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DragonForce - Inside The Winter Storm

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Deppyforce
I'm DF Fan Yeee
Thanks For Requesting Some Dragonforce In My Queue >:3 You're The Best

Add ''Power Metal'' In Tags

00:02:520 (1,2) - The Jump Should Be Bigger Than 00:00:120 (1,2,3)

00:18:720 (11,1,2) - Should Be 4 Circles With Some Jump Patterns

00:49:320 (1,2,3,4) - Fix Shape Of This. You Can Copy First 2 And Replace 3,4 With It To Make It Symmetrical

00:49:920 (1,2,3,1,2) - Make Spacing Even

01:11:370 (1,2,3,1,2,3) - Copy First 2 Slider And Ctrl + J To Make Those Last Ones Look Better

01:28:470 (1,2,3,4) - Make Spacing Even

01:50:520 (4) - NC

You Should Let The Slow Part Be A Break

02:58:920 (3) And 03:00:120 (5) Should Be Same (Use Scale By To Make Different Length But Shape Should Be Same)

03:14:520 (8,9,10) - These Slider Shapes Looks Really Weird Change To Something Else Pls

03:15:720 - Should Be Just A Circle Here

03:58:922 (1) - Make The Shape Something More Creative Than Just A Curve

Though It's Not ''Perfect'' , I Will Skip The Slow Part Before Stream

06:03:882 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Wat This Is Unrankable This Stream DS Is Too Big For The Other Jumps Here

06:23:007 (1) - Should Be 4 1/4 Sliders

06:24:207 (10) - ^

06:41:607 - kiai til 06:51:207 (1)

07:12:807 (2) - Fix Shape

07:37:632 - Should Still Be Kiai Til 07:56:007

08:07:707 (3) - Place It Where 08:06:407 (5) Was

Btw, Storm Isn't A Good Diff Name. Should Change. If You Dont Wanna Use Legend Just Change To Something Like
-Eternity
-The Power Within
-Tempest
-Savior
etc.

Good Luck With The Map :3

Pm Me For More Free Dragonforce Mod If You'll Map More
Map Scars Of Yesterday Pls
Topic Starter
Stone Gaze

Deppyforce wrote:

I'm DF Fan Yeee
Thanks For Requesting Some Dragonforce In My Queue >:3 You're The Best It's so cute, man, my tears

Add ''Power Metal'' In Tags Ok

00:02:520 (1,2) - The Jump Should Be Bigger Than 00:00:120 (1,2,3) Fixed

00:18:720 (11,1,2) - Should Be 4 Circles With Some Jump Patterns Fixed

00:49:320 (1,2,3,4) - Fix Shape Of This. You Can Copy First 2 And Replace 3,4 With It To Make It Symmetrical |Fixed i think

00:49:920 (1,2,3,1,2) - Make Spacing Even Fixed i think

01:11:370 (1,2,3,1,2,3) - Copy First 2 Slider And Ctrl + J To Make Those Last Ones Look Better Fixed, if i understood you right

01:28:470 (1,2,3,4) - Make Spacing Even Fixed i think

01:50:520 (4) - NC Ok

You Should Let The Slow Part Be A Break I think 35 seconds is too big for breake

02:58:920 (3) And 03:00:120 (5) Should Be Same (Use Scale By To Make Different Length But Shape Should Be Same) Fixed

03:14:520 (8,9,10) - These Slider Shapes Looks Really Weird Change To Something Else Pls Changed

03:15:720 - Should Be Just A Circle Here Oh, i already added 3 new sliders by this^

03:58:922 (1) - Make The Shape Something More Creative Than Just A Curve Ok

Though It's Not ''Perfect'' , I Will Skip The Slow Part Before Stream

06:03:882 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - Wat This Is Unrankable This Stream DS Is Too Big For The Other Jumps Here Just look at Jenny's Cry Thunder, there are streams with same spacing (or even more).It's one of three main streams, so i want to keep it

06:23:007 (1) - Should Be 4 1/4 Sliders Fixed, looks good

06:24:207 (10) - ^ Looks really good

06:41:607 - kiai til 06:51:207 (1) Ok

07:12:807 (2) - Fix Shape Why? I think it's a good slider

07:37:632 - Should Still Be Kiai Til 07:56:007 Ok, but i am not sure about it

08:07:707 (3) - Place It Where 08:06:407 (5) Was Pls no :'(

Btw, Storm Isn't A Good Diff Name. Should Change. If You Dont Wanna Use Legend Just Change To Something Like
-Eternity
-The Power Within
-Tempest - Two modders said about "Tempest".Ok.
-Savior
etc.

Good Luck With The Map :3 Thanks :3

Pm Me For More Free Dragonforce Mod If You'll Map More I'll bring it to you, if i'll upload


- The Warrior Inside


Map Scars Of Yesterday Pls - so cute
Thanks for this mod, man, it was really helpful ;)
(sorry about my bad english :?)
Osuology
00:07:020 (2) - WHY?!? JUST WHY SV CHANGE PLEASE?
00:39:720 (1,2,3,4,5,6,7,8) - That's not called for in my opinion, maybe ds getting greater and greater with each note?
00:49:320 (1,2,3,4,1,2,3) - Again why? no qualification for this.
01:37:320 (1) - Why not map drum here? the 1/4 drum is great.
02:16:020 (1,2,3) - This doesn't even exist in the song does it?
03:58:922 (1) - This is really hard to tell where it's going.
04:04:064 (1,2,3) - The ds isn't consistent
04:28:922 (3,4) - ^
05:21:507 (2,3,4) - ^
Topic Starter
Stone Gaze

Osuology wrote:

00:07:020 (2) - WHY?!? JUST WHY SV CHANGE PLEASE? Ok, made it slower
00:39:720 (1,2,3,4,5,6,7,8) - That's not called for in my opinion, maybe ds getting greater and greater with each note? Fixed i think
00:49:320 (1,2,3,4,1,2,3) - Again why? no qualification for this.Fixed i think
01:37:320 (1) - Why not map drum here? the 1/4 drum is great. Fixed
02:16:020 (1,2,3) - This doesn't even exist in the song does it?:D Didn't notice this before but it sounds nice before the chorus i think
03:58:922 (1) - This is really hard to tell where it's going.Fixed
04:04:064 (1,2,3) - The ds isn't consistent Fixed
04:28:922 (3,4) - ^ Why? i think it is
05:21:507 (2,3,4) - ^ Fixed
Thanks for mod ;)
Side
Hi from my queue :v

Mod
[Tempest]


Really gotta work on those hitsounds. :(

Also streams are very round lol it's fine but consider more stream patterns it's pretty simple this way and the song isn't supposed to be simple lol.


