not continue the thing like http://i.imgur.com/eelP7rO.jpg or http://i.imgur.com/Amrvwaw.jpg ? did something similar
04:30:649 - why'd you ignore these things for the last chorus when 1 and 2 both mapped them? i don't hear anything on these, in fact the most prominent rhythm i hear is a the triple i mapped
04:45:995 (8) - with how important this is, why not http://i.imgur.com/BNquxaJ.jpg ? sure

[hard]
00:07:227 (1,2) - maybe it's just me being weird, but the patterns before all go downwards and are like the same thing, so having this go downwards too would be nicer I think (or maybe change 00:03:535 (1,2) - to go upwards so it alternates) (did the other thing)
00:14:612 (1) - whistle on this whole thing seems kinda weird as guitar only starts on 00:15:535 - could probably add another set with muted sliderwhistle and use that until there idk why i have a whistle on this to begin with??? XD
00:41:842 (3,4,1) - this makes me feel uncomfortable, but I guess it kinda works so whatever made it less claustrophobic
02:58:457 (7,8) - having one stacked and the other overlapped just looks so strange here, maybe something like http://i.imgur.com/krUa4Ox.jpg or http://i.imgur.com/HmxyyiU.jpg could work? i haven't looked at what you did at all but i fixed what you complained about and idk what i was thinking back when i made this so lol
03:35:380 (3) - same unsnapped thing as insane i fixed this stuff when going through everything
04:40:457 (1) - tilts idk what's wrong here

[adv]
00:14:612 (1) - as hard yeah
interesting usage of 1/1 overlaps same, i forgot i did this
02:35:381 (2,3,1) - see,s pretty uncomfortable, if you wan to force the 1.3x ds here, why not sth like http://i.imgur.com/MqEiJ51.jpg did this differently
04:01:687 (1) - think this part would look so much nicer if you increased ds value for the 1/2 by a little bit, like 1.7 cause things like 04:09:764 (2,3,1) - look so clumped did 1.5x and 1.9x

[smokeman]
this does definitely not need ar 5.5 lol even 5 is pushing it
00:16:458 (1,2) - can you stack this or space like the other 1/2? current seems pretty weird in that context
00:41:150 (3,4,1) - could be less clumped, like http://i.imgur.com/n6Da0bN.jpg for example
01:30:304 - this part is nice in terms of contrasting others though! (but still could've used something like lower sv/ds to make it even nicer)
01:43:919 (5) - could delete this since you focus so much on piano in this part anyways and that would make the density more fititng here
04:11:610 - would start the spinner here already to match vocals

bit sad to have the chorus and much calmer parts like 00:24:073 - pretty much "same" in every aspect, when you could've at least used different sv/ds or maybe even rhythms :c only difference is the comboing and that doesn't really do anything gameplay wise

[e]
01:17:381 (3) - http://i.imgur.com/UWT54Yx.jpg tail placement is pretty edgy, just curve it a little more or something and move 01:19:227 (1) - up if you want to keep the blanket thing did
01:59:842 (1) - if you want to avoid slightly overlapping parts of the ui on 4:3 you could rotate 01:57:996 (3) - down a little so you can move this whole thing slightly lower [b]yeah


solid overall, though I think normal could make different parts of the song feel a little more different

Shad0w1and wrote:

Insane
AR seems too low for me, better set to 8.3 to 8.5 did 8.3 again
01:34:919 - did this differently last mod
01:37:227 (11,12,13,1) - this clam part does not deserve 1/3 spam imo, better inser a slider instead i think it does since the 1/3 is the only factor that would make this part interesting to begin with
02:37:457 - better have a stronger hs on this slider head, like you did on 02:39:304 - did normal addition on all diffs
04:23:380 (6,1) - blanket maybe tried

Hard
03:00:303 - 03:02:149 - if you do not use 1/3 on these then you should have 1/2 on 03:23:841 - these only have an 1/4 triple on both instances you linked, the actual sound on the last one is different and 1/3
and many blankets like 04:42:303 (1,2) - did that one because it was noticably off but for most of the others the style i used goes among the lines of "close enough"

Normal
00:55:227 (1,2) - blanket
04:18:303 - maybe try
yeah thats it. I guess you dont want a blankets mod
redid hitsounding for the 1/3 part on the other diffs that do map the vocals instead of the 1/3 spam.

thanks!

Edit: 1920x1200'd the bg
also changed source back to just GOSICK because that's more simple and both the GOSICK and the way https://osu.ppy.sh/b/541596 had it works
Battle
mod

[Easy]
00:27:535 (1) - tbh you could make this the same slider kinda like 00:31:227 (1) - but mirrored so that way the pattern feels a bit more together
00:53:381 (1) - same tbh, it would just look a bit nicer
01:02:612 (3) - less curved to match 1?
02:35:381 (4,5) - d
03:50:610 (1) - kinda feels off since it's the only sharp aesthetic you have in for a little bit, better to just keep w/ the smooth aesthetic that you have with the sliders here

