kill me pls http://puu.sh/qPEpW/84ea4d9a0d.osu
also no change @okorin, the piano isn't worth mapping imo
also no change @okorin, the piano isn't worth mapping imo
updateeeeedbyfar wrote:
kill me pls http://puu.sh/qPEpW/84ea4d9a0d.osu
also no change @okorin, the piano isn't worth mapping imo
김빠ㅃ님 난이도 고침Len wrote:
김밥 난이도에는 02:51:191 (1) - 이거 보이게 02:50:056 (1,2,3,4,5) - 를 http://puu.sh/qRavu/6273b3473e.jpg 이정도로 옮기고 02:51:191 (1,2,3,1) - 전체 선택후 02:52:164 (1) - 머리가 02:50:705 (4) - 꼬리에 스택되게하면 02:51:191 (1) - 블랭킷도 되면서 개이득 http://puu.sh/qRax4/a840fbf23d.jpg
손닉님 체크 후에 랭크하겠음
Len wrote:
in collab extra, i still dont know why u added normal whistle on 02:09:191 (2) - imo soft clap is more fit
fixed it toobyfar wrote:
im gonna be away for a bit, so fix it for me
Haganenno wrote:
Hello, I see a few problems with this map, I would've modded it before it got qualified, but I only discovered the existance of this mapset today
I will bold everything that is a strong suggestion and makes the map objectively better/fixes rhythmic errors
[Let's Play]
00:06:597 (1) - this slider ends exactly on 00:06:759 - but you end it on 00:06:597 (1) - undermapping the blue tick afterwards. Correct rhythm for this combo is this http://puu.sh/riW7O/4cc3bf6946.png I think you don't understand why I use the 1/1 rhythm. because it is more fit then 1/2 rhythm pass.
00:07:732 (7,1) - spacing inconstitency with 00:03:353 (3,1) - tbh, it's different type. consistency is not necessary both pattern
00:07:975 - since the music stops completely after this (in contrast to 00:03:353 (3) - where it makes a spin-like sound, I suggest you to make this sliderend (00:07:732 (7) - ) more silent, it realls rapes your ears even at 100% music/100% effect and most people play with more effect than music already.
00:09:516 (3) - inconsistency with 00:04:326 (3) - one is a slider, another is a hitcircle.
00:29:462 (1,2,3,1,2,3,4) - the correct rhythm here is this http://puu.sh/riWwd/6d0c21bfde.png. The piano is fast at the beginning and then is prolonged afterwards in the pattern. Make sure you express that, the pattern you're rocking now is a bit mistimed. I'd consider this unrankable tbh. don't say the 'unrankable' so be easily. BNs are pro, and BN said it's be ok. Your comments feels like ignoring them. and this is correct rhythm. not yours.
00:41:462 (4,1) - ctrl+g rhythm-wise. The strong piano sound is on 00:41:462 - and you are mapping to the piano, soo also consistency with 00:40:651 (3) - 00:40:651 (3) - this is white tick. so I used slider here. If I used slider 00:41:462 - here, patterns are broken and it will feel awkward
00:42:759 (6,7,8) - I suggest you to somehow make 1/6 noticable, as it isn't now, maybe space it out a bit more so the player could notice the different approach circle/hide speed. Something like this http://puu.sh/riXj4/a2a922ba00.png
00:52:002 (1,2) - ctrl+g rhythm wise, as I've mentioned before. Also, consistency with 00:51:029 (3) - you need to know 00:52:326 - this rhythm stronger than 00:52:164 - here. don't need to change.
01:43:407 - I'd say there is a strong enough sound to justify a hitcircle, but that's up to you
01:54:272 (1,2,3,4,1,2,1,2) - IMO it's too cruel to make the player jump 1/4s and also make him think about spacing and unconveniently placed angles and differences between the lenghts you have to hold, but that's up to you
02:20:056 (4,1) - ctrl+g rhythm wise
02:25:245 (4,1) - ctrl+g rhythm wise
That's a wrap! Good luck on your map, it's really solid, but with some inconsistencies that ought to be straightened before it gets ranked peacelate
only replied for the mentions on my own part, thanks for checking!Haganenno wrote:
Hello, I see a few problems with this map, I would've modded it before it got qualified, but I only discovered the existance of this mapset today
I will bold everything that is a strong suggestion and makes the map objectively better/fixes rhythmic errors
[Asahina Byfar's Extra]
00:04:326 (3) - make it a 3 tick sliderhttp://puu.sh/riUqt/5d18d70501.png this plays out really well and captures that sound well that couldn't be the must, i just prefer to have there circles
00:08:543 (4) - three tick slider again feels really great IMO. The thing I like about these two sliders is that it captures the sound well and the movement of your hand makes that round movement the song is proposing, before getting back into the starting position. http://puu.sh/riUzb/e9cedfe8dd.png ^
00:14:705 (3) - same ^
00:26:056 (1) - delete this. Both drums and piano end on 00:25:974 (8) - and there is a very clear pause in the song, overmapping is not needed not overmapped here, listen with lower playback rate and you'll get the shrill sound: not supposed to follow whole of them but considering playing it works well
00:29:462 (3) - ends on 00:29:732 - mapping to the music you're following is a must it's much easier to get the rhythm in playing though
00:30:435 (2) - this starts on 00:30:489 - there is also a beat on 00:30:813 - so it's better for you to fragment and remap this part
01:21:840 - I think it would be a good idea to lower the hitsound volume for this section to at least 30%. Sliderticks and sliderends are unneccessarily loud.
01:31:570 (3) - I'd also recommend no slidertick or no slidertick hitsound here 01:31:570 (3) - as the hitsounds feels really out of place here
01:36:759 (5,6) - not sure where these came from. I can only see these working if you make them last to 01:37:002 - and 01:37:326 - respectively (you'd need to space them appropriately then also).
02:06:516 (3) - I think a clap on the sliderend is not necessary here
02:42:272 (1,1,1) - sliderends could be a bit less loud