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M2U - Magnolia (feat. Guriri)

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DahplA

Zaphkael wrote:

I'll ask all gd'ers to reply to the mods. It might be hard since lumael can't play anymore, but I'll ask him for permission to change his diff. Uhh, I'll try to finish the sb, remap some stuff and then it's time to revive this fine lady!
Hype
C00L
hello from my queue Before i mod check the AiMod it says your missing a file that might mean something to you, but it doesnt to me just making sure you know


Blossom
00:17:512 (2,3) - awkward overlap
00:46:012 (1,2) - ble im hitler fix this blanket
00:58:012 (1,2) - ^
00:59:512 (5,6) - blanket this
01:15:449 (3,2) - overlap
01:24:637 (6,2) - ^
01:30:074 (2,1) - ^
01:32:043 (1,4) - blanket if you want
01:33:449 (1) - waaaaay too fast bud reduce to maybe 1,7/8
01:33:449 (1,2) - overlap
01:42:074 (4,5) - blanket if you want
01:50:887 (4,6) - ov333rlap
01:53:324 (4,5) - blanket maybe
02:06:637 (1,3) - overlap
02:08:512 (2,5) - ^
02:09:824 (3,5) - ^



Sorry for the nazi mod ... i hate them but i cant really find anything that plays terrible
Nerova Riuz GX
memehelp is cancerous

[blossom]
  1. 00:03:262 (1,2) - 00:06:262 (1,2) - what makes their spacing different?
  2. 00:04:012 (3) - 00:07:012 (1) - inconsistent NC
  3. 00:18:262 (1,2,3,1,2,3) - all obtuse in this part. maybe they are intentional or not, but its not that easy to play. Also, you didn't emphasize 00:19:012 (2) - well, similar DS make this section kinda pointless.
  4. 00:22:199 (1,2) - Ctrl+G is better to me. it can make your movements flex, not just go for a straight back-and-forth pattern.
  5. 00:44:137 (3,4,5,6) - are these spacings intentional?
  6. 00:52:012 - 01:10:012 - Your NCs between these two points can be improved. They are neither consistent nor for some specified objects.
  7. 01:04:012 (1,2) - 01:07:012 (1,2) - I'm quite curious, why did you choose two different treatments for similar parts here?
  8. 01:10:762 (4) - 01:13:762 (1) - inconsistent NC
  9. 01:20:793 - obviously, you lost a good chance of using triplet
  10. 01:31:199 (2,3,4) - though you're using the same pattern, there's nothing should be followed on 01:31:480 -
  11. 01:37:387 (2,3,4) - this one has a strange flow, and the spacing between (3) and (4) is way too short (according to 01:34:387 (2,3,4) - )
  12. 01:51:637 (6) - strange. What is this small hold slider for? Are you trying to provide something special?
  13. 01:56:324 (10,11,12) - you know you can just use a stacked triplet, the current speed control is not pretty good imo
  14. 01:57:824 (20) - lol twenty is really big for a combo
  15. 02:10:012 (4,5) - 02:13:012 (6,7) - again, inconsistent awkward slidersets
  16. 02:15:824 - map ends here but sb ends on 02:31:040 - , does that make sense? over 5 second blank in the mp3
your wub parts need some change
BIG change
[]
ok
Topic Starter
Zaphkael

Cooldue7 wrote:

hello from my queue Before i mod check the AiMod it says your missing a file that might mean something to you, but it doesnt to me just making sure you know


Blossom
00:17:512 (2,3) - awkward overlap not really awkward since its not really noticable when playing
00:46:012 (1,2) - ble im hitler fix this blanket oke
00:58:012 (1,2) - ^ ^
00:59:512 (5,6) - blanket this ^
01:15:449 (3,2) - overlap lol sure
01:24:637 (6,2) - ^ they're so far apart in time
01:30:074 (2,1) - ^intentional
01:32:043 (1,4) - blanket if you want uh no won't fit flow
01:33:449 (1) - waaaaay too fast bud reduce to maybe 1,7/8 they are in a lot of wub maps, and even if they are too fast, the circle shame prevents sliderbreaks
01:33:449 (1,2) - overlap really?
01:42:074 (4,5) - blanket if you want oke
01:50:887 (4,6) - ov333rlap lol if that bothers you
01:53:324 (4,5) - blanket maybe did something
02:06:637 (1,3) - overlap intentional
02:08:512 (2,5) - ^
02:09:824 (3,5) - ^ ok stacked



Sorry for the nazi mod ... i hate them but i cant really find anything that plays terrible
okay, thanks for the mod!

Nerova Riuz GX wrote:

memehelp is cancerous

[blossom]
  1. 00:03:262 (1,2) - 00:06:262 (1,2) - what makes their spacing different? visual spacing was basically the same but sure, fixed
  2. 00:04:012 (3) - 00:07:012 (1) - inconsistent NC added
  3. 00:18:262 (1,2,3,1,2,3) - all obtuse in this part. maybe they are intentional or not, but its not that easy to play. Also, you didn't emphasize 00:19:012 (2) - well, similar DS make this section kinda pointless. I tried some triangle patterns, but sure did something
  4. 00:22:199 (1,2) - Ctrl+G is better to me. it can make your movements flex, not just go for a straight back-and-forth pattern. ctrl g is more natural, but I kinda liked back and forth. Anyway, changed
  5. 00:44:137 (3,4,5,6) - are these spacings intentional? yes, since her voice gains strenght while singing that line
  6. 00:52:012 - 01:10:012 - Your NCs between these two points can be improved. They are neither consistent nor for some specified objects. changed some combos, but they were following vocal lines
  7. 01:04:012 (1,2) - 01:07:012 (1,2) - I'm quite curious, why did you choose two different treatments for similar parts here? because I am following the vocals more since they are stronger than the zooming noise
  8. 01:10:762 (4) - 01:13:762 (1) - inconsistent NC yup thanks
  9. 01:20:793 - obviously, you lost a good chance of using triplet I wanted to maintain that buildup momentum but sure
  10. 01:31:199 (2,3,4) - though you're using the same pattern, there's nothing should be followed on 01:31:480 - uh, well it was to be consistent, but sure, I changed it a bit
  11. 01:37:387 (2,3,4) - this one has a strange flow, and the spacing between (3) and (4) is way too short (according to 01:34:387 (2,3,4) - ) did something like the example you gave
  12. 01:51:637 (6) - strange. What is this small hold slider for? Are you trying to provide something special? yes, there is a pretty loud vibrant sound in the background which I tried to capture in that hold slider
  13. 01:56:324 (10,11,12) - you know you can just use a stacked triplet, the current speed control is not pretty good imo okay
  14. 01:57:824 (20) - lol twenty is really big for a combo yes lol, I changed this part in the last mod and forgot to chagne it
  15. 02:10:012 (4,5) - 02:13:012 (6,7) - again, inconsistent awkward slidersets again, vocals
  16. 02:15:824 - map ends here but sb ends on 02:31:040 - , does that make sense? over 5 second blank in the mp3 yes, I used to map until the end of the storyboard, but since I wanted to be consistent with gd's that was changed. Will fix
your wub parts need some change
BIG change Is it that bad o:
[]
ok
Thanks a lot for this mod, it helped a lot!

Since Lumael gave me his permission to edit his gd because he can no longer be here :cry: I will reply to mods on his diffs

Monstrata wrote:

[Lumael's Hard]
00:04:012 (4,5,6) - auto-stack makes this patter really weird xP. fixed by making it just slightly spaced
00:52:574 (2,3) - Stacking felt unnecessary here. I would have liked some movement from 2>3 personally. fixed
00:58:012 (1,2,3) - This pattern is quite difficult to read imo, and just feels really cramped in general. You had a lot of nice slider patterns earlier, this one just felt off. will keep it unless it's really a problem
01:20:699 - Add a circle here. Hard-level players will appreciate it because a triplet rhythm is much more recognizable. added
01:23:418 (5) - Unnecessary circle. Though tbh these blue-tick rhythms aren't rhythms i'd expect to see in a Hard lol. I would try and simplify them a bit. Stuff like 01:29:043 (3,4) - is a lot better. keeping this since it still fits, and those blue tick rhythms are sadly needed to cross the gap with insane
Lol thanks again xD
Zerss

hanyuu_nanodesu wrote:

[Zerss' Normal]
  1. HP 4 ok
  2. 00:10:574 (2) - There's no sound here in the original music so I don't think you need this since this is Normal. Well, yeah sounds nice but not really necessary. there is
  3. 00:40:012 (1) - This don't look curved, curve it more. Furthermore, the flow should be better if you curve it the other way. http://puu.sh/mlw3J/3dd400c594.jpg WELL, THAT WAS THE POINT OF IT. well, i've curved it because everybody hates that
  4. 00:41:137 (3) - I don't recommend this since the tail fall on big white tick and it cause the big white tick to be less emphasized. It also feels weird since the sound it lands on is bigger than the sound it starts on. Furthermore, it mix the vocal "through" and "bro" from "broken". But since you use this rhythm time after time, maybe you don't want to change.... Well, you may follow the vocals, but i follow the music here, so here's the most important points: 00:40:012 - 00:40:762 - 00:41:887 - 00:42:262 - so it's ok
  5. 01:06:262 Maybe add a note and map the drum here xD feels kinda empty really. done, and did that at the end
  6. 01:12:262 (3,4) - Actually starting at white tick (instead of using circle) should be better since the piano starts there so the slider cover the entire piano sound. If you following the increasing background sound well, okay this time but here 01:15:262 (5,6) - the background sound also start on white tick so start the slider at white tick instead. here's i'm following the effects of the song, and the wubwub effect starts at 01:12:449 -
  7. 01:45:262 (4) - It think it's better to extend this to here 01:45:824 because the sound don't end until then and I think it would be nice to give it it's own combo since the sound this slider following is definitely different from 01:44:699 (3) - and the previous rhythm. http://puu.sh/mlwmN/fe093f6aba.jpg ok
  8. 01:44:699 (3) - contrarily, shorten this slider here 01:44:887 since the sound it's following ends there. ok
  9. 01:47:512 (3,4) - Much more fitting if you swap these two places (ctrl+g them) so the reverse slider could perfectly fit the three vocal sound here 01:47:512 01:47:887 01:48:262 and since there's no vocal here 01:48:637 it's better to use circle as filler. The big white tick is emphasized better to if you start a slider instead of using circle. ok
  10. 02:07:012 (1,2) - Wow, pretty harsh flow here... Would be better if you could move (2)'s tail downward a bit... looks ok to me, so no changes
update
thanks for the mod!
Topic Starter
Zaphkael
And we are back! sb will be completed this or next week, I'm getting the last few mods, and then I will search for a BN!
Hype!


