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Moming Qimiao - Qing Jin Tian Xia

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Topic Starter
cmn_891127

Colin Hou wrote:

[General]:
  1. Artist: Moming Qimiao
fixed

[Timing]:
  1. BPM: 131.280
    fixed
  2. Offset: 1026
    fixed
  3. 我也不太清楚 因为开始有的地方还是需要前后移1/8才听起来像一回事... 但是原来的很多地方都有问题 (我是渣timing啊
改Artist参照http://osu.ppy.sh/forum/viewtopic.php?f=56&t=24443

先不用给kudosu了 timing修一下之后再继续 ^^/
我手欠的给了。。。。怎么办啊。。。我错了
弃坑改歌什么的被抓住可是会被说的哟...//啊!...
DarkRingSystem
;) kira~Chinese song!
noob mod
[Timing]
就打的来说131.280的bpm 就中间一段很准 前后都有少许偏差.后面还是131? 老实说问题不大

[skin]
强烈建议加入scorebar-ki scorebar-kidanger 和 scorebar-kidanger2 水墨风格的皮肤元素 就算只改成个水墨色也行
原始的皮肤紅黄的太违和了 orz

[hard]
HP -2

只说说建议 很多slider 回转都在蓝线上 这样打起来因为是slider 可能问题不大 但是节奏上
来讲 就不是那么好听 建议把她们拉长到下一个白线上 如:
00:44:673 (8)
00:59:298 (8)
01:28:548 (2)
等等..

话说 后面没歌词了?

good luck
LKs
不用normal音效吗
Topic Starter
cmn_891127

DarkRingSystem wrote:

;) kira~Chinese song!
noob mod
[Timing]
就打的来说131.280的bpm 就中间一段很准 前后都有少许偏差.后面还是131? 老实说问题不大

这首歌的time太纠结了

[skin]
强烈建议加入scorebar-ki scorebar-kidanger 和 scorebar-kidanger2 水墨风格的皮肤元素 就算只改成个水墨色也行
原始的皮肤紅黄的太违和了 orz

大概是比较懒吧。。。我再找点图片去

[hard]
HP -2

这样会变成4.5,不过想在这个样子实在是比较容易死掉

只说说建议 很多slider 回转都在蓝线上 这样打起来因为是slider 可能问题不大 但是节奏上
来讲 就不是那么好听 建议把她们拉长到下一个白线上 如:
00:44:673 (8)
00:59:298 (8)
01:28:548 (2)
等等..

话说 后面没歌词了?//这个,因为今天用同学电脑上的,已经做完了,过几天传

good luck
我以为就会酱紫的坑掉的,原来还有人看啊,太感谢啦~
Topic Starter
cmn_891127

LKs wrote:

不用normal音效吗
不适合呢~normal音效感觉太硬了,还是柔和点好~
Alace
Revived
Jarby
Beautiful map.

Normal:

02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Hard:

Please raise stack leniency to at least allow objects that are 1/2 apart to be stacked.
00:01:939 (1,2,1) - This plays really strangely because the opening rhythm doesn't exactly fit with the song's BPM and is a bit hard to lay out for a map in the first place.
02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
03:20:308 (6) - This falls under the screen in gameplay. Please adjust it.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Please get in contact with me once changes have been made.
Topic Starter
cmn_891127

Jarby wrote:

Beautiful map.

Normal:

02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Hard:

Please raise stack leniency to at least allow objects that are 1/2 apart to be stacked.
00:01:939 (1,2,1) - This plays really strangely because the opening rhythm doesn't exactly fit with the song's BPM and is a bit hard to lay out for a map in the first place.
02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
03:20:308 (6) - This falls under the screen in gameplay. Please adjust it.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Please get in contact with me once changes have been made.
all fixed.
Jarby
Right, I think you misunderstood what I meant with the final spinner for Normal and Hard. I meant for it to be played like this. Please ammend it. Also, I must remain adamant on the stack leniency being changed on Hard.

