because with us 3, it's usually me doing them, eh?Lilac wrote:
Sorry, saymun... I was too lazy to add hitsounds. T_T
irc modded.
because with us 3, it's usually me doing them, eh?Lilac wrote:
Sorry, saymun... I was too lazy to add hitsounds. T_T
Not really necessary because these elements don't appear at the same time (and thus clash with each other if you didn't include something) like HP bar and hitcircle stuff.James2250 wrote:
-If you are including a section pass in the folder you should include a section fail (even if it is the default one)
Krisom wrote:
General-
Add "MarioBros777" and "Gladi" to tags
Taiko-
01:22:794 (1) - This is too short, currently under 2000 max score, and you also have drums too close to the spinner star and ending.
that is ok , it is taiko , not osu!standard
I personally don't see the patterns on this taiko making much sense, most musical patterns are pretty random even for a taiko diff :/
Popped over the bolded stuff, though the tags also need fixing so that the BAT ranking this wont have to add it to online tags , call me back when fixed. (btw, I loved the osu diffs)
lolcubes wrote:
[Insane]:[596108's Taiko]:
- 00:17:391 (6,7,8,9) - I particularly didn't like this much because there is something else in the music I think fits better. For example, look here. This follows the music much better and it doesn't mess up any of your patterns. Also if you do this, don't forget to put a clap on 7 and put whistles on 8 and 9. (that's very similar to the timeline in Hard as well, which makes more sense too)
- 00:52:049 - These is something nice in the music here you didn't map. I guess it could be awkward to just put a note here considering your patterns, but if you do think of a way how to handle it, I suggest to add a note here.
- 01:11:614 (12) - Add a finish? Gives a more epic feel. (it's also used at the very end in this manner)
- 02:08:633 (2,3,4) - Fix the spacing here, it could be misleading. Move 3 and 4 by 3 grids down and 2 to the right, will also make the upcoming notes look better too.
[Hard]:
- The BG looks bad on default skin. Look here and see how the green line is overflowing because of the white border.
[Normal]:
- AR+1. AR6 was rather slow and made some patterns after the break quite difficult to read. With AR7 the map is much more fun too.
- 01:02:298 - Because you mapped almost everything in the music in this combo/section, why not map a note here as well? You can place it between 8 and 10 without any spacing issues.
- 01:34:906 (4) - Using the combo logic in this section, this should be a new combo instead of 01:33:975 (1). Also if you do this, remove new combo at 01:35:465 (1).
- 01:39:006 (2,3,4,5,6,7,8) - This pattern could be hard to read, both on AR6 and AR7. I suggest a new combo on 2 instead of at 01:38:633 (1), even if the current combo follows the music. It would make this pattern much more readable because of a stacked 1/1 vs 1/2 in the pattern.
[Easy]:
- 01:08:633 (1) - Finish? (same reasoning like I wrote for the Insane)
- 02:21:770 (1) - Finish?
- AR+1? AR3 makes stuff look much more alive.
- 01:08:633 (1) - Finish? (it's used at the end as well)