forum

ROKINA - Icicle Stinger [Taiko]

posted
Total Posts
85
show more
Chromoxx
アイシクルワンチャン

[General]
Audio Quality could be better, if you can find a better file please use it, otherwise it's ok

[Kantan]
01:27:300 - maybe add a k here for additional buildup, since the music gets more intense here than in the first half of the triplet
01:36:353 (29) - delete, this triplet feels kind of out of place here imo since i don't feel a change in the music in comparison to the 2 notes before and the 2 notes afterwards, also not having this triplet would build up better into the next 2 ddd ddd triplets

rest looks fine tbh

[Futsuu]
00:17:406 (23) - you can delete this note to give a bit of a break here (i'd also suggest deleting 00:19:932 (31) - to be consistent with my next suggestion, but i feel like deleting 23 too would flow more interestingly)
00:33:406 (40) - i'd also suggest deleting this to not make the pattern too long, since i feel like this is kind of a little bit too long without 4/1 breaks for a futsuu at this bpm
00:46:879 (22,23) - i'd suggest deleting these here too to leave a bit of a break, because continuous patterns like these can get very tiring for newer players especially at this high bpm
01:41:195 - this pattern is too long with too many 5plets etc inbetween imo, i'd suggest adding at least 2-3 4/1 breaks

rest looks fine, just lacking breaks a bit tbh

[Muzukashii]
00:40:564 - i feel like the kiai isn't mapped well to the music, you are ignoring the main line of the music, which suggests doubles here and mapping triplets instead. I feel like using a rythm with doubles that emphasizes the main melody in the kiais would work a lot better and make the kiai sections more distinctive

this is the type of rythm i'm talking about, i'd suggest following something like that throughout the whole kiai
01:13:827 - to 01:27:721 - i feel like you are using a too consistent rythm for a part like this, which isn't really building up well. I'd suggest not using a consistent 2/1 rythm but starting off with less notes and building up the density toward the end
01:41:195 - here again i'd suggest something similar to the first kiai, using doubles to emphasize the main melody, but starting from 01:54:669 - the rythm you have now is good, since it emphasizes the heavy bass drums that kick in at this part, just change the first half to a more melody oriented rythhm please

rest looks good tbh

[Oni]
00:06:879 - here you're ignoring the main melody again, i would suggest using doubles here to emphasize it and make the map more interesting
00:33:196 (159,160,161) - this triplet should be ddk, since the pitch goes up toward the last note very drasticly
00:40:564 - here again, you are not emphasizing the main melody, please find a way to do so by using red tick spacing or something like that, the flow of this map could be so much more interesting
01:14:248 - i think this part isn't mapped very well to the music and would build up better if you mapped it to the sounds in the background here instead of improvising
http://puu.sh/s64NI/c577469d03.jpg (something like this and keep mapping to those sounds until 01:20:985 - )
01:40:985 - for the last kiai again i would suggest trying to use the 1/2 doubles where possible to emphasize the main melody better (like in the muzu the 2nd half is fine, since the steady rythm emphasizes the strong bass drums that kick in)

rest should be okay, just mainly some general issues

[Inner Oni]
00:06:879 - you emphasized the main melody really nice here, maybe use this as an example for the oni and muzu (just not as dense lol)
00:22:985 (137) - i feel like this could be a k since it's the same sound as the last note

the diff looks okay actually, some patterns might play a bit weird, maybe take a closer look at the map again and fix some small things that you notice, i'll come back to this again after you've applied this mod

[TAIKO-HOLiC]
00:53:143 (80) - i'd suggest deleting this note to add more emphasis on the strong sound at 00:53:195 -

rest looks ok tbh, might look at it again closer after the rest is applied but it seems solid

If you have trouble understanding something please contact me and i can try to explain in easier english or japanese.
good luck!
tasuke912

Chromoxx wrote:

アイシクルワンチャン

[General]
Audio Quality could be better, if you can find a better file please use it, otherwise it's ok

[Kantan]
01:27:300 - maybe add a k here for additional buildup, since the music gets more intense here than in the first half of the triplet This part only follows melody.
01:36:353 (29) - delete, this triplet feels kind of out of place here imo since i don't feel a change in the music in comparison to the 2 notes before and the 2 notes afterwards, also not having this triplet would build up better into the next 2 ddd ddd triplets Deleted a note and adjusted color.