00:00:120 (1,2,3) - Consider moving 2 up instead of down. It's more natural to snap down on a big beat (as in towards 3) than to snap up if that makes sense :P

00:02:520 (1,2) - Also consider stacking 1 over the previous 00:00:420 (3) - . Not expected to move much from the original position anyway.

00:04:620 (1) - Same as above regarding stacking it over 00:02:670 (2) - Also I think it's best to make this either 3 notes or a 1/2 slider and a note instead.

00:05:820 (2,3,4,5) - Change 2 to a note on 00:07:020 - and then a long slider starting on 00:07:320 - and ending 00:08:220 - to better compliment the power chords and the hold on the 2nd strum instead of having unnecessary on 3 4 and 5.

00:10:920 (1,2,3,4,5) - I can tell this song is gonna be hard lol so evenly spaced streams are pretty important. Consider making this stream a consistent .2x or .3x DS.

00:30:120 (1,1,1,1) - Remove NCs from the last 3 notes. Not needed.

01:19:620 (8) - Stack over 01:18:270 (1) - Plays better. Random stack/anti jump that doesn't have a pattern or compliment the song.

01:50:520 (1,2,3,4,5,6,7) - Jump intensity isn't on the right notes. Per the song the intensity increases with every chord so it's better to symbolize that with more space with each note than the previous note.

02:07:320 (1) - I like this cuz it compliments the vocals with the sharp snaps with the slider but it would be even better if you ended it on the blue tick right before and added a note on 02:08:520 - :D

02:34:920 (1,2) - Space these out more. This completely kills the flow and speed from the streams before.

Also 02:35:520 (3,4,5,6,1,2,3,4,1) - Doesn't look nice. Consider keeping it consistent spacing especially after spacing out the sliders before this more.

02:36:120 (1) - Finish is on the head not the end here.

02:38:220 (1,2) - Should be note then the slider since 02:38:220 - is the downbeat and 02:38:520 - is the main beat. You wanna tap on the big beat as often as possible if it makes sense (which it does here) Same for 02:39:420 (4) - , 02:40:620 (7) - , 02:50:220 (5) - , 03:04:620 (6) - , and 03:07:020 (5) -

03:50:820 (1,2) - Spacing is way too short. Consider either increasing the spacing or adding a note on 03:50:820 (1,2) -

03:52:920 (2,3) - Also consider increasing the space here. Maybe stack 3 over 2 then ctrl+h and ctrl+j so it's a mirror full screen jump.

03:55:920 (6,7) - 03:56:370 (8,9) - Also add more intensity(distance) between 6 and 7 and between 8 and 9.

04:31:493 (7) - Stack over 04:31:279 (6) - like you do 04:27:850 (6,7) - etc. Also consider changing 04:32:350 (3) - to 2 notes.

05:25:707 (8) - Either add more space between 8 and 1 or delete 8 and add a reverse arrow on 7.

05:32:007 (1,2,3,4) - Might as well make this a symmetric diamond jump thing.

06:55:407 (3) - 06:55:407 (3) - Spacing is WAY too baby especially after the higher space stream. Consider changing 06:54:807 (2) - to 2 notes all with high spacing.

08:07:707 (3) - Change to slider and end 08:08:307 -


The idea is not bad but the hitsounds need a LOT of work. They are not consistent at all. Also another thing that should be checked is the flow and structure. There are hardly any jumps it's basically stream into even spaced notes and then stream. Jumps would add intensity during big notes like the drums and finishes.

Regarding the flow though the map basically goes in a circle around the middle of the map and speaking of circles the streams are all pretty much the same shape. When I ctrl A the map the sides are hardly touched and that's kinda weird for an 8 minute map.

This has the potential to be a really good Dforce map but don't be afraid of trying out more spacing during downbeats or when it makes sense. What I suggest is going to edit > reset all samples and then rehitsounding the map to better compliment the song so you can see where the strong hits really are and then you can throw in some nice jumps and funner stream patterns. I mean it's a 6.7 star map there's no reason to hold back on some jumps or stream shapes etc.

I have a feeling this can be a really good map if you put in a bit of effort into the hitsounds and mix up some patterns here and there.

Good luck on the map! :)
Topic Starter
Stone Gaze

Side wrote:

Hi from my queue :v

Mod
[Tempest]


Really gotta work on those hitsounds. :(

Also streams are very round lol it's fine but consider more stream patterns it's pretty simple this way and the song isn't supposed to be simple lol.


00:00:120 (1,2,3) - Consider moving 2 up instead of down. It's more natural to snap down on a big beat (as in towards 3) than to snap up if that makes sense :P Ok, fixed

00:02:520 (1,2) - Also consider stacking 1 over the previous 00:00:420 (3) - Fixed. Not expected to move much from the original position anyway.

00:04:620 (1) - Same as above regarding stacking it over 00:02:670 (2)No, 2 now is over 1, so i kept it in the middle - Also I think it's best to make this either 3 notes or a 1/2 slider and a note instead.

00:05:820 (2,3,4,5) - Change 2 to a note on 00:07:020 - and then a long slider starting on 00:07:320 - and ending 00:08:220 - to better compliment the power chords and the hold on the 2nd strum instead of having unnecessary on 3 4 and 5.Fixed

00:10:920 (1,2,3,4,5) - I can tell this song is gonna be hard lol so evenly spaced streams are pretty important. Consider making this stream a consistent .2x or .3x DS.Fixed, if i understood you right

00:30:120 (1,1,1,1) - Remove NCs from the last 3 notes. Not needed.Fixed

01:19:620 (8) - Stack over 01:18:270 (1) - Plays better. Random stack/anti jump that doesn't have a pattern or compliment the song. Fixed

01:50:520 (1,2,3,4,5,6,7) - Jump intensity isn't on the right notes. Per the song the intensity increases with every chord so it's better to symbolize that with more space with each note than the previous note. Fixed i think

02:07:320 (1) - I like this cuz it compliments the vocals with the sharp snaps with the slider but it would be even better if you ended it on the blue tick right before and added a note on 02:08:520 - :D No, i think there is no reason to do it

02:34:920 (1,2) - Space these out more. This completely kills the flow and speed from the streams before. Tried to fix

Also 02:35:520 (3,4,5,6,1,2,3,4,1) - Doesn't look nice. Consider keeping it consistent spacing especially after spacing out the sliders before this more. Tried to fix

02:36:120 (1) - Finish is on the head not the end here. Fixed

02:38:220 (1,2) - Should be note then the slider since 02:38:220 - is the downbeat and 02:38:520 - is the main beat. You wanna tap on the big beat as often as possible if it makes sense (which it does here) Same for 02:39:420 (4) - , 02:40:620 (7) - , 02:50:220 (5) - , 03:04:620 (6) - , and 03:07:020 (5) -Fixed

03:50:820 (1,2) - Spacing is way too short.Fixed i think Consider either increasing the spacing or adding a note on 03:50:820 (1,2) - No

03:52:920 (2,3) - Also consider increasing the space here.Increased space here Maybe stack 3 over 2 then ctrl+h and ctrl+j so it's a mirror full screen jump.

