forum

Nishikino Maki(CV.Pile) - START:DASH!! (Prepro Piano Mix) [O

posted
Total Posts
45
show more
Kamikaze


Get this ranked soon honey <3333
Topic Starter
Julie

-Kamikaze- wrote:



Get this ranked soon honey <3333
Thanks kamiiii <3333333333333333333 LOVE YOU 💕
Rivals_7
Luckily its a small thing to get through

Nishikino Maki(CV.Pile) - START:DASH!! (Prepro Piano Mix)



[General]
  1. Metadata: Clear
  2. Hitsounds: Teach me Keysound / 10
  3. Miscellaneous: Clear

1|2|3|4|5|6|7


[Beginner]

00:45:620 (45620|1,46220|3,47020|6) - was thinking that this could be ctrl+h since the pitch is literally going down

[Easy]

00:23:020 - it looks pretty empty here. and the piano chord sounds too loud to ignore too so maybe add a note at the middle and D4S_s

00:26:220 - literally same idea here and so on
Dont think that will be too hard to catch for newbies

[Normal]

00:13:020 (13020|3,13220|4,13420|5,13620|6,13620|3) - I personally would move this 2 steps to the left as it is quite too focused on the right hand. well i know the pitch is ascending but yeah.

01:30:420 (90420|4,90420|3) - guess you could add this chord a one more note. to par up with Hard which has 4 notes and Normal which has already 2 notes

[Hard]

Cool stuff :D
Dellvangel
Will just post it here then. Only few suggestions, feel free to reject.

1|2|3|4|5|6|7
[Unused Files]
Couldn't find these keysounds in all diffs:
  1. A3S.wav
  2. F#3S_Gb3S_s.wav
Or maybe i missed them?

[Hard]
  1. 00:45:620 - should be c2S_s, c3S_s, c4S_s, and c5S_s imo, similar 1/2 beat piano like 00:34:420 - .
  2. 00:46:220 - and 00:46:620 - too, should be A4S_s and D5S_s imo.
  3. 00:50:220 - this one too, F#5S_Gb5S_s.wav and A5S_s .
  4. 00:53:420 - same, G5S_s and B5S_s .
  5. 01:01:420 - probably this part too, B5S_s and B6S_s .
You can apply these keysound stuff to other diffs too.

[Normal]
  1. 00:54:820 (54820|1) - move this to column 3? different pitch with 00:53:420 (53420|1) - and 00:55:620 (55620|1) - also looks good too since it is a mirror pattern from 00:55:220 (55220|0,55220|4) - .
[Easy]
  1. 00:36:020 (36020|1,37620|0) - should be mapped on the same column too like 00:39:220 (39220|3,40820|3) - or if you intend to emphasize the low octave pitch on 00:37:620 - then you should emphasize it too on 00:39:220 - .
  2. 01:02:820 - probably add a note here? since you also add a note at 00:54:820 - .
  3. 01:47:970 - i think this part should be emphasized more than 01:47:820 - .
[Beginner]
  1. 01:47:970 - same with easy diff, i think this part should be emphasized more than 01:47:820 - .
Topic Starter
Julie

Rivals_7 wrote:

Luckily its a small thing to get through

Nishikino Maki(CV.Pile) - START:DASH!! (Prepro Piano Mix)



[General]
  1. Metadata: Clear
  2. Hitsounds: Teach me Keysound / 10
  3. Miscellaneous: Clear

1|2|3|4|5|6|7


[Beginner]

00:45:620 (45620|1,46220|3,47020|6) - was thinking that this could be ctrl+h since the pitch is literally going down Actually it got up, but I think you were maybe comparing with the Hard which kinda mess up, since the hard pattern didn't follow the pitch, oops, fixed on the hard : http://puu.sh/uXFL6/6c2541e0f4.png (moved these notes)

[Easy]

00:23:020 - it looks pretty empty here. and the piano chord sounds too loud to ignore too so maybe add a note at the middle and D4S_s leaving more time to recover, this part is probably one of the hardest to acc due to all the jack, while in the song it should be one of the most relax part, so would like to avoid making it even more hard xD.

