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Sawai Miku - Colorful. (Asterisk DnB Remix)

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Topic Starter
Cilvery
This beatmap was submitted using in-game submission on 2024年4月12日 at 4:28:40

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: Japanese Anime Electronic Pop Jpop J-pop DnB Drum and Bass Drum'n'Bass Saekano: How to Raise a Boring Girlfriend Saenai Hiroin no Sodatekata Megumi Heroine
BPM: 175
Filesize: 12694kb
Play Time: 05:11
Difficulties Available:
  1. Kanojo (5.92 stars, 1400 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Mawaru♪
Depths
( ˘ ³˘)♥ Megumi
Len

Depths wrote:

( ˘ ³˘)♥ Megumi
GAMI

Fast wrote:

Depths wrote:

( ˘ ³˘)♥ Megumi
Chikubi

Depths wrote:

( ˘ ³˘)♥ Megumi
Athrun

Reversed_Nipple wrote:

Depths wrote:

( ˘ ³˘)♥ Megumi
zyoi

Depths wrote:

( ˘ ³˘)♥ Megumi
Horo
( ˘ ³˘)♥recneps
Nathan
onee-chan
Topic Starter
Cilvery

sukiNathan wrote:

onee-chan
arigato sukinathan Q^Q !! <3
meii18
ganbatte Cilvery-san ( ˘ ³˘)♥
Depths
:3/
Topic Starter
Cilvery

ByBy13 wrote:

ganbatte Cilvery-san ( ˘ ³˘)♥

aww thank you so much!! arigato ( ˘ ³˘)♥
Meyrink
go go go *:・٩(´・ω・)۶*:・
astraldactyl
THIS IS A FUN MAP PLS RANK C:
VINXIS
onee-chan
Meyrink

Mishima Yurara wrote:

onee-chan
Topic Starter
Cilvery

Mishima Yurara wrote:

onee-chan
Ars_old_1
Asphyxia
(。-`ω´-)
Topic Starter
Cilvery

Asphyxia wrote:

(。-`ω´-)
(-`ω´-。)
Beren
(✧◡✧)
Little
Awesome map! :D
Exote
feels like I'm playing the skystar one from another aspect (in a good way), nevertheless the map is pretty nice, gl! ^-^
byfar
OmG ITS CILVERY!! = w =
Skubi
[ririri]
[General]

:3

[Mapping]

01:51:633 - increase SV :3 - feels wrong with those jumps
02:28:833 (2,3,4,5,6,7) - that doesnt work here ;-;
03:22:148 - so empty, comparing to 03:25:576 - :)

I can also make a simple SB for You :)

Hey Cilvery (ლ `Д ́)ლ

Whaat? (・_・ヾ)

CATCH A STAR! (ノ◕ヮ◕)ノ*:・゚✧

Yaaay ヽ(;^o^ヽ)
Meyrink
good game
Meg
これ俺の曲じゃん
Asphyxia
[ririri]
  1. 00:13:490 (4,5) - Giving this a tad more spacing would be really nice because it would remove the clusterness on that part. Instead of 0,2x, try like 0,4 to 0,6? Even 0,3 would work better, since then it'd be consistent with 00:15:462 (1,2) - .
  2. 01:34:490 (3,4,5,6) - I told you in-game already that I don't agree with any of the doubles, mainly because they make the rhythm more complicated and somewhat unfitting compared to the casual 1/2. You seemed to like them but I'll just mention it once again if you decide to change your mind!
  3. 01:48:890 (1,2,1,2,1,2,1,2) - This pattern as a whole is really nice, but it feels really spaced out compared to the last one you introduced. I'd recommend decreasing the spacing of 01:48:890 (1,2) - and 01:49:576 (1,2) - so it becomes more comfortable to play.
  4. 02:02:262 (1) - Possibly intentional, but it could be symmetrical. Currently it's a bit off.
  5. 02:07:576 (2,3,4) - Quite a big jump out of nowhere, and I don't think the music calls for one either. I'd reduce it a little, you could try stacking it with the head of 02:08:948 (5) - , or then stack it with 02:08:605 (3) - .
  6. 02:56:690 (1,2,3,4,5) - Personal preference here, this is completely fine as it is but I think it'd be better if it would try to act more like a symmetrical version of 02:56:090 (1,2,3,4,5,6,7) - , with more spacing. (If you didn't get what I mean here, basically I'm suggesting an increase to the curve so it looks visually more symmetrical to the other part of the stream)
  7. 03:18:033 (1,2,3,1,2,3,1,2) - Spacing again feels too big, especially this one since the last jumps were around 2,5, now you went to 3,0x and even more. Makes an unnecessary difficulty spike. Like stated previously, reducing the spacing here too would be really nice.
  8. 04:03:290 (1,2,3,1,2,3,4,5) - ^
  9. 04:15:805 (1,2,1,2,3,1,2,1,2) - This was a little confusing at the first time I played them due to the sudden spacing decrease. Should be fine when you play the map for a second time, though. Just mentioning if you decide to change it in some way.
Excellent map, good job Cilvery!
Yunomi
riririririririririrriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirririri

00:13:233 (3,4,5,6) - increase spacing here, too much stuff there compared to everything before
00:41:690 (1,2,3,1,2,1,2) - don't make spacing smaller here, the intensity of the song is the same so there is no reason to make a smaller triangle
00:47:176 (1,2,3,1,2,3,1) - keep a consistent pattern here since the beats and vocals are just repeating. 00:47:519 (2,3) - having this a stack and 00:47:862 (1,2,3) - cascading across doesn't feel right when listening to the song since they should be identical. also don't think 00:48:376 (1) - should be a 1/2 slider. strong beat on big white tick and new vocal starting there as well.
00:48:719 (2) - this overrides a pretty significant beat, there's a lot of these sliders that ignore strong white tick beats throughout the map.
00:50:433 (2,3) - maybe something should be in between there, the pause feels awkward.
00:59:690 (2,3,4,5,6,7) - these are triples but there's no audible sound that signifies a triple placement there. you have 01:00:376 (8) - as a stand alone note but it's literally the same sound as the triples. just make them singles :)
01:06:376 (1,2) - no strong beat on red and vocal held throughout so you can make this a 1/1 tbh TBH TBHTTBTH
01:28:233 (4) - since this stream unusually lands on a blue tick, many players will play this to the white, and since there is a slider right under it a few bars after, it causes them to sliderbreak easily.
01:32:605 (1,2,3,4) - this triangle has a momentum block ->01:32:605 (1) - which doesn't allow for smooth transition from one corner to another. and since this SV is pretty high, it creates bad playability.
01:34:490 (3,4,5,6) - doubles are not needed. they play okay.. but doesn't really match with the entire 1/2 nature of this section. plus by doing this, you are ignoring the red tick beat which is more significant than the blues.
01:39:290 (1,2) - you went from mapping vocals to ignoring them just for these two sliders @_@..
01:43:576 (1,2,3,4,1,2) - this pattern is a lot better than the one triangle mentioned above since they lead to complete stops on opposite ends
03:18:033 (1,2,3,1,2,3) - spacing !! so big
04:03:290 (1,2,3,1,2,3,4,5) - holy fuk spacing big dick
04:16:148 (1,2,3,1,2,1,2,3) - HELLO TASTYSTEW IS THIS YOU HANDSOME I AM 17 YEAR OLD SINGAPOREAN BOY STANDING 185CM AND WHEN YOU HEAR SOUND MARCUS WONG PREPARE TO SINGLETAPPING RELOADED SILENCE 85 hour(s) inappropriate conduct

didnt bother repeating the same issues if they were present more than once throughout the map. there's quite a bit of conventional issues but creativity matters as well. so in the end it's your call if you wanna fix most of these. anyways nice map cilvery !! it's fun and looks really nice.

i raped megumi
Bonzi
aYlmAo

00:06:890 (4) - Did you forgot a drum-whistle here xd?
00:10:833 (5) - Dunno if intentional, but you might have forgot to put a drum-whistle at the end of the slider xd
00:26:090 (1) - here too xd?
00:29:005 (4) - the normal-clap isn't here xdddd
00:31:405 (4) - I am seriously beginning to question myself about this (yo normal-whistle missing at the end of the slider xddd)
03:18:033 (1,2,3,1,2,3) - consider toning the spacing down just a little bit, this might be just too much of a surprise to handle properly, the way the circles are arranged is great but please just reduce the spacing a bit xd. Also, was it intentional to place no hitsounds at all in this section? I see this thing only here, while the other sections have hitsounds, like 04:03:290 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1) - .
03:58:148 (2) - Clap missing here XDxDxDDDdddd
04:03:290 (1,2,3,1,2,3,4,5) - AHHH EU VOU GOZAR uh again the spacing feels just a little too big here
04:48:375 (2) - AIMod is probably drunk and stuff, but it seems like the object end is off by 2ms, should be at 04:48:378 - instead.
05:08:946 (4) - for some reason this seems to be off-snapped by 2 ms, should be at 05:08:948 - instead.