03:55:920 (6,7) - 03:56:370 (8,9) - Also add more intensity(distance) between 6 and 7 and between 8 and 9. Fixed i think

04:31:493 (7) - Stack over 04:31:279 (6) - like you do 04:27:850 (6,7) - etc.Fixed Also consider changing 04:32:350 (3) - to 2 notes. It sounds like there is better to keep the slider(my english lol)

05:25:707 (8) - Either add more space between 8 and 1 or delete 8 and add a reverse arrow on 7. Tried to fix

05:32:007 (1,2,3,4) - Might as well make this a symmetric diamond jump thing. Tried to fix

06:55:407 (3) - 06:55:407 (3) - Spacing is WAY too baby especially after the higher space stream. Tried to fix Consider changing 06:54:807 (2) - to 2 notes all with high spacing. I think it's hard to hit a circle after 1/4 slider, and it doesn't look nice

08:07:707 (3) - Change to slider and end 08:08:307 - I think that DF maps must ends without sliders


The idea is not bad but the hitsounds need a LOT of work. They are not consistent at all. Also another thing that should be checked is the flow and structure. There are hardly any jumps it's basically stream into even spaced notes and then stream. Jumps would add intensity during big notes like the drums and finishes.

Regarding the flow though the map basically goes in a circle around the middle of the map and speaking of circles the streams are all pretty much the same shape. When I ctrl A the map the sides are hardly touched and that's kinda weird for an 8 minute map.

This has the potential to be a really good Dforce map but don't be afraid of trying out more spacing during downbeats or when it makes sense. What I suggest is going to edit > reset all samples and then rehitsounding the map to better compliment the song so you can see where the strong hits really are and then you can throw in some nice jumps and funner stream patterns. I mean it's a 6.7 star map there's no reason to hold back on some jumps or stream shapes etc.

Ok, i'll try^

I have a feeling this can be a really good map if you put in a bit of effort into the hitsounds and mix up some patterns here and there.

Good luck on the map! :)
Thanks for mod, there are a lot of helpful things ;) (sorry about my bad english :?)
lit120
sup

[Tempest]
  1. i think you need to find someone who's good in hitsounding, because the hitsound that you set is messed up tbh (won't gonna mention all of them sadly)
  2. yep, NC issues
  3. what do we have here? looks like the slider stuff is not the same like the other one on some parts. maybe you should copy paste the same slider (only on some parts)
  4. spacings on some parts are kinda messed up
  5. the song is kinda loud and i don't think soft hitsounds fits to the song, so use normal hitsounds instead
  6. the slider speed changes doesn't make any sense on some parts for that. please use 1x instead of others than that unless it is necessary
  7. 00:00:270 (2) - clap
  8. 00:04:620 (1) - unnecessary finish on there. remove it
  9. 00:05:820 (1) - there. use finish
  10. 00:07:320 (3,4) - ^
  11. 00:13:920 (1) - remove those finish hitsounds. it is so wrong
  12. 00:20:520 (1) - ^
  13. 00:30:120 (1,2,3,4,5) - those SV change... i think you should change this one by not using the Slider Speed stuff. it will be way more harder for the pros
  14. 00:31:320 (5) - i'd set finish on the head for better
  15. 00:35:220 (2,5) - remove finish
  16. 00:36:120 (7) - NC + finish
  17. 00:43:770 (1) - here's the classy style. set the spinner end to 00:45:645 - and set the volume on that timing into 5%
  18. 01:02:520 (3,4,5,6,7) - messy hitsound set
  19. 01:14:520 (1) - finish here
  20. 01:24:120 (1) - again, finish
  21. 01:38:520 (6) - NC
  22. 01:41:520 (1,2,3,4,5,6,7,8) - this stream part doesn't fit to the song really well. do something on this
  23. 01:43:320 (10) - NC
  24. 01:49:020 - don't ignore this vocal. | 01:48:120 (1) - use a note instead of slider since you focused on instrument (this is optional one)
  25. 01:52:620 (1) - 1 note only
  26. 01:52:920 (1) - finish
  27. 01:56:520 - 01:57:720 - stream parts
  28. 02:09:720 (2) - finish
  29. 02:14:520 (1,1) - fix this blanket
  30. 02:38:520 (2) - remove finish at tail
  31. 02:40:920 (2) - ^
  32. 02:43:320 (8) - ^
  33. 03:04:620 (5) - wew, low spacing, while the others are not even that low
  34. 03:14:520 (8,9,10) - classy way. use the spinner and do the same thing like what i mentioned about this
  35. 04:05:779 (4) - finish
  36. 04:10:922 (9) - ^ + NC
  37. 04:25:922 (7) - 5 notes here + finish on the last note
  38. 04:57:207 (5) - end this slider on 04:57:850 -
  39. 05:14:350 (1) - finish
  40. 05:32:607 (3) - almost touched at the hp bar. reduced the spacing from 05:32:007 (1,2,3,4) - since this one is a square
  41. 05:34:407 (1) - finish on head
  42. 07:12:807 (2) - ^
  43. 07:58:407 (8) - ^ + NC
  44. 08:03:207 - 5 notes here
  45. 08:07:407 (1,2,3) - i'd make a triangle here for a better end with a far spacing
i think you should take a look at your map again and listen to the music one more time for this. this map needs a lot of work and more polishing tbh. GL!
Topic Starter
Stone Gaze

