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Rabpit - Rainy Memory

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Lily Bread
hi,m4m from #modreqs.

[Easy]
check AImod.many DS issues here.
easy diff should obay DS forever.

OD3 is too high.change OD to 2.

00:36:322 (4,5,6) - they should go to right ,not left ,because - 00:34:099 (2) - will overlap them a little.
01:04:321 - i suggest this:
because - 01:06:766 (2) - is at a 1/2,and - 01:06:099 - is a down beat.

[Normal]
change OD to 3 or 4.

same as easy diff,normal diff should obay DS forever.check AImod.

since you have an advanced diff,i suggest you use CS3 in Normal diff.(only a suggest.if you change,you will have a lot of work to do.)

00:21:877 (1) - delete it.
00:52:766 (1,2,3) - they don't follow any music.one way is:
(picture's time is - 00:53:433 -)

01:05:655 - i suggest this:


01:10:988 - ^
01:46:544 - ^

[fizzn1's Advanced]
00:03:433 (3,4) - bad overlap here.move 4 away.
00:36:321 (4,5) - they don't follow any music.i suggest you follow the piano here.
there are many objects that don't follow any music.i don't know which should i point out.i suggest you use 75% speed to listen to the music ,that can help you fit the music well.


[Casey's Hard]
00:24:988 - i suggest this:
at a hard diff,short sliders and single circle at 1/2 is quite OK,but in many places you didn't follow any music here.i suggest you use 75% speed to listen to the music ,that can help you fit the music well.

[casey's Insane]
change AR to 8 or 8.5 ,OD to 7.


my available map:
https://osu.ppy.sh/s/336810
https://osu.ppy.sh/s/348089
https://osu.ppy.sh/s/356863

choose one you like to mod.^^
Topic Starter
Shmiklak

KASUM1 wrote:

Hello~! As requested from my queue

[General]



There's 2 .osb files, delete one of them



[Easy]
00:22:099 (1,2) - ctrl+g better rhythm
00:28:322 (1,2) - I can't hear any rhythm delete these 2 sliders and NC this 00:30:544 (3) -
00:12:766 (2,3) - spacing error
00:18:544 (3,4) - ^
00:45:655 (2,3) - ^
00:57:210 (3,4) - ^
01:05:211 (1,2) - ^
01:09:211 (2,3) - ^
01:46:988 (2,3) - ^
00:04:321 (1) - remove NC
00:05:655 (2) - add NC
00:10:988 (4,1) - switch NC
00:19:877 (4) - NC
00:22:099 (1) - remove NC
00:23:433 (2) - NC here
00:30:544 (3) - ^
00:34:099 (2) - ^
00:48:321 (6) - ^
00:50:544 (1) - remove NC
00:51:877 (4) - NC
00:56:988 - missing note
01:08:321 (1) - remove NC
01:09:655 (3) - NC
01:23:877 (2) - ^
01:25:655 (3) - ^
01:48:766 (1,2) - overlap
00:23:433 (2,1) - The spin should be atleast 2 beats far from the circle (unrankable issue)

[Normal]
00:00:322 (1,2,3) - same shape please
00:19:433 (2,3) - ctrl+g
00:20:765 (3) - If you did this ^ make this slider long to 00:21:433 -
00:24:099 (1) - move this to 00:24:099 - and add a circle here 00:24:766 -
00:40:766 (7,1) - same as easy
00:58:988 (1) - this slider should end here 00:59:655 -
01:06:544 (4) - move this to 01:06:766 -
01:08:321 (1,2) - bad flow
01:47:655 (6,7) - fix blanket

please check your aimod for spacing errors




There's alot problems

Just follow what I said in easy and normal and apply it to all diffs

Good luck
Big thanks
Topic Starter
Shmiklak

Lily Bread wrote:

hi,m4m from #modreqs.

[Easy]
check AImod.many DS issues here.
easy diff should obay DS forever.

OD3 is too high.change OD to 2.

00:36:322 (4,5,6) - they should go to right ,not left ,because - 00:34:099 (2) - will overlap them a little.
01:04:321 - i suggest this:
because - 01:06:766 (2) - is at a 1/2,and - 01:06:099 - is a down beat.

[Normal]
change OD to 3 or 4.

same as easy diff,normal diff should obay DS forever.check AImod.

since you have an advanced diff,i suggest you use CS3 in Normal diff.(only a suggest.if you change,you will have a lot of work to do.)

00:21:877 (1) - delete it.
00:52:766 (1,2,3) - they don't follow any music.one way is:
(picture's time is - 00:53:433 -)

01:05:655 - i suggest this:


01:10:988 - ^
01:46:544 - ^

[fizzn1's Advanced]
00:03:433 (3,4) - bad overlap here.move 4 away.
00:36:321 (4,5) - they don't follow any music.i suggest you follow the piano here.
there are many objects that don't follow any music.i don't know which should i point out.i suggest you use 75% speed to listen to the music ,that can help you fit the music well.


[Casey's Hard]
00:24:988 - i suggest this:
at a hard diff,short sliders and single circle at 1/2 is quite OK,but in many places you didn't follow any music here.i suggest you use 75% speed to listen to the music ,that can help you fit the music well.

[casey's Insane]
change AR to 8 or 8.5 ,OD to 7.


my available map:
https://osu.ppy.sh/s/336810
https://osu.ppy.sh/s/348089
https://osu.ppy.sh/s/356863

choose one you like to mod.^^
Big thanks
mcwc2307
Hi i think your map is ready for ranking, except that im not a beatmap nominator. But i hope your map gets ranked :D
Here's a star!
Topic Starter
Shmiklak

mcwc2307 wrote:

Hi i think your map is ready for ranking, except that im not a beatmap nominator. But i hope your map gets ranked :D
Here's a star!
Oh big thanks for star ^_^
mcwc2307
I also made a video on youtube on this map! Hope it gets more popular from it!

Link : https://www.youtube.com/watch?v=B0FYIZM ... e=youtu.be
Topic Starter
Shmiklak

mcwc2307 wrote:

I also made a video on youtube on this map! Hope it gets more popular from it!

Link : https://www.youtube.com/watch?v=B0FYIZM ... e=youtu.be
It is great! Big thanks!
lemountain
Gonna give this a star, looks perfect so far.
Topic Starter
Shmiklak

LittlePigRMX wrote:

Gonna give this a star, looks perfect so far.
Oh thanks ^_^
Kuki
Easy
00:02:988 (2) - Really don't like this slider shape, perhaps copy 00:00:322 (1) - instead?
00:28:322 (1) - Remove nc.
00:30:544 (3) - Stack on the sliderend of 00:28:322 (1).
01:22:099 (1) - Mapped to nothing? Remove. Put a break here instead perhaps.

Normal
00:30:099 (2) - Remove repeat, it makes no sense and doesn't fit the music.
00:39:433 (1) - nc
00:52:766 (1,2,3,4) - So many overlaps, try to avoid them here.
01:08:321 (1,2) - Fix overlap.

fizzn1's Advanced
00:01:210 - You miss a clear note here.
00:03:877 - ^
00:04:321 - ^
00:03:433 (3,4) - Fix the overlap here.
00:06:099 (5,1,2) - Fix the spacing here.
00:07:877 (3,4) - Avoid the overlap here.
00:08:321 (4,1) - ^


Casey's Hard
00:09:655 (1,2) - Try blanketing these.
00:16:766 (2,3,4,5,6) - Even out the spacing here and try to create a pattern, perhaps a diamond.
00:21:433 (4) - Mapped to nothing, remove.
00:46:322 (5,1) - Fix overlap.
00:47:655 (2,3,4,5) - Make a pattern with these, current one doesn't look nice.


casey's Insane
Fix capitals in the difficulty name, should be "Casey's Insane".
00:03:877 (4,1,2,3) - Very odd spacing that doesn't make much sense to emphasis at all, just keep it even here.
00:12:766 (4) - Just make this a hitcircle. No need for a slider here.
00:52:766 (3) - This slider end is not even timed to any beat at all? Fix this.
00:52:766 (3,4) - Avoid the overlap here.


