yooo man what do you think about my today's testplay ? i could fc this but stress, you know
Doormat wrote:
the reason is, this is a word which has a sentimental meaning and a history before it, which wasn't really good and in fact it was one of the worst periods of my life, yet without it I wouldn't map this map, so there comes the diff name.
- just curious, but why name the difficulty oyasumi? it's not related to what an augoeides is, and i also took a look-see at the lyrics and don't really see a relation- this is probably not a big deal; some maps have gotten ranked with some ridiculously unrelated difficulty names, but yeah just curious. and before you ask, yes i am familiar with what oyasumi means
Doormat wrote:
- just curious, but why name the difficulty oyasumi? it's not related to what an augoeides is, and i also took a look-see at the lyrics and don't really see a relation- this is probably not a big deal; some maps have gotten ranked with some ridiculously unrelated difficulty names, but yeah just curious. and before you ask, yes i am familiar with what oyasumi means
yeah okay, fair enough. best of luck getting it ranked c:Raikozen wrote:
Doormat wrote:
- just curious, but why name the difficulty oyasumi? it's not related to what an augoeides is, and i also took a look-see at the lyrics and don't really see a relation- this is probably not a big deal; some maps have gotten ranked with some ridiculously unrelated difficulty names, but yeah just curious. and before you ask, yes i am familiar with what oyasumi means
the reason is, this is a word which has a sentimental meaning and a history before it, which wasn't really good and in fact it was one of the worst periods of my life, yet without it I wouldn't map this map, so there comes the diff name.
thanks a bunch dude
oops i double posted xd
thanks, made kind of thing like thatSebu wrote:
Just something quick i think you need to fix, this pattern 04:58:378 (1,2,3,4,5) - looks ugly as shit.(for a lack of better words)
thanks!Brimroth wrote:
I claimed I'd post a short mod on this, but goddamn the only things I can say feel off in this map are these 2 things
04:06:784 (1) - Most sliders have been either curves or had a smaller angle than this one, this just struck my eye when I was trying to find things to mention in the map... Tiny details.
04:58:378 (1,2,3,4,5) - This might just be me, but this stream feels out of place because it is so much faster than anything before it, and atop that, it is also a lot smaller than any of the previous streams that followed a circular motion. Again, I was having trouble finding anything to complain about because the map just plays out so well...
fixes..?
04:06:784 (1) - make the slider's first part longer and point the end at the following note or something...
04:58:378 (1,2,3,4,5) - Either lower the spacing, or make a new curve that the notes follow, I'd do the latter with a a less tiny circle than this one.
no KD, nitpicks and almost 0 value in the post...
thanks for mod ~~ <3neonat wrote:
General
The hitsounds are honestly weird, first of all the highlighted bass drum beats can't possibly be highlighted in the map here, simply because that sound is being used as a Normal custom hit sound used in some sections, like the starting, so parts like 00:43:740 (1,2,3,4,1,2,3,1,2) - where there is a distinct double bass drum beat before a 1/2 rest and then triplet 1/2 beat at 00:44:030 (3,4,1,2,3,1) and is now replaced with some weird pattern of sounds with whistles and claps which is odd
Normal Custom 50 clap doesn't really go well with that default Normal whistle that can be heard in the song
oyasumi
00:57:943 (1,2) - other than making a pattern, there is no reason to keep lowering the sv of this, which combined is just a single phrase in the music. I don't think it makes it any more pleasant by having this just for aesthetic purposes when it doesn't fit the song
01:31:132 (4,5) - underwhelming space, considering that it is similar to 01:33:451 (4,1) and that it is kind of like a new phrase already instead of being (5) of the previous one
01:37:943 (3,1) - doesn't follow the norm as well in the map
01:39:972 (2,3,4) - kinda odd movement
01:44:900 (1,2,3,4) - why are they slowed down, any change of the music happens after that at 01:45:480
02:21:422 (1,2,3,4,5,6,1,2,3,4) - you're fond of sv change within the same stream when nothing really warrants it
01:40:408 (4,1) - spacing between these is underwhelming as well, given the fact that the transitions before this had been usually much bigger
02:19:248 (1,2,3,1,2,1,2) - unnecessarily large spacing, when it's not like some big climax within the kiai. Even 02:38:958 (2,3,4,5,6,7,8,9,1,2,3,4,5) is a stronger part in the music but isn't as intense in spacing.
