Never probablyCircleChu wrote:
When rank? \o/
Never probablyCircleChu wrote:
When rank? \o/
Applied almost everything! thanks!Homura- wrote:
hi! M4M
[General][Dreaming]
- clear
I'm sorry in poor English
- 00:15:498 (1) - 00:16:436 (1) - I think there is no need to NC
- 01:09:405 (1,2,3) - Not difficult to read? Please try to put aware of the spacing
- 01:15:030 (3,4) - slow part is better easy jump. how about this?
- 01:34:248 (4,5,6,7,8,9) - It looks beautiful when placed at regular intervals
- 01:37:998 (2) - I prefer this (if trouble on the arrangement , it may be stacked circle in 01:36:826 (5) - )
- 01:43:623 (2) - ^
- 02:11:045 (6,1) - how about this? try it
- 02:15:264 (1,2) - ^
- 02:53:819 (2) - ^
- 04:02:725 (5) - replace the clap of the slider of the head and tail?
- 05:31:319 (2) - how about this? try it
- 05:36:944 (1) - ^
- 06:48:780 (1,2,3,4,5) - ^
- 04:43:155 (1) - it's beautiful
goodluck!
Thanks 4 modding!Atsuro wrote:
Hey, here's my modIf i continue i would just repeat all that stuff about rhythm consistency etc. so yeah, the map needs to improve on that area. The flow in general was fine for the most part (with some weird placements here and there) but i think this can be fixed with a better rhythm. So yeah, fix those things and you will be closer to ranking