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Sawai Miku - Colorful. (Asterisk DnB Remix)

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Topic Starter
Cilvery
This beatmap was submitted using in-game submission on 2024年4月12日 at 4:28:40

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: Japanese Anime Electronic Pop Jpop J-pop DnB Drum and Bass Drum'n'Bass Saekano: How to Raise a Boring Girlfriend Saenai Hiroin no Sodatekata Megumi Heroine
BPM: 175
Filesize: 12694kb
Play Time: 05:11
Difficulties Available:
  1. Kanojo (5.92 stars, 1400 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Mawaru♪
Depths
( ˘ ³˘)♥ Megumi
Len

Depths wrote:

( ˘ ³˘)♥ Megumi
GAMI

Fast wrote:

Depths wrote:

( ˘ ³˘)♥ Megumi
Chikubi

Depths wrote:

( ˘ ³˘)♥ Megumi
Athrun

Reversed_Nipple wrote:

Depths wrote:

( ˘ ³˘)♥ Megumi
zyoi

Depths wrote:

( ˘ ³˘)♥ Megumi
Horo
( ˘ ³˘)♥recneps
Nathan
onee-chan
Topic Starter
Cilvery

sukiNathan wrote:

onee-chan
arigato sukinathan Q^Q !! <3
meii18
ganbatte Cilvery-san ( ˘ ³˘)♥
Depths
:3/
Topic Starter
Cilvery

ByBy13 wrote:

ganbatte Cilvery-san ( ˘ ³˘)♥

aww thank you so much!! arigato ( ˘ ³˘)♥
Meyrink
go go go *:・٩(´・ω・)۶*:・
astraldactyl
THIS IS A FUN MAP PLS RANK C:
VINXIS
onee-chan
Meyrink

Mishima Yurara wrote:

onee-chan
Topic Starter
Cilvery

Mishima Yurara wrote:

onee-chan
Ars_old_1
Asphyxia
(。-`ω´-)
Topic Starter
Cilvery

Asphyxia wrote:

(。-`ω´-)
(-`ω´-。)
Beren
(✧◡✧)
Little
Awesome map! :D
Exote
feels like I'm playing the skystar one from another aspect (in a good way), nevertheless the map is pretty nice, gl! ^-^
byfar
OmG ITS CILVERY!! = w =
Skubi
[ririri]
[General]

:3

[Mapping]

01:51:633 - increase SV :3 - feels wrong with those jumps
02:28:833 (2,3,4,5,6,7) - that doesnt work here ;-;
03:22:148 - so empty, comparing to 03:25:576 - :)

I can also make a simple SB for You :)

Hey Cilvery (ლ `Д ́)ლ

Whaat? (・_・ヾ)

CATCH A STAR! (ノ◕ヮ◕)ノ*:・゚✧

Yaaay ヽ(;^o^ヽ)
Meyrink
good game
Meg
これ俺の曲じゃん
Asphyxia
[ririri]
  1. 00:13:490 (4,5) - Giving this a tad more spacing would be really nice because it would remove the clusterness on that part. Instead of 0,2x, try like 0,4 to 0,6? Even 0,3 would work better, since then it'd be consistent with 00:15:462 (1,2) - .
  2. 01:34:490 (3,4,5,6) - I told you in-game already that I don't agree with any of the doubles, mainly because they make the rhythm more complicated and somewhat unfitting compared to the casual 1/2. You seemed to like them but I'll just mention it once again if you decide to change your mind!
  3. 01:48:890 (1,2,1,2,1,2,1,2) - This pattern as a whole is really nice, but it feels really spaced out compared to the last one you introduced. I'd recommend decreasing the spacing of 01:48:890 (1,2) - and 01:49:576 (1,2) - so it becomes more comfortable to play.
  4. 02:02:262 (1) - Possibly intentional, but it could be symmetrical. Currently it's a bit off.
  5. 02:07:576 (2,3,4) - Quite a big jump out of nowhere, and I don't think the music calls for one either. I'd reduce it a little, you could try stacking it with the head of 02:08:948 (5) - , or then stack it with 02:08:605 (3) - .
  6. 02:56:690 (1,2,3,4,5) - Personal preference here, this is completely fine as it is but I think it'd be better if it would try to act more like a symmetrical version of 02:56:090 (1,2,3,4,5,6,7) - , with more spacing. (If you didn't get what I mean here, basically I'm suggesting an increase to the curve so it looks visually more symmetrical to the other part of the stream)
  7. 03:18:033 (1,2,3,1,2,3,1,2) - Spacing again feels too big, especially this one since the last jumps were around 2,5, now you went to 3,0x and even more. Makes an unnecessary difficulty spike. Like stated previously, reducing the spacing here too would be really nice.
  8. 04:03:290 (1,2,3,1,2,3,4,5) - ^
  9. 04:15:805 (1,2,1,2,3,1,2,1,2) - This was a little confusing at the first time I played them due to the sudden spacing decrease. Should be fine when you play the map for a second time, though. Just mentioning if you decide to change it in some way.
Excellent map, good job Cilvery!
Yunomi
riririririririririrriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirriririirirririri

00:13:233 (3,4,5,6) - increase spacing here, too much stuff there compared to everything before
00:41:690 (1,2,3,1,2,1,2) - don't make spacing smaller here, the intensity of the song is the same so there is no reason to make a smaller triangle
00:47:176 (1,2,3,1,2,3,1) - keep a consistent pattern here since the beats and vocals are just repeating. 00:47:519 (2,3) - having this a stack and 00:47:862 (1,2,3) - cascading across doesn't feel right when listening to the song since they should be identical. also don't think 00:48:376 (1) - should be a 1/2 slider. strong beat on big white tick and new vocal starting there as well.
00:48:719 (2) - this overrides a pretty significant beat, there's a lot of these sliders that ignore strong white tick beats throughout the map.
00:50:433 (2,3) - maybe something should be in between there, the pause feels awkward.
00:59:690 (2,3,4,5,6,7) - these are triples but there's no audible sound that signifies a triple placement there. you have 01:00:376 (8) - as a stand alone note but it's literally the same sound as the triples. just make them singles :)
01:06:376 (1,2) - no strong beat on red and vocal held throughout so you can make this a 1/1 tbh TBH TBHTTBTH
01:28:233 (4) - since this stream unusually lands on a blue tick, many players will play this to the white, and since there is a slider right under it a few bars after, it causes them to sliderbreak easily.
01:32:605 (1,2,3,4) - this triangle has a momentum block ->01:32:605 (1) - which doesn't allow for smooth transition from one corner to another. and since this SV is pretty high, it creates bad playability.
01:34:490 (3,4,5,6) - doubles are not needed. they play okay.. but doesn't really match with the entire 1/2 nature of this section. plus by doing this, you are ignoring the red tick beat which is more significant than the blues.
01:39:290 (1,2) - you went from mapping vocals to ignoring them just for these two sliders @_@..
01:43:576 (1,2,3,4,1,2) - this pattern is a lot better than the one triangle mentioned above since they lead to complete stops on opposite ends
03:18:033 (1,2,3,1,2,3) - spacing !! so big
04:03:290 (1,2,3,1,2,3,4,5) - holy fuk spacing big dick
04:16:148 (1,2,3,1,2,1,2,3) - HELLO TASTYSTEW IS THIS YOU HANDSOME I AM 17 YEAR OLD SINGAPOREAN BOY STANDING 185CM AND WHEN YOU HEAR SOUND MARCUS WONG PREPARE TO SINGLETAPPING RELOADED SILENCE 85 hour(s) inappropriate conduct

didnt bother repeating the same issues if they were present more than once throughout the map. there's quite a bit of conventional issues but creativity matters as well. so in the end it's your call if you wanna fix most of these. anyways nice map cilvery !! it's fun and looks really nice.

i raped megumi
Bonzi
aYlmAo

00:06:890 (4) - Did you forgot a drum-whistle here xd?
00:10:833 (5) - Dunno if intentional, but you might have forgot to put a drum-whistle at the end of the slider xd
00:26:090 (1) - here too xd?
00:29:005 (4) - the normal-clap isn't here xdddd
00:31:405 (4) - I am seriously beginning to question myself about this (yo normal-whistle missing at the end of the slider xddd)
03:18:033 (1,2,3,1,2,3) - consider toning the spacing down just a little bit, this might be just too much of a surprise to handle properly, the way the circles are arranged is great but please just reduce the spacing a bit xd. Also, was it intentional to place no hitsounds at all in this section? I see this thing only here, while the other sections have hitsounds, like 04:03:290 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1) - .
03:58:148 (2) - Clap missing here XDxDxDDDdddd
04:03:290 (1,2,3,1,2,3,4,5) - AHHH EU VOU GOZAR uh again the spacing feels just a little too big here
04:48:375 (2) - AIMod is probably drunk and stuff, but it seems like the object end is off by 2ms, should be at 04:48:378 - instead.
05:08:946 (4) - for some reason this seems to be off-snapped by 2 ms, should be at 05:08:948 - instead.

great map xd
Haruru
ingame req
Source: 冴えない彼女の育てかた
00:16:233 (5) - Ctrl+Gしない?
00:29:005 (4) - 00:27:976 (1,2) - とスペーシングが一緒なので困惑しそう
00:52:833 (1) - NCここじゃなくて 00:52:490 (6) - ここのほうがいい
00:59:690 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
01:27:976 (1,2,3,4) - 曲的にわざわざ離しておく感じでもない気がする
01:34:490 (3,4,5,6) - これは完全に音ない
01:43:405 (8) - ここNC入れて 01:43:576 (1) - NC外した方が良い
01:57:119 (1,1) - この辺もボーカル拾ったら?って思った
02:07:576 (2) - ちょっと飛びすぎ?
02:28:833 (2,3,4,5,6,7) - 俺の耳にはここの3連打の音は聞こえなかった
02:44:262 (1) - NCここじゃなくて 02:43:748 (3) - ここ
02:57:119 (1,2,3,4) - ここもわざわざ離す必要ない気がする
03:03:462 (4,5,6,7) - これは完全に音ない
03:06:205 (1,2,1,2,1) - この辺もwhistle付けたくなってくる
03:18:033 (1,2,2) - finish
03:20:776 (1) - 頭finish
03:26:605 (2,1) - スローパートにしては飛びすぎな気がする 見た目はいいのはわかるけどね
03:28:662 (1) - ここNC外して 03:29:005 (2) - ここNC付けた方が良い
03:48:890 (5,6,7,8) - これは完全に音ない
03:53:348 (1) - NCいらなくない?
03:57:462 (5) - ここNCいれて 03:57:976 (1) - ここNC消した方が良い
03:58:148 (2) - Clap
04:15:805 (1,2,1,2,3,1,2,1,2,3) - 個人的にこの辺すごいやりにくかった
04:37:062 (2,3) - 音取り的にはCtrl+Gした方がフィットしてる
04:54:033 (1,2,3,4,1,2,3,4) - 2連の音では無くない? キックスライダーならまだわかる
04:59:348 (1,2,3,4,1,2,3,4) - 〃
05:05:005 (1,2,3,4,1,2,3,4) - 〃
結構意味わかんないこと書いたかも知れないから分かんなかったら聞いてね
頑張れ~! :)
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