This map needs a bit more work to be ranked, hopefully with a lot of hard work and determination, you can make it there! 8-)
KatouMegumi
Given 4 stars. Just because of my friendship with shmiklak.
Topic Starter
Shmiklak

fizzn1 wrote:

Given 4 stars. Just because of my friendship with shmiklak.
^_^
Topic Starter
Shmiklak
Crimmi's mod:
SPOILER
2015-10-03 20:06 Crimmi: Hello
2015-10-03 20:06 shmiklak: hi!
2015-10-03 20:06 shmiklak: whats up?
2015-10-03 20:06 Crimmi: Do you mind if I IRC modded your map?
2015-10-03 20:06 shmiklak: well ok
2015-10-03 20:07 shmiklak: what my beatmap you mod?
2015-10-03 20:07 Crimmi: Okay first of all in easy, try and use a spacing of 1.2x
2015-10-03 20:08 Crimmi: It'll look a little more neater imo
2015-10-03 20:09 shmiklak: okay
2015-10-03 20:11 Crimmi: So if you did that, you'll have better blankets like this http://puu.sh/kx1Gu/4e126ab1cc.jpg
2015-10-03 20:11 Crimmi: So apply spacing while you can on that diff.
2015-10-03 20:13 Crimmi: 00:37:655 (1) - This spinner a bit too long, plus newer players won't be able to recover since the the next beat is right after it. So what I would suggest is something like this: http://puu.sh/kx1Of/d97868b112.jpg
2015-10-03 20:15 shmiklak: ok
2015-10-03 20:21 Crimmi: just let me know when everything is applied
2015-10-03 20:22 shmiklak: all aplied
2015-10-03 20:22 shmiklak: but don't uploaded
2015-10-03 20:24 Crimmi: 01:20:321 - 01:23:433 surely you could map this part
2015-10-03 20:25 shmiklak: that's ok? http://osu.ppy.sh/ss/3762453
2015-10-03 20:26 Crimmi: yea
2015-10-03 20:32 Crimmi: hmm k, everything else is fine.
2015-10-03 20:33 shmiklak: Is it all?
2015-10-03 20:34 Crimmi: In easy and normal, yea.
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Explained in "IRC Mod"

IRC Mod.
2015-10-03 11:05 Crimmi: Hello
2015-10-03 11:06 shmiklak: hi!
2015-10-03 11:06 shmiklak: whats up?
2015-10-03 11:06 Crimmi: Do you mind if I IRC modded your map?
2015-10-03 11:06 shmiklak: well ok
2015-10-03 11:07 shmiklak: what my beatmap you mod?
2015-10-03 11:07 Crimmi: Okay first of all in easy, try and use a spacing of 1.2x
2015-10-03 11:08 Crimmi: It'll look a little more neater imo
2015-10-03 11:09 shmiklak: okay
2015-10-03 11:11 Crimmi: So if you did that, you'll have better blankets like this http://puu.sh/kx1Gu/4e126ab1cc.jpg
2015-10-03 11:11 Crimmi: So apply spacing while you can on that diff.
2015-10-03 11:13 Crimmi: 00:37:655 (1) - This spinner a bit too long, plus newer players won't be able to recover since the the next beat is right after it. So what I would suggest is something like this: http://puu.sh/kx1Of/d97868b112.jpg
2015-10-03 11:15 shmiklak: ok
2015-10-03 11:21 Crimmi: just let me know when everything is applied
2015-10-03 11:21 shmiklak: all aplied
2015-10-03 11:22 shmiklak: but don't uploaded
2015-10-03 11:23 Crimmi: 01:20:321 - 01:23:433 surely you could map this part
2015-10-03 11:25 shmiklak: that's ok? http://osu.ppy.sh/ss/3762453
2015-10-03 11:25 Crimmi: yea
2015-10-03 11:32 Crimmi: hmm k, everything else is fine.
2015-10-03 11:33 shmiklak: Is it all?
2015-10-03 11:34 Crimmi: In easy and normal, yea but it needs some work imo.

fizzn1's Advanced



  1. 00:02:099 (4,1) - I don't see the meaning of this jump, even in a calm song such as this, it's not needed.
  2. 00:41:433 (2,3,4,5) - Double check your spacing on these sliders.
  3. 00:51:877 (1) - Add a finish here since there is a cymbal heard.
  4. 00:58:544 (1,2) - First, remove new combo from (1), then you should add it at (2), removing the whistle from it and adding a finish.
  5. 01:04:988 (x) - Here you missed a good placement.
  6. 01:18:766 (6) - Make this a curved slider if you want to blanket (6).

This set just needs a bit more polish and work on it before this could get ranked but I encourage you to keep going.
Ender Lain
Helllo :)

Here we go

+++++++++++++++++++++++++++++++++++
it seems everything looks perfect,But.

[fizzn1's Advanced]00:45:655 (2) - Set the position of this note like this
+++++++++++++++++++++++++++++++++++

Good Luck
KASUM1
Your map is not ready to be ranked yet, better not call BN (IMO)
sakurahime-
Casey's Hard:

 Сделайте AR7, нынешний слишком трудный для такого хардика. Размер кружков - 4. Это же хардос, а не экстра, зачем 4,5?

Casey's Insane:

 00:02:988 (2) - 00:03:877 (4) - Тяжело читать паттерн, вот так вот примерно стоит сделать http://puu.sh/kE1TR/e2ea7c5f53.jpg

 00:04:988 (2) - Начало слайдера совсем немного приопустить, конец поднять и полевее

 00:05:433 (3) - 00:05:655 (4) - Нужно больше спейсинга на этих двух нотах

 00:06:544 (6) - Чуть выше

 00:06:988 (1) - 00:07:877 (3) - Вот так будет гораздо приятнее играть http://puu.sh/kE2h4/1ff77384f7.jpg

 00:16:766 (3) - 00:17:877 (1) - Неровный паттерн вообще. Стоит переделать

 00:26:988 (1) - Пусть начинается прямо в той самой точке, где конец прошлого слайдера

 00:28:321 (1) - 00:29:433 (5) - http://puu.sh/kE2zo/f465e9c847.jpg

 00:48:321 (1) - Думаю и так понятно. Покрасивее, плиз :)

 00:49:877 (2) - Стоит добавить тут ноту. Без неё крайне трудно читать

 00:52:766 (3) - 00:53:210 (4) - http://puu.sh/kE2HY/7f19d70361.jpg

 00:53:655 (1) - 00:54:766 (6) - Звезда неровная :/

 01:00:766 (3) - Хитсаунд либо не к месту, либо следующие два такие же сделайте

 01:04:766 (2) - 01:05:210 (3) - http://puu.sh/kE2UI/4739bc8cd2.jpg

 01:08:321 (3) - Тут лучше два обычных кружка, перебор слайдеров у вас

 Дальше всё отлично :D
Topic Starter
Shmiklak

envy111x wrote:

Casey's Hard:

 Сделайте AR7, нынешний слишком трудный для такого хардика. Размер кружков - 4. Это же хардос, а не экстра, зачем 4,5?