-Hakurei- wrote:

sup

[Tempest]
  1. i think you need to find someone who's good in hitsounding, because the hitsound that you set is messed up tbh (won't gonna mention all of them sadly)
  2. yep, NC issues
  3. what do we have here? looks like the slider stuff is not the same like the other one on some parts. maybe you should copy paste the same slider (only on some parts)
  4. spacings on some parts are kinda messed up
  5. the song is kinda loud and i don't think soft hitsounds fits to the song, so use normal hitsounds instead No, i think normal hitsounds would worse there
  6. the slider speed changes doesn't make any sense on some parts for that. please use 1x instead of others than that unless it is necessary I saw this map with 1x big sliders, so they were too long and i desided to make them shorter
  7. 00:00:270 (2) - clap Fixed
  8. 00:04:620 (1) - unnecessary finish on there. remove it Fixed
  9. 00:05:820 (1) - there. use finish Fixed
  10. 00:07:320 (3,4) - ^ Fixed
  11. 00:13:920 (1) - remove those finish hitsounds. it is so wrong Fixed
  12. 00:20:520 (1) - ^Fixed
  13. 00:30:120 (1,2,3,4,5) - those SV change... i think you should change this one by not using the Slider Speed stuff. it will be way more harder for the pros
  14. 00:31:320 (5) - i'd set finish on the head for better Fixed
  15. 00:35:220 (2,5) - remove finish Fixed
  16. 00:36:120 (7) - NC + finish Finish is ok, but nc?
  17. 00:43:770 (1) - here's the classy style. set the spinner end to 00:45:645 - and set the volume on that timing into 5%Fixed, if i understood you right
  18. 01:02:520 (3,4,5,6,7) - messy hitsound setFixed i think
  19. 01:14:520 (1) - finish hereFixed
  20. 01:24:120 (1) - again, finishFixed
  21. 01:38:520 (6) - NCFixed
  22. 01:41:520 (1,2,3,4,5,6,7,8) - this stream part doesn't fit to the song really well. do something on this I think it plays well
  23. 01:43:320 (10) - NCFor what?
  24. 01:49:020 - don't ignore this vocal. | 01:48:120 (1) - use a note instead of slider since you focused on instrument (this is optional one)Fixed
  25. 01:52:620 (1) - 1 note only i tried and desided to keep the slider
  26. 01:52:920 (1) - finish Fixed
  27. 01:56:520 - 01:57:720 - stream parts what? Sry i can't understand what's wrong
  28. 02:09:720 (2) - finishFixed
  29. 02:14:520 (1,1) - fix this blanket One modder wrote me to add this blanket, so i prefer to keep it
  30. 02:38:520 (2) - remove finish at tailFixed
  31. 02:40:920 (2) - ^Fixed
  32. 02:43:320 (8) - ^Fixed
  33. 03:04:620 (5) - wew, low spacing, while the others are not even that lowFixed
  34. 03:14:520 (8,9,10) - classy way. use the spinner and do the same thing like what i mentioned about this i think these sliders are good, they give some charge before the chorus
  35. 04:05:779 (4) - finish Fixedi
  36. 04:10:922 (9) - ^ + NC Fixed
  37. 04:25:922 (7) - 5 notes here + finish on the last note Cool, fixed
  38. 04:57:207 (5) - end this slider on 04:57:850 - Fixed
  39. 05:14:350 (1) - finishFixed
  40. 05:32:607 (3) - almost touched at the hp bar. reduced the spacing from 05:32:007 (1,2,3,4) - since this one is a square Fixed i think
  41. 05:34:407 (1) - finish on head Fixed
  42. 07:12:807 (2) - ^Fixed
  43. 07:58:407 (8) - ^ + NCFinish is ok, but there is no reason to nc i think
  44. 08:03:207 - 5 notes here Fixed
  45. 08:07:407 (1,2,3) - i'd make a triangle here for a better end with a far spacingno
i think you should take a look at your map again and listen to the music one more time for this. this map needs a lot of work and more polishing tbh. GL!ok, i'll try, thanks!
Thanks for the mod ;)
Kolono111
Qualified this plz :(
E-tan
Pls replace BG with this :D http://puu.sh/lvEtv/6d9ff0c084.png
Topic Starter
Stone Gaze

ededed028 wrote:

Pls replace BG with this :D http://puu.sh/lvEtv/6d9ff0c084.png
Thanks for good quality, but there is no big reason to do it, also it will cause some technical problems while uploading i think. As you can see, all of my DF diffs have the same picture as BG (with some colour difference) and i think i'll keep this size.

But thank for you notice me! :D
XII
Good luck getting this ranked, will look forward to it. Lot's of effort was put into this, I can tell! :) :) :)
Topic Starter
Stone Gaze

IVo one wrote:

Good luck getting this ranked, will look forward to it. Lot's of effort was put into this, I can tell! :) :) :)
Thank you, i'm really glad to read such a message in this topic :)
i hate pp
Hello!

rip in pepperonis fingers


First off i want to congratulate your map for bugging my osu and then crashing it


'

Moving on

00:09:120 (1) - Reverse this kickslider, it feels awkward to move down from it onto 00:09:120 (1) -
00:26:970 (1,2,3) - The stacking stream here isn't a good place to be
01:06:120 (1,2,3) - Again, about the stacking stream, stuff like this is readable at the beginning and end but try not to include it in the middle
02:53:520 (3) - Ehhh..... try a different shape. It works over here 03:14:520 (4) - which I think is really cool but on its own it just feels out of place
03:58:922 (1) - Fix it so the slider doesn't overlap itself on the edges
04:17:564 (7,1) - This doesn't follow the rhythm or the beat. Try a kickslider and move it over a few ticks, something like this

04:39:207 (1,2,3,4) - ==
04:56:993 (4,5) - Nice slider. It'd be more readable if it was something like this


Other than that your map looks fine. I'm not that experienced with high bpm and streams so I hope my suggestions helped a bit and good luck with your map! :)
Topic Starter
Stone Gaze

i hate pp wrote:

Hello!

rip in pepperonis fingers


First off i want to congratulate your map for bugging my osu and then crashing it
- lol i'm sorry :D

'

Moving on

00:09:120 (1) - Reverse this kickslider, it feels awkward to move down from it onto 00:09:120 (1) - Ok, fixed
00:26:970 (1,2,3) - The stacking stream here isn't a good place to be - remapped the stream
01:06:120 (1,2,3) - Again, about the stacking stream, stuff like this is readable at the beginning and end but try not to include it in the middle - I think this triple is needed to add more flow effect to this 01:06:720 (1,2,3,4,5,6,7,8) -
02:53:520 (3) - Ehhh..... try a different shape. It works over here 03:14:520 (4) - which I think is really cool but on its own it just feels out of place - Fixed
03:58:922 (1) - Fix it so the slider doesn't overlap itself on the edges Fixed I think
04:17:564 (7,1) - This doesn't follow the rhythm or the beat.- I don't think so.As for me it reads\plays well Try a kickslider and move it over a few ticks, something like this - Also this would be weirder imo

04:39:207 (1,2,3,4) - == - remapped this stream
04:56:993 (4,5) - Nice slider. It'd be more readable if it was something like this There is the whole sense that the slider ends in the 4, but anyway i changed it a bit
[

Other than that your map looks fine. I'm not that experienced with high bpm and streams so I hope my suggestions helped a bit and good luck with your map! :)
Thank you for this mod, it's really helpful! :)
i hate pp
tbh i don't even know how somebody with 2k pp even maps shit like this.
Topic Starter
Stone Gaze

i hate pp wrote:

tbh i don't even know how somebody with 2k pp even maps shit like this.
Oh thanks, I just hate pp too :D
Sangzin
ANOTHER DRAGONFORCE INCORMING!!

