t+pazolite - Oshama Scramble!

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Slayed
also dont think that expert is ok for a 4* diff.. bust as you like :roll:
Topic Starter
Hathz
Thanks, sorry for late kds I didn't get an email there was a reply >.>
It's called Expert cause that's how difficulty naming is in Maimai :P
Topic Starter
Hathz

]Nymph[ wrote:

Littlebit modding
Overall nice to play but something i would change.
Ar8 would fit better because of the fast paced nature of the song.
I don't really see the necessity of the first kiai because music is not so strong there and you have 2 seperate kiais later on the song.
And i don't understand those 3 little kiai They are there just for a little flash
00:13:749 (3,1) - Stack 1 in the end of the 3, otherwise overlap looks stupid
00:14:064 (4,2) - This overlap might be ok but consider on changing it Will keep it for now
00:16:275 (3) - change y to 64 of the slider end The slider is a copy of the slider that follows,
00:17:539 (3,1) - overlap, could be avoided
00:21:801 (1) - Should this NC be here?
00:58:591 (5,7) - Not so nice looking overlap
01:18:801 (1,2) - same here^
01:41:380 (1,3) - same^
01:51:959 (2,4) - same^ Changed some of the overlaps
At first when i wrote this I deleted my text for a mistake and had to start again from nothing so i might have forgotten something :P
Very smooth and fun to play not complaining almost at all
But the kiai's still disturb me
00:18:170 (1,2,1,2,1,2,1,2) - somekind of new pattern would be better because pretty hard to play for newbs, and I don't think that NC is necessary in every second note
SNAP NOTES (check from aimod)
00:59:854 (1,2,1,2,1,2,1,2) - pattern should be reconsidered
01:18:801 (1) - is that slider allowed for ranked?
01:20:696 (4) - same^
Woo this map had the speed!
Diff fitted nicely to songs fast pace.
And I have almost nothing to complain about, ranked material. but
00:53:222 (6,7,8,9,1) - that stream could adapt better to that slider I've set it like this on purpose, trying to aesthetically somewhat match the last diff where there's lots of stuff like this
I don't know if it's intentional to not have notes perfectly snapped to the end of the sliders. And it happens pretty lot, like here 00:41:538 (2,3) - It is on purpose; doing manual stacking here because the way osu does it doesn't look very appealing IMO
And That overuse of kiai time might really be reason to unrank because over 40% of the song is in kiai
Hmm I must say that I'm maybe not yet so good modder/player to mod this diff but like I promised to you i think that I can atleast say something.
Well this was really fast paced map but i don't really see ar9 fit in to this diff, more like 9.2-9.4 because of maps fast paced nature.
Well kiai is better used, not overused but 01:21:328 (3) - I dont get why kiai is here?
00:19:433 (1,2,3,4,5,6,7,8,9) - this stream looks silly for me
00:38:380 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - And this stream looks and is stupid, thats what i think, also i see it a big thread for rank


AND BTW Remaster was REALLY fun to play!

Slayed wrote:

hi

#m4m


general

1. bg

change bg size to 1366x768 lol, this is too low.. tooo

mad photoshop skillz

still not the best, but something xD

2. check aimod, its nervous about ur map a bit

3. some tags for you: maimai ORANGE PLUS

probably they are not right, u need to ask asian mappers to help you

also, i think song artist is wrong, but idk :?

4. combo colours

CC dont fit ur bg at all. colours that u gave i couldnt find on the bg, so ya.. I don't want to match them completely, as they should have enough contrast with the video and/or background. Honestly I don't really care too much about the colors as I never use them myself. Might change later if necessary

[Colours]
Combo1 : 84,84,231
Combo2 : 225,205,226
easy

looks fine. some suggestions..~

1. 00:15:643 (1) - move to x=176 y=308 for a better flow But that's just boring then :p

2. 00:19:433 (4) - this slider could be a bit more beautiful.. even this looks better Fancy sliders team, assemble!

3. 00:24:486 (5,1) - maybe a blanket like here 00:22:591 (3,4) - ?