great map xd
Haruru
ingame req
Source: 冴えない彼女の育てかた
00:16:233 (5) - Ctrl+Gしない?
00:29:005 (4) - 00:27:976 (1,2) - とスペーシングが一緒なので困惑しそう
00:52:833 (1) - NCここじゃなくて 00:52:490 (6) - ここのほうがいい
00:59:690 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
01:27:976 (1,2,3,4) - 曲的にわざわざ離しておく感じでもない気がする
01:34:490 (3,4,5,6) - これは完全に音ない
01:43:405 (8) - ここNC入れて 01:43:576 (1) - NC外した方が良い
01:57:119 (1,1) - この辺もボーカル拾ったら?って思った
02:07:576 (2) - ちょっと飛びすぎ?
02:28:833 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
02:44:262 (1) - NCここじゃなくて 02:43:748 (3) - ここ
02:57:119 (1,2,3,4) - ここもわざわざ離す必要ない気がする
03:03:462 (4,5,6,7) - これは完全に音ない
03:06:205 (1,2,1,2,1) - この辺もwhistle付けたくなってくる
03:18:033 (1,2,2) - finish
03:20:776 (1) - 頭finish
03:26:605 (2,1) - スローパートにしては飛びすぎな気がする 見た目はいいのはわかるけどね
03:28:662 (1) - ここNC外して 03:29:005 (2) - ここNC付けた方が良い
03:48:890 (5,6,7,8) - これは完全に音ない
03:53:348 (1) - NCいらなくない?
03:57:462 (5) - ここNCいれて 03:57:976 (1) - ここNC消した方が良い
03:58:148 (2) - Clap
04:15:805 (1,2,1,2,3,1,2,1,2,3) - 個人的にこの辺すごいやりにくかった
04:37:062 (2,3) - 音取り的にはCtrl+Gした方がフィットしてる
04:54:033 (1,2,3,4,1,2,3,4) - 2連の音では無くない? キックスライダーならまだわかる
04:59:348 (1,2,3,4,1,2,3,4) - 〃
05:05:005 (1,2,3,4,1,2,3,4) - 〃
結構意味わかんないこと書いたかも知れないから分かんなかったら聞いてね
頑張れ~! :)
Lecana
LeLeLe

  1. 00:08:090 (1,2,3,4,5) - 下に置いたほうが
    00:08:605 (1,2,3) - への流れ的にいいかなと思いました。

  2. 00:55:748 (2) - スライダーの上にあるのでちょこっと伸ばして見るのはどうでしょう


  3. 03:48:033 (3) - (2)の上に持ってみてはどうでしょう


  4. 04:16:148 (1,2,3) - 重ねるより逆にして少し右にしてあげたほうがいいかなと感じました。


  5. 04:41:176 (1,2,3,1,2,3) - ここ最高!!!!

いいゾxoxo~~
何か不明な点があればいつでもどうぞ٩(。•ㅂ•。)و
Fycho

Depths wrote:

( ˘ ³˘)♥ Megumi
kisata
sorry i'm late

[xoxo]
  1. 00:10:490 (4,5,6) - could put like a whistle on these to match the voice intro idk
  2. 00:30:033 (1,2,3,4) - idk this always feels kinda weird for me to play, i think it would work better with the order switched up (maybe similar to 00:24:548 (1,2,3,4) - ?)
  3. 00:59:690 (2,3,4,5,6,7) - i don't understand why these are triplets, nothing in the music indicates they should be
  4. 01:26:262 (1,2,3,4) - i think it would be cool if the jumps on this pattern were larger than the first - makes it feel more like the intensity is ramping up; scaling by 1.2-1.4 works well
  5. 01:27:890 (12,1) - and 02:57:033 (5,1) - i'm sorry i just don't like the stream jumps, the first one i'm sorta okay with but the second one i think really needs adjusting to either make it less of a jump or eliminated altogether
  6. 01:43:919 (3,4,1,2) - i don't like the flow here, 4 -> 1 feels pretty awkward - honestly, i'd ctrl + g 1 and readjust the pattern
  7. 01:53:862 (1) - i think you could have done a lot more with the music there than just one big slider; the mawaru and/or the drums could have been mapped quite easily, the big slider just feels out of place especially since you didn't do anything like that later on in 04:28:148 -
  8. 02:28:833 (2,3,4,5,6,7) - same with earlier, i don't really hear anything that indicates these should be triplets
  9. 03:33:119 - might be cool if you stuck a circle right there for the synth that comes back in, and then have the break after that; would sort of give it a satisfying 'stop'
  10. 04:16:148 (1,2,3,1,2,1,2,3) - uhhh, not sure i really like the stacking there but i guess it's okay
  11. 04:54:033 (1,2,3,4,1,2,3,4) - and 04:59:348 (1,2,3,4,5,1,2,3,4) - and 05:05:005 (1,2,3,4,1,2,3,4) - i understand what you're trying to do, but i think the it's just a echo tone rather than two discrete notes; a better representation would be sliders i think

hope this helps

really good and fun map, don't have much to say

take a star
Depths
[xoxo]
  1. 00:07:576 (4,5) - blankets off some
  2. 00:09:376 (5,6,7) - I would make it like thishttp://puu.sh/mQaPd/71c4d1ffed.jpg so plays into 00:09:805 (1) - better
  3. 00:10:490 (4) - NC?
  4. 00:12:033 (2) - you triplet should be here not 00:12:205 (3) - listen to the music and you'll hear what I mean
  5. 00:41:690 (1,2,3,1,2,1,2) - increase the spacing here
  6. 01:25:576 (1,2,3,4,1,2,3,4) - you could make the jumps bigger here for drum emphasis, current representation feels weak imo
  7. 02:31:062 (2) - why ctl+g here? you're mapping the same thing as 02:30:033 (1,2) - I would make like that instead for consistency since you are mapping them to the same thing in the music
  8. 03:03:462 (4,5,6,7) - Im not understanding the random doubles here, they dont seem necessary at all if you remove them add a circle at 03:03:805 since you miss a drum kick here
  9. 03:48:890 (5,6,7,8) - same again why doubles and miss drum kick?
  10. 04:03:290 (1,2,3,1,2,3,4,5) - holy shit this seem way too over done, I understand what you're doing but pls lol, reduce the spacing here some.
  11. 04:25:233 (1,2,1,2,1,2,1,2) - so after almost screen jumps at 04:03:290 (1,2,3,1,2,3,4,5) - you go back to this pattern? you used this though out the map so I dont understand the huge change you decided to make between these two sections if anything this last section should be harder, you know there is another instances like this between other sections.
that's all for me nice map tbh
good luck!
Topic Starter
Cilvery
Fixed mods!
to Asphyxia

Asphyxia wrote:

[ririri]
  1. 00:13:490 (4,5) - Giving this a tad more spacing would be really nice because it would remove the clusterness on that part. Instead of 0,2x, try like 0,4 to 0,6? Even 0,3 would work better, since then it'd be consistent with 00:15:462 (1,2) - . fixed~
  2. 01:34:490 (3,4,5,6) - I told you in-game already that I don't agree with any of the doubles, mainly because they make the rhythm more complicated and somewhat unfitting compared to the casual 1/2. You seemed to like them but I'll just mention it once again if you decide to change your mind! changed them :(
  3. 01:48:890 (1,2,1,2,1,2,1,2) - This pattern as a whole is really nice, but it feels really spaced out compared to the last one you introduced. I'd recommend decreasing the spacing of 01:48:890 (1,2) - and 01:49:576 (1,2) - so it becomes more comfortable to play. changed!
  4. 02:02:262 (1) - Possibly intentional, but it could be symmetrical. Currently it's a bit off. it's intentional :>
  5. 02:07:576 (2,3,4) - Quite a big jump out of nowhere, and I don't think the music calls for one either. I'd reduce it a little, you could try stacking it with the head of 02:08:948 (5) - , or then stack it with 02:08:605 (3) - . fixed~
  6. 02:56:690 (1,2,3,4,5) - Personal preference here, this is completely fine as it is but I think it'd be better if it would try to act more like a symmetrical version of 02:56:090 (1,2,3,4,5,6,7) - , with more spacing. (If you didn't get what I mean here, basically I'm suggesting an increase to the curve so it looks visually more symmetrical to the other part of the stream) i prefer the current pattern.. orz
  7. 03:18:033 (1,2,3,1,2,3,1,2) - Spacing again feels too big, especially this one since the last jumps were around 2,5, now you went to 3,0x and even more. Makes an unnecessary difficulty spike. Like stated previously, reducing the spacing here too would be really nice. changed!
  8. 04:03:290 (1,2,3,1,2,3,4,5) - ^ changed!
  9. 04:15:805 (1,2,1,2,3,1,2,1,2) - This was a little confusing at the first time I played them due to the sudden spacing decrease. Should be fine when you play the map for a second time, though. Just mentioning if you decide to change it in some way. uhh i like this though T T.. !
Excellent map, good job Cilvery! thank you for the mod assfix!! :)
to Adore