[Tempest]

  • 00:23:220 (1) - Remove NC
    00:28:320 (1,1) - ^
    00:42:270 (3,4) - Increase distance, like you do before
    00:53:820 (12,1) - ^,just avoiding overlap will be fine
    01:10:770 (7,8) - ^
    01:37:920 (2,3,4) - I can hear 1/4 drum sound on here, and it's big enough to fill.
    02:09:720 (1) - move second green anchor(next one after first red anchor) up a little bit
    03:36:120 (5) - I can't understand this stacking. Since 03:35:520 (1,2,3,4) - jump have quite big jumps, and that note fill big sound, you can also put big jumps on there, but stacking is really have no sense.
    04:05:779 (4) - Ctrl+G, head should be natural with (3)
    05:27:207 (6) - NC
    05:34:707 (1) - Remove NC

    Generally, this map contains really inconsistent NC. maybe if you put NC on pattern...but I can't feel that much. It's really random NCing. I recommend you to put NC on downbeat, unless there has no reason to put special NC.

That's all.
GL! :)

lol this is my 100th kds
Topic Starter
Stone Gaze

Sangzin wrote:

ANOTHER DRAGONFORCE INCORMING!!

[Tempest]

  • 00:23:220 (1) - Remove NC - Removed
    00:28:320 (1,1) - ^ - Removed
    00:42:270 (3,4) - Increase distance, like you do before - Fixed
    00:53:820 (12,1) - ^,just avoiding overlap will be fine - Fixed
    01:10:770 (7,8) - ^ - Fixed
    01:37:920 (2,3,4) - I can hear 1/4 drum sound on here, and it's big enough to fill. - Ok, added short stream
    02:09:720 (1) - move second green anchor(next one after first red anchor) up a little bit - Fixed if I understood you right
    03:36:120 (5) - I can't understand this stacking. Since 03:35:520 (1,2,3,4) - jump have quite big jumps, and that note fill big sound, you can also put big jumps on there, but stacking is really have no sense. - Ok, remapped
    04:05:779 (4) - Ctrl+G, head should be natural with (3) - Remade the whole slider
    05:27:207 (6) - NC - Added
    05:34:707 (1) - Remove NC - Removed

    Generally, this map contains really inconsistent NC. maybe if you put NC on pattern...but I can't feel that much. It's really random NCing. I recommend you to put NC on downbeat, unless there has no reason to put special NC - Ok, I'll review all the NCs.

That's all.
GL! :)

lol this is my 100th kds - Congrats!
Thanks for this mod, it was very helpful! :)
Qiyana
No DragonForce Mods Okay! Rejected! NM Request!
Topic Starter
Stone Gaze

Dyl-Byl wrote:

No DragonForce Mods Okay! Rejected! NM Request!
Oh, sry
-Visceral-


[General]

Some sort of red(s) would fit the background and would compliment the colors you have now nicely.

Your NCs are extremely inconsistent. At least try to have some sort of pattern... these are totally random. When in doubt, I'd NC on the large white ticks for starters.

[Tempest]

00:04:620 (1) - These should be circles, not a repeat slider. Powerful hits on 00:04:770 and 00:04:920 should be clickable.

00:10:920 (1,2,3,4,5,6,7,8) - Not sure what rhythm you're mapping to here because I don't hear it in the song at all. Something like this would fit better: http://puu.sh/mscgp/c53124cf20.png

00:18:120 (1,2) - These should be much closer. 4.91x spacing here compared to 2.69x at 00:16:020 (5,6) which is a major difference.

00:18:420 (2,3,4,5,6) - This can appear better aesthetically by blanketing 4 better with 2.

00:31:620 - Spacing all through this section is way too high. The music gets calmer so the spacing should get calmer. You still have the same intensity here as the part before.

00:56:220 (7) - You ended this repeat on a strong vocal sound and a downbeat. On strong lines like this you need to have something clickable for better emphasis. Likewise:
02:16:620 (3) - ^. ESPECIALLY for the beginning of a kiai time. Feels very anticlimactic having nothing clickable.
05:22:107 (5) - ^. You end on a powerful drum hit that should have something clickable instead.

01:03:120 - Why do you just ignore the drums here and then map to them seconds later? This confuses me.

01:46:920 (3,4,5,6,7,8,9,10,11,12,13,14) - The angle changes in this stream don't make any sense. When you have such drastic angle changes it should be due to the song changing in some way, and I'm not hearing it.

02:15:720 (2,3) - Both of these need to be new combos. Drastic sliver velocity changes need NC for readability.

02:51:120 - You mapped to the 1/4 piano before. You should map to it here as well.

03:12:120 - This would be much better if it were a gradual increase in spacing and not totally crazy off the bat. Likewise:
05:21:207 - ^.

03:58:922 (1) - You ignore the guitar sounds here but map them right afterwards. Do one or the other. It doesn't make sense to be inconsistent.

04:48:207 (4,1) - Spacing should be increased here. No clue why its so tiny in this area.

Ok, I've given you all of the major points. If I listed more it'd just be me repeating myself. Take these but apply them to the rest of the map too, not just where I listed.
Topic Starter
Stone Gaze

Smoothie World wrote:



[General]

Some sort of red(s) would fit the background and would compliment the colors you have now nicely.

Your NCs are extremely inconsistent. At least try to have some sort of pattern... these are totally random. When in doubt, I'd NC on the large white ticks for starters. - Revised some NCs

[Tempest]

00:04:620 (1) - These should be circles, not a repeat slider. Powerful hits on 00:04:770 and 00:04:920 should be clickable. - Fixed

00:10:920 (1,2,3,4,5,6,7,8) - Not sure what rhythm you're mapping to here because I don't hear it in the song at all. Something like this would fit better: http://puu.sh/mscgp/c53124cf20.png - Remapped

00:18:120 (1,2) - These should be much closer. 4.91x spacing here compared to 2.69x at 00:16:020 (5,6) which is a major difference. -Fixed

00:18:420 (2,3,4,5,6) - This can appear better aesthetically by blanketing 4 better with 2. Remapped this pattern with this^

00:31:620 - Spacing all through this section is way too high. The music gets calmer so the spacing should get calmer. You still have the same intensity here as the part before. Fixed

00:56:220 (7) - You ended this repeat on a strong vocal sound and a downbeat. On strong lines like this you need to have something clickable for better emphasis. FixedLikewise:
02:16:620 (3) - ^. ESPECIALLY for the beginning of a kiai time. Feels very anticlimactic having nothing clickable. Sad coz I liked this slider, fixed
05:22:107 (5) - ^. You end on a powerful drum hit that should have something clickable instead.Fixed I think