4. 01:52:275 (3,5) - correct this overlap Does not visually overlap while in play mode

5. 01:52:907 (4,6) - ^
basic

1. 00:03:643 (2) - move to x=492 y=280 for a better flow, caz u used this way here: 00:00:486 (1,2)
00:00:486 (1,2) - also check distance here

2. 00:07:749 (4,1,3) - really not ncie overlap, need to be fixed Not sure what you meant here :(

3. 00:32:696 (4) - this note is touching HP bar, so its not good for new player and for map also It isn't?

4. 00:59:854 (1) - maybe make this as a curve?.. Curves are for little anime grill songs, this is a manly map!

5. 01:09:643 (4,2) - correct the overlap I thiink this is fine, it doesn't impair reading of the map as the circle just fades out before the new one appears

6. 01:13:433 (2,3) - stacking these notes can be hard to read for new players, so it will be a good desicion to unstack them If this was the lowest diff I'd change it, but it's one up from easy. Will leave it unless requested by a BN :3

7. 01:06:170 - useless timing point ayy lmao

8. 01:06:801 - ^

9. 01:11:222 - ^
advanced

1. 00:01:591 (3,4) - try a better blanket maybe Changed in another way

2. 00:11:854 (1) - again, this blanket doesnt look ok

3. 00:13:749 (3) - stack the end of this slider with 00:14:380 (1) - this probably

4. 00:27:643 (5) - move this slider like here, so overlap will look better

5. 01:08:380 (4) - maybe stack with the end of 01:09:328 (3) - ?

6. 01:12:486 (1) - this form of the slider is really terrible, i suggest u to change it ._. I like it ;w; Perhaps on lower difficulties it does look weird, changed them anyway.

7. 01:17:538 (1) and 01:18:801 (1) - dont like this corners either

8. 01:42:170 (3) - stack with the end of 01:41:380 (1) - this slider

9. 01:51:486 (1) - out of my screen, fix that please

sorry, but that's all, i become less useful on higher diffs..
anyway, good luck, take my star
! [/color] ╰(*´︶`*)╯
evil_drows212
going for rank?
Topic Starter
Hathz
Yep, eventually. Kinda busy this month (and probably in january as well), so I'm not sure how long it'll take.
Kuo Kyoka
rank this please, rank this please
LET'S DO THIS!
Topic Starter
Hathz
go mod ( ͡° ͜ʖ ͡°)
Kuo Kyoka

Hathz wrote:

go mod ( ͡° ͜ʖ ͡°)
( ͡° ͜ʖ ͡°) i will if this map is a mania map
Hakurei Yoru
favorite song!!!
RikiH_
I'm glad this is for ranking, finally, take a star :3
Topic Starter
Hathz
ey there's a mod for you on the first page go check it out
Lazer
m 4 moddles

[REMASTER]
00:18:170 (1) - should have more spacing than the rest considering the big beats, however 00:17:854 (3,4) - have more spacing which should probably be changed!
00:21:170 - there is a clear beat here, i suggest making the slider 1/2
00:26:222 - circle here, 00:26:380 - slider there
01:06:170 (1,2,3) - i believe the slider should be the other way around (with the circles underneath)


[wa's extra]
holy hell what a difficulty, nothing found

[MASTER]
00:00:801 (2) - for some reason they aren't completely stacked 00:03:328 (2) - 00:25:591 (9) - 00:36:801 (4) - 00:41:854 (3) - 01:09:801 (8) -
00:44:064 (3) - stack on 00:43:117 (4) -
01:11:538 (2) - hits my hp bar

[Riki's Expert]
great difficulty aswell, nothing found and slider art of century

[Advanced]
;w; cant into find either good map

[basic]
00:25:749 (1) - !! finally; move towards x220 y322
00:32:064 (3) - pretty sure thats too high up
01:38:854 (4,5) - oh god too high hits my lifebar ;3;

i also made sure for an even better background as slayer's one still shows a slightly distorted picture >w<
http://cute.lazer.moe/eee.png

not sure if m4m worthy considering my map has not been modded at all yet but oh well

02:00:170 (1) - also this one in riki's expert is different than the other difficulties, ending time should be the same, right?
Smokeman
M4M from your Q

Easy

  1. 00:44:696 (3,4,1) - i m not that good with mapping Easy diffs myself but this overlap might be too much for a new player


Baisic

  1. 01:38:854 (4,5) - these are dangerously close to the healthbar


Advanced

  1. 01:47:222 (2) - mb move this a bit away from 01:46:433 (4) - they are almost touching :(


Riki's Expert

why "Expert"?

