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EGOIST - Ame, Kimi o Tsurete

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Topic Starter
Monstrata

Lasse wrote:

m4m from your queue


Easy
00:37:082 (1,2) - how about aligning the sliders with each other, would look better imo http://i.imgur.com/5Ql8pas.jpg I prefer my current pattern since it flows better to later patterns.

00:39:691 (1,2,3,4,5,6) - flow here could be a bit better, rough suggestion: http://i.imgur.com/FZvqowA.jpg + http://i.imgur.com/BRylVvD.jpg No, my flow is better :P. Your's includes a 120 degree change from 2>3>4 which is a lot sharper than my 60 degree angle changes.

00:55:343 (1) - how about changing this shape a bit and put it somewhere aroung 250/280? Changed the shape but kept the position.
00:57:952 (1) - pls move sliderend ~2px down, It looks fine :S
01:04:474 (3) - the sliderhead poiting down here seems to disrupt the flow a bit, I think a modified version of 01:03:821 (2) - might play better No, the flow is still very straightforward, as is the pattern. There is little angle change anyways.
01:11:307 (2) - :!: this seems slightly off-screen http://i.imgur.com/nKKQWQI.jpg Oh, fixed.
01:14:894 (3,4,5,6) - would flow better if it was a little bit more down-left imo Nah, the flow is fine.

01:17:503 (3,4) - and 01:22:720 (3,4) - => It might be nice if you used the same angle for both, or at least a more similar one Did something

Hard
00:21:104 (4,1) - flow could be better here mayve curve 4 (but then it' wont fit with 3) or move 1 and following a bit down+left I don't see how flow could be better here lol. It's very straightforward and the direction is very easy to understand.
00:24:691 (3,4,1) - make it like this instead? http://i.imgur.com/iuWCBBT.jpg looks cool. okay sure!
00:37:082 (1,2,3,4) - pattern looks nice, but 1->2 seems to play a little awkward compared to the rest They play just fine to me :S. You should consider slider-leniency more when considering flow from sliders to sliders. This pattern is very straightforward when you play it.
00:40:669 (5,1,2) - this might be a bit weird to read and could flow better No... it flows really well. I'm just using zigzag flow + jumps here instead of typical clockwise/counterclockwise flow
00:59:745 (2,3,4) - 00:59:745 (2,3,4) - 4 looks a bit weirdly placed, how about making 2 a wave slider and blanketing 4 with it? I changed the positions of 3 and 4 instead.

01:05:452 (5,1) - looks really easy to sliderbreak on since slider leniency has to be abused near perfectly to not have to do a small 1/8 jump Uhhh, This isn't even 1/8 it's 1/4. And it's really easy to play this lol. You can literally let go of the slider on the red tick and still get a 300. Hold sliders are deceptively easy to play, and putting a jump on them is still easily playable because you can let go 1/4 of a beat before the slider actually ends. as long as you let go after the last repeat arrow (which will be on a red tick).
move the sldierend more on 1 to make better to read and play
01:15:873 (4,1) - ^ ^
01:35:764 (1,2,3) - ^ ^

I just testplayed the diff and it seemed fine to read (even for me who struggles at AR<8 but I don't normally play Hards so I can't really judge how it will play for someone who does...)
In case you want to see the testplay, here's the osr: http://lasse.s-ul.eu/ssYKi9a0 Thanks!


Insane
00:14:582 (3,5) - would look better if symmetric I much prefer the triangle slider pattern with 00:13:604 (1,2,3) - .
00:31:865 (1,2,3) - flows a bit weird if slider leniency doesn't get fully abused Well, the intention is to use slider-leniency. That's how you would normally play. People always take short cuts when given the opportunity.
00:41:321 (3,4) - idk about putting this anti-jump here It's not an anti-jump though, i'm just using normal DS because 4 doesn't need to be emphasized.
00:51:919 (3,4,5,6,7,8,9) - putting the stream at this place makes if awkward to aim I think maybe put it in the upper left quarter and /or cuve a bit?
those stright, longish and slow downward motions at the bottom of the screen just don't feel nice to play, at least for me But the entire pattern here with al the symmetry was set up to lead into this stream. I don't see how the location of the stream on the map will affect player performance, and theres more than adequate lead into this stream with previous patterns.
=> this one is much better to play for example: 01:05:289 (3,4,5,6,7,8) -

00:58:604 (4,5,6,7) - might feel better if you kept the flow for the whole combo by swapping 6 and 7 This is zig-zag flow as well, not counter-clockwise flow. I want an up/down motion

01:02:680 (6,7) - you are going close-far-close etc for the combo buut suddenly far-far-far, might feel better if 01:02:843 (7) - was stacked on 01:02:028 (2) - But theres a strong beat on 7 that needs to be emphasized. I don't see anything wrong with the jumps getting progressively larger. They fit the emphasis in the music, and are certainly interesting to play for me.


Prismatic
00:15:724 (6,7,8) - - - seems to flow a bit awkward since 4-5-6 leads to some kind of circular motion and 78 break it, i'd put 8 somewhere right of 7/above of 5
Tried something. I think it's fine atm, but yea i don't use this flow structure a lot. It still plays alright here and I have no better idea atm.
red seems to flow way better than blue here
this pattern for example 00:19:800 (1,2,3,4,5,6,7) - feels so much better to play even if it is actually harder with the higher spacing

00:21:267 (11) - feels a bit out of place with the rest of the "ctrl-g double square pattern", stack on 1 ? No, stacking on 1 would mean there'd be no jump at all from 7>1 and there needs to be a jump here to properly emphasize the downbeat.
00:51:919 (4,5,6,7,8,9,10) - curve the stream a bit upwards to make it play better Oh, cool okay made it blanketted.

can't seem to find more issues with that diff. Blankets are nice and a majoritsy of the jumps flows really nicely, rhythm seems okay too.