rest looks fine tbh

[Futsuu]
00:17:406 (23) - you can delete this note to give a bit of a break here (i'd also suggest deleting 00:19:932 (31) - to be consistent with my next suggestion, but i feel like deleting 23 too would flow more interestingly)
00:33:406 (40) - i'd also suggest deleting this to not make the pattern too long, since i feel like this is kind of a little bit too long without 4/1 breaks for a futsuu at this bpm
00:46:879 (22,23) - i'd suggest deleting these here too to leave a bit of a break, because continuous patterns like these can get very tiring for newer players especially at this high bpm
01:41:195 - this pattern is too long with too many 5plets etc inbetween imo, i'd suggest adding at least 2-3 4/1 breaks

rest looks fine, just lacking breaks a bit tbh I reconsidered about breaks. Thanks for your suggestion!

[TAIKO-HOLiC]
00:53:143 (80) - i'd suggest deleting this note to add more emphasis on the strong sound at 00:53:195 - I think the sound is already emphasized enough by d note.

rest looks ok tbh, might look at it again closer after the rest is applied but it seems solid

If you have trouble understanding something please contact me and i can try to explain in easier english or japanese.
good luck!
Thanks Chromoxx c:
http://puu.sh/s6biV/2f05e430ab.zip
Topic Starter
EdamaMe411

Y O U T A wrote:

hi~ from Game Chat
muzuからinner oniのMODをしてほしいということでよろです~

[Muzukashii]

00:23:090 (14) - d

01:11:511 (19) - d

全然指摘するところが見つからないので俺的にはgood mapです

[Oni]

00:51:090 (266) - d 低い音なってるとおもいます

01:39:406 - add k and 01:39:511 (187) - change to d

02:00:563 (326) - k (no big)

[Inner Oni]

00:11:932 (53,54,55,56,57,58,59,60,61) - D d k k D d k k D という配置にしてはどうでしょう

00:13:616 (64,65,66,67,68,69) - change to d k d k d k あとからくる配置もそうだし・・・って感じ

00:34:774 (234,235,236) - change to ddd?

01:39:090 (252,253,254,255,256,257,258,259,260) - ddkkddkkd という配置にしてみてはどうでしょう

以上です
根拠のないmodで大変申し訳NASAです :cry:

ランクドばんばってください!!
すみません、たいへんおくれました。。。
詳しくは書いてないですが、各所納得いく場面は変更いたしました。 :(
ありがとうございます!
Topic Starter
EdamaMe411

Chromoxx wrote:

アイシクルワンチャン

[General]
Audio Quality could be better, if you can find a better file please use it, otherwise it's ok


[Muzukashii]
00:40:564 - i feel like the kiai isn't mapped well to the music, you are ignoring the main line of the music, which suggests doubles here and mapping triplets instead. I feel like using a rythm with doubles that emphasizes the main melody in the kiais would work a lot better and make the kiai sections more distinctive

this is the type of rythm i'm talking about, i'd suggest following something like that throughout the whole kiai
01:13:827 - to 01:27:721 - i feel like you are using a too consistent rythm for a part like this, which isn't really building up well. I'd suggest not using a consistent 2/1 rythm but starting off with less notes and building up the density toward the end
01:41:195 - here again i'd suggest something similar to the first kiai, using doubles to emphasize the main melody, but starting from 01:54:669 - the rythm you have now is good, since it emphasizes the heavy bass drums that kick in at this part, just change the first half to a more melody oriented rythhm please

rest looks good tbh

[Oni]
00:06:879 - here you're ignoring the main melody again, i would suggest using doubles here to emphasize it and make the map more interesting
00:33:196 (159,160,161) - this triplet should be ddk, since the pitch goes up toward the last note very drasticly
00:40:564 - here again, you are not emphasizing the main melody, please find a way to do so by using red tick spacing or something like that, the flow of this map could be so much more interesting
01:14:248 - i think this part isn't mapped very well to the music and would build up better if you mapped it to the sounds in the background here instead of improvising
http://puu.sh/s64NI/c577469d03.jpg (something like this and keep mapping to those sounds until 01:20:985 - )
01:40:985 - for the last kiai again i would suggest trying to use the 1/2 doubles where possible to emphasize the main melody better (like in the muzu the 2nd half is fine, since the steady rythm emphasizes the strong bass drums that kick in)

rest should be okay, just mainly some general issues

[Inner Oni]
00:06:879 - you emphasized the main melody really nice here, maybe use this as an example for the oni and muzu (just not as dense lol)
00:22:985 (137) - i feel like this could be a k since it's the same sound as the last note

the diff looks okay actually, some patterns might play a bit weird, maybe take a closer look at the map again and fix some small things that you notice, i'll come back to this again after you've applied this mod


