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Angus And Julia Stone - Big Jet Plane (Matt Neux Remix) [Osu

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JBHyperion

Electoz wrote:

Wow now I'm looking at my own mod on this map, time sure flies.
Yet this map stays the same (^:

Iirc Wild is pmuch done with exams now though so he should be able to finish the SB and we can push this forward. I'm asking for a couple more Std mods (inc BNs) so I think progress can finally be made here. (I hope...)
Topic Starter
WildOne94

BoberOfDarkness wrote:

Lets back to modding! - Woohoo!! Applying this only 3 months later :3! I think that's a new record



Wilderness


  1. 00:03:137 (5) - you chosed weird place to put triplet, there is no sound for a note, slider might be fine here but I would use hyper dash from here 00:03:023 - to 00:03:252 - since (5) is strong beat and (4) is kinda cymbal so it may be nice combo!
    If you wonder how to make nice pattern here I can sugest you following previous one (something like This - Fixed in a different way
  2. 00:31:191 (1,2) - I feel that (2) there should be a hyper dash to (2). Ctrl + h 00:31:191 (1) - and move to x:472, works nice there - I moved (2) instead to the other side so I could keep the hyper before this
  3. 00:32:565 (5,6) - both are on screen border you might want to move them one grid left, btw I feel that you should place at least dash to (5) since it is very strong note - Sure
  4. 01:15:160 (1,2,3) - maybe ctrl + h this section to add movement between previous and next pattern? - oooh! nice!
  5. 01:45:160 (2) - move to right by some grind to add some movement - I will leave this as it's not too bad as it's a quiet part
  6. 02:13:328 (4,5) - this patter might be a difficulty spike since it requires more precision than previous ones (try something a bit curved like this) - Sure I see no harm
  7. 02:33:939 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6) - this section is very repeatable, I would suggest you to diversify this section. Simply ctrl + g 02:35:771 (1) - makes nice difference - Ctrl + G o_o ? It wouldn't move. (Maybe I might have changed it a while ago)
  8. 03:02:565 (5,6) - stacking those notes doesn't looks nice, maybe move 03:02:679 (6,7) - to x:200? - Tbf I like the look of them and it's not really that bad since they are in a stream. Can't really notice anything wrong
  9. 03:03:252 (1,2) - place one grid away from screen border, plays a bit nicer - Fixed
  10. 03:17:908 (1) - try with x:8 instead (btw hyper dash hits wall, some guys were pretty mad at such thing :^) - Fixed (^:
  11. 03:24:549 (4,5,6) - curved a bit (like http://osu.ppy.sh/ss/4868851) - It can't find the page with the image sent but this part is fine I think
  12. 03:28:900 (1,2,3,4,5) - maybe increase difficulty by some? (Try - Yeah I quite like this.
  13. 03:31:649 (5) - move right to trigger hyper - Did something similar but to (6) instead
  14. 03:43:557 (1,2,3,4) - increase distance between those, music is 'harder' but you keeping same DS ;/ - Oh yeah LOL! I don't know why I did that
  15. 03:53:633 (5) - stack with 03:52:717 (1) -, plays better - Alright cool
  16. 04:01:420 (7) - one grid right if possible to keep it more away from screens border - Sure. Also flipped
  17. 04:09:206 (1,2) - move them 2 grinds aways since those are placed a bit offscreen - Fixed
  18. 04:18:023 (6) - Place at x:464 to make nicer triplet - Changed differently
  19. 04:19:969 (5) - Place at x:464 too (also that will make hyper to next note which is pretty nice!) - Beautiful \owo/
  20. 04:44:358 (2) - Maybe nazi but move this one grid left, - NAZI!


You could add more triplets on non-kiai parts to make map more interesting - Yeah problem is thought that there really isn't any sounds of the blue ticks which I had trouble with.

I like the SB <3 arigatou gozaimasu :D

Good luck guys!
Thanks Bober :D!
Sorry about the time to reply back.
ZiRoX
Mod from my queue.

[Wilderness]
I have to agree with Kurokami in that this diff is terribly repetitive. Not only patterns are repeated time and time again, but even the same distances are used between normal and Kiai sections for the same patterns (see, for example, 00:04:168 (3,4,5,6) - and 02:42:183 (3,4,5,6,1,2,3,4,5) - ). I think you should fix this by reducing the spacing on normal sections a bit. Also, the x1,16 distance can be a bit annoying to walk in some patterns. For example, in a few of several testings I found myself doing a small dash on parts like 00:01:420 (6,7,1) - to reach the last object.