Adore wrote:

riririririririririrriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirririri

00:13:233 (3,4,5,6) - increase spacing here, too much stuff there compared to everything before yea i fixed it!
00:41:690 (1,2,3,1,2,1,2) - don't make spacing smaller here, the intensity of the song is the same so there is no reason to make a smaller triangle
00:47:176 (1,2,3,1,2,3,1) - keep a consistent pattern here since the beats and vocals are just repeating. 00:47:519 (2,3) - having this a stack and 00:47:862 (1,2,3) - cascading across doesn't feel right when listening to the song since they should be identical. also don't think 00:48:376 (1) - should be a 1/2 slider. strong beat on big white tick and new vocal starting there as well. UHHHHHHHHHH ADOREEEEEEEEEE
00:48:719 (2) - this overrides a pretty significant beat, there's a lot of these sliders that ignore strong white tick beats throughout the map. changed~
00:50:433 (2,3) - maybe something should be in between there, the pause feels awkward. added something..
00:59:690 (2,3,4,5,6,7) - these are triples but there's no audible sound that signifies a triple placement there. you have 01:00:376 (8) - as a stand alone note but it's literally the same sound as the triples. just make them singles :) changed xd
01:06:376 (1,2) - no strong beat on red and vocal held throughout so you can make this a 1/1 tbh TBH TBHTTBTH fk me..
01:28:233 (4) - since this stream unusually lands on a blue tick, many players will play this to the white, and since there is a slider right under it a few bars after, it causes them to sliderbreak easily. but i don't wanna change this B(
01:32:605 (1,2,3,4) - this triangle has a momentum block ->01:32:605 (1) - which doesn't allow for smooth transition from one corner to another. and since this SV is pretty high, it creates bad playability.
01:34:490 (3,4,5,6) - doubles are not needed. they play okay.. but doesn't really match with the entire 1/2 nature of this section. plus by doing this, you are ignoring the red tick beat which is more significant than the blues. deleted them from the world..
01:39:290 (1,2) - you went from mapping vocals to ignoring them just for these two sliders @_@.. took those 2sounds on background :|
01:43:576 (1,2,3,4,1,2) - this pattern is a lot better than the one triangle mentioned above since they lead to complete stops on opposite ends
03:18:033 (1,2,3,1,2,3) - spacing !! so big CHANGED
04:03:290 (1,2,3,1,2,3,4,5) - holy fuk spacing big dick CHANGED
04:16:148 (1,2,3,1,2,1,2,3) - HELLO TASTYSTEW IS THIS YOU HANDSOME I AM 17 YEAR OLD SINGAPOREAN BOY STANDING 185CM AND WHEN YOU HEAR SOUND MARCUS WONG PREPARE TO SINGLETAPPING RELOADED SILENCE 85 hour(s) inappropriate conduct same tbh

didnt bother repeating the same issues if they were present more than once throughout the map. there's quite a bit of conventional issues but creativity matters as well. so in the end it's your call if you wanna fix most of these. anyways nice map cilvery !! it's fun and looks really nice. i'm poop.