Can't really comment on hitsounds cause I suck at that, but I didn't hear any hitsound that seemed misplaced... thats good to hear

Thanks for the mod!
DreaM117er
M4M request from your Queue and ask in game :)

[General]
  1. I ask Flask to check offset again, it's fine now :) So wait Milan- to fix them
[Easy]

  • 00:24:691 (2) - touch scorebar
  1. remove unless green line:
    00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 -
    00:10:669 - 00:12:137 - 00:12:300 - 00:13:115 - 00:13:278 -
    00:14:745 - 00:14:908 - 00:15:071 - 00:15:234 - 00:15:724 -
    00:15:887 - 00:18:658 - 00:18:821 - 00:19:963 - 00:20:126 -
    00:22:571 - 00:22:734 - 00:23:550 - 00:23:713 - 00:23:876 -
    00:24:039 - 00:25:180 - 00:25:343 - 00:25:506 - 00:25:669 -
    00:26:158 - 00:26:647 - ......
    00:27:789 - to 00:41:321 - all green line
    00:42:789 - 00:42:952 -
    00:45:397 - to 00:52:734 - all
[Normal]

  • 00:00:561 - remove unless green line. Same 00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 - 00:10:669 - 00:13:115 - 00:52:734 - ...umm, please check unless green line, too many :?
    00:34:147 - a circle more better than slider. drum sound on 00:34:310 - I think no need to map, and another reason is this part 00:32:517 (3,4,5,6,7) - too long for Normal. Same 01:21:104 (3) -
    00:38:387 (5) - very dangerous slider, you can see it touch scorebar...http://puu.sh/k0zkz/beec256c83.jpg
    01:26:321 (3) - maybe you can remove this slider and then put a circle on 01:26:484 - to follow vocal
[Hard]

  • 00:02:517 (1) - No need NC here...if you use colour to make pretty look, ignore this
    00:50:126 (1) - touch scorebar: http://puu.sh/k0A8T/6c7b260c25.jpg
    01:06:756 (4) - I love ctrl+g, if you want
    01:36:416 (3,1) - last circle very hard to play, I think remove it then +1 reverse on slider 01:36:416 (3,1) - more nice
  1. Good diff.
[Insane]

  • 00:47:517 (1) - touch scorebar
    01:04:147 (4) - Ctrl+G more better for me
    01:26:960 (2) - I think it's too close with previous note...
[Ex]
  1. This is very kind Extra...many anticlockwise set... :)
  2. And nothing to say

Good luck :)
Rizen
second red timing point offset of 70974 instead?


[Easy]
  1. 00:00:561 (1,1) - The spacing here is very slightly off (0.98 instead of 1.00)
  2. 00:13:604 (1) - maybe move to x:360 y:135 to get a perfect pattern at 00:12:626 (3,4,1) - ?
  3. 00:15:560 (4) - nudge this up 3 times (with ctrl+up) to horizontally align this with 00:14:256 (2) - . move 00:15:234 (3) - to x:203 y:319 if you apply this mod
  4. 00:20:778 (4) - move to x:390 y:296 for a perfect linear flow? (I calculated this via. x,y cord calculation)
  5. 00:32:517 (2) - move the second white point to x:114 y:332? Improves flow to 00:33:169 (3) -
  6. 00:45:887 (2) - spacing here is slightly off too (closer to slider 3 than slider 1)
  7. 00:50:126 (1) - (nazi) maybe fix the blanket?
  8. 01:16:199 (1) - another spacing issue (prev:1.03 next:1.00)
  9. 01:22:720 (3,4) - not quite aligned perfectly. nudge 01:23:373 (4) - to the right with (ctrl+right) once


[Milan's Normal] (before timing changes)
  1. 00:22:734 (4,5) - maybe move these together so 00:22:734 (4) - is at x:316 y:279? completes the pattern img
  2. 00:34:474 (1) - move this to x:463 y:300 for better flow?
  3. 00:36:267 (5) - move this to x:283 y:82? better pattern at 00:35:126 (2,3,4,5) -
  4. 00:38:224 (4) - x:100 y:85 for linear flow
  5. 00:38:876 (6) - rotate -4degrees CW around selection? should improve flow
  6. 00:44:908 (1) - very minor but move this to x:350 y:122 for a perfect triangle pattern at 00:43:930 (5,6,1) -
  7. 00:46:539 (5,6) - maybe move these together so 00:46:539 (5) - is at x:64 y:276. I think this as this would express the rise in pitch(?) at 00:45:887 (3,4,5) -
  8. 01:05:289 (6) - move to x:445 y:175 to improve flow
  9. 01:13:278 (6) - move to x:336 y:273
  10. 01:14:908 (3) - the spacing here is kinda off. I discovered that while wondering if you can make a pattern with 01:14:256 (2,3,4,5,6) - like this
  11. 01:17:028 (3) - another minor, move to x:336 y:154
  12. 01:18:821 (1) - maybe chuck a NC here? The combo at this part of the diff is noticeably longer


[Hard]
  1. 00:08:387 (1,2,3,4) - the pattern is not perfect. eg. the inner angle at 00:08:387 (1,2) - is noticeably different to the inner angle at 00:08:876 (2,3) -
  2. 00:33:658 (2) - angle this the other way? improves the flow to and from the slider (i think)
  3. 00:39:202 (4,5,1) - try something like this? img
  4. 01:12:286 (1) - ctrl+g this and 01:12:612 (2) - ?
  5. 01:35:438 (6) - try moving all of these together so 01:35:438 (6) - is at x:168 y:205. imo, it makes 01:35:112 (4,5,6) - flow better


I honestly tried to mod your insane and Prismatic but I really couldn't find anything wrong with it. sorry ;( (This is mostly due to my act of not modding higher than hard diffs)

if you feel this mod is useless, please don't fulfill your end of the m4m as I don't deserve it ;(