  1. 00:14:702 (1) - I think you added this 1/1 slider to add some variation in the repetitive 1/2 rhythm from this section, but this slider implies you leave the drumbeat on the slidertail, as opposed to being an object (circle or a new slider) that could emphasize that beat with some distance to it. This goes heavily against the dashing pattern you have set in the rest of the intro, so I would split this into a 1/2 slider and a circle. A similar reasoning goes for the rest of the 1/1 sliders and the repeat sliders.
  2. 00:27:068 (5,6) - This stack feels weird considering the previous movements. Other stacks felt more "adequate" because they are paired (e.g. 00:27:984 (3,4,5,6) - ), but this one being a single stack feels out of place. I think you could move 00:27:297 (6) - on top of (4). The jump between 00:27:297 (6,1) - might get a bit awkward, so it's up to you whether to move (6) further right or to move 00:27:526 (1,2) - to the left a bit.
  3. 00:40:122 (6,1) - This jump felt a bit large to me, so I'd move (1) a bit to the left. Also, this slider suffers from the same thing I mentioned before (leaving a strong beat really underemphasized), which feels really weird considering weaker beats (00:41:038 (2,4) -) have their own single object.
  4. 00:41:496 (4,5) - This jump is 3 grid spaces away from becoming a hyperdash, so it's quite harsh. One option would be to Ctrl+H (5) and put it around it's original position, but a bit more to the right. Another would be to move it to the right the way it is, but making it more vertical so you keep the hyperdash after it.
  5. 01:04:168 (1) - This is so underwhelming. I'd remap this to include all 1/2 sounds. Also, you did map them on 01:11:496 (1,2,3,4,5,6,7) - .
  6. 01:06:000 (1,2) - Again, this feels really underwhelming. You're ignoring too many sounds.
  7. 01:18:824 (1) - Same on this, I should map all the 1/2 sounds.
  8. 01:21:343 - I'd add a circle here because of the vocal. You did on places like 01:14:015 (2,2) - .
  9. 01:55:465 (1,2,3,4,5,6,7,8) - I think you could increase the distance a bit more, so it really feels like a buildup towards the Kiai.
  10. 02:00:046 (4,5,6,7,8) - This and other 1/4 patterns don't feel right to me, because they feel overmapped to me (if there is a sound, it's really faint and not mapping IMO). Also, given the difficulty you gave to this diff, it limits the way you place hyperdashes (since 1/4 hyperdashes would feel really out of place), when you could add 1/2 hyperdashes to emphasize the vocals singing BIG JET PLANE.
  11. 02:07:145 (3,4) - You should try to increase the distance somehow to emphasize the vocals.
  12. 02:07:603 (5,6) - An hyperdash could be added between to emphasize the vocals.
  13. 02:08:748 (2,3) - That's a really harsh distance, only two grid spaces from becoming a hyperdash. Please fix this.
  14. 02:14:473 (3,4,5,6,1) - Again, the "big jet plane" vocals are really underemphasized :(
  15. 02:19:740 (3) - Again, the beat at the slidertail is underemphasized if mapped this way.
  16. 02:22:030 (3) - Sliderhead should be whistle instead of clap? It feels more consistent with the rest of the hitsounding.
  17. 02:22:946 (1) - The finish felt kinda out of place here, I'd remove it.
  18. 02:29:358 - The SB load gets over x5,0 starting here, and it last almost until the end of the song. Some SB optimization is heavily recommended.
  19. 02:30:275 (1,3) - Not mapping the 1/2 makes it sound a bit underwhelming :(
  20. 02:34:397 (3,4) - This caught me unprepared because I was expecting it to be stacked, as you have done with previous patterns (a pair of stacks).
  21. 02:42:870 (6,1) - It's a Kiai Time, why does this have such a small distance :(
  22. 02:44:702 - Not mapping this left out a good opportunity to add a nice and fitting 1/2 hyperdash to 02:44:931 (1) - .
  23. 02:58:442 (3,4) - This distance is really underwhelming, you could even add an hyperdash between these.
  24. 03:01:420 (1,2) - I don't get what these 3/4 sliders are mapped to. They should be 1/2 to me.
  25. 03:33:939 (5) - What's this slider extended to? All the sounds I can distinguish end on the 1/2.
  26. 03:36:916 (2,3,4) - Shouldn't the hyperdash be between (2,3) instead of (3,4)? On 03:29:587 (4,5) - you did that.
  27. 03:43:099 (2,1,2,3) - I'd reduce these distances a bit. Since this is a calm part, I think they should be totally walkable.
  28. 04:00:962 (5,6,7) - This pattern can be a bit hard for the section given the dashing it requires. I suggest you place (6) on top of (4) and then Ctrl+G 04:01:420 (7) - .
  29. 04:16:076 (7,8) - Again, a single stack feels a bit out of place.
Good luck with the mapset!
Kurokami
Hold a place for me too. hue
Topic Starter
WildOne94

ZiRoX wrote:

Mod from my queue.

[Wilderness]
I have to agree with Kurokami in that this diff is terribly repetitive. Not only patterns are repeated time and time again, but even the same distances are used between normal and Kiai sections for the same patterns (see, for example, 00:04:168 (3,4,5,6) - and 02:42:183 (3,4,5,6,1,2,3,4,5) - ). I think you should fix this by reducing the spacing on normal sections a bit. Also, the x1,16 distance can be a bit annoying to walk in some patterns. For example, in a few of several testings I found myself doing a small dash on parts like 00:01:420 (6,7,1) - to reach the last object. - Alright yeah will do some tinkering around after I have applied the stuff below otherwise could be a mix up on stuff kek.

