forum

sweet ARMS - Trust in you

posted
Total Posts
23
Topic Starter
CXu
This beatmap was submitted using in-game submission on 2018年11月8日 at 19:57:31

Artist: sweet ARMS
Title: Trust in you
Source: デート・ア・ライブⅡ
Tags: Date A Live 2 II Opening Full Song Version Nomizu Iori Togashi Misuzu Sadohara Kaori Misato Tobiichi Origami Yoshino Itsuka Kotori Yamai Kaguya Yuzuru Mayuri Yatogami Tohka Izayoi Miku Tokisaki Kurumi Sekaii Sekai-nyan xChippy Asfand Keada
BPM: 190
Filesize: 12090kb
Play Time: 04:24
Difficulties Available:
  1. Asfand's Extra (5.79 stars, 855 notes)
  2. CxC's Insane (4.96 stars, 720 notes)
  3. Easy (1.68 stars, 292 notes)
  4. Hard (3.52 stars, 569 notes)
  5. Keada's Extra (6.09 stars, 842 notes)
  6. Sekai's Normal (2.32 stars, 481 notes)
  7. xChippy's Extra (6.43 stars, 910 notes)
  8. Zafkiel (7.07 stars, 954 notes)
Download: sweet ARMS - Trust in you
Information: Scores/Beatmap Listing
---------------
This map represents Kurumi's love for you.
SPOILER
There is no love.
CXu | Sekaii | CXu | CXu / xChippy
Asfand | Keada | xChippy | CXu


Shoutouts to MillhioreF
Asphyxia
I'm proud of you, CXu
Topic Starter
CXu
thx
Bearizm
FIRST

kd pls
chainpullz
I found waldo sukinathan.
:cry: :cry: :cry: :cry: :cry: :cry:

felys
this really just flows so well gawd
-PC
😡
Quick blanket and overlap check before this hits pending in 2019.
[Kurumi's Love]
  1. 00:40:697 (3) - fit properly in 00:39:907 (1) -
  2. 00:48:434 (4) - this could do without the overlap imo
  3. 01:09:750 (5) - improve blanket
  4. 01:19:539 (3) - improve blanket
  5. 01:34:855 (3) - improve blanket
  6. 01:38:960 (4) - this could do without the overlap imo
  7. 01:40:223 (4) - this could do without the overlap imo, blanket with 01:39:276 (1) - ?
  8. 02:10:223 (3) - improve blanket
  9. 02:37:223 (4) - improve blanket
  10. 02:47:802 (3,4,5,6) - improve
  11. 02:48:592 (1,3) - this could do without the overlap imo
  12. 03:00:750 (4,1) - snap sliderend properly to (4), perhaps also put 03:00:276 (2) - on 03:01:223 (1) - sliderstart
  13. 03:08:328 (6,7,8,9,10,1) - revamp blanket
  14. 03:32:328 (2,3) - this is the only stacked 1/2 in this section
  15. 03:37:697 (2,3,4) - make straight line
  16. 03:46:855 (1,2) - improve blanket
  17. 03:55:223 (5) - this could do without the overlap imo
MillhioreF
Make sure to play without background dim.

Also Easy has an N icon, unrankable, kds lpz
Topic Starter
CXu

MillhioreF wrote:

Make sure to play without background dim.

Also Easy has an N icon, unrankable, kds lpz
Very helpful mod thank you now my map is 10/10
milr_


NICE
Topic Starter
CXu

milr_ wrote:



NICE
I'm gonna guess it's related to this.