If you have trouble understanding something please contact me and i can try to explain in easier english or japanese.
good luck!
ALL FIXED ;)

Thank you soooooooo much!!! :D
Chromoxx
recheck, no kds

Kantan-Muzu look fine now

[Oni]
01:20:879 - add a d to follow the melody
01:54:669 - i'm not sure about the introduction of ddk triplets like 01:55:511 (289,290,291) - in the last kiai, it may feel weird just introducing them now... maybe change the ones like this to ddd or something

diff generally follows the main melody of the song a lot better than before!

[Inner Oni]
01:54:669 - 1.1x SV is a bit over the top here, you said something earlier about not wanting to change it because it's supposed to be a hard difficulty or something. That's what the Taiko Holic difficulty is for. This difficulty isn't really that hard and using 1.1x SV here is a bit unneccesary imo.
00:33:301 (223,224) - ctrl G and delete the finisher, sound goes upwards here

to be honest i feel like this difficulty still needs a lot of work. The patterns in the Taiko Holic diff are more comfortable to play than this, which already says something, going through all this stuff individually would be pretty pointless and cost too much time, just please rework this difficulty in a way that it will become more smooth to play as i already hinted in the last mod.

[Taiko Holic]
01:36:932 (49) - delete this note, the length and start of this stream comes completely unexpected and doesn't fit the song.
00:53:143 (80) - again, delete this note. You said the pitch change to d is enough emphasis, but it definitely isn't. By that logic that note is the same strength as 00:53:406 (85) - 00:53:564 (88) - 00:53:721 (91) - 00:53:879 (94) - . also starting the stream at 00:53:090 - is a bit too over the top in general and doesn't really follow the music imo.
02:03:195 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - this stream is longer than the last finale stream at 02:06:774 - even though it really shouldn't be. I would highly suggest deleting a note at 02:03:985 (31) - to emphasize the sound at 02:03:932 (30) - like you did with all the other patterns here to keep consistency. You may argue that the part here is a bit more intense and you put the longer stream here because of that, but it is by no way intense enough to warrant a stream of this length here, which is even longer than the final stream.


I'm not willing to discuss about the things pointed out in the taiko holic diff, since they are pretty serious imo. It's only deleting 3 notes, which when looking at a diff like this isn't actually asking too much and probably also lenient compared to what other BNs would suggest.

Call me back when Taiko Holic stuff is fixed and the Inner Oni is reworked to play smoother.
Topic Starter
EdamaMe411

Chromoxx wrote:

recheck, no kds

Kantan-Muzu look fine now

[Oni]
01:20:879 - add a d to follow the melody ok!
01:54:669 - i'm not sure about the introduction of ddk triplets like 01:55:511 (289,290,291) - in the last kiai, it may feel weird just introducing them now... maybe change the ones like this to ddd or something No....If I use ddd or kkk,this map so simple construction. So,I don't change~ :(

diff generally follows the main melody of the song a lot better than before!

[Inner Oni]
01:54:669 - 1.1x SV is a bit over the top here, you said something earlier about not wanting to change it because it's supposed to be a hard difficulty or something. That's what the Taiko Holic difficulty is for. This difficulty isn't really that hard and using 1.1x SV here is a bit unneccesary imo.
00:33:301 (223,224) - ctrl G and delete the finisher, sound goes upwards here

to be honest i feel like this difficulty still needs a lot of work. The patterns in the Taiko Holic diff are more comfortable to play than this, which already says something, going through all this stuff individually would be pretty pointless and cost too much time, just please rework this difficulty in a way that it will become more smooth to play as i already hinted in the last mod.