  1. 00:20:380 (4,1,2,3) - very akward spacing. I thought it would be a 1/3 the first time i played it. Make it consistent like the rest.
  2. 01:25:117 (1) - ay lmao.
    you could increase the size of the last tail so the end point doens "almost touch" of the slider touches itslef
  3. 02:00:170 (1) - i can feel the sliderbreaks


Master

  1. 00:10:433 (6) - overmapped?
  2. 00:10:907 (2) - I personally dont like stacking 3/4 + note rught on eachother. You keep it consistent in the map but is till dont like it :(
  3. 00:22:433 (7) - overmapped?
  4. 00:23:854 (3,4) - my inexistent OCD will kill me
  5. 00:34:275 (5,6) - ctrl+g. It plays way better. The akward angle feel out of place considering how 00:33:328 (1,2,3) - was played because its the same musical pattern. In addition ctrl+g those two notes would improve the flow into 00:34:591 (1) - aswell.
  6. 00:36:801 (4) - now its behind the slider end...
  7. 00:40:275 (1,2,3,4,5) - plays wierd but mb its just me...
  8. 01:44:222 (1,2,3) - you could slowly build up the sv with each slider


wa's Extra

i would recomend you increase the ar by a bit (9,2 seems fine) Ar9 on a dense map like this feels like 2013.

  1. 00:15:643 (1,2,3,4) - you made double out of the 5stream so you can get a star? And thats because oyu love stars. I don't see why anyone would prefere double over a 5-note-ministream.
  2. 00:15:643 (1,2,3,4,5,6,7,8) - thise whole part changes around with the rythm so fast and is spaced so much (add the AR9 ontop of it)... very akward to play...
  3. 00:35:854 (1,2) - i dont feel like those low spaced slider couoples make the music justice. I feel like there should be more power here.


rest looks ok

Remstered

  1. 01:12:012 (6,7,8) - felt too spaced.
  2. 00:23:380 (2,6) - Removing those two would improve thise part imo. (increase the spacing of 00:23:538 (3,4,7,8) - respectivly if you change it) 00:24:012 (6) - (just ignore the piano sound here, its more about the rythm)
  3. 00:24:880 (3) - 00:26:775 (4) - all this overmapping...
  4. 01:41:538 (1,2,3,4,1,2,3,4,1) - can you space this more?
  5. 01:41:538 (1,2,3,4,1,2,3,4) - Overmapped?. Its rly unfitting. If you keep it then please spaced it out more (00:35:380 (5,6,1,2,3,4) - ).
  6. 01:47:538 (1,2,3,4) - overmapped?

Those two rly stood out when i played this map.

The higher difs rly need some more work/mods

gl
Zectro
i guess ill wait till you apply mods from Smokeman and Lazer.
Topic Starter
Hathz
Fair enough
Topic Starter
Hathz
Thanks for modding. I have excluded the Remaster difficulty for now, more on that sometime later; sorry.

[MASTER]
00:00:801 (2) - for some reason they aren't completely stacked 00:03:328 (2) - 00:25:591 (9) - 00:36:801 (4) - 00:41:854 (3) - 01:09:801 (8) - ok
00:44:064 (3) - stack on 00:43:117 (4) - ok
01:11:538 (2) - hits my hp bar ok

[basic]
00:25:749 (1) - !! finally; move towards x220 y322 nice :D
00:32:064 (3) - pretty sure thats too high up ay
01:38:854 (4,5) - oh god too high hits my lifebar ;3; ah sh*t

i also made sure for an even better background as slayer's one still shows a slightly distorted picture >w<
http://cute.lazer.moe/eee.png Thanks so much for this!!
M4M from your Q

