That is a fair point. the idea was to design each diffrent mode to the avrage skill of the players involved. but as we were sevral working on the mappool the results differs. I would agree that we should add more difficult maps in mania. But im not the one to make the final ruling there. That has to be KiwiNatsu Dragion wrote:
greia med at det er 4-6 stjernes sanger på alle game modes, men når det kommer til mania er det beste dere kan få til 3.06?! er det noen vits i ta med mania, når sanga er så enkle at alle kan ss dem?
Thank you for mappool feedback. I am not much of a mania player myself so I appreciate it. I will see if I can't anything more fitting. ChillaxNatsu Dragion wrote:
greia med at det er 4-6 stjernes sanger på alle game modes, men når det kommer til mania er det beste dere kan få til 3.06?! er det noen vits i ta med mania, når sanga er så enkle at alle kan ss dem?
I like the platter/salad 2-3 stars in round 1,2,3 then the tiebreaker is a 4,78 star rain. :^) Nice TiebreakerSetomi wrote:
ctb pool going from platter/salad > Overdose > Harder overdose
Maybe add some more variety? :s
Salad/platter > Rain/easy overdose (or hard rain) > overdose/hard overdose
Platter/rain > easy overdose/overdose > hard overdose
Platter/rain > hard rain/easy overdose (or just overdose) > overdose/hard overdose
Feels a bit wierd having really easy songs at first and then going that "difficult" a player who can barely fc platter/salad will absolutely not be able to contest the later stages
I agree, there should be a middle stage, and the final ones shouldn't even be that hard. I don't pick the ctb maps though.Setomi wrote:
ctb pool going from platter/salad > Overdose > Harder overdose
Maybe add some more variety? :s
Salad/platter > Rain/easy overdose (or hard rain) > overdose/hard overdose
Platter/rain > easy overdose/overdose > hard overdose
Platter/rain > hard rain/easy overdose (or just overdose) > overdose/hard overdose
Feels a bit wierd having really easy songs at first and then going that "difficult". A player who can barely fc platter/salad will absolutely not be able to contest the later stages
Why? The Muzu is rounds 1, 2 and 3 tiebreaker, while Closet Otaku is for the two best teams. In my mind this makes perfect sense.Jona wrote:
Closet otaku Taiko Oni freemod and Yoru naku usagi Muzukashii tiebreaker? Burde ikke disse to switche plass?
How about now?AzD wrote:
Rip mania mappool xD
My bad, misunderstood the map-pool systemKiwi Stick wrote:
Why? The Muzu is rounds 1, 2 and 3 tiebreaker, while Closet Otaku is for the two best teams. In my mind this makes perfect sense.
PS: Star ratings across the game modes are not equal in difficulty. A new player who's never played before would nail 4 star standard maps way before he could 4 star ctb maps.4* std maps are clearly harder then 1* mania maps....
He tells us to bother you FYIKiwi Stick wrote:
If the mania maps bother you, PM him.
Then you'd be in the same boat as a CtB player who has no experience in the other modes: you win against the non-CtB players, and lose against them in their game mode.Natsu Dragion wrote:
so let's say the mania part is ok.
but non of the other modes are, i will fail long before any of you get to the flashy parts.
and i think i'm speaking for all the mania players competing.
Then why does the Osu!std maps go against your policy? Sure the "average" player in this tournament is highly skilled in Osu!std. But why should they be able to "show off" their skill. While those who play Mania, for example, gets to play easy songs that is not even fun to play. The 1. round is going to get stomped. Same with the 2. and even the finals is eazy. (I could DT all the maps before the finals and get an S. That is not fun)Divine Cake wrote:
The point of the tournament as CXu said is not to show prowess in one mode, but rather the most broadly able player. Exceling at all this game has to offer of challenges.
Noone likes auto-converts. Sorry, but I don't get how that is going to work out anywaysCXu wrote:
I guess I could agree standard might have harder maps overall compared to the other modes, but the main mappool are also maps you can play as converts. I haven't looked into how difficult those are in other game modes, but they might balance it out better.
If everybody would play the semi and finals map your argument would be extreamy relevant. However, only those who play in the semi finals those who lose in the semi finals winner and losers bracket and the finals will play the harder maps. since most of the worse player will be knocked out before this stage of the tourney we raised the difficulty of all the maps.Natsu Dragion wrote:
i found out that the average std rank of the players competing is 85k. i then checked what someone in that rank can play, and that is 4.5 star map with a B.
maybe a 4.2 with an A and rarely a 4.1 with 99% S.
so they might get through the first 3 rounds, but no more after that. so pls make this map pool fit to 85k players and what they are capable of doing (that is not 5 star maps).
Ingen skade skjedd, jeg beklager altså for problemene. Men med kun 2 uker unna start turnering kan jeg ikke uten en veldig god grunn forandre mappoolen. til noens fordel. Prøv heller å skape intressange løsninger på problemer med maps dere ikke klarer og gi dere selv ekstra utfordringer på mania. I fjord ga jeg meg selv en regel om å holde inne boost knappen under hele CtB mappoolen fordi laget vårt var overlegent gode i den moden. Bare fordi det var gøy. Det er det som er poenget med denne turneringen også. Sure man kan vise man er den beste allrounderen, men jeg var med på fjorårets og årets turneringer fordi jeg synes det er morsomt.Natsu Dragion wrote:
PS jeg må selv beklage vist vi kommer fram som litt hostile, men mania tourny's er noe vi mania spillere sjeldent kommer over så dette er noe vi vil spille og ha det artig med. ikke sitte og spille dritt 4 star maps.
og vist det er sånn at vi knuser dere på 3-4 star maps. hvorfor ikke la oss knuse dere på noe vi faktisk syns er artig og spille?