Btw zerss I'd like your diff, not my osb xD
Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

I will be modding the topmost difficulty(ies) first as that's what usually everyone cares about anyway.
The rest will be from lowest to the non-extras.

Storyboard needs improvements, ask someone else to give ideas.

cheesiest sent me

Blossom
  1. 00:03:262 (1) - remove nc, it's overkill and the instrument/emphasis doesn't change enough to warrant a new combo
  2. 00:04:012 (1,2,3,4) - curve this better
  3. 00:06:262 (1) - remove nc
  4. 00:11:887 (2) - should be two 1/4 sliders for consistency
  5. 00:20:512 (1,3) - these aren't exactly "blanketing" eachother, can be made neater
  6. 00:43:012 (1,2) - Blanket is off, the previous one is perfect though
  7. 00:46:012 (1,2) - another blanket but honestly you should be able to notice these yourself
  8. 01:06:074 (1,2,3,4,5) - Even out this star pattern, it's off
  9. 01:11:887 (7) - nc
  10. 02:07:012 (3) - move this so that 1 is in the center of this curve and halfway onto the sliderpath. this is much neater and looks cooler.

KwaN's Easy
  1. 00:53:512 (2,1) - Wanna try blanketing the 2 around the approach circle of 1? idk
  2. 02:11:137 (2,3) - fix blanket (im a good modder i swear)

Zers' Normal
  1. 00:07:762 (4) - Manually stack this by moving it up and to the left 4 pixels? spacing shouldn't matter

Lumael's Hard
  1. Slightly higher AR? 7.5 or so? Wubby map, needs faster sight reading imo.
  2. 00:29:449 (4,1) - trills are neat and all but don't belong in a hard. this is a 1/8 trill, not a 1/6 trill anyway. :P
  3. 01:23:230 (3,4,5,1) - extremely hard to read for a hard player. the noise is a double on 3,4 anyway - 5 doesnt have a beat!
  4. 01:26:230 (2,3,1) - ^ see there is inconsistency here as well as this is how this pattern SHOULD be mapped
Topic Starter
Zaphkael

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

I will be modding the topmost difficulty(ies) first as that's what usually everyone cares about anyway.
The rest will be from lowest to the non-extras.

Storyboard needs improvements, ask someone else to give ideas.

cheesiest sent me
ok tnx

Blossom
  1. 00:03:262 (1) - remove nc, it's overkill and the instrument/emphasis doesn't change enough to warrant a new combo ok
  2. 00:04:012 (1,2,3,4) - curve this better ok?
  3. 00:06:262 (1) - remove nc jajaja
  4. 00:11:887 (2) - should be two 1/4 sliders for consistency tried to make smth
  5. 00:20:512 (1,3) - these aren't exactly "blanketing" eachother, can be made neater lol took me ages but i think its fixed
  6. 00:43:012 (1,2) - Blanket is off, the previous one is perfect though fk nazi
  7. 00:46:012 (1,2) - another blanket but honestly you should be able to notice these yourself fk nazi
  8. 01:06:074 (1,2,3,4,5) - Even out this star pattern, it's off it might look off due to the lyric but i used polygon so it cant be off
  9. 01:11:887 (7) - nc o missed that one
  10. 02:07:012 (3) - move this so that 1 is in the center of this curve and halfway onto the sliderpath. this is much neater and looks cooler if u say so.

Lumael's Hard
  1. Slightly higher AR? 7.5 or so? Wubby map, needs faster sight reading imo. ok
  2. 00:29:449 (4,1) - trills are neat and all but don't belong in a hard. this is a 1/8 trill, not a 1/6 trill anyway. :P i dunno it reflects the piano really well, gonna keep it for now and ask lumael about it when he's back
  3. 01:23:230 (3,4,5,1) - extremely hard to read for a hard player. the noise is a double on 3,4 anyway - 5 doesnt have a beat! did something
  4. 01:26:230 (2,3,1) - ^ see there is inconsistency here as well as this is how this pattern SHOULD be mapped yeah kinda like that
thanks a lot shiirn you deserve a cookie now
Irreversible
hey there. sorry for the delay

[Blossom]

00:03:262 (5) - I can imagine that this will work much better if the end is silenced.
00:04:012 (1) - It's weird that you let this slider end here because there is literally nothing that would make this end justified.
00:05:512 (1) - See how different this is to 00:02:512 (1,1) - .. the spacing here is way bigger. You might wanna get some consistency here.
00:06:262 (5) - Same goes to this one.
00:07:012 (1) - Same as above.
00:09:637 (5) - Would move this sligthly down to improve the flow. Maybe 36 356 - it will help creating a more natural movement (everything goes down slightly).
00:10:762 (4,5,1) - Again, a spacing inconsistency where there shouldn't be one. I mean, not everything has to be consistent but as I like to say, there should be consistency within a certain time. (Compare 00:09:637 (5,1) - to 00:11:137 (5,1) - )
00:12:637 (1) - I think you can blanket this better, and also silence the end because there's nothing that would support a not silenced one.
00:16:574 (7) - Just a suggestion but I think the movement and the creativity of your map will improve if you stack this with the end of 00:16:762 (1) - .
00:16:762 (1,2) - Well, these two shapes really don't compliment each other... they are just flying around in my opinion. You should get some structure in these.
00:18:824 (1,2,3,4,5) - Are you sure this needs that many jumps? The piano isn't that strong here, and the background is just being around. I would reconsider the density and the jumpvalue a bit.
00:22:387 (2) - That clap is wrong.
00:28:012 - I really think you could map this... it's an important part of the song imo.

00:40:012 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2) - There is not much wrong with this part, however, I feel like you miss a lot of emotion here. The first part kind of feels not heavy enough because her voice is very dramatic at points. For example 00:44:512 (4,5,6) - calls for a flow change and an increase of jumps (which you did, but not very much). Another example would be 00:49:012 (1,2,3,4) - 1 and 2 are alright, but 3 and 4 are almost the same even though the voice is so much stronger. 00:52:012 (1) - I think we have talked about this part, and I do understand your reasoning, but it does not feel good in the context you've put it in. While having the first part not very emphasized too, this one will just feel like a contiuing part of the one before, and imo it needs severe difference. You should really reconsider how you build up these parts, because if both parts are slow and a bit low in movement, it will feel like it is one - but it should not be.

01:09:262 - You miss some cool pattern opportunities here.
01:10:012 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - Well, now if I take a look at this the jumps are fairly high, I know the piano is strong here but it starts off pretty high although this part is supposed to build up. It just feels like a huge spike to the map before.. I would tone it down a little and try to make it a progressingly increasing part here.
01:18:262 (3) - Would not ignore the 1/4 here as it is essential for the song change.
01:19:012 (1,2,3,4,5,6) - Now these vocals don't get any dramatic - they start off strong and end strong, so the change in the DS doesn't make too much sense here. I suggest something that stays the same, you could easily re-function this part as symmetry. Maybe something like http://puu.sh/nHPOf/90856e5b50.jpg would fit. Also, 01:20:137 (1,2,3,4,5,6,7,8) - make sure this contains lots of movement and maybe even a little crazy spacing because it is again an essential point - it leads in the kiai.
01:21:074 (7,8) - More emphasis, really important.

The kiai does not seem that bad, it actually is quite fun to play although it requiers slight restructuring imo because it looks a bit unstructured at points but we can get to this later. It's the most emphasized part, so that's good already.

01:59:512 (7) - At parts like this, a jump would be a really interesting choice because you need to support the strong vocal. Well, you should at least.

I think if you can work through this mod and even apply some stuff from it in the other parts, you can easily improve this map. It's not that the map is really bad - it's more that in my opinion you didn't quite manage to seperate the parts properly and thus lot of tension gets lost.

just pm me ingame if there's anything
Aurele
hello

Easy
  1. 02:08:512 (2) - I don't know what you may say about this one, but I don't think the reverse arrow is necessary in this case since there's nothing to emphasize at 02:09:637 -. I'm suggesting you to delete it and play with the spacing of your previous sliders a bit to keep it consistent.
  2. 02:16:012 (1) - I would rather keep this slider straight instead of having it a little curved because first, it's not linear with the previous slider which is clockwise. Second, if you just make it straight, it's still going to play well with the next slider. Either you make this slider anti-clockwise or you delete the second node to make it straight.

Normal
  1. 00:49:012 (1,2) - For those objects, I feel like it would be better if you deleted the circle and extend the slider to were the circle was. It's mainly going to work with the vocals "Hugs--Meaning"
  2. 01:50:887 (4,5,6) - I'd prevent using these circles at this place, there's no need for it since it's not following anything really. I would suggest you to delete the circles (4,5) and move your slider to 01:50:887 - and add a reverse arrow to it. If you do this, you're going to follow the vocals even more. Make sure to keep the spacing consistent afterward.
Clean difficulty, the rhythm is consistent. Nice job.

Hard
  1. 00:14:887 (3,4,5,6) - I do not understand the spacing over here, there's a jump between (3,4) but the spacing looks consistent at (5,6), it's not looking great neither. I would like you to change this a little bit so it can look more consistent.
  2. 00:18:262 (2) - & 00:19:574 (6) - I would rather add a new combo on both of these objects to warn there's a jump coming. It would be better if you do it also because the current combo looks so long.
  3. 00:29:449 (4) - Is this circle necessary? Wouldn't it sound better without it? To be honest, I would prefer if there were no circle in here, it's not making sense, it's not really following anything and it's just more stressful than playful.
  4. 00:54:637 (3,1,2) - *Comment* I really like how this was made! It makes a very nice flow and it's interesting to look at.
  5. 01:05:887 (4) - A new combo looks necessary in here since it's covering something else.
  6. 01:49:574 (2,3,4) - Can you make the spacing of these objects consistent?
  7. 01:56:418 - I would add a circle in here which I would stack on the next slider to cover the bass, just like this circle 01:55:480 (2) -
That's a nice difficulty, I would suggest you to look back at the spacing and try to keep it consistent inside combos.