[Normal]
00:01:689 (1,1) - Why not have 00:03:535 (1) - be orientated the same was as 00:01:689 (1) - to do something similar to 00:05:381 (1,1) - where it's kinda like the same slider but offset
00:56:150 (2,1) - I feel like this a bit messy with the ar, some of the other overlaps were kinda fine but this can make players panic a little bit since they see something coming as they start sliding on 2, it would lead to less confusion if 1 were positioned elsewhere
01:14:150 (2,1) - It would be nice if this had some symmetry (making 2 look like 1) since 2 already comes out from a "sharp" slider (basically a straight slider lol), it would make
01:14:150 (2,3,1) - less awkward looking imo
02:17:381 (2,1) - same as the first time it appeared, to me it seems like it would cause unnecessary reading troubles for newer players, but if you have testplays that justify them I'm fine with what you do lol
02:58:918 (1) - I feel like you should try to make a different looking shape instead of a similar concept slider as 03:02:610 (1) - to differentiate the guitar sounds

the last kiai is really nice looking tho so that's cool not a huge fan of the overall aesthetics but I just like mapping lower diffs cleanly lol

Sorry if the mod isn't too useful, mostly just aesthetics, also made sure to mod normal since lasse said sth about it lol
ErunamoJAZZ
hallo!

[Insane]
  1. 00:01:689 (1,2) - I felt 2.7x a bit close (In fact, I made a 100 in my first and second play), can you consider 3.0x?
  2. 00:10:919 (1) - Some sliders like this does not look very "cute". I think you will make a symmetric slider and just rotate it like 5 degrees:
    Illustrations
    nodes now


    Symmetric nodes



    Finally
  3. :!: 02:01:689 (1,2) - ^
  4. :!: 03:24:764 (1) - ^ also, 03:25:687 (2,3) - will look better if:
  5. This suggestions will be applied in a lot of sliders (like 00:27:535 (1) - 00:57:073 (1) - 01:04:458 (1) - 01:16:227 (2) - 01:46:458 (5) - 01:56:150 (1) - 02:40:457 (1) - 03:17:380 (1) - 03:21:072 (1) - 03:32:149 (1) - 04:20:149 (1) - etc...) because aesthetic is not cute (xDD, I know its subjective, but I feel some slider curves really will improve yet :3).
  6. 02:05:381 (1) - lol, interesting
  7. 02:28:015 (2,3) - Very very troll. Why not something like this?
  8. 02:39:304 (2) - just a nazi little suggestion:
    asd
    ->
  9. 03:05:841 (7,1) - Not symmetric? xD
  10. 03:12:880 (4,5) - 03:15:995 (2,3) - little overlap?
  11. 03:48:303 (4) - curve a bit more, or delete the extra node please xD
  12. 03:57:534 (5) - Why a slider and not two circles?, considering those drums, I think circles will be a better option here.
  13. 8-)
[Hard]
  1. Most of suggestions in Insane apply here too (sliders xD, 00:53:381 (1) - 01:18:073 (2) - 04:12:764 (1) - x.X)
  2. 00:14:612 (1) -
  3. 00:36:535 (4) - move a bit to right to improve flow to next slider?
  4. 00:42:073 (4,1) - 02:03:304 (4,1) - This spacing look as same in 00:46:689 (2) - ... I understand that relative spacing (1.4x) will be fine, but I feel this need more. Consider 1.7x please.
  5. 02:20:150 (1,2,3,4) - Why not use the polycon circles tool to make spacing between they perfect?
  6. 02:40:457 (1) - hhumm... this curve is different to 02:39:996 (3) - , may be doing same?
  7. 03:15:995 - 03:16:918 - 03:21:534 - 03:23:380 - :!: Missing claps??
  8. 03:44:149 (2,3) - not blankets?
  9. ^^
[Advanced]
  1. humm... because low BPM and low AR, I felt OD a bit high.
  2. Same suggestion about... sliders (03:24:764 (1) - etc) ^^U
  3. 00:19:689 (4,1) - I felt this flow ugly u.u
  4. 00:55:227 (1) -
  5. 02:52:457 - missing clap? 02:56:149 - 03:15:995 - etc...
  6. some little overlaps that will be fixed.
[Somkeman's Normal]
  1. 00:30:304 (5,1) - hhmm... I think this is not good idea in a normal. Looks confuse.
  2. 03:15:995 - same about claps (idk if oko will fix it or what to do xD)
  3. 04:44:149 (1) - lol, why?, many players dont want sliders like this in normal diffs. Consider change it.
  4. :3
[Easy]
  1. 00:29:381 (3) - I think change concavity will looks better:
  2. 01:02:150 (2) - not symmetric xD
  3. 01:07:227 - missing clap?
  4. 01:22:919 (1) - ._.
  5. 01:50:612 (3) - blanket maybe?
  6. 04:42:303 (4) - same suggestion like in hard:
Idk why I dont mod this before ^^U
Good luck!!
Topic Starter
Okoratu

ErunamoJAZZ wrote:

hallo!