02:52:581 (1) - you can straighten it in the stream
02:53:885 (1,2) - the parts after 02:54:900 (1) should be stronger as with the 1/3 rhythm at 02:53:885 (1,2,1,2,3) seems to be at a slower pace, don't know why the sv there is higher
03:14:030 (1,2,1,2,1,2) - you wanted the increasing sv for 03:09:393 (1,2,1,2,1,2) and 03:11:711 (1,2,1,2,1,2) - you basically made this one odd one out by leaving that pattern out even when the music is the same, if it's just for pattern again, then why use the increasing sv for this portion of music in the first place
03:25:045 (1,2,3) - from the 1st slider to the last, the difference in total is 0.55x, that is a big enough change and I think you should NC them
03:26:929 (1,2) - space them closer, or slight stack them
04:08:378 (2,3,4,5) - doesn't really fit the song rhythm well, especially trying to transition from following the drums to guitar
04:12:726 (1,2,3,4,5,6,7) - not following the snap of the guitar
04:14:393 (4) - ^
04:17:871 (6) - not on any beat, guitar in music is not snapped on this line and drums stop at this point
04:18:451 (4) - not on any beat
04:18:910 (2,4) - not snapped on anything in the music
04:21:856 (4) - assuming this is following the percussion, end it at 04:22:146 and remove 04:22:509 (2)
04:33:740 (3,4,5,1,2,1,2) - by intensity of the song and the pitching, this is lower than 04:35:045 (3,4,5,1) - but the difference in difficulty is just extreme
05:01:132 (5,1) - should be less than 05:02:291 (5,1) and likewise being the highest tone in that phrase 05:02:291 (5,1) should be larger than the former
05:03:451 (5,1) - same as above
05:08:958 (4,5,6,7) - unnecessary big spacing, making 05:09:248 (7,1) so close to each other after that also doesn't make sense
05:43:161 (1) - this also highlights the inconsistencies in the hitsounding and is also odd because you try to use so many custom hitsounds and sets even in the same sections of music. It's the same music as 03:39:103 (1) - which uses different hitsounds
05:45:480 (1) - goes over the beat at 05:45:769 which makes the subsequent placement of 05:46:059 (2,3) in the rhythm off as 05:46:349 is on a slider repeat and is very weak compared to the strength of the beat at this point
06:10:697 (7) - ends on a strong beat
06:26:059 (1,1,1,1,1,1,1) - why is it decreasing
06:27:074 (1) - doesn't fit as well, this speed is so slow. It's the same intensity of music as the following parts yet it is 3 times slower, which doesn't make sense at all. Furthermore, with the cymbals here, it should be even stronger than what comes after like 06:29:393 (1) and 06:31:711 (1) is not even slowed down to a similar extent
I think it would be if you had replied your previous mods with answers too, that would really be helpful for all others to see what has or has not changed, it helps others understand too.