nice song, have a star(s)
Modem
Hi~! M4M from your queue (> w <)/

Your BG's resolution is 1228 x 768. I think...... You should find or crop your BG into any rankable size to make it safe during ranking process. 1024 x 768 would be nice :3
In my opinion, it would be nice if you add soft-sliderslide custom hitsound in this mapset, cuz it sounds kinda...... Noisy like at this part 00:00:561 ~ 00:10:343 in Easy diff.
There's uninherited timing points in all diffs that conflict with Milan-'s Normal diff (AiMod)
Others are pretty fine ~ :3
Change OD into 2 please :3. It's Easy diff. after all
00:22:734 (3) Move the red point of this slider's frame one grid lower, so it would make a better angle to blanket this slider's tail -> 00:22:408 (2)
00:37:082 (1) Please remove whistle from the head of this slider and add finish instead to make it consistent with 00:31:865 (1). Anyway, there's small bass sound from the main music, so it would be better to add finish to emphasize the music
00:47:517 (1) Remove whistle in drum addition and add finish at auto addition instead. In my opinion, it sounds better
00:50:126 (1) Move this slider to x:216 y:32 for a better blanket
01:23:699 (4,1) Ummm...... Make them into blanket?
Change the GridSize into 8 like the other diffs. For most of the mappers, it's a comfortable grid size to make slider's pattern like blanket and so on
00:10:343 (1) I think, putting whistle in 55% volume at the end of this spinner is a bit too loud. How about lower down the volume into 5% without removing the whistle? It sounds nicer
00:51:756 (4) Remove whistle in drum additions and change it into finish in auto additions instead. It suits the music more
00:52:408 (5) Use finish in auto additions and auto sampleset at the tail of this slider instead of whistle in drum sampleset and soft additions
01:01:865 (4) Remove finish at the head of this slider please~!
01:12:300 (4) Remove finish at the head of this slider please~!
01:16:213 ~ 01:19:963 The combo colour around this part is too long. So, you should add new combo colour at 01:18:169 (5)
01:24:039 (4) Please add new combo colour at this slider to make it consistent with 01:21:430 (1) and 01:22:734 (1)
Why AR 7.8? I think AR 7 is better to keep the spread with other diffs are balance
00:51:756 (1) Remove whistle in drum additions and add finish in auto additions instead. In my opinion, it'll fit the music better
00:52:082 (4) It would be nice if you change this 1/2 repeated slider into 1/4 repeated slider like at 00:54:691 (4) and 00:55:017 cuz the music suggest it ^^
Change AR to 8 please~!
00:37:082 (1) Remove whistle in soft additions and change it into finish in auto additions please~!
00:47:517 (1) Remove whistle in drum additions and add finish in auto addiions please~!
00:50:778 (3) Ctrl + G this slider to make a better flow
00:51:756 (2) Remove whistle in drum additions and change it into finish in auto additions
01:15:873 ~ 01:16:117 Make these notes into curvy pattern like at 01:05:289 (3,4,5,6,7,8) so it would indirectly blanket the tail of this slider -> 01:16:688 (2)
In my opinion, you should change the HP Drain Rate into 8 since this diff refers to Extra
00:10:669 ~ 00:10:832 (3) Maybe, changing this slider's velocity into 0.60 is kinda nice
00:16:702 (3) Move this slider to x:267 y:132 to make a perfect indirect stack with 00:15:887 (7)
00:24:691 (4) Move this slider to x:306 y:212 to improve the indirect stack with 00:23:713 (6)
00:25:832 (3) Move this slider to x:316 y:127 please~!
00:26:974 (2) Ctrl + G this slider to make a better flow
00:57:137 (4) Move this slider to x:304 y:63 please~!
01:06:267 (3) Umm..... Maybe moving this note to x:148 y:245 would be nice :3
01:15:221 (2) Ctrl + G this slider for a better flow

Okay, that's all~!
Good Luck on Ranking this~! \(> w <)/
Crier
Hi m4m from your queue!

Easy
  1. 01:17:503 (3) -
  2. 01:33:807 (4) - 466||349 looks more clear -> 01:34:460 (1,2,3,4,1) - rotate 15degree and place 306||381

Milan-'s Normal
  1. 00:05:452 - unnecessary green line
  2. 00:36:756 - ^
  3. 00:52:734 - ^
  4. 00:26:484 (1,2) - stack please
  5. 00:36:919 (1,2) - ^

Hard
  1. 00:17:191 (1) - would you cover 00:17:680 (3)'s head
  2. 01:15:873 (4,1) - this is quite confusing at hard diff o.o
  3. 01:20:683 - no note is needed here!
  4. 01:35:764 (1,2,3,1) - ^

Insane
  1. 00:38:876 (3,4) - try this
  2. 01:06:430 (3) - 111||120 plays well :D
  3. 01:36:416 (3,4,5,6,1) - ^

Prismatic
  1. 00:12:300 (2) - why don't you place at 366||371 to make a consistancy with 00:11:484 (3,4)
  2. 00:25:180 (6) - try 476||276 flow seems better
  3. 00:26:321 (5,6) - I highly recommend this pattern
  4. 00:41:647 (5) - ctrl + j and place 352||113 if you want to stack the end of slider at 00:40:832 (7)
  5. 00:52:408 (10) - i feel so empty here. how about this?
  6. 01:17:666 (2) - 96||74 / better shape!
  7. 01:17:992 (4) - 262||21 / ^
  8. 01:18:155 (5,6,7,8,1) - i'd arrange this jumps like this (just my taste maybe)
  9. 01:34:460 (1,2) - why don't you change into a slider
  10. 01:26:144 (1,2,3,4,5,6) - maybe you can seperate more with 01:25:818 (1,2,3) !

That's all i could find :3 Nice song and nice map!! GL
Topic Starter
Monstrata

DreaM117er wrote:

M4M request from your Queue and ask in game :)

[General]
  1. I ask Flask to check offset again, it's fine now :) So wait Milan- to fix themThanks!
[Easy]

  • 00:24:691 (2) - touch scorebar Thats fine.
  1. remove unless green line:
    00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 -
    00:10:669 - 00:12:137 - 00:12:300 - 00:13:115 - 00:13:278 -
    00:14:745 - 00:14:908 - 00:15:071 - 00:15:234 - 00:15:724 -
    00:15:887 - 00:18:658 - 00:18:821 - 00:19:963 - 00:20:126 -
    00:22:571 - 00:22:734 - 00:23:550 - 00:23:713 - 00:23:876 -
    00:24:039 - 00:25:180 - 00:25:343 - 00:25:506 - 00:25:669 -
    00:26:158 - 00:26:647 - ......
    00:27:789 - to 00:41:321 - all green line Ehh... There's seriously no point removing them because no one cares, but okay i'll remove them anyways lmao.
    00:42:789 - 00:42:952 -
    00:45:397 - to 00:52:734 - all

[Hard]

  • 00:02:517 (1) - No need NC here...if you use colour to make pretty look, ignore this The NC is intended.
    00:50:126 (1) - touch scorebar: http://puu.sh/k0A8T/6c7b260c25.jpg Okay moved it down a few pixels.
    01:06:756 (4) - I love ctrl+g, if you want Prefer current one tbh
    01:36:416 (3,1) - last circle very hard to play, I think remove it then +1 reverse on slider 01:36:416 (3,1) - more nice But i want the last white tick to be clickable. I don't see how this is hard to paly anyways xP.
  1. Good diff.
[Insane]

  • 00:47:517 (1) - touch scorebar That's fine.
    01:04:147 (4) - Ctrl+G more better for me I don't really want the jump though, because 4 isn't emphasized, and the flow from 4>1 is good right now.
    01:26:960 (2) - I think it's too close with previous note...I think it's fine. Flows well anyways.
[Ex]
  1. This is very kind Extra...many anticlockwise set... :)
  2. And nothing to say

Good luck :)
Thanks for the mod!!
Topic Starter
Monstrata

[ Rizen ] wrote:

second red timing point offset of 70974 instead?