Call me back when you're done applying Irreversible's mod
Topic Starter
Zaphkael

Irreversible wrote:

hey there. sorry for the delay

[Blossom]

00:03:262 (5) - I can imagine that this will work much better if the end is silenced. yes
00:04:012 (1) - It's weird that you let this slider end here because there is literally nothing that would make this end justified. omg i totally agree with you. i changed this bc monstrata said its much better to have a triple at the end but i totally agree with you
00:05:512 (1) - See how different this is to 00:02:512 (1,1) - .. the spacing here is way bigger. You might wanna get some consistency here. yes
00:06:262 (5) - Same goes to this one. okirre
00:07:012 (1) - Same as above. adjusted everything to this
00:09:637 (5) - Would move this sligthly down to improve the flow. Maybe 36 356 - it will help creating a more natural movement (everything goes down slightly). yeah
00:10:762 (4,5,1) - Again, a spacing inconsistency where there shouldn't be one. I mean, not everything has to be consistent but as I like to say, there should be consistency within a certain time. (Compare 00:09:637 (5,1) - to 00:11:137 (5,1) - ) true, i dunno what i did here
00:12:637 (1) - I think you can blanket this better, and also silence the end because there's nothing that would support a not silenced one. should be better now
00:16:574 (7) - Just a suggestion but I think the movement and the creativity of your map will improve if you stack this with the end of 00:16:762 (1) - .changed but also changed that slider
00:16:762 (1,2) - Well, these two shapes really don't compliment each other... they are just flying around in my opinion. You should get some structure in these. yes that ^
00:18:824 (1,2,3,4,5) - Are you sure this needs that many jumps? The piano isn't that strong here, and the background is just being around. I would reconsider the density and the jumpvalue a bit. i tried something
00:22:387 (2) - That clap is wrong. if you say so
00:28:012 - I really think you could map this... it's an important part of the song imo. uuu i really dont want to but i'll try i guess lol

00:40:012 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2) - There is not much wrong with this part, however, I feel like you miss a lot of emotion here. The first part kind of feels not heavy enough because her voice is very dramatic at points. For example 00:44:512 (4,5,6) - calls for a flow change and an increase of jumps (which you did, but not very much). Another example would be 00:49:012 (1,2,3,4) - 1 and 2 are alright, but 3 and 4 are almost the same even though the voice is so much stronger. 00:52:012 (1) - I think we have talked about this part, and I do understand your reasoning, but it does not feel good in the context you've put it in. While having the first part not very emphasized too, this one will just feel like a contiuing part of the one before, and imo it needs severe difference. You should really reconsider how you build up these parts, because if both parts are slow and a bit low in movement, it will feel like it is one - but it should not be. completely reworked it. I loved how i did it, but if too many people want to see change i will have to change. i hope its better now

01:09:262 - You miss some cool pattern opportunities here. i really have no clue of what to put here so I'll just leave the spinner
01:10:012 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4) - Well, now if I take a look at this the jumps are fairly high, I know the piano is strong here but it starts off pretty high although this part is supposed to build up. It just feels like a huge spike to the map before.. I would tone it down a little and try to make it a progressingly increasing part here. yes
01:18:262 (3) - Would not ignore the 1/4 here as it is essential for the song change. okirre
01:19:012 (1,2,3,4,5,6) - Now these vocals don't get any dramatic - they start off strong and end strong, so the change in the DS doesn't make too much sense here. I suggest something that stays the same, you could easily re-function this part as symmetry. Maybe something like http://puu.sh/nHPOf/90856e5b50.jpg would fit. Also, 01:20:137 (1,2,3,4,5,6,7,8) - make sure this contains lots of movement and maybe even a little crazy spacing because it is again an essential point - it leads in the kiai. yes
01:21:074 (7,8) - More emphasis, really important. i tried

The kiai does not seem that bad, it actually is quite fun to play although it requiers slight restructuring imo because it looks a bit unstructured at points but we can get to this later. It's the most emphasized part, so that's good already.

01:59:512 (7) - At parts like this, a jump would be a really interesting choice because you need to support the strong vocal. Well, you should at least. true

I think if you can work through this mod and even apply some stuff from it in the other parts, you can easily improve this map. It's not that the map is really bad - it's more that in my opinion you didn't quite manage to seperate the parts properly and thus lot of tension gets lost.

just pm me ingame if there's anything
Thanks a lot man!

Gabe wrote:

hello


Hard
  1. 00:14:887 (3,4,5,6) - I do not understand the spacing over here, there's a jump between (3,4) but the spacing looks consistent at (5,6), it's not looking great neither. I would like you to change this a little bit so it can look more consistent. did not change the pattern (i dont want lumael to kill me) but i made the jump way smaller
  2. 00:18:262 (2) - & 00:19:574 (6) - I would rather add a new combo on both of these objects to warn there's a jump coming. It would be better if you do it also because the current combo looks so long. ok
  3. 00:29:449 (4) - Is this circle necessary? Wouldn't it sound better without it? To be honest, I would prefer if there were no circle in here, it's not making sense, it's not really following anything and it's just more stressful than playful. it fits the background piano really well
  4. 00:54:637 (3,1,2) - *Comment* I really like how this was made! It makes a very nice flow and it's interesting to look at. ikr lumael is a fkin genius when it comes to looks and flow
  5. 01:05:887 (4) - A new combo looks necessary in here since it's covering something else. ok
  6. 01:49:574 (2,3,4) - Can you make the spacing of these objects consistent? yes i can
  7. 01:56:418 - I would add a circle in here which I would stack on the next slider to cover the bass, just like this circle 01:55:480 (2) -it makes things so complicated tho T_T
That's a nice difficulty, I would suggest you to look back at the spacing and try to keep it consistent inside combos. ill leave that up to lumael whether he wants to do it, when hes back ofc

Thanks a lot gabe!