Thanks Millhi.
-Slasher
Very fun map :3
snyviper
I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<

Kurumi's Love

00:02:802 (4,6) - Maybe switch places from those 2 circles? It's more intuitive imo.
00:13:697 (1,1) - They don't need to be new combo.
00:30:434 (3,4,5,6,1,2,3,4,1) - The combo in this stream is weird, can't make the whole stream be in one combo?
00:47:486 (1) - This doesn't feel right when compared to this 00:47:960 (2,3) - , I think both parts should use one big slider each, or as medium slider and a circle each, instead of mixing patterns.
01:26:328 (4) - https://osu.ppy.sh/ss/9250180 Feels better that way, just ahead of the previous slider
01:31:697 - Make this green point kiai mode :D
02:24:197 (7,1,2) - Maybe too sharp?
02:47:960 - One circle here, on "normal" beat, so it'll build up more suspense for the triplets :p
02:48:118 (4) - New combo. without new combo, it might trick the player to think that is a 4 circles stream.
03:26:644 - I think less sharp angles and equality on jump distance ( 03:26:644 (1,2) - use this distance for all of them ) would look and feel better on this part.
03:26:644 - Start kiai, 03:31:065 - End kiai, pretty intense part.
03:34:855 - 03:37:539 - 03:38:328 - 03:38:960 - I think these sounds should be mapped.
04:02:486 - Just throwing an idea that might be either terrible or interesting, what if you overlapped 6 and 2? https://osu.ppy.sh/ss/9250299
Topic Starter
CXu

snyviper wrote:

I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<
I'll finish it eventually when I'm not a lazy bum
Enon
Wow, it's been revived!
SparkNights
Hi~ I see you requested a mod in My Angel Kanan's modding queue. And 4sp is easy to mod
Here is some suggestions.

Hard
<1> 00:00:750 - A useless green line? There is no object from the green line to next green line. (So you can delete it.)
<2> 00:15:907 (1,2) - You'd better move farther between the 2 objects. They're too near
<3> 00:36:118 (1,2,3,4,5) - Can be set a triangle(a=b=c) or a line (instead of no distance), (4,5) can also be set distance.
<4> 00:37:223 (1,2) - I think the slider can be in faster SV such as 1.3x or 1.4x because the sound is so loud. / And you can cut the slider to 3/4 beat to add a note in 00:37:539
<5> 00:38:013 (1) - Wow, The spinner is so short for hard-diff player(I think I am a hyper-diff) that can be spin out a 100k easily (Delete it and map notes or sliders begin from 00:38:644)
<6> 00:50:644 (3,4,5,6) - I personally prefer to move (4) to (3)'s place and move (5) to (6)'s place in this soft part but this is your choice
<7> 00:59:802 (1,2) and 01:02:328 (1,2) - In my opinion, The 2 objects need farther distance (or move 00:58:855 (1,2,1,2) nearer) because of finish sound
<8> 01:03:276 (1,2) - Could you please put the 2 sliders in 0.8xSV to be same as (3) and after?
<9> 01:08:013 (1) - I don't like slider(prefer note) in the loud sound.
<10> 01:18:276 (5) - In my opinion, you can change it in to ↓(You can NC it or not NC it)

<11> 01:29:171 (1) - Wow! 1.2x to 0.6x maybe combobreak easily for hard-diff player. And spinner can begin from this place if you put a note instead of slider in there
<12> 01:41:803 (1,2,3,4,5,1,2,1) - same as <3> <4> <5>
<13> 02:05:486 (1,2) and 02:08:012 (1,2) - same as <7>
<14> 02:08:960 (1,2) - same as <8> but you NCed 02:09:592 (1) so it's not necessary as <8>
<15> 02:13:697 (1) and 02:23:960 (5) and 02:34:855 (1) - same as <9> <10> <11>
<16> 02:43:065 (4,5) - try this?

<17> 02:48:276 (3,4) - I personally prefer using a slider instead of the 2 notes. But this is your choice.
<18> 03:04:697 (3) - You need to take the slider apart 2 sliders, The latter begins from 03:05:013 (finish sound)
<19> 03:08:328 (7) - The down-up-down route is not proper in hard diff because it can't be found out easily.

<20> 03:52:223 (1) - I prefer you to put it in slower SV(>=0.8x)
<21> 04:02:487 (5) and 04:13:382 (1) - same as <10> <11>
<22> 04:20:961 (1,2,3,4,5) - same as <3>

Good luck!
Mitkoff
Hello.
Saw it in #modreq.
And this is smthg which i can play nowdays, so let me share some thoughts about low diffs...
No kds pls.

