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yuikonnu - Hoshitachi no Melody

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dsco
m4m from your queue (on this map)

normal -> hard is big difficulty jump. might be a problem in ranking process.

Easy
00:16:252 (4,5,1) - pattern could flow/shape slightly better
00:18:230 (2) - blanket could be improved a tad (right edge too high)
00:19:549 (3,1,2) - could be shaped better (make 2 perpendicular to 3)

Normal
00:10:812 (4) - curve?
00:59:604 (4,5,6) - maybe curve 4 to blend angle between it and 5 more
01:05:538 (6,7) - slider doesn't point perfectly to 7 as i think was intention
01:15:428 (4,5,6) - shape could be improved with circle
well made difficulty!

Hard
AR could potentially be slightly lowered. 8 feels a bit high, but that might be in part due to jump in SR.
00:23:999 (1) - random big spacing?
00:57:626 (3) - i think slight curve up works better
01:12:955 (1,2,3,4) - could be a smoother curve
01:20:043 (2) - could be less spaced from previous

Insane
00:09:329 (5,6,7,1) - triplet could be reduced in spacing? awkward to keep direction but have to slow cursor down.
00:23:834 (5) - move slightly right to make spacing equal and pattern more fluid
00:38:340 (3,4,1) - reads the same as 00:33:065 (7,1) and 00:33:725 (2,3) spacing is confusing
00:45:593 (3) - perhaps slightly nerf
01:23:340 (1) - bigger than any jump in the map? needs nerf by a small bit. slider shape also creates an awkward go -> stop cursor which isnt fun
fun jumps :)

Aerous' Extra
some slight difficulty discrepancies within the difficulty. some jumps could be made bigger, some are oddly big. for example, 00:54:494 (1,2,3,4,1,2,3,4) - is way more difficult than the rest of the difficulty, which is as easy as the insane. could be improved in some places, though not a huge deal.
00:01:747 (1,3) - possible blanket which would give more flow to 00:02:076 (2)
00:04:384 (1,2) - slightly awkward, could be improved a bit
00:06:692 (7,8,9,1) - awkward cursor movement
00:11:883 (5,6,7,8,9,1) - maybe slightly too spaced for the energy level
00:57:626 (4,5,6,7) - flow could be better
00:59:604 (1) - blanket could be improved
01:06:197 (7,8,1) - i feel this should be nerfed slightly in spacing from previous
01:15:263 (5) - seems odd to me that you use kickslider here when hasn't been used like this in rest of map.
01:27:461 (1) - no need for slider shape to overlap the stream. could be rotated or shaped differently to prevent confusion and make map more cohesive.
i like this diff as well :) i like how you stuck to a theme of jumps rather than random.
Topic Starter
Synpoo
reminixe

reminixe wrote:

m4m from your queue (on this map)

normal -> hard is big difficulty jump. might be a problem in ranking process. it should be alright

Easy
00:16:252 (4,5,1) - pattern could flow/shape slightly better idk how it could flow any better than this
00:18:230 (2) - blanket could be improved a tad (right edge too high) ok
00:19:549 (3,1,2) - could be shaped better (make 2 perpendicular to 3) nah

Normal
00:10:812 (4) - curve? no
00:59:604 (4,5,6) - maybe curve 4 to blend angle between it and 5 more there is one, but curved a little more
01:05:538 (6,7) - slider doesn't point perfectly to 7 as i think was intention not intended to, look at the previous pattern and even the one following, nothing points exactly to the next circle
01:15:428 (4,5,6) - shape could be improved with circle seems fine already
well made difficulty!

Hard
AR could potentially be slightly lowered. 8 feels a bit high, but that might be in part due to jump in SR. anything lower than 8 is too low imo
00:23:999 (1) - random big spacing? mmm fixed
00:57:626 (3) - i think slight curve up works better nah
01:12:955 (1,2,3,4) - could be a smoother curve it's not really supposed to be that "smooth" per se
01:20:043 (2) - could be less spaced from previous meh, it plays just fine

Insane
00:09:329 (5,6,7,1) - triplet could be reduced in spacing? awkward to keep direction but have to slow cursor down. feels fine to me
00:23:834 (5) - move slightly right to make spacing equal and pattern more fluid spacing is already fairly equal and the jump to the slider needs more emphasis than this beat anyways
00:38:340 (3,4,1) - reads the same as 00:33:065 (7,1) and 00:33:725 (2,3) spacing is confusing surprised this is the first time someone pointed this out, changed
00:45:593 (3) - perhaps slightly nerf i think it's alright
01:23:340 (1) - bigger than any jump in the map? needs nerf by a small bit. ok slider shape also creates an awkward go -> stop cursor which isnt fun the pattern plays well and it's the same as it was in the beginning
fun jumps :)