EDIT: Okay, that's taken care of now. Bubbled. Might want to get someone to confirm the accuracy of the SB text before ranking this.
TTTTTTTTTTTT
;)
Banana
good map,star~ :D
Topic Starter
cmn_891127

TTTTTTTTTTTT wrote:

;)

qihanzhang wrote:

good map,star~ :D
~thanks for your stars~
Katsuri


Make your prev points consistent
Make your Lead Ins consistent

No star~

*Edit* I'll give you star after a full mod(coming)
Topic Starter
cmn_891127

Katsuri wrote:



Make your prev points consistent
Make your Lead Ins consistent

No star~

*Edit* I'll give you star after a full mod(coming)
fixed and thanks
Katsuri
Hard

01:02:044 (4) - I suggest you to delete the note after this slider and finish it on the next white tick..

02:39:972 (3) - Move it to 1/4 beat before?
04:15:157 (1) - Finish it 1/4 beat later.

Good job, not much problems, I'm sorry for double post an, when you finish with this mod, Call me for a recheck please.

Starred~
Topic Starter
cmn_891127

Katsuri wrote:

Hard

01:02:044 (4) - I suggest you to delete the note after this slider and finish it on the next white tick..

fixed
02:39:972 (3) - Move it to 1/4 beat before?
it's a little difficult to hit, so I don't change it.
04:15:157 (1) - Finish it 1/4 beat later.

Jarby wrote:

Right, I think you misunderstood what I meant with the final spinner for Normal and Hard. I meant for it to be played like this.
I agree with Jarby, since it really a little strange to end at the white line, so I don't change it.
Katsuri
Rechecked this map yoday, Found no problems so..

Proto-Bubbled
Jarby

Katsuri wrote:

Proto-Bubbled
lol'd. But okay, the map was fixed again, so it's bubbled.
Colin Hou
Jarby so cool
Topic Starter
cmn_891127

Colin Hou wrote:

Jarby so cool
我本以为会等到海枯石烂的...谢谢星星
James2250
-You are using silenced slider ticks for at least 15 seconds during the map on Hard which generally isn't recommended. I would try and find a custom soft one instead if you don't want to hear them as much
-Make sure you have all of the unnecessary transparency cut off of the "DARK" sb elements (I know that the other "START" elements work better with it)
-Go through and make sure none of your hitbursts go over the standard template dimensions (which is 256x256). Look at your 100k/300k/300g etc
-I keep hitting early on some parts of the map but I am not 100% on the timing, would be nice if you could get a double check on that quickly
-Seeing as you have a custom hitcircle and hitcircle overlay you need to include an approach circle in your folder
-Kiai time shouldn't really be going into the breaks if you could end it before them
-You need to include a cursor trail in the folder to go with the custom cursor

Easy:
-Seeing as this difficulty is only half mapped it needs the lyrics cut from the second half of the song or else the map will not end naturally by itself when the player finishes the map (although seeing as there are only 3 difficulties it would be a better idea to just fully map this difficulty to balance everything out more)
-The other 2 difficulties aren't too bad but this difficulty could really use some more hitsounds in places so it doesn't sound so empty
-This difficulty doesn't really need the Overall Difficulty on the minimum setting. I recommend you do at least +1/+2 for it.

Normal:
-Still a lower OD than I would expect for a Normal

Hard:
03:51:389 (2,3,4,5,6,7,8,9) - odd to have these being the only jumps in the whole difficulty, they seem kind of out of place

All of the maps check out pretty nicely but quite a lot of general issues to look over before this can be rebubbled
whymeman
. . .

spinner-background and spinner-metre SHOULD be 1023 x 692. But, your spinner-background is 1023 x 697. Please fix that. Also, if you're going to make spinner-osu completely blank, then please set the dimensions to 1 x 1 to reduce wasted load. section-fail and section-pass are also big blocks of empty transparency that most be reduced to 1 x 1 if you wish to not use it and reduce the load. And where is the approachcircle? I'm sure James just went over that in his post....

