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Demetori - Kagayaku Hari no Kobito-zoku ~ Counter-Attack of

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on samedi 16 janvier 2016 at 21:23:46

Artist: Demetori
Title: Kagayaku Hari no Kobito-zoku ~ Counter-Attack of the Weak
Source: 東方Project
Tags: Shinmyoumaru Sukuna Inchlings of the Shining Needle 輝針城 ~ Double Dealing Character Little Princess Stage 06 愧人贖悪 ~ Evil People as the True Object of Salvation ~ Touhou th14 C88 Power Metal ZUN Team Shanghai Alice woof
BPM: 184
Filesize: 12846kb
Play Time: 06:05
Difficulties Available:
  1. Extra Stage (5,88 stars, 2196 notes)
Download: Demetori - Kagayaku Hari no Kobito-zoku ~ Counter-Attack of the Weak
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆

~ Counter-Attack of the Streams. ~
Counter-Clock World




puxtu's 4k mania set: https://osu.ppy.sh/b/785520
MMzz's Taiko set: https://osu.ppy.sh/s/408861
Strategas
yo, I'm just here to point out useless stuff

plz what's up with that 1/3 at start add some sliders atleast,
00:05:701 (7,8,9,1) - these four should be one Y higher to make 00:05:592 (6,7,8,9,1) - completely straight ( sorry I had to )
00:06:027 (1) - suggestion- spinner or long sliders at these holes are a choice
00:34:070 (1,3) - if you intended blankets they are off
01:32:439 (5) - this really suprised me, but somehow it went well
02:24:287 - 02:24:613 - add notes?
02:37:004 (1,2,3) - wouldn't it look better if all these sliders had same shape?
02:47:873 (2) - uhhh
03:03:580 (7) - is it really that strong to make such jump?
03:31:784 - two red lines here for some reason
04:47:762 (1) - this stream and it's new combos are kinda confusing, I can't really hear anything here 04:48:578 (1) - that would make this nc, while I hear it here 04:49:067 (7) -
05:31:458 (1) - wot this stream

gl!
Topic Starter
GoldenWolf

Strategas wrote:

yo, I'm just here to point out useless stuff

plz what's up with that 1/3 at start add some sliders atleast, lolno
00:05:701 (7,8,9,1) - these four should be one Y higher to make 00:05:592 (6,7,8,9,1) - completely straight ( sorry I had to ) Damn son how'd you spot that, nice
00:06:027 (1) - suggestion- spinner or long sliders at these holes are a choice They wouldn't fit as well as circles for what I'm mapping there, would make sense IF I was mapping the long guitar notes
00:34:070 (1,3) - if you intended blankets they are off indeed
01:32:439 (5) - this really suprised me, but somehow it went well So it's totally fine!
02:24:287 - 02:24:613 - add notes? Nope, they wouldn't fit well there, and it also gives a bit of rest time before the chorus
02:37:004 (1,2,3) - wouldn't it look better if all these sliders had same shape? The firs two are identical, the third one is more curved because the next object is in the opposite direction, so it feels better to me to have it more curved, as if the slider is "throwing" your cursor more backward
02:47:873 (2) - uhhh Oh it wasn't perfectly stacked thanks for pointing it out!
03:03:580 (7) - is it really that strong to make such jump? I guess I will have to breakdown this stream a bit to explain it better
So it's basically 2x 6 notes here, they both follow the same progression, but the first part is higher pitched than the second part. How to represent that well? Since the progression is gradual, a curved stream seems a better option, then to represent the high to low pitch going from the first to the second part I'd have to keep the curve going on, so no quick turn here. Best way to keep that curve like I want is to shape the whole stream, both part, as a 'S'. Good! Now to emphasize the fact there are 2 parts on this stream, I wanted to separate them clearly, normally I'd use a quick turn like at 01:32:113 (1,2,3,4,5,6,7,8) - this place, but since I said I couldn't use that here, the other way of separating them is to increase the spacing between both parts, and then it seemed that keeping the circles touching each other wasn't big enough of a seperation to emphasise that properly so I made it a small streamjump. Now, it might look intimidating and whatnot, but it's actually an easy one, because it's a simple curved flow, nothing fancy there, the spacing is also pretty small, the circles might not be touching each other but by a small distance only, making it really not as hard as it looks. Finally, 03:04:069 (1) - is also separated from it to stay consistent, and bonus point for the curved flow that keeps going on with the next two patterns, and second bonus point for blanket wee.
tl;dr - yes