[Easy]
  1. 00:00:561 (1,1) - The spacing here is very slightly off (0.98 instead of 1.00) That's fine
  2. 00:13:604 (1) - maybe move to x:360 y:135 to get a perfect pattern at 00:12:626 (3,4,1) - ? No it's fine already.
  3. 00:15:560 (4) - nudge this up 3 times (with ctrl+up) to horizontally align this with 00:14:256 (2) - . move 00:15:234 (3) - to x:203 y:319 if you apply this mod No i don't need the alignment xP
  4. 00:20:778 (4) - move to x:390 y:296 for a perfect linear flow? (I calculated this via. x,y cord calculation) xPPP I don't like this kind of linear flow tho ;c.
  5. 00:32:517 (2) - move the second white point to x:114 y:332? Improves flow to 00:33:169 (3) - It's the same to me so no :P. Going for a triangular pattern with the sliderhead/tails of those 3 sliders.
  6. 00:45:887 (2) - spacing here is slightly off too (closer to slider 3 than slider 1) It's fine...
  7. 00:50:126 (1) - (nazi) maybe fix the blanket? Okay
  8. 01:16:199 (1) - another spacing issue (prev:1.03 next:1.00) I wouldn't care about any spacing issues unless they were obviously incorrect or over 0.10x in diference...
  9. 01:22:720 (3,4) - not quite aligned perfectly. nudge 01:23:373 (4) - to the right with (ctrl+right) once It's fine ;__; no one will care about a 1 pixel change when they play.


[Hard]
  1. 00:08:387 (1,2,3,4) - the pattern is not perfect. eg. the inner angle at 00:08:387 (1,2) - is noticeably different to the inner angle at 00:08:876 (2,3) - It's fine. It plays very well and the sliders are copy/pasted/rotated.
  2. 00:33:658 (2) - angle this the other way? improves the flow to and from the slider (i think) Intentional flow break for emphasis.
  3. 00:39:202 (4,5,1) - try something like this? img Too many jumps for a nin-kiai section sry :P
  4. 01:12:286 (1) - ctrl+g this and 01:12:612 (2) - ? Okay sure.
  5. 01:35:438 (6) - try moving all of these together so 01:35:438 (6) - is at x:168 y:205. imo, it makes 01:35:112 (4,5,6) - flow better It palys fine as it currently is + flows well.


I honestly tried to mod your insane and Prismatic but I really couldn't find anything wrong with it. sorry ;( (This is mostly due to my act of not modding higher than hard diffs)

if you feel this mod is useless, please don't fulfill your end of the m4m as I don't deserve it ;(

nice song, have a star(s)
Thanks. I'll still give your map a quick mod i guess since i changed some small things^
Topic Starter
Monstrata

Modem wrote:

Hi~! M4M from your queue (> w <)/

Your BG's resolution is 1228 x 768. I think...... You should find or crop your BG into any rankable size to make it safe during ranking process. 1024 x 768 would be nice :3 I think it's fine.
In my opinion, it would be nice if you add soft-sliderslide custom hitsound in this mapset, cuz it sounds kinda...... Noisy like at this part 00:00:561 ~ 00:10:343 in Easy diff. I think the whistles are fine, but i can lower volume maybe.
There's uninherited timing points in all diffs that conflict with Milan-'s Normal diff (AiMod) Fixing later
Others are pretty fine ~ :3
Change OD into 2 please :3. It's Easy diff. after all OD is fine. I'll get Milan- to increase Normal's OD to 4.5 though.
00:22:734 (3) Move the red point of this slider's frame one grid lower, so it would make a better angle to blanket this slider's tail -> 00:22:408 (2) Ok
00:37:082 (1) Please remove whistle from the head of this slider and add finish instead to make it consistent with 00:31:865 (1). Anyway, there's small bass sound from the main music, so it would be better to add finish to emphasize the music I don't hear a cymbal sound here for the finish tho :P.
00:47:517 (1) Remove whistle in drum addition and add finish at auto addition instead. In my opinion, it sounds better Prefer drum-whistle since its not really loud here.
00:50:126 (1) Move this slider to x:216 y:32 for a better blanket Fixed blanket
01:23:699 (4,1) Ummm...... Make them into blanket?No, i want just a straight slider for better flow.
Why AR 7.8? I think AR 7 is better to keep the spread with other diffs are balance No, AR 7.8 is better. The BPM is high enough for this AR.
00:51:756 (1) Remove whistle in drum additions and add finish in auto additions instead. In my opinion, it'll fit the music better Prefer drum-whistle :P.
00:52:082 (4) It would be nice if you change this 1/2 repeated slider into 1/4 repeated slider like at 00:54:691 (4) and 00:55:017 cuz the music suggest it Idk... I don't want to make it too intense here. I prefer using the 1/4 repeats for Kiai.^^
Change AR to 8 please~! Nooo
00:37:082 (1) Remove whistle in soft additions and change it into finish in auto additions please~! Here okay.
00:47:517 (1) Remove whistle in drum additions and add finish in auto addiions please~! Not here, doesn't fit :P.
00:50:778 (3) Ctrl + G this slider to make a better flow Nah, going for symmetry.
00:51:756 (2) Remove whistle in drum additions and change it into finish in auto additions Actually here it fits because I use 1/4 rhythm after.
01:15:873 ~ 01:16:117 Make these notes into curvy pattern like at 01:05:289 (3,4,5,6,7,8) so it would indirectly blanket the tail of this slider -> 01:16:688 (2) No I want a linear pattern xPP
In my opinion, you should change the HP Drain Rate into 8 since this diff refers to Extra I don't like high HP drain :P
00:10:669 ~ 00:10:832 (3) Maybe, changing this slider's velocity into 0.60 is kinda nice It's slow enough xP
00:16:702 (3) Move this slider to x:267 y:132 to make a perfect indirect stack with 00:15:887 (7) Nooo. It's not supposed to stack.
00:24:691 (4) Move this slider to x:306 y:212 to improve the indirect stack with 00:23:713 (6) No, stacking with 3.
00:25:832 (3) Move this slider to x:316 y:127 please~! Nooo, its not my intention to stack slider-ends to objects coming.
00:26:974 (2) Ctrl + G this slider to make a better flow No i want this kind of same-directional play.
00:57:137 (4) Move this slider to x:304 y:63 please~! No xP
01:06:267 (3) Umm..... Maybe moving this note to x:148 y:245 would be nice :3 Nah, doesn't fit my structure.
01:15:221 (2) Ctrl + G this slider for a better flowI want the intentional flow-break for emphasis on the vocals.

