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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki

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SunriseSorrow
shoutout to the sliders at
00:31:011 (1) - 00:31:611 (1) -
and
00:56:811 (1) - - 00:58:011 (1) -

beautifully mapped c:
please rank soon.
Okoratu
Anxient
where the hell are all the bns holy shit
Shiranai
Hello bubble pop request to fix the title
Sugestion,

General
  1. You need to fix the title as stated on okoratu's post above p/4817386 and probably this t/372085/start=165
Ky Easy
  1. 00:27:561 (5,1) - Swap nc? due to your measurement
  2. 00:46:761 - Add clap, delete clap on 00:47:061 - , delete clap on 00:47:661 - , then add clap on 00:47:961 - ? to make the drum sequence better
  3. Also, delete clap on 00:48:861 - , then add clap on 00:49:161 - ? same reason as above
  4. 01:07:461 - Imo skipping drum and vocal there sounds odd, maybe add circle there?
  5. 01:27:561 (1) - No need to nc, due to your measurement, then add nc on this one 01:28:311 -
Normal
  1. 00:00:561 - Useless green line
  2. 00:01:611 (1,2,3,4,5,6,7) - Combo on that one pretty long comparing the rest on this part 00:00:561 - try at least make the nc more consistent? I thought you are gonna follow make nc on every two measurement like 00:12:411 (1,2,3,4,5) -
  3. 00:45:261 (4,5) - Ctrl+g that one? the rhythm will more reasonable with the drum imo
  4. 01:18:411 (1) - Delete nc?
Hard
  1. 00:04:611 (3,4) - Imo the drum transition on that one rather odd to hear imo, maybe you can use a 1/2 slider instead on this one 00:04:611 (3) -
  2. 00:52:461 (2,2) - Stacked better?
  3. 01:06:861 (2,1) - and 01:07:461 (2,1) - The spacing rather too big for same part like 01:06:261 (4,1) -
Insane
  1. 00:06:411 (5,4) - Stacked better?
  2. 00:20:811 (1,1,1) - I don't really understand the use of nc spam there, as the spacing and sv on those theree is still same
  3. 00:30:711 (1,1,1) - Same as above
  4. 01:07:461 (2) - Try to move down a bit x:440 y:112? the spacing rather too big for same part like 01:06:261 (5,1) - and 01:06:861 (2,1) -
Kak aku kurang bisa kalo periksa lagunya terlalu cepet, goodluck semoga membantu :)
lit120
mau aku buat extra diff?

ga ahhh, kabur aja deh akwkawkawkaw
Anxient
since it got popped, i guess i should mod this coz im not gonna be very happy if it gets ranked as it is haha =="
i feel like im gonna nazi most of this...
insane
00:08:661 (6,1) - why stop the player? i mean for this entire part you let the player move. so why make them stop now? tldr: dont let 6 and 1 stack. besides 1 has emphasis so i dont recommend this action haha >.< http://puu.sh/nmZdE/d03f7683fa.jpg try that.
00:09:561 (4,5,6,1) - rather disturbed that this isnt a perfect square.
00:09:861 (6,1) - why is the DS in here lower than the DS in 00:09:711 (5,6) - , when (6,1) has more emphasis than (5,6)?
00:12:336 (8,1) - make these the same spacing as the rest of the stream. place the slider in here: x148, y272
00:14:661 (4,1) - i dont recommend this stack since 1 has alot of emphasis. try making a jump?
00:17:061 (5,1) - this as well, but this seems extremely subjective so ill stop mentioning these. up to you if you wanna change these or not. but i seriously recommend doing this. imo by doing this youre killing the emphasis. like, killing it.
00:21:711 (1,2,3,4) - could use more spacing imo
00:21:936 (4,1) - this as well. make it the same spacing as the rest of the stream. move the slider to x221:y126
00:26:511 (4,1) - space this out so that ds from 4 to 1 is more wider to emphasize this note more.
00:28:461 (2) - you gave this a clap hitsound, telling me that you know that this has a strong beat. so why is the ds from (1,2) lower than the DS in (2,3), when the latter (2,3) has much less emphasis (not as loud by a huge margin) than (1,2)? consider doing this please http://puu.sh/nmZGv/cefd5ebeab.jpg
00:31:311 (1,1) - wanna try using the same spacing as 00:31:011 (1,1) - ? i think itll work a lot better than what you have rn
00:33:861 (4,1) - okay ill step my foot down in here. and in similar parts. this part imo gives a feel of "always moving", which you did properly. so with this in mind, keep the player moving and avoid all stacks if the next note has a strong beat. http://puu.sh/nmZNQ/1462f298f4.jpg
00:37:461 (5,1) - see? you didnt stack this. oh and blanket fix please.
00:37:611 (1,2,3,4) - make sure that this is a perfect square. also~ stack 4 properly. http://puu.sh/nmZRp/cb29ac5be8.jpg
00:41:811 - dont ignore this beat. make 00:41:661 (2) - into a slider.
01:03:861 (4,1) - i seriously think making the player stop moving in a kiai is a really bad idea. http://puu.sh/nmZXH/babd36475e.jpg try this. fix any spacing issues that may occur by rotating.
01:21:561 (3,4,1) - okay imo this plays really badly haha. try rearranging this. i tried my hand on fixing and heres what i came with. http://puu.sh/nn03q/f9cdd6fd81.jpg. the reason why it plays badly imo is coz in 01:21:561 (3,4) - , (4) is covered by (2) sliderend. this makes in unnecessarily hard to read. 01:21:861 (4,1) - and then theres this flow which is super sharp; the sharpest in this set even. while it IS the end of the song i dont think it should be this sharp.
01:23:061 (5,1) - give this as much emphasis as 01:24:261 (5,1) - maybe?
01:27:561 (3,4,5) - imo this is really sudden. just make a normal low ds stream.