03:31:784 - two red lines here for some reason They're green lines though but oops anyway
04:47:762 (1) - this stream and it's new combos are kinda confusing, I can't really hear anything here 04:48:578 (1) - that would make this nc, while I hear it here 04:49:067 (7) - Mh indeed, I was thinking about that when mapping it, but I thought using 2 NCs would be a bit more forgiving as to give some hp back. In retrospective, sticking to the song instead seems a better idea, it makes more sense, so yeah changed that.
05:31:458 (1) - wot this stream I wanted a sorta funky shape there to finish the map on, instead of something that I used plenty of times in this map already, like a straight compressed stream (would fit, but kinda dull), a curved 'S' type stream (wouldn't really fit the snares too much) or a straight spaced stream, which I actually kinda did except it's not straight.

gl!
Thanks for your mod!
Der
Love this map!
DT-sama
Literally three lines mod. Stop making unmoddable maps.

HP6.5 pls. Even with 6.5, the last spinner is easily passable with HR at 320rpm.

03:45:154 (1,2,3,4,5,6,7,8) - this kinda feels like a waste of the build up. ,_,
How about something like https://osu.ppy.sh/ss/3869537

04:50:289 (16) - This green line is not kiai.
Topic Starter
GoldenWolf

DT-sama wrote:

Literally three lines mod. Stop making unmoddable maps. b-but...

HP6.5 pls. Even with 6.5, the last spinner is easily passable with HR at 320rpm. okie dokie

03:45:154 (1,2,3,4,5,6,7,8) - this kinda feels like a waste of the build up. ,_,
How about something like https://osu.ppy.sh/ss/3869537 Too spaced, the buildup goes like 0.2 > 0.3 > 0.6 > 0.9 > 1.2 > 1.5 spacing, I would have stackked the very first one but it didn't look good so I used a really low spacing. That said I should probably use 0.15

04:50:289 (16) - This green line is not kiai. Yes it's intended
Longest mod evah~
LigerZero
[Metadata]
in Tags Added "Touhou Kishinjou Double Dealing Character inchlings of the shining needle little princess stage 6 boss theme"
Ekoro
YES PLEASE RANK THIS
Topic Starter
GoldenWolf
BLAME THIS BN RIGHT THERE p/4776131
NucleaRaven
Very long mod

[Extra Stage]

  1. 03:03:416 (5,6) - Make this slider maybe
  2. 03:03:906 (11,12) - ^
gl

Brilliant map :D
Topic Starter
GoldenWolf

NucleaRaven wrote:

Very long mod

[Extra Stage]

  1. 03:03:416 (5,6) - Make this slider maybe
  2. 03:03:906 (11,12) - ^
gl

Brilliant map :D
Already explained why this pattern exists in an explanaition longer than the mod I had right there p/4470520 and how I thought about every detail of it carefully, of course I considered using sliders because I know people seem to fear these streamjumps however small they are, but they were fitting there. There is nothing in the song that would suggest using a slider on 03:03:416 (5) - and 03:03:906 (11) - , so there should not be sliders there.

Thanks for your very long mod though
NucleaRaven
Okie :)
Monstrata
[Extra Stage]