Easy

  1. 00:44:696 (3,4,1) - i m not that good with mapping Easy diffs myself but this overlap might be too much for a new player that still looks okay to me, it just about fades out


Baisic

  1. 01:38:854 (4,5) - these are dangerously close to the healthbar ayfixed


Advanced

  1. 01:47:222 (2) - mb move this a bit away from 01:46:433 (4) - they are almost touching :(yeah we don't want any of that here unless the subject being touched is a loli


Riki's Expert

why "Expert"? cause that's how maimai difficulty naming goes D:

Master

  1. 00:10:433 (6) - overmapped? :p
  2. 00:10:907 (2) - I personally dont like stacking 3/4 + note rught on eachother. You keep it consistent in the map but is till dont like it :(it's a habit i've got out of recently, but i feel like it fits this song
  3. 00:22:433 (7) - overmapped? :p
  4. 00:23:854 (3,4) - my inexistent OCD will kill me oh god now that you mention it
  5. 00:34:275 (5,6) - ctrl+g. It plays way better. The akward angle feel out of place considering how 00:33:328 (1,2,3) - was played because its the same musical pattern. In addition ctrl+g those two notes would improve the flow into 00:34:591 (1) - aswell. fixed
  6. 00:36:801 (4) - now its behind the slider end... changed this a bit
  7. 00:40:275 (1,2,3,4,5) - plays wierd but mb its just me...
  8. 01:44:222 (1,2,3) - you could slowly build up the sv with each slider changed pattern to something I feel plays more interesting


gl ty
RikiH_
Sorry guys, I replied to the mods but lost the whole reply and raged a lot :cry:

I fixed almost everything. Didn't touch that last slider because sliderbreak is love, sliderbreak is life

osu file format v14

[General]
AudioFilename: t+pazolite - Oshama Scramble!.mp3
AudioLeadIn: 0
PreviewTime: 94907
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 486,10591,20696,30801,40907,42170,52275,62380,72486,82591,92696,95222,105328,115433
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Oshama Scramble!
TitleUnicode:Oshama Scramble!
Artist:t+pazolite
ArtistUnicode:t+pazolite
Creator:Hathz
Version:Riki's Expert
Source:maimai
Tags:RikiH_ wa_ orange plus
BeatmapID:769587
BeatmapSetID:344859

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,-1608,"bgv.avi"
0,0,"background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
486,315.789473684211,4,1,1,60,1,0
10591,-100,4,1,1,80,0,1
20696,-133.333333333333,4,1,1,50,0,0
30801,-100,4,1,1,80,0,0
42170,-100,4,1,1,90,0,1
51012,-100,4,1,2,90,0,1
52275,-100,4,1,1,90,0,1
62380,-133.333333333333,4,1,1,70,0,0
71222,-100,4,1,1,70,0,0
72486,-100,4,1,1,80,0,1
72801,-100,4,1,1,80,0,0
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82907,-100,4,1,1,80,0,0
92696,-100,4,1,1,80,0,1
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95222,-100,4,1,1,90,0,1
115433,-100,4,1,1,90,0,0
119854,-100,4,1,1,5,0,0


[Colours]
Combo1 : 253,153,179
Combo2 : 241,170,3
Combo3 : 49,167,223
Combo4 : 127,127,127

