m4m from your queue (on this map)
normal -> hard is big difficulty jump. might be a problem in ranking process.
Easy
00:16:252 (4,5,1) - pattern could flow/shape slightly better
00:18:230 (2) - blanket could be improved a tad (right edge too high)
00:19:549 (3,1,2) - could be shaped better (make 2 perpendicular to 3)
Normal
00:10:812 (4) - curve?
00:59:604 (4,5,6) - maybe curve 4 to blend angle between it and 5 more
01:05:538 (6,7) - slider doesn't point perfectly to 7 as i think was intention
01:15:428 (4,5,6) - shape could be improved with circle
well made difficulty!
Hard
AR could potentially be slightly lowered. 8 feels a bit high, but that might be in part due to jump in SR.
00:23:999 (1) - random big spacing?
00:57:626 (3) - i think slight curve up works better
01:12:955 (1,2,3,4) - could be a smoother curve
01:20:043 (2) - could be less spaced from previous
Insane
00:09:329 (5,6,7,1) - triplet could be reduced in spacing? awkward to keep direction but have to slow cursor down.
00:23:834 (5) - move slightly right to make spacing equal and pattern more fluid
00:38:340 (3,4,1) - reads the same as 00:33:065 (7,1) and 00:33:725 (2,3) spacing is confusing
00:45:593 (3) - perhaps slightly nerf
01:23:340 (1) - bigger than any jump in the map? needs nerf by a small bit. slider shape also creates an awkward go -> stop cursor which isnt fun
fun jumps
Aerous' Extra
some slight difficulty discrepancies within the difficulty. some jumps could be made bigger, some are oddly big. for example, 00:54:494 (1,2,3,4,1,2,3,4) - is way more difficult than the rest of the difficulty, which is as easy as the insane. could be improved in some places, though not a huge deal.
00:01:747 (1,3) - possible blanket which would give more flow to 00:02:076 (2)
00:04:384 (1,2) - slightly awkward, could be improved a bit
00:06:692 (7,8,9,1) - awkward cursor movement
00:11:883 (5,6,7,8,9,1) - maybe slightly too spaced for the energy level
00:57:626 (4,5,6,7) - flow could be better
00:59:604 (1) - blanket could be improved
01:06:197 (7,8,1) - i feel this should be nerfed slightly in spacing from previous
01:15:263 (5) - seems odd to me that you use kickslider here when hasn't been used like this in rest of map.
01:27:461 (1) - no need for slider shape to overlap the stream. could be rotated or shaped differently to prevent confusion and make map more cohesive.
i like this diff as well i like how you stuck to a theme of jumps rather than random.
normal -> hard is big difficulty jump. might be a problem in ranking process.
Easy
00:16:252 (4,5,1) - pattern could flow/shape slightly better
00:18:230 (2) - blanket could be improved a tad (right edge too high)
00:19:549 (3,1,2) - could be shaped better (make 2 perpendicular to 3)
Normal
00:10:812 (4) - curve?
00:59:604 (4,5,6) - maybe curve 4 to blend angle between it and 5 more
01:05:538 (6,7) - slider doesn't point perfectly to 7 as i think was intention
01:15:428 (4,5,6) - shape could be improved with circle
well made difficulty!
Hard
AR could potentially be slightly lowered. 8 feels a bit high, but that might be in part due to jump in SR.
00:23:999 (1) - random big spacing?
00:57:626 (3) - i think slight curve up works better
01:12:955 (1,2,3,4) - could be a smoother curve
01:20:043 (2) - could be less spaced from previous
Insane
00:09:329 (5,6,7,1) - triplet could be reduced in spacing? awkward to keep direction but have to slow cursor down.
00:23:834 (5) - move slightly right to make spacing equal and pattern more fluid
00:38:340 (3,4,1) - reads the same as 00:33:065 (7,1) and 00:33:725 (2,3) spacing is confusing
00:45:593 (3) - perhaps slightly nerf
01:23:340 (1) - bigger than any jump in the map? needs nerf by a small bit. slider shape also creates an awkward go -> stop cursor which isnt fun
fun jumps
Aerous' Extra
some slight difficulty discrepancies within the difficulty. some jumps could be made bigger, some are oddly big. for example, 00:54:494 (1,2,3,4,1,2,3,4) - is way more difficult than the rest of the difficulty, which is as easy as the insane. could be improved in some places, though not a huge deal.
00:01:747 (1,3) - possible blanket which would give more flow to 00:02:076 (2)
00:04:384 (1,2) - slightly awkward, could be improved a bit
00:06:692 (7,8,9,1) - awkward cursor movement
00:11:883 (5,6,7,8,9,1) - maybe slightly too spaced for the energy level
00:57:626 (4,5,6,7) - flow could be better
00:59:604 (1) - blanket could be improved
01:06:197 (7,8,1) - i feel this should be nerfed slightly in spacing from previous
01:15:263 (5) - seems odd to me that you use kickslider here when hasn't been used like this in rest of map.
01:27:461 (1) - no need for slider shape to overlap the stream. could be rotated or shaped differently to prevent confusion and make map more cohesive.
i like this diff as well i like how you stuck to a theme of jumps rather than random.