i raped megumi thank you for the mod adore!! my idol
to Bonzi

Bonzi wrote:

aYlmAo same

00:06:890 (4) - Did you forgot a drum-whistle here xd? ya.. added xd
00:10:833 (5) - Dunno if intentional, but you might have forgot to put a drum-whistle at the end of the slider xd ya........ added xd
00:26:090 (1) - here too xd? ya............................... added xd
00:29:005 (4) - the normal-clap isn't here xdddd holy shit i forgot too many xdxd
00:31:405 (4) - I am seriously beginning to question myself about this (yo normal-whistle missing at the end of the slider xddd) me irl
03:18:033 (1,2,3,1,2,3) - consider toning the spacing down just a little bit, this might be just too much of a surprise to handle properly, the way the circles are arranged is great but please just reduce the spacing a bit xd. Also, was it intentional to place no hitsounds at all in this section? I see this thing only here, while the other sections have hitsounds, like 04:03:290 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1) - . i think i fixed them xd
03:58:148 (2) - Clap missing here XDxDxDDDdddd same tbh.. added xd
04:03:290 (1,2,3,1,2,3,4,5) - AHHH EU VOU GOZAR uh again the spacing feels just a little too big here O
04:48:375 (2) - AIMod is probably drunk and stuff, but it seems like the object end is off by 2ms, should be at 04:48:378 - instead. changed........
05:08:946 (4) - for some reason this seems to be off-snapped by 2 ms, should be at 05:08:948 - instead. ............. ^

great map xd thank you for the mod bonzi xd
to Haruru

Haruru wrote:

ingame req
Source: 冴えない彼女の育てかた 忘れてた・・・! ありがとう
00:16:233 (5) - Ctrl+Gしない? したで~
00:29:005 (4) - 00:27:976 (1,2) - とスペーシングが一緒なので困惑しそう
00:52:833 (1) - NCここじゃなくて 00:52:490 (6) - ここのほうがいい おk
00:59:690 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
01:27:976 (1,2,3,4) - 曲的にわざわざ離しておく感じでもない気がする
01:34:490 (3,4,5,6) - これは完全に音ない 2連打のとこは全部変えました!
01:43:405 (8) - ここNC入れて 01:43:576 (1) - NC外した方が良い おk
01:57:119 (1,1) - この辺もボーカル拾ったら?って思った
02:07:576 (2) - ちょっと飛びすぎ? 変えた~
02:28:833 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
02:44:262 (1) - NCここじゃなくて 02:43:748 (3) - ここ おk
02:57:119 (1,2,3,4) - ここもわざわざ離す必要ない気がする
03:03:462 (4,5,6,7) - これは完全に音ない
03:06:205 (1,2,1,2,1) - この辺もwhistle付けたくなってくる ちょっとだけつけたw
03:18:033 (1,2,2) - finish おk
03:20:776 (1) - 頭finish 忘れてた..
03:26:605 (2,1) - スローパートにしては飛びすぎな気がする 見た目はいいのはわかるけどね
03:28:662 (1) - ここNC外して 03:29:005 (2) - ここNC付けた方が良い おk
03:48:890 (5,6,7,8) - これは完全に音ない
03:53:348 (1) - NCいらなくない? なんだこれ・・・ 間違えてつけてたみたい
03:57:462 (5) - ここNCいれて 03:57:976 (1) - ここNC消した方が良い おk
03:58:148 (2) - Clap おk
04:15:805 (1,2,1,2,3,1,2,1,2,3) - 個人的にこの辺すごいやりにくかった スペーシング広くしたw
04:37:062 (2,3) - 音取り的にはCtrl+Gした方がフィットしてる
04:54:033 (1,2,3,4,1,2,3,4) - 2連の音では無くない? キックスライダーならまだわかる ちょっとだけ変えた!
04:59:348 (1,2,3,4,1,2,3,4) - 〃 ^
05:05:005 (1,2,3,4,1,2,3,4) - 〃 ^
結構意味わかんないこと書いたかも知れないから分かんなかったら聞いてね
頑張れ~! :) 全然わかりやすかったよw もっどありがとね はららー!!
to Lecana

Lecana wrote:

LeLeLe

  1. 00:08:090 (1,2,3,4,5) - 下に置いたほうが
    00:08:605 (1,2,3) - への流れ的にいいかなと思いました。 ん~~ のーちぇんじで (T_T)

  2. 00:55:748 (2) - スライダーの上にあるのでちょこっと伸ばして見るのはどうでしょう その前に何個かキックがあるからちょっとしんどくなるかも・・・? ドラムの音もあるし単発がいいかな~


  3. 03:48:033 (3) - (2)の上に持ってみてはどうでしょう 変えました!!