Casey's Insane:

 00:02:988 (2) - 00:03:877 (4) - Тяжело читать паттерн, вот так вот примерно стоит сделать http://puu.sh/kE1TR/e2ea7c5f53.jpg

 00:04:988 (2) - Начало слайдера совсем немного приопустить, конец поднять и полевее

 00:05:433 (3) - 00:05:655 (4) - Нужно больше спейсинга на этих двух нотах

 00:06:544 (6) - Чуть выше

 00:06:988 (1) - 00:07:877 (3) - Вот так будет гораздо приятнее играть http://puu.sh/kE2h4/1ff77384f7.jpg

 00:16:766 (3) - 00:17:877 (1) - Неровный паттерн вообще. Стоит переделать

 00:26:988 (1) - Пусть начинается прямо в той самой точке, где конец прошлого слайдера

 00:28:321 (1) - 00:29:433 (5) - http://puu.sh/kE2zo/f465e9c847.jpg

 00:48:321 (1) - Думаю и так понятно. Покрасивее, плиз :)

 00:49:877 (2) - Стоит добавить тут ноту. Без неё крайне трудно читать

 00:52:766 (3) - 00:53:210 (4) - http://puu.sh/kE2HY/7f19d70361.jpg

 00:53:655 (1) - 00:54:766 (6) - Звезда неровная :/

 01:00:766 (3) - Хитсаунд либо не к месту, либо следующие два такие же сделайте

 01:04:766 (2) - 01:05:210 (3) - http://puu.sh/kE2UI/4739bc8cd2.jpg

 01:08:321 (3) - Тут лучше два обычных кружка, перебор слайдеров у вас

 Дальше всё отлично :D
Большое спасибо! Большую часть твоих слов я взял во внимание, но были моменты в которых я сомневался, в частности про  01:00:766 (3) Ну как то не красиво без него звучит
DominikWW
hi,
I am a very beginner at modding. Maybe my suggestions are not very useful but I've tried my best ;)

I think Easy and Normal are fine so the suggestions are my opinion. If you like them you can change it.

Easy

  • without 1/2 tacts:
  1. 00:35:433 (3) - change it into a 1 tacts slider - In my opinion you should not use 1/2 tacts at Easy. I think like this it fits better at Easy.
  2. 01:00:766 (2) (3) - delete (2) and (3) and place a 1 tact slider at 01:00:766 and at 01:01:655 - the same reason like above ^^
  3. 01:14:099 (4) - delete it and place a circle at 01:14:544 - ^^
  4. 01:47:655 (3) - delete it and place a 1 tact slider - ^^
  5. 01:47:655 (3) - ^the same here - ^^
    ---------------------------------------------------------------------
  6. 01:43:877 (3) - delete it and place a 1 tact slider + an arrow (= 2 tacts) - I think like this it fits a bit better


Normal
  1. 01:01:655 - place a 1/2 tact slider + an arrow (= 1 tact) - I like it more but without it it's also ok
  2. 00:20:544 (3) - change the hitsound: mark whistle - I think it sounds better
  3. the same at: 00:24:099 (1) (2) (4) 00:38:544 (2) 00:39:433 (1) (3) 00:49:877 (5) 01:06:988 (5) 01:12:321 (4)
  4. 01:47:655 (6) & 01:50:544 (2) (4) - change the hitsound: use your custom clap here
  5. 01:54:099 - add a timing point and change the volume of the audio to 30%
  6. 01:54:988 - ^use here 20%


At Advanced I think you should change something( I like Easy and Normal much more than this one)

fizzn1's Advanced
  1. 00:36:321 (4) (5) (6) - delete them and place 3x 1/2 tact slider, something like this: https://osu.ppy.sh/ss/3789098
  2. 00:38:099 (1) (2) (3) - delete them and place a 2 tacts slider at 00:37:655 (start new combo). Place circles at 00:39:210 ; 00:39:433 at the same position and also at 00:40:099 , 00:40:321 at the same position
  3. 00:41:210 (1) - delete the circle and mark the whole combo at this time and move them 1/2 tact back. Place circles at 00:40:988 (start here a new combo) and at 00:44:544. Now delete (2) (3) (4) of the new combo and place a 1/2 tact slider+ 2 arrows ( = 1 1/2 tacts ) at 00:41:210 and also at 00:42:099
  4. 01:11:433 (4) (5) - delete them and place at this time a 1/2 tact slider + 2 arrows( = 1 1/2 tacts)
  5. 01:38:988 (4) - delete it and place a 2 tacts slider at this time and place a circle at 01:40:321. Something like this: https://osu.ppy.sh/ss/3789285

I've enjoyed listen to this song. I hope it will be ranked soon :)
Topic Starter
Shmiklak

DominikWW wrote:

hi,
I am a very beginner at modding. Maybe my suggestions are not very useful but I've tried my best ;)

I think Easy and Normal are fine so the suggestions are my opinion. If you like them you can change it.

Easy

  • without 1/2 tacts:
  1. 00:35:433 (3) - change it into a 1 tacts slider - In my opinion you should not use 1/2 tacts at Easy. I think like this it fits better at Easy.
  2. 01:00:766 (2) (3) - delete (2) and (3) and place a 1 tact slider at 01:00:766 and at 01:01:655 - the same reason like above ^^
  3. 01:14:099 (4) - delete it and place a circle at 01:14:544 - ^^
  4. 01:47:655 (3) - delete it and place a 1 tact slider - ^^
  5. 01:47:655 (3) - ^the same here - ^^
    ---------------------------------------------------------------------
  6. 01:43:877 (3) - delete it and place a 1 tact slider + an arrow (= 2 tacts) - I think like this it fits a bit better


Normal
  1. 01:01:655 - place a 1/2 tact slider + an arrow (= 1 tact) - I like it more but without it is also ok
  2. 00:20:544 (3) - change the hitsound: mark whistle - I think it sounds better
  3. the same at: 00:24:099 (1) (2) (4) , 00:38:544 (2) , 00:39:433 (1) (3) , 00:49:877 (5) , 01:06:988 (5) , 01:12:321 (4)
  4. 01:47:655 (6) , 01:50:544 (2) (4) - change the hitsound: use your custom clap here
  5. 01:54:099 - add a timing point and change the volume of the audio to 30%
  6. 01:54:988 - ^use here 20%


At Advanced I think you should change something( I like Easy and Normal much more than this one)

fizzn1's Advanced
  1. 00:36:321 (4) (5) (6) - delete them and place 3x 1/2 tact slider, something like this: https://osu.ppy.sh/ss/3789098
  2. 00:38:099 (1) (2) (3) - delete them and place a 2 tacts slider at 00:37:655 ( start new combo). Place circles at 00:39:210 , 00:39:433 at the same position and also at 00:40:099 , 00:40:321 at the same position
  3. 00:41:210 (1) - delete the circle and mark the whole combo at this time and move them 1/2 tact back. Place circles at 00:40:988 ( start here a new combo) and at 00:44:544. Now delete (2) (3) (4) of the new combo and place a 1/2 tact slider+ 2 arrows ( = 1 1/2 tacts ) at 00:41:210 and also at 00:42:099
  4. 01:11:433 (4) (5) - delete them and place at this time a 1/2 tact slider + 2 arrows( = 1 1/2 tacts)
  5. 01:38:988 (4) - delete it and place a 2 tacts slider at this time and place a circle at 01:40:321. Something like this: https://osu.ppy.sh/ss/3789285