Okay, that's all~!
Good Luck on Ranking this~! \(> w <)/
Thanks
Topic Starter
Monstrata

Crier wrote:

Hi m4m from your queue!

Easy
  1. 01:17:503 (3) - ?
  2. 01:33:807 (4) - 466||349 looks more clear -> 01:34:460 (1,2,3,4,1) - rotate 15degree and place 306||381Doesn't look nice to me :P.

Hard
  1. 00:17:191 (1) - would you cover 00:17:680 (3)'s head No.
  2. 01:15:873 (4,1) - this is quite confusing at hard diff o.o It's very straightforward though uhh...
  3. 01:20:683 - no note is needed here! It's fine. There is a drum there.
  4. 01:35:764 (1,2,3,1) - ^What... There are clearly 1/4 drums here...

Insane
  1. 00:38:876 (3,4) - try this No, i like my linear pattern bteter because it flows into circle 4 better than a curved one.
  2. 01:06:430 (3) - 111||120 plays well :DNo.... That jump is so big and flow from 2>3 is really poor
  3. 01:36:416 (3,4,5,6,1) - ^No...

Prismatic
  1. 00:12:300 (2) - why don't you place at 366||371 to make a consistancy with 00:11:484 (3,4) New pattern. it plays perfectly fine right now too... And right now it makes a huge jump from 2>3 if i use that coordinate.
  2. 00:25:180 (6) - try 476||276 flow seems better Flow is already good...
  3. 00:26:321 (5,6) - I highly recommend this pattern No, because the horizontal movement here is to set up the horizontal sliders that come right after.
  4. 00:41:647 (5) - ctrl + j and place 352||113 if you want to stack the end of slider at 00:40:832 (7) No... Makes no difference to me except the pattern you suggest doesn't have the jump that I want.
  5. 00:52:408 (10) - i feel so empty here. how about this? No, i want a pause here since the music stops/...
  6. 01:17:666 (2) - 96||74 / better shape! No, im going for a double star pattern here.
  7. 01:17:992 (4) - 262||21 / ^ This is not what i want...
  8. 01:18:155 (5,6,7,8,1) - i'd arrange this jumps like this (just my taste maybe) I much prefer my jump pattern sry :P. More structured and flows better.
  9. 01:34:460 (1,2) - why don't you change into a slider Cuz theres'a beat on 01:34:623 - and this part is very intense so i want the jumps.
  10. 01:26:144 (1,2,3,4,5,6) - maybe you can seperate more with 01:25:818 (1,2,3) It's already fine as is. !

That's all i could find :3 Nice song and nice map!! GL
Uh well Thanks for taking a look.
Milan-
Normal's Milan- did i get meme'd or is this what it's really called
  1. 00:08:056 - Normally I don't care about greenlines but this one fks with the spinners audio level true
  2. 00:21:263 - Add circle? You have one before the start of each measure with similar vocal rhythm 00:23:872 (1,2) - 00:26:480 (1,2) - and imo this one is the most important since it's where the vocal comes in wanted to give a break to the players. 1/2 all the time is a hard basically
  3. 00:35:774 (4) - Touches HP bar it touches so little that doesnt matter tbh
00:10:991 - check all those inherited points before here. if they're useless, pls delete them ok
00:31:535 (1) - i have no idea why you add an NC here. maybe put NC on 00:31:861 (2) - i think i did it cuz vocals
01:18:817 (6) - NC? ok
01:22:730 (1) - remove NC, add it on 01:24:035 (4) - ? yes
Hello! Comming from your m4m queue~ (sorry for the delay)

[Normal's Milan-]
  1. Why the Hard Normal have different hitsounding from the others i think it's fixed now? blame monstrata
  2. Wtf this name? blame monstrata
  3. 00:00:557 - Useless green line k
  4. 00:26:480 (1,2) - Very nazi I know don't kill me please but this stack is not 100% stacked :3, you can see by desabling stacks on the editor, it helps to see this kind of problems true
  5. 00:36:915 (1,2) - ^ please I wish to live! i suck

    Everything else is very well donee duuh you are bn thank you xd but most bn suck mapping tho ;; like me
m4m from your queue

Milan-'s Normal
Why is this diff the only one not using the uninherited timing point on 01:10:982 ? The song is the same after all and so should be the timing? fixed now
00:12:952 (5) - would flow better if 5 pointed more downwards http://i.imgur.com/Cu5coih.jpg it's fine as is imo
00:18:169 (5,1) - this looks just a little off cause they aren't aligned perfectly http://i.imgur.com/FBbWVjZ.jpg use ctrl+h and you'll see why
00:57:952 (1,2,3) - I think this would look and play better if it was a bit symmetrical http://i.imgur.com/lvG0z4T.jpg i like my curve sorry ;;[/notice]
M4M request from your Queue and ask in game :)

[Normal]