I'll have to check back with this map later on. It looks like the stuff from James's mod post wasn't applied at all yet either.... :|
Topic Starter
cmn_891127
I have a data today, and I will change these problems tomorrow. So I plan to update before the next Tuesday.
Topic Starter
cmn_891127

James2250 wrote:

-You are using silenced slider ticks for at least 15 seconds during the map on Hard which generally isn't recommended. I would try and find a custom soft one instead if you don't want to hear them as much
it have find a new slider tick.

-Make sure you have all of the unnecessary transparency cut off of the "DARK" sb elements (I know that the other "START" elements work better with it)
fixed

-Go through and make sure none of your hitbursts go over the standard template dimensions (which is 256x256). Look at your 100k/300k/300g etc
fixed

-I keep hitting early on some parts of the map but I am not 100% on the timing, would be nice if you could get a double check on that quickly
I change the timing, BPM:131.27, offset:1024, it may avoid the problem

-Seeing as you have a custom hitcircle and hitcircle overlay you need to include an approach circle in your folder
fixed

-Kiai time shouldn't really be going into the breaks if you could end it before them
fixed

-You need to include a cursor trail in the folder to go with the custom cursor
fixed


Easy:
-Seeing as this difficulty is only half mapped it needs the lyrics cut from the second half of the song or else the map will not end naturally by itself when the player finishes the map (although seeing as there are only 3 difficulties it would be a better idea to just fully map this difficulty to balance everything out more)
finished

-The other 2 difficulties aren't too bad but this difficulty could really use some more hitsounds in places so it doesn't sound so empty
fixed

-This difficulty doesn't really need the Overall Difficulty on the minimum setting. I recommend you do at least +1/+2 for it.
fixed, +1


Normal:
-Still a lower OD than I would expect for a Normal
fixed


Hard:
03:51:389 (2,3,4,5,6,7,8,9) - odd to have these being the only jumps in the whole difficulty, they seem kind of out of place
reduced the distance

All of the maps check out pretty nicely but quite a lot of general issues to look over before this can be rebubbled

whymeman wrote:

. . .

spinner-background and spinner-metre SHOULD be 1023 x 692. But, your spinner-background is 1023 x 697. Please fix that.
fixed

Also, if you're going to make spinner-osu completely blank, then please set the dimensions to 1 x 1 to reduce wasted load. section-fail and section-pass are also big blocks of empty transparency that most be reduced to 1 x 1 if you wish to not use it and reduce the load.
fixed

And where is the approachcircle?
fixed

I'm sure James just went over that in his post....

I'll have to check back with this map later on. It looks like the stuff from James's mod post wasn't applied at all yet either.... :|
qinche
preview point在一个很奇怪的点上?能请换一个正好卡在歌词上的吗O.O?

在我听来offset至少晚了40ms。
Topic Starter
cmn_891127

qinche wrote:

preview point在一个很奇怪的点上?能请换一个正好卡在歌词上的吗O.O?
改好啦~

在我听来offset至少晚了40ms。
时间问题实在是很纠结,我已经尽量使方差最小了,这样开头就必然会快一点,第二个kiai前也会有点快。
qinche
如果你一定需要一个approach circle又不想用原来那个,可以放进去默认的那种。去options的皮肤那里下载官方的template皮肤,从里面找到approach circle丢进文件夹就好。
Topic Starter
cmn_891127

qinche wrote:

如果你一定需要一个approach circle又不想用原来那个,可以放进去默认的那种。去options的皮肤那里下载官方的template皮肤,从里面找到approach circle丢进文件夹就好。
我找的太鼓的,感觉还好吧...
loveFantasy
hi, sorry for delay