I've enjoyed listen to this song. I hope it will be ranked soon :)
I will look your mod tomorow. Big thanks :)
P o M u T a
hi~

[General]
  1. GOOD SB!!!
  2. add tag 'piano'
  3. not need tag 'Instrumental' it's genre. if you will rank, not need this tag.
  4. piano part, try add whistle hitsound! more good imo.
  5. 00:00:322 - preview point? I think.
[Easy]
  1. 00:05:655 (2) - 1grid down (x:164) so, (1,2) Parallel seems better.
  2. 00:27:877 (1) - it's unrankable issue 'because easy diff'. spinner end and this note between haven't 1000ms. so, delete this.
  3. 00:37:655 (1) - not spinner better? so, ^ problem.
  4. 01:26:544 (3) - add finish slider end!
  5. 01:41:655 (1) - add finish slider end!
[Normal]
  1. 00:26:988 (1) - too close spacing!
  2. 00:45:655 (1) - not need NC imo :)
  3. 00:51:433 (2) - add finish slider end!
  4. 00:55:433 (4) - overlaps (6). so, slider reverse point more up better.
  5. 01:48:099 (7) - add finish slider end.
  6. 01:54:099 (1) - add finish.
[fizzn1's Advanced]
  1. creative slider! good.
  2. 00:35:897 (3) - move (4) head? so, bit close spacing now.
  3. 00:07:877 (3) - add clap slider end?
[Casey's Hard]
  1. 00:48:099 (4) - bit up. so, (2) overlaps.
  2. 01:43:099 - why breaktime :D? try map!
[Casey's Insane]
  1. 00:51:877 (1) - add finish!
good luck :)
Topic Starter
Shmiklak

P o M u T a wrote:

hi~

[General]
  1. GOOD SB!!!
  2. add tag 'piano'
  3. not need tag 'Instrumental' it's genre. if you will rank, not need this tag.
  4. piano part, try add whistle hitsound! more good imo.
  5. 00:00:322 - preview point? I think.
[Easy]
  1. 00:05:655 (2) - 1grid down (x:164) so, (1,2) Parallel seems better.
  2. 00:27:877 (1) - it's unrankable issue 'because easy diff'. spinner end and this note between haven't 1000ms. so, delete this.
  3. 00:37:655 (1) - not spinner better? so, ^ problem.
  4. 01:26:544 (3) - add finish slider end!
  5. 01:41:655 (1) - add finish slider end!
[Normal]
  1. 00:26:988 (1) - too close spacing!
  2. 00:45:655 (1) - not need NC imo :)
  3. 00:51:433 (2) - add finish slider end!
  4. 00:55:433 (4) - overlaps (6). so, slider reverse point more up better.
  5. 01:48:099 (7) - add finish slider end.
  6. 01:54:099 (1) - add finish.
[fizzn1's Advanced]
  1. creative slider! good.
  2. 00:35:897 (3) - move (4) head? so, bit close spacing now.
  3. 00:07:877 (3) - add clap slider end?
[Casey's Hard]
  1. 00:48:099 (4) - bit up. so, (2) overlaps.
  2. 01:43:099 - why breaktime :D? try map!
[Casey's Insane]
  1. 00:51:877 (1) - add finish!
good luck :)
Thanks ^_^
Bunnrei
small mod~

[Timing]
this map has multiple timing:
BPM=135, Offset=342
BPM=130, Offset=114,119
BPM=122.5, Offset=115,042
maybe use 01:40:321 as timing point? I think it is the same one used in Deemo.

[Easy]
00:07:877 (1) - make it like this?
image
http://puu.sh/kOtvy/15962cd488.png

00:37:655 (1,2,3) - this looks better imo (just rotate the slider 120 and 240 degrees for first and second slider, respectively)
image
http://puu.sh/kOtx7/7839f97c21.png

01:48:766 (1) - move the last point a bit to the left for a better blanket

[Normal]
00:30:099 (2) - move to x:128 y:224
01:10:988 (2) - move last point a bit down (about 2 small grids)

that's all i can mod xd
Topic Starter
Shmiklak

Ster wrote:

small mod~

[Timing]
this map has multiple timing:
BPM=135, Offset=342
BPM=130, Offset=114,119
BPM=122.5, Offset=115,042
maybe use 01:40:321 as timing point? I think it is the same one used in Deemo.

[Easy]
00:07:877 (1) - make it like this?
image
http://puu.sh/kOtvy/15962cd488.png

00:37:655 (1,2,3) - this looks better imo (just rotate the slider 120 and 240 degrees for first and second slider, respectively)
image
http://puu.sh/kOtx7/7839f97c21.png

01:48:766 (1) - move the last point a bit to the left for a better blanket

[Normal]
00:30:099 (2) - move to x:128 y:224
01:10:988 (2) - move last point a bit down (about 2 small grids)

that's all i can mod xd
Thanks!
HappyRocket88

Shmiklak



The overall mapset is pretty good. I liked the song but you should consider these suggest to avoid unrankable issues:

  1. Multiple .osb Files: There should only be one .osb file in a folder (this folder has 2).
  2. Unnecessary kiai times: I found really unreasonable to place a 1 second kiai that goes from 00:58:988 to here 00:59:433. It would make more sense if the only kiai be this one 01:41:655 to 01:48:766
  3. Check Display epilepsy warning on all diffs: as long as when players start the song the leave appears so suddenly.
  4. Improper name to Insane difficulty: As long as the insane is a collab, you should name it different. The most common example is "Collab Insane" but you can mix your usernames to name it too. What about Caseylak's Insane or Shmikasey's Insane. :)
  5. Add these info into tags as you don't have any:
    l Deemo: as long as this song was featured by it. Supported by this website.
    l Rayark selection Vol. 1: because this is the album where the song was taken.
Easy
The main problem that resides in this difficulty is the current DS. The distance among the notes isn't enough and make overlap objects over this easy difficulty which make and unrankable issue. I highly suggest to increse the DS to 1.2x and re-place all the objects.
  1. 00:07:877 (1) This slider looks really creepy imo. Try yo make something more symmetric. Like this.
  2. 00:19:877 (4) Set NC over this object to have consistency with the Nc'ing pattern you manage in this section. Consider doing the same here 00:36:322 (4) and here 00:49:210 (7)
  3. 00:41:655 (1) The way you set this object with NC breaks the consistency so consider removing the NC on this object. Consider doing the same over this object 00:50:544 (1)
  4. In this section 00:50:544 until here 00:58:988 it would have played nicer you combined the combo colors to yellow and orange to match with the current bg.
  5. 01:02:544 (4) This slider should be extended to here 01:03:877 and the reverse should go in the red tick as long as this part is the same as this one 00:58:988 (1) It should follow like this.
  6. 01:07:433 (2) Replace this spinner into two circles that go over the red and white tick. 01:07:877 This white big tick is a strong beat and shouldn't be set as a downbeat.
  7. 01:08:322 (1) Remove NC here because this (1) slider breaks the NC'ing pattern you managed over this section. Consider doing the same with this object 01:23:877 (1)
  8. 01:47:655 (3) Remove the reverse of this slider as long as there's no beat to emphasize over the red tick.
  9. 01:54:099 (1) Place this object here x=236|y=44 to make an intuitive flow with the previous slider.
Normal
This difficulty plays well but there are some inconsistencies with the Distance Snap of some objects. Also there are some random NC sliders that might confuse players as long as they use the same combo colors.
  1. Some examples of them are these ones 00:20:544 (3,1) - 00:02:988 (4,1) - 00:23:433 (3,1) - 00:39:433 (1,2) - etc
  2. 00:22:321 (2) The same shape for this slider looks very monotonous and doesn't flow good. It would make more sense if it were like this.
  3. 00:26:988 (1) The reverse of this slider doesn't play good as long as there's no beat to emphasize here 00:27:433 So consider remove it.
  4. 00:41:211 (1,1) Unrankable issue here. You must give at least, 2 white ticks of difference between a spinner and a note.
  5. 01:03:211 (8) This slider is missing of claps. As same as this one 01:06:099 (4)
  6. 01:50:988 (3,4) Try to avoid this kind of notable overlaps among notes as long as it looks untidy.
fizzn1's Advanced
This difficulty has some problems that make it really hard to play:
  1. AR 7 is too high for this difficulty that looks more like a Normal. AR6 would have made more sense here.
  2. 00:11:433 (5) Slider shape like this might confuse players as long as the BPM is bit low. Try something less curvy itself like this. Do the same with the same kind of slider shapes.
  3. 00:12:766 (2) The same resides over this. If players aren't aware of this slider wave, they might get problems of reading them and it will lead to get a sliderbreak. Try something more intuitive and flow like this. Consider doing something similar with this one 00:17:210 (4)
  4. 00:23:433 (1) This 1/1 slider doesn't play good and make and awkward rhythm, it would make sense if you place a circle 00:24:321 to keep the flow.
  5. 00:31:433 (2,3) This kinds of overlaps might confuse players as long as you're breaking the DS here. Try to keep DS consistent in this diff to make better flows and patterns.
  6. 00:38:766 (2) Two reverses in a slider is a lot. Consider making something more perceptive.
Topic Starter
Shmiklak