Good Luck
thank you so much for a mod!neonat wrote:
General
The hitsounds are honestly weird, first of all the highlighted bass drum beats can't possibly be highlighted in the map here, simply because that sound is being used as a Normal custom hit sound used in some sections, like the starting, so parts like 00:43:740 (1,2,3,4,1,2,3,1,2) - where there is a distinct double bass drum beat before a 1/2 rest and then triplet 1/2 beat at 00:44:030 (3,4,1,2,3,1) and is now replaced with some weird pattern of sounds with whistles and claps which is odd thanks, gonna tweak with it a little bit
Normal Custom 50 clap doesn't really go well with that default Normal whistle that can be heard in the song might look for something else
oyasumi
00:57:943 (1,2) - other than making a pattern, there is no reason to keep lowering the sv of this, which combined is just a single phrase in the music. I don't think it makes it any more pleasant by having this just for aesthetic purposes when it doesn't fit the song changed it
01:31:132 (4,5) - underwhelming space, considering that it is similar to 01:33:451 (4,1) and that it is kind of like a new phrase already instead of being (5) of the previous one i dont quite understand what you mean :S
01:37:943 (3,1) - doesn't follow the norm as well in the map changed
01:39:972 (2,3,4) - kinda odd movement changed as well
01:44:900 (1,2,3,4) - why are they slowed down, any change of the music happens after that at 01:45:480 the purpose of the sv slowdown is because i wanted to make a "preparation" for the slower, less dense part in the song
02:21:422 (1,2,3,4,5,6,1,2,3,4) - you're fond of sv change within the same stream when nothing really warrants it changed the sv in 1,2,3,4 to the previous value, which was 1,50x
01:40:408 (4,1) - spacing between these is underwhelming as well, given the fact that the transitions before this had been usually much bigger fixed both with 01:39:972 (2,3,4)
02:19:248 (1,2,3,1,2,1,2) - unnecessarily large spacing, when it's not like some big climax within the kiai. Even 02:38:958 (2,3,4,5,6,7,8,9,1,2,3,4,5) is a stronger part in the music but isn't as intense in spacing. nerfed
02:52:581 (1) - you can straighten it in the stream straighetened it
02:53:885 (1,2) - the parts after 02:54:900 (1) should be stronger as with the 1/3 rhythm at 02:53:885 (1,2,1,2,3) seems to be at a slower pace, don't know why the sv there is higher lowered sv to 0.80x
03:14:030 (1,2,1,2,1,2) - you wanted the increasing sv for 03:09:393 (1,2,1,2,1,2) and 03:11:711 (1,2,1,2,1,2) - you basically made this one odd one out by leaving that pattern out even when the music is the same, if it's just for pattern again, then why use the increasing sv for this portion of music in the first place decided to make the sv change on the pattern, also replacing 03:15:335 (3) - position
03:25:045 (1,2,3) - from the 1st slider to the last, the difference in total is 0.55x, that is a big enough change and I think you should NC them NC'd
03:26:929 (1,2) - space them closer, or slight stack them made them less spaced
04:08:378 (2,3,4,5) - doesn't really fit the song rhythm well, especially trying to transition from following the drums to guitar replaced with the previous drum patterning
04:12:726 (1,2,3,4,5,6,7) - not following the snap of the guitar changed
04:14:393 (4) - ^ changed as well
04:17:871 (6) - not on any beat, guitar in music is not snapped on this line and drums stop at this point removed
04:18:451 (4) - not on any beat
04:18:910 (2,4) - not snapped on anything in the music
04:21:856 (4) - assuming this is following the percussion, end it at 04:22:146 and remove 04:22:509 (2)
04:33:740 (3,4,5,1,2,1,2) - by intensity of the song and the pitching, this is lower than 04:35:045 (3,4,5,1) - but the difference in difficulty is just extreme nerfed
05:01:132 (5,1) - should be less than 05:02:291 (5,1) and likewise being the highest tone in that phrase 05:02:291 (5,1) should be larger than the former changed
05:03:451 (5,1) - same as above changed
05:08:958 (4,5,6,7) - unnecessary big spacing, making 05:09:248 (7,1) so close to each other after that also doesn't make sense nerfed
05:43:161 (1) - this also highlights the inconsistencies in the hitsounding and is also odd because you try to use so many custom hitsounds and sets even in the same sections of music. It's the same music as 03:39:103 (1) - which uses different hitsounds removed hitfinish
05:45:480 (1) - goes over the beat at 05:45:769 which makes the subsequent placement of 05:46:059 (2,3) in the rhythm off as 05:46:349 is on a slider repeat and is very weak compared to the strength of the beat at this point changed
06:10:697 (7) - ends on a strong beat divided into slider > circle, where circle is put on a strong beat
