ayy lmoaaa #2
o/ amen to that.Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
The glitch Charles is talking about (and correct me if I'm wrong) is that it's more likely to miss on the slider than to hit it because the hitbox for not hitting too early or too late is larger than the time between the first hit and the slider-repeat after it. HOWEVER this has been around for ages and 1/16 sliders are used everywhere, hitting them on time really isn't that hard. Since Kyshiro doesn't use 1/16 sliders followed directly by other objects, he always leaves a nice space of at least 1/4 which makes it feel like the 1/16 return sliders are 1/2s you have to hold a little longer than usual, so this should be perfectly playable, even if the hitbox is pretty small.Charles445 wrote:
Why are you using so many soft normals and whistles during streams at OD 9?
You know the soft whistle is an inherently delayed hitsound, right? Having to stream with that plus weak soft normals is never fun.
Second timing section sounds late in comparison to the first one, I found myself hitting early after the first break was over. Likely needs some tuning, I'm finding -3 / -4 on it but it's hard to hone in on it with the current hitsounding.
soft-hitclap69 is a large file because it has a bunch of silence after it, you could clip it down to the .300 mark and save literally 240kb on your download.
... also 02:50:712 (1,2) - 22ms repeats aren't fun due to the glitches they cause.
I agree, but ranking a map is still a different story from actually enjoying mapping right?Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
ThisA Mystery wrote:
The glitch Charles is talking about (and correct me if I'm wrong) is that it's more likely to miss on the slider than to hit it because the hitbox for not hitting too early or too late is larger than the time between the first hit and the slider-repeat after it. HOWEVER this has been around for ages and 1/16 sliders are used everywhere, hitting them on time really isn't that hard. Since Kyshiro doesn't use 1/16 sliders followed directly by other objects, he always leaves a nice space of at least 1/4 which makes it feel like the 1/16 return sliders are 1/2s you have to hold a little longer than usual, so this should be perfectly playable, even if the hitbox is pretty small.
I think the hitsounds are pretty nice and the drum samples fit nicely. I see Charles' point, but it's not like the default soft-hitnormal are good for giving correct feedback, at least not a lot better than the drum sample. The standard hitnormal for this map is the soft one so that should be alright anyway.
Thank you, and lol that's fine, the part's supposed to be regular soft sampleset, messed around with hitsounds a lot I forgot to remove sc:2 on the timing line, shouldn't matter as it reads the green line for the SV and hitsounds etc anyway.Yuii- wrote:
Nice! What a nice song and excellent beatmap.
By the way... http://puu.sh/lkgFL/5d451530a5.png ?
No, the issue isn't that hitsounds exist, it's that your hitsound is literally wasting a lot of disk space.Kyshiro wrote:
Going with that logic, no hitsounded map should be ranked,
Mapsets are designed around stock settings, so if someone is displeased with stock settings, they can use overrides.Kyshiro wrote:
Plus the fact that 99% of the players who can actually play this use custom hitsounds,
If you have a decent sense of rhythm, you'll notice the timing / hitsound issues even faster.Kyshiro wrote:
plus the fact that you should have a decent sense of rhythm by the time you're able to play this, plus the fact that I didn't know this and never even noticed it, I think it should be fine.
So much for that.Kyshiro wrote:
Timing I will check later
It wouldn't require re-bubbles, but you didn't do it anyway.Kyshiro wrote:
If reducing the filesize requires me to get 2 new bubbles, I will not because that system is absolute bullshit
The 1/16 feature was added in by woc along with 1/12 during development of the mania gamemode.Kyshiro wrote:
What glitches? Haven't seen any ever before regarding those repeats and I'm pretty sure there's similar repeats used, and why would the option be there if it's not to be used, and aren't I supposed to follow the music lol
... do you really think that way about your own set? That there's nothing wrong, even if someone literally shows up telling you what's wrong?Kyshiro wrote:
I think we should all stop taking this so serious, there's literally nothing wrong with the map (apart from the timing maybe, I have yet to check that), there's maps that require SO MUCH more work that get ranked and no one gives a flying fuck. Just get this over with and let it get approved tyvm
Remember that, at the end of it all, it won't be you enjoying the set, it'll be the thousands playing it.Kyshiro wrote:
Mapping should be something to enjoy, not something to feel like you're in a god damn boot camp.
Continuing on what WORSTPOLACKEU said, I feel that, aesthetically, removing the 1/16 sliders would be removing one of most defining dynamics of the song. These sliders are very obviously in the lead drums and to not map them would be to also ignore the main rhythm establishing instrument (which is a necessity for breakcore). I'd also like to point out that the argument of the 1/16 sliders causing glitches and being too much has only been brought up by a couple of people and, other than that, NO ONE has expressed that opinion (including people who don't like the 1/16 sliders).WORSTPOLACKEU wrote:
Just for the record.
The 1/16 sliders - No problem there, they are very good and I never miss on them, if you play with the rhythm not LOLZ 420 PP scores then you will not have a problem. If you alternate them you won't have a problem, because that is basically emphasizing that part of the song and fits very well.
I never missed on those sliders and they play perfectly with the song.
I haven't looked at this map, but I fail to see how being an elite mapper and mapping breakcore before excludes him from quality standards. I just think everybody should be subject to the same scrutiny, regardless of who it is.ComfyWolf wrote:
You guys need to understand that not only is Kyshiro an elite mapper (which should make speedranking more understandable), but he has also MADE breakcore in the past (so he obviously would not be concerned at all, when combined with his mapping experience, if he were to upload a breakcore map in this kind of fashion).
I was giving reasons as to why the map could've been ranked so fast. Being an elite mapper means that he most likely already knows many of the quality standards, which would result in less mods. Being a person who has made breakcore (I did not say mapped breakcore as I do not know if that is true) would mean he would know many of the details about the genre and thus would be more confident in uploading it when it's borderline ready for ranking.deetz wrote:
I haven't looked at this map, but I fail to see how being an elite mapper and mapping breakcore before excludes him from quality standards. I just think everybody should be subject to the same scrutiny, regardless of who it is.ComfyWolf wrote:
You guys need to understand that not only is Kyshiro an elite mapper (which should make speedranking more understandable), but he has also MADE breakcore in the past (so he obviously would not be concerned at all, when combined with his mapping experience, if he were to upload a breakcore map in this kind of fashion).
This, and as long as I don't see the players complaining I refuse to change themComfyWolf wrote:
Continuing on what WORSTPOLACKEU said, I feel that, aesthetically, removing the 1/16 sliders would be removing one of most defining dynamics of the song. These sliders are very obviously in the lead drums and to not map them would be to also ignore the main rhythm establishing instrument (which is a necessity for breakcore). I'd also like to point out that the argument of the 1/16 sliders causing glitches and being too much has only been brought up by a couple of people and, other than that, NO ONE has expressed that opinion (including people who don't like the 1/16 sliders).
If I'm correct, it's been an issue for years now; I don't think they plan on changing itDefault wrote:
I think the issue with 1/16 sliders is more of an issue with game mechanics and not with maps anyway. If it annoys some people that much then you should request it to be changed game wise to something that doesn't cause issues with playability.
Who said this was Italian?Default wrote:
Italian? what the fuck this is not Italian
LOL, it's french baroquecore (since pavor is the main song).Default wrote:
ComfyWolf wrote:
Who said this was Italian?
yeah idgi, it's been 7 days and 3 hours lolComfyWolf wrote:
OMG the wait for ranking is killing me!