[Insane]
  1. 00:01:689 (1,2) - I felt 2.7x a bit close (In fact, I made a 100 in my first and second play), can you consider 3.0x? sure but i think the 100s are from lacking a frame of reference provided by the song
  2. 00:10:919 (1) - Some sliders like this does not look very "cute". I think you will make a symmetric slider and just rotate it like 5 degrees: i have no idea how symmetric nodes are supposed to look better, in fact i think the thing i have looks better than the thing you suggest
    Illustrations
    nodes now


    Symmetric nodes



    Finally
  3. :!: 02:01:689 (1,2) - ^ imo this kind of symmetric pattern only looks nice if the sliders themselves aren't symmetric
  4. :!: 03:24:764 (1) - ^ also, 03:25:687 (2,3) - will look better if: at this point i just think we simply disagree about what kind of wave sliders look nice lol
    did this
  5. This suggestions will be applied in a lot of sliders (like 00:27:535 (1) - 00:57:073 (1) - 01:04:458 (1) - 01:16:227 (2) - 01:46:458 (5) - 01:56:150 (1) - 02:40:457 (1) - 03:17:380 (1) - 03:21:072 (1) - 03:32:149 (1) - 04:20:149 (1) - etc...) because aesthetic is not cute (xDD, I know its subjective, but I feel some slider curves really will improve yet :3). it's like saying "i dont like the way you draw curves" and me saying "but i like these curves" and that's basically this suggestion in a nutshell[/b"
  6. 02:05:381 (1) - lol, interesting [b]why does everyone mention this o.O
  7. 02:28:015 (2,3) - Very very troll. Why not something like this? that would ignore the strong doublet so i'd rather not have that, besides it's forcing you to immediately feel and click a bpm change which might end up feeling way more weird than the reverse slider i use to bridge between them
  8. 02:39:304 (2) - just a nazi little suggestion: sure
    asd
    ->
  9. 03:05:841 (7,1) - Not symmetric? xD oops
  10. 03:12:880 (4,5) - 03:15:995 (2,3) - little overlap?avoided
  11. 03:48:303 (4) - curve a bit more, or delete the extra node please xDcurved a bit more
  12. 03:57:534 (5) - Why a slider and not two circles?, considering those drums, I think circles will be a better option here. i want 1/1 break between clicking 03:57:534 (5,1) - because 3/4 break is wayyyy harder to interpret than that
  13. 8-)
[Hard]
  1. Most of suggestions in Insane apply here too (sliders xD, 00:53:381 (1) - 01:18:073 (2) - 04:12:764 (1) - x.X)
  2. 00:14:612 (1) - ok
  3. 00:36:535 (4) - move a bit to right to improve flow to next slider? sure
  4. 00:42:073 (4,1) - 02:03:304 (4,1) - This spacing look as same in 00:46:689 (2) - ... I understand that relative spacing (1.4x) will be fine, but I feel this need more. Consider 1.7x please. these are 2 different parts so i don't think the argument actually makes much sense, it does what it should do, achieving higher average energy so i think this works fine lol
  5. 02:20:150 (1,2,3,4) - Why not use the polycon circles tool to make spacing between they perfect? because polygon circles would need weirdly varying spacing between these, but i made the pattern less ugly so i guess that's a plus
  6. 02:40:457 (1) - hhumm... this curve is different to 02:39:996 (3) - , may be doing same? that's the point, 02:39:996 (3) - compliments 02:39:304 (2) - and the new vocal verse 02:40:457 (1) - contrasts 02:39:996 (3) - , using the same slider would reduce the contrast
  7. 03:15:995 - 03:16:918 - 03:21:534 - 03:23:380 - :!: Missing claps?? oops, tried to fix this in all diffs
  8. 03:44:149 (2,3) - not blankets? blankets would look really weird there
  9. ^^
[Advanced]
  1. humm... because low BPM and low AR, I felt OD a bit high. 5 it is then
  2. Same suggestion about... sliders (03:24:764 (1) - etc) ^^U abcdef
  3. 00:19:689 (4,1) - I felt this flow ugly u.u idk what's wrong there this plays completely fine to me so idk how to fix it
  4. 00:55:227 (1) - did this differently!
  5. 02:52:457 - missing clap? 02:56:149 - 03:15:995 - etc... i don't hear any claps in the first section you linked and fixed the others
  6. some little overlaps that will be fixed.
[Somkeman's Normal]
  1. 00:30:304 (5,1) - hhmm... I think this is not good idea in a normal. Looks confuse.
  2. 03:15:995 - same about claps (idk if oko will fix it or what to do xD)
  3. 04:44:149 (1) - lol, why?, many players dont want sliders like this in normal diffs. Consider change it.
  4. :3
[Easy]
  1. 00:29:381 (3) - I think change concavity will looks better:
  2. 01:02:150 (2) - not symmetric xD fixed
  3. 01:07:227 - missing clap? oops
  4. 01:22:919 (1) - ._. ..?
  5. 01:50:612 (3) - blanket maybe? that would make 01:52:458 (1) - look weird
  6. 04:42:303 (4) - same suggestion like in hard: done
Idk why I dont mod this before ^^U
Good luck!!
thanks!