00:26:220 - literally same idea here and so on
Dont think that will be too hard to catch for newbies Will to acc and reaction, due to 1/2 rhythm in one of the calmest part of the song.

[Normal]

00:13:020 (13020|3,13220|4,13420|5,13620|6,13620|3) - I personally would move this 2 steps to the left as it is quite too focused on the right hand. well i know the pitch is ascending but yeah. Move them one step to the left so is the same as 00:14:620 (14620|2,14820|3,15020|4) - , since the stairs are consistent, wouldn'T want them to be on the same column as 00:16:220 (16220|1,16420|2,16620|3) - I guess xD

01:30:420 (90420|4,90420|3) - guess you could add this chord a one more note. to par up with Hard which has 4 notes and Normal which has already 2 notes
Sure I guess, added A3S_s owo

[Hard]

Cool stuff :D :D! You too!
Topic Starter
Julie
:P

Dellvangel wrote:

Will just post it here then. Only few suggestions, feel free to reject.

1|2|3|4|5|6|7
[Unused Files]
Couldn't find these keysounds in all diffs:
  1. A3S.wav
  2. F#3S_Gb3S_s.wav
Or maybe i missed them?

[Hard]
  1. 00:45:620 - should be c2S_s, c3S_s, c4S_s, and c5S_s imo, similar 1/2 beat piano like 00:34:420 - .
  2. 00:46:220 - and 00:46:620 - too, should be A4S_s and D5S_s imo.
  3. 00:50:220 - this one too, F#5S_Gb5S_s.wav and A5S_s .
  4. 00:53:420 - same, G5S_s and B5S_s .
  5. 01:01:420 - probably this part too, B5S_s and B6S_s .
You can apply these keysound stuff to other diffs too.

[Normal]
  1. 00:54:820 (54820|1) - move this to column 3? different pitch with 00:53:420 (53420|1) - and 00:55:620 (55620|1) - also looks good too since it is a mirror pattern from 00:55:220 (55220|0,55220|4) - .
[Easy]
  1. 00:36:020 (36020|1,37620|0) - should be mapped on the same column too like 00:39:220 (39220|3,40820|3) - or if you intend to emphasize the low octave pitch on 00:37:620 - then you should emphasize it too on 00:39:220 - .
  2. 01:02:820 - probably add a note here? since you also add a note at 00:54:820 - .
  3. 01:47:970 - i think this part should be emphasized more than 01:47:820 - .
[Beginner]
  1. 01:47:970 - same with easy diff, i think this part should be emphasized more than 01:47:820 - .
Fixed everything thanks :D!!

Finally done rechecking everything as well~
Rivals_7
wheeeeee Lets Go
Topic Starter
Julie
Thanks a lots rival >w<
Charlotte
Gratz :)
CLSW
Maki PogChamp BibleThump
Ujimatsu Chiya
/owo/
Blocko
So this map was discussed among the QAT, and there seems to be an unrankable issue present in the map, namely the audibility of the hitsounds and the MP3.

The map's hitsounds have to be audible to provide some feedback to the player, but this map doesn't really succeed in that aspect because the hitsounds and the MP3 blend in together way too well. That would count as inaudible because you won't know for sure whether you hit the note or not with audio feedback.

You could either use an MP3 that doesn't have the piano sounds in it, or keep the MP3 and alter the hitsounds to something different and audible. Doubling the hitsound volume wouldn't really work because the blending nature has to be when you hit the note correctly, not when you miss the note or hit it incorrectly.

Either option works; just make sure that the hitsounds provide complete audio feedback.
Drum-Hitnormal

Blocko wrote:

So this map was discussed among the QAT, and there seems to be an unrankable issue present in the map, namely the audibility of the hitsounds and the MP3.

The map's hitsounds have to be audible to provide some feedback to the player, but this map doesn't really succeed in that aspect because the hitsounds and the MP3 blend in together way too well. That would count as inaudible because you won't know for sure whether you hit the note or not with audio feedback.

You could either use an MP3 that doesn't have the piano sounds in it, or keep the MP3 and alter the hitsounds to something different and audible. Doubling the hitsound volume wouldn't really work because the blending nature has to be when you hit the note correctly, not when you miss the note or hit it incorrectly.