[Generale]
  1. miku.png is unused
  2. 00:36:013 - i think You need to edit mp3, it's clearly 1/3 beat but i guess it supose to be 1/4 or 1/2 (?). It feels pretty wierd in every diff.
[Narmal (an ez, actually (which actually is a normal))]
  1. 00:40:539 (4,1) - line from 4 to 1 is not straight, might fix it if You care about this small thingy
  2. 00:48:750 (1,2,3,4,1,2,3,4) - actually RC suggest to avoid 1/1 spam and there is not such a repetitive rhythm for that. Don't want to try smthg? for 00:51:276 -
  3. 00:51:276 (1,2,3,4) - if You prefer to keep it... khm, perfectionist inside me feels so much pain when looks at this not copy-pasted slides... pls, can You at least fix them?
  4. 02:15:750 (1,1) - visual spacing about them looks uneven, i don't actually belive that tiny spacing really helps to read this moment more clearly,
    so i suggest to make simple blanket on 02:15:750 (1) -
  5. 02:27:118 (1) - is it a shoe? if not pls make it looks like normal wave :lol:
  6. 02:48:118 - 1/1 skider for consistancy with 02:53:171 (2) - ?
  7. 02:48:592 (1,2) - also might fix this overlap
  8. 03:01:223 (1,2) - clear blanket around 2, pretty ugly right now
  9. 03:26:013 (2,1,2,3) - consistant visual spacing will be looks much better
  10. 03:55:539 (1,2) - blanket (smone anyway say it right? why not me... kill me)
[Sekai's Normal]
single "i"?

  1. 00:35:802 (6) - actually it's 1/3... 6 slider -> 6 circle feels more comfortable tbh.
  2. 00:36:750 - tbh your current rhytm sounds not consistant, 00:36:907 - actually really strong beat which skipped and 00:37:065 - pretty weak and clicable.
  3. 01:08:644 - rly? there is no beat at all, buzz sound - yeah but make it clicable.. huh what about same staf later, a lot of times...
  4. 01:28:539 (3,4) - i think would be cool to support identical brass sounds as 2 1/2 sliders
  5. 01:56:171 - 02:00:592 - vocal mapping in normal? Not really works if You ask me.
  6. 03:07:697 (3) - weak beat clikable, strong not. Also 1/4 is skipped. I think better simply follow long sounds, it'll make 03:06:434 (1,2,3,4,5) - section more consistant like
[Hard]
  1. 00:32:171 (4,5) - blanket could be nicer
  2. 00:53:486 (3,1) - ^ FeelsBadMan
  3. 02:28:381 (1,2) - ^ FeelsBadMan x2
  4. 00:58:855 (1,2,1,2,1,2) - i never see 1-2 pp jumps in hard before this day, haha, well done. :) Actually it fits the situation, if You care about my opinion.
  5. 02:48:118 (1,2,3) - it's a single time when You use 1/4 clicable, it's calm part of song and i think better avoid it. 02:47:486 (4,5,6,1,2,3) - Also these placed nearly and looks similar with different gaps, may confuse "hard" players.
    Pretty fun diff.
[]
if i stop feeling like shit i'll continue but no promises...
Anyway,
Wish You luck with a set
and Happy New Year.
Topic Starter
CXu

-PC wrote:

😡
Quick blanket and overlap check before this hits pending in 2019.
[Kurumi's Love]
  1. 00:40:697 (3) - fit properly in 00:39:907 (1) - - a
  2. 00:48:434 (4) - this could do without the overlap imo - a
  3. 01:09:750 (5) - improve blanket - a
  4. 01:19:539 (3) - improve blanket - This is a circle circles don't blanket pls I know you mean (5) thanks fixed.
  5. 01:34:855 (3) - improve blanket - Wat
  6. 01:38:960 (4) - this could do without the overlap imo - Nah overlaps be cool.
  7. 01:40:223 (4) - this could do without the overlap imo, blanket with 01:39:276 (1) - ? - ^
  8. 02:10:223 (3) - improve blanket - a
  9. 02:37:223 (4) - improve blanket - a
  10. 02:47:802 (3,4,5,6) - improve - probably fixed this sometime between this mod and this reply.
  11. 02:48:592 (1,3) - this could do without the overlap imo - There's still some overlap but I stacked it with 02:48:276 (6) -
  12. 03:00:750 (4,1) - snap sliderend properly to (4), perhaps also put 03:00:276 (2) - on 03:01:223 (1) - sliderstart - Oh sure why not.
  13. 03:08:328 (6,7,8,9,10,1) - revamp blanket - a
  14. 03:32:328 (2,3) - this is the only stacked 1/2 in this section - t'is. I wanted to change this to follow the piano anyway so fixed.
  15. 03:37:697 (2,3,4) - make straight line - a
  16. 03:46:855 (1,2) - improve blanket - a
  17. 03:55:223 (5) - this could do without the overlap imo - Sure big jump big yes
Only took me a year to fix!

snyviper wrote:

I've been following this map since it had only 1 difficulty. I want it ranked. I want it so bad >.<

Kurumi's Love

00:02:802 (4,6) - Maybe switch places from those 2 circles? It's more intuitive imo. - Eh, doesn't seem to make much of a difference for me.
00:13:697 (1,1) - They don't need to be new combo. - The NCs make the pattern look cleaner imo, and it indicates the higher pitch I guess.
00:30:434 (3,4,5,6,1,2,3,4,1) - The combo in this stream is weird, can't make the whole stream be in one combo? - It's to indicate the spacing change making it slightly more readable in that sense.
00:47:486 (1) - This doesn't feel right when compared to this 00:47:960 (2,3) - , I think both parts should use one big slider each, or as medium slider and a circle each, instead of mixing patterns. - Oh you're right. Changed to 1/2 slider + note.
01:26:328 (4) - https://osu.ppy.sh/ss/9250180 Feels better that way, just ahead of the previous slider - I think the current one plays fine. The vocals are going higher in pitch, so making it feel less smooth isn't really too much of a problem, and I like the symmetry it makes.
01:31:697 - Make this green point kiai mode :D - Would have to do this for the beginning and the end, and I dunno if I wan't to do that really. I'll consider it.
02:24:197 (7,1,2) - Maybe too sharp? - Should be fine. These streams all have a sharp angle at this point.
02:47:960 - One circle here, on "normal" beat, so it'll build up more suspense for the triplets :p - There's no beat here in the song. Also, having a pause and an anti-jump builds up the triple just fine imo.
02:48:118 (4) - New combo. without new combo, it might trick the player to think that is a 4 circles stream. - It's fine. There's a 1/1 gap of time here, and if people can't read that properly they probably shouldn't be playing this diff anyway.
03:26:644 - I think less sharp angles and equality on jump distance ( 03:26:644 (1,2) - use this distance for all of them ) would look and feel better on this part. - The sets of 3 notes in this section ends on a lower pitch in the song, so the spacing as it is works fine for me.
03:26:644 - Start kiai, 03:31:065 - End kiai, pretty intense part. - Oh hey why not.
03:34:855 - 03:37:539 - 03:38:328 - 03:38:960 - I think these sounds should be mapped. - Trying to follow the piano only here. The song is really really calm here, so I don't want to make it too busy with notes to hit.
04:02:486 - Just throwing an idea that might be either terrible or interesting, what if you overlapped 6 and 2? https://osu.ppy.sh/ss/9250299 - Stack leniency makes it derp. Also, I kind of wanted to make it go in-between so it's slightly more readable.
Thanks!


Mcen314 wrote:

Hi~ I see you requested a mod in My Angel Kanan's modding queue. And 4sp is easy to mod
Here is some suggestions.