01:03:120 - Why do you just ignore the drums here and then map to them seconds later? This confuses me.Sorry but I don't see any problem with the drums here, seriously

01:46:920 (3,4,5,6,7,8,9,10,11,12,13,14) - The angle changes in this stream don't make any sense. When you have such drastic angle changes it should be due to the song changing in some way, and I'm not hearing it. I can hear a different sounds of drums here(Also, I don't think it's wierd/hard to play)

02:15:720 (2,3) - Both of these need to be new combos. Drastic sliver velocity changes need NC for readability. Fixed

02:51:120 - You mapped to the 1/4 piano before. You should map to it here as well.Fixed I think

03:12:120 - This would be much better if it were a gradual increase in spacing and not totally crazy off the bat. Likewise:Fixed
05:21:207 - ^.Tried to fix

03:58:922 (1) - You ignore the guitar sounds here but map them right afterwards. Do one or the other. It doesn't make sense to be inconsistent.I think there is no real problem

04:48:207 (4,1) - Spacing should be increased here. No clue why its so tiny in this area.It's slow part so it's acceptable imo. Also increasing the spacing will be cause of drop readability of 140 bpm streams

Ok, I've given you all of the major points. If I listed more it'd just be me repeating myself. Take these but apply them to the rest of the map too, not just where I listed.
Thanks for the mod! :)
SoySauce
Hi from my queue :D

Dragonforce huh. I still wonder how do those guys play guitar at such high speeds for a quite long duration of time.
Anyways, let's get to the actual mod.(Even though my mod might be bad :/ )
I'm not really good at modding all those streams so I guess I'll just comment on something else if you don't mind :D

General
  1. Please just please set NCs on a consistent pattern or at least at every white tick. Was going to point out about new combos in the mod but cancelled because there's just TOO MANY to write down :/
Tempest
  1. Fix the combos
  2. 00:46:170 (2,3) - Circle first before a slider
  3. 00:48:120 (3,4) - ^
  4. 00:50:370 (1,2,3,4,5,6,7,8,9,10) - The slider ends are covering the stronger drum beats which I feel should be clickable. Try this or something else where the sliderends doesn't end at a white tick
  5. 00:54:420 (3,4,5,1) - The arrangement of circles and slider is quite random and doesn't give emphasis on the guitars. Try this so that the sliders represent the strong guitar sounds
  6. 01:01:320 (6,7) - Slider first before a circle
  7. 01:10:170 (2) - Change to 2 1/4 sliders
  8. 01:10:020 (1) - Change to a 1/4 slider
  9. 01:11:220 (9) - ^ All of these because the holes in the mapping doesn't feel good
  10. 01:59:670 (4,5) - Circle first before a slider
  11. 02:00:120 (6,7) - ^
  12. 02:03:420 (7,8,9) - 2 sliders first then a circle
  13. 02:15:720 (2) - I feel this this slider should have a slower SV rather than a faster one
  14. 03:28:020 (1,2) - Circle first before slider
  15. 03:37:020 (5,6) - ^
  16. 03:46:620 (4,5) - ^
  17. 03:55:620 (5,6) - Delete repeat. Replace with circle
  18. 04:08:993 (1) - 1/4 slider?
  19. 04:17:779 (8) - I think this should start at 04:17:922 -
  20. 05:35:007 (4,5) - Slider first before circle
  21. 06:38:382 (6,1,2,3,4,5) - imo this stream pattern looks kinda weird and random
  22. All the slider-circle arrengement change is too match the drum sound better and to avoid a sliderend on a white tick. There are some more others but I'm too lazy too point them out :3
  23. I think you could tone down a bit on the spaced streams. One part is enough don't you think?

And that's it! Sorry if it's kinda bad but hope this helps! :)
Topic Starter
Stone Gaze

Cagrux wrote:

Hi from my queue :D

Dragonforce huh. I still wonder how do those guys play guitar at such high speeds for a quite long duration of time.
anyways, let's get to the actual mod.(Even though my mod might be bad :/ )
I'm not really good at modding all those streams so I guess I'll just comment on something else if you don't mind :D

General
  1. Please just please set NCs on a consistent pattern or at least at every white tick. Was going to point out about new combos in the mod but cancelled because there's just TOO MANY to write down :/This is my eternal problem :(
Tempest
  1. Fix the combos - I tried
  2. 00:46:170 (2,3) - Circle first before a slider - Fixed
  3. 00:48:120 (3,4) - ^ - No, it plays well
  4. 00:50:370 (1,2,3,4,5,6,7,8,9,10) - The slider ends are covering the stronger drum beats which I feel should be clickable. Try this or something else where the sliderends doesn't end at a white tickIt's just a different way to feel the beat imo. Decided to keep this pattern
  5. 00:54:420 (3,4,5,1) - The arrangement of circles and slider is quite random and doesn't give emphasis on the guitars. Try this so that the sliders represent the strong guitar soundsFixed I think
  6. 01:01:320 (6,7) - Slider first before a circle - Fixed
  7. 01:10:170 (2) - Change to 2 1/4 sliders Changed
  8. 01:10:020 (1) - Change to a 1/4 slider I changed this^ so now this circle is needed
  9. 01:11:220 (9) - ^ All of these because the holes in the mapping doesn't feel good - There is no hole anymore
  10. 01:59:670 (4,5) - Circle first before a sliderFixed
  11. 02:00:120 (6,7) - ^ Fixed
  12. 02:03:420 (7,8,9) - 2 sliders first then a circle - Not needed
  13. 02:15:720 (2) - I feel this this slider should have a slower SV rather than a faster oneFixed I think
  14. 03:28:020 (1,2) - Circle first before slider
  15. 03:37:020 (5,6) - ^
  16. 03:46:620 (4,5) - ^ ^^ Not needed
  17. 03:55:620 (5,6) - Delete repeat. Replace with circleFixed
  18. 04:08:993 (1) - 1/4 slider? Yes
  19. 04:17:779 (8) - I think this should start at 04:17:922 - It'd be worse imo
  20. 05:35:007 (4,5) - Slider first before circleThis sound would be better with the slider 05:35:157 (5) -
  21. 06:38:382 (6,1,2,3,4,5) - imo this stream pattern looks kinda weird and randomI don't think so, just kind of streams mapping
  22. All the slider-circle arrengement change is too match the drum sound better and to avoid a sliderend on a white tick. There are some more others but I'm too lazy too point them out :3 I can understand what you feel but some experienced mappers don't care about sliderends on white ticks at all, I also don't think it's weird and rule breaking
  23. I think you could tone down a bit on the spaced streams. One part is enough don't you think?I try to follow the music when I map the streams so it depends on what I hear

And that's it! Sorry if it's kinda bad but hope this helps! :)
Of course it really helps!Thanks for the mod! :)
Shohei Ohtani
I'm trying to learn russian so I can have an easier time speaking to my girlfriend, who currently lives in Russia

I'm not gonna try speaking russian for this mod though. Just a fun fact that I felt like sharing. yay.