ALL FIXED :?
And I'll try to change clearly.... :o



Call me back when Taiko Holic stuff is fixed and the Inner Oni is reworked to play smoother.
Chromoxx
Inner Oni could be a bit more dense 1/2 wise in the first kiai, maybe make stuff like 00:40:564 (282,283,284,285,286) - a full 1/2 pattern
Topic Starter
EdamaMe411

Chromoxx wrote:

Inner Oni could be a bit more dense 1/2 wise in the first kiai, maybe make stuff like 00:40:564 (282,283,284,285,286) - a full 1/2 pattern
improved
tasuke912

Chromoxx wrote:

recheck, no kds

[Taiko Holic]
01:36:932 (49) - delete this note, the length and start of this stream comes completely unexpected and doesn't fit the song.
00:53:143 (80) - again, delete this note. You said the pitch change to d is enough emphasis, but it definitely isn't. By that logic that note is the same strength as 00:53:406 (85) - 00:53:564 (88) - 00:53:721 (91) - 00:53:879 (94) - . also starting the stream at 00:53:090 - is a bit too over the top in general and doesn't really follow the music imo.
02:03:195 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - this stream is longer than the last finale stream at 02:06:774 - even though it really shouldn't be. I would highly suggest deleting a note at 02:03:985 (31) - to emphasize the sound at 02:03:932 (30) - like you did with all the other patterns here to keep consistency. You may argue that the part here is a bit more intense and you put the longer stream here because of that, but it is by no way intense enough to warrant a stream of this length here, which is even longer than the final stream.


I'm not willing to discuss about the things pointed out in the taiko holic diff, since they are pretty serious imo. It's only deleting 3 notes, which when looking at a diff like this isn't actually asking too much and probably also lenient compared to what other BNs would suggest.

Call me back when Taiko Holic stuff is fixed and the Inner Oni is reworked to play smoother.
1st, 2nd: changed. I had different opinions thought there seems to be no sense to keep them anymore.

3rd: The stream is actually longer than last stream, but the difference of only four notes doesn't matter because both streams are enough long. Between 32 and 28. so small difference. Then I tried your suggestion and I felt beatmap became too boring by five streams of same length. I won't apply it.

http://puu.sh/tinS8/7b6fbddf41.zip
Chromoxx
will look at it again later today in search of another solution. definitely not ok with it as it is now though since there isn't enough to suddenly justify a stream of this length. There'll probably be a more interesting to play solution than just cutting the stream there so i'll check it out but it would be cool if you can try searching for another solution too.

EDIT:
I have an example suggestion on how to solve this problem without making the stream section boring with repeating lengths:
02:03:774 (27,29) - delete these notes and 02:03:669 (25,26) - ctrl G. would sound good with the music and also create some variety, having a slightly longer stream at 02:03:932 - to emphasize the part there while also leaving a short point of relief at 02:03:827 - to make the whole thing a bit smoother to play.
This is just an example suggestion, there are definitely other ways to cut the stream that also fit. If you like what i suggested here feel free to implement it. If not, please find another way of cutting this stream.
Thanks :D
Topic Starter
EdamaMe411

tasuke912 wrote:

Chromoxx wrote:

recheck, no kds

[Taiko Holic]
01:36:932 (49) - delete this note, the length and start of this stream comes completely unexpected and doesn't fit the song.
00:53:143 (80) - again, delete this note. You said the pitch change to d is enough emphasis, but it definitely isn't. By that logic that note is the same strength as 00:53:406 (85) - 00:53:564 (88) - 00:53:721 (91) - 00:53:879 (94) - . also starting the stream at 00:53:090 - is a bit too over the top in general and doesn't really follow the music imo.
02:03:195 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - this stream is longer than the last finale stream at 02:06:774 - even though it really shouldn't be. I would highly suggest deleting a note at 02:03:985 (31) - to emphasize the sound at 02:03:932 (30) - like you did with all the other patterns here to keep consistency. You may argue that the part here is a bit more intense and you put the longer stream here because of that, but it is by no way intense enough to warrant a stream of this length here, which is even longer than the final stream.


I'm not willing to discuss about the things pointed out in the taiko holic diff, since they are pretty serious imo. It's only deleting 3 notes, which when looking at a diff like this isn't actually asking too much and probably also lenient compared to what other BNs would suggest.