Either option works; just make sure that the hitsounds provide complete audio feedback.
Julie it's time for you to make a cover of this song and replace the mp3 lol
Akasha-
but add kick/bass/drum hitsounds on a piano song is even worse :(

or at least if we can take the pure "only vocal" mp3 tho
Topic Starter
Julie
Made the hitsound 100%

Realize 40% was like the nearly the exact piano volume as the piano from the song LOL! silly me xD

So now the feeling will be different.
On the easiest level, there will be much more feedback on the actual piano note that are being map, since they will be a bit louder instead of being in the same volume as the non play piano note.
And on higher diff, missing will either hear another hitsound from hitting the wrong one, or hearing the piano itself in a lower volume.

So basically, you'll feel more feedback now, as if you were playing on a piano vs maki piano? Kinda-ish? owo
Kamikaze
We discussed this with Julie IRL and on VC before, she was just a bit lazy to update owo

I can understand the reasoning saying that the pre-DQ keysounds were blending in too much, but 100% keysounds feel much much diffrent when you actually mistime notes which was the issue before

So with that settled, I'm getting this back on track. Bubbled! ;
Eldergleam
Go mom xD
Rivals_7
the DQ issues has been addressed
Eldergleam
Gratz mom :D
dkingo
idk what people think, but i prefer the old hitsounds..
Soul Evans
Congratulations on re qualifying
Asherz007
Grats on the qualification! But I don't think it should be. Here's why.

I'm not a 7K player, so I have no issues with note placements, mostly. I am a musician, however, and a pianist at that. To my ears, there's far too much bleeding of noise and pitch, particularly in the hard diff, to be pleasant. I get that you need to make it sound different from the audio file, but I don't think so-different-it's-wrong should be ranked either.

Here's the general gist to address the note bleeding. I reckon unless the note is held for at least 3 beats, the short versions (ie C4S_s) of keysounds should be used instead of regular ones.

I will be using some (unavoidable-and-can't-really-explain-any-other-way) musical terminology, so ask me if you don't understand, I'll be more than happy to explain.

Notes I don't like, in a box because there's a lot
Stuff in red I consider to be more critical, whilst black is me just suggesting things because I reckon they are more suitable.

I'll be looking at the Hard diff only for this.