Diff:
Overall your hitsounds aren't following the music. Not that you did a bad job with hitsounds, but you made the mistake of choosing a band that pretends to play shit really fucking fast, and because of that, their snare drum beats are on the red ticks. So you need to map your claps to that. Additionally, it may be better to use hitnormals for the claps instead of softclaps.
00:28:620 (14) - Would be nice if this was parallel with (13) to make a pretty pattern.
02:07:020 (10) - Try not to have overlaps over slider heads. You can go off distance spacing a little bit to make this work.
02:33:120 (10,11) - would look better if (11) was a clone of (10) that was made parallel
05:26:307 (5,6,7,8,9,10,11,12) - why is this spacing inconsistent? There seems to be no reason for it.
05:28:707 - you're closer on the hitsounds but the claps should be on the red ticks

Like my mod looks short but it's because like a lot of the problems with the map is put into general statements instead of me going through everything. It's gonna be a bitch, but I'd really suggest making sure the hitsounds follow the drums in the song, generally being on red ticks.

otherwise its nice
Topic Starter
Stone Gaze

Reditum wrote:

I'm trying to learn russian so I can have an easier time speaking to my girlfriend, who currently lives in Russia Waw, it's amazing, isn't it? Good luck with learning it!


I'm not gonna try speaking russian for this mod though. Just a fun fact that I felt like sharing. yay.
Diff:
Overall your hitsounds aren't following the music. Not that you did a bad job with hitsounds, but you made the mistake of choosing a band that pretends to play shit really fucking fast, and because of that, their snare drum beats are on the red ticks. So you need to map your claps to that. Additionally, it may be better to use hitnormals for the claps instead of softclaps. Hitsounds strike again, I've remapped it once according on someone's suggestions. Different people suggest different ways to hitsound, don't really know what to do becouse it can be everlasting
00:28:620 (14) - Would be nice if this was parallel with (13) to make a pretty pattern. - Fixed
02:07:020 (10) - Try not to have overlaps over slider heads. You can go off distance spacing a little bit to make this work. - Fixed I think
02:33:120 (10,11) - would look better if (11) was a clone of (10) that was made parallel - Tried to fix
05:26:307 (5,6,7,8,9,10,11,12) - why is this spacing inconsistent? There seems to be no reason for it. - Fixed
05:28:707 - you're closer on the hitsounds but the claps should be on the red ticks - Fixed

Like my mod looks short but it's because like a lot of the problems with the map is put into general statements instead of me going through everything. It's gonna be a bitch, but I'd really suggest making sure the hitsounds follow the drums in the song, generally being on red ticks. - Anyway I'll consider that

otherwise its nice
Thanks for the mod :)
Jatie
I think that you should change the background to this:



I expanded the canvas size to make it 1366x768 instead of 1024x768, and removed the watermark

I also think there is still too much jpg on the image, but I'm not sure how to remove/redo the image.
Topic Starter
Stone Gaze

Jatie wrote:

I think that you should change the background to this:



I expanded the canvas size to make it 1366x768 instead of 1024x768, and removed the watermark

I also think there is still too much jpg on the image, but I'm not sure how to remove/redo the image.
You are the second who offers it, so ok/

Thank you :)
Shiny Spoon
Oh my...I never thought this map would come up in my modding queue! :D
Actually one of my favorites for a map!

[Tempest]

00:16:620 (7,8) - Instead of a jump, it sounds like there should be a triple here before the stream

00:18:420 (2) - This should be a triple.

00:20:820 (2) - ^

00:35:520 (9,10,1) - The slider should start on the white tick (where the 9 is), its very hard to find how this slider emphasizes anything, generally (as far as I've been told) you wont see a slider start on a red tick, I've only had very few exceptions. So the pattern should be more like (Slider, Circle, Circle)

00:53:970 (1,2) - Pattern breaks the flow a bit. Try CTRL+G on the slider

01:01:920 (11,12) - The repeat slider could pose a problem to the flow, maybe try instead of the repeat slider, try two sliders.

01:20:220 (6,7) - Two things here, either the same problem as above, but if its decided to keep this pattern, add a new combo at the 7.

02:14:520 (1) - Even if it follows the vocals, this slider feels very unnecessary.

04:10:922 (1) - I find a consistence issue here, I can tell which guitar your following, but earlier when there was this pattern 04:04:064 (4,5,6) - you added the triple, but you didnt here 04:10:922 (1) -

04:47:993 (1,2,3,4) - From here the way its played it feels like you completely switched what you're following. It might just be me, but this is what it feels like.

06:02:007 (8) - I feel the slider speed makes the curves a bit too sudden from the kick sliders.

06:38:007 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Try playing with this stream a bit, some of it seems a bit to jerky to play.

07:57:657 (3,4,5,6,7) - This isnt following anything.

08:03:207 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Have each new stream increase in spacing, give the ending a bit more of a kick to it.

Hope this helps!!! Good luck getting ranked! Its one hell of a fun map!
Topic Starter
Stone Gaze

Shiny Spoon wrote:

Oh my...I never thought this map would come up in my modding queue! :D
Actually one of my favorites for a map! - Wow, thanks :)

[Tempest]

00:16:620 (7,8) - Instead of a jump, it sounds like there should be a triple here before the stream - I'm not sure about it but ok

00:18:420 (2) - This should be a triple. Fixed I think

00:20:820 (2) - ^ Fixed I think

00:35:520 (9,10,1) - The slider should start on the white tick (where the 9 is), its very hard to find how this slider emphasizes anything, generally (as far as I've been told) you wont see a slider start on a red tick, I've only had very few exceptions. So the pattern should be more like (Slider, Circle, Circle)Fixed

00:53:970 (1,2) - Pattern breaks the flow a bit. Try CTRL+G on the slider Fixed

01:01:920 (11,12) - The repeat slider could pose a problem to the flow, maybe try instead of the repeat slider, try two sliders. Ok

01:20:220 (6,7) - Two things here, either the same problem as above, but if its decided to keep this pattern, add a new combo at the 7. Decided to add NC at 7

02:14:520 (1) - Even if it follows the vocals, this slider feels very unnecessary.It was hard to delete it coz I liked it but...