MrSergio

MrSergio wrote:

Hi~, here's the M4M from your queue :3 (Check the end of the mod for my map ;) )

[General]
  1. Your current BG hasn't the recommended proportions. Ask ringating for a better version from his queue: t/191777 (sorry, I'm not that good with that :/)
  2. All custom samples are used :3
  3. Hitsounding looks fine, beside the few things I mentioned where I had to
  4. Metadata checked by IamKwaN :3

[Insane]
  1. Hm... what about increasing a bit HP and OD? It is an Insane after all, so what about HP to at least 6.5 and OD up to 7.5? ok
  2. 00:05:538 (5,6,1) - On which sound is this triplet based? Judging on how your whole combo was based, you were following the synth sound which has no such triplet there for emphasis on 00:05:538 (5) - as opposed to using a slider, it's not insanely overmapped or anything so it should be ok
  3. 00:13:779 (2,3,4) - I have a big concern with the slider above all, since it falls on a non-strong beat. Basically, you need to give more emphasis on it with the movement if you want to make it play well. Imo you should move 3 under 1's head and keep the DS constant between 2, 3 & 4 since you don't have a strong beat to make the jump with this vocal has the same emphasis that i gave to 00:16:747 (4) - and 00:19:384 (4) - it plays fine already
  4. 00:26:637 (1) - What about a Ctrl + G on this one? Doing so you make the DS 1 -> 2 equal to the DS 3 -> 4 which gives more emphasis on the red ticks following the vocals. Basically, it is the opposite on when you're mapping the instruments: the jump has to end on a red tick instead of a white one no, 2 doesn't even need emphasis compared to everything else in this pattern, it's the softest vocal here. 3 also needs more emphasis than 2 because a snare lands on it
  5. 00:28:450 (2,3) - I have other similar patterns to this and based on those patterns I tell you that you should move 2 somewhere else, maybe around 170:206. Basically: 00:12:626 (2,3) - Movement (high pitch vocals); 00:15:263 (2,3) - Stack, still notes (lower pitch vocals); 00:17:900 (2,3) - Movement (high pitch vocals again); 00:20:538 (2,3) - Stack, still notes (this time the pitch is even higher than before but I didn't understand why you used again stacked notes); 00:23:175 (2,3) - Movement (high pitch vocals); 00:25:977 (2,3) - Stack, still notes (lower pitch vocals again as it should be); 00:28:450 (2,3) - (Stack, still notes) Here's what I pointed out from the start of this suggestion since it was strange to have stacked notes on high pitch vocals seeing you never used it before for this reason, therefore, you should move one of those circles somewhere else ok
  6. 00:31:911 (1) - Those really close anchor points make the slider look a bit too cramped imo. Try moving the one on the left more on the left, like this that slider looks bleh, no change
  7. 00:33:395 (1) - I wonder what's about this slider end... wat
  8. 00:37:516 (7,1,2) - What about using the same pattern you used for 00:33:065 (7,1) - ? You can use 00:38:340 (3) - 's direction to make the first slider too, like this it isn't the same rhythm here so i'd rather not use the same pattern
  9. 00:40:153 (6,1,2) - Same ^ for consistency
  10. 00:43:120 (4,5) - Since both of these circles represent the same vocal and there is also a different spacing from before, what about a NC on 4? mmmmmm fine
  11. 00:50:373 (1) - Ugh... Maybe I just have different concepts regarding aesthetics, but this slider hasn't the best possible shape imo probably
  12. 01:13:285 (3) - After all those sliders starting on red ticks to emphasize vocals it is strange to find sliders on white ticks following the instruments xD

[Hard]
  1. A +0.5 for the OD wouldn't hurt imo... naaa
  2. 00:45:757 (3,4) - What about a repeat on the slider instead? naaaaaa
  3. 00:53:999 (4) - Finding a 1/4 slider with so many repeats is strange, because till now you used only sliders with 1 repeat as separated objects, while all 1/4 sliders with 2 repeats were paired with another slider, like 00:22:516 (5,1) - or 00:01:417 (1,1) - , so I have 2 suggestions for this one: 1) remove the first 2 heads of the slider and put 2 circles instead or 2) add one more repeat to it and attach it to the next slider as you did for the other ones I already linked o baby a triple

[Normal]
  1. 01:04:219 - It feels strange to skip the vocal here after you used them so often earlier. I'd suggest putting a slider there (1/1 maybe?), but the pattern needs a bit of rework in that case... it's fine, the other half of the chorus does this too

[Easy]
  1. I'm just a bit upset about those metrics change, like 00:10:318 (2,3,4) - and such, but since it is consistent it can be like the personal style of this map i guess...