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302,318,33801,1,0,0:0:0:0:
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137,230,34433,1,0,0:0:0:0:
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347,142,35538,1,0,0:0:0:0:
347,142,35696,1,0,0:0:0:0:
347,142,35854,6,0,L|435:136,1,70
489,181,36170,1,0,0:0:0:0:
465,261,36328,2,0,L|468:298,2,35
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310,276,36801,2,0,P|265:288|218:283,1,70
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167,33,37591,1,0,0:0:0:0:
217,99,37749,2,0,B|286:94|286:94|314:61,2,105
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256,192,38459,12,0,40907,0:0:0:0:
296,39,41380,5,0,0:0:0:0:
320,119,41538,2,0,P|356:128|458:85,1,140
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401,53,44380,1,0,0:0:0:0:
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176,183,70433,1,0,0:0:0:0:
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179,149,77459,1,0,0:0:0:0:
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33,208,78643,1,0,0:0:0:0:
33,208,78722,1,0,0:0:0:0:
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169,151,79907,1,0,0:0:0:0:
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446,195,80538,1,0,0:0:0:0:
446,195,80617,1,0,0:0:0:0:
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241,297,90959,1,0,0:0:0:0:
297,235,91117,1,0,0:0:0:0:
302,151,91275,1,0,0:0:0:0:
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225,293,97354,1,0,0:0:0:0:
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353,41,98617,1,0,0:0:0:0:
339,38,98696,2,0,P|300:46|257:46,1,70
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112,67,99170,1,0,0:0:0:0:
109,80,99249,1,0,0:0:0:0:
106,93,99328,1,0,0:0:0:0:
158,158,99486,1,0,0:0:0:0:
197,231,99643,1,0,0:0:0:0:
248,164,99801,5,0,0:0:0:0:
303,100,99959,2,0,P|322:79|350:106,1,70
407,163,100275,5,0,0:0:0:0:
478,207,100433,1,0,0:0:0:0:
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350,375,100907,1,0,0:0:0:0:
269,352,101064,1,0,0:0:0:0:
256,346,101143,1,0,0:0:0:0:
242,345,101222,2,0,P|199:352|162:350,1,70
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336,23,102643,1,0,0:0:0:0:
415,50,102801,6,0,P|456:70|473:96,1,70
485,172,103117,1,0,0:0:0:0:
471,254,103275,1,0,0:0:0:0:
460,263,103354,1,0,0:0:0:0:
448,270,103433,2,0,P|412:281|371:279,1,70
305,239,103749,1,0,0:0:0:0:
287,156,103907,6,0,P|274:120|243:94,1,70
202,166,104222,2,0,P|168:146|128:146,1,70
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37,325,105170,1,0,0:0:0:0:
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233,90,105959,1,0,0:0:0:0:
315,104,106117,1,0,0:0:0:0:
328,102,106196,1,0,0:0:0:0:
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147,37,109354,1,0,0:0:0:0:
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306,68,109749,1,0,0:0:0:0:
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151,332,111012,1,0,0:0:0:0:
124,252,111170,1,0,0:0:0:0:
125,238,111249,1,0,0:0:0:0:
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347,182,111801,1,0,0:0:0:0:
422,145,111959,1,0,0:0:0:0:
433,61,112117,1,0,0:0:0:0:
354,90,112275,2,0,P|316:70|210:68,1,140
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80,303,113380,1,0,0:0:0:0:
91,311,113459,1,0,0:0:0:0:
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257,301,113854,1,0,0:0:0:0:
340,291,114012,1,0,0:0:0:0:
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439,198,114486,2,0,L|459:195,4,17.5
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Topic Starter
Hathz
Updated.
Zectro
Hello guys! How are you doing today?

[General]
  1. Hitsounds with possible delay >5ms:
    normal-hitfinish.wav
    normal-hitnormal2.wav


[Easy]
  1. 00:09:328 (4) - Try x36y304 and for 00:10:591 (1) - x132y84
  2. This is very nazi but 00:15:643 (1) - is not the same as 00:18:170 (3) - if you copy and paste it and put it on top of 00:18:170 (2) - ( http://osu.ppy.sh/ss/4358738 )
  3. 00:37:117 (2) - Anchor point perfectly in the middle would look better imo
  4. 00:44:696 (3,1) - Uhh these overlapping would not be preferable.. but w/e I guess
  5. Very good job.


[Basic]
  1. 00:01:117 (2) - Should be moved 1 pixel to the right lol
  2. 01:21:328 (1,2) - Are not aligned perfectly (if you move them closer together you will see it, http://puu.sh/mA4bb/ededd65df4.jpg )
  3. High quality diff aswell.