  1. 00:14:702 (1) - I think you added this 1/1 slider to add some variation in the repetitive 1/2 rhythm from this section, but this slider implies you leave the drumbeat on the slidertail, as opposed to being an object (circle or a new slider) that could emphasize that beat with some distance to it. This goes heavily against the dashing pattern you have set in the rest of the intro, so I would split this into a 1/2 slider and a circle. A similar reasoning goes for the rest of the 1/1 sliders and the repeat sliders. - Okay I have changed some and left some others such as 00:18:366 (1) - Which fits nice with the violin. And also some guitar sounds like 00:21:114 (3) -
  2. 00:27:068 (5,6) - This stack feels weird considering the previous movements. Other stacks felt more "adequate" because they are paired (e.g. 00:27:984 (3,4,5,6) - ), but this one being a single stack feels out of place. I think you could move 00:27:297 (6) - on top of (4). The jump between 00:27:297 (6,1) - might get a bit awkward, so it's up to you whether to move (6) further right or to move 00:27:526 (1,2) - to the left a bit. - So I must do one of these or else I will suffer the consequences (^: ? Kek I will pick number one :^) (infact edited this and did both kek kek).
  3. 00:40:122 (6,1) - This jump felt a bit large to me, so I'd move (1) a bit to the left. Also, this slider suffers from the same thing I mentioned before (leaving a strong beat really underemphasized), which feels really weird considering weaker beats (00:41:038 (2,4) -) have their own single object. - I removed the reverse and added a slider and circle to emphasise better and moved left a little.
  4. 00:41:496 (4,5) - This jump is 3 grid spaces away from becoming a hyperdash, so it's quite harsh. One option would be to Ctrl+H (5) and put it around it's original position, but a bit more to the right. Another would be to move it to the right the way it is, but making it more vertical so you keep the hyperdash after it. - Did option 2
  5. 01:04:168 (1) - This is so underwhelming. I'd remap this to include all 1/2 sounds. Also, you did map them on 01:11:496 (1,2,3,4,5,6,7) - . - True. Fixed
  6. 01:06:000 (1,2) - Again, this feels really underwhelming. You're ignoring too many sounds. - Wow I am so dumb. I missed the vocals too which I were meant to follow XD. Fixed
  7. 01:18:824 (1) - Same on this, I should map all the 1/2 sounds. - Oh you should add :^) ?
  8. 01:21:343 - I'd add a circle here because of the vocal. You did on places like 01:14:015 (2,2) - . - Yep again I was baka
  9. 01:55:465 (1,2,3,4,5,6,7,8) - I think you could increase the distance a bit more, so it really feels like a buildup towards the Kiai. - Alright Increase a little
  10. 02:00:046 (4,5,6,7,8) - This and other 1/4 patterns don't feel right to me, because they feel overmapped to me (if there is a sound, it's really faint and not mapping IMO). Also, given the difficulty you gave to this diff, it limits the way you place hyperdashes (since 1/4 hyperdashes would feel really out of place), when you could add 1/2 hyperdashes to emphasize the vocals singing BIG JET PLANE. - I agree. Fixed and also added hypers for emphasis of BIG JET PLANE (^:
  11. 02:07:145 (3,4) - You should try to increase the distance somehow to emphasize the vocals. - Fixed
  12. 02:07:603 (5,6) - An hyperdash could be added between to emphasize the vocals. - Fixed with last suggestion
  13. 02:08:748 (2,3) - That's a really harsh distance, only two grid spaces from becoming a hyperdash. Please fix this. - KEK also fixed on last suggestions
  14. 02:14:473 (3,4,5,6,1) - Again, the "big jet plane" vocals are really underemphasized :( - Fixed
  15. 02:19:740 (3) - Again, the beat at the slidertail is underemphasized if mapped this way. - Fixed
  16. 02:22:030 (3) - Sliderhead should be whistle instead of clap? It feels more consistent with the rest of the hitsounding. - I did a little emphasis thing here with the hitsound but I did add a whistle to this too. I thought it would make it kind of interesting. Will fix properly if mentioned again though.
  17. 02:22:946 (1) - The finish felt kinda out of place here, I'd remove it. - ^
  18. 02:29:358 - The SB load gets over x5,0 starting here, and it last almost until the end of the song. Some SB optimization is heavily recommended. - Spoke in pm about this and will find some more help.
  19. 02:30:275 (1,3) - Not mapping the 1/2 makes it sound a bit underwhelming :( - I will change 02:30:275 (1) - but not (3) as it goes nice with the guitar in the music.
  20. 02:34:397 (3,4) - This caught me unprepared because I was expecting it to be stacked, as you have done with previous patterns (a pair of stacks). - The stack should have been in walking distance here to the next note so reduced distances here.
  21. 02:42:870 (6,1) - It's a Kiai Time, why does this have such a small distance :( - Increased spacing.
  22. 02:44:702 - Not mapping this left out a good opportunity to add a nice and fitting 1/2 hyperdash to 02:44:931 (1) - . - Didn't hyper because I didn't want to ruin much of current pattern but I did add this note and gave it a good and reasonable jump.
  23. 02:58:442 (3,4) - This distance is really underwhelming, you could even add an hyperdash between these. - Fixed but no hyper
  24. 03:01:420 (1,2) - I don't get what these 3/4 sliders are mapped to. They should be 1/2 to me. - Just call me crazy WildOne
  25. 03:33:939 (5) - What's this slider extended to? All the sounds I can distinguish end on the 1/2. - oops! My bad!
  26. 03:36:916 (2,3,4) - Shouldn't the hyperdash be between (2,3) instead of (3,4)? On 03:29:587 (4,5) - you did that. - Yeah you're right but instead I just removed the hyper and had a nice jump instead.
  27. 03:43:099 (2,1,2,3) - I'd reduce these distances a bit. Since this is a calm part, I think they should be totally walkable. - Makes sense
  28. 04:00:962 (5,6,7) - This pattern can be a bit hard for the section given the dashing it requires. I suggest you place (6) on top of (4) and then Ctrl+G 04:01:420 (7) - . - Fixed and very nice I must say!
  29. 04:16:076 (7,8) - Again, a single stack feels a bit out of place. - DONE AND DONE!
Good luck with the mapset!
Thanks for the mod ZiRoX
And sorry it took a while to apply kek.
Lanturn
Things you should fix:

As far as I can tell, you don't even need the background of your map to be shown in the SB as you cover everything up (I only glanced, and noticed SB background final was pretty much the same picture minus the turbines)

You can add the max res picture to the background layer and then remove any keyframes (move/size etc, whatever it gets added as) This will lower the SB load by 1.33 right off the bat.

-------------------------------------------------------


A lot of your turbines are off center. When they rotate, the center point moves around with it. As seen in this picture above, the black dot is the center, and the turbine will be rotating around that black dot.| What you want to do is make sure the center point of the turbine is in the middle of the picture where the black dot basically is.


02:17:908 - The plane flies overtop of the background layer, which in turn flies over the inside of the window as shown in the picture. You may want to add that little piece sticking out into the Window Frame image. It's also noticable at 02:32:107 - as well.

-------------------------------------------------------


Sprite,Background,Centre,"Background SB final.jpg",320,240
M,0,-3618,,320,240
R,0,-3618,,0
S,0,-3618,0,0.6449031
S,0,0,249091,0.6449031
F,0,102984,189470,0.9958709,1
F,0,189470,228162,1
F,0,228162,243320,1
F,0,243320,249091,1,0
F,0,248977,249091,1
S,0,249091,249206,0.6449031,0.1
Sprite,Background,Centre,"Background SB 3 Night.jpg",320,240
M,0,249206,,319,240
S,0,249206,,0.6449032
F,0,249206,316992,1
Sprite,Background,Centre,"Background SB 3 Sunset.jpg",320,240
S,0,117297,,0.6449032
F,0,117297,148900,0
F,0,148900,249206,0,1
F,0,249206,271534,1,0.5312493
F,0,271534,296839,0.5312493,0

For consistency in this. Please change the following:

Background SB final.jpg:
S,0,-3618,0,0.6449031
S,0,0,249091,0.6449031
------- (further down) ------
S,0,249091,249206,0.6449031,0.1
These should be 0.6449032 to match the size of the other images.


Background SB 3 Night.jpg
M,0,249206,,319,240 to 320 or delete this line of code as it serves no purpose. (you already have the default position set to 320,240)

-------------------------------------------------------------------------

Suggestions:
Try fading in the chalk plane slowly, like you do with the chalk clouds. The plane is fine coming in earlier, but it'd be cool to have a fade in effect maybe?

The SB credits are cut off in 4:3 resolutions. Though completely optional, you may want to adjust this so it would be fully visible in such settings.

Other then that. Nice relaxing SB. Good luck!
Topic Starter
WildOne94

Lanturn wrote:

Things you should fix:

As far as I can tell, you don't even need the background of your map to be shown in the SB as you cover everything up (I only glanced, and noticed SB background final was pretty much the same picture minus the turbines)

You can add the max res picture to the background layer and then remove any keyframes (move/size etc, whatever it gets added as) This will lower the SB load by 1.33 right off the bat.

-------------------------------------------------------


A lot of your turbines are off center. When they rotate, the center point moves around with it. As seen in this picture above, the black dot is the center, and the turbine will be rotating around that black dot.| What you want to do is make sure the center point of the turbine is in the middle of the picture where the black dot basically is.


02:17:908 - The plane flies overtop of the background layer, which in turn flies over the inside of the window as shown in the picture. You may want to add that little piece sticking out into the Window Frame image. It's also noticable at 02:32:107 - as well.