[General]
  1. mp3是124kbps..似乎必須是128-192之間
  2. BLACK.jpg和WHITE.jpg請resize成640x480..這是非滾動類sb大小的上限
  3. 各難度的結束spinner, 紅線是裝飾音起點亦是理論上較好的結束點, 藍線是實音, 我個人會選擇紅線結束map, 請你考慮看看
[Easy]
  1. nothing
[Normal]
  1. 01:34:038 (4) - 高白線上有鈴聲卻沒slidertick, 建議這邊改成01:34:038下圈和01:34:266開始的一拍slider
  2. 02:43:513 (1) - 認為起頭別whistle好聽的多, 後面幾個短的1/8一樣
[Hard]
  1. 00:12:109 (7,8) - delete
  2. 00:12:679 (x) - 可以考慮下一個圈
  3. 01:24:669 (7,8,9) - 感覺位置剛好擺錯了, 更像是01:24:896~01:25:125適合有三連; 02:23:174 (7) - 一處同
  4. 01:34:039 (4) - 同Normal..不過這次有tick了, 可以考慮tick上作功夫
  5. 02:36:429 (1) - 這邊到02:51為止都沒音效, 除了過於平淡以外還讓人感覺02:51以後的whistle鈴聲是突然出來的
  6. 03:34:935 (4,5,6) - 感覺位置剛好擺錯了, 更像是03:34:705~03:34:935適合有三連; 03:42:248 (4) - 一處同
  7. 03:49:561 (6,7,8,9,10,11,12) - 我覺得這最好remap..
0:50~0:53和01:00~01:03仍然off的很慘啊 Orz
Topic Starter
cmn_891127

loveFantasy wrote:

hi, sorry for delay

[General]
  1. mp3是124kbps..似乎必須是128-192之間
    哎?我这是128啊
  2. BLACK.jpg和WHITE.jpg請resize成640x480..這是非滾動類sb大小的上限
    fixed
  3. 各難度的結束spinner, 紅線是裝飾音起點亦是理論上較好的結束點, 藍線是實音, 我個人會選擇紅線結束map, 請你考慮看看
    后面那个300激消失得太快了。。最后那个音是没有对应的画面了
[Easy]
  1. nothing
[Normal]
  1. 01:34:038 (4) - 高白線上有鈴聲卻沒slidertick, 建議這邊改成01:34:038下圈和01:34:266開始的一拍slider
    把tick声音去掉
  2. 02:43:513 (1) - 認為起頭別whistle好聽的多, 後面幾個短的1/8一樣
    fixed
[Hard]
  1. 00:12:109 (7,8) - delete
  2. 00:12:679 (x) - 可以考慮下一個圈
    去掉前面的,感觉结束的好突兀,加上后面的,新圈又打不准。所以这个就没改
  3. 01:24:669 (7,8,9) - 感覺位置剛好擺錯了, 更像是01:24:896~01:25:125適合有三連; 02:23:174 (7) - 一處同
  4. 01:34:039 (4) - 同Normal..不過這次有tick了, 可以考慮tick上作功夫
    把tick声音减弱
  5. 02:36:429 (1) - 這邊到02:51為止都沒音效, 除了過於平淡以外還讓人感覺02:51以後的whistle鈴聲是突然出來的
    像NORMAL那样改的
  6. 03:34:935 (4,5,6) - 感覺位置剛好擺錯了, 更像是03:34:705~03:34:935適合有三連; 03:42:248 (4) - 一處同
    这里没改
  7. 03:49:561 (6,7,8,9,10,11,12) - 我覺得這最好remap..
    fixed (本来想增加难度的,看来效果真的不好)
0:50~0:53和01:00~01:03仍然off的很慘啊 Orz
我终于决定后移至黄条
Shiro
"He" and "Tu" are useless in tags since it's not possible to search tags shorter than 3 characters.

Timing:
offset 1003 || BPM 131,240
offset 97910 || BPM 131,260

Remember to resnap the kiai sections. Notice this is timed over the drums and the vocals are always off.