[Advanced]
  1. There is like a small difficulty gap between Easy and Basic, but a pretty big one between Basic and Advanced, I guess it's fine though. I would have expected CS3,5-3,8, but not 4.
    00:45:012 (2) - Should be quite a few pixels to the left
    00:45:644 (4) - ^
    00:47:538 (2) - Should be a few pixels to the right
    00:48:170 (4) - Should be a few to the left
    00:48:802 (6) - Should be one or two or three to the left
    You get what I mean by now haha
  2. 01:00:170 (2,3) - These feel too close together for sure
  3. 01:46:433 (4,1) - Have a few pixels more distance between these
  4. Blankets can be improved for places like 01:51:486 (1,2) -
  5. 01:55:433 (1) - Try another place, like, x189y180 (current one looks bad imo)


[Riki's Expert]
  1. 00:01:591 (5,6) - Perfect stack pls ;)
  2. 00:14:380 (1) - If you want this to point in exactly the same direction as 00:14:696 (2) - , which I recommend, move 00:14:380 (1) - 's sliderend to x28y243
  3. 00:17:222 (2,3) - It would be cool if for example 2 curved up and 3 curved down(how it is already)
  4. 00:18:170 (1,2,1,2,1,2,1,2) - Too confusing of a repeating pattern for this diff. It's very hard to read due to the small spacing and the nc's. I suggest changing the pattern to something else at 00:18:801 -
  5. 00:20:380 (4) - This is 1 tick too long hehe
  6. 00:27:643 (4,5,1) - Idk about this spacing.. seems a bit misleading
  7. 00:58:591 (1,3) - Perfect stack
  8. 00:59:854 (1,2,1,2,1,2,1,2) - Meh... maybe you can increase the spacing more and more since the pitch in the song goes up. Then it would kinda work I think


[Master]
  1. 00:02:696 (3,4) - It would be better imo if you moved this to x275y274 so 00:02:380 (1,3) - don't overlap and don't look messy.
  2. 00:08:064 (1,2,3,4,5,6,7,8) - This looks rather ugly, I suggest you just use the same DS for it.
  3. 00:17:775 (3,4) - x0,45 00:12:722 (6,7) - x0,40. Fix this kinda stuff
  4. 00:15:012 (1,2,3,1) - These movements you have to make are kinda meh, but whatever I guess. Also 00:15:012 (1,2) - is not blanketed perfectly heh
  5. 00:27:959 (7) - I recommend doing something like http://puu.sh/mA5qU/f0f2d80529.jpg as the sound goes on for longer.
  6. 00:29:222 (4,5,6,7) - I don't really like this pattern, it feels messy the way they are overlapping
  7. 00:46:591 (4,7) - Try to avoid this overlap, looks bad/messy.
  8. If you want this overlap 00:49:117 (3,6) - to be the same as 00:48:486 (1,5) - this one, then move 00:49:591 (6) - to x184y274
  9. 01:21:643 (2,5) - These overlapping makes this whole pattern look messy
  10. 01:48:959 (6) - A few pixels to the right


[wa's Extra]
  1. Not hitsounded yet? ;_;
  2. 00:12:328 (6) - Wouldn't http://puu.sh/mA5IB/1475bb6614.jpg look better?
  3. 00:12:486 (1,2,3,4,5) - For some reason this stream feels kinda messy, more messy than the other ones I mean..
  4. 00:15:643 (1,2,3,4) - Only place in the map where you use doubles I think. Are you sure about them?
  5. 00:30:328 - Are you sure that you want to skip this? You were previously following the melody and now you just skip it purely because you followed one other sound before(00:29:854 (2,3,4,5,6) - )?
  6. 00:33:801 (1,3) - Try to avoid this overlap
  7. 00:34:749 (3) - I feel like if you decide to do this you might aswell do it too at 00:35:064 - and 00:35:380 - , since now it just feels weird that you ignore those other two.
  8. 01:09:959 (1,2,3,4) - This spacing feels too big while playing. It's because it doesn't fit this section of the song
  9. 01:26:854 (1) - NC here seems kinda unnecessary, same for 01:27:328 (1) -
  10. 01:38:696 (2) - ctrl+g?
  11. 01:41:696 (2,3,4) - This 1/6 tripple is a bit TOO unexpected for this diff. Try a kickslider
  12. 01:48:328 (1,1,1) - I don't think you need to nc these
  13. 01:50:222 - Please don't leave this empty, it's very confusing in a bad way haha