04:10:922 (1) - I find a consistence issue here, I can tell which guitar your following, but earlier when there was this pattern 04:04:064 (4,5,6) - you added the triple, but you didnt here 04:10:922 (1) - Added the tripple

04:47:993 (1,2,3,4) - From here the way its played it feels like you completely switched what you're following. It might just be me, but this is what it feels like. I tried to follow the guitar. Added 1/4 slider here - 04:48:207 (3) - Maybe it feels better now

06:02:007 (8) - I feel the slider speed makes the curves a bit too sudden from the kick sliders. Changed SV to 1.05 and tried to smooth the curves a bit

06:38:007 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - Try playing with this stream a bit, some of it seems a bit to jerky to play. Remapped hte stream, hope this one is better than previous

07:57:657 (3,4,5,6,7) - This isnt following anything. Remapped with a slider

08:03:207 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Have each new stream increase in spacing, give the ending a bit more of a kick to it. Tried to do that

Hope this helps!!! Good luck getting ranked! Its one hell of a fun map! It really helps, thanks a lot!


Thanks for the mod!
SuperMIC
queue

---

[Tempest]

Hi, so I think this difficulty can still be polished a lot especially when it comes to patterning. Your streams are, for the most part, very well placed but there's a lot of cluttered 1/2 that has questionable flow sometimes but mostly doesn't look very good. I'll go through the difficulty and try to point out examples of what I mean.

Ah, and a note on hitsounding: This can also be hitsounded way better. This is a rock song and you're primarily using the soft hitset! You can use the "sampleset" and "additions" dropdown menus in the top left hand corner of the editor (right above select) to add some Normal hitsounds to your map. You should really take advantage of the snare!

00:27:270 (11,12,1,2,3) - I would try to avoid super sharp bends like this during streams. More often than not they play weirdly.
06:52:407 (5) - There's no need for a long slider here. You're missing out on a ton of beats in the music.
00:30:120 (1,2,3,4,5) - This kind of just looks all over the place. Experimenting making some of the sliders the same shape but flipped in some way using ctrl+h and ctrl+j. Symmetry can be important in making a map look and play well. Also notice how the flow from (2) to (3) is different from the flow from (4) to (5). Between (2) and (3) you have to reach/jump to get to (3), but between (4) and (5) you simply flow over to the other. This slowdown in the flow doesn't play well, so I'd recommend you keep the pace of a pattern the same throughout.
00:34:620 (5) - Avoid having sliders repeating or ending on strong beats. The long white tick is almost always a strong beat, and you really want the players to be actively clicking on these strong beats.
00:36:570 (3,4,5,6,7) - Same idea about pace and flow. The flow from (3,4,5) is much different than the flow between (6,7). It doesn't play too well.
00:42:270 (3,4) - A weird thing about kicksliders is that having them flow into another slider can play awkwardly, because the player moves super fast between (3) and (4) but then has to slow down immediately because (4) is a slider, and the SV is slower. Granted, this is okay sometimes, but you just have to follow the music.
00:54:120 (2,4) - Again with looks, you can at least make (2) blanket (4).
01:20:220 (6,1,2,3,4) - Examine the flow between (6,1,2) versus (2,3,4)
01:28:170 (7,8,9,10,11) - you can make triangles to make these look better.
01:44:970 (7,8) - ctrl+g for better flow
01:50:520 (1,2,3,4,5,6,7) - again this can look much better, try to experiment with stacking and symmetry.

---

I hope this helps, GL.

-SMIC
Topic Starter
Stone Gaze

SuperMICrophone wrote:

queue

---

[Tempest]

Hi, so I think this difficulty can still be polished a lot especially when it comes to patterning. Your streams are, for the most part, very well placed but there's a lot of cluttered 1/2 that has questionable flow sometimes but mostly doesn't look very good. I'll go through the difficulty and try to point out examples of what I mean.

Ah, and a note on hitsounding: This can also be hitsounded way better. This is a rock song and you're primarily using the soft hitset! You can use the "sampleset" and "additions" dropdown menus in the top left hand corner of the editor (right above select) to add some Normal hitsounds to your map. You should really take advantage of the snare!

00:27:270 (11,12,1,2,3) - I would try to avoid super sharp bends like this during streams. More often than not they play weirdly. Remapped the stream, hope it's better now
06:52:407 (5) - There's no need for a long slider here. You're missing out on a ton of beats in the music. There is a guitar sound which only could be expressed by slider like this, imo. I even can't imagine any other sliders/notes at this place.
00:30:120 (1,2,3,4,5) - This kind of just looks all over the place. Experimenting making some of the sliders the same shape but flipped in some way using ctrl+h and ctrl+j. Symmetry can be important in making a map look and play well. Also notice how the flow from (2) to (3) is different from the flow from (4) to (5). Between (2) and (3) you have to reach/jump to get to (3), but between (4) and (5) you simply flow over to the other. This slowdown in the flow doesn't play well, so I'd recommend you keep the pace of a pattern the same throughout.Tried to Fix
00:34:620 (5) - Avoid having sliders repeating or ending on strong beats. The long white tick is almost always a strong beat, and you really want the players to be actively clicking on these strong beats. Fixed
00:36:570 (3,4,5,6,7) - Same idea about pace and flow. The flow from (3,4,5) is much different than the flow between (6,7). It doesn't play too well.Can't see the difference you mentioned, I think it plays well
00:42:270 (3,4) - A weird thing about kicksliders is that having them flow into another slider can play awkwardly, because the player moves super fast between (3) and (4) but then has to slow down immediately because (4) is a slider, and the SV is slower. Granted, this is okay sometimes, but you just have to follow the music. But there is no any SV changes, and even as for me this moment always plays well.But I reduced the distance a bit.
00:54:120 (2,4) - Again with looks, you can at least make (2) blanket (4). No, this pattern looks fine
01:20:220 (6,1,2,3,4) - Examine the flow between (6,1,2) versus (2,3,4) This looks nice too
01:28:170 (7,8,9,10,11) - you can make triangles to make these look better. Made triangles, looks better
01:44:970 (7,8) - ctrl+g for better flow Decided to remap the whole pattern, hope the flow is better now
01:50:520 (1,2,3,4,5,6,7) - again this can look much better, try to experiment with stacking and symmetry. Tried to make this better

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I hope this helps, GL. - It really helps! ;)

-SMIC
Thanks for the mod! :)
20Below
Shame that you won't go for rank. Map is really good.
Topic Starter
Stone Gaze

20Below wrote:

Shame that you won't go for rank. Map is really good.

Thanks but, why "won't"? Maybe later as I wrote in the description ..It's hard for me when after seven months you have to remap it second time. But likely, i'll do it if I find a time for it, maybe soon, maybe not soon.
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