Hard
<1> 00:00:750 - A useless green line? There is no object from the green line to next green line. (So you can delete it.) - Uh yes lol deleted.
<2> 00:15:907 (1,2) - You'd better move farther between the 2 objects. They're too near - The rhythm was kind of blah and inconsistent anyway so changed this part overall.
<3> 00:36:118 (1,2,3,4,5) - Can be set a triangle(a=b=c) or a line (instead of no distance), (4,5) can also be set distance. - I like the stacks tbh. They give slightly more emphasis on the notes being the same without really making it too difficult.
<4> 00:37:223 (1,2) - I think the slider can be in faster SV such as 1.3x or 1.4x because the sound is so loud. / And you can cut the slider to 3/4 beat to add a note in 00:37:539 - I want to keep it like this for a Hard.
<5> 00:38:013 (1) - Wow, The spinner is so short for hard-diff player(I think I am a hyper-diff) that can be spin out a 100k easily (Delete it and map notes or sliders begin from 00:38:644) - Lol you're right I'll make it a slider.
<6> 00:50:644 (3,4,5,6) - I personally prefer to move (4) to (3)'s place and move (5) to (6)'s place in this soft part but this is your choice - I think it's fine,
but I did change the direction of the zigzags.

<7> 00:59:802 (1,2) and 01:02:328 (1,2) - In my opinion, The 2 objects need farther distance (or move 00:58:855 (1,2,1,2) nearer) because of finish sound
- This is fine imo. While the finish is kind of stronger, the vocals lower in pitch so they cancel each other out imo.

<8> 01:03:276 (1,2) - Could you please put the 2 sliders in 0.8xSV to be same as (3) and after? - Eh, it doesn't really hinder gameplay and (3) is where I perceive where the next section of the song is. Added a NC tho.
<9> 01:08:013 (1) - I don't like slider(prefer note) in the loud sound. - There's a wooosh sound in the background, so the slider fits better imo.
<10> 01:18:276 (5) - In my opinion, you can change it in to ↓(You can NC it or not NC it) - Oh sure why not.

<11> 01:29:171 (1) - Wow! 1.2x to 0.6x maybe combobreak easily for hard-diff player. And spinner can begin from this place if you put a note instead of slider in there - Gonna see how people play on this before changing it, as I kind of like the slowdown.
<12> 01:41:803 (1,2,3,4,5,1,2,1) - same as <3> <4> <5>
<13> 02:05:486 (1,2) and 02:08:012 (1,2) - same as <7>
<14> 02:08:960 (1,2) - same as <8> but you NCed 02:09:592 (1) so it's not necessary as <8>
<15> 02:13:697 (1) and 02:23:960 (5) and 02:34:855 (1) - same as <9> <10> <11>
<16> 02:43:065 (4,5) - try this? - I'm ignoring the drums for hard here.

<17> 02:48:276 (3,4) - I personally prefer using a slider instead of the 2 notes. But this is your choice. - (4) sounds important enough that I'm gonna leave it as a note.
<18> 03:04:697 (3) - You need to take the slider apart 2 sliders, The latter begins from 03:05:013 (finish sound) - Nah, the repeat slider is fine.
<19> 03:08:328 (7) - The down-up-down route is not proper in hard diff because it can't be found out easily. - The slidershape should indicate well enough that something weird happens in the middle, and you hit the slider-end even if your cursor is in the middle of the slider, so the chances of screwing it up is very low.

<20> 03:52:223 (1) - I prefer you to put it in slower SV(>=0.8x) - This is consistent with previous sliders.
<21> 04:02:487 (5) and 04:13:382 (1) - same as <10> <11>
<22> 04:20:961 (1,2,3,4,5) - same as <3>

Good luck!
Thanks!

Mitkoff wrote:

Hello.
Saw it in #modreq.
And this is smthg which i can play nowdays, so let me share some thoughts about low diffs...
No kds pls.