Lovely mapset, good luck guys!
Topic Starter
Hathz
Thank you :p

Hello guys! How are you doing today? Good :3

[General]
  1. Hitsounds with possible delay >5ms: Trimmed the sound files slightly, thanks
    normal-hitfinish.wav
    normal-hitnormal2.wav


[Easy]
  1. 00:09:328 (4) - Try x36y304 and for 00:10:591 (1) - x132y84 Sure, moved to around there-ish
  2. This is very nazi but 00:15:643 (1) - is not the same as 00:18:170 (3) - if you copy and paste it and put it on top of 00:18:170 (2) - ( http://osu.ppy.sh/ss/4358738 ) How did you even see that >.>
  3. 00:37:117 (2) - Anchor point perfectly in the middle would look better imo Looks in the middle to me? But (attempted) fix I guess
  4. 00:44:696 (3,1) - Uhh these overlapping would not be preferable.. but w/e I guess It just about fades out so I think it's fine
  5. Very good job.


[Basic]
  1. 00:01:117 (2) - Should be moved 1 pixel to the right lol lol
  2. 01:21:328 (1,2) - Are not aligned perfectly (if you move them closer together you will see it, http://puu.sh/mA4bb/ededd65df4.jpg ) Changed a bit.
  3. High quality diff aswell.


[Advanced]
  1. There is like a small difficulty gap between Easy and Basic, but a pretty big one between Basic and Advanced, I guess it's fine though. I would have expected CS3,5-3,8, but not 4. CS changed to 3.7 ~ had to do some spacing and pattern changes due to this
    00:45:012 (2) - Should be quite a few pixels to the left
    00:45:644 (4) - ^
    00:47:538 (2) - Should be a few pixels to the right
    00:48:170 (4) - Should be a few to the left
    00:48:802 (6) - Should be one or two or three to the left
    You get what I mean by now haha ha ... haha ha .. ha :p
  2. 01:00:170 (2,3) - These feel too close together for sure :p
  3. 01:46:433 (4,1) - Have a few pixels more distance between these
  4. Blankets can be improved for places like 01:51:486 (1,2) - I fixed a few, hopefully I didn't miss any
  5. 01:55:433 (1) - Try another place, like, x189y180 (current one looks bad imo) Sure


[Master]
  1. 00:02:696 (3,4) - It would be better imo if you moved this to x275y274 so 00:02:380 (1,3) - don't overlap and don't look messy. nnyes
  2. 00:08:064 (1,2,3,4,5,6,7,8) - This looks rather ugly, I suggest you just use the same DS for it. I'm not quite sure what you mean? The DS is at 0.60x throughout the entire stream.
  3. 00:17:775 (3,4) - x0,45 00:12:722 (6,7) - x0,40. Fix this kinda stuff Fixed though small variations like that are hardly noticed IMO (but one can still argue it should be consistent)
  4. 00:15:012 (1,2,3,1) - These movements you have to make are kinda meh, but whatever I guess. Also 00:15:012 (1,2) - is not blanketed perfectly heh heh
  5. 00:27:959 (7) - I recommend doing something like http://puu.sh/mA5qU/f0f2d80529.jpg as the sound goes on for longer. Fair enough good point
  6. 00:29:222 (4,5,6,7) - I don't really like this pattern, it feels messy the way they are overlapping I think it's cute ^^
  7. 00:46:591 (4,7) - Try to avoid this overlap, looks bad/messy. Removed some overlaps throughout the diff
  8. If you want this overlap 00:49:117 (3,6) - to be the same as 00:48:486 (1,5) - this one, then move 00:49:591 (6) - to x184y274
  9. 01:21:643 (2,5) - These overlapping makes this whole pattern look messy
  10. 01:48:959 (6) - A few pixels to the right +1


Lovely mapset, good luck guys! Thanks :3
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