That's all :3
If you don't understand anything, just let me know and I'll try to clear things up :)
Good luck~

My map, btw: https://osu.ppy.sh/s/315125

thx guys!
Lumael
Hello! M4M request on my queue

I really think the whistle isn't fitting the song

  • Easy

    00:02:406 (2) - as this is a normal indeed (so many 1/1s) I'd extend this to the red tick because it feels odd having the strong beat on the red tick unmapped, or do like you did here 00:12:955 (2) -
    01:01:087 (1) - I think it would look better if this one was like 00:59:768 (3) -
    01:08:999 (1,2) - blanket is off

  • Normal

    00:03:560 - This beat, map it, either extendin the next slider a bit or remaking the pattern
    00:43:450 (3,1) - perfect this blanket?
    00:49:219 (1,2) - lol ^
    01:02:076 (3,4) - This stack can be confusing because the slider is very short and reversed, idk, when I was very noob I used the click 3 times on that, same remains for all the other patterns like this
    01:18:725 - this beat :p


  • Insane

    01:17:406 (4,5) - I think this should be on the white tick

    Well I can't point anything else though :3 This insane is perfect and I suck at modding them..

  • Aerous' Extra

    PLEASE USE THE HS FROM THIS DIFF !! they make much more sense
    This beginning feels easier than the Insane aisjdiasjdi (00:12:296 - on)
    00:28:450 (2,1) - perfect this blanket
    00:30:757 (1,3) - ^ the last anchor is a bit off
    00:30:757 (1,4) - looks a bit ugly overlapped
    00:36:032 (1,3) - ^
    00:54:659 (2,3,4) - This is probably the hardest thing on this song lol
    00:59:274 (6,1) - fix blanket

This map is really good!! go ranking!

~Best wishes
Topic Starter
Synpoo
Lumael

Lumael wrote:

Hello! M4M request on my queue

I really think the whistle isn't fitting the song
i like it, and i personally don't like the hitsounds aerous used, they change the tone of the song too much for my taste

  • Easy

    00:02:406 (2) - as this is a normal indeed (so many 1/1s) I'd extend this to the red tick because it feels odd having the strong beat on the red tick unmapped, or do like you did here 00:12:955 (2) - just mapping the drums here, no need for any red tick action
    01:01:087 (1) - I think it would look better if this one was like 00:59:768 (3) - nah, it's nice like this because the red anchor represents the syllable it lands on
    01:08:999 (1,2) - blanket is off i think i just made it worse but w/e

  • Normal

    00:03:560 - This beat, map it, either extendin the next slider a bit or remaking the pattern not really necessary, but if someone else points it out then i will. I didn't map these beats either but you didn't say anything about them 00:02:241 01:17:406
    00:43:450 (3,1) - perfect this blanket? this isn't even supposed to be blanketed and it looks fine already
    00:49:219 (1,2) - lol ^ um ok
    01:02:076 (3,4) - This stack can be confusing because the slider is very short and reversed, idk, when I was very noob I used the click 3 times on that, same remains for all the other patterns like this it's not any more confusing than the other 1/2 stacks in the map imo
    01:18:725 - this beat :p

  • Hard

    00:37:021 (4,1) - I don't know but this is a bit weird, try this: http://puu.sh/jFFn0/040bbc7aeb.jpg mm changed a bit
    01:27:378 - circle i don't like streams in hard, no

    Well thats it for this hard, pretty good!

  • Insane

    01:17:406 (4,5) - I think this should be on the white tick nope, mapping the synth (or whatever the instrument actually is)

    Well I can't point anything else though :3 This insane is perfect and I suck at modding them..

This map is really good!! go ranking!

~Best wishes

thanks !
Speed of Snail
Hey, Late from my Queue.

EASY


General - Probably doesn't matter, but would be nice if you could nerf it to 1.5 stars to the get Easy star on the map.

The only issue I have with this map is that the ending spinner is too short. I'd suggest ending it at 01:30:098 instead.

NORMAL


00:22:351 - (4,1) This pattern is a little off putting to me. Maybe start with a circle and move into a slider?