  • 00:00:561 - remove unless green line. Same 00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 - 00:10:669 - 00:13:115 - 00:52:734 - ...umm, please check unless green line, too many :?removed some, but it doesnt matter tbh xd
    00:34:147 - a circle more better than slider. drum sound on 00:34:310 - I think no need to map, and another reason is this part 00:32:517 (3,4,5,6,7) - too long for Normal. Same 01:21:104 (3) - i'd like to keep it for now, those are mostly 1/1 so it's not too hard for normal.
    00:38:387 (5) - very dangerous slider, you can see it touch scorebar...http://puu.sh/k0zkz/beec256c83.jpg it touches so little that doesnt matter, really
    01:26:321 (3) - maybe you can remove this slider and then put a circle on 01:26:484 - to follow vocal i think im going to keep it for now, if someone is annoyed for so many 1/2 i'll change it i guess
"][Milan's Normal] (before timing changes)
  1. 00:22:734 (4,5) - maybe move these together so 00:22:734 (4) - is at x:316 y:279? completes the pattern uihm i dont see the different compared to how it's right now ;w;img
  2. 00:34:474 (1) - move this to x:463 y:300 for better flow? ^
  3. 00:36:267 (5) - move this to x:283 y:82? better pattern at 00:35:126 (2,3,4,5) - i think it's already there owo
  4. 00:38:224 (4) - x:100 y:85 for linear flow that's extremely nitpicky ;w;
  5. 00:38:876 (6) - rotate -4degrees CW around selection? should improve flow did it a bit less curved
  6. 00:44:908 (1) - very minor but move this to x:350 y:122 for a perfect triangle pattern at 00:43:930 (5,6,1) - meh it's just 1 pixel, you dont notice these kind of thing in gameplay ;;
  7. 00:46:539 (5,6) - maybe move these together so 00:46:539 (5) - is at x:64 y:276. I think this as this would express the rise in pitch(?) at 00:45:887 (3,4,5) - these are very nitpicky and wont change anything gameplay related, really ;;
  8. 01:05:289 (6) - move to x:445 y:175 to improve flow
  9. 01:13:278 (6) - move to x:336 y:273
  10. 01:14:908 (3) - the spacing here is kinda off. I discovered that while wondering if you can make a pattern with 01:14:256 (2,3,4,5,6) - like this
  11. 01:17:028 (3) - another minor, move to x:336 y:154
  12. 01:18:821 (1) - maybe chuck a NC here? The combo at this part of the diff is noticeably longer but it's a nc owo
Change the GridSize into 8 like the other diffs. For most of the mappers, it's a comfortable grid size to make slider's pattern like blanket and so on i map without grid snap, it doesnt affect anything eitherway
00:10:343 (1) I think, putting whistle in 55% volume at the end of this spinner is a bit too loud. How about lower down the volume into 5% without removing the whistle? It sounds nicer didnt do 5% but lower and removed whistle, yes
00:51:756 (4) Remove whistle in drum additions and change it into finish in auto additions instead. It suits the music more i didnt do the hitsounding here so ill leave it to monstrata
00:52:408 (5) Use finish in auto additions and auto sampleset at the tail of this slider instead of whistle in drum sampleset and soft additions
01:01:865 (4) Remove finish at the head of this slider please~!
01:12:300 (4) Remove finish at the head of this slider please~!
01:16:213 ~ 01:19:963 The combo colour around this part is too long. So, you should add new combo colour at 01:18:169 (5) did something else for both nc thingy
01:24:039 (4) Please add new combo colour at this slider to make it consistent with 01:21:430 (1) and 01:22:734 (1)
Hi m4m from your queue!

Milan-'s Normal
  1. 00:05:452 - unnecessary green line removed some but it doesnt matter really
  2. 00:36:756 - ^
  3. 00:52:734 - ^
  4. 00:26:484 (1,2) - stack please ya both
  5. 00:36:919 (1,2) - ^
osu file format v14

[General]
AudioFilename: monokuro.mp3
AudioLeadIn: 1500
PreviewTime: 54331
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 527,10961,21396,42266,52374,55309,65744,76178,86608,96716
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Ame, Kimi o Tsurete
TitleUnicode:雨、キミを連れて
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:monstrata
Version:Milan-'s Normal
Source:ギルティクラウン
Tags:ryo supercell chelly guilty crown inori yuzuriha shu ouma extra terrestrial biological entities milan-
BeatmapID:770587
BeatmapSetID:346301