  1. Nice storyboards (delete one of the .osb's)
  2. drum-hitclap6.wav and drum-sliderslide6.wav are unused.
  3. 00:25:592 (1,2,3,4,5,6,7,8,9) - Rhythm here is a bit different than the consecutive triplets before. 00:25:836 - is more noticeable than 00:25:673 (2) - . Same with 00:25:673 (2) -
  4. 00:28:526 (4,8) - I would make these 1/2 circles instead of sliders. You've kind of mapped this section to have a growing intensity with those triplets being slowly more and more spaced. Feels kinda odd to use 1/2 sliders when you can make these slider-ends clickable and maintain the tapping intensity.
  5. 00:30:972 (6) - Two sliders just feels better for me xP. Like, yea a 1/2 slider could work here since there's an obvious beat on a red tick, but i think you could also make 00:31:135 - clickable. They rhythm just felt a bit weird for me since the slider's on a red tick when there isnt an obvious 3/2 rhythm going on like say 03:04:069 (1,2,3,4,5,6,7,8) -
  6. 00:56:896 (5,6,7,1) - Not liking this flow too much because of the angles. 00:57:222 (7) - to 63||384 would create a better angle from 6>7 imo. But what you have is okay too.
  7. 01:09:939 (5,6,7) - Triplet felt unnecessary imo. You could emphasize 01:10:102 - with a jump or something different from a triplet so theres more of a distinction.
  8. 01:24:613 (5,6,7,8) - You could make this smaller a bit since you don't really map something quite as unique to 01:27:222 (5,6,7) -
  9. 01:49:722 (2,3,4) - I would actually put the emphasis onto 4 instead of 3 since there isn't much of a percussion emphasis on 3, just a guitar (but 4 also has a guitar).
  10. 02:46:461 (3) - NC? for the crash, also since you nc'ed on 02:47:765 -
  11. 03:02:112 (1,2,3,4) - The 1/6's here are kinda odd...
  12. 03:18:579 (3) - You could try increasing the SV on just this slider to like 1.25x instead of 1.10x so you have a bit more length to scrunch it. You could try that with 03:22:329 (1,2) - too.
  13. 04:06:675 (4,5,6,7) - Pitch is peaking here, so you could make these kicksliders more spaced to maintain intensity.
  14. 04:27:219 (5,6,7,8,9,10,11) - Ahh... this rhythm was realy confusing for me because of how you switch to blue ticks and back with 04:27:708 (9) - .The player anticipates playing 04:27:463 (7) - like it's a circle, and going to 04:27:626 (8) - 1/2 later due the double, but then you have to hold on 04:27:708 (9) - for a full 1/2 before moving to 04:27:953 (10) - so it feels like a 3/4 instead.
  15. 05:29:664 (2,3,1,2,3) - I wish you could make this flow less linear. Like for kicksliders its especially annoying to aim for me, due to the lack of angle change between 05:29:827 (3) - and 05:30:154 (2) -
Call me when you're ready to push this forward~
Topic Starter
GoldenWolf

Monstrata wrote:

[Extra Stage]