-------------------------------------------------------


Sprite,Background,Centre,"Background SB final.jpg",320,240
M,0,-3618,,320,240
R,0,-3618,,0
S,0,-3618,0,0.6449031
S,0,0,249091,0.6449031
F,0,102984,189470,0.9958709,1
F,0,189470,228162,1
F,0,228162,243320,1
F,0,243320,249091,1,0
F,0,248977,249091,1
S,0,249091,249206,0.6449031,0.1
Sprite,Background,Centre,"Background SB 3 Night.jpg",320,240
M,0,249206,,319,240
S,0,249206,,0.6449032
F,0,249206,316992,1
Sprite,Background,Centre,"Background SB 3 Sunset.jpg",320,240
S,0,117297,,0.6449032
F,0,117297,148900,0
F,0,148900,249206,0,1
F,0,249206,271534,1,0.5312493
F,0,271534,296839,0.5312493,0

For consistency in this. Please change the following:

Background SB final.jpg:
S,0,-3618,0,0.6449031
S,0,0,249091,0.6449031
------- (further down) ------
S,0,249091,249206,0.6449031,0.1
These should be 0.6449032 to match the size of the other images.


Background SB 3 Night.jpg
M,0,249206,,319,240 to 320 or delete this line of code as it serves no purpose. (you already have the default position set to 320,240)

-------------------------------------------------------------------------

Suggestions:
Try fading in the chalk plane slowly, like you do with the chalk clouds. The plane is fine coming in earlier, but it'd be cool to have a fade in effect maybe?

The SB credits are cut off in 4:3 resolutions. Though completely optional, you may want to adjust this so it would be fully visible in such settings.

Other then that. Nice relaxing SB. Good luck!
Thanks for your help man although I have some problems.

Well the only problem is that my photoshop acts funny and when I try centre the images it will just go back to being in a different place on the outcome for some reason. I will more than likely need to find someone else to quickly change these files which shouldn't take long.

As for the rest of the stuff I changed (apart from the resolution suggestion as it would give me OCD for not being centred on the black board).

Just need to add the frame part the plane goes over and remove the bg I didn't need. Then ofc the turbines.

Thanks again Lanturn <3
Topic Starter
WildOne94
Updated with new turbines now!

THANK YOU SOOOOOOOO MUCH KUROKAMI <3
JBHyperion
For the love of all that is holy can this please get pushed forward now?
Benita
Benny be trying to learn how to mod, I'm here because of JBH

Elevation
  1. 00:06:801 (5) - Why a triplet here? You don't have a triplet anywhere else
  2. 00:09:206 (1,2) - Why are these 1/1? The song doesn't change so I don't understand why this isn't mapped as 1/2 as the rest of the song
  3. 00:20:198 (1) - Maybe make this a 1/1 as you did 00:18:366 (1) -
  4. 00:21:114 (3) - There is a beat on the red tick so I think this works better as 1/2
  5. 00:23:862 (1,2,3,4) - This pattern seems to love the left side of the playfield alot haha maybe move things around a bit?
  6. 00:36:687 (1,2,3,4) - I think this is very repetetive and weird as the music hasn't changed at all an suddenly you have 4 hypers in a row
  7. 00:58:671 - I think you switch a lot with not following vocal and following vocal, like 00:58:671 (1) - you are ignoring vocals and here 01:06:000 (1,2,3,4) - you are mapping the vocals again and here 01:13:328 (1,2,3) - you are halfway following the vocal. I'd suggest you fully follow the vocals, sounds much nicer!
  8. 02:09:549 (4) - Why is there a triplet here? The music hasn't changed or anything so why use it here when you haven't used it any other places?
  9. 02:13:328 (4,5) - I think you could add some more 1/4's in kiai to make the kiai stand out more.. At least as it is now, the 1/4 patterns come very sudden and unexpected
  10. 02:15:389 - I feel like not mapping this beat seems weird when you've mapped the rest of the kiai in 1/2's
  11. 02:29:358 (3,4) - 02:33:252 (5,6) - 02:36:687 (3,4) - You could add dashes to the vocals here
  12. 02:40:351 (3,4,5,6,7) - I can't hear any 1/4's here? o.O
  13. 02:57:984 - You might wanna add a note here since you mapped the rest of the kiai as 1/2's or at least make it a slider like you did here 02:58:671 (4) -
  14. 03:05:313 - Same as above
  15. 03:09:664 (5) - Maybe make this consitent with 02:55:007 (7,8) -
  16. 03:39:893 - I don't understand what you're following here tbh xD I would just follow the vocal like you did 03:47:221 (1,2,3) -
  17. 03:50:656 - You could also add a note here for vocal :3
  18. 04:06:801 (7) - I don't think a triplet fits here
  19. 04:08:862 (8) - Same as above
  20. 04:18:023 (6) - You don't have triplets anywhere else in this kiai so you should either try to be more consistent with triplet usage or just remove all
  21. 04:27:526 (1,2,3,4,5,6,7) - Like, I know it's the end of the map and all but holy the note density suddenly increased and then you suddenly go back to 1/2's again even though the music doesn't change at all
ye that's all from me
Riari
hi, me is ur santa and can't find anything. me don't mod maps so me can't give stars! So me will give a new background!