00:42:626 - (1,2) If you do change it, this is the same pattern and it should probably be changed in the same way.

Finally, same thing with the Spinner as in the Easy.

HARD


Spread - This could be alright. but the difficulty gap from the normal to the hard is huge. It might even be fitting to look for a GD of a "light hard" or something along those lines to balance it out.

00:01:417 - (1) I don't like seeing maps starting with a tick slider like this. It's basically an easy way to cause a free restart for alot of people. I'd like this much better if it were a whole slider or if you halved the rate of repeats.

As in all diffs so far. I'd like the spinner to be longer.

INSANE


00:02:076 - (2,3,4,5,1) In this section there are two partial stacks here, 3 and 5 I think is the biggest example, 5 should either be pushed farther back as to not overlap or pulled forwards to stack under 3. Similar blanket issue with 2 and 1. 1 could be Moved up slightly to stack properly on the slider head of 2?

00:03:560 - (3,4,5) Same stacking with 3 and 5 here.

00:08:010 - (4,1) This feels weird, I'd want the 1 slider going from bottom to top.

00:24:988 - (4,5,6) I'd either stack 6 under 4 or pull 6 more downwards.

00:31:417 - (4,5,6) ^^^^^^

Again with the Spinner.

Largely my only issue was with the weird stacking in this diff, and often times it wasn't bothersome (ending on a slider, coming out of a triple) but my problems were really just one thing over and over.

I can tell this has already been cleaned up and modded a lot so far as I really didn't have a lot to poke at. I hope this helps and GL getting a map ranked.
Topic Starter
Synpoo
TheOnlyLeon

TheOnlyLeon wrote:

Hey, Late from my Queue.

EASY


General - Probably doesn't matter, but would be nice if you could nerf it to 1.5 stars to the get Easy star on the map. doesn't matter

The only issue I have with this map is that the ending spinner is too short. I'd suggest ending it at 01:30:098 instead. it currently ends on the piano which i'd like to keep unless the length makes it unrankable, same for every diff. The spot you suggested i end it at is completely random and doesn't make sense.

NORMAL


00:22:351 - (4,1) This pattern is a little off putting to me. Maybe start with a circle and move into a slider? nah

00:42:626 - (1,2) If you do change it, this is the same pattern and it should probably be changed in the same way.

Finally, same thing with the Spinner as in the Easy.

HARD


Spread - This could be alright. but the difficulty gap from the normal to the hard is huge. It might even be fitting to look for a GD of a "light hard" or something along those lines to balance it out. i've seen maps with similar spreads ranked like https://osu.ppy.sh/b/623793 and https://osu.ppy.sh/b/308492

00:01:417 - (1) I don't like seeing maps starting with a tick slider like this. It's basically an easy way to cause a free restart for alot of people. I'd like this much better if it were a whole slider or if you halved the rate of repeats. having a 3/4 slider here doesn't make sense, and halving the repeat doesn't really make sense either, it plays fine so i'll keep it

As in all diffs so far. I'd like the spinner to be longer.

INSANE


00:02:076 - (2,3,4,5,1) In this section there are two partial stacks here, 3 and 5 I think is the biggest example, 5 should either be pushed farther back as to not overlap or pulled forwards to stack under 3. Similar blanket issue with 2 and 1. 1 could be Moved up slightly to stack properly on the slider head of 2? all of these overlaps are done on purpose and they look (and play) completely fine, no change for any stacking mentioned below either

00:03:560 - (3,4,5) Same stacking with 3 and 5 here.

00:08:010 - (4,1) This feels weird, I'd want the 1 slider going from bottom to top. feels fine to me

00:24:988 - (4,5,6) I'd either stack 6 under 4 or pull 6 more downwards.

00:31:417 - (4,5,6) ^^^^^^

Again with the Spinner.

Largely my only issue was with the weird stacking in this diff, and often times it wasn't bothersome (ending on a slider, coming out of a triple) but my problems were really just one thing over and over.