Battle wrote:

mod

[Easy]
00:27:535 (1) - tbh you could make this the same slider kinda like 00:31:227 (1) - but mirrored so that way the pattern feels a bit more together did that differently
00:53:381 (1) - same tbh, it would just look a bit nicer no idea how to do that here but i did something
01:02:612 (3) - less curved to match 1? uh this is a scaled down version of 1 so it's curved the same amount of ... idk how to call this but i think you get it
02:35:381 (4,5) - d ?
03:50:610 (1) - kinda feels off since it's the only sharp aesthetic you have in for a little bit, better to just keep w/ the smooth aesthetic that you have with the sliders here agree

Sorry if the mod isn't too useful, mostly just aesthetics, also made sure to mod normal since lasse said sth about it lol
\:D/
Smokeman

Lasse wrote:

[smokeman]
this does definitely not need ar 5.5 lol even 5 is pushing it yeah lol
00:16:458 (1,2) - can you stack this or space like the other 1/2? current seems pretty weird in that context i did this custom stack thing 01:22:919 (1,2) - 01:26:612 (1,2) -
00:41:150 (3,4,1) - could be less clumped, like http://i.imgur.com/n6Da0bN.jpg for example yeah changed that whole part around a bit
01:30:304 - this part is nice in terms of contrasting others though! (but still could've used something like lower sv/ds to make it even nicer) used lower sv!
01:43:919 (5) - could delete this since you focus so much on piano in this part anyways and that would make the density more fititng here yeah
04:11:610 - would start the spinner here already to match vocals yooo

bit sad to have the chorus and much calmer parts like 00:24:073 - pretty much "same" in every aspect, when you could've at least used different sv/ds or maybe even rhythms :c only difference is the comboing and that doesn't really do anything gameplay wise i'll try to change some things a bit, thought the differences in rythm were enough :[

Battle wrote:

[Normal]
00:01:689 (1,1) - Why not have 00:03:535 (1) - be orientated the same was as 00:01:689 (1) - to do something similar to 00:05:381 (1,1) - where it's kinda like the same slider but offset was more of an angle thingy, didnt notice the orientation acctually changed
00:56:150 (2,1) - I feel like this a bit messy with the ar, some of the other overlaps were kinda fine but this can make players panic a little bit since they see something coming as they start sliding on 2, it would lead to less confusion if 1 were positioned elsewhere i'll see what other have to say, for now i made them a bit clearer
01:14:150 (2,1) - It would be nice if this had some symmetry (making 2 look like 1) since 2 already comes out from a "sharp" slider (basically a straight slider lol), it would make was going for the symmetrie but somehow this looks like shit
01:14:150 (2,3,1) - less awkward looking imo yee
02:17:381 (2,1) - same as the first time it appeared, to me it seems like it would cause unnecessary reading troubles for newer players, but if you have testplays that justify them I'm fine with what you do lol do i count as testplayer xDDD
02:58:918 (1) - I feel like you should try to make a different looking shape instead of a similar concept slider as 03:02:610 (1) - to differentiate the guitar sounds it is different :o (from convex-concave to convex-convex ~)

ErunamoJAZZ wrote:

[Somkeman's Normal]
  1. 00:30:304 (5,1) - hhmm... I think this is not good idea in a normal. Looks confuse. looks kinda cool doe
  2. 03:15:995 - same about claps (idk if oko will fix it or what to do xD) OKO XD/
  3. 04:44:149 (1) - lol, why?, many players dont want sliders like this in normal diffs. Consider change it. idunno what to do else )):
  4. :3
hey okro,
big fan
osu file format v14