HappyRocket88 wrote:

Shmiklak



The overall mapset is pretty good. I liked the song but you should consider these suggest to avoid unrankable issues:

  1. Multiple .osb Files: There should only be one .osb file in a folder (this folder has 2).
  2. Unnecessary kiai times: I found really unreasonable to place a 1 second kiai that goes from 00:58:988 to here 00:59:433. It would make more sense if the only kiai be this one 01:41:655 to 01:48:766
  3. Check Display epilepsy warning on all diffs: as long as when players start the song the leave appears so suddenly.
  4. Improper name to Insane difficulty: As long as the insane is a collab, you should name it different. The most common example is "Collab Insane" but you can mix your usernames to name it too. What about Caseylak's Insane or Shmikasey's Insane. :)
  5. Add these info into tags as you don't have any:
    l Deemo: as long as this song was featured by it. Supported by this website.
    l Rayark selection Vol. 1: because this is the album where the song was taken.
Easy
The main problem that resides in this difficulty is the current DS. The distance among the notes isn't enough and make overlap objects over this easy difficulty which make and unrankable issue. I highly suggest to increse the DS to 1.2x and re-place all the objects.
  1. 00:07:877 (1) This slider looks really creepy imo. Try yo make something more symmetric. Like this.
  2. 00:19:877 (4) Set NC over this object to have consistency with the Nc'ing pattern you manage in this section. Consider doing the same here 00:36:322 (4) and here 00:49:210 (7)
  3. 00:41:655 (1) The way you set this object with NC breaks the consistency so consider removing the NC on this object. Consider doing the same over this object 00:50:544 (1)
  4. In this section 00:50:544 until here 00:58:988 it would have played nicer you combined the combo colors to yellow and orange to match with the current bg.
  5. 01:02:544 (4) This slider should be extended to here 01:03:877 and the reverse should go in the red tick as long as this part is the same as this one 00:58:988 (1) It should follow like this.
  6. 01:07:433 (2) Replace this spinner into two circles that go over the red and white tick. 01:07:877 This white big tick is a strong beat and shouldn't be set as a downbeat.
  7. 01:08:322 (1) Remove NC here because this (1) slider breaks the NC'ing pattern you managed over this section. Consider doing the same with this object 01:23:877 (1)
  8. 01:47:655 (3) Remove the reverse of this slider as long as there's no beat to emphasize over the red tick.
  9. 01:54:099 (1) Place this object here x=236|y=44 to make an intuitive flow with the previous slider.
Normal
This difficulty plays well but there are some inconsistencies with the Distance Snap of some objects. Also there are some random NC sliders that might confuse players as long as they use the same combo colors.
  1. Some examples of them are these ones 00:20:544 (3,1) - 00:02:988 (4,1) - 00:23:433 (3,1) - 00:39:433 (1,2) - etc
  2. 00:22:321 (2) The same shape for this slider looks very monotonous and doesn't flow good. It would make more sense if it were like this.
  3. 00:26:988 (1) The reverse of this slider doesn't play good as long as there's no beat to emphasize here 00:27:433 So consider remove it.
  4. 00:41:211 (1,1) Unrankable issue here. You must give at least, 2 white ticks of difference between a spinner and a note.
  5. 01:03:211 (8) This slider is missing of claps. As same as this one 01:06:099 (4)
  6. 01:50:988 (3,4) Try to avoid this kind of notable overlaps among notes as long as it looks untidy.
fizzn1's Advanced
This difficulty has some problems that make it really hard to play:
  1. AR 7 is too high for this difficulty that looks more like a Normal. AR6 would have made more sense here.
  2. 00:11:433 (5) Slider shape like this might confuse players as long as the BPM is bit low. Try something less curvy itself like this. Do the same with the same kind of slider shapes.
  3. 00:12:766 (2) The same resides over this. If players aren't aware of this slider wave, they might get problems of reading them and it will lead to get a sliderbreak. Try something more intuitive and flow like this. Consider doing something similar with this one 00:17:210 (4)
  4. 00:23:433 (1) This 1/1 slider doesn't play good and make and awkward rhythm, it would make sense if you place a circle 00:24:321 to keep the flow.
  5. 00:31:433 (2,3) This kinds of overlaps might confuse players as long as you're breaking the DS here. Try to keep DS consistent in this diff to make better flows and patterns.
  6. 00:38:766 (2) Two reverses in a slider is a lot. Consider making something more perceptive.
Ok, thanks I look it later.
searchingfor
Hello.I'm coming without your invite.Ok,I just request for M4M.
This is my mod.

[Easy]
  1. 00:41:655 (2) - This is a blanket?If it is,it isn't hold it completely.
  2. 01:05:433 - After here,a little noise.
  3. 01:23:877 (4) - Its shape is a little strange.You could fix it.
  4. 01:26:544 (6) - ∧
  5. 01:45:211 (4) - and 01:45:877 (1) - could change each other.
  6. Between 01:46:988 - and 01:47:655 - could make a slider,and set a circle in 01:48:099 -
[Normal]
  1. 00:01:210 (2) - blanket
  2. 00:13:655 (4,5,6) - In normal nearly have 3 hits like this three.
  3. 00:25:877 - In normal there nearly have stack like this.
  4. 00:38:988 (3,4,1) - 3 hits.
  5. 01:00:766 (3,4,5) - ∧
  6. 01:08:321 (1) - Too close to 01:07:433 (5) -
  7. 01:24:766 (2,3) - round it into 01:24:766 (2) - is vertical.
  8. 01:54:099 (1) - Make it not in the slider.
[Advanced]
  1. 00:39:433 (3) - A little close to 00:39:877 (4) -
[Hard]
  1. 00:17:433 (5) - Move it near to x:420,y:284
  2. 00:17:655 (6) - Move it near to x:344,y:248
  3. 00:18:544 (1,2,3,4) - Beats are strange.In 00:19:433 - should add a note.
    There are some strange beats in this diff.You could check them.
  4. 00:19:211 (4) - blanket
  5. 00:21:433 (4) - ∧
  6. 00:25:877 (8) - Add NC.
  7. 00:26:988 (1) - Remove NC.
    About NC and blanket,there are some wrong.You could check them.
[Insane]
  1. 00:04:321 (1) - Distance is wrong.You could move it to stack with 00:03:877 (4) - .
  2. 00:06:099 (5) - Could more close to 00:05:655 (4) - .
  3. 00:31:210 (1,2,3) - Beats are wrong.Change their order into (3,1,2)
    Check the beats is important.
I think your map must be better.And I like your storyboard.
Good luck for rank.
If you're free,could you mod my map?My map's link is https://osu.ppy.sh/s/327363 .
lemountain
why are you deciding to remap everything? It was going very well.
Topic Starter
Shmiklak