Skimming rapidly through Hard:
You shouldn't have OD so much lower than AR imo...
02:38:257 (1,4) - These two sliders don't make sense D:
02:47:401 (1) - neither does this
When you have held notes in the song, don't use 1/8 kick sliders, just go for long sliders or spinners.
02:50:829 (2) - This should be 1/6

You should get a woody hitsound imo, and a custom clap that souds like that bass thing in the song.
Topic Starter
cmn_891127
@Odaril

Odaril wrote:

"He" and "Tu" are useless in tags since it's not possible to search tags shorter than 3 characters.
fixed

Timing:
offset 1003 || BPM 131,240
offset 97910 || BPM 131,260

Remember to resnap the kiai sections. Notice this is timed over the drums and the vocals are always off.
I change to offset 1005 || BPM 131,260

Skimming rapidly through Hard:
You shouldn't have OD so much lower than AR imo...
fixed

02:38:257 (1,4) - These two sliders don't make sense D:
02:47:401 (1) - neither does this
When you have held notes in the song, don't use 1/8 kick sliders, just go for long sliders or spinners.
I think the three sliders all are OK.

02:50:829 (2) - This should be 1/6
fixed
You should get a woody hitsound imo, and a custom clap that souds like that bass thing in the song.
I think it is unnecessary, but I will try to find the custom hitsound.
pieguyn
Easy:

-Add a silenced soft-sliderslide.wav?

00:42:144 (2) - I think this is a bit confusing for an easy :?
00:48:315 (2) - end it 1/2 earlier?
01:46:825 (2) - ^
02:04:252 (3) - move to 02:04:195
02:40:078 (5) - new combo?
02:47:392 (6) - new combo?

Normal:

02:04:252 (5) - move to 02:04:195

Hard:

-tick rate 1?

01:28:541 (10) - repeat here is synced to nothing, so it sounds weird :?
02:27:051 (10) - ^
03:25:560 (4) - ^
03:54:130 (3,4) - 2.0x doesn't really fit here...

nice map~ :)
Topic Starter
cmn_891127
@pieguy1372

pieguy1372 wrote:

Easy:

-Add a silenced soft-sliderslide.wav?
I think it is unnecessary.

00:42:144 (2) - I think this is a bit confusing for an easy :?
fixed
00:48:315 (2) - end it 1/2 earlier?
fixed
01:46:825 (2) - ^
fixed
02:04:252 (3) - move to 02:04:195
fixed
02:40:078 (5) - new combo?
fixed
02:47:392 (6) - new combo?
fixed

Normal:

02:04:252 (5) - move to 02:04:195
fixed

Hard:

-tick rate 1?
Thanks, but I think now it's OK.
01:28:541 (10) - repeat here is synced to nothing, so it sounds weird :?
fixed
02:27:051 (10) - ^
fixed
03:25:560 (4) - ^
fixed
03:54:130 (3,4) - 2.0x doesn't really fit here...
fixed
nice map~ :)
Thank you very much~
Azure_Kite
Here's my Mod

[General]

These extra timing sections will help you out with the timing of the hitnotes, as the instruments aren't well coordinated, in the musical sense "=_=

BPM - Same
Offset - 170793

BPM - Same
Offset - 176534

BPM - Same
Offset - 178100

BPM - Same
Offset - 180179

Not quite sure how so many modders (Especially MATS/BATS) could POSSIBLY have missed these.

[Easy]

03:41:788 (2) - This Slider is almost completely covered by other notes. Please move this so that it's more easily visible
02:32:536 (4) - The timing section at the end of this slider is off by 9ms. Can you fix this please?


Other than that, no glaring issues that I can see.

[Normal]

01:49:568 (4) - This slider is also quite heavily hidden. I suggest moving this out, maybe like this? http://osu.ppy.sh/ss/140718
02:02:824 (1,2,3,4,5) - This combo feels like it starts before the vocals. Thing is, it's not mapped to anything in the background, so it'd have to be mapped to the vocals. I'd tentativley suggest moving this forward by 1/8th
02:32:536 (4) - The timing section at the end of this slider is off by 9ms. Can you fix this please?

02:47:392 (1) - Just a suggestion, but this short slider repeat could sound better by adding this info in the [Timing Sections] area of your Hard .osu file. Simply select File > open .osu, locate the Timing Sections heading and paste this info under it.
167392,-100,4,2,0,20,0,0
167620,-100,4,2,0,25,0,0
167849,-100,4,2,0,30,0,0
168077,-100,4,2,0,35,0,0
168306,-100,4,2,0,40,0,0

02:50:820 (1) - Should be a 1/8th repeat slider, not a 1/6th
03:49:546 (6) - Maybe something like the Timing sections I provided above would be appropriate here?