06:26:059 (1,1,1,1,1,1,1) - why is it decreasing tone of the drums get lower and lower, thus i made sv decreasing
06:27:074 (1) - doesn't fit as well, this speed is so slow. It's the same intensity of music as the following parts yet it is 3 times slower, which doesn't make sense at all. Furthermore, with the cymbals here, it should be even stronger than what comes after like 06:29:393 (1) and 06:31:711 (1) is not even slowed down to a similar extent i have to disagree here, because of the way music goes: listen to it carefully, there's a blank space in the percussion where i put the slider on, and then the agressive vivid rhythm hits in the song in the moment i speed up the pace dramatically
I think it would be if you had replied your previous mods with answers too, that would really be helpful for all others to see what has or has not changed, it helps others understand too. gonna do
Good Luck
i thanked firt you motherfucker. why are you copying me... -.-Raikozen wrote:
thank you so much for a mod!neonat wrote:
General
The hitsounds are honestly weird, first of all the highlighted bass drum beats can't possibly be highlighted in the map here, simply because that sound is being used as a Normal custom hit sound used in some sections, like the starting, so parts like 00:43:740 (1,2,3,4,1,2,3,1,2) - where there is a distinct double bass drum beat before a 1/2 rest and then triplet 1/2 beat at 00:44:030 (3,4,1,2,3,1) and is now replaced with some weird pattern of sounds with whistles and claps which is odd thanks, gonna tweak with it a little bit
Normal Custom 50 clap doesn't really go well with that default Normal whistle that can be heard in the song might look for something else
oyasumi
00:57:943 (1,2) - other than making a pattern, there is no reason to keep lowering the sv of this, which combined is just a single phrase in the music. I don't think it makes it any more pleasant by having this just for aesthetic purposes when it doesn't fit the song changed it
01:31:132 (4,5) - underwhelming space, considering that it is similar to 01:33:451 (4,1) and that it is kind of like a new phrase already instead of being (5) of the previous one i dont quite understand what you mean :S
01:37:943 (3,1) - doesn't follow the norm as well in the map changed
01:39:972 (2,3,4) - kinda odd movement changed as well
01:44:900 (1,2,3,4) - why are they slowed down, any change of the music happens after that at 01:45:480 the purpose of the sv slowdown is because i wanted to make a "preparation" for the slower, less dense part in the song
02:21:422 (1,2,3,4,5,6,1,2,3,4) - you're fond of sv change within the same stream when nothing really warrants it changed the sv in 1,2,3,4 to the previous value, which was 1,50x
01:40:408 (4,1) - spacing between these is underwhelming as well, given the fact that the transitions before this had been usually much bigger fixed both with 01:39:972 (2,3,4)
02:19:248 (1,2,3,1,2,1,2) - unnecessarily large spacing, when it's not like some big climax within the kiai. Even 02:38:958 (2,3,4,5,6,7,8,9,1,2,3,4,5) is a stronger part in the music but isn't as intense in spacing. nerfed
02:52:581 (1) - you can straighten it in the stream straighetened it
02:53:885 (1,2) - the parts after 02:54:900 (1) should be stronger as with the 1/3 rhythm at 02:53:885 (1,2,1,2,3) seems to be at a slower pace, don't know why the sv there is higher lowered sv to 0.80x
03:14:030 (1,2,1,2,1,2) - you wanted the increasing sv for 03:09:393 (1,2,1,2,1,2) and 03:11:711 (1,2,1,2,1,2) - you basically made this one odd one out by leaving that pattern out even when the music is the same, if it's just for pattern again, then why use the increasing sv for this portion of music in the first place decided to make the sv change on the pattern, also replacing 03:15:335 (3) - position
03:25:045 (1,2,3) - from the 1st slider to the last, the difference in total is 0.55x, that is a big enough change and I think you should NC them NC'd
03:26:929 (1,2) - space them closer, or slight stack them made them less spaced
04:08:378 (2,3,4,5) - doesn't really fit the song rhythm well, especially trying to transition from following the drums to guitar replaced with the previous drum patterning
04:12:726 (1,2,3,4,5,6,7) - not following the snap of the guitar changed
04:14:393 (4) - ^ changed as well
04:17:871 (6) - not on any beat, guitar in music is not snapped on this line and drums stop at this point removed
04:18:451 (4) - not on any beat
04:18:910 (2,4) - not snapped on anything in the music
04:21:856 (4) - assuming this is following the percussion, end it at 04:22:146 and remove 04:22:509 (2)
04:33:740 (3,4,5,1,2,1,2) - by intensity of the song and the pitching, this is lower than 04:35:045 (3,4,5,1) - but the difference in difficulty is just extreme nerfed