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Artist:Komine Lisa
ArtistUnicode:コミネリサ
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Tags:ゴシック Ending Full Version Size Smokeman Okoratu
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260,92,25689,1,0,3:3:0:0:
152,144,26150,1,8,0:0:0:0:
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425,307,29381,1,0,3:0:0:0:
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108,188,33996,1,0,3:0:0:0:
216,132,34458,1,8,0:0:0:0:
320,188,34919,6,0,P|336:240|316:316,1,120,2|8,0:0|0:0,0:0:0:0:
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260,168,37689,2,0,P|312:148|384:164,1,120,2|8,0:0|0:0,0:0:0:0:
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255,143,41842,2,0,P|267:109|271:79,1,60,2|2,0:0|0:0,0:0:0:0:
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349,88,45073,2,0,P|292:71|233:82,1,120,2|2,0:0|3:2,0:0:0:0:
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212,340,46689,2,0,P|276:312|400:332,1,180,2|2,3:2|0:2,0:0:0:0:
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272,216,48535,1,0,3:0:0:0:
232,172,48765,2,0,P|220:104|236:36,1,120,10|2,0:2|0:2,0:0:0:0:
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389,126,50150,1,0,0:0:0:0:
305,212,50612,1,8,0:0:0:0:
350,322,51073,1,0,0:0:0:0:
236,283,51535,2,0,L|196:235,1,60
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413,137,54996,1,0,0:3:0:0:
388,80,55227,6,0,P|363:66|332:57,2,60,2|2|2,0:2|0:3|0:3,0:0:0:0:
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284,128,57073,6,0,L|296:256,1,120,2|0,0:2|0:0,0:0:0:0:
336,292,57765,2,0,P|269:295|202:322,1,120,2|0,0:2|0:0,0:0:0:0:
168,344,58458,1,2,0:2:0:0:
80,252,58919,6,0,L|176:256,1,60,2|2,0:2|0:3,0:0:0:0:
192,224,59381,2,0,P|212:164|180:72,1,120,2|10,0:3|0:2,0:0:0:0:
100,48,60304,1,2,0:2:0:0:
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136,348,61689,2,0,P|188:320|264:336,1,120,10|0,0:2|0:0,0:0:0:0:
296,360,62381,1,0,0:0:0:0:
328,308,62612,6,0,P|374:272|452:276,1,120,2|2,0:2|0:3,0:0:0:0:
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148,304,67227,2,0,L|210:319,1,60,10|2,0:2|0:2,0:0:0:0:
260,292,67689,2,0,L|324:296,1,60,2|2,1:2|1:2,0:0:0:0:
368,260,68150,6,0,P|432:244|488:192,2,120,4|8|2,0:2|0:0|0:2,0:0:0:0:
312,244,69304,1,2,2:3:0:0:
304,184,69535,2,0,L|320:108,1,60,8|0,0:2|0:3,0:0:0:0:
312,64,69996,6,0,P|236:52|172:72,2,120,2|8|2,0:2|0:2|1:3,0:0:0:0:
404,144,71381,1,10,0:2:0:0:
380,260,71842,6,0,L|232:286,1,120,2|8,0:2|0:0,0:0:0:0:
220,324,72535,2,0,P|175:254|179:155,1,180,2|10,0:2|0:2,0:0:0:0:
252,64,73689,6,0,L|264:152,1,60,2|2,0:2|0:3,0:0:0:0:
268,184,74150,2,0,P|332:152|412:156,1,120,10|2,0:2|0:2,0:0:0:0:
465,232,75073,1,10,0:2:0:0:
381,317,75535,6,0,B|321:310|321:310|269:282,1,120,10|8,0:2|0:2,0:0:0:0:
220,268,76227,2,0,P|168:228|100:224,1,120,2|2,1:2|2:3,0:0:0:0:
56,232,76919,2,0,L|88:168,1,60,8|0,0:0|0:0,0:0:0:0:
116,128,77381,6,0,P|180:140|264:116,1,120,2|10,0:2|0:2,0:0:0:0:
288,104,78073,2,0,P|346:94|405:106,1,120,2|0,0:2|0:0,0:0:0:0:
456,140,78765,1,10,0:2:0:0:
423,255,79227,6,0,P|368:231|295:219,1,120,2|8,0:2|0:0,0:0:0:0:
201,271,80150,2,0,P|146:295|73:307,1,120,0|8,0:2|0:0,0:0:0:0:
16,163,81073,6,0,B|62:122|151:133|188:184|188:184|208:120|272:92|319:101,1,360,2|4,0:2|0:3,0:0:0:0:
420,168,82919,5,6,0:2:0:0:
408,184,83150,2,0,P|352:212|264:172,1,120,2|6,0:2|0:2,0:0:0:0:
244,172,83842,2,0,L|252:341,1,120,10|6,0:2|0:2,0:0:0:0:
252,351,84535,2,0,P|196:323|108:363,1,120,2|6,0:2|0:2,0:0:0:0:
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220,44,86612,5,6,0:2:0:0:
224,60,86842,2,0,B|227:128|227:128|208:184,1,120,2|6,0:2|0:2,0:0:0:0:
