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Negoto - Charon (DJ SEVEN PnB Refix)

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ac8129464363

Fser wrote:

[deetz' Insane]
00:27:489 (1) - this mite b better if u ctrl+g it but why
00:57:661 (1) - i would prob misread this if i were at this skill level cuz of the overlaps n shit moved a little? idk
01:09:661 (1) - idk this slider is kinda random and doesnt fit consistently u could prob no, the vocal is held out for a long time at this part

place more stuff around that time
01:20:632 (1) - ^ ^
01:27:489 (1,2) - make (1) flow directly into (2) but why
01:42:061 (3,4,5,6) - kinda boring u could try switching up the rhythm here maybe like this no im following piano because its new and sounds nice
01:44:803 (1,2,3,4) - ^ ^
02:07:603 (1,2,3,4,5,6,7,8) - tbh i would make (5) repeat 1 less time and stack another circle with (7) and (8) like this adding a blue tick circle is silly but i removed one repeat for the finish sound
02:26:975 (6,7) - u could space these out and make a zigzag jump or smth, example but why
03:17:632 - u should add a spinner that ends at 03:21:661 - or something for top50 purposes lol did it for the winding down sound
also fixed a bunch of rhythms
http://puu.sh/uNRL9/607763557e.rar
Bonzi

Fser wrote:

[Mega Collab]
01:10:861 (7) - wot flip this around and align it like u did with 01:10:518 (5,6) - changed the whole thing anyway, the drums were too faint to support the old pattern
01:16:689 (4,5,1,2,3,4,5) - boring pattern u could prob make some nice jumps with this made something a little bit more difficult

transcendental wrote:

[collab]
01:10:003 (1,2,3,4,5,6,7) - really cool pattern but the intensity implied by kicksliders isn't warranted by the music. 01:10:689 (6,7) could be circles instead. basically i've changed it whole, felt a little bit too out of place
01:11:032 (1,1) - this hold and accelerate cursor movement is really cool. why not use it at 01:11:718 (2,3) as well to give it some context? right now it's a little odd on its lonesome. also that would let you make 01:12:061 (3) a 1/2 beat slider and map the drum hit at 01:12:232. ehhh i don't really want to do that, for how i see it 01:11:032 (1,1) - has sightly more impact than 01:11:718 (2). I'm not basing this only on lyrics. Listen carefully on 01:11:032 (1) - , the background noise stops here and restarts at the next white tick, 01:11:375 (1) - . I don't think recreating the same pattern in 01:11:718 (2) - is worth, having it be supported only by lyrics.

revurii wrote:

01:15:489 (1,2,3) - blanket uwu fixed
https://puu.sh/uOMYz/1ab427bb79.osu
Asphyxia

Fser wrote:

[Mega Collab]
02:54:232 (1,2) - tbh its prob really easy to miss a slider end here try to flow (1) into (2) lolxd I reworked a lot of patterns so this got fixed at the same time.
ending doesn't need a spinner cuz there already is one and it doesn't sound like it fits lol

transcendental wrote:

hullo from shitmapping discord
just a quick mod on top diff, some stuff i noticed while playing

[collab]


02:45:318 (6) - skips drum at 02:45:489. mapping to vocals is cool but a rhythm like this would still emphasize vocal while also mapping the drum.
02:50:803 (5) - same as above. I tried to follow your examples and change the rhythm but I disliked the end result, so I decided to keep the rhythms. Fits better imo
love this song. good luck!
Thanks for the mods! http://puu.sh/uQpM2/1ad1318eec.txt
Topic Starter
VINXIS
hos
normal
00:31:603 (3,1) - tbh its fine for normal players cuz of slider leniency

togetic
00:37:775 (1,2) - vocal emphasis + the piano is accented

fser u r so fried for the ez diff mod Lol
normal
00:59:375 - no thats bad rhythm
01:07:261 (3) - its proyl cuz of vocals
01:27:832 (1) - this length si fine 4 a normal player any shroter adn it mite b 2 bad
01:56:632 (3) - vocal accentuation
gunna have to reject all the shit for the hard diff cuz its basicaly saying rhythm is abd when ther not and aesthetics tht dont rly matter so yeq
collab
01:18:232 (1,2,3,1,2,3,4) - this pattern is fine Lol + it was mapped befor boogie
02:23:203 (4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) - sadistick says No !
03:06:575 - while i agree tht the jumps suk dik, they rnt rly THT hard and drastic as ur making thm out 2 b Tbh
wot r u saying about the spinner

kaifin
ez
01:03:146 (1,2,1) - WTF R U TALkgina bout
01:20:289 (2,3) - u r Noob
02:39:146 (1,2,3,4) -Fuk u


ok its ready for bubble
Pentori
where r half the replies.. zz
[General]
get rid of unused sb files pls
u should rly fade out the song at 03:39:489 - some diffs dont even map 80% of it, and thats where the storyboard ends soo :d; ;d : D; D:d

[Easy]
00:34:689 - 00:36:746 - fix ur claps, other diffs too
01:04:518 (1) - spinner isnt nice here, cant u just map this instead. catching onto the rhythms from 01:07:261 (1) - is super awkward
01:16:861 (1,2) - cant these b 2/1 sliders + circle. 01:17:546 - doesnt even have anything strong around it and the lack of variation makes the kiais so bland
01:38:803 (1) - offscreen xd
01:51:832 (4) - this is so disconnected from everything else for no reason lol

[Secretpipe's Normal]
00:50:803 (1) - dont think u need the combo here
00:57:661 (1,2,3) - doesnt feel right to start mapping the offbeats mid-section. you could've easily had 00:57:661 (1,2) - at 00:54:918 - to follow the drums
00:58:689 (3) - can u try smoothen out those curves? http://puu.sh/vcjiz/b9d87eaace.jpg
00:59:718 (4) - it isn't really appropriate to map the blue tick for a vocal imo. for things like 00:42:575 - you didnt choose to map the 3/4s so introducing them on a weaker vocal can just lead to confusion
01:14:632 - this doesnt land on a specific layer u were following
01:48:061 (3,4) - seems like the only time you stacked something
02:24:746 (4,1,2) - seems a bit overdone, only 02:24:746 (4,2) - have the offbeats
02:26:803 (3) - not sure why this is snapped to the blue tick

[Liiraye's Hard]
00:22:003 - should really tone down the amount of 1/4s here. its only an intro so shouldn't have the highest 1/4 density
00:32:889 - seems like the best time to use the 1/4 for the snare triple
00:34:004 (5,1,2) - the gaps feel so awkward when the combos before and after all have 1/2 gaps between objects. the music doesn't really do anything to support this
00:55:604 (3,4,1,2,3) - emphasis seems pretty off here, 00:56:118 - is such a weak beat and u have a strong beat on the start of the triplet 00:56:461 (1)
01:03:832 (2) - bound to catch ppl off as the slider ends earlier than expected, 01:03:146 (1) - follows the drums so u'd expect 01:03:832 (2) - to snap to 01:04:175
01:26:289 (3,1) - too hard to read the rhythms cause u dont lead with the white tick
02:08:632 (5,1) - ^ similar kinda thing


deetz is ok
[Mega Collab]
00:12:403 (1,2,3) - 00:17:889 (1,2,3) - what r these white tick triplets trying to achieve, u lose the kick emphasis
01:02:461 - map the duplet here? so u dont get some ridiculous rhythm going on with 01:02:288 (6,7,8)
02:22:689 - feels like a completely different map here with all the 1/4 rhythms, the map should still be coherent even if its a collab
Topic Starter
VINXIS
i replied mods for liiraye secretpipe skystar byfar cilvery moko giralda Lol :d
Kaifin
ty for the deny omar is a dumbass and kudos'd me twice
Topic Starter
VINXIS
fixed evrythign in easy normal hard

i cant find any unused sb files so ???//?

for mega collab 00:12:403 (1,2,3) - 00:17:889 (1,2,3) - im not mapping to kicks/snares in this section anywy and the hihates r accentuated at the triples in the song Lol

also cut the mp3
Pentori
SPOILER
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Topic Starter
VINXIS
okDone :d navosu and ctrl shift a wernt piking them up Lol
Pentori
Topic Starter
VINXIS
aes
Kagetsu
[General]
  1. why is normal and hard tick rate 2, it doesn't make much sense with the music and it's inconsistent with higher diffs lol
[Easy]
  1. can you add a spinner
  2. 02:00:746 (1) - could avoid this type of shape because it might be too tricky xdxd
  3. 03:13:775 - missing clap
[Secretpipe's Normal]
  1. 01:42:918 - missing whistle
  2. nice
[Liiraye's Hard]
  1. 01:01:946 (1,2,3,4,5) - can you decrease rhythm density here? considering this is just a hard, it's too dense for a calm part like this
  2. 02:27:661 - missing whistle
[deetz' Insane]
  1. this is insane
[Mega Collab]
  1. 02:59:718 (1,2,3) - would be better to keep a bit of consistency around this section, while it's true that variety is acceptable, using a custom stack, then normal stacks 03:01:089 (1,2,3) - then no stacks at all 03:02:461 (1,2,3) - is kinda confusing i'd say
Topic Starter
VINXIS
okdone Everything
Kagetsu
yes
Lust
vinxis you lark why didnt you take my gd
Topic Starter
VINXIS
SHIET
Storyboarder
Kyouren
Gratzz! :3
IamKwaN
Do you have reference site stating Negoto as the romanised artist? I found their facebook stating NEGOTO instead.
Topic Starter
VINXIS
SHIET



no i dont ;/
Meyrink

VINXIS wrote:

no i dont ;/
Kagetsu

IamKwaN wrote:

Do you have reference site stating Negoto as the romanised artist? I found their facebook stating NEGOTO instead.
http://lineblog.me/negoto/


is this valid? although it looks official for me, it seems that NEGOTO is more appropriate because it's written like that on their facebook but... whatever
I Must Decrease


D:<
Topic Starter
VINXIS
C 4 Crap
Doormat

IamKwaN wrote:

Do you have reference site stating Negoto as the romanised artist? I found their facebook stating NEGOTO instead.
regarding this, their official site also stylizes it as NEGOTO
Liiraye
yeah I never thought about that actually, says with all caps on their official youtube upload as well... Have we still made meta changes possible without DQ? xd...
IamKwaN

Kagetsu wrote:

http://lineblog.me/negoto/
Good enough, thanks for the help!

The blog linked by Kagetsu is official, I don't see a reason for me to disqualify this set based on my personal preference, unless you want to have NEGOTO as the Romanised Artist, VINXIS.

Liiraye wrote:

yeah I never thought about that actually, says with all caps on their official youtube upload as well... Have we still made meta changes possible without DQ? xd...
It's up to the mapper now, as the artist has inconsistent expressions.

And no, we can't change metadata without disqualifying the set.
Lust
does this mean i can slide my guest difficulty in
IamKwaN
You know what has to be done when you add a completely new difficulty into a set. :U
Lust
so thats a yes
Topic Starter
VINXIS
LusT PLZ

edit: based kagetsu
Liiraye
if it was up to me I'd let lust slide it in...
Secretpipe
daddy no..
Lust
..daddy yes
_handholding


??
Pho
nice map
Topic Starter
VINXIS
Thanx made it mysef
Sad Cum
OH hell yeah, this is finally getting ranked. Gratz once it happens
Hikomori
finllay1!!!1!1111!!
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