I can tell this has already been cleaned up and modded a lot so far as I really didn't have a lot to poke at. I hope this helps and GL getting a map ranked.

thx for modding~
Shohei Ohtani
SYNPOO pt. 2: THE ELECTRIC BOOGALOO

ExtrA:
00:07:351 (3) - would be nice not to have this overlap
00:12:296 - For the hitsounding, I personally think it would be nicer to use drumfinishes on every white tick while having that woodblock sound be just in that first note. It makes a really cool effect but the drive of the song atm is primarily in the bass drum
01:20:867 - I have literally never pointed this out in a mod nor do I think it's an issue, but for some reason I feel that in this map, you're literally just utilizing only the bottom center of the map space when you have the entire map space to go to. I don't feel like I've traveled much. It's not an issue it's just. . . uhh. . . something I noticed :P
01:26:966 (5,6,7,1,2,3) - mehhh overlap ;w;
01:27:461 (1) - doesn't help that this looks like a teenage couple making out too (also a whistle at the end would be nice.)

Insane:
01:27:543 (1) - whistle pls?

This plays similarly to Extra and I'm hoping the diff spread isn't screwed (I do all of my mods real time so when I'm typing this, I've only looked at these 2 diffs)

Hard:
01:27:626 (1) - Whistle? (assuming this is going to be a thing for all diffs so just do that)

Easy:
01:14:604 (1) - finish pls?

Really good stuff. kudosu stars as an apology that this took so long and really didn't say much
Topic Starter
Synpoo

Reditum wrote:

SYNPOO pt. 2: THE ELECTRIC BOOGALOO hello

Insane:
01:27:543 (1) - whistle pls? umm i don't like it

This plays similarly to Extra and I'm hoping the diff spread isn't screwed (I do all of my mods real time so when I'm typing this, I've only looked at these 2 diffs)

Hard:
01:27:626 (1) - Whistle? (assuming this is going to be a thing for all diffs so just do that)

Easy:
01:14:604 (1) - finish pls? it has one on it D:

Really good stuff. kudosu stars as an apology that this took so long and really didn't say much
thank you cdfa
HappyRocket88

Hi! Synpoo! As request on my queue. I'm sorry for the one week late mod, but I had the midtherm week. (/u\) You're really a mapping machine XD

General

  1. Please, your current bg file is 1018x767 which differs of the recommended sizes for bg. So, better ask ringating (?)
  2. Increase the Audio Leadin in all the diff to 2000ms, I hope you know how to do this. :)
[Easy]Pretty nice diff!
  1. Is there any hidden or secret reason to make this slider 00:26:801 (3) like that?
  2. 00:42:626 (1) Remove NC or was it intentional to emphasize the lyrics? o3o
[Normal]
  1. 00:55:483 (4) I think here would fit better a 1/2 slider to make more emphasis in the drums.
  2. 01:07:186 (3,4) What about this to improve the flow? http://puu.sh/jNtbs/d2781b2804.jpg
[Hard] What a lovely hard! <3
  1. 00:21:197 (4,1) I'd rather go here to keep DS consistency as you did among the previous objects.
  2. 00:34:549 (1) Is there any secrect reason to have the middle point over that slider?
[Insane]
  1. 00:02:736 (5) Put it here 288|248 to keep lineal following point.
I really couldn't fin anything bad in this mapset. </3 I'm really sorry for the poor mod. ;__;
Topic Starter
Synpoo

HappyRocket88 wrote:


Hi! Synpoo! As request on my queue. I'm sorry for the one week late mod, but I had the midtherm week. (/u\) You're really a mapping machine XD no worries :)

General

  1. Please, your current bg file is 1018x767 which differs of the recommended sizes for bg. So, better ask ringating (?) my friend needs to fix this bg for me already... ;-;
  2. Increase the Audio Leadin in all the diff to 2000ms, I hope you know how to do this. :) ok
[Easy]Pretty nice diff!
  1. Is there any hidden or secret reason to make this slider 00:26:801 (3) like that? i don't really see what's wrong with it
  2. 00:42:626 (1) Remove NC or was it intentional to emphasize the lyrics? o3o yeah for vocals, and to stay consistent with the NC of other diffs
[Normal]
  1. 00:55:483 (4) I think here would fit better a 1/2 slider to make more emphasis in the drums. I don't think a 1/2 here actually works since there's nothing on the red tick and the drums pretty much stop on the white and don't really call for any sort of hold. maybe if I was mapping the bass guitar or piano here, sure
  2. 01:07:186 (3,4) What about this to improve the flow? http://puu.sh/jNtbs/d2781b2804.jpg marginal improvement, but sure :p
[Hard] What a lovely hard! <3
  1. 00:21:197 (4,1) I'd rather go here to keep DS consistency as you did among the previous objects. the DS here is consistent, not sure what you mean
  2. 00:34:549 (1) Is there any secrect reason to have the middle point over that slider? it's slightly more curved now :3
[Insane]
  1. 00:02:736 (5) Put it here 288|248 to keep lineal following point. oooo nice
I really couldn't fin anything bad in this mapset. </3 I'm really sorry for the poor mod. ;__;
thanks rocketeer <3
Troponoop
Howdy, M4M

[Aerous' Extra]

00:04:878 (2) - 00:04:384 (1) - 00:05:208 (3) - I think making those slider ends be equally distance snapped would look smoother

00:07:021 (1,2,3) - 00:09:658 (1,2,3) - why not make these have the same DS since the are repeating patterns?