LittlePigRMX wrote:

why are you deciding to remap everything? It was going very well.
Cause old mapset was not rankable. I want rank it very much
P o M u T a
recheck

[Normal]
  1. 00:29:210 (4,5) - make more nice blanket?
[Hard]
  1. 01:53:877 - add circle?
No kudosu.
idk why you deleted other guest diff.
good luck!
Topic Starter
Shmiklak

P o M u T a wrote:

recheck

[Normal]
  1. 00:29:210 (4,5) - make more nice blanket?
[Hard]
  1. 01:53:877 - add circle?
No kudosu.
idk why you deleted other guest diff.
good luck!
Thank you! All fixed
Billythekidzz
Mod for mod :D

Normal:
01:23:433 (3) I found following the drumbeat better here for some variety in rhythm.


01:38:321 (1) There's a bit of a buildup here so a spinner that ends at 1:41:210 would be good. (same for hard difficulty)

01:46:544 (3,4) Minor thing, but you might want to add claps based on what instrument's rhythm your'e following. If so, these sliders wouldn't have claps as they're critical piano parts.

01:50:988 (1) New combo

01:54:099 (1) Turning kiai off here would be better in my opinion since it's right after the hardest part in the song. (same for hard difficulty)

Hard:
00:54:988 (4) You could add sliders after this to mimic the violin part instead of 4 single notes which don't really fit.


01:04:988 (1) You can fit another note after this, stack it on top of the slider maybe.


01:09:210 (2) There's a pretty long break after this, you could add some notes in between.


01:18:544 (3) You're mimicking the piano here so you should have a note for each chord (I did it through a slider) and no note after.


01:23:433 (3) This note is necessarily hard to reach, maybe the jump a bit smaller.
Topic Starter
Shmiklak

Billythekidzz wrote:

Mod for mod :D

Normal:
01:23:433 (3) I found following the drumbeat better here for some variety in rhythm.


01:38:321 (1) There's a bit of a buildup here so a spinner that ends at 1:41:210 would be good. (same for hard difficulty)

01:46:544 (3,4) Minor thing, but you might want to add claps based on what instrument's rhythm your'e following. If so, these sliders wouldn't have claps as they're critical piano parts.

01:50:988 (1) New combo

01:54:099 (1) Turning kiai off here would be better in my opinion since it's right after the hardest part in the song. (same for hard difficulty)

Hard:
00:54:988 (4) You could add sliders after this to mimic the violin part instead of 4 single notes which don't really fit.


01:04:988 (1) You can fit another note after this, stack it on top of the slider maybe.


01:09:210 (2) There's a pretty long break after this, you could add some notes in between.


01:18:544 (3) You're mimicking the piano here so you should have a note for each chord (I did it through a slider) and no note after.


01:23:433 (3) This note is necessarily hard to reach, maybe the jump a bit smaller.
Thank you
FCL
нази мод заказывали?

  • [Normal]
  1. 00:02:099 (3,4) - кривой бланкет, исправь. Отключение сетки может помочь в этом
  2. 00:03:433 (5) - не критично, но можно сделать той же формы, что и (4)
  3. 00:05:655 (3,4) - также бланкет
  4. 00:10:544 (4) - бланкет, если конечно его задумывал тут
  5. 00:12:321 (2) - очень плохо относительно (1), я бы сделал (2) изогнутой и изменил поворот (3). Как-то так https://osu.ppy.sh/ss/4077819
  6. 00:15:433 (2) - блааанкет
  7. 00:25:877 (5) - плохо выглядит, не делай так больше
  8. 00:29:210 (4) - лучше будет той же формы, что и (3)
  9. 00:35:877 (3) - поверни на 5 градусов, заодно и бланкет исправишь
  10. 00:36:766 (4) - грубо, лучше скопируй (3) и поверни на 180 http://puu.sh/lKgfI/c96eac28db.jpg
  11. 00:37:655 (1,3) - попробуй как-то бланкет сделать, будет выглядеть приятно
  12. 00:40:099 (4) - вот как бы я сделал http://puu.sh/lKglp/b78d0b5a87.jpg
  13. 00:41:210 (1) - плохо, поменяй на что-то более красивое
  14. 00:42:988 (3) - вот, можешь ведь делать хорошо
  15. 00:44:766 (1,2) - как ни странно, но даже тут можно сделать бланкет. У меня получилось http://puu.sh/lKgqS/217fbb9990.jpg
  16. 00:48:321 (5,1) - можешь сделать лучше
  17. 00:52:321 и 00:52:544 есть звуки, не игнорируй их
  18. 00:52:766 (1,2,3) - выглядит безыдейно, поменяй
  19. 00:55:433 (4) - бланкет
  20. 00:56:099 (5,6) - чекни, не совсем параллельны
  21. 01:00:321 (3,5) - их бы по прямому флоу установить. перемести на 104 299
  22. 01:05:655 (1) - лучше будет бланкет
  23. 01:08:321 (4) - бланкет
  24. 01:14:099 (2) - слишком изогнуто, изогни (лол) поменьше
  25. 01:19:210 (2,3) - бланкет
  26. 01:22:321 (3) - чекни, не совсем параллелен 01:21:655 (2) -
  27. 01:25:655 (5) - ну хз, мне просто не нравится как он тут располагается
  28. 01:45:877 (2) - 466 325 для ровного флоу
  29. 01:50:988 (5,6,7,1,2,3) - очень плохо и безыдейно, помню что-то похожее сделал в "кормлении машин", потом сам понял что это выглядит плохо