Topic Starter
WildOne94

BennyBananas wrote:

Benny be trying to learn how to mod, I'm here because of JBH - HOW CUTE!

Elevation
  1. 00:06:801 (5) - Why a triplet here? You don't have a triplet anywhere else - Removed
  2. 00:09:206 (1,2) - Why are these 1/1? The song doesn't change so I don't understand why this isn't mapped as 1/2 as the rest of the song - I did this as I wanted a break from the 1/2's since as you know the map is full of them for this song XD
  3. 00:20:198 (1) - Maybe make this a 1/1 as you did 00:18:366 (1) - - Nah because following the guitar here
  4. 00:21:114 (3) - There is a beat on the red tick so I think this works better as 1/2 - Same reason as before and before that mixed ^
  5. 00:23:862 (1,2,3,4) - This pattern seems to love the left side of the playfield alot haha maybe move things around a bit? - And like that... The romance was dead :(
  6. 00:36:687 (1,2,3,4) - I think this is very repetetive and weird as the music hasn't changed at all an suddenly you have 4 hypers in a row - Reduced the amount of hypers.
  7. 00:58:671 - I think you switch a lot with not following vocal and following vocal, like 00:58:671 (1) - you are ignoring vocals and here 01:06:000 (1,2,3,4) - you are mapping the vocals again and here 01:13:328 (1,2,3) - you are halfway following the vocal. I'd suggest you fully follow the vocals, sounds much nicer! - I changed some around. mainly just 01:13:328 (1) - becuase I forgot the vocal in the middle.
  8. 02:09:549 (4) - Why is there a triplet here? The music hasn't changed or anything so why use it here when you haven't used it any other places? - Removed
  9. 02:13:328 (4,5) - I think you could add some more 1/4's in kiai to make the kiai stand out more.. At least as it is now, the 1/4 patterns come very sudden and unexpected - Maybe but I find it's really not that difficult to catch these no matter how surprising. May remove in the future but not sure (Will see what others say).
  10. 02:15:389 - I feel like not mapping this beat seems weird when you've mapped the rest of the kiai in 1/2's - Added a note
  11. 02:29:358 (3,4) - 02:33:252 (5,6) - 02:36:687 (3,4) - You could add dashes to the vocals here - Nah as I was really wanting to jump only with the melody of the music.
  12. 02:40:351 (3,4,5,6,7) - I can't hear any 1/4's here? o.O - Removed
  13. 02:57:984 - You might wanna add a note here since you mapped the rest of the kiai as 1/2's or at least make it a slider like you did here 02:58:671 (4) - - Done
  14. 03:05:313 - Same as above - yep
  15. 03:09:664 (5) - Maybe make this consitent with 02:55:007 (7,8) - - Nah because it's a bit quieter here and different from previous. (Tbf not sure if I am happy with 02:55:007 (7,8) -)
  16. 03:39:893 - I don't understand what you're following here tbh xD I would just follow the vocal like you did 03:47:221 (1,2,3) - - made more clearer. Yeah I was meant to follow the guitar in the bg.
  17. 03:50:656 - You could also add a note here for vocal :3 - Added :3
  18. 04:06:801 (7) - I don't think a triplet fits here - Removed
  19. 04:08:862 (8) - Same as above - I might try keep this one unless mentioned again just because of the build up it gives
  20. 04:18:023 (6) - You don't have triplets anywhere else in this kiai so you should either try to be more consistent with triplet usage or just remove all - Removed
  21. 04:27:526 (1,2,3,4,5,6,7) - Like, I know it's the end of the map and all but holy the note density suddenly increased and then you suddenly go back to 1/2's again even though the music doesn't change at all - Fixed
ye that's all from me
Thanks for the mod Benny :D
Was really helpful <3
Coming to you next Riari so hold on about another year :^)
Riari
  1. 00:09:206 (1,2,3) - Any reasons for this? It should carry on like 00:08:290 (3,4,5,6) - , it really just feels like you deleted some notes by accident here.
    00:21:114 (3) - Maybe make this a repeater? Quite a snazzy snare on 00:21:343 - and the repeater can work in a curve-esque way too so I think it fits a lot better.
    [*[00:21:801 - Same as 00:09:206 (1,2,3) - here, even if its close to 00:21:114 (3) - which it carries on from, I still think a note would be quite fitting here.
  2. 00:44:473 (2) - feels a bit odd, it's very similar to 00:45:389 (4,1) - which is right after, but the timeline is completely different. 00:44:931 - is active so I'd suggest ending the slider on a passive sound like 00:44:702 - and following what you have at 00:45:389 (4,1) - but with a smaller distance as it is not as intense.
  3. 01:27:984 (1,3) - maybe make sliders like these into circles or repeat sliders? There is a really noticable pick up at this point, but the density here is much smaller in terms of large notes compared to the previous section that is much weaker in comparison (01:26:152 (1,2,3,4,5,6,7,8) - ).
  4. 02:09:549 (4) - This isn't consistent with your previous timeline. Having this here also weakens 02:09:664 (5) - which is a pretty strong note as you have pretty much forced a repeat slider-esuqe pattern here for something that should have larger spacing.
  5. 02:55:007 (7,8) - Both these are 1/4 too long, they clearly end at the previous tick as the sound is very noticable. Work around this and hyper into 02:55:923 (1) - maybe? It's a really strong note and the current pattern doesn't do it justice.
  6. 03:33:023 (3) - 1/2 slider here to fit in with 03:33:481 (4,5) - ? I think it would fit quite well moving into 03:33:481 (4) - instead of a really awkward gap.
  7. 04:27:526 (1,2,3,4,5,6,7) - I understand that this is the kiai but this just seems like a massive mess. There is a big spike in density, then you move back to stuff like 04:30:275 (5) - and 04:32:107 (3) - it makes no sense to throw this in at random.
Topic Starter
WildOne94