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348,252,88227,2,0,B|344:183|344:183|364:128,1,120,2|6,0:2|0:2,0:0:0:0:
400,92,88919,1,2,0:2:0:0:
484,176,89381,2,0,L|486:235,1,60,10|4,0:2|0:3,0:0:0:0:
436,264,89842,2,0,L|428:323,1,60,10|8,0:2|0:3,0:0:0:0:
372,348,90304,6,0,P|296:324|196:352,2,144,2|2|2,0:0|0:0|0:0,0:0:0:0:
292,184,92381,2,0,P|235:236|179:251,1,96
166,238,93073,1,2,0:0:0:0:
381,282,93996,6,0,P|388:211|369:142,2,144,2|2|2,3:2|0:0|0:0,0:0:0:0:
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341,46,96765,1,2,0:0:0:0:
164,148,97689,6,0,P|194:233|266:278,2,144,2|2|2,0:0|0:0|0:0,0:0:0:0:
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343,170,100458,1,2,0:0:0:0:
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177,102,102073,1,2,0:0:0:0:
343,44,102765,2,0,L|333:90,1,48
324,141,103227,2,0,P|385:130|455:158,1,96,2|0,0:0|0:0,0:0:0:0:
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252,363,105765,2,0,B|191:338|191:338|69:344,1,180,2|10,0:0|0:0,0:0:0:0:
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192,140,107842,2,0,B|89:145,2,60,2|0|10,3:2|0:0|0:0,0:0:0:0:
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276,252,109458,2,0,P|352:224|456:256,1,180,2|10,0:0|0:0,0:0:0:0:
417,364,110612,2,0,P|369:381|303:361,1,120,0|8,3:0|0:0,0:0:0:0:
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316,240,112458,6,0,P|256:192|184:176,1,120,2|8,3:2|0:0,0:0:0:0:
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424,52,114304,1,0,3:0:0:0:
468,164,114765,1,8,0:0:0:0:
412,272,115227,2,0,L|340:240,2,60,2|0|10,3:2|0:0|0:0,0:0:0:0:
320,348,116150,6,0,L|201:295,1,120,2|8,0:0|0:0,0:0:0:0:
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248,48,117996,2,0,P|240:112|248:168,1,120,2|8,0:0|0:0,0:0:0:0:
272,220,118689,1,0,0:0:0:0:
324,248,118919,2,0,L|444:216,1,120,2|8,0:0|0:0,0:0:0:0:
388,324,119842,6,0,B|360:356|292:360|256:320|256:320|184:376|68:308|132:196,1,360,2|2,0:0|3:2,0:0:0:0:
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272,80,124227,2,0,P|196:104|80:88,1,180,2|2,0:0|0:0,0:0:0:0:
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396,172,129073,2,0,P|332:200|244:172,1,120,0|2,0:0|0:2,0:0:0:0:
236,156,129765,1,0,3:0:0:0:
188,124,129996,2,0,P|128:120|75:146,1,120,10|2,0:2|0:2,0:0:0:0:
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165,286,131381,1,0,0:0:0:0:
273,234,131842,1,8,0:0:0:0:
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376,180,132765,2,0,L|360:105,1,60,0|0,0:0|0:0,0:0:0:0:
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252,308,136227,1,0,0:3:0:0:
272,252,136458,6,0,P|268:204|256:172,2,60,2|2|2,0:2|0:3|0:3,0:0:0:0:
173,167,137381,2,0,P|213:111|297:103,1,120,10|2,0:2|0:2,0:0:0:0:
188,196,138304,6,0,L|52:172,1,120,2|0,0:2|0:0,0:0:0:0:
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40,376,139689,1,2,0:2:0:0:
156,344,140150,6,0,L|232:320,1,60,2|0,0:2|0:2,0:0:0:0:
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309,102,141535,1,2,0:2:0:0:
408,172,141996,6,0,P|420:248|348:340,1,180,6|2,0:2|2:3,0:0:0:0:
308,340,142919,2,0,P|240:308|184:312,1,120,10|0,0:2|0:0,0:0:0:0:
140,332,143612,1,0,0:0:0:0:
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104,124,144535,2,0,B|168:92|168:92|304:100,1,180,2|2,0:2|0:2,0:0:0:0:
364,180,145689,6,0,P|280:188|236:180,1,120,2|0,0:2|0:0,0:0:0:0:
172,280,146612,2,0,P|256:272|300:280,1,120,10|2,0:2|0:2,0:0:0:0:
364,368,147535,6,0,L|240:364,1,120,8|4,0:0|0:3,0:0:0:0:
131,367,148458,2,0,L|99:299,1,60,10|2,0:2|0:2,0:0:0:0:
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128,248,150765,2,0,P|168:256|232:236,1,60,8|0,0:2|0:3,0:0:0:0:
244,232,151227,6,0,P|320:216|388:248,2,120,2|8|2,0:2|0:2|1:3,0:0:0:0:
148,308,152611,1,10,0:2:0:0:
260,352,153073,6,0,L|404:324,1,120,2|8,0:2|0:0,0:0:0:0:
436,316,153765,2,0,P|408:252|432:132,1,180,2|10,0:2|0:2,0:0:0:0:
348,52,154919,6,0,L|340:120,1,60,2|2,0:2|0:3,0:0:0:0:
328,172,155381,2,0,P|260:144|208:148,1,120,10|2,0:2|0:2,0:0:0:0:
120,220,156304,1,10,0:2:0:0:
220,284,156765,6,0,L|375:258,1,120,6|8,0:2|0:0,0:0:0:0:
397,255,157457,2,0,P|419:170|396:64,1,180,2|8,1:2|0:0,0:0:0:0:
352,48,158381,1,0,0:0:0:0:
296,68,158611,6,0,P|274:153|276:184,1,120,2|10,0:2|0:2,0:0:0:0:
300,240,159304,2,0,P|228:208|152:208,1,120,2|0,0:2|0:0,0:0:0:0:
132,224,159996,1,10,0:2:0:0:
80,114,160457,6,0,L|218:123,1,120,2|8,0:2|0:0,0:0:0:0:
316,152,161381,2,0,L|456:142,1,120,0|8,0:0|0:0,0:0:0:0:
256,192,162304,12,6,164150,0:2:0:0:
232,56,171534,5,6,0:2:0:0:
256,188,173380,5,6,1:2:0:0:
144,148,175226,5,6,0:2:0:0:
340,128,177072,6,0,P|352:188|340:244,1,120,8|8,1:0|1:0,0:0:0:0:
248,324,177995,2,0,L|164:300,1,60,8|8,1:0|1:0,0:0:0:0:
132,312,178457,2,0,L|48:288,1,60,8|8,1:0|1:0,0:0:0:0:
44,244,178918,6,2,B|56:184|104:144|104:144|140:192|140:192|196:96|344:100,1,360
396,160,180764,2,2,P|296:232|332:168,1,360,2|2,0:0|0:0,0:0:0:0:
332,96,182610,6,2,B|276:96|220:128|220:128|240:64|240:64|144:100|36:60,1,360,2|0,0:0|0:0,0:0:0:0:
52,188,184457,2,0,L|72:264,1,60,8|4,0:0|0:3,0:0:0:0:
124,260,184918,2,0,L|179:315,1,60,0|0,0:0|0:0,0:0:0:0:
222,286,185380,2,2,L|297:306,2,60,10|4|2,0:2|0:3|0:0,0:0:0:0:
172,176,186303,6,0,B|250:197|250:197|319:200|319:200|402:238,1,240,6|8,0:2|0:0,0:0:0:0:
296,296,187687,1,0,0:0:0:0:
176,300,188149,2,0,L|118:284,2,60,8|4|0,0:1|0:3|0:0,0:0:0:0:
256,212,189072,2,0,P|272:132|236:80,1,120,10|2,0:0|0:0,0:0:0:0:
228,228,189995,6,2,L|356:256,1,120,0|0,0:0|0:0,0:0:0:0:
460,216,190918,1,10,0:0:0:0:
492,100,191380,2,0,L|433:112,1,60,2|0,0:0|0:2,0:0:0:0:
392,156,191841,2,2,P|324:124|256:116,1,120,2|0,0:0|0:0,0:0:0:0:
172,168,192764,2,0,P|164:244|264:244,1,180,8|2,0:0|0:0,0:0:0:0:
300,228,193687,6,2,P|360:228|416:268,1,120,2|8,0:0|0:0,0:0:0:0:
336,356,194610,2,0,L|276:324,1,60,0|0,0:0|0:0,0:0:0:0:
224,336,195072,2,2,B|200:316|200:316|164:304,1,60,10|0,0:0|0:0,0:0:0:0:
112,316,195534,2,0,L|3:258,1,120,2|10,0:0|0:0,0:0:0:0:
92,176,196457,1,0,0:0:0:0:
212,160,196918,1,8,0:0:0:0:
316,216,197380,6,2,B|360:220|360:220|388:208|388:208|464:212,1,120,2|0,0:0|0:0,0:0:0:0:
500,312,198303,1,2,0:0:0:0:
384,344,198764,1,10,0:0:0:0:
268,308,199226,2,0,P|216:244|216:168,1,120,2|8,0:0|0:0,0:0:0:0:
276,108,200149,1,0,0:0:0:0:
384,156,200610,1,8,0:0:0:0:
376,276,201072,6,0,L|268:352,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
474,206,202457,1,10,0:0:0:0:
432,92,202918,2,0,P|352:84|296:116,1,120,2|8,0:0|0:0,0:0:0:0:
248,196,203841,1,2,0:0:0:0:
204,84,204303,1,10,0:0:0:0:
148,188,204764,6,0,P|91:206|33:194,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
240,112,206149,1,14,0:0:0:0:
356,80,206610,2,0,L|342:217,1,120,8|4,0:0|0:3,0:0:0:0:
332,318,207534,2,0,P|284:272|201:224,1,120,8|4,0:0|0:3,0:0:0:0:
120,228,208457,6,0,P|50:207|129:114,1,240,6|8,0:2|0:0,0:0:0:0:
224,172,209841,1,2,0:2:0:0:
336,212,210303,2,0,P|408:220|476:192,1,120,2|0,0:2|0:0,0:0:0:0:
492,164,210995,1,0,0:0:0:0:
484,104,211226,2,0,B|440:80|440:80|336:76,1,120,8|2,0:0|0:2,0:0:0:0:
268,140,212149,6,0,P|196:148|128:120,1,120,2|0,0:2|0:0,0:0:0:0:
96,156,212841,2,0,P|81:231|96:284,1,120,2|0,0:2|0:0,0:0:0:0:
136,316,213534,1,2,0:2:0:0:
236,248,213995,2,0,P|308:252|372:304,1,120,2|0,0:2|0:0,0:0:0:0:
464,248,214918,2,0,P|425:203|352:160,1,120,8|6,0:0|0:2,0:0:0:0:
320,148,215610,1,0,0:0:0:0:
260,148,215841,6,0,B|212:160|212:160|104:144,1,120,6|0,0:2|0:0,0:0:0:0:
56,64,216764,1,8,0:0:0:0:
176,44,217226,1,2,0:2:0:0:
292,76,217687,2,0,P|364:84|416:68,1,120,2|0,0:2|0:0,0:0:0:0:
456,32,218380,2,0,P|452:120|460:172,1,120,2|0,0:2|0:0,0:0:0:0:
476,208,219072,1,2,0:2:0:0:
404,304,219534,6,0,P|380:232|340:188,1,120,6|0,0:2|0:0,0:0:0:0:
304,164,220226,1,0,0:0:0:0:
244,156,220457,2,0,B|176:164|176:164|104:196,1,120,8|2,0:0|0:2,0:0:0:0:
132,304,221380,2,0,P|208:316|292:304,1,120,8|12,0:0|0:3,0:0:0:0:
328,220,222303,2,0,P|300:148|248:81,1,120,8|4,0:3|0:3,0:0:0:0:
160,92,223226,6,0,B|111:151|111:151|80:230,1,120,6|0,0:2|0:0,0:0:0:0:
132,304,224149,1,8,0:2:0:0:
224,228,224610,1,2,0:2:0:0:
324,296,225072,2,0,P|392:300|456:268,1,120,2|0,0:2|0:0,0:0:0:0:
488,172,225995,1,8,0:0:0:0:
372,208,226457,1,2,0:2:0:0:
256,176,226918,6,0,P|212:140|188:80,1,120,6|0,0:2|0:0,0:0:0:0:
144,44,227610,2,0,P|76:56|12:108,1,120,2|0,0:2|0:0,0:0:0:0:
12,140,228303,1,2,0:2:0:0:
36,256,228764,2,0,L|188:276,1,120,10|0,0:2|0:0,0:0:0:0:
204,304,229457,2,0,P|260:236|384:220,1,180,2|4,0:2|0:3,0:0:0:0:
460,248,230610,5,6,0:2:0:0:
320,172,232457,1,6,0:0:0:0:
168,276,234303,6,0,P|144:184|156:144,1,120,6|0,0:2|0:2,0:0:0:0:
220,64,235226,2,0,B|277:77|277:77|374:64,1,120,10|2,0:2|0:2,0:0:0:0:
391,96,235918,1,0,0:0:0:0:
440,128,236149,2,0,P|392:184|216:192,1,240,10|8,0:2|0:2,0:0:0:0:
148,116,237534,1,8,0:0:0:0:
256,192,237995,12,10,240764,0:0:0:0:
256,192,251610,12,0,255534,0:0:0:0:
136,100,256457,6,0,L|168:292,1,180,4|2,0:2|2:3,0:0:0:0:
212,316,257380,2,0,P|264:284|336:288,1,120,10|0,0:2|0:3,0:0:0:0:
376,304,258072,1,0,0:3:0:0:
412,256,258303,6,0,L|421:196,2,60,2|2|2,0:2|0:3|0:3,0:0:0:0:
348,148,259226,2,0,P|396:112|484:132,1,120,10|2,0:2|0:2,0:0:0:0:
344,180,260149,6,0,P|285:181|238:145,1,120,2|0,0:2|0:0,0:0:0:0:
200,100,260841,2,0,L|195:253,1,120,2|0,0:2|0:0,0:0:0:0:
194,279,261534,1,2,0:2:0:0:
112,192,261995,6,0,L|32:176,2,60,2|2|2,0:2|0:3|0:3,0:0:0:0:
228,164,262918,2,0,P|288:152|357:168,1,120,10|2,0:2|0:2,0:0:0:0:
379,282,263841,6,0,P|283:234|191:294,1,180,6|2,0:2|2:3,0:0:0:0:
176,298,264764,2,0,L|52:250,1,120,10|0,0:2|0:0,0:0:0:0:
44,197,265457,1,0,0:0:0:0:
64,140,265687,6,0,P|120:108|192:128,1,120,2|2,0:2|0:3,0:0:0:0:
220,152,266380,2,0,B|280:116|280:116|424:104,1,180,2|2,0:2|0:2,0:0:0:0:
467,217,267534,6,0,L|347:208,1,120,2|0,0:2|0:0,0:0:0:0:
292,316,268457,2,0,L|172:325,1,120,10|2,0:2|0:2,0:0:0:0:
104,228,269380,6,0,P|160:208|223:218,1,120,8|8,0:0|0:0,0:0:0:0:
300,304,270303,2,0,L|381:297,1,60,8|0,0:0|0:0,0:0:0:0:
396,252,270764,2,0,L|470:217,1,60,2|2,0:2|0:2,0:0:0:0:
468,170,271226,6,0,P|480:104|460:52,2,120,4|8|2,0:2|0:0|0:2,0:0:0:0:
420,204,272380,1,2,2:3:0:0:
368,172,272610,2,0,P|342:153|304:136,1,60,8|0,0:2|0:3,0:0:0:0:
256,148,273072,6,0,P|236:206|264:266,2,120,2|8|2,0:2|0:2|1:3,0:0:0:0:
348,68,274457,1,10,0:2:0:0:
232,44,274918,6,0,B|192:52|192:52|112:48,1,120,2|8,0:2|0:0,0:0:0:0:
60,72,275610,2,0,P|100:144|68:240,1,180,2|10,0:2|0:2,0:0:0:0:
120,344,276764,6,0,P|156:292|180:276,1,60,2|2,0:2|0:3,0:0:0:0:
208,268,277226,2,0,L|367:278,1,120,10|2,0:2|0:2,0:0:0:0:
440,228,278149,1,10,0:2:0:0:
364,136,278610,6,0,P|296:144|248:176,1,120,6|8,0:2|0:0,0:0:0:0:
224,224,279303,2,0,P|224:156|176:40,1,180,2|8,1:2|0:0,0:0:0:0:
88,124,280457,6,0,P|108:204|84:268,1,120,2|10,0:2|0:2,0:0:0:0:
76,296,281149,2,0,P|172:276|260:296,1,180,2|10,0:2|0:2,0:0:0:0:
368,264,282303,6,0,P|320:216|248:184,1,120,2|8,0:2|0:0,0:0:0:0:
188,108,283226,2,0,P|260:84|344:100,1,120,0|8,0:0|0:0,0:0:0:0:
396,160,284149,6,0,L|372:316,3,120,8|8|8|4,0:0|0:0|0:0|0:3,0:0:0:0:
256,192,285995,12,2,289687,2:0:0:0:

ah, happy new year aswell :^)
Topic Starter
Okoratu
updated~
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