  1. Nice storyboards (delete one of the .osb's) o lol didn't know the old one would stay through the namechange
  2. drum-hitclap6.wav and drum-sliderslide6.wav are unused. o yeah, deleted
  3. 00:25:592 (1,2,3,4,5,6,7,8,9) - Rhythm here is a bit different than the consecutive triplets before. 00:25:836 - is more noticeable than 00:25:673 (2) - . Same with 00:25:673 (2) - Ok so, in this section I used triples because of the guitar. The drums are going full 1/4 with a bunch of toms and doublebass all the way, but the rhythm guitar is doing triples with some lone quarter notes in between; The mapping reflects this guitar, while the hitsounds reflects the drums. What you pointed out are doublebass notes which I barely care about, if I were to map all the oes you could hear in this song it would just be a giant stream lol. However I know there are some toms hits that aren't mapped there such as 00:25:184 - , but again since the mapping is following the guitar there, I can't map that without breaking the whole rhythm there and making it rather awkward while not really adding anything to the map worth that change. The hitsounds are there to not make it sound boring (it used to not be hitsounded and this part sounded quite dull, so I added some spice with some hitsounds (it was tedious to do because tons of green lines))
  4. 00:28:526 (4,8) - I would make these 1/2 circles instead of sliders. You've kind of mapped this section to have a growing intensity with those triplets being slowly more and more spaced. Feels kinda odd to use 1/2 sliders when you can make these slider-ends clickable and maintain the tapping intensity. That's mah boi. While I would do that, I also take into account that this while section before is a bit straining, and putting circles between those 1/6s makes it incredibly difficult to hit, much harder than I want it to be in fact. So, while I would do that, it's just too mean for this map : p
  5. 00:30:972 (6) - Two sliders just feels better for me xP. Like, yea a 1/2 slider could work here since there's an obvious beat on a red tick, but i think you could also make 00:31:135 - clickable. They rhythm just felt a bit weird for me since the slider's on a red tick when there isnt an obvious 3/2 rhythm going on like say 03:04:069 (1,2,3,4,5,6,7,8) - I am actually doing that for 00:32:276 (4,5,4,5) - , for the first and third measure I used a slider on that tick, for the second and fourth measure I used circles, to vary the rhythm a bit even if it's a short section, also to not make it more straining than I want it to be
  6. 00:56:896 (5,6,7,1) - Not liking this flow too much because of the angles. 00:57:222 (7) - to 63||384 would create a better angle from 6>7 imo. But what you have is okay too. Looks kinda weird though, but I know the jump there is a tad too big and the angle doesn't help much (altough it's visually pleasing to me), I slightly rearranged the objects there to make the jump smaller, I think it should help a bit (Went from 2.81x to 2.24x)
  7. 01:09:939 (5,6,7) - Triplet felt unnecessary imo. You could emphasize 01:10:102 - with a jump or something different from a triplet so theres more of a distinction. Mh, maybe but I'm using sliders only to start a guitar note, not randomly throwing any here (I know you're going to point out 01:20:211 (4) - and you're right, but that slider was a mistake, altough it flows so well I let it there evne if it itches when I see it because it breaks the consistency) (Though what is there to emphasize at 01:10:102 - btw?)
  8. 01:24:613 (5,6,7,8) - You could make this smaller a bit since you don't really map something quite as unique to 01:27:222 (5,6,7) - Right, changed from 1.00x to 0.80x
  9. 01:49:722 (2,3,4) - I would actually put the emphasis onto 4 instead of 3 since there isn't much of a percussion emphasis on 3, just a guitar (but 4 also has a guitar). Oh I see what you mean, but that's not what I wanted to do there lol, I wanted to group the two guitar notes together visually, also didn't want to feel like a jump, since goig from the slider to 3 is easy because sliders are so lenient, going from 3 to 4 with a jump out stand out quite awkwardly, considering the map is not jumpy overall, and I used jumped mainly for emphasize particular parts in the song
  10. 02:46:461 (3) - NC? for the crash, also since you nc'ed on 02:47:765 - Yeah I thought about that, originally nc'd it, but then though the combo was a bit short. Altough it makes more sense to nc it so I guess the short combo doesn't matter
  11. 03:02:112 (1,2,3,4) - The 1/6's here are kinda odd... (No it's actually even) Mind you, this used to be a full stream, had to nerf it because it was just too much : p But I really want to keep this 1/6 there as it fits so well with the song, that's also what the 1/3s sliders are building for, would be a waste to slap a long slider over it
  12. 03:18:579 (3) - You could try increasing the SV on just this slider to like 1.25x instead of 1.10x so you have a bit more length to scrunch it. You could try that with 03:22:329 (1,2) - too. Oh nice one, okay (for the first one only, I see why you'd do that for the 2 others but I don't think it's necessary for those)
  13. 04:06:675 (4,5,6,7) - Pitch is peaking here, so you could make these kicksliders more spaced to maintain intensity. Okay
  14. 04:27:219 (5,6,7,8,9,10,11) - Ahh... this rhythm was realy confusing for me because of how you switch to blue ticks and back with 04:27:708 (9) - .The player anticipates playing 04:27:463 (7) - like it's a circle, and going to 04:27:626 (8) - 1/2 later due the double, but then you have to hold on 04:27:708 (9) - for a full 1/2 before moving to 04:27:953 (10) - so it feels like a 3/4 instead. Yeah, this is a bit messy, following the snare is kinda hard :p Mhh, I don't dislike your proposition, but I'll try something else that I hope will fix this issue too while still following the snares the way I want to; 04:27:953 (10,11) - replacing these with a reverse slider like 04:27:708 (9) - this one.
  15. 05:29:664 (2,3,1,2,3) - I wish you could make this flow less linear. Like for kicksliders its especially annoying to aim for me, due to the lack of angle change between 05:29:827 (3) - and 05:30:154 (2) - Ha : p I really like that pattern, it looks quite nice and doesn't play bad for me, altough if it's that bad I can change it, would like not to though
Call me when you're ready to push this forward~
Thank you for your mod!
Monstrata
Alright, lets push this forward!

#1
Yuii-
~Tomorrow~

woof

Yesterday I said "tomorrow", here I am. woof

I'm checking everything, by the way. Even hitsounds, so this time Oko can rest in peace.

woof

[Hitsounds]

woof

drum-hitclap12.wav is focused on the left ear. I don't know if you remember t/335238/start=15 but I do haha. So if you could change it, it'd be cool. And drum-hitclap10.wav, drum-hitfinish10 are focused on the right side.

[Anything else]

woof

I'm not neatpicking, I swear. But I did find a lot of inconsistent spacings and some other really minor things that could be fixed if you re-check the map by yourself. Some parts need a bit more of spacing because they just play weird, you have some 1/2 jumps with low spacing and suddenly BAM, your throw that off. It can be a bit tricky sometimes, you emphasise things properly most of the times, though, that's nice.

  1. 00:31:787 (2,3,4) - Something really minor, but I see (3,4) having the same amount of spacing when in all these patterns you are trying to emphasise the red tick cause of the drums. Try to make it consistent with 00:34:396 (2,3,4) - as well. Moving (3) to x132 y108 would make more sense, in my opinion.
  2. 00:56:570 (2,3,4,5,6,7) - The angles here are... I don't even know how to describe it, but holy shit it's bad. I have thought about some other things that could improve that part a little bit but it doesn't seem to be as the best option, tell me what do you think about it: http://puu.sh/mjDNc/bb7636e5c2.jpg . On a side note, that wouldn't leave 00:54:287 (5,6,7) - as the only different pattern from all those linear (5,6,7) sliders as this is the only one that provides a different movement throughout this section.

    woof
  3. 01:18:743 (3,4) - Yoooooooooooooooo, what's up with this low spacing? It'd be really cool if you emphasise the guitar properly.
  4. 01:28:526 (7) - Seems like a really random slider. The player would expect a cute circle as you are doing literally in the whole map, but since they only have to click it I think it might be okay. Just really weird to see a slider ruining your consistency like that.
  5. 05:28:849 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3) - Try this:
    220,72,329501,6,0,P|240:68|272:56,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    416,112,329664,2,0,P|396:116|364:128,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    216,184,329827,2,0,P|196:180|164:168,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    20,224,329990,6,0,P|40:228|72:240,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    220,296,330154,2,0,P|240:292|272:280,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    416,336,330317,2,0,P|396:340|364:352,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    152,320,330480,6,0,P|132:316|100:304,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    280,200,330643,2,0,P|304:192|330:188,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    166,169,330806,2,0,P|140:173|116:182,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    269,281,330969,6,0,P|294:275|318:266,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    360,88,331132,2,0,P|336:98|314:112,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    166,169,331295,2,0,P|191:167|217:171,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
woof




woof
LunarFox
woo
Topic Starter
GoldenWolf

Yuii- wrote:

~Tomorrow~ woof

woof woof

Yesterday I said "tomorrow", here I am. woof YESTERDAY YOU SAID TOMORROW, SO JUST DO IT! woof.

I'm checking everything, by the way. Even hitsounds, so this time Oko can rest in peace. woof

woof woof

[Hitsounds]

woof woof

drum-hitclap12.wav is focused on the left ear. I don't know if you remember t/335238/start=15 but I do haha. So if you could change it, it'd be cool. And drum-hitclap10.wav, drum-hitfinish10 are focused on the right side. woo-- Yes they are, it's done on purpose, because the toms in the song are also focused from the left (for the high toms) to the right (for the low/floor toms), those are the fixed ones I used for Heartfelt Fancy, they are more focused on one ear than another, but they also have some focus on the other hear so they don't sound completely deaf for any of them, so they're fine


[Anything else]

woof

I'm not neatpicking, I swear. But I did find a lot of inconsistent spacings and some other really minor things that could be fixed if you re-check the map by yourself. Some parts need a bit more of spacing because they just play weird, you have some 1/2 jumps with low spacing and suddenly BAM, your throw that off. It can be a bit tricky sometimes, you emphasise things properly most of the times, though, that's nice.

  1. 00:31:787 (2,3,4) - Something really minor, but I see (3,4) having the same amount of spacing when in all these patterns you are trying to emphasise the red tick cause of the drums. Try to make it consistent with 00:34:396 (2,3,4) - as well. Moving (3) to x132 y108 would make more sense, in my opinion. But it will ruin the symmetry, and the spacing there is larger because the pitch is higher. Moreover, moving 3 closer to 2 would make it weird imo, because the motion given by the sliders 1 & 2 is large and make it so it's much easier to reach for 3 when it's spaced away, instead of having to stop on it when it's in front of the slider
  2. 00:56:570 (2,3,4,5,6,7) - The angles here are... I don't even know how to describe it, but holy shit it's bad. I have thought about some other things that could improve that part a little bit but it doesn't seem to be as the best option, tell me what do you think about it: http://puu.sh/mjDNc/bb7636e5c2.jpg . On a side note, that wouldn't leave 00:54:287 (5,6,7) - as the only different pattern from all those linear (5,6,7) sliders as this is the only one that provides a different movement throughout this section. Uh... what? What's so bad about it? ._. Uhhh...... Idk, I'll keep this pattern somewhere but for the meanwhile I tried a new one tell me what you think about it.. But thb I really don't see what's so bad about it.

    woof woof
  3. 01:18:743 (3,4) - Yoooooooooooooooo, what's up with this low spacing? It'd be really cool if you emphasise the guitar properly. Moved 3 around a bit
  4. 01:28:526 (7) - Seems like a really random slider. The player would expect a cute circle as you are doing literally in the whole map, but since they only have to click it I think it might be okay. Just really weird to see a slider ruining your consistency like that. Yes that's on purpose, yes I'm aware of it, yes I've though about it for a while before deciding to make it a slider, simply because the pattern I could make with a slider there is both more pleasant visually and flows much better visually and technically than it could with a circle. Yes it also breaks the consistency a bit, but let's say that's because it's the last one of the map so he's a bit special. Like his mom told him.
  5. 05:28:849 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3) - Try this: Ok so this is a common problem I've came accros in the mods I've got on my maps: The pattern does flow okay, to me just as nice if not a bit better than what I have. But it doesn't follow the placement logics I use for my map. It's not bad, it plays good, but the spacing is too low, the slider placements seems kinda random, or at least not following a clear geometrical structure, the "aim pressure" going from one object to another is inconsistent, and those are the criterias I use. The pattern you proposed is not bad by any means, but it just doesn't feel right in the context of this map to me.
    220,72,329501,6,0,P|240:68|272:56,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    416,112,329664,2,0,P|396:116|364:128,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    216,184,329827,2,0,P|196:180|164:168,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    20,224,329990,6,0,P|40:228|72:240,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    220,296,330154,2,0,P|240:292|272:280,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    416,336,330317,2,0,P|396:340|364:352,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    152,320,330480,6,0,P|132:316|100:304,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    280,200,330643,2,0,P|304:192|330:188,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    166,169,330806,2,0,P|140:173|116:182,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    269,281,330969,6,0,P|294:275|318:266,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    360,88,331132,2,0,P|336:98|314:112,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
    166,169,331295,2,0,P|191:167|217:171,1,51.999997619629,10|4,0:0|0:0,0:0:0:0:
woof woof




woof woof
Yuii-
wo2of
Yuii-
I hate your mom
Topic Starter
GoldenWolf
mom's spaghetti
Monstrata
H
snz
☆DE★ME☆TO★RI☆
Okoratu
discussed a few things and the only noticeable change is 05:16:376 - being a circle now

burn in hell 1/6

東方Touhou
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