Call me back when you're done applying Irreversible's mod
Hula
Testplayed and then chatted for a bit afterwards about Blossom where some changes were made to rhythms. Kds, thx
cheesiest
chat
15:41 cheesiest: ok so i masussming i sould forum mod this since
15:41 cheesiest: you're not on client? or smth idk
15:41 cheesiest: ro well rather yo--yeah i'll forum mod
15:42 Zaphkael: i am
15:42 Zaphkael: on client
15:42 cheesiest: oh
15:42 cheesiest: would you mind if i did an IRC mod
15:42 Zaphkael: but i dont really care how you mod tbh, if you prefer irc we can do irc, if u like forum we can do forum
15:42 Zaphkael: sure
15:43 Zaphkael: i only have 45 mins tho
15:43 Zaphkael: but sure dont forget to savelog then
15:43 cheesiest: kk i think i can do that
15:43 Zaphkael: ok
15:44 cheesiest: okay so
15:44 cheesiest: metadata
15:44 Zaphkael: 00:14:971 - sb here needs fix btw
15:45 Zaphkael: so dont worry about that
15:45 Zaphkael: ok metadata?
15:45 cheesiest: グリリ is the name of Guriri in
15:45 cheesiest: japanese
15:45 cheesiest: i guess
15:46 cheesiest: so perhaps add that to the metadata, and then like in the Romanized Title place, you type in Guriri
15:46 Zaphkael: ah, ok
15:46 Zaphkael: but is that all i have to type in the normal metadata? i dunno if that is needed anyway
15:46 cheesiest: let me check the ranked version
15:47 Zaphkael: the ranked is wrong in metadata anyway, since its not m2u feat guriri - magnolia but m2u - magnolia (feat guriri)
15:47 cheesiest: ah kk
15:47 Zaphkael: p/4642314
15:47 Zaphkael: i already discussed that
15:47 Zaphkael: its on official soundcloud
15:47 Zaphkael: so guriri isnt even in the artist field xD
15:47 cheesiest: mhmm i see o:
15:48 Zaphkael: okay :D
15:48 cheesiest: perhaps add it to the tags, then
15:48 Zaphkael: yeah i will
15:49 cheesiest: perhaps you can silence the slider ends in the intro?
15:49 cheesiest: well not silence but
15:49 cheesiest: near silent
15:49 cheesiest: Practically Silent
15:49 cheesiest: i just mean mostly these sliders
15:49 cheesiest: 00:03:262 (1,1,1,1) -
15:49 cheesiest: wait
15:49 cheesiest: 00:03:262 (1,1) -
15:49 cheesiest: an
15:49 cheesiest: d
15:49 cheesiest: 00:06:262 (1,1) -
15:50 Zaphkael: are u sure? lol i like the sound feedback
15:50 Zaphkael: but yeah i will change i guess xD
15:50 Zaphkael: 20%?
15:50 cheesiest: that's good i believe
15:50 Zaphkael: ok
15:50 Zaphkael: ill do that after we are finished here since it takes some time
15:51 cheesiest: yeh
15:51 cheesiest: and then Perhaps Also
15:51 cheesiest: 00:03:637 (2) - move this out a bit so it's not touching
15:51 cheesiest: that's just a personal feeling though
15:52 cheesiest: and ofc if you do decide to do that you would adjust for 00:06:637 (2) - as well
15:52 Zaphkael: ok
15:52 Zaphkael: no actually
15:52 Zaphkael: they are supposed to be played like a stack
15:52 Zaphkael: but stacked is even uglier
15:53 Zaphkael: i dunno
15:53 Zaphkael: ok did it anyway xDD
15:53 cheesiest: lol
15:53 Zaphkael: i hope its playable now lol
15:54 cheesiest: 00:46:762 (2,3,4,5,6) - here's a fun tip
15:54 cheesiest: if you select two of those points
15:54 cheesiest: let's say 2 and 3
15:54 cheesiest: since those are the first two
15:54 cheesiest: what you can do is this:
15:55 cheesiest: copy paste those two, and then rotate by -144 degrees
15:55 Zaphkael: but i used polygon lol
15:55 cheesiest: then you'd place your new 4 over the new 3--did you
15:55 Zaphkael: yeah xD
15:56 Zaphkael: but you are right they look slightly off xD sigh
15:56 cheesiest: idk shrug
15:56 cheesiest: o:
15:56 Zaphkael: ok did some minor changes
15:56 Zaphkael: should look better now
15:57 cheesiest: 00:52:012 (1) - i feel like this section up to 01:04:012 (1) -
15:57 cheesiest: could be filled more, especially if you layer parts of the music
15:58 Zaphkael: i know, but i kinda went for the slow synthesiser effect
15:58 Zaphkael: proly need more spacing if i want that hold feeling tho
15:59 cheesiest: i suppose
15:59 cheesiest: and yeah you'd need to space things more than like
15:59 cheesiest: 1x and suhc
15:59 Zaphkael: ok
16:00 cheesiest: but i mean that only if
16:00 cheesiest: you decide to fill it up more
16:00 Zaphkael: well i dont know if i should fill it up
16:00 cheesiest: wanna hear something about Music Theory and How You Can Maybe Apply Them To Maps
16:00 Zaphkael: wot
16:01 Zaphkael: xD
16:01 cheesiest: that's entirely your choice, whether or not you wanna fill that spot up more
16:01 cheesiest: but umm yeah!!
16:01 cheesiest: there's
16:01 cheesiest: Music Th--well i guess i shouldn't be so vague
16:01 cheesiest: to be specific, there's this idea that i call beatpatterning?
16:01 cheesiest: and a few others seem to call it by such
16:01 cheesiest: and basically it's a property of music
16:02 Zaphkael: yeah
16:02 cheesiest: specifically a group of sounds in music
16:02 cheesiest: for example:
16:02 Zaphkael: beats that fit together get their own combo, and between those combo's tehre is an increased spacing or an antijump most of the time
16:02 cheesiest: well, that's one way to apply it
16:02 cheesiest: but there's a more general thing to look out for
16:03 Zaphkael: 01:11:887 (1,2,3,4,1,2,3,4) -
16:03 cheesiest: which is whether or not a pattern or slider placement goes against it
16:03 Zaphkael: lol just say wt u wanna say mate xD
16:03 cheesiest: i was gonna reference that part in a bit
16:03 cheesiest: but yeh
16:03 cheesiest: like
16:03 cheesiest: 01:10:012 (1,2,3,4,5,6) -
16:03 cheesiest: this pattern, including slider placement, follows beatpatterning
16:03 cheesiest: because the song goes 1-2 1-2 1-2 1-2 for the measure
16:04 Zaphkael: yes
16:04 cheesiest: however, the next pattern falls out of beatpatterning
16:04 cheesiest: 01:11:887 (1,2,3,4) -
16:04 cheesiest: as the pattern goes for a 1-2-3 1-2-3 type of pattern
16:05 cheesiest: with 1 and 3 being stressed
16:05 Zaphkael: yeah
16:05 cheesiest: the song goes 1-2 1-2 1-2 in this section
16:05 cheesiest: however the way its mapped suggests 1-2-3 1-2-3
16:05 cheesiest: which goes against beatpatterning
16:06 Zaphkael: http://osu.ppy.sh/ss/4634390
16:06 cheesiest: coolio B)
16:06 Zaphkael: so this would be a better fit because its 1-2 1-2 1-2
16:06 cheesiest: yes!
16:06 Zaphkael: xD k tnx
16:06 cheesiest: its something i find a lot of people seem to like
16:06 cheesiest: slip up on?
16:06 cheesiest: even like so-called experienced mappers
16:06 Zaphkael: yeahh
16:06 Zaphkael: well this is my first beatmap tbh xD
16:07 cheesiest: ooo
16:07 cheesiest: it's p nice for a first beatmap, all things considered
16:07 Zaphkael: so i dont really know shit about mapping xD
16:07 Zaphkael: well ill keep that beatpairing in mind tho, tnx
16:07 cheesiest: mhmm!!
16:07 cheesiest: also keep in mind like
16:08 cheesiest: sometimes songs do play a 1-2-3 type beatpattern
16:08 cheesiest: i think in some instances magnolia does it but im not sure on that, i have to see the kiai section
16:08 Zaphkael: lol
16:08 cheesiest: but umm yeah
16:08 Zaphkael: kiai is...special
16:08 cheesiest: 01:14:887 (1,2,3,4) - this pattern doesn't follow beatpatterning
16:08 Zaphkael: already changing xD
16:09 cheesiest: 01:22:012 (1,2,3,4) - this is good wrt beatpatterning
16:09 cheesiest: 01:22:949 (5,6) - and this slider starts the pattern well, wrt beatpatterning
16:10 Zaphkael: yeah i know sergio helped me a lot with kiai
16:10 cheesiest: however the 7 goes against it
16:10 cheesiest: something you could do, actually, is copy paste 5 and 6 and paste it were 7 was
16:10 cheesiest: and then you'd get something that'd go with beatpatterning
16:11 cheesiest: although, of course, if you do that, you'd need to adjust stuff around, and such
16:11 Zaphkael: but then
16:11 Zaphkael: it doesnt follow the song that well anymore
16:11 cheesiest: well if you think about it
16:11 Zaphkael: wait nvm
16:11 cheesiest: circles are a stressed hit
16:11 Zaphkael: it works
16:11 cheesiest: and as are slider starts
16:11 Zaphkael: yeah
16:11 cheesiest: yeah
16:12 cheesiest: slider ends usually don't have much impact, if any
16:12 Zaphkael: ok yeah then i have to remove that 1/4 jump i just made
16:12 Zaphkael: im a monster xD
16:13 cheesiest: and then yeh o:
16:13 cheesiest: fix accordingly for the rest of the kiai
16:13 cheesiest: 01:31:574 (4) - technically speaking, this is okay
16:13 Zaphkael: okay xD
16:15 Zaphkael: ok done
16:15 cheesiest: 00:52:012 (1) - and 01:58:012 (1) - are the same section, rhythmically and song-scheme wise
16:15 Zaphkael: 01:36:262 (1,2,3,4) - i love thi pattern
16:15 cheesiest: so it's a bit weird to have one play fast and anothe rslow
16:17 cheesiest: changing either one though would require a remap of that section that you decide to change
16:17 cheesiest: so idk o:
16:17 cheesiest: and umm, as far as like major problems go i don't see much else o:
16:17 Zaphkael: yeah, but look at the way its built up: intro - easy(no notes lol break) - normal patterns, song is building up - synthesiser, slow yet some big movements - buildup to kiai, increased spacing - kiai, dubstep madness - aftermath, high sv, high spacing, still that adrenaline from kiai - epilogue
16:17 Zaphkael: wow
16:18 cheesiest: ooo okay i see your thinking
16:18 Zaphkael: thats why
16:18 cheesiest: also perhaps try OD 8
16:18 Zaphkael: lol someone asked me to reduce
16:18 Zaphkael: but sure
16:18 cheesiest: oo
16:18 Zaphkael: also, ill try to fill that slow part
16:18 Zaphkael: and see if it works out better
16:18 cheesiest: mhmm!!
16:18 cheesiest: keep in mind!! beatpatterning
16:20 Zaphkael: well tbh it works out if i just add 1/2 notes everywhere but okay xDDD
16:20 cheesiest: and i think that's it for your diff o:
Topic Starter
Zaphkael
Applied hula's and cheesiest's suggestions. Thanks a lot guys!
Zerss
almost forgot about answering >.<

Shiirn wrote:

Zerss' Normal
  1. 00:07:762 (4) - Manually stack this by moving it up and to the left 4 pixels? spacing shouldn't matter mh, it's fine as it is

Gabe wrote:

Normal
  1. 00:49:012 (1,2) - For those objects, I feel like it would be better if you deleted the circle and extend the slider to were the circle was. It's mainly going to work with the vocals "Hugs--Meaning" Mh, I wanted to do this effect, but more in the fingers movements, because the finger here is doing the hugs and the mean-. so i'd keep what i've done
  2. 01:50:887 (4,5,6) - I'd prevent using these circles at this place, there's no need for it since it's not following anything really. I would suggest you to delete the circles (4,5) and move your slider to 01:50:887 - and add a reverse arrow to it. If you do this, you're going to follow the vocals even more. Make sure to keep the spacing consistent afterward. i've just removed the (5).
Clean difficulty, the rhythm is consistent. Nice job. thanks!
Mh, juste pour savoir, au Québec on parle bien français, non? xD
update
Topic Starter
Zaphkael
Zerss: I'll add your stuff when I'm back

I'll be on holiday for the next 2 weeks. You can still mod, but everything will be put on hold until I'm back.
Sorry for the inconvenience and see you in 2 weeks!
(Inb4 10 mods when im back keep dreaming wont happen)

~Scout/Zaph
flake
I'm no pro modder, so please.. Don't expect awesome stuff from me ;-;
(hopefully I do so heh)

I love Deemo! Hopefully I get the game back :D

BLOSSOM
SPOILER
01:05:137 (3) - Recommend that you end the slider on the second red line, instead of the third white line. Then change the white line into a note :)
01:12:262 (2,3) - Add two circles in the blue line to make it stream and ofc end in 01:12:637 (4)
01:15:262 (2,3) - same for this :D
01:17:980 (3,5) - take out these two circles to make it follow the sounds ;)

LUMAEL'S HARD
SPOILER
01:53:324 Take out this one circle~ It's doesn't have a vocal to follow nor sound (but if it's for the beat, k den)

ZERSS' NORMAL
SPOILER
01:08:512 (1) - end the slider on the last white or red line.
01:10:012 now to add a slider or circle~
Reccomendation
01:16:012 (1,2,3,4,5,6) - I recommend this part to be sliders, since most players in Normal have a hard time adjusting to a different kind of pattern.

KWAN'S EASY
SPOILER
00:22:949 (1) - Move the spinner to the 2nd white line (the tall one) :D
01:09:262 (3) - Make this slider end on the last white line and replace the one on the tall white line with a slider or circle
01:11:887 (3) - place the start of this slider on the 2nd white line from the inherited point and end on the third.
01:14:887 (3) - same with the one mentioned above, move it one line forward and end it on the next white line :)

Hopefully you get it ranked :D
Topic Starter
Zaphkael

crystalinfusion wrote:

I'm no pro modder, so please.. Don't expect awesome stuff from me ;-;
(hopefully I do so heh)

I love Deemo! Hopefully I get the game back :D

BLOSSOM
SPOILER
01:05:137 (3) - Recommend that you end the slider on the second red line, instead of the third white line. Then change the white line into a note :) no, because I'm following the vocals here
01:12:262 (2,3) - Add two circles in the blue line to make it stream and ofc end in 01:12:637 (4) intentional, I didn't want to use a lot of streams in this song so i follow the piano instead of the synth
01:15:262 (2,3) - same for this :D and same for this
01:17:980 (3,5) - take out these two circles to make it follow the sounds ;) true, it would follow the song more closely, but then it would be unplayable

LUMAEL'S HARD
SPOILER
01:53:324 Take out this one circle~ It's doesn't have a vocal to follow nor sound (but if it's for the beat, k den) yeah it's for the beat :/



Hopefully you get it ranked :D
I'm sorry that i denied everything, but still thanks a lot man! (maybe my gd'ers will change smth)
Snaggletooth
From my NoMoeQ!

[Zerss' Normal]
  1. Watch you Tags.

  2. Rhythmical Issues:
    1. 00:10:574 (2) - I suggest you remove this circle. You underlined the snare in such a way with the
      previous slider, that hitting this circle shortly prior to the next snare become uncomfortable and confusing.
      Not to mention that there is no background noise that would justify this circle, other than the violin, but
      since its a sound that would only fit with a stream or a 1/1 slider, its nothing that would clearly indicate a
      hit here.
    2. 01:12:262 (3) - This is similar to the one above. Maybe convert (2,3) into a 1/2 slider, just
      find a way to make this circle unclickable. If its the end of a slider, thats okay since the active click
      wouldn't be 'off-beat' as in, without clear indication of a prominent sound. Same on 01:15:262 (5) -
    3. 01:52:762 (2,3) - ^ // Use a 3/2 slider instead to remove the gap and to remove the unclear hit.
    4. 00:13:012 (5) - The violin is quite strong here. I suggest a 3/2 slider to compensate for the gap
      inbetween 00:13:012 (5,6) - . This would help keep that flow and get rid of the stack.
    5. 00:19:012 - I think it's quite unpleasant that you missed the beat here, considering that in every other
      instance you mapped on drums. Whether or not that was intended or not, for consistencies
      sake, I suggest you revamp the timeline a tiny bit.

[Lumael's Hard]
  1. Rhythmical Issues:
    1. 00:29:449 (4,1) - I appreciate the thought of empathizing the piano, however, I don't
      think that using 1/8 here would fit the difficulty. Sadly, the only thing it does is give you 100/50/miss.
      I can't really think of a good solution, other than removing the circle and playing one on 00:29:324
      to keep up the flow.
    2. 00:31:762 - You're missing quite a prominent vocal and piano sound here, with the slider-end.
      I highly suggest to use 1/1 breaks here, to empathize the music better, it would also be a fitting
      moment to let the player breath with a little break.
    3. 01:08:137 - The snare here is part of a buildup, a heavy one at that, in my opinion. I highly
      suggest to add a circle here, perhaos with a small jump and start the spinner 1/2 beat later.
      It would add a nice finish to this.
    4. 01:20:699 (5,1) - I'd work with a 1/4 slider here, since the noise is more of a constant, instead
      of having a seperate sound on the blue tick. This would add a nice segway onto the next hit, which would be
      the following white tick (2).
    5. 01:35:230 (5) - The scrathing-noice that this slider is supposed to reflect acctually starts on
      the prior red tick 01:35:137
  2. Placement Issues:
    1. 00:04:012 (4,5,6) - The overlap here is quite huge, considering that (3,4) is an anti-jump, this can
      get really tricky and confusing to read, esspecially for players who just started playing harder difficulties.
      Of course, it's not a back-breaking issue, but considerin that you do have this 1/1 gap, I'd suggest you
      go and use it and space (3,4) further apart, perhaps even opening the slider-circle (4) a bit, to
      remove the heavy overlap.
  3. Cosmetical Issues:
    1. 01:03:074 (2,2) - The overlap here is quite prominent while playing, for
      aesthetical resons, I suggest you try to reduce/remove the overlap by moving
      the slider-points around.
    2. 02:13:012 (1) - I'd personally remove the NC, since it right now points more towards
      a seperate SV than an actual start of a new measure. Considering that its the same vocal
      progression, it dosn'T add anything.

[Blossom]
  1. Rhythmical Issues:
    1. 00:33:262 (3,4) - I really suggest that for this small part from 00:33:262 to 00:33:824 you go
      with the piano and use 1/2 cicles combined with increasing jumps. We hear a clear dynamical change,
      which is a great oppertunity to play with jumps, as it will let the player feel into the music even better.
    2. 00:38:512 to 00:39:824 - ^
    3. 00:46:012 - I highly recommend to remove the Velocity-Change here. It dosn't add anything to the feel
      of the map, since it is a very minor change. I sorta understand where you wanted to go with this, however
      the desired effect wasn't achieved. Right now, it's more or less a useless green line which SV change
      dosn'T add anything to the music/map. Also, I suggest for the section of 00:40:012 to 00:51:637 you
      stay with the same SV, since you used 65, 80 and 60, I suggest going with either 65 or 60.
    4. 01:17:887 (2,3,4,5) - These four circles aren't part of a stream, musically. The ones mapped on 01:18:262 (6,7,8,9,10,11,12) -
      are, however the ones mentioned before, are mapped on a sliding-sound in the music. I highly suggest a 1/1 slider
      instead. The current rhythm feels very forced while playing, also due to the fact that a stream was
      mapped without clear musical support.
    5. 01:20:699 (4,5) - Consider converting these two into a 1/4 slider. The music dosn't really offer
      good support for a tripplet, since it's more of a steady/continuous wub-sound, instead of a chopped one.
      This would make the play also feel better, since the objects on screen would reflect the music.
    6. 01:27:074 (4,5,6) - In a sea full of wub-wub, you gotta
      take the oppertunity of varing sounds and latch onto them, so you don't drown in the sea of wub-wub.
      In other words: If you have the variables like drums on the end of a measure, map them. Esspecially
      these, since they are so strong in sound, that ignoring them seems extremely dirty while playing. This
      also kills all the fun that could have come out of that jump-pattern you could have used, but didn't because
      god knows why.
    7. 01:39:074 (5,6,7,1) - ^
    8. 01:34:012 (1) - 1/2 slider to close the 1/1 gap. We have musical support as well for
      a slider.
    9. 01:42:074 (4,5,6,7) - Similar to the wub-wub-sea. You have a clear variation in the song here,
      one with a major rhythmical change. I highly, highly suggest you go and map those blue ticks, my friend.
      It would be such a great finish to the kiai's Main-part.
    10. 01:50:887 (4,5,6) - Map on drums here. I stated earier the reasons. If you map these the right way,
      they can create such a satisfying feeling within the player. With good jumps and flow-breaks, it
      almost feels like you are hitting the drums yourself. Consider this:
      Code
      110,148,110512,2,0,P|96:96|104:68,1,67.5
      140,20,110887,5,0,0:0:0:0:
      240,212,111074,1,0,0:0:0:0:
      240,212,111168,1,0,0:0:0:0:
      240,212,111262,1,0,0:0:0:0:
      36,124,111449,1,0,0:0:0:0:
      400,180,111637,1,0,0:0:0:0:
      196,352,111824,1,0,0:0:0:0:
    11. 01:55:012 (3,1) - Please make one solid 1/1 slider here. You did this in the very beginning as well and
      changed it too, you should fix this one as well for consistencie's sake alone, but also because it right now plays
      and sounds off.
  2. Placement Issues:
    1. 00:54:074 (4) - I highly suggest playing this on x:112 Y:124. This would greatly improve the flow here.
    2. 00:55:012 (2,3,4) - ^ // Hitting ctrl+g on the slider and placing the following 2 circles on the slider-end,
      would improve the flow greatly as well. I personally don't see why a flow-break should occure here.
    3. 01:33:449 (1) - Consider playing this one on x:31 y:134 and maybe opening the slider up a bit. The stack
      would help get rid of this slow movement and the 1/1 gap wouldn't seem as big. This way, instead of letting the
      players attention fade off, it still requires it because of having to read the anti-jump/stack.

I dunno dude, the GDs are amazing, but Blossom just seems so structurelss. The wub-parts are somewhat okay,
but its nothing that I would play twice if I didnt have to. You added power on points where power shouldn't
be, and took it away on points where it was all about the power, prime examples being the drums in the wub-sea.
The flow is quite broken on a lot of parts, and the overall aesthetics of the map aren't great either.In other words:
It's messy. I tried to find the major flaws, altho I personally would suggest a remap with more structre and
attention to detail, flow, and jumpinpatterns, also the clicking-patterns in the wub-part. However, you
do what you think is right.



I wish you the best of luck.
Topic Starter
Zaphkael

Snaggletooth wrote:

From my NoMoeQ!


[Blossom]
  1. Rhythmical Issues:
    1. 00:33:262 (3,4) - I really suggest that for this small part from 00:33:262 to 00:33:824 you go
      with the piano and use 1/2 cicles combined with increasing jumps. We hear a clear dynamical change,
      which is a great oppertunity to play with jumps, as it will let the player feel into the music even better. tbh this part doesn't need that much 'playing' with jumps, the part that gives the copy paste feeling also gives the feeling of that kept emphasis on a few beats
    2. 00:38:512 to 00:39:824 - ^ following vocals on a really calm part, it isn't supposed to have jumps
    3. 00:46:012 - I highly recommend to remove the Velocity-Change here. It dosn't add anything to the feel
      of the map, since it is a very minor change. I sorta understand where you wanted to go with this, however
      the desired effect wasn't achieved. Right now, it's more or less a useless green line which SV change
      dosn'T add anything to the music/map. Also, I suggest for the section of 00:40:012 to 00:51:637 you
      stay with the same SV, since you used 65, 80 and 60, I suggest going with either 65 or 60. sure why not
    4. 01:17:887 (2,3,4,5) - These four circles aren't part of a stream, musically. The ones mapped on 01:18:262 (6,7,8,9,10,11,12) -
      are, however the ones mentioned before, are mapped on a sliding-sound in the music. I highly suggest a 1/1 slider
      instead. The current rhythm feels very forced while playing, also due to the fact that a stream was
      mapped without clear musical support.
      originally it wasn't a stream, but after advise of someone i changed it to this. Did what you did
    5. 01:20:699 (4,5) - Consider converting these two into a 1/4 slider. The music dosn't really offer
      good support for a tripplet, since it's more of a steady/continuous wub-sound, instead of a chopped one.
      This would make the play also feel better, since the objects on screen would reflect the music. it plays way better with a triple, and sometimes playability goes above some minor song difference
    6. 01:27:074 (4,5,6) - In a sea full of wub-wub, you gotta
      take the oppertunity of varing sounds and latch onto them, so you don't drown in the sea of wub-wub.
      In other words: If you have the variables like drums on the end of a measure, map them. Esspecially
      these, since they are so strong in sound, that ignoring them seems extremely dirty while playing. This
      also kills all the fun that could have come out of that jump-pattern you could have used, but didn't because
      god knows why. because following wubs is way easier and clearer
      ^
    7. 01:39:074 (5,6,7,1) - ^
    8. 01:34:012 (1) - 1/2 slider to close the 1/1 gap. We have musical support as well for
      a slider. ok
    9. 01:42:074 (4,5,6,7) - Similar to the wub-wub-sea. You have a clear variation in the song here,
      one with a major rhythmical change. I highly, highly suggest you go and map those blue ticks, my friend.
      It would be such a great finish to the kiai's Main-part. tbh i hate 1/4 gaps between sliders, and it completely differs from this map's current (yes, for me there is one) structure. It's a good idea to keep in mind if i remap, but for now the big jumps are enough of a finish
    10. 01:50:887 (4,5,6) - Map on drums here. I stated earier the reasons. If you map these the right way,
      they can create such a satisfying feeling within the player. With good jumps and flow-breaks, it
      almost feels like you are hitting the drums yourself. Consider this:
      Code
      110,148,110512,2,0,P|96:96|104:68,1,67.5
      140,20,110887,5,0,0:0:0:0:
      240,212,111074,1,0,0:0:0:0:
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      I'm following kicks and vocals here, no drums at all.
    11. 01:55:012 (3,1) - Please make one solid 1/1 slider here. You did this in the very beginning as well and
      changed it too, you should fix this one as well for consistencie's sake alone, but also because it right now plays yeah, missed that one
      and sounds off.
  2. Placement Issues:
    1. 00:54:074 (4) - I highly suggest playing this on x:112 Y:124. This would greatly improve the flow here. the flow is still pretty okay, but it is intentional here because of the loud kicks and strong vocals. If you look throughout the whole part you see that i constantly broke the flow with low patterns and back-and-forths to get this feeling in this part of the map
    2. 00:55:012 (2,3,4) - ^ // Hitting ctrl+g on the slider and placing the following 2 circles on the slider-end,
      would improve the flow greatly as well. I personally don't see why a flow-break should occure here. same reason as above; the 'I tried' is a different, stronger vocal than the previous part and deserves a change in flow.
    3. 01:33:449 (1) - Consider playing this one on x:31 y:134 and maybe opening the slider up a bit. The stack
      would help get rid of this slow movement and the 1/1 gap wouldn't seem as big. This way, instead of letting the
      players attention fade off, it still requires it because of having to read the anti-jump/stack.
      it is pretty much intentional to do it like this. Now players get a small bit of rest in between the 2 big kiai parts, and this way they are seperated clearly. it still requires attention because the distance between them is not as big as you would expect it to be.

I dunno dude, the GDs are amazing, but Blossom just seems so structurelss. The wub-parts are somewhat okay,
but its nothing that I would play twice if I didnt have to. You added power on points where power shouldn't
be, and took it away on points where it was all about the power, prime examples being the drums in the wub-sea.
The flow is quite broken on a lot of parts, and the overall aesthetics of the map aren't great either.In other words:
It's messy. I tried to find the major flaws, altho I personally would suggest a remap with more structre and
attention to detail, flow, and jumpinpatterns, also the clicking-patterns in the wub-part. However, you
do what you think is right.
this song doesn't need a lot of jumps. Following the drums does give it more structure, but it takes away every little bit of emotion the song has, since all of the emotion is in the kicks and vocals. The flow on that part is not that bad at all, i just broke it several times to get the emotion in it. Power was added on parts that were appropriate, if you follow the song's base structure (intro, calm, louder, strong and 'with edges', kiai buildup, kiai, strong after-kiai, outro). I'm sorry I denied so many things, but I am pretty sure about what I did and why I did it. I wanted to say 'our mapping styles are totally different but that is just an excuse to say 'pls everything i do is fine bc its my style' and i dont want to be like that, that's why I tried to explain why I did something


I wish you the best of luck.
Thanks a lot! We'll see about remapping
Snaggletooth
Well it's your map and you should feel free to change whatever you want. I'm not forcing you to do any of it

but dude, did you even try and map some of my suggestions? I can say "alright, he didn't like these suggestions,
his map, don't care" but I really thought the code would get you. I mapped this song myself, you see. And I
know the types of beats, that players on average pay attention to, and I can tell you, when a bunch of drums mixed
with kicks occur, they wont care about the very slight diffrence between kicks and drums, because they only hear
a jump in the music, that isn't reflected on screen. That's an issue of incompatibility and will confuse the player, or
make feelings of awkwardness arrive because they just don't fit.
Topic Starter
Zaphkael
I went through the whole mod again, and most parts that I denied are still denied, due to them not fitting with the map, or just making things more confusing (like that 1/8 part, it is barely hearable if you are focusing on the wubs - and because I mapped those before that part too, thats where players focus). I did change that part you gave code for though, but slightly different. I denied it because that 3/4 slider plays really weird in comparation to the other parts, so I'll just make that 2 single notes. I'll map the notes after, though in a different pattern to fit what I see in this map.
Thanks for trying to clarify, anyway. It shows that you actually care about what happens to maps, rather than just modding for kudosu.
Snaggletooth
I'm very sorry if I came off in a wrong way, but yeah you're right, I do care about this set. The GDers
made an amazing job, this song is so amazing, I would find it unfortunate if this would end up graveyarded because
of stupid issues.

And I don't think your map is bad, eventho it came off this way. It might not meet my personal standards but hey,
I'm just one voice of a thousand. And again, it's your map, you do you. I'm glad I could at least clarify my point
of view.
IamKwaN
Shiirn
00:53:512 (2,1) - Wanna try blanketing the 2 around the approach circle of 1? idk probably not, i want a triangle for these 00:52:012 (1,2,1) -
02:11:137 (2,3) - fix blanket (im a good modder i swear) done
Gabe
02:08:512 (2) - I don't know what you may say about this one, but I don't think the reverse arrow is necessary in this case since there's nothing to emphasize at 02:09:637 -. I'm suggesting you to delete it and play with the spacing of your previous sliders a bit to keep it consistent. nice catch
02:16:012 (1) - I would rather keep this slider straight instead of having it a little curved because first, it's not linear with the previous slider which is clockwise. Second, if you just make it straight, it's still going to play well with the next slider. Either you make this slider anti-clockwise or you delete the second node to make it straight. good thing
crystalinfusion
00:22:949 (1) - Move the spinner to the 2nd white line (the tall one) :D want to make it correspond to the echo of 00:22:762 -
01:09:262 (3) - Make this slider end on the last white line and replace the one on the tall white line with a slider or circle there is wub wub sound going through the slider, so i will just leave it
01:11:887 (3) - place the start of this slider on the 2nd white line from the inherited point and end on the third. no idea why it should be put like that
01:14:887 (3) - same with the one mentioned above, move it one line forward and end it on the next white line ^
Thank you for mods!
SPOILER
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Artist:M2U
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Topic Starter
Zaphkael
Let's revive this beauty of a song!

Partially remapped, storyboard fixed and improved (thanks for the help Zerss!)

Let's go again!
IamKwaN
you either rank it or come to hong kong
Topic Starter
Zaphkael
I can do both?

/me runs
Zerss
hitsounds
osu file format v14

[General]
AudioFilename: Magnolia.mp3
AudioLeadIn: 0
PreviewTime: 40012
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Magnolia (feat. Guriri)
TitleUnicode:Magnolia (feat. Guriri)
Artist:M2U
ArtistUnicode:M2U
Creator:Zaphkael
Version:Blossom
Source:Deemo
Tags:グリリ rayark inc. symphonic dubstep 2nd story myosotis electronic wav.av. Lumael IamKwaN Zerss
BeatmapID:1117718
BeatmapSetID:343996

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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331,223,113324,1,0,0:0:0:0:
466,295,113512,6,0,P|507:237|509:202,1,90,2|0,0:0|0:0,0:0:0:0:
394,180,113887,2,0,P|366:129|357:83,1,90,4|0,0:3|0:0,0:0:0:0:
258,234,114262,2,0,P|265:301|256:332,1,90,10|0,0:3|0:0,0:0:0:0:
112,171,114637,2,0,P|105:104|114:73,1,90,0|0,0:0|0:0,0:0:0:0:
268,180,115012,2,0,P|330:136|341:36,1,180,4|0,0:3|0:0,0:0:0:0:
307,33,115480,1,0,0:0:0:0:
271,35,115574,1,0,0:0:0:0:
246,61,115668,1,0,0:0:0:0:
226,91,115762,1,10,0:3:0:0:
67,198,116137,5,0,0:0:0:0:
199,312,116324,1,0,0:0:0:0:
199,312,116418,1,0,0:0:0:0:
199,312,116512,1,6,0:3:0:0:
290,301,116699,2,0,P|260:247|198:232,1,90,0|2,0:0|0:3,0:0:0:0:
199,312,117074,5,2,0:0:0:0:
201,210,117262,5,8,0:3:0:0:
220,175,117355,1,0,0:0:0:0:
251,149,117449,1,0,0:0:0:0:
283,125,117543,1,0,0:0:0:0:
321,112,117637,1,2,0:0:0:0:
416,30,117824,5,0,0:0:0:0:
187,58,118012,6,0,P|128:100|88:203,1,180,6|0,0:3|0:0,0:0:0:0:
236,165,118574,1,8,0:3:0:0:
317,318,118762,1,0,0:0:0:0:
236,165,118949,1,0,0:0:0:0:
42,180,119137,1,8,0:3:0:0:
189,68,119324,1,0,0:0:0:0:
224,272,119512,6,0,P|279:343|380:337,1,180,6|0,0:3|0:0,0:0:0:0:
424,87,120074,2,0,P|370:130|338:137,1,90,8|0,0:3|0:0,0:0:0:0:
189,68,120449,1,0,0:0:0:0:
406,196,120637,2,0,P|339:213|301:205,1,90,8|0,0:3|0:0,0:0:0:0:
76,84,121012,1,6,0:3:0:0:
208,182,121199,2,0,P|199:241|171:280,1,90,0|0,0:0|0:0,0:0:0:0:
331,98,121574,1,8,0:3:0:0:
331,98,121949,5,0,0:0:0:0:
160,34,122137,1,8,0:3:0:0:
227,204,122324,1,0,0:0:0:0:
82,152,122512,2,0,P|21:194|-11:240,1,90,6|0,0:3|0:0,0:0:0:0:
224,290,122887,1,0,0:0:0:0:
378,256,123074,2,0,P|395:314|398:347,1,90,8|0,0:3|0:0,0:0:0:0:
224,290,123449,1,0,0:0:0:0:
122,160,123637,2,0,P|176:130|208:131,1,90,8|0,0:3|0:0,0:0:0:0:
56,253,124012,6,0,P|25:202|46:88,1,180,6|0,0:3|0:0,0:0:0:0:
277,257,124574,2,0,B|240:297|185:305,1,90,8|0,0:3|0:0,0:0:0:0:
376,215,124949,2,0,P|429:259|448:302,1,90,0|8,0:0|0:3,0:0:0:0:
201,142,125324,1,0,0:0:0:0:
317,43,125512,2,0,P|440:49|488:107,1,180,6|0,0:3|0:0,0:0:0:0:
385,263,126074,1,8,0:3:0:0:
278,156,126262,6,0,P|193:160|160:168,1,90,0|0,0:0|0:0,0:0:0:0:
385,263,126637,1,8,0:3:0:0:
198,290,126824,1,0,0:0:0:0:
397,354,127012,2,0,P|455:324|459:215,1,180,6|0,0:3|0:0,0:0:0:0:
269,37,127574,1,8,0:3:0:0:
256,181,127762,2,0,P|204:221|172:224,1,90,0|0,0:0|0:0,0:0:0:0:
269,37,128137,5,8,0:3:0:0:
348,284,128512,2,0,P|421:282|444:270,1,90,6|0,0:3|0:0,0:0:0:0:
256,181,128887,1,0,0:0:0:0:
392,114,129074,2,0,P|348:59|305:37,1,90,8|0,0:3|0:0,0:0:0:0:
132,127,129449,5,0,0:0:0:0:
254,99,129637,1,8,0:3:0:0:
71,212,129824,1,0,0:0:0:0:
225,344,130012,2,0,P|274:265|235:173,1,180,6|0,0:3|0:0,0:0:0:0:
170,252,130574,2,0,P|142:197|166:142,1,90,8|0,0:3|0:0,0:0:0:0:
146,171,131137,2,0,P|246:158|470:20,1,360,8|0,0:3|0:0,0:0:0:0:
250,34,132074,5,0,0:0:0:0:
401,202,132262,1,8,0:3:0:0:
146,171,132449,1,0,0:0:0:0:
398,88,132637,1,2,0:0:0:0:
264,269,132824,1,0,0:0:0:0:
200,112,133012,2,0,L|120:55,1,90,6|0,0:3|0:0,0:0:0:0:
368,264,133574,2,0,L|448:324,1,90,8|0,0:3|0:0,0:0:0:0:
256,192,134137,12,0,135824,0:0:0:0:
Topic Starter
Zaphkael
updooted
DahplA
Your mapping is actually so good now. Keep it up Dad :D

Edit: Time to whip it out:

[Blossom]
  1. 00:04:012 (2) - While this note does emphasise an extra piano note on top of the previous 00:03:637 (1) - violin only, the spacing should match similarly to 00:06:637 (1,2) - this and not too much more. Reduce the spacing slightly here to keep things clean.
  2. 00:12:637 (1,1) - So here you extend the sliders to the blue tick in order to emphasise the increasing violin pitch, it would make sense to include 00:12:262 (4) - this note as it too has a high violin note. With that, an NC fits well here too.
  3. 00:28:574 (3,5) - These two circles are placed where the piano is weak and where there are no vocal sounds. It creates a very dense progression of notes, and considering this is a calmer section, it doesn't really make sense. I would remove these two notes in order to reduce the note density and keep it calm.
  4. 00:31:012 (1,2) - Here, 2 is placed on a part with virtually no sound. The only sound I can justify for it is that she ends the word "as" on this red line. In that case, why not just extend the slider 1 to fit the entire held vocal? https://puu.sh/s2Gaj/2f17857049.png
  5. 00:40:012 (1,2,3,4,5) - This part contradicts the previous. Shouldn't this part, with the kicks and heavier beats, have more density than the part with only vocals and light piano?
  6. 01:02:137 (7) - Very random 1/1 gap. The vocal ends here so it's justified to extend this to a 1/2 slider.
  7. 01:22:012 - The only thing I can say for the wub wub part is that it needs more clarity.
Juiceys
A really short mod from my queue xd


Easy:
02:04:012 (1,2,3,4) - I curved 2 and 3 so that both of them overlapped the straight slider before and after it respectively
Picture: https://docs.google.com/document/d/1_9e ... sp=sharing (This is just an example please tweak it as you see fit)
00:13:762 (4) - This would be more fitting as some sort of blocky slider like this https://docs.google.com/document/d/1yY9 ... sp=sharing
Topic Starter
Zaphkael
Haha, no worries, it happened to me once too.

Thanks for the mod! :3
Topic Starter
Zaphkael

DahplA wrote:

Your mapping is actually so good now. Keep it up Dad :D

Edit: Time to whip it out:

[Blossom]
  1. 00:04:012 (2) - While this note does emphasise an extra piano note on top of the previous 00:03:637 (1) - violin only, the spacing should match similarly to 00:06:637 (1,2) - this and not too much more. Reduce the spacing slightly here to keep things clean. okdad
  2. 00:12:637 (1,1) - So here you extend the sliders to the blue tick in order to emphasise the increasing violin pitch, it would make sense to include 00:12:262 (4) - this note as it too has a high violin note. With that, an NC fits well here too. fixed as discussed
  3. 00:28:574 (3,5) - These two circles are placed where the piano is weak and where there are no vocal sounds. It creates a very dense progression of notes, and considering this is a calmer section, it doesn't really make sense. I would remove these two notes in order to reduce the note density and keep it calm. okay after considering it i finally did the deed
  4. 00:31:012 (1,2) - Here, 2 is placed on a part with virtually no sound. The only sound I can justify for it is that she ends the word "as" on this red line. In that case, why not just extend the slider 1 to fit the entire held vocal? https://puu.sh/s2Gaj/2f17857049.png yes ;w;
  5. 00:40:012 (1,2,3,4,5) - This part contradicts the previous. Shouldn't this part, with the kicks and heavier beats, have more density than the part with only vocals and light piano? ill think about it, but i'd really rather not as i really just want those beats
  6. 01:02:137 (7) - Very random 1/1 gap. The vocal ends here so it's justified to extend this to a 1/2 slider. done
  7. 01:22:012 - The only thing I can say for the wub wub part is that it needs more clarity.why are YOU MY CLARITY
thanks mate!

(givin kds since remap was done)
Hikomori
Hi!

Mod from my queue


[Blossom]
  1. 00:04:012 (2) - maybe you should put the slider like this. it would be better
  1. 00:04:762 (5) - ^ (but like this)
  1. 00:07:762 (5) - maybe put a straight slider like this
  1. 00:08:324 (7) - put that circle stacked with the end of the slider, i think that would have better aestethics
  1. 00:08:887 (2,3,2,3,2,3) - all those minisliders are diagonal, would look better if theyre like not diagonal (this is a sugestion)
  1. 00:13:762 (1) - this slider looks weird, maybe change it?
  1. 00:20:137 (5) - this contacts with 00:21:074 (3)
  1. 00:32:887 (1) - stack this with 00:32:136 (3) it would be better i think
  1. 00:33:074 (2) - ^ 00:32:324 (4)
  1. 00:34:012 (1,3) - the contact, only change if you want
  1. 00:55:574 (5) - stack this with 00:54:637 (1) (start of the slider)
  1. 01:03:074 (3) - this slider is kinda weird, change it only if you want
  1. 01:05:137 (3) - ^
  1. 01:20:699 (4,5,6,8) - they contact
  1. 01:21:074 (7,9) - only change it if you want but, they contact
  1. 01:27:637 (1) - this slider is kinda weird
  1. 01:28:293 (3) - that normal hitsound doesnt fit with the song
  1. 01:39:637 (1) - that slider is weird lol
  1. 01:51:449 (7,1) - maybe you should stack those
  1. 02:11:137 (6) - this slider is not weird but i think that you got to put a spinner or a straight slider
[Lumael's Hard]
  1. 00:29:418 (4) - You gotta be fast to click on the circle and the slider, its a hard diff, maybe you shopuld change it
  1. 01:23:230 (3,4) - ^
  1. 01:26:230 (2,3) - ^
[Zerss' Normal]
  1. 00:16:762 (1) - that slider is kina weird, change it if you want


I didnt finded anything more
Seijiro
let's say I didn't see a thing and I happened to pass by with a giant sweeper :^)
Topic Starter
Zaphkael

[A L P H A] wrote:

Hi!

Mod from my queue


[Blossom]
  1. 00:04:012 (2) - maybe you should put the slider like this. it would be better
nah, I like this one
  1. 00:04:762 (5) - ^ (but like this)
why?
  1. 00:07:762 (5) - maybe put a straight slider like this
the flow goes up, circular in that direction. thats why i curved it.
  1. 00:08:324 (7) - put that circle stacked with the end of the slider, i think that would have better aestethics
that would increase the distance between the note and the next slider by too much
  1. 00:08:887 (2,3,2,3,2,3) - all those minisliders are diagonal, would look better if theyre like not diagonal (this is a sugestion)
i think they look better diagonal
  1. 00:13:762 (1) - this slider looks weird, maybe change it?
intended because of the wub, srry :/
  1. 00:20:137 (5) - this contacts with 00:21:074 (3)
moved stuff a little, but i cant do much more about that without changing the whole part
  1. 00:32:887 (1) - stack this with 00:32:136 (3) it would be better i think
intended as well; she sings higher, and therefore all notes are higher the second time
  1. 00:33:074 (2) - ^ 00:32:324 (4)
^
  1. 00:34:012 (1,3) - the contact, only change if you want
yeah, its a pattern
  1. 00:55:574 (5) - stack this with 00:54:637 (1) (start of the slider)
moved it somewhere else instead. same for note 6
  1. 01:03:074 (3) - this slider is kinda weird, change it only if you want
its intended to be like that, as a long straight slider doesnt look that pretty
  1. 01:05:137 (3) - ^
its a normal wave?
  1. 01:20:699 (4,5,6,8) - they contact
i know, but its hard to fix. If you have suggestions, sure
  1. 01:21:074 (7,9) - only change it if you want but, they contact
fixed
  1. 01:27:637 (1) - this slider is kinda weird
I am aware, its for the wub
  1. 01:28:293 (3) - that normal hitsound doesnt fit with the song
I'll tell the hitsounder
  1. 01:39:637 (1) - that slider is weird lol
as above
  1. 01:51:449 (7,1) - maybe you should stack those
I've tried stuff, but it messes too much with my pattern. will try to think of ways to make it better
  1. 02:11:137 (6) - this slider is not weird but i think that you got to put a spinner or a straight slider
a straight slider would look really bad here imo, and a spinner is...i dont like them randomly in maps



I didnt finded anything more
thanks a lot for your mod! im sorry i refused so much ;w;
DahplA
/me chucks Kudosu back into the map :)
Streliteela
Hi~Mod from my queue ^owo^

[General]
  1. According to the new Ranking Criteria, your difficulties should all end at the same spot. Though it's not compulsory, I still highly recommend you to follow that rule for consistency. So better take KwaN's Easy for reference and do some additional mapping, make sure all your diffs end in 02:21:449 -
  2. Combo color: Only Zerss' Normal is different from others. Is it on purpose or just forget to unify with other diffs?
  3. Unused hitsounds: {soft-hitfinish.wav} {soft-hitwhistle.wav} {soft-sliderslide.wav} {soft-sliderslide100.wav} {soft-slidertick100.wav}
  4. Files unused: {sb\thumbs.db} {sb\lyrics 13+.png} {sb\lyrics 14+.png}

[Blossom]
  1. 00:09:637 (5,1) - ds is too small here compared to 00:09:262 (4,5) - . Better increase it to 1.4x
  2. 00:27:637 - 00:39:262 - I notice that you didn't use any hitsound in this part. Why not add some soft-hitwhistle here? For example: 00:28:012 (2) - slider head, 00:28:762 (3) - slider head, 00:29:512 (4) - slider head and tail, 00:30:262 (6) - slider head and so on.
  3. 00:36:262 (5,1) - I'm not quite understand why the 2/1 distance is so small here. It even smaller than 00:30:262 (6,1) - this 1/1 rhythm. So better increase the distance, or add a note in 00:36:637 -.
  4. 00:48:262 (6,1) - Same as above ^ You may change 00:48:262 (6) - to a 1/1 slider.
  5. 00:58:012 (1) - nazi. Move to x168|y230 for a better blanket.
  6. 01:04:762 - There's really an obvious sound here that shouldn't be ignored imo. Better change 01:04:574 (2) - to a 1/2 slider and add a note in 01:04:949 -
  7. 01:07:387 - 01:07:949 - Better add notes to both of them. If you hesitate if there's any vocal in 01:07:387 - , then at least add note in 01:07:949 - cuz that sound is sooo loud.
  8. 01:08:137 (1) - Change the spin end to 01:09:824 - would be fine.
  9. 01:12:262 (2,3,4,5) - Well it's not a fault to follow the rhythm like that. But imo, as a Insane diff, it's better not to ignore the sound on those blue ticks. Actually it's a good place to add a stream with 8 notes, so why not have a try? Current pattern is much suitable in a Hard diff, it's to some extent too simple for a Insane diff.
  10. 01:15:262 (2,3,4) - Same as above ^
  11. 01:18:355 (2,3,4,5,6,7) - Ah and this time you choose to use a stream here lol, so why not in those two previous parts as well?
  12. 01:21:824 (9) - Well i don't think it's a good choice here cuz there's not any strong beats here that need to be followed. So why not ctrl+g 01:21:449 (8,9) - these two objects?
  13. 01:27:262 (6,7) - Well better not ignore the sound on blue ticks especially in kiai part. Try something like this:
  14. 01:30:637 (6,7) - Here as well ^
  15. 01:33:449 (1) - Rhythm is quite weird if you just use a 1/2 slider here. Change to a note+1/2 slider would be better?
  16. 01:34:574 (4) - Change it to a 1/4 slider? That suit the music better than just using a note.
  17. 01:39:262 (6,7) - Better change these two notes to two 1/4 sliders as well. You can think of a new pattern by yourself this time ;)
  18. 01:41:512 (2) - hmmm reverse slider is not suitable here imo :< Try what you've done in 01:35:512 (2,3) - .
  19. 01:42:074 (4) - And this 1/2 slider is not suitable as well, cuz you put a quite strong beat on the slider tail. Just replace it by two notes.
  20. 01:43:949 (3) - Miss a note here?
  21. 01:56:512 (4,5) - Why the distance so small here?
  22. 02:04:949 (3,4) - hmm I think you need to ctrl+g these two objects. First the note then the slider for a better rhythm.
  23. 02:05:512 (5,1) - Swap nc?
  24. 02:07:012 (4,1) - ^
  25. 02:08:512 (2,1) - ^
  26. 02:10:012 (4) - Add nc
  27. 02:13:012 (6) - Change it to 1/1 slider? As you use a 1/1 slider+1/2 slider in 02:10:012 (4,5) - , it's better to keep the consistency at the end by using 1/1+1/2 as well. Oh and 02:13:012 (6) - ← nc this plz.

[Lumael's Hard]
  1. 00:07:668 - Add a note here? I notice you added a note in 00:04:668 (5) - so why not here as well?
  2. 00:16:762 (1) - I don't understand why use a reverse slider here? There isn't any beats in 00:17:418 - , so it's actually a overmapped rhythm. Try something like this would be better imo:
  3. 00:20:793 (3) - Add a note here?
  4. 00:29:449 (4) - Remove this note please, it's really weird that you use a 1/16 only in this place.
    Totally a neat diff, good job~:3

Normal is almost perfect, only a tiny suggestion:
  1. 00:23:137 (1) - Spin start from 00:22:949 - ?
KwaN's Easy is perfect!!! 骏喵无敌!!~^>w<^~

Okay that's it~~Good luck~~ :)
Topic Starter
Zaphkael

Streliteela wrote:

Hi~Mod from my queue ^owo^

[General]
  1. According to the new Ranking Criteria, your difficulties should all end at the same spot. Though it's not compulsory, I still highly recommend you to follow that rule for consistency. So better take KwaN's Easy for reference and do some additional mapping, make sure all your diffs end in 02:21:449 -
    It's reccomended, but not needed. I won't force my gd'ers to do so.
  2. Combo color: Only Zerss' Normal is different from others. Is it on purpose or just forget to unify with other diffs? i forgot :oops:
  3. Unused hitsounds: {soft-hitfinish.wav} {soft-hitwhistle.wav} {soft-sliderslide.wav} {soft-sliderslide100.wav} {soft-slidertick100.wav} i'll ask zerss and kwan since they do the hitsounds
  4. Files unused: {sb\thumbs.db} {sb\lyrics 13+.png} {sb\lyrics 14+.png} they were orignally supposed to be used (they're the last lines of text) but no, they are no longer needed :3. I don't know if i can just remove thumbs tho...I'll ask someone who knows stuff about it

[Blossom]
  1. 00:09:637 (5,1) - ds is too small here compared to 00:09:262 (4,5) - . Better increase it to 1.4x done
  2. 00:27:637 - 00:39:262 - I notice that you didn't use any hitsound in this part. Why not add some soft-hitwhistle here? For example: 00:28:012 (2) - slider head, 00:28:762 (3) - slider head, 00:29:512 (4) - slider head and tail, 00:30:262 (6) - slider head and so on. ill ask zerss
  3. 00:36:262 (5,1) - I'm not quite understand why the 2/1 distance is so small here. It even smaller than 00:30:262 (6,1) - this 1/1 rhythm. So better increase the distance, or add a note in 00:36:637 -. changed stuffs
  4. 00:48:262 (6,1) - Same as above ^ You may change 00:48:262 (6) - to a 1/1 slider. did the 1/1 sldier
  5. 00:58:012 (1) - nazi. Move to x168|y230 for a better blanket. yup
  6. 01:04:762 - There's really an obvious sound here that shouldn't be ignored imo. Better change 01:04:574 (2) - to a 1/2 slider and add a note in 01:04:949 -
    done, did the same for (1) as well (consistency)
  7. 01:07:387 - 01:07:949 - Better add notes to both of them. If you hesitate if there's any vocal in 01:07:387 - , then at least add note in 01:07:949 - cuz that sound is sooo loud. done for both
  8. 01:08:137 (1) - Change the spin end to 01:09:824 - would be fine. i dont think it matters that much anyway, so ill change it
  9. 01:12:262 (2,3,4,5) - Well it's not a fault to follow the rhythm like that. But imo, as a Insane diff, it's better not to ignore the sound on those blue ticks. Actually it's a good place to add a stream with 8 notes, so why not have a try? Current pattern is much suitable in a Hard diff, it's to some extent too simple for a Insane diff. i'd rather not as those streams arent loud or overwhelming in any way, and i prefer not to use them
  10. 01:15:262 (2,3,4) - Same as above ^ ^
  11. 01:18:355 (2,3,4,5,6,7) - Ah and this time you choose to use a stream here lol, so why not in those two previous parts as well? because here, the stream definitely is louder and it fits better in the buildup
  12. 01:21:824 (9) - Well i don't think it's a good choice here cuz there's not any strong beats here that need to be followed. So why not ctrl+g 01:21:449 (8,9) - these two objects? i dont think it really feels that good but ill change it anwyay, because it sounds better
  13. 01:27:262 (6,7) - Well better not ignore the sound on blue ticks especially in kiai part. Try something like this: did something
  14. 01:30:637 (6,7) - Here as well ^ did something
  15. 01:33:449 (1) - Rhythm is quite weird if you just use a 1/2 slider here. Change to a note+1/2 slider would be better? that would be way to confusing, with the vocal starting on that note
  16. 01:34:574 (4) - Change it to a 1/4 slider? That suit the music better than just using a note. done
  17. 01:39:262 (6,7) - Better change these two notes to two 1/4 sliders as well. You can think of a new pattern by yourself this time ;) yes
  18. 01:41:512 (2) - hmmm reverse slider is not suitable here imo :< Try what you've done in 01:35:512 (2,3) - . okay
  19. 01:42:074 (4) - And this 1/2 slider is not suitable as well, cuz you put a quite strong beat on the slider tail. Just replace it by two notes. there is stuff i changed
  20. 01:43:949 (3) - Miss a note here? i guess?
  21. 01:56:512 (4,5) - Why the distance so small here? i once had a reason but not anymore i guess
  22. 02:04:949 (3,4) - hmm I think you need to ctrl+g these two objects. First the note then the slider for a better rhythm. ok
  23. 02:05:512 (5,1) - Swap nc?
  24. 02:07:012 (4,1) - ^
  25. 02:08:512 (2,1) - ^
  26. 02:10:012 (4) - Add nc all done, the map used to be different there and i forgot to adjust these
  27. 02:13:012 (6) - Change it to 1/1 slider? As you use a 1/1 slider+1/2 slider in 02:10:012 (4,5) - , it's better to keep the consistency at the end by using 1/1+1/2 as well. Oh and 02:13:012 (6) - ← nc this plz. yeah


Okay that's it~~Good luck~~ :)
thanks soooooooo much!


DahplA wrote:

/me chucks Kudosu back into the map :)
sankuuuuuuu :3
IamKwaN
Juiceys: Fixed the first point, I don't feel like second one looks nice xD Thanks for mod!
Also fine-tuned quite a lot of aesthetics.
SPOILER
osu file format v14

[General]
AudioFilename: Magnolia.mp3
AudioLeadIn: 0
PreviewTime: 40012
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Magnolia (feat. Guriri)
TitleUnicode:Magnolia (feat. Guriri)
Artist:M2U
ArtistUnicode:M2U
Creator:Zaphkael
Version:KwaN's Easy
Source:Deemo
Tags:グリリ rayark inc. symphonic dubstep 2nd story myosotis electronic wav.av. Lumael IamKwaN Zerss
BeatmapID:793426
BeatmapSetID:343996

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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