  4. 04:16:148 (1,2,3) - 重ねるより逆にして少し右にしてあげたほうがいいかなと感じました。


  5. 04:41:176 (1,2,3,1,2,3) - ここ最高!!!! わかるうううう

いいゾxoxo~~
何か不明な点があればいつでもどうぞ٩(。•ㅂ•。)و もっどありがとー!! 助かりました :D
to apaffy

apaffy wrote:

sorry i'm late it's ok <3

[xoxo]
  1. 00:10:490 (4,5,6) - could put like a whistle on these to match the voice intro idk added!
  2. 00:30:033 (1,2,3,4) - idk this always feels kinda weird for me to play, i think it would work better with the order switched up (maybe similar to 00:24:548 (1,2,3,4) - ?) no change :(
  3. 00:59:690 (2,3,4,5,6,7) - i don't understand why these are triplets, nothing in the music indicates they should be changed
  4. 01:26:262 (1,2,3,4) - i think it would be cool if the jumps on this pattern were larger than the first - makes it feel more like the intensity is ramping up; scaling by 1.2-1.4 works well
  5. 01:27:890 (12,1) - and 02:57:033 (5,1) - i'm sorry i just don't like the stream jumps, the first one i'm sorta okay with but the second one i think really needs adjusting to either make it less of a jump or eliminated altogether don't wanna change this.. T T
  6. 01:43:919 (3,4,1,2) - i don't like the flow here, 4 -> 1 feels pretty awkward - honestly, i'd ctrl + g 1 and readjust the pattern
  7. 01:53:862 (1) - i think you could have done a lot more with the music there than just one big slider; the mawaru and/or the drums could have been mapped quite easily, the big slider just feels out of place especially since you didn't do anything like that later on in 04:28:148 - no change.. orz cus i like it! O.Q
  8. 02:28:833 (2,3,4,5,6,7) - same with earlier, i don't really hear anything that indicates these should be triplets changed too~
  9. 03:33:119 - might be cool if you stuck a circle right there for the synth that comes back in, and then have the break after that; would sort of give it a satisfying 'stop'
  10. 04:16:148 (1,2,3,1,2,1,2,3) - uhhh, not sure i really like the stacking there but i guess it's okay :|
  11. 04:54:033 (1,2,3,4,1,2,3,4) - and 04:59:348 (1,2,3,4,5,1,2,3,4) - and 05:05:005 (1,2,3,4,1,2,3,4) - i understand what you're trying to do, but i think the it's just a echo tone rather than two discrete notes; a better representation would be sliders i think changed some :>

hope this helps yeaa thanks!!

really good and fun map, don't have much to say

take a star aww thank you so much for the mod and a star! <3
to Depths

Depths wrote:

[xoxo]
  1. 00:07:576 (4,5) - blankets off some
  2. 00:09:376 (5,6,7) - I would make it like thishttp://puu.sh/mQaPd/71c4d1ffed.jpg so plays into 00:09:805 (1) - better
  3. 00:10:490 (4) - NC? added
  4. 00:12:033 (2) - you triplet should be here not 00:12:205 (3) - listen to the music and you'll hear what I mean don't wanna change
  5. 00:41:690 (1,2,3,1,2,1,2) - increase the spacing here changed
  6. 01:25:576 (1,2,3,4,1,2,3,4) - you could make the jumps bigger here for drum emphasis, current representation feels weak imo
  7. 02:31:062 (2) - why ctl+g here? you're mapping the same thing as 02:30:033 (1,2) - I would make like that instead for consistency since you are mapping them to the same thing in the music
  8. 03:03:462 (4,5,6,7) - Im not understanding the random doubles here, they dont seem necessary at all if you remove them add a circle at 03:03:805 since you miss a drum kick here fixed them
  9. 03:48:890 (5,6,7,8) - same again why doubles and miss drum kick? ^
  10. 04:03:290 (1,2,3,1,2,3,4,5) - holy shit this seem way too over done, I understand what you're doing but pls lol, reduce the spacing here some. changed
  11. 04:25:233 (1,2,1,2,1,2,1,2) - so after almost screen jumps at 04:03:290 (1,2,3,1,2,3,4,5) - you go back to this pattern? you used this though out the map so I dont understand the huge change you decided to make between these two sections if anything this last section should be harder, you know there is another instances like this between other sections.
that's all for me nice map tbh thanks :]
good luck! thank you for the mod~
Spaghetti
riri chan >>;
Weeaboos
.
BanchoBot
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