  • [Hard]
  1. 00:00:322 (1,2) - неровно, чекни. бтв, не уверен насчет расстояния тут, может плохо читаться
  2. 00:05:210 (3,4,5) - мне не нравится этот джамп. Именно форма. Наилучшим вариантом будет такой исход, что (5) стакается с новым комбо. Хз мой вариант, но он может быть слишком сложным http://puu.sh/lKh5E/23a89888cf.jpg
  3. 00:08:766 (3) - на 219 206 выглядит горааздо лучше
  4. 00:09:655 (1,2,3,4) - отличная идея, но хреново реализованная. Твои паттерны должны образовывать квадрат в начале слайдеров, как на скриншоте вообщем http://puu.sh/lKhcy/6d5742a39d.jpg
  5. 00:11:433 (1,2,3,4) - что-то странное со спейсингом творится, наверно будет лучше расположить их равномерно
  6. 00:14:099 (2,3,1) - уверен, будет плохо читаться. Потому что у тебя временной промежуток между (2) и (1) в одну долю, но потом он изменяется в пол. Просто унеси их куда нибудь подальше
  7. 00:14:544 (1,2,3) - сделай ровнее треугольник
  8. 00:16:766 (1) - сделай такой же поворот, как 00:17:655 (2) -
  9. 00:18:544 (1,2) - бланкет
  10. 00:19:877 (1,2) - одной формы или бланкет
  11. 00:21:655 (1,2) - бланкет
  12. 00:23:433 (1,2) - чуть прямее флоу
  13. 00:25:210 (1) - не люблю такие слайдервейвы, такие люблю http://puu.sh/lKhvv/6b18011fdc.jpg
  14. 00:30:099 (4) - эх, хорошая была идея, лучше продолжи дальше изменять угол
  15. 00:30:544 (1) - такие слайдеры обычно ставят по центру сетки, иначе странно выглядит
  16. 00:34:099 (3) - хз, некрасиво. Хотя и фантазии предложить что-то лучше нет. Чекни начало этого шедевра от фергаса https://osu.ppy.sh/s/280089 там все довольно красиво
  17. 00:35:877 (1,2,3) - выглядит рандомно, вариантов много: можешь треугольник сделать, бланкеты етц
  18. 00:41:210 (2,3) - бланкет
  19. хм, опять отличный бланкеты подъехали
  20. 00:51:877 (1) - уже говорил насчет этого
  21. 00:54:099 (3,4) - плохие бланкеты подъехали
  22. 01:02:544 (1) - same
  23. 01:19:877 (6,1) - тоже
  24. 01:20:988 (2,3,4) - грубо, поменяй на что-нибудь
  25. 01:23:877 (1,2,3,4,1,2,3,4,5) - в этой части нарастает напряжение, я думаю будет круто, если ты постепенно будешь увеличивать расстояние
  26. 01:27:433 (5) - нк сюда для эпичности нового бита
  27. 01:52:321 (1,2,3,4,5,6,7,8,1) - ну не, придумай что-то интереснее, в форме звезды, кучу треугольников. Да много чего можно интереснее придумать
Предполагаю что это самый большой мод в моей жизни!
Topic Starter
Shmiklak

FCL wrote:

нази мод заказывали?

  • [Normal]
  1. 00:02:099 (3,4) - кривой бланкет, исправь. Отключение сетки может помочь в этом
  2. 00:03:433 (5) - не критично, но можно сделать той же формы, что и (4)
  3. 00:05:655 (3,4) - также бланкет
  4. 00:10:544 (4) - бланкет, если конечно его задумывал тут
  5. 00:12:321 (2) - очень плохо относительно (1), я бы сделал (2) изогнутой и изменил поворот (3). Как-то так https://osu.ppy.sh/ss/4077819
  6. 00:15:433 (2) - блааанкет
  7. 00:25:877 (5) - плохо выглядит, не делай так больше
  8. 00:29:210 (4) - лучше будет той же формы, что и (3)
  9. 00:35:877 (3) - поверни на 5 градусов, заодно и бланкет исправишь
  10. 00:36:766 (4) - грубо, лучше скопируй (3) и поверни на 180 http://puu.sh/lKgfI/c96eac28db.jpg
  11. 00:37:655 (1,3) - попробуй как-то бланкет сделать, будет выглядеть приятно
  12. 00:40:099 (4) - вот как бы я сделал http://puu.sh/lKglp/b78d0b5a87.jpg
  13. 00:41:210 (1) - плохо, поменяй на что-то более красивое
  14. 00:42:988 (3) - вот, можешь ведь делать хорошо
  15. 00:44:766 (1,2) - как ни странно, но даже тут можно сделать бланкет. У меня получилось http://puu.sh/lKgqS/217fbb9990.jpg
  16. 00:48:321 (5,1) - можешь сделать лучше
  17. 00:52:321 и 00:52:544 есть звуки, не игнорируй их
  18. 00:52:766 (1,2,3) - выглядит безыдейно, поменяй
  19. 00:55:433 (4) - бланкет
  20. 00:56:099 (5,6) - чекни, не совсем параллельны
  21. 01:00:321 (3,5) - их бы по прямому флоу установить. перемести на 104 299
  22. 01:05:655 (1) - лучше будет бланкет
  23. 01:08:321 (4) - бланкет
  24. 01:14:099 (2) - слишком изогнуто, изогни (лол) поменьше
  25. 01:19:210 (2,3) - бланкет
  26. 01:22:321 (3) - чекни, не совсем параллелен 01:21:655 (2) -
  27. 01:25:655 (5) - ну хз, мне просто не нравится как он тут располагается
  28. 01:45:877 (2) - 466 325 для ровного флоу
  29. 01:50:988 (5,6,7,1,2,3) - очень плохо и безыдейно, помню что-то похожее сделал в "кормлении машин", потом сам понял что это выглядит плохо

  • [Hard]
  1. 00:00:322 (1,2) - неровно, чекни. бтв, не уверен насчет расстояния тут, может плохо читаться
  2. 00:05:210 (3,4,5) - мне не нравится этот джамп. Именно форма. Наилучшим вариантом будет такой исход, что (5) стакается с новым комбо. Хз мой вариант, но он может быть слишком сложным http://puu.sh/lKh5E/23a89888cf.jpg
  3. 00:08:766 (3) - на 219 206 выглядит горааздо лучше
  4. 00:09:655 (1,2,3,4) - отличная идея, но хреново реализованная. Твои паттерны должны образовывать квадрат в начале слайдеров, как на скриншоте вообщем http://puu.sh/lKhcy/6d5742a39d.jpg
  5. 00:11:433 (1,2,3,4) - что-то странное со спейсингом творится, наверно будет лучше расположить их равномерно
  6. 00:14:099 (2,3,1) - уверен, будет плохо читаться. Потому что у тебя временной промежуток между (2) и (1) в одну долю, но потом он изменяется в пол. Просто унеси их куда нибудь подальше
  7. 00:14:544 (1,2,3) - сделай ровнее треугольник
  8. 00:16:766 (1) - сделай такой же поворот, как 00:17:655 (2) -
  9. 00:18:544 (1,2) - бланкет
  10. 00:19:877 (1,2) - одной формы или бланкет
  11. 00:21:655 (1,2) - бланкет
  12. 00:23:433 (1,2) - чуть прямее флоу
  13. 00:25:210 (1) - не люблю такие слайдервейвы, такие люблю http://puu.sh/lKhvv/6b18011fdc.jpg
  14. 00:30:099 (4) - эх, хорошая была идея, лучше продолжи дальше изменять угол
  15. 00:30:544 (1) - такие слайдеры обычно ставят по центру сетки, иначе странно выглядит
  16. 00:34:099 (3) - хз, некрасиво. Хотя и фантазии предложить что-то лучше нет. Чекни начало этого шедевра от фергаса https://osu.ppy.sh/s/280089 там все довольно красиво
  17. 00:35:877 (1,2,3) - выглядит рандомно, вариантов много: можешь треугольник сделать, бланкеты етц
  18. 00:41:210 (2,3) - бланкет
  19. хм, опять отличный бланкеты подъехали
  20. 00:51:877 (1) - уже говорил насчет этого
  21. 00:54:099 (3,4) - плохие бланкеты подъехали
  22. 01:02:544 (1) - same
  23. 01:19:877 (6,1) - тоже
  24. 01:20:988 (2,3,4) - грубо, поменяй на что-нибудь
  25. 01:23:877 (1,2,3,4,1,2,3,4,5) - в этой части нарастает напряжение, я думаю будет круто, если ты постепенно будешь увеличивать расстояние
  26. 01:27:433 (5) - нк сюда для эпичности нового бита
  27. 01:52:321 (1,2,3,4,5,6,7,8,1) - ну не, придумай что-то интереснее, в форме звезды, кучу треугольников. Да много чего можно интереснее придумать
Предполагаю что это самый большой мод в моей жизни!
Спасиб, многое исправил.
P.S. ох помню я Feed the machines. Модил я как то его тебе в форум пм
Prismetical
Hello! :P

Normal
00:25:877 (5) - circle
00:30:099 (5) - remove one reverse, circle instead
00:32:321 (1,2,1,2,1,2) - bigger combos, no 1,2 all the time
01:48:766 (1,2,3,4) - something is missing here, don't know...
01:17:210 (2) - would make a shorter slider and reverse it... kinda like 01:14:099 (2) -
01:51:877 (3) - circle instead
01:53:877 - circle?