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:2

[Events]
//Background and Video events
0,0,"guilty_crown_wallpaper_by_katlynarts-d78yk91.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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151,200,47517,6,0,P|210:177|263:180,1,105,2|8,0:3|0:0,0:0:0:0:
300,193,48006,1,4,0:3:0:0:
451,236,48495,2,0,L|452:304,1,52.5,8|4,0:0|0:3,0:0:0:0:
423,332,48821,2,0,L|439:385,2,52.5,2|2|8,0:2|0:2|0:0,0:0:0:0:
351,254,49474,2,0,L|350:201,2,52.5,2|2|8,0:2|0:3|0:0,0:0:0:0:
288,338,50126,6,0,P|232:366|186:362,1,105,2|8,0:3|0:0,0:0:0:0:
140,348,50615,1,4,0:3:0:0:
57,213,51104,2,0,L|65:153,1,52.5,8|2,0:0|0:2,0:0:0:0:
96,120,51430,2,0,L|87:65,2,52.5,2|2|4,0:2|0:2|0:2,0:0:0:0:
143,142,51919,2,0,B|200:153|200:153|234:140|234:140|265:142|265:142|319:134,1,157.5,2|2,3:2|3:2,0:0:0:0:
486,158,54039,6,0,L|471:314,1,157.5,8|2,0:0|3:3,0:0:0:0:
441,357,54691,2,0,L|426:200,1,157.5,8|2,3:1|3:3,0:0:0:0:
397,154,55343,6,0,P|349:136|297:139,1,105,4|8,0:2|0:0,0:0:0:0:
221,212,55995,2,0,L|209:282,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
206,108,56647,2,0,L|197:56,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
168,145,57137,2,0,P|118:169|67:166,1,105,2|2,0:2|0:2,0:0:0:0:
20,149,57626,1,8,0:0:0:0:
14,253,57952,6,0,L|56:376,1,105,4|8,0:2|0:0,0:0:0:0:
140,302,58604,2,0,L|139:238,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
221,367,59256,2,0,P|254:367|302:351,1,52.5,2|2,0:3|0:2,0:0:0:0:
320,341,59582,1,8,0:0:0:0:
359,306,59745,2,0,P|415:268|469:262,1,105,2|2,0:2|0:2,0:0:0:0:
502,267,60234,1,8,0:0:0:0:
457,171,60560,6,0,L|445:47,1,105,4|8,0:2|0:0,0:0:0:0:
342,80,61213,2,0,P|342:50|353:1,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
323,128,61702,1,2,0:2:0:0:
309,178,61865,2,0,L|327:248,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
230,107,62517,2,0,P|199:103|164:106,1,52.5,2|2,0:3|0:2,0:0:0:0:
126,116,62843,1,8,0:0:0:0:
82,211,63169,6,0,L|95:328,1,105,4|8,0:2|0:0,0:0:0:0:
183,369,63821,2,0,L|194:264,1,105,2|8,0:3|0:0,0:0:0:0:
237,168,64474,1,4,0:2:0:0:
342,195,64800,1,8,0:0:0:0:
342,195,64963,2,0,L|402:183,1,52.5,2|4,0:3|3:2,0:0:0:0:
444,170,65289,2,0,B|467:209|467:209|483:273,1,105,2|2,3:3|3:3,0:0:0:0:
466,317,65778,6,0,L|353:341,1,105,4|8,0:2|0:0,0:0:0:0:
270,290,66430,2,0,L|278:238,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
173,331,67082,2,0,L|182:383,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
149,284,67571,2,0,P|133:228|144:157,1,105,2|2,0:2|0:2,0:0:0:0:
157,133,68060,1,8,0:0:0:0:
255,168,68387,6,0,P|307:162|356:146,1,105,4|8,0:2|0:0,0:0:0:0:
435,77,69039,2,0,L|476:31,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
331,61,69691,2,0,P|308:53|243:42,1,52.5,2|2,0:3|0:2,0:0:0:0:
229,56,70017,1,8,0:0:0:0:
179,73,70180,2,0,P|112:77|74:62,1,105,2|2,0:2|0:2,0:0:0:0:
36,30,70669,1,8,0:0:0:0:
17,131,70982,6,0,L|42:273,1,105,4|8,0:2|0:0,0:0:0:0:
138,217,71633,2,0,L|150:161,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
136,269,72123,1,2,0:2:0:0:
147,318,72286,2,0,L|134:375,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
235,254,72938,2,0,P|261:253|287:257,1,52.5,2|2,0:3|0:2,0:0:0:0:
334,280,73264,1,8,0:0:0:0:
420,220,73590,6,0,L|440:113,1,105,4|8,0:2|0:0,0:0:0:0:
353,55,74242,2,0,L|333:158,1,105,2|8,0:3|0:0,0:0:0:0:
313,264,74894,1,4,0:2:0:0:
216,304,75220,1,8,0:0:0:0:
122,255,75546,1,2,0:3:0:0:
114,150,75873,1,8,0:0:0:0:
187,77,76199,6,0,P|238:65|290:63,1,105,4|8,0:2|0:0,0:0:0:0:
395,71,76851,2,0,P|422:55|455:28,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
334,154,77503,2,0,P|334:187|341:248,1,52.5,4|2,0:2|0:2,0:0:0:0:
348,257,77829,1,8,0:0:0:0:
428,324,78155,2,0,P|460:317|497:315,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
329,360,78807,6,0,P|300:362|260:360,1,52.5,4|2,0:2|0:2,0:0:0:0:
225,348,79133,1,8,0:0:0:0:
163,263,79460,2,0,L|157:205,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
137,312,79949,1,2,0:2:0:0:
105,353,80112,6,0,P|43:334|21:258,1,105,2|8,0:3|0:0,0:0:0:0:
38,252,80601,2,0,L|43:109,1,105,2|2,0:2|0:2,0:0:0:0:
56,96,81090,2,0,P|85:77|107:69,1,52.5,8|2,0:0|0:2,0:0:0:0:
150,76,81416,6,0,P|201:73|275:55,1,105,4|8,0:2|0:0,0:0:0:0:
351,24,82068,2,0,P|378:7|414:-7,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
325,125,82720,2,0,P|327:154|337:196,1,52.5,4|2,0:2|0:2,0:0:0:0:
356,223,83046,1,8,0:0:0:0:
396,319,83373,2,0,P|394:345|389:370,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
459,233,84025,6,0,P|468:206|474:171,1,52.5,4|2,0:2|0:2,0:0:0:0:
468,130,84351,1,8,0:0:0:0:
396,52,84677,2,0,P|386:25|381:-10,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
387,103,85166,1,2,0:2:0:0:
367,151,85329,6,0,P|319:171|267:168,1,105,8|8,0:3|3:0,0:0:0:0:
220,144,85818,2,0,P|168:140|120:161,1,105,2|2,3:3|3:3,0:0:0:0:
88,203,86307,2,0,P|92:231|93:274,1,52.5,8|0,3:3|3:0,0:0:0:0:
72,302,86633,6,0,P|33:265|4:219,1,105,4|8,0:2|0:0,0:0:0:0:
25,118,87286,2,0,L|21:45,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
107,183,87938,2,0,P|140:181|194:166,1,52.5,2|2,0:3|0:2,0:0:0:0:
207,156,88264,1,8,0:0:0:0:
288,89,88590,2,0,L|291:19,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
308,192,89242,6,0,L|313:260,1,52.5,4|2,0:2|0:2,0:0:0:0:
325,295,89568,1,8,0:0:0:0:
415,348,89894,2,0,L|483:336,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
313,377,90546,2,0,P|288:368|266:354,1,52.5,4|2,0:2|0:2,0:0:0:0:
238,309,90873,1,8,0:0:0:0:
142,351,91199,2,0,P|118:360|90:366,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
149,299,91688,1,2,0:2:0:0:
157,247,91851,6,0,L|153:128,1,105,4|8,0:2|0:0,0:0:0:0:
149,37,92503,2,0,P|131:20|92:-4,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
235,96,93155,2,0,P|266:97|313:89,1,52.5,4|2,0:2|0:2,0:0:0:0:
335,73,93481,1,8,0:0:0:0:
425,126,93807,2,0,P|436:102|441:73,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
354,204,94460,6,0,P|356:234|368:268,1,52.5,4|2,0:2|0:2,0:0:0:0:
389,300,94786,1,8,0:0:0:0:
303,360,95112,1,8,0:0:0:0:
198,352,95438,1,8,0:0:0:0:
121,279,95764,2,0,B|112:238|112:238|112:214|112:214|103:175,2,105,8|8|8,3:1|3:1|3:1,0:0:0:0:
198,352,96742,5,4,3:1:0:0:
Bakuenjin
Great work, monstrata. Here, take 2 Stars <3
Mint
hiihiiii

:idea: General


* HP drain from Hard -> Prismatic feels a bit weird. Mainly because the Hard difficulty has the same setting as Milan's diff. I recommend 5/6/7 for Hard -> Prismatic.
* These background dimensions man..
* Combo colour inconsistency. (Milan's diff only has 4, might not be a problem since it's a GD but check it out just to be sure)
* Shouldn't the title be Ame, Kimi wo Tsurete ? IIRC, we use the modified Hepburn system for romanization for Japanese and I found this. Not that I speak Japanese, but ehh confirm it with someone else?
* I hope you can also confirm the source... I never watched Guilty Crown so idk if this song was actually featured in the series itself. You might need to remove the source.