05:01:132 (5,1) - should be less than 05:02:291 (5,1) and likewise being the highest tone in that phrase 05:02:291 (5,1) should be larger than the former changed
05:03:451 (5,1) - same as above changed
05:08:958 (4,5,6,7) - unnecessary big spacing, making 05:09:248 (7,1) so close to each other after that also doesn't make sense nerfed
05:43:161 (1) - this also highlights the inconsistencies in the hitsounding and is also odd because you try to use so many custom hitsounds and sets even in the same sections of music. It's the same music as 03:39:103 (1) - which uses different hitsounds removed hitfinish
05:45:480 (1) - goes over the beat at 05:45:769 which makes the subsequent placement of 05:46:059 (2,3) in the rhythm off as 05:46:349 is on a slider repeat and is very weak compared to the strength of the beat at this point changed
06:10:697 (7) - ends on a strong beat divided into slider > circle, where circle is put on a strong beat
06:26:059 (1,1,1,1,1,1,1) - why is it decreasing tone of the drums get lower and lower, thus i made sv decreasing
06:27:074 (1) - doesn't fit as well, this speed is so slow. It's the same intensity of music as the following parts yet it is 3 times slower, which doesn't make sense at all. Furthermore, with the cymbals here, it should be even stronger than what comes after like 06:29:393 (1) and 06:31:711 (1) is not even slowed down to a similar extent i have to disagree here, because of the way music goes: listen to it carefully, there's a blank space in the percussion where i put the slider on, and then the agressive vivid rhythm hits in the song in the moment i speed up the pace dramatically
I think it would be if you had replied your previous mods with answers too, that would really be helpful for all others to see what has or has not changed, it helps others understand too. gonna do
Good Luck
01:31:132 (4,5) - basically I think having more space between them would be better suited hereRaikozen wrote:
thank you so much for a mod!neonat wrote:
01:31:132 (4,5) - underwhelming space, considering that it is similar to 01:33:451 (4,1) and that it is kind of like a new phrase already instead of being (5) of the previous one i dont quite understand what you mean :S
i see, and thus i applied the changeneonat wrote:
01:31:132 (4,5) - basically I think having more space between them would be better suited here
also forgot a word in my last paragraph there, it was supposed to have started with "I think it would be nice* if you"
Drezahk wrote:
Hi, this is my suggestionoyasumi02:31:277 (1) - I think you forgot to place a drum finish hitsound in this note. 02:31:567 (2) - It would be nice place here too applied
03:41:422 (1) - It would be nice to reduce the size of the note, and add a clap done
03:45:769 (2) - I think it would be nice to add a drum finish hitsound at the beginning of this note done
04:09:248 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - This part I do not think that sounds good idk tbh
04:58:235 (4) - This note is not placed on the white tick, check AiMod ctrl + shift + A fixed
05:45:480 (1) - You forgot to put a clap hitsound at the end of this note? y lol xd
06:36:567 (1) - Maybe it would be nice to put a one more spinner or a slider if you play this +HR and miss a note before it its pretty much certain death
Really good map, and super hitsounds!
Good Luck!!
Yeah, I agree. Just shorten the spinner. Doesn't really need to be mapped to the end anyway. The autobot spins 52k bonus points and still fails. It'd be beyond awful if this were to actually happen to someone in the future.TheOnlyLeon wrote:
Anyone else bothered by the fact that this is literally impossible with Hard Rock, like the spinner at the end makes autobot fail, the HP really should be reduced, that or the spinner broken up.
Chezus wrote:
Yeah, I agree. Just shorten the spinner. Doesn't really need to be mapped to the end anyway. The autobot spins 52k bonus points and still fails. It'd be beyond awful if this were to actually happen to someone in the future.TheOnlyLeon wrote:
Anyone else bothered by the fact that this is literally impossible with Hard Rock, like the spinner at the end makes autobot fail, the HP really should be reduced, that or the spinner broken up.
Should definitely be fixed.
shortened the spinner, thanks for advice!TheOnlyLeon wrote:
Anyone else bothered by the fact that this is literally impossible with Hard Rock, like the spinner at the end makes autobot fail, the HP really should be reduced, that or the spinner broken up.
b e l i e v e b o y sFatfan Kolek wrote:
cmon, you can do it!
i thought that was only applicable for non-marathon mapsayygurl wrote:
Wait can u still rank the map because of new difficulty spread rules?