Hard
- you should really space constantly, that is so unreadable
01:09:210 (2,3,4,5) - put that better on the ending of (2)
01:10:321 (3,4,5) - no stack, especially not (5)
01:52:321 (1,2,3,4,5,6,7,8,1) - dunno, the spacing + the unreadability + the speed... doesn't seem good especially for a hard, seems more like an insane pattern

Good luck! :3
Topic Starter
Shmiklak

Prismetical wrote:

Hello! :P

Normal
00:25:877 (5) - circle Yes
00:30:099 (5) - remove one reverse, circle instead well ok
00:32:321 (1,2,1,2,1,2) - bigger combos, no 1,2 all the time I don't sure, cause I follow big white ticks
01:48:766 (1,2,3,4) - something is missing here, don't know...I thing its ok
01:17:210 (2) - would make a shorter slider and reverse it... kinda like 01:14:099 (2) - yes
01:51:877 (3) - circle insteadokay
01:53:877 - circle? NO, cause at this moment not have any sounds

Hard
- you should really space constantly, that is so unreadable I don't sure cause I read it good
01:09:210 (2,3,4,5) - put that better on the ending of (2) I don't know why that, cause i placed it on ending of (2) before
01:10:321 (3,4,5) - no stack, especially not (5)
01:52:321 (1,2,3,4,5,6,7,8,1) - dunno, the spacing + the unreadability + the speed... doesn't seem good especially for a hard, seems more like an insane pattern You are second person who sayd it. Fixed

Good luck! :3
Thank you
Starset
M4M here

[Normal]
-00:02:099 (3) - NC
-00:02:099 (3,4) - cmon i know u can do better blanket than this :/
-00:03:433 (5,1) - ^
-00:05:655 (3) - NC
-00:05:655 (3,4) - ^ also why this 00:06:099 (4) - u clearly skipped a note here 00:06:544 -
-00:24:099 (3) - wow out of screen
-00:30:544 (6) - NC
-00:46:988 - strong note u missed
-00:54:544 (3,4) - clearly not parallel
-00:56:099 (5,6) - lower volume here
-01:05:655 (1) - stacked blanketed, looking gud m8:
-01:27:433 (8) - NC
-01:52:544 (1,2,3) - not looking gud tbh try this:

[Hard]
-00:05:210 (3,4,5) - abused spacing here u tryed to emphasize cuz of hitsounds but nothing really strong in the song itself
-00:06:544 (2,2) - stack
-00:15:433 (3,4) - pls man this is clearly a failed blanket
-00:18:544 (1,2) - its off a bit here
-00:20:988 - i can hear a piano note
-00:22:321 (2,3) - white ticks should be clickable here
-00:24:099 (2,3,4,5,6) - can u use DS here pls
-00:34:099 (3) - DS changing, should be NC
-00:44:544 (4,1) - i guess u can emphasize with a little bit more spacing here since the song has become stronger here
-00:57:655 (1,2) - ighh blanket
-01:10:988 (5) - i would put this elsewhere but at least not stacked

Thats all gud luck m8 0/
Topic Starter
Shmiklak

HB24 wrote:

M4M here

[Normal]
-00:02:099 (3) - NC Ok
-00:02:099 (3,4) - cmon i know u can do better blanket than this :/ I tried
-00:03:433 (5,1) - ^ same
-00:05:655 (3) - NC Ok
-00:05:655 (3,4) - ^ also why this 00:06:099 (4) - u clearly skipped a note here 00:06:544 - I don't missed it cause I distinguish with slidertick
-00:24:099 (3) - wow out of screenFixed XD
-00:30:544 (6) - NC No
-00:46:988 - strong note u missed Fixed
-00:54:544 (3,4) - clearly not parallel
-00:56:099 (5,6) - lower volume here Why?
-01:05:655 (1) - stacked blanketed, looking gud m8: Fixed
-01:27:433 (8) - NC Ok
-01:52:544 (1,2,3) - not looking gud tbh try this: I was in old version of beatmap, and modders sayd me it is bad pattern

[Hard]
-00:05:210 (3,4,5) - abused spacing here u tryed to emphasize cuz of hitsounds but nothing really strong in the song itself I thing it ok
-00:06:544 (2,2) - stack ok
-00:15:433 (3,4) - pls man this is clearly a failed blanket fixed
-00:18:544 (1,2) - its off a bit here
-00:20:988 - i can hear a piano note I hear it too, but i thing it's so low, and I don't add circle here
-00:22:321 (2,3) - white ticks should be clickable here ok
-00:24:099 (2,3,4,5,6) - can u use DS here pls fixed
-00:34:099 (3) - DS changing, should be NC ok
-00:44:544 (4,1) - i guess u can emphasize with a little bit more spacing here since the song has become stronger here
-00:57:655 (1,2) - ighh blanket fixed
-01:10:988 (5) - i would put this elsewhere but at least not stacked ok

Thats all gud luck m8 0/
Thank you
Akitoshi
I'm back
Very short mod, as I said on my userpage. Don't kill me.

[Normal]
  1. 00:18:544 (1) - nazi. x: 226
  2. 00:22:988 (2) - this is out of the area which is your curve anchor is x: -16. Consider to change the slider's shape since as I know it will be an issue.
  3. 00:28:321 (3,4) - I don't know it's still working on this meta but let me drop off here. Maybe it's better to sacrifice the lack of beat than to sacrifice the peaceful structure of the map just to make the beat itself fits everywhere. Yes it's low bpm but 2 or more reverse in 1/2 slider isn't recommended in low diff imo.
  4. 00:55:433 (4) - maybe better looking if you'll parallel with 00:54:544 (3) -
  5. 01:22:321 (3) - this pattern will be nice here.
  6. 01:25:655 (5) - NC for keep consistency with 01:20:766 (1,2,3) -
[Hard]
  1. Just some personal suggestion about diff settings, maybe AR is better to make it just 7 and OD was pretty high imo. make it 6 or at least 6.5
  2. 00:33:210 (2) - NC here so the consistency of long slider at 00:30:544 (1,1) - is sexy
  3. 00:42:321 (4) - unbalanced spacing between 00:41:877 (3,5) - so ye fix it. For me, 00:42:321 (4) - will be on x:279 | y: 252 and 00:42:766 (5) - will be x: 400 | y:298.
  4. 00:48:321 (1,2,3) - why they're touching if 00:49:877 (4) - is not?
  5. 00:53:210 (2,3,4) - I can see is pretty weird. You can even put notes based on 1/2. you can just follow them like how you did on 00:48:321 (1,2,3,4) -
  6. 01:52:321 (1,2,3,4,5,6,7,8) - dood I bet it's just very random. maybe you can make clean pattern by using CTRL + SHIFT + D so ye. Recommend u to try dat. (make sure that ur beatsnap divisor is 1/2 before use this)
ya. That's all for me
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