[Generale]
  1. miku.png is unused - Should be used now in xChippy's Extra. reDL for new bg as well.
  2. 00:36:013 - i think You need to edit mp3, it's clearly 1/3 beat but i guess it supose to be 1/4 or 1/2 (?). It feels pretty wierd in every diff. - As far as I can tell it's just a 1/4 starting on a blue tick at 00:36:039 -
[Narmal (an ez, actually (which actually is a normal))]
  1. 00:40:539 (4,1) - line from 4 to 1 is not straight, might fix it if You care about this small thingy - Yes I can't unsee it now thanks.
  2. 00:48:750 (1,2,3,4,1,2,3,4) - actually RC suggest to avoid 1/1 spam and there is not such a repetitive rhythm for that. Don't want to try smthg? for 00:51:276 - - Yeah probably. I did this part to be more consistent with my other diffs, but it doesn't really make sense for Easy.
  3. 00:51:276 (1,2,3,4) - if You prefer to keep it... khm, perfectionist inside me feels so much pain when looks at this not copy-pasted slides... pls, can You at least fix them?
  4. 02:15:750 (1,1) - visual spacing about them looks uneven, i don't actually belive that tiny spacing really helps to read this moment more clearly,
    so i suggest to make simple blanket on 02:15:750 (1) - - Agreed, fixed.
  5. 02:27:118 (1) - is it a shoe? if not pls make it looks like normal wave :lol: - Dno what a normal wave is really lol. But well I added a red anchor if that's what you mean.
  6. 02:48:118 - 1/1 skider for consistancy with 02:53:171 (2) - ? - Sure.
  7. 02:48:592 (1,2) - also might fix this overlap
  8. 03:01:223 (1,2) - clear blanket around 2, pretty ugly right now - Done
  9. 03:26:013 (2,1,2,3) - consistant visual spacing will be looks much better - Fixed.
  10. 03:55:539 (1,2) - blanket (smone anyway say it right? why not me... kill me) - ^
[Hard]
  1. 00:32:171 (4,5) - blanket could be nicer - Done.
  2. 00:53:486 (3,1) - ^ FeelsBadMan - ^
  3. 02:28:381 (1,2) - ^ FeelsBadMan x2 - ^
  4. 00:58:855 (1,2,1,2,1,2) - i never see 1-2 pp jumps in hard before this day, haha, well done. :) Actually it fits the situation, if You care about my opinion.
  5. 02:48:118 (1,2,3) - it's a single time when You use 1/4 clicable, it's calm part of song and i think better avoid it. 02:47:486 (4,5,6,1,2,3) - Also these placed nearly and looks similar with different gaps, may confuse "hard" players. - I added some more lul.
    Pretty fun diff.
[]
if i stop feeling like shit i'll continue but no promises...
Anyway,
Wish You luck with a set
and Happy New Year.
Thanks!
Topic Starter
CXu
Sekaii's been busy so I'll be answering and fixing this.

Mitkoff wrote:

[Sekai's Normal]
single "i"? - Dno that's how I received it. I'll ask.

  1. 00:35:802 (6) - actually it's 1/3... 6 slider -> 6 circle feels more comfortable tbh. - I'm pretty sure the slider is meant to follow the held sound rather than ending on the drum
  2. 00:36:750 - tbh your current rhytm sounds not consistant, 00:36:907 - actually really strong beat which skipped and 00:37:065 - pretty weak and clicable. - Moved (3) to 00:36:907 - and stacked on (2)
  3. 01:08:644 - rly? there is no beat at all, buzz sound - yeah but make it clicable.. huh what about - No idea what your screenshot is showing but I've moved the (7) to 01:08:486 - to follow vocals and spaced it accordingly.same staf later, a lot of times...
  4. 01:28:539 (3,4) - i think would be cool to support identical brass sounds as 2 1/2 sliders - Sure why not.
  5. 01:56:171 - 02:00:592 - vocal mapping in normal? Not really works if You ask me. - Vocal mapping is totally fine in Normal, and tbf, is probably easier to grasp for a newer player as it's often the more important part of a song.
  6. 03:07:697 (3) - weak beat clikable, strong not. Also 1/4 is skipped. I think better simply follow long sounds, it'll make 03:06:434 (1,2,3,4,5) - section more consistant like - Sounds completely fine for me as-is.
Ascendance
Who is kurumi for the top diff lol
show more
Please sign in to reply.

New reply