  1. I think there needs to be another note at 00:03:020 for the rather-loud-but-not-mapped B5.
  2. Likewise at 00:05:420 for an E6.
  3. 00:07:220 (7220|4,7820|4) - Would much rather these be E5 to make the chord C major complete.
  4. 00:08:220 (8220|4) - This is a D5 in the audio. Having an E5 as the keysound is thus a little dissonant, therefore I suggest changing this to match the audio, D5.
  5. 00:08:820 (8820|4,9420|4) - As with earlier, would rather these be F#5 for a D major chord.
  6. 00:09:220 (9220|3) - I think this should be A4S_s to fit more with the D chord going on here.
  7. 00:10:820 (10820|4) - More appropriate to be F#5 again to fit with the Bm7 chord here.
  8. 00:12:020 (12020|4,12020|6,12020|0,12020|2) - There's a pretty prominent G5 missed here (key part of making a chord minor). How about E2, E4, G5 and B5 for the chord?
  9. 00:12:420 (12420|3) - How about B4S_s here instead?
  10. 00:15:620 (15620|3) - I'm thinking A4, C5 or G5 here. Jumping a 9th for this just feels a little odd for me. More towards C5 to match how 00:13:620 (13620|4,14020|3,14220|4) was keysounded.
  11. 00:17:220 (17220|3) - This one just feels out of place. A4, C#5 or G5 here.
  12. 00:18:420 (18420|4,19020|4) - Missing the G5 again, which I feel is more prominent. Change both of these to G5?
  13. 00:19:420 (19420|4) - This is D5 in the audio.
  14. 00:26:220 (26220|1) - I think this should be G2. Since 00:23:020 (23020|2,23220|1,23220|0) and 00:29:420 (29420|0,29620|2,29620|1) have different lead-in notes to the two held LNs, it should be the same here. G2 because you're moving off of the root of the previous chord.
  15. 00:34:420 (34420|6,34420|1,34420|4,34820|2,34820|0,34820|4,35220|3,35220|5,35220|1,35620|4,35620|6,35620|2) - This just sounds wrong to me, since it in no way accurately represents what's actually happening in the piano. I'd be looking for something more like what I tried to do in terms of chording here.
  16. 00:36:020 (36020|1) - I think this should be G2.
  17. 00:37:420 (37420|1) - D3 here, being the 5th of the chord.
  18. 00:37:620 (37620|0) - Any octave of G, but not A2, because it's dissonant. G2 works better here.
  19. 00:39:020 (39020|2) - G2?
  20. 00:39:220 (39220|0,39220|1) - These should be B2 and B3 for the root of this B minor chord.
  21. 00:39:220 (39220|5,39220|4) - This, again, ain't right, because dissonace. Strongly suggesting to change 00:39:220 (39220|4,39620|4,40020|4,40420|4,40820|4,41220|4,41620|4,42020|4) - to D5.
  22. 00:40:620 (40620|3) - F#3, because B minor chord.
  23. 00:40:820 (40820|0,40820|1) - As above, B2 and B3.
  24. 00:42:220 (42220|1) - I think this would be better as F#3 as well.
  25. 00:42:420 (42420|6,42820|6,43220|6,43620|6) - These are better as G5, because otherwise, it's an open chord, and no3 chords aren't really used anywhere except baroque music.
  26. 00:44:020 (44020|6,44020|5,44420|6,44420|5,44820|6,44820|5,45220|6,45220|5) - These work better as A4 and F#5 for the D major chord present here.
  27. 00:45:620 (45620|5) - Replace with E5 to maintain 6th relationship (if previous suggestion accepted)
  28. 00:46:220 (46220|3,46620|3) - Replace with F#5_s. It just sounded nice to keep the 6ths idea going.
  29. From 00:48:820 to 01:01:420, all notes here should be short notes, otherwise they bleed into silence, most notably 00:49:620 (49620|5,49620|3,49620|1) and 00:52:820 (52820|3,52820|2,52820|0).
  30. 00:48:820 (48820|5,49420|5,49620|5) - I think B5 is more prominent here for the counter-melody.
  31. 00:50:220 (50220|2) - Could be better as D5?
  32. 00:52:020 (52020|3,52620|3,52820|3) - Similarly, A5 for the counter-melody.
  33. 00:53:420 (53420|4) - Similarly, E5?
  34. 00:54:820 (54820|5) - I think this should be G5
  35. 00:56:220 (56220|3,56620|0) - There's no overall chord change yet, so I think these are better as F5 and F4 respectively.
  36. 00:56:820 (56820|1) - I suggest E4 for this to follow the two notes above it.
  37. 00:58:220 (58220|3,58420|1,59020|1) - I think these should be B4, A4 and A4 respectively because octave jumping for that G4 in the middle is weird in my opinion.
  38. 00:58:220 (58220|3,58420|1,59020|1) - Could be B2.
  39. 01:02:820 (62820|4,62820|1,62820|0,62820|5) - This doesn't represent the chord at all; having these all as F#s doesn't work. I suggest B2, D#5, F#5 and B5 for this.
  40. 01:03:220 (63220|0,63220|2,63620|0,63620|2,64020|2,64020|0,64420|0,64420|2) - For a Cmaj7 chord I don't understand why these are Es. C2 and C3/4 would be better.
  41. 01:04:420 (64420|5) - G# in a C major chord? I don't think so. This should definitely be G5.
  42. 01:04:820 (64820|1,64820|0,65220|0,65220|1,65620|0,65620|1,66020|1,66020|0) - Now a D major chord, so these should be D2 and D3/4.
  43. 01:04:820 (64820|4,65220|4,65420|4) - These would be better as F#5.
  44. 01:09:220 (69220|5) - G# in an E minor chord? Nuh uh. G5.
  45. 01:09:620 (69620|3,70220|3) - Could make these D5 to have a similar chord to 01:11:220 (71220|4,71220|5,71220|1,71220|2).
  46. 01:13:220 (73220|3) - Octave jump is weird. G5 would be better in my opinion.
  47. 01:15:620 (75620|4) - Audio has A5 here. F#5 doesn't feel wrong for this chord, it's just weird for the transition into the next one.
  48. 01:16:020 (76020|0,76020|2,76420|0,76420|2,76820|2,76820|0,77220|0,77220|2) - C2 and C3/4 for roots
  49. 01:17:620 (77620|0,77620|1,78020|0,78020|1,78420|1,78420|0,78820|1,78820|0) - D2 and D3/4 for roots
  50. 01:18:020 (78020|4) - Could be G5 for this one.
  51. 01:26:020 (86020|3) - Octave jump is odd again; G5?
  52. 01:28:820 (88820|0) - Should be A2 I reckon.
  53. 01:30:420 (90420|5,90420|0,90420|1,90420|4) - I think D2, D4, F#5 and A5 works better for this chord.
  54. 01:34:020 (94020|3) - A4?
  55. 01:37:220 (97220|3) - B4?
  56. 01:40:020 (100020|4,100620|4) - F#5 for pattern?
  57. 01:41:020 (101020|3) - This should be D5.
  58. 01:41:620 (101620|4,102220|4) - D5 or F#5. Not in between.
  59. 01:42:020 (102020|3) - G5?
  60. 01:42:620 (102620|3) - Again, D5.
  61. I suggest adding a note at 01:44:820 to accommodate the root of the chord, C2.
  62. 01:47:820 (107820|4,107895|5,107970|6) - G6S appears to be much shorter in length, which cuts out at around 01:49:420, while the others continue to almost the end. A little odd if you ask me.