thoughts: imho, this map is weird for a insane diff. you religiously follow DS in the beginning despite it being a insane diff making the intro stiff to play. no, i did not put a bit. actually you followed DS way too much. normally i would request a remap but since the map managed to get bubbled with this diff, i think it should be fine. im just gonna be rather unhappy about it lol.
walao's extra
why.
now i cant mod this. no not because its a shit map. no. its more like youre following a certain grid. like take examples; hexagons. its like you are following hexagons for every part that isnt a stream. this makes the map feel ultra stiff, imo. another thing is that there is very little difference in spacing between the calm parts 00:22:011 - and the hype parts 00:50:811 - . this map isnt unrankable, no it isnt. its just that this map follows one pattern (hexagons) more religiously than monstrata and his triangles. everything in this line of text is extremely subjective and is my views for this diff.

so main thing is that unless you decide to fix the lack of spacing difference between the calm and hype parts, i cant and will not mod this diff.

what i mean by hexagon spacing:
00:22:461 (2,3,4,5,1,2,3,4,5,6,1) - http://puu.sh/nn14q/007b51f7ff.jpg
00:33:561 (3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) - http://puu.sh/nn18S/5ed37a95f3.jpg
00:50:811 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,1,2) - http://puu.sh/nn1c7/7a5e294ed2.jpg
01:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) - http://puu.sh/nn1gN/7b6711bad8.jpg
01:23:211 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - http://puu.sh/nn1hF/56212d5488.jpg

i think someone took monstrata's joke about making a traingle map and changing a few things a bit too seriously.
ill leave it up to the current BNs to decide if this set will be rankable with this diff.

good luck....
walaowey

Anxient wrote:

since it got popped, i guess i should mod this coz im not gonna be very happy if it gets ranked as it is haha =="
i feel like im gonna nazi most of this...

walao's extra
why.
now i cant mod this. no not because its a shit map. no. its more like youre following a certain grid. like take examples; hexagons. its like you are following hexagons for every part that isnt a stream. this makes the map feel ultra stiff, imo. another thing is that there is very little difference in spacing between the calm parts 00:22:011 - and the hype parts 00:50:811 - . this map isnt unrankable, no it isnt. its just that this map follows one pattern (hexagons) more religiously than monstrata and his triangles. everything in this line of text is extremely subjective and is my views for this diff.

so main thing is that unless you decide to fix the lack of spacing difference between the calm and hype parts, i cant and will not mod this diff.

what i mean by hexagon spacing:
00:22:461 (2,3,4,5,1,2,3,4,5,6,1) - http://puu.sh/nn14q/007b51f7ff.jpg
00:33:561 (3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) - http://puu.sh/nn18S/5ed37a95f3.jpg
00:50:811 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,1,2) - http://puu.sh/nn1c7/7a5e294ed2.jpg
01:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) - http://puu.sh/nn1gN/7b6711bad8.jpg
01:23:211 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - http://puu.sh/nn1hF/56212d5488.jpg

i think someone took monstrata's joke about making a traingle map and changing a few things a bit too seriously.
ill leave it up to the current BNs to decide if this set will be rankable with this diff.

good luck....
tbh thats same with my first and second map, u can check it out too if u want, i've been mapping like this for a few maps,
well i do appreciate ur view though, thanks for the input,
Anxient

walaowey wrote:

Anxient wrote:

since it got popped, i guess i should mod this coz im not gonna be very happy if it gets ranked as it is haha =="
i feel like im gonna nazi most of this...

walao's extra
why.
now i cant mod this. no not because its a shit map. no. its more like youre following a certain grid. like take examples; hexagons. its like you are following hexagons for every part that isnt a stream. this makes the map feel ultra stiff, imo. another thing is that there is very little difference in spacing between the calm parts 00:22:011 - and the hype parts 00:50:811 - . this map isnt unrankable, no it isnt. its just that this map follows one pattern (hexagons) more religiously than monstrata and his triangles. everything in this line of text is extremely subjective and is my views for this diff.

so main thing is that unless you decide to fix the lack of spacing difference between the calm and hype parts, i cant and will not mod this diff.

what i mean by hexagon spacing:
00:22:461 (2,3,4,5,1,2,3,4,5,6,1) - http://puu.sh/nn14q/007b51f7ff.jpg
00:33:561 (3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) - http://puu.sh/nn18S/5ed37a95f3.jpg
00:50:811 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,1,2,1,2,3,4,5,6,1,2) - http://puu.sh/nn1c7/7a5e294ed2.jpg
01:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) - http://puu.sh/nn1gN/7b6711bad8.jpg
01:23:211 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5) - http://puu.sh/nn1hF/56212d5488.jpg

i think someone took monstrata's joke about making a traingle map and changing a few things a bit too seriously.
ill leave it up to the current BNs to decide if this set will be rankable with this diff.

good luck....
tbh thats same with my first and second map, u can check it out too if u want, i've been mapping like this for a few maps,
well i do appreciate ur view though, thanks for the input,
i hope you didnt take this the wrong way man >.<
i really liked your kimi no shiranai monogatari one tho. but this one makes it extremely painfully obvious that youre mapping to hexagons. kimi no shiranais mapset is not so hexagon. i mean still hexagon, but not as obvious as this one.

also take care of the intensity issue i pointed out. once youre done modding this, give me a call. ill mod it properly next time. good luck!
Shiranai
We slightly improve the set, rebubbled!
Log
21.41 Mako Sakata: Kak aku periksa sebentar yah
21.41 *Mako Sakata is editing [http://osu.ppy.sh/b/793697 Kishida Kyoudan & The Akeboshi Rockets - GATE: Sore wa Akatsuki no You ni (TV Size) [Walao's Extra]]
21.42 Mako Sakata: Eh belum download lagi
21.42 Del05: ok :D
21.42 Del05: iya ada update dia
21.43 Mako Sakata: Dia siapa?
21.45 Del05: walao ?
21.46 Del05: orang malay
21.46 Del05: dia pernah ngemap kimi no shiranai monogatari
21.51 Mako Sakata: Judulnya kayanya masih salah deh
21.51 Del05: eh xD
21.51 *Del05 is listening to [https://osu.ppy.sh/b/765566 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no You ni~ (TV Size)]
21.52 Del05: sdh aku ganti jd gitu ^^
21.53 Mako Sakata: Bukannya "you ni~ (TV size)" ?
21.53 Mako Sakata: Beda uppercase aja sih
21.53 Mako Sakata: Ngikutin dari versi mania yang dq
21.53 Del05: oh
21.53 Del05: s kecil?
21.54 Mako Sakata: Iya s sama y
21.54 Del05: oh okok
21.54 Del05: bentar aku ubah
21.57 *Del05 is editing [https://osu.ppy.sh/b/793697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no you ni~ (TV size) [Walao's Extra]]
21.57 Del05: sdh kak :D
21.57 Mako Sakata: Okk
21.57 *Mako Sakata is editing [http://osu.ppy.sh/b/765567 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no You ni~ (TV Size) [Insane]]
21.58 Mako Sakata: 01:21:711 (5) - Coba whistle di head, clap di tail
21.58 Mako Sakata: Kaya missing hitsound
22.00 Del05: fixed :D
22.03 Mako Sakata: Di normal 00:07:911 - tambah whistle?
22.04 Del05: fixed :D
22.07 *Mako Sakata is editing [http://osu.ppy.sh/b/765565 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE~Sore wa Akatsuki no You ni~ (TV Size) [Ky's Easy]]
22.08 Mako Sakata: Yang ini 00:08:961 (1) - kayanya lebih bagus mulai di red tick sini deh kak 00:08:811 - jadi sama suara gitarnya lebih pas
22.08 Mako Sakata: http://puu.sh/ns9B4/bc972c6b9a.jpg
22.09 Del05: gpp ta easy kayak gitu ??
22.09 Mako Sakata: Gpp, lagian dia udah terlanjur pake 1/2 juga di sini 01:06:861 (3) -
22.10 Del05: oh ok
22.10 Del05: fixed :D
22.10 Mako Sakata: Cuma 2 kok 1/2 nya so far
22.10 Mako Sakata: Okk
22.11 Del05: fixed all :D
22.13 Mako Sakata: Udah diupdate kak?
22.13 Del05: oh bentar
22.15 Del05: sdh kak :D
22.17 Mako Sakata: Okee
To next bn please double check the metadata, I'm not familliar with anime ;(
Rizia

i'm so late ;w;
Rizia
qualified
Underforest
Congrats :)
chucentry
congratz del
Sotarks
Finally !
Congratz Del! :D
Kyouren
Gratzz~ <3
kunka
\(^o^)/
Anxient
rip xxr lmao

congrats you three!
-[ AmiShici ]-
GG
Anxient


well then
I Must Decrease

Anxient wrote:



well then
nice meme

placeholder :^)
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