00:02:076 (2,5) - 00:07:021 (1,3) - 00:09:658 (1,3) - i see the repeating stacking that is going on, but some of these are far more spaced than others, I'd say that it would be cleaner to equalize the DS between them (It happens throughout the map, but i'll only point out major differences in spacing from here on)

00:11:637 - imo, maybe start the stream with the piano on the white tick, it feels a little awkward to start after it and follow a different rhythm

00:11:472 (3,4) - 00:22:186 (4,5) - having different starting times for both of these identical streams feels off, because the player might expect the same setup into the stream

00:16:417 (2,5) - spacing overlap

00:33:065 (1,2,1) - I'd say that using equal DS for these three would make the abrupt change of pace more manageable

01:27:131 (7,1,2) - The curveball stream stacked on the slider is already funky enough, but the (1) tips the scales and makes it a little uncomfortable because the DS is so mismatched

[Insane]

00:11:472 (4,5,6,7,8,9) - Same thing about starting on the piano

00:16:417 (2,3,4) - this jump feels a bit extreme due to the previous overlapping and i think it should match the earlier patterns like 00:02:406 (3,4,5) - 00:03:560 (3,4,5) - OR if you do, then make the spacing the same as 00:19:054 (2,3,4) -

01:07:516 (1) - Looks like you are following the vocals here, but i feel like it this slider should be shortened to the white tick, and put a note where the current slider end is

[Hard]

00:41:307 (1,2,3,4,5,6) - just for this combo, the DS ws bumped to 1.5, and not kept at 1.3 (not even the kiai time has 1.5)

[Normal]

00:06:032 (5) - It's probably fine, but it does seem to be running away from the grid

---

Honestly, the mapset is awesome, but i'm sorry that i couldn't help out more with my mod, regardless i'll drop a star since it was gucci 8-) .
Topic Starter
Synpoo

Troponoop wrote:

Howdy, M4M

[Insane]

00:11:472 (4,5,6,7,8,9) - Same thing about starting on the piano no, the piano doesn't even have a streaming rhythm

00:16:417 (2,3,4) - this jump feels a bit extreme due to the previous overlapping and i think it should match the earlier patterns like 00:02:406 (3,4,5) - 00:03:560 (3,4,5) - OR if you do, then make the spacing the same as 00:19:054 (2,3,4) - why should it match those patterns when they aren't even the same sounds? and the spacing is the same between the two patterns, it's actually slightly less

01:07:516 (1) - Looks like you are following the vocals here, but i feel like it this slider should be shortened to the white tick, and put a note where the current slider end is nah, there's nothing to be mapped on the white

[Hard]

00:41:307 (1,2,3,4,5,6) - just for this combo, the DS ws bumped to 1.5, and not kept at 1.3 (not even the kiai time has 1.5) actually this whole part from 00:33:395 had the DS increased to counter the SV decrease to maintain proper spacing and avoid hideous overlaps

[Normal]

00:06:032 (5) - It's probably fine, but it does seem to be running away from the grid ya it's fine

---

Honestly, the mapset is awesome, but i'm sorry that i couldn't help out more with my mod, regardless i'll drop a star since it was gucci 8-) .
tanks
Aerous
CDFA

Reditum wrote:

SYNPOO pt. 2: THE ELECTRIC BOOGALOO

ExtrA:
00:07:351 (3) - would be nice not to have this overlap but i love overlaps :(
00:12:296 - For the hitsounding, I personally think it would be nicer to use drumfinishes on every white tick while having that woodblock sound be just in that first note. It makes a really cool effect but the drive of the song atm is primarily in the bass drum im gonan redo all the hitsounds later , maybe after 1 more mod
01:20:867 - I have literally never pointed this out in a mod nor do I think it's an issue, but for some reason I feel that in this map, you're literally just utilizing only the bottom center of the map space when you have the entire map space to go to. I don't feel like I've traveled much. It's not an issue it's just. . . uhh. . . something I noticed :P I'll look into it again :D
01:26:966 (5,6,7,1,2,3) - mehhh overlap ;w; ;w;
01:27:461 (1) - doesn't help that this looks like a teenage couple making out too (also a whistle at the end would be nice.) rip , i'll ask monstrata for slider art help later