Well, there you have it. I would say good luck on getting this ranked, but you're basically already there. Just... keysounds...
C'mon Julie! :)

The keysounds were checked, right?
Feerum
Hello!

This Beatmap got reported for a disqualify.
Julie didn't reply yet to it and to give her enough time for it i gonna disqualify the Beatmap for now.

Take your time to look into the mod and reply to it properly.
Akasha-

dkingo wrote:

idk what people think, but i prefer the old hitsounds..
WalterToro
Please put the focus on the map and avoid any unnecessary conversations/comments here.
DDMythical
Good luck on getting re-qualified; hope you can fix the hitsound issue!

cbfg jnf erzbirq orpnhfr v pnyyrq whyvr bhg ba nggnpxvat bar bs zl sevraqf (nfurem, jub tbg guvf qd'q) va czf

abguvat gb frr urer crbcyr! XIII
Jinjin
Didn't really pay attention to this map while it was ranked but now I had the chance to see it, and asherz007 has a very valid point.
Also as a musician, I'd like to point out some additional musical stuff about the keysounds:

01:43:220 (103220|4) - Should be a G, not an E. The E octaves are in the left hand side of the piano, but the right hand does not play an E here. You're forcing the right hand chord into E minor.

01:43:820 (103820|4) - This chord on the right hand side is supposed to be D G B. I do not hear an E here, which you put as the keysound for this note. (Basically same as above)

01:47:820 - these last 4 notes are D, E, G, and B, but the root of this chord is D. The G is more of a grace, and E sounds a lot more prominent as a second note. I suggest changing the hitsounds of these last three notes as D, E, and B instead of the current E, G, B.

I was just checking the ending part, I think asherz007 caught most of the other stuff. I probably would run through this entire thing to see if there are other keysounds that should be corrected, but kinda busy with exams rn

good luck!
Topic Starter
Julie

DDMythical wrote:

Good luck on getting re-qualified; hope you can fix the hitsound issue!

cbfg jnf erzbirq orpnhfr v pnyyrq whyvr bhg ba nggnpxvat bar bs zl sevraqf (nfurem, jub tbg guvf qd'q) va czf

abguvat gb frr urer crbcyr! XIII
Lel, don't worry I don't have any grudge on what you did or anything, actually I do understand that you might have wanted to do it because you're a friend of him.

But yeah I do tons of stupid mistake as like suddenly getting mad at someone when I'm stress for like a few second...did it on like 5-6 people on osu! Not the first time it happen here. Most important for me is to get it fix the day I go bad. Took me a few hours that day due to vacation + I'm barely being on computer for a while.

So sorry for the inactivity, and I just have to have a better self-control of my own stress, no one is perfect *shrugs*
ArcherLove
Juliee, good luck and keep patient~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply