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DragonForce - Inside The Winter Storm

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Topic Starter
Stone Gaze

i hate pp wrote:

Hello!

rip in pepperonis fingers


First off i want to congratulate your map for bugging my osu and then crashing it
- lol i'm sorry :D

'

Moving on

00:09:120 (1) - Reverse this kickslider, it feels awkward to move down from it onto 00:09:120 (1) - Ok, fixed
00:26:970 (1,2,3) - The stacking stream here isn't a good place to be - remapped the stream
01:06:120 (1,2,3) - Again, about the stacking stream, stuff like this is readable at the beginning and end but try not to include it in the middle - I think this triple is needed to add more flow effect to this 01:06:720 (1,2,3,4,5,6,7,8) -
02:53:520 (3) - Ehhh..... try a different shape. It works over here 03:14:520 (4) - which I think is really cool but on its own it just feels out of place - Fixed
03:58:922 (1) - Fix it so the slider doesn't overlap itself on the edges Fixed I think
04:17:564 (7,1) - This doesn't follow the rhythm or the beat.- I don't think so.As for me it reads\plays well Try a kickslider and move it over a few ticks, something like this - Also this would be weirder imo

04:39:207 (1,2,3,4) - == - remapped this stream
04:56:993 (4,5) - Nice slider. It'd be more readable if it was something like this There is the whole sense that the slider ends in the 4, but anyway i changed it a bit
[

Other than that your map looks fine. I'm not that experienced with high bpm and streams so I hope my suggestions helped a bit and good luck with your map! :)
Thank you for this mod, it's really helpful! :)
i hate pp
tbh i don't even know how somebody with 2k pp even maps shit like this.
Topic Starter
Stone Gaze

i hate pp wrote:

tbh i don't even know how somebody with 2k pp even maps shit like this.
Oh thanks, I just hate pp too :D
Sangzin
ANOTHER DRAGONFORCE INCORMING!!

[Tempest]

  • 00:23:220 (1) - Remove NC
    00:28:320 (1,1) - ^
    00:42:270 (3,4) - Increase distance, like you do before
    00:53:820 (12,1) - ^,just avoiding overlap will be fine
    01:10:770 (7,8) - ^
    01:37:920 (2,3,4) - I can hear 1/4 drum sound on here, and it's big enough to fill.
    02:09:720 (1) - move second green anchor(next one after first red anchor) up a little bit
    03:36:120 (5) - I can't understand this stacking. Since 03:35:520 (1,2,3,4) - jump have quite big jumps, and that note fill big sound, you can also put big jumps on there, but stacking is really have no sense.
    04:05:779 (4) - Ctrl+G, head should be natural with (3)
    05:27:207 (6) - NC
    05:34:707 (1) - Remove NC

    Generally, this map contains really inconsistent NC. maybe if you put NC on pattern...but I can't feel that much. It's really random NCing. I recommend you to put NC on downbeat, unless there has no reason to put special NC.

That's all.
GL! :)

lol this is my 100th kds
Topic Starter
Stone Gaze

Sangzin wrote:

ANOTHER DRAGONFORCE INCORMING!!

[Tempest]

  • 00:23:220 (1) - Remove NC - Removed
    00:28:320 (1,1) - ^ - Removed
    00:42:270 (3,4) - Increase distance, like you do before - Fixed
    00:53:820 (12,1) - ^,just avoiding overlap will be fine - Fixed
    01:10:770 (7,8) - ^ - Fixed
    01:37:920 (2,3,4) - I can hear 1/4 drum sound on here, and it's big enough to fill. - Ok, added short stream
    02:09:720 (1) - move second green anchor(next one after first red anchor) up a little bit - Fixed if I understood you right
    03:36:120 (5) - I can't understand this stacking. Since 03:35:520 (1,2,3,4) - jump have quite big jumps, and that note fill big sound, you can also put big jumps on there, but stacking is really have no sense. - Ok, remapped
    04:05:779 (4) - Ctrl+G, head should be natural with (3) - Remade the whole slider
    05:27:207 (6) - NC - Added
    05:34:707 (1) - Remove NC - Removed

    Generally, this map contains really inconsistent NC. maybe if you put NC on pattern...but I can't feel that much. It's really random NCing. I recommend you to put NC on downbeat, unless there has no reason to put special NC - Ok, I'll review all the NCs.

That's all.
GL! :)

lol this is my 100th kds - Congrats!
Thanks for this mod, it was very helpful! :)
Qiyana
No DragonForce Mods Okay! Rejected! NM Request!
Topic Starter
Stone Gaze

Dyl-Byl wrote:

No DragonForce Mods Okay! Rejected! NM Request!
Oh, sry
-Visceral-


[General]

Some sort of red(s) would fit the background and would compliment the colors you have now nicely.

Your NCs are extremely inconsistent. At least try to have some sort of pattern... these are totally random. When in doubt, I'd NC on the large white ticks for starters.

[Tempest]

00:04:620 (1) - These should be circles, not a repeat slider. Powerful hits on 00:04:770 and 00:04:920 should be clickable.

00:10:920 (1,2,3,4,5,6,7,8) - Not sure what rhythm you're mapping to here because I don't hear it in the song at all. Something like this would fit better: http://puu.sh/mscgp/c53124cf20.png

00:18:120 (1,2) - These should be much closer. 4.91x spacing here compared to 2.69x at 00:16:020 (5,6) which is a major difference.

00:18:420 (2,3,4,5,6) - This can appear better aesthetically by blanketing 4 better with 2.

00:31:620 - Spacing all through this section is way too high. The music gets calmer so the spacing should get calmer. You still have the same intensity here as the part before.

00:56:220 (7) - You ended this repeat on a strong vocal sound and a downbeat. On strong lines like this you need to have something clickable for better emphasis. Likewise:
02:16:620 (3) - ^. ESPECIALLY for the beginning of a kiai time. Feels very anticlimactic having nothing clickable.
05:22:107 (5) - ^. You end on a powerful drum hit that should have something clickable instead.

01:03:120 - Why do you just ignore the drums here and then map to them seconds later? This confuses me.

01:46:920 (3,4,5,6,7,8,9,10,11,12,13,14) - The angle changes in this stream don't make any sense. When you have such drastic angle changes it should be due to the song changing in some way, and I'm not hearing it.

02:15:720 (2,3) - Both of these need to be new combos. Drastic sliver velocity changes need NC for readability.

02:51:120 - You mapped to the 1/4 piano before. You should map to it here as well.

03:12:120 - This would be much better if it were a gradual increase in spacing and not totally crazy off the bat. Likewise:
05:21:207 - ^.

03:58:922 (1) - You ignore the guitar sounds here but map them right afterwards. Do one or the other. It doesn't make sense to be inconsistent.

04:48:207 (4,1) - Spacing should be increased here. No clue why its so tiny in this area.

Ok, I've given you all of the major points. If I listed more it'd just be me repeating myself. Take these but apply them to the rest of the map too, not just where I listed.
Topic Starter
Stone Gaze

Smoothie World wrote:



[General]

Some sort of red(s) would fit the background and would compliment the colors you have now nicely.

Your NCs are extremely inconsistent. At least try to have some sort of pattern... these are totally random. When in doubt, I'd NC on the large white ticks for starters. - Revised some NCs

[Tempest]

00:04:620 (1) - These should be circles, not a repeat slider. Powerful hits on 00:04:770 and 00:04:920 should be clickable. - Fixed

00:10:920 (1,2,3,4,5,6,7,8) - Not sure what rhythm you're mapping to here because I don't hear it in the song at all. Something like this would fit better: http://puu.sh/mscgp/c53124cf20.png - Remapped

00:18:120 (1,2) - These should be much closer. 4.91x spacing here compared to 2.69x at 00:16:020 (5,6) which is a major difference. -Fixed

00:18:420 (2,3,4,5,6) - This can appear better aesthetically by blanketing 4 better with 2. Remapped this pattern with this^

00:31:620 - Spacing all through this section is way too high. The music gets calmer so the spacing should get calmer. You still have the same intensity here as the part before. Fixed

00:56:220 (7) - You ended this repeat on a strong vocal sound and a downbeat. On strong lines like this you need to have something clickable for better emphasis. FixedLikewise:
02:16:620 (3) - ^. ESPECIALLY for the beginning of a kiai time. Feels very anticlimactic having nothing clickable. Sad coz I liked this slider, fixed
05:22:107 (5) - ^. You end on a powerful drum hit that should have something clickable instead.Fixed I think

01:03:120 - Why do you just ignore the drums here and then map to them seconds later? This confuses me.Sorry but I don't see any problem with the drums here, seriously

01:46:920 (3,4,5,6,7,8,9,10,11,12,13,14) - The angle changes in this stream don't make any sense. When you have such drastic angle changes it should be due to the song changing in some way, and I'm not hearing it. I can hear a different sounds of drums here(Also, I don't think it's wierd/hard to play)

02:15:720 (2,3) - Both of these need to be new combos. Drastic sliver velocity changes need NC for readability. Fixed

02:51:120 - You mapped to the 1/4 piano before. You should map to it here as well.Fixed I think

03:12:120 - This would be much better if it were a gradual increase in spacing and not totally crazy off the bat. Likewise:Fixed
05:21:207 - ^.Tried to fix

03:58:922 (1) - You ignore the guitar sounds here but map them right afterwards. Do one or the other. It doesn't make sense to be inconsistent.I think there is no real problem

04:48:207 (4,1) - Spacing should be increased here. No clue why its so tiny in this area.It's slow part so it's acceptable imo. Also increasing the spacing will be cause of drop readability of 140 bpm streams

Ok, I've given you all of the major points. If I listed more it'd just be me repeating myself. Take these but apply them to the rest of the map too, not just where I listed.
Thanks for the mod! :)
SoySauce
Hi from my queue :D

Dragonforce huh. I still wonder how do those guys play guitar at such high speeds for a quite long duration of time.
Anyways, let's get to the actual mod.(Even though my mod might be bad :/ )
I'm not really good at modding all those streams so I guess I'll just comment on something else if you don't mind :D

General
  1. Please just please set NCs on a consistent pattern or at least at every white tick. Was going to point out about new combos in the mod but cancelled because there's just TOO MANY to write down :/
Tempest
  1. Fix the combos
  2. 00:46:170 (2,3) - Circle first before a slider
  3. 00:48:120 (3,4) - ^
  4. 00:50:370 (1,2,3,4,5,6,7,8,9,10) - The slider ends are covering the stronger drum beats which I feel should be clickable. Try this or something else where the sliderends doesn't end at a white tick
  5. 00:54:420 (3,4,5,1) - The arrangement of circles and slider is quite random and doesn't give emphasis on the guitars. Try this so that the sliders represent the strong guitar sounds
  6. 01:01:320 (6,7) - Slider first before a circle
  7. 01:10:170 (2) - Change to 2 1/4 sliders
  8. 01:10:020 (1) - Change to a 1/4 slider
  9. 01:11:220 (9) - ^ All of these because the holes in the mapping doesn't feel good
  10. 01:59:670 (4,5) - Circle first before a slider
  11. 02:00:120 (6,7) - ^
  12. 02:03:420 (7,8,9) - 2 sliders first then a circle
  13. 02:15:720 (2) - I feel this this slider should have a slower SV rather than a faster one
  14. 03:28:020 (1,2) - Circle first before slider
  15. 03:37:020 (5,6) - ^
  16. 03:46:620 (4,5) - ^
  17. 03:55:620 (5,6) - Delete repeat. Replace with circle
  18. 04:08:993 (1) - 1/4 slider?
  19. 04:17:779 (8) - I think this should start at 04:17:922 -
  20. 05:35:007 (4,5) - Slider first before circle
  21. 06:38:382 (6,1,2,3,4,5) - imo this stream pattern looks kinda weird and random
  22. All the slider-circle arrengement change is too match the drum sound better and to avoid a sliderend on a white tick. There are some more others but I'm too lazy too point them out :3
  23. I think you could tone down a bit on the spaced streams. One part is enough don't you think?

And that's it! Sorry if it's kinda bad but hope this helps! :)
Topic Starter
Stone Gaze

Cagrux wrote:

Hi from my queue :D

Dragonforce huh. I still wonder how do those guys play guitar at such high speeds for a quite long duration of time.
anyways, let's get to the actual mod.(Even though my mod might be bad :/ )
I'm not really good at modding all those streams so I guess I'll just comment on something else if you don't mind :D

General
  1. Please just please set NCs on a consistent pattern or at least at every white tick. Was going to point out about new combos in the mod but cancelled because there's just TOO MANY to write down :/This is my eternal problem :(
Tempest
  1. Fix the combos - I tried
  2. 00:46:170 (2,3) - Circle first before a slider - Fixed
  3. 00:48:120 (3,4) - ^ - No, it plays well
  4. 00:50:370 (1,2,3,4,5,6,7,8,9,10) - The slider ends are covering the stronger drum beats which I feel should be clickable. Try this or something else where the sliderends doesn't end at a white tickIt's just a different way to feel the beat imo. Decided to keep this pattern
  5. 00:54:420 (3,4,5,1) - The arrangement of circles and slider is quite random and doesn't give emphasis on the guitars. Try this so that the sliders represent the strong guitar soundsFixed I think
  6. 01:01:320 (6,7) - Slider first before a circle - Fixed
  7. 01:10:170 (2) - Change to 2 1/4 sliders Changed
  8. 01:10:020 (1) - Change to a 1/4 slider I changed this^ so now this circle is needed
  9. 01:11:220 (9) - ^ All of these because the holes in the mapping doesn't feel good - There is no hole anymore
  10. 01:59:670 (4,5) - Circle first before a sliderFixed
  11. 02:00:120 (6,7) - ^ Fixed
  12. 02:03:420 (7,8,9) - 2 sliders first then a circle - Not needed
  13. 02:15:720 (2) - I feel this this slider should have a slower SV rather than a faster oneFixed I think
  14. 03:28:020 (1,2) - Circle first before slider
  15. 03:37:020 (5,6) - ^
  16. 03:46:620 (4,5) - ^ ^^ Not needed
  17. 03:55:620 (5,6) - Delete repeat. Replace with circleFixed
  18. 04:08:993 (1) - 1/4 slider? Yes
  19. 04:17:779 (8) - I think this should start at 04:17:922 - It'd be worse imo
  20. 05:35:007 (4,5) - Slider first before circleThis sound would be better with the slider 05:35:157 (5) -
  21. 06:38:382 (6,1,2,3,4,5) - imo this stream pattern looks kinda weird and randomI don't think so, just kind of streams mapping
  22. All the slider-circle arrengement change is too match the drum sound better and to avoid a sliderend on a white tick. There are some more others but I'm too lazy too point them out :3 I can understand what you feel but some experienced mappers don't care about sliderends on white ticks at all, I also don't think it's weird and rule breaking
  23. I think you could tone down a bit on the spaced streams. One part is enough don't you think?I try to follow the music when I map the streams so it depends on what I hear

And that's it! Sorry if it's kinda bad but hope this helps! :)
Of course it really helps!Thanks for the mod! :)
Shohei Ohtani
I'm trying to learn russian so I can have an easier time speaking to my girlfriend, who currently lives in Russia

I'm not gonna try speaking russian for this mod though. Just a fun fact that I felt like sharing. yay.

Diff:
Overall your hitsounds aren't following the music. Not that you did a bad job with hitsounds, but you made the mistake of choosing a band that pretends to play shit really fucking fast, and because of that, their snare drum beats are on the red ticks. So you need to map your claps to that. Additionally, it may be better to use hitnormals for the claps instead of softclaps.
00:28:620 (14) - Would be nice if this was parallel with (13) to make a pretty pattern.
02:07:020 (10) - Try not to have overlaps over slider heads. You can go off distance spacing a little bit to make this work.
02:33:120 (10,11) - would look better if (11) was a clone of (10) that was made parallel
05:26:307 (5,6,7,8,9,10,11,12) - why is this spacing inconsistent? There seems to be no reason for it.
05:28:707 - you're closer on the hitsounds but the claps should be on the red ticks

Like my mod looks short but it's because like a lot of the problems with the map is put into general statements instead of me going through everything. It's gonna be a bitch, but I'd really suggest making sure the hitsounds follow the drums in the song, generally being on red ticks.

otherwise its nice
Topic Starter
Stone Gaze

Reditum wrote:

I'm trying to learn russian so I can have an easier time speaking to my girlfriend, who currently lives in Russia Waw, it's amazing, isn't it? Good luck with learning it!


I'm not gonna try speaking russian for this mod though. Just a fun fact that I felt like sharing. yay.
Diff:
Overall your hitsounds aren't following the music. Not that you did a bad job with hitsounds, but you made the mistake of choosing a band that pretends to play shit really fucking fast, and because of that, their snare drum beats are on the red ticks. So you need to map your claps to that. Additionally, it may be better to use hitnormals for the claps instead of softclaps. Hitsounds strike again, I've remapped it once according on someone's suggestions. Different people suggest different ways to hitsound, don't really know what to do becouse it can be everlasting
00:28:620 (14) - Would be nice if this was parallel with (13) to make a pretty pattern. - Fixed
02:07:020 (10) - Try not to have overlaps over slider heads. You can go off distance spacing a little bit to make this work. - Fixed I think
02:33:120 (10,11) - would look better if (11) was a clone of (10) that was made parallel - Tried to fix
05:26:307 (5,6,7,8,9,10,11,12) - why is this spacing inconsistent? There seems to be no reason for it. - Fixed
05:28:707 - you're closer on the hitsounds but the claps should be on the red ticks - Fixed

Like my mod looks short but it's because like a lot of the problems with the map is put into general statements instead of me going through everything. It's gonna be a bitch, but I'd really suggest making sure the hitsounds follow the drums in the song, generally being on red ticks. - Anyway I'll consider that

otherwise its nice
Thanks for the mod :)
Jatie
I think that you should change the background to this:



I expanded the canvas size to make it 1366x768 instead of 1024x768, and removed the watermark

I also think there is still too much jpg on the image, but I'm not sure how to remove/redo the image.
Topic Starter
Stone Gaze

Jatie wrote:

I think that you should change the background to this:



I expanded the canvas size to make it 1366x768 instead of 1024x768, and removed the watermark

I also think there is still too much jpg on the image, but I'm not sure how to remove/redo the image.
You are the second who offers it, so ok/

Thank you :)
Shiny Spoon
Oh my...I never thought this map would come up in my modding queue! :D
Actually one of my favorites for a map!

[Tempest]

00:16:620 (7,8) - Instead of a jump, it sounds like there should be a triple here before the stream

00:18:420 (2) - This should be a triple.

00:20:820 (2) - ^

00:35:520 (9,10,1) - The slider should start on the white tick (where the 9 is), its very hard to find how this slider emphasizes anything, generally (as far as I've been told) you wont see a slider start on a red tick, I've only had very few exceptions. So the pattern should be more like (Slider, Circle, Circle)

00:53:970 (1,2) - Pattern breaks the flow a bit. Try CTRL+G on the slider

01:01:920 (11,12) - The repeat slider could pose a problem to the flow, maybe try instead of the repeat slider, try two sliders.

01:20:220 (6,7) - Two things here, either the same problem as above, but if its decided to keep this pattern, add a new combo at the 7.

02:14:520 (1) - Even if it follows the vocals, this slider feels very unnecessary.

04:10:922 (1) - I find a consistence issue here, I can tell which guitar your following, but earlier when there was this pattern 04:04:064 (4,5,6) - you added the triple, but you didnt here 04:10:922 (1) -

04:47:993 (1,2,3,4) - From here the way its played it feels like you completely switched what you're following. It might just be me, but this is what it feels like.

06:02:007 (8) - I feel the slider speed makes the curves a bit too sudden from the kick sliders.

06:38:007 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Try playing with this stream a bit, some of it seems a bit to jerky to play.

07:57:657 (3,4,5,6,7) - This isnt following anything.

08:03:207 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Have each new stream increase in spacing, give the ending a bit more of a kick to it.

Hope this helps!!! Good luck getting ranked! Its one hell of a fun map!
Topic Starter
Stone Gaze

Shiny Spoon wrote:

Oh my...I never thought this map would come up in my modding queue! :D
Actually one of my favorites for a map! - Wow, thanks :)

[Tempest]

00:16:620 (7,8) - Instead of a jump, it sounds like there should be a triple here before the stream - I'm not sure about it but ok

00:18:420 (2) - This should be a triple. Fixed I think

00:20:820 (2) - ^ Fixed I think

00:35:520 (9,10,1) - The slider should start on the white tick (where the 9 is), its very hard to find how this slider emphasizes anything, generally (as far as I've been told) you wont see a slider start on a red tick, I've only had very few exceptions. So the pattern should be more like (Slider, Circle, Circle)Fixed

00:53:970 (1,2) - Pattern breaks the flow a bit. Try CTRL+G on the slider Fixed

01:01:920 (11,12) - The repeat slider could pose a problem to the flow, maybe try instead of the repeat slider, try two sliders. Ok

01:20:220 (6,7) - Two things here, either the same problem as above, but if its decided to keep this pattern, add a new combo at the 7. Decided to add NC at 7

02:14:520 (1) - Even if it follows the vocals, this slider feels very unnecessary.It was hard to delete it coz I liked it but...

04:10:922 (1) - I find a consistence issue here, I can tell which guitar your following, but earlier when there was this pattern 04:04:064 (4,5,6) - you added the triple, but you didnt here 04:10:922 (1) - Added the tripple

04:47:993 (1,2,3,4) - From here the way its played it feels like you completely switched what you're following. It might just be me, but this is what it feels like. I tried to follow the guitar. Added 1/4 slider here - 04:48:207 (3) - Maybe it feels better now

06:02:007 (8) - I feel the slider speed makes the curves a bit too sudden from the kick sliders. Changed SV to 1.05 and tried to smooth the curves a bit

06:38:007 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Try playing with this stream a bit, some of it seems a bit to jerky to play. Remapped hte stream, hope this one is better than previous

07:57:657 (3,4,5,6,7) - This isnt following anything. Remapped with a slider

08:03:207 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Have each new stream increase in spacing, give the ending a bit more of a kick to it. Tried to do that

Hope this helps!!! Good luck getting ranked! Its one hell of a fun map! It really helps, thanks a lot!


Thanks for the mod!
SuperMIC
queue

---

[Tempest]

Hi, so I think this difficulty can still be polished a lot especially when it comes to patterning. Your streams are, for the most part, very well placed but there's a lot of cluttered 1/2 that has questionable flow sometimes but mostly doesn't look very good. I'll go through the difficulty and try to point out examples of what I mean.

Ah, and a note on hitsounding: This can also be hitsounded way better. This is a rock song and you're primarily using the soft hitset! You can use the "sampleset" and "additions" dropdown menus in the top left hand corner of the editor (right above select) to add some Normal hitsounds to your map. You should really take advantage of the snare!

00:27:270 (11,12,1,2,3) - I would try to avoid super sharp bends like this during streams. More often than not they play weirdly.
06:52:407 (5) - There's no need for a long slider here. You're missing out on a ton of beats in the music.
00:30:120 (1,2,3,4,5) - This kind of just looks all over the place. Experimenting making some of the sliders the same shape but flipped in some way using ctrl+h and ctrl+j. Symmetry can be important in making a map look and play well. Also notice how the flow from (2) to (3) is different from the flow from (4) to (5). Between (2) and (3) you have to reach/jump to get to (3), but between (4) and (5) you simply flow over to the other. This slowdown in the flow doesn't play well, so I'd recommend you keep the pace of a pattern the same throughout.
00:34:620 (5) - Avoid having sliders repeating or ending on strong beats. The long white tick is almost always a strong beat, and you really want the players to be actively clicking on these strong beats.
00:36:570 (3,4,5,6,7) - Same idea about pace and flow. The flow from (3,4,5) is much different than the flow between (6,7). It doesn't play too well.
00:42:270 (3,4) - A weird thing about kicksliders is that having them flow into another slider can play awkwardly, because the player moves super fast between (3) and (4) but then has to slow down immediately because (4) is a slider, and the SV is slower. Granted, this is okay sometimes, but you just have to follow the music.
00:54:120 (2,4) - Again with looks, you can at least make (2) blanket (4).
01:20:220 (6,1,2,3,4) - Examine the flow between (6,1,2) versus (2,3,4)
01:28:170 (7,8,9,10,11) - you can make triangles to make these look better.
01:44:970 (7,8) - ctrl+g for better flow
01:50:520 (1,2,3,4,5,6,7) - again this can look much better, try to experiment with stacking and symmetry.

---

I hope this helps, GL.

-SMIC
Topic Starter
Stone Gaze

SuperMICrophone wrote:

queue

---

[Tempest]

Hi, so I think this difficulty can still be polished a lot especially when it comes to patterning. Your streams are, for the most part, very well placed but there's a lot of cluttered 1/2 that has questionable flow sometimes but mostly doesn't look very good. I'll go through the difficulty and try to point out examples of what I mean.

Ah, and a note on hitsounding: This can also be hitsounded way better. This is a rock song and you're primarily using the soft hitset! You can use the "sampleset" and "additions" dropdown menus in the top left hand corner of the editor (right above select) to add some Normal hitsounds to your map. You should really take advantage of the snare!

00:27:270 (11,12,1,2,3) - I would try to avoid super sharp bends like this during streams. More often than not they play weirdly. Remapped the stream, hope it's better now
06:52:407 (5) - There's no need for a long slider here. You're missing out on a ton of beats in the music. There is a guitar sound which only could be expressed by slider like this, imo. I even can't imagine any other sliders/notes at this place.
00:30:120 (1,2,3,4,5) - This kind of just looks all over the place. Experimenting making some of the sliders the same shape but flipped in some way using ctrl+h and ctrl+j. Symmetry can be important in making a map look and play well. Also notice how the flow from (2) to (3) is different from the flow from (4) to (5). Between (2) and (3) you have to reach/jump to get to (3), but between (4) and (5) you simply flow over to the other. This slowdown in the flow doesn't play well, so I'd recommend you keep the pace of a pattern the same throughout.Tried to Fix
00:34:620 (5) - Avoid having sliders repeating or ending on strong beats. The long white tick is almost always a strong beat, and you really want the players to be actively clicking on these strong beats. Fixed
00:36:570 (3,4,5,6,7) - Same idea about pace and flow. The flow from (3,4,5) is much different than the flow between (6,7). It doesn't play too well.Can't see the difference you mentioned, I think it plays well
00:42:270 (3,4) - A weird thing about kicksliders is that having them flow into another slider can play awkwardly, because the player moves super fast between (3) and (4) but then has to slow down immediately because (4) is a slider, and the SV is slower. Granted, this is okay sometimes, but you just have to follow the music. But there is no any SV changes, and even as for me this moment always plays well.But I reduced the distance a bit.
00:54:120 (2,4) - Again with looks, you can at least make (2) blanket (4). No, this pattern looks fine
01:20:220 (6,1,2,3,4) - Examine the flow between (6,1,2) versus (2,3,4) This looks nice too
01:28:170 (7,8,9,10,11) - you can make triangles to make these look better. Made triangles, looks better
01:44:970 (7,8) - ctrl+g for better flow Decided to remap the whole pattern, hope the flow is better now
01:50:520 (1,2,3,4,5,6,7) - again this can look much better, try to experiment with stacking and symmetry. Tried to make this better

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I hope this helps, GL. - It really helps! ;)

-SMIC
Thanks for the mod! :)
20Below
Shame that you won't go for rank. Map is really good.
Topic Starter
Stone Gaze

20Below wrote:

Shame that you won't go for rank. Map is really good.

Thanks but, why "won't"? Maybe later as I wrote in the description ..It's hard for me when after seven months you have to remap it second time. But likely, i'll do it if I find a time for it, maybe soon, maybe not soon.
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