Really good stuff. kudosu stars as an apology that this took so long and really didn't say much

Troponoop

Troponoop wrote:

Howdy, M4M

[Aerous' Extra]

00:04:878 (2) - 00:04:384 (1) - 00:05:208 (3) - I think making those slider ends be equally distance snapped would look smoother no it flows fine here so no changes

00:07:021 (1,2,3) - 00:09:658 (1,2,3) - why not make these have the same DS since the are repeating patterns? its should be okay wont affect much

00:02:076 (2,5) - 00:07:021 (1,3) - 00:09:658 (1,3) - i see the repeating stacking that is going on, but some of these are far more spaced than others, I'd say that it would be cleaner to equalize the DS between them (It happens throughout the map, but i'll only point out major differences in spacing from here on) they are fine in my opinion

00:11:637 - imo, maybe start the stream with the piano on the white tick, it feels a little awkward to start after it and follow a different rhythm theres like no sound on the white tick , the drums start on the red tick

00:11:472 (3,4) - 00:22:186 (4,5) - having different starting times for both of these identical streams feels off, because the player might expect the same setup into the stream its fine since it flows into the stream , no way its going to throw the players off unless they're new to the game

00:16:417 (2,5) - spacing overlap no thanks

00:33:065 (1,2,1) - I'd say that using equal DS for these three would make the abrupt change of pace more manageable dont like equal distance

01:27:131 (7,1,2) - The curveball stream stacked on the slider is already funky enough, but the (1) tips the scales and makes it a little uncomfortable because the DS is so mismatched the NC shoudl indicate to the players.


Honestly, the mapset is awesome, but i'm sorry that i couldn't help out more with my mod, regardless i'll drop a star since it was gucci 8-) .

Thanks for the mod ! Also did some self changes. http://puu.sh/jVWOM/803dc5d14f.zip
Chaoslitz
[Easy]
  1. 00:55:153 (3) - The current flow in 00:53:834 (3,1,2,3) is quite sharp, placing this higher can provide a more circular flow
[Normal]
  1. 00:12:626 (2,4) - Prevent overlapping, it is a bit untidy
  2. 01:10:153 (4) - Suggest moving red anchor more to the right, as the length of slider after red anchor is quite short
[Hard]
  1. 00:50:208 (4,1) - It is good to see a jump in this strong beat, like what you did in 00:48:889 (5,1)
[Insane]
  1. 00:33:395 (1) - Unsnapped slider
  2. 00:22:516 (5,6,7,8,1) - The curve of this stream looks weird, try to make a better one
  3. 00:33:889 - There is vocal so I recommend you map it out
  4. 00:37:681 - ^
  5. 00:38:340 (3,4) - Jump here is unnecessary when the music is soft
  6. 00:40:318 - Same as 00:33:889, a 1/2 slider starting at 00:40:153 would be fine
  7. 00:50:373 (1) - Unnecessary red anchors lol
  8. 00:55:483 (1,1) - Even music is entering chorus, still I think the ds need to be decreased as the current jump is too large
[Aerous's Insane]
  1. 00:06:856 (8,9,1) - Try rotating it a bit in anti-clockwise, since 00:06:692 (7,8) is in upward movement, having linear triplet don't really make the flow work well
  2. 00:06:692 (7,8) - Reverse the direction of this? The jump in 00:07:845 (5,1) is large which don't fit the intro of the music
  3. 00:09:494 (5,6,1) - Same reason as 00:06:856 (8,9,1), rotate this a bit in clockwise
  4. 00:09:823 (2,6) - Not stacked completely I guess?
  5. 00:55:153 (1,2,3,4,1,2,3,4,1) - The sound in 00:55:483 (1,2,3,4,1) is much stronger than 00:55:153 (1,2,3,4), it contradict music with spacing in stream

Good luck
Topic Starter
Synpoo
chaoslitz

Chaoslitz wrote:

[notice][Easy]
  1. 00:55:153 (3) - The current flow in 00:53:834 (3,1,2,3) is quite sharp, placing this higher can provide a more circular flow sure
[Normal]
  1. 00:12:626 (2,4) - Prevent overlapping, it is a bit untidy fixed
  2. 01:10:153 (4) - Suggest moving red anchor more to the right, as the length of slider after red anchor is quite short sure
[Hard]
  1. 00:50:208 (4,1) - It is good to see a jump in this strong beat, like what you did in 00:48:889 (5,1) ok
[Insane]
  1. 00:33:395 (1) - Unsnapped slider technically not unsnapped, just snapped to 1/16 for some reason :^)
  2. 00:22:516 (5,6,7,8,1) - The curve of this stream looks weird, try to make a better one yea
  3. 00:33:889 - There is vocal so I recommend you map it out no, it's very clear that i'm following the rhythm of the drums and i use a pause here to emphasize and represent that, and as long as it remains consistent throughout this section it's fine
  4. 00:37:681 - ^ ^
  5. 00:38:340 (3,4) - Jump here is unnecessary when the music is soft
  6. 00:40:318 - Same as 00:33:889, a 1/2 slider starting at 00:40:153 would be fine i explained my reasoning for this
  7. 00:50:373 (1) - Unnecessary red anchors lol ok fine xd
  8. 00:55:483 (1,1) - Even music is entering chorus, still I think the ds need to be decreased as the current jump is too large decreased a bit, it plays very naturally with spacing like this following the increased SV though imo
Good luck

thanks ~
Aerous

Chaoslitz wrote:

[Aerous's Insane]
  1. 00:06:856 (8,9,1) - Try rotating it a bit in anti-clockwise, since 00:06:692 (7,8) is in upward movement, having linear triplet don't really make the flow work well yea fixed
  2. 00:06:692 (7,8) - Reverse the direction of this? The jump in 00:07:845 (5,1) is large which don't fit the intro of the music it flows well and i dont think it gives that much stress to the players
  3. 00:09:494 (5,6,1) - Same reason as 00:06:856 (8,9,1), rotate this a bit in clockwise yup
  4. 00:09:823 (2,6) - Not stacked completely I guess? whoops ;w;
  5. 00:55:153 (1,2,3,4,1,2,3,4,1) - The sound in 00:55:483 (1,2,3,4,1) is much stronger than 00:55:153 (1,2,3,4), it contradict music with spacing in stream fixed
Good luck
'
Thanks !

http://puu.sh/jZpU0/103a9ede4b.osu
Topic Starter
Synpoo
up 2 dateeeeee
Sonnyc
[General]
  1. Hitsound for soft-hitfinish.wav is the same as the default soft-hitnormal.wav. This setting gives a disaster to the player's ears when both hitsounds are toggled simultaneously. Please use another Finish hitsound, or add a different hitnormal on your custom hitsound.
[Normal]
  1. 01:25:977 (4,5,6) - Removing (5) will be more effective in emphasizing the Finish hitsound of (4,6).
[Hard]
  1. AR7 is enough in reading. Also considering a healthy AR balance between normal and insane, 8 was too high.
  2. 00:42:296 (5,6,1) - Personally forming a regular triangle will look more organized.
[Insane]
  1. 00:38:587 (4,1) - Nazi aesthetic stuff, but please make some more space between these two objects so the players can see a bit more of the head of (1). 0.45x is a recommended value.
[Aerous' Insane]
  1. 00:11:472 (3,4) - I don't feel these two patterns belong in one combo. Consider adding a NC at 00:11:801.
  2. 01:18:065 (1) - Considering the perfect blankets that you've showed previously, I believe this blanket could be improved.
Fine map, and sorry for the delay.
Topic Starter
Synpoo

Sonnyc wrote:

[General]
  1. Hitsound for soft-hitfinish.wav is the same as the default soft-hitnormal.wav. This setting gives a disaster to the player's ears when both hitsounds are toggled simultaneously. Please use another Finish hitsound, or add a different hitnormal on your custom hitsound. o, deleted it
[Normal]
  1. 01:25:977 (4,5,6) - Removing (5) will be more effective in emphasizing the Finish hitsound of (4,6). definitely not enough of a reason to skip the snare though
[Hard]
  1. AR7 is enough in reading. Also considering a healthy AR balance between normal and insane, 8 was too high. i disagree, 8 is fine and a gap of 5-8 is used in plenty of ranked maps
  2. 00:42:296 (5,6,1) - Personally forming a regular triangle will look more organized. yea
[Insane]
  1. 00:38:587 (4,1) - Nazi aesthetic stuff, but please make some more space between these two objects so the players can see a bit more of the head of (1). 0.45x is a recommended value. ok
thx~
-Atri-
Me prays
BanchoBot
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