Call me back when Taiko Holic stuff is fixed and the Inner Oni is reworked to play smoother.
1st, 2nd: changed. I had different opinions thought there seems to be no sense to keep them anymore.

3rd: The stream is actually longer than last stream, but the difference of only four notes doesn't matter because both streams are enough long. Between 32 and 28. so small difference. Then I tried your suggestion and I felt beatmap became too boring by five streams of same length. I won't apply it.

http://puu.sh/tinS8/7b6fbddf41.zip
upload ok 8-)
Reficul
[TAIKO HOLiC]

Hey tasuke can you make SV changes a bit smoother? it's a bit confusing to read ;w;

01:34:458 - move this to 01:34:564
01:37:827 - this to 01:37:879
01:54:248 - I suggest doing a gradual SV increase from here because 01:54:669 feels too abrupt lol

no kds pls
Topic Starter
EdamaMe411

Midnaait wrote:

[TAIKO HOLiC]

Hey tasuke can you make SV changes a bit smoother? it's a bit confusing to read ;w;

01:34:458 - move this to 01:34:564
01:37:827 - this to 01:37:879
01:54:248 - I suggest doing a gradual SV increase from here because 01:54:669 feels too abrupt lol

no kds pls
Oh,,,sorry.
I had overlooked your last sentence :o
tasuke912
@Midnaait
fixed only first point. I prefer to make SV change on barline in order to emphasize the song better.

@Chromoxx
Tried millions times, and finally came up with a good one.

http://puu.sh/y9VjS/a4772b1067.osu
Reficul
o boi
is this happening???
Arrival
i will try modding it this week
Topic Starter
EdamaMe411

Arrival wrote:

i will try modding it this week
Really??????? Thanks!!!!!!!!!!
Arrival
okay so

[General]

01:39:511 - I think these sliders aren't very good emphasizing wise and it would be best for this part to be left empty (you've got them on kantan futsuu and muzukashii)

[Kantan]

00:33:406 (11) - not willing to use a finisher for this kind of sound ? i believe it would make the diff a bit more interesting for beginners (or at least here 02:00:985 (12) - )

[Muzukashii]

00:13:616 - to 00:16:564 - what do you think about this , i think it suits better the song overall

00:32:774 (54) - removing this note would emphasize these 3 00:32:985 (55,56,57) - better

[Oni]

00:16:458 - add a d here ?

00:37:827 (186,191) - consider putting these two as finishers too i think it fits very well with your other ones after

02:00:248 (326,327,328,329,330,331,332) - what do you think about kddk dk here ? considering you emphasize the K here 02:01:195 (333) - i feel like this note 02:00:985 (332) - is unnecessary.

[Inner Oni]

02:01:406 - I think the diffspike is quite too big here, consider at least deleting 02:04:300 (489,490) - to make a small break, so you keep the difficulty spike but doesnt contrast TOO MUCH with the rest of your difficulty.

taiko holic is awesome



call me back
Topic Starter
EdamaMe411

Arrival wrote:

okay so

[General]

01:39:511 - I think these sliders aren't very good emphasizing wise and it would be best for this part to be left empty (you've got them on kantan futsuu and muzukashii) I will discuss the point with tasuke 912 and decide.


[Muzukashii]
Muzukashii fixed all point
00:13:616 - to 00:16:564 - what do you think about this , i think it suits better the song overall

00:32:774 (54) - removing this note would emphasize these 3 00:32:985 (55,56,57) - better

[Oni]

00:16:458 - add a d here ? ok

00:37:827 (186,191) - consider putting these two as finishers too i think it fits very well with your other ones after ok,and 00:37:511 (185) - changed k

02:00:248 (326,327,328,329,330,331,332) - what do you think about kddk dk here ? considering you emphasize the K here 02:01:195 (333) - i feel like this note 02:00:985 (332) - is unnecessary.
kddk dk is ok.But 02:00:985 (332) sounds kick clearly,so no change
[Inner Oni]

02:01:406 - I think the diffspike is quite too big here, consider at least deleting 02:04:300 (489,490) - to make a small break, so you keep the difficulty spike but doesnt contrast TOO MUCH with the rest of your difficulty.
I changed it slightly.

taiko holic is awesome



call me back
tasuke912
show more
Please sign in to reply.

New reply