Easy


* 00:00:561 (1) - Nice cool slider art wee yaaay :D, but do you really want to keep those colours? I mean in the other diffs you made them all grey and only use colours in the KIAI time. Just minor issue that bugged me a bit.

Normal


* 01:04:963 (5) - So weird to make this slider offbeat.. the cymbal </3, something like 01:09:691 (3,4) - makes more sense.

Insane


* 01:30:873 (3) - Offscreen slider end.

Extra


* 00:31:457 - This 1/4 could be mapped out tbh, you map all the 1/4s in this diff anyways.

Looks good!
You know how to find me :p
Topic Starter
Monstrata

appleeaterx wrote:

hiihiiii

:idea: General


* HP drain from Hard -> Prismatic feels a bit weird. Mainly because the Hard difficulty has the same setting as Milan's diff. I recommend 5/6/7 for Hard -> Prismatic. Fixed
* These background dimensions man.. I think the dimensions are fine lol. Osu automatically rescales anyways i believe.
* Combo colour inconsistency. (Milan's diff only has 4, might not be a problem since it's a GD but check it out just to be sure) Fixed
* Shouldn't the title be Ame, Kimi wo Tsurete ? IIRC, we use the modified Hepburn system for romanization for Japanese and I found this. Not that I speak Japanese, but ehh confirm it with someone else? Gonna ask byby to check metadata and stuff
* I hope you can also confirm the source... I never watched Guilty Crown so idk if this song was actually featured in the series itself. You might need to remove the source.^

Easy


* 00:00:561 (1) - Nice cool slider art wee yaaay :D, but do you really want to keep those colours? I mean in the other diffs you made them all grey and only use colours in the KIAI time. Just minor issue that bugged me a bit.Fixed, messed up the combo colors zzzz.

Normal


* 01:04:963 (5) - So weird to make this slider offbeat.. the cymbal </3, something like 01:09:691 (3,4) - makes more sense CtrlG'ed the rhythm..

Insane


* 01:30:873 (3) - Offscreen slider end.UGHHHHHHH

Extra


* 00:31:457 - This 1/4 could be mapped out tbh, you map all the 1/4s in this diff anyways.Sure why not :D

Looks good!
You know how to find me :p
I'll call you back once metadata is checked out~
meii18
Hello! From ByBy's Quiz Modding Queue and from your M4M queue

  • General
  1. Would you like to add this?Instead having louder sliderslides,you can silence them using blank.wav which I gave you.Don't forget to rename it to soft-sliderslide.wav and then make a copy to it and then name it to normal-sliderslide.wav so you'll have soft-sliderslide.wav and normal-sliderslide.wav.If you want to work,you have to change the samples (S,N) to S:C1 and N:C1
  2. The current metadata seems fine http://www.egoist-inori.jp/disco/archive/?SRCL-8091
    And also the romanisation seems fine to me
    .Moreover,you have to remove the source because this song isn't used in Guilty Crown anime.It's just recorded in EGOIST's CD album
  3. The BG resolution shouldn't be 1366x768? Because the current resolution is 1228x768 so my suggestion is to resize the BG to 1366x768
  • Prismatic
  1. 00:32:843(5,6)- This seems like an suddenly increasing of the spacing because the vocals/instruments are not really stronger here as I can see and you don't have nothing to emphasize here increasing the spacing.I suggest to decrease the spacing since the vocals/instruments are not too stronger to being emphasized with an increasing of the spacing


Other diffs are fine to me!Seems appleeaterx will bubble it so consider it as a normal mod.Really well polished map thought! (:
Good Luck!
Topic Starter
Monstrata

ByBy13 wrote:

Hello! From ByBy's Quiz Modding Queue and from your M4M queue

  • General
  1. Would you like to add this?Instead having louder sliderslides,you can silence them using blank.wav which I gave you.Don't forget to rename it to soft-sliderslide.wav and then make a copy to it and then name it to normal-sliderslide.wav so you'll have soft-sliderslide.wav and normal-sliderslide.wav.If you want to work,you have to change the samples (S,N) to S:C1 and N:C1
  2. The current metadata seems fine http://www.egoist-inori.jp/disco/archive/?SRCL-8091
    And also the romanisation seems fine to me
    .Moreover,you have to remove the source because this song isn't used in Guilty Crown anime.It's just recorded in EGOIST's CD album
  3. The BG resolution shouldn't be 1366x768? Because the current resolution is 1228x768 so my suggestion is to resize the BG to 1366x768


Fixed everything and added sliderslide :D

  • Prismatic
  1. 00:32:843(5,6)- This seems like an suddenly increasing of the spacing because the vocals/instruments are not really stronger here as I can see and you don't have nothing to emphasize here increasing the spacing.I suggest to decrease the spacing since the vocals/instruments are not too stronger to being emphasized with an increasing of the spacing I think spacing is fine D: It's not a big increase cuz I also use jumps from :00:30:887 (3,4) - and 00:31:702 (8,1) - so the jump should feel natural.


Other diffs are fine to me!Seems appleeaterx will bubble it so consider it as a normal mod.Really well polished map thought! (:
Good Luck!
Thanks byby!!!
meii18
Decreased the HP to 2 in Easy diff to avoid an suddenly DQ (I guess).Rest looks fine
Bubbled!
Good Luck once again!
Mint
Qualified!
Topic Starter
Monstrata
Thanks byby and apple <3
KSHR
Gratz!^_^
Topic Starter
Monstrata
Thanks again for the metadata check KSHR!! Also I didn't know the modified hepburn worked that way. Quite interesting haha.
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