Riari wrote:

  1. 00:09:206 (1,2,3) - Any reasons for this? It should carry on like 00:08:290 (3,4,5,6) - , it really just feels like you deleted some notes by accident here.
    00:21:114 (3) - Maybe make this a repeater? Quite a snazzy snare on 00:21:343 - and the repeater can work in a curve-esque way too so I think it fits a lot better. - Done
    [*[00:21:801 - Same as 00:09:206 (1,2,3) - here, even if its close to 00:21:114 (3) - which it carries on from, I still think a note would be quite fitting here. - I'm going to leave this one as I wanted a little break and it works here due to the guitar pattern of following the guitar sound before this.
  2. 00:44:473 (2) - feels a bit odd, it's very similar to 00:45:389 (4,1) - which is right after, but the timeline is completely different. 00:44:931 - is active so I'd suggest ending the slider on a passive sound like 00:44:702 - and following what you have at 00:45:389 (4,1) - but with a smaller distance as it is not as intense. - Following guitar again and little break.
  3. 01:27:984 (1,3) - maybe make sliders like these into circles or repeat sliders? There is a really noticable pick up at this point, but the density here is much smaller in terms of large notes compared to the previous section that is much weaker in comparison (01:26:152 (1,2,3,4,5,6,7,8) - ). - I do this for quite a bit which only follows the vocals to change upon the rhythm of the beatmap or else it will just be 1/2's placed all the time which can get boring and repetitive
  4. 02:09:549 (4) - This isn't consistent with your previous timeline. Having this here also weakens 02:09:664 (5) - which is a pretty strong note as you have pretty much forced a repeat slider-esuqe pattern here for something that should have larger spacing. - I removed this with Benny's mod
  5. 02:55:007 (7,8) - Both these are 1/4 too long, they clearly end at the previous tick as the sound is very noticable. Work around this and hyper into 02:55:923 (1) - maybe? It's a really strong note and the current pattern doesn't do it justice. - Fixed
  6. 03:33:023 (3) - 1/2 slider here to fit in with 03:33:481 (4,5) - ? I think it would fit quite well moving into 03:33:481 (4) - instead of a really awkward gap. - Done
  7. 04:27:526 (1,2,3,4,5,6,7) - I understand that this is the kiai but this just seems like a massive mess. There is a big spike in density, then you move back to stuff like 04:30:275 (5) - and 04:32:107 (3) - it makes no sense to throw this in at random. - Fixed with Benny's mod also
Thanks for the mod Riari :D
Didn't take a year to apply :^)
Absolute Zero
remap kudosu pls
JBHyperion

Absolute Zero wrote:

remap kudosu pls
Can you not
BoberOfDarkness
I gonna be gentle with you Tom as it it's your special wish ^^

00:09:435 (2,4) - head of slider is placed on a weak sound same with tail but reverse is on the strong beat, that's also inconsistent since u only placed sliders on white ticks.
(also this goes with thing above ^ 00:15:618 (4) - )

00:21:801 - feels wierd to leave this unmapped, you didn't left any gap like that before and sound is too strong to be unmapped
00:44:244 - ^

01:00:962 (3) - kinda wierd for triplet, 1/1 slider works better


01:59:129 (1,2,3) - awkward flow and slider on upbeat doesn't fit since starts on downbeats

02:15:389 (7,1) - new stanza and strong beat calls for a hyperdash here

02:22:030 (3) - sliders tail is out of screen, that might be uncomfortable to catch

02:30:046 (4,1) - you might want to move those 2 grids left to be more away from the screen boarder

02:31:191 (4) - move to x:312 to make this in between of (3) and (5).
JBHyperion
implying Wild will ever seriously push this map for ranked lol
Topic Starter
WildOne94

BoberOfDarkness wrote:

I gonna be gentle with you Tom as it it's your special wish ^^ - >///< thank you

00:09:435 (2,4) - head of slider is placed on a weak sound same with tail but reverse is on the strong beat, that's also inconsistent since u only placed sliders on white ticks. - I changed (2) but not (4) as I think I can get away with the cymbal noise that goes on every so often in the drum pattern which I think is loud enough. if (4) is mentioned again though then I will change.
(also this goes with thing above ^ 00:15:618 (4) - ) - ah right I see your point more clearer. I will have a think about it more.

00:21:801 - feels wierd to leave this unmapped, you didn't left any gap like that before and sound is too strong to be unmapped - Added circle note
00:44:244 - ^ - ^

01:00:962 (3) - kinda wierd for triplet, 1/1 slider works better - Didn't change because following lyrics although did delete (2) just before it.


01:59:129 (1,2,3) - awkward flow and slider on upbeat doesn't fit since starts on downbeats - Fixed

02:15:389 (7,1) - new stanza and strong beat calls for a hyperdash here - Done

02:22:030 (3) - sliders tail is out of screen, that might be uncomfortable to catch - Fixed by moving 02:21:572 (2,3,4) - over right a bit

02:30:046 (4,1) - you might want to move those 2 grids left to be more away from the screen boarder - good call

02:31:191 (4) - move to x:312 to make this in between of (3) and (5). - Done
Ty for the mod Bober :D
Absolute Zero
Placeholder #3.
Absolute Zero
Main comment about the kiais is that there’s a lot of flowy movements but i’m kind of missing antiflow. Antiflow could add a special oomph to some of those patterns but I almost never see it in the map itself and I think it could make it more interesting. Instances like 02:55:465 (6) could be accented with gentle antiflow. If this is intentional, that's fine too, but just a heads up.

Unused Files: Sun.png, Thin Bar Strip.png, and Window Frame 2.png

From the RC: Every .wav file must be at least 100ms long to prevent issues with soundcards.
soft-hitnormal.wav and soft-hitnormal7.wav are too short.

00:06:458 (3,4) - Perhaps you want to make this pattern with the snare a little more special by dressing it up with a dash? You do it once in a while and it really stands out here.
00:07:145 (6,1) - I would tone this down a little.
00:14:244 (7,1) - An awfully strong dash for the introduction, don’t you think? Lower distancing.
00:17:450 (3,4) - Same as 00:06:458 (3,4).
00:21:114 (3) - Snare is completely ignored with this slider. Possibly make this a repeat 1/2 slider instead?
00:28:442 (5) - Overkill in terms of spacing. I don’t think there’s a need to go ham on this. I would lower distancing.
00:38:061 (4,1) - The hyper here is a bit strong for something that doesn’t change energy that much. I would lower distance to just make this a dash.
00:41:496 (5,6,1,2) - A bit overkill on the patterns here. I would lower distancing to avoid these hypers near the walls repeatedly as there are no sounds to support this.
00:52:717 (4) - This slider leads to the strong beat. Consider making this a 1/2 slider and then putting a hitcircle on 00:53:175.
00:58:671 (1) - This slider masks the voice you follow at a lot of points.
01:00:962 (2,3,4) - Kinda kills the flow here, don’t you think? I like spacing more along the lines of 00:58:671 (1,2).
01:14:244 (3,1) - Practically no movement here, and it feels kind of weird compared to before.
01:20:656 (1) - Masks the vocal at 01:22:717, which is strangely inconsistent with the rest of the section. Same with 01:22:488 (1).
01:40:809 (1,2,3,4,5,6) - imo these vertical patterns aren’t used very effectively in this situation. I would slant the sliders a bit. My argument is that you’ve used a lot of constant movement before this—and a change in flow would be signifying a buildup, etc., but there’s nothing here at all that’s special or different.
01:46:305 (1,2,3,4,5) - Awfully stagnant pattern here, board-wise.
02:38:519 (5,6) - Feels a little early to bring out the hypers yet.
02:53:404 (6,1) - No need to put a hyper dash here.
03:05:542 (3,4) - Verticality here kind of kills flow, don’t you think?
03:07:259 (3) - This concerns this and 03:07:717 (6): I don’t think the sound here is significant enough to have a special hitcircle pattern that breaks this 1/1 1/2 feel.
03:38:404 (3) - Similar story. If you’re going to follow this sound, there’s one at 03:38:862.
03:46:992 (5,1) - I don’t think this section exactly justifies a hyper dash.
03:49:969 (5,6,1) - Sudden antiflow pattern feels particularly strange here—consider revising this to avoid a sharper movement like this.
03:54:320 (6,1) - Again, save these for the kiai.
03:55:236 (2,3) - Vocals spike up in pitch here—I would make this a dash instead.
03:57:068 (4,5) - ^
04:38:519 (1,2,3,4) - These vertical movements kind of stick out weirdly since you don’t really use those anywhere else for a while.
05:06:916 - I would just put a hitcircle here for the synth.

hope this helps!
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