[Hard]

Nothing that I can see wrong here here, but Add those Timing Sections I posted in the [General] tab and resnap; all the off-sounding notes magically sound correct now.

After that, maybe you might want to try making the long repeat sliders increase in volume, like I suggested with the [Normal] Map?

It's just a suggestion though.

All in all, this is a good mapset; it feels close to a bubble, after you fix these red things in particular, I'll recheck, and then we're probably looking at one.

Excellent job with the SB, by the way =D
Topic Starter
cmn_891127

Azure_Kyte wrote:

Here's my Mod

[General]

These extra timing sections will help you out with the timing of the hitnotes, as the instruments aren't well coordinated, in the musical sense "=_=

BPM - Same
Offset - 170793

BPM - Same
Offset - 176534

BPM - Same
Offset - 178100

BPM - Same
Offset - 180179

Not quite sure how so many modders (Especially MATS/BATS) could POSSIBLY have missed these.

fixed, BPM: 131.270

[Easy]

03:41:788 (2) - This Slider is almost completely covered by other notes. Please move this so that it's more easily visible
fixed
02:32:536 (4) - The timing section at the end of this slider is off by 9ms. Can you fix this please?
fixed

Other than that, no glaring issues that I can see.

[Normal]

01:49:568 (4) - This slider is also quite heavily hidden. I suggest moving this out, maybe like this? http://osu.ppy.sh/ss/140718
fixed
02:02:824 (1,2,3,4,5) - This combo feels like it starts before the vocals. Thing is, it's not mapped to anything in the background, so it'd have to be mapped to the vocals. I'd tentativley suggest moving this forward by 1/8th
fixed
02:32:536 (4) - The timing section at the end of this slider is off by 9ms. Can you fix this please?
fixed
02:47:392 (1) - Just a suggestion, but this short slider repeat could sound better by adding this info in the [Timing Sections] area of your Hard .osu file. Simply select File > open .osu, locate the Timing Sections heading and paste this info under it.
167392,-100,4,2,0,20,0,0
167620,-100,4,2,0,25,0,0
167849,-100,4,2,0,30,0,0
168077,-100,4,2,0,35,0,0
168306,-100,4,2,0,40,0,0
fixed
02:50:820 (1) - Should be a 1/8th repeat slider, not a 1/6th
fixed
03:49:546 (6) - Maybe something like the Timing sections I provided above would be appropriate here?
fixed

[Hard]

Nothing that I can see wrong here here, but Add those Timing Sections I posted in the [General] tab and resnap; all the off-sounding notes magically sound correct now.

After that, maybe you might want to try making the long repeat sliders increase in volume, like I suggested with the [Normal] Map?
fixed
It's just a suggestion though.

All in all, this is a good mapset; it feels close to a bubble, after you fix these red things in particular, I'll recheck, and then we're probably looking at one.

Excellent job with the SB, by the way =D
Thank you very much
Azure_Kite
Here's my Mod

[Easy]

Nothing to see here

[Normal]

02:02:872 (1,2,3,4,5,6) - I'd probably move this combo down slightly, so that players notice there is a very slight delay in when to press.

[Hard]

Nothing to see here

It's close to another bubble, I can feel it.
Topic Starter
cmn_891127

Azure_Kyte wrote:

Here's my Mod

[Easy]

Nothing to see here

[Normal]

02:02:872 (1,2,3,4,5,6) - I'd probably move this combo down slightly, so that players notice there is a very slight delay in when to press.
fixed

[Hard]

Nothing to see here

It's close to another bubble, I can feel it.
Azure_Kite
Fix'd.

Bubbletime. Since the message is too short however, I feel I must wish you the best of luck with this map, not that you should need it.
pieguyn
After I rechecked it, everything looked fine. :) (Also, it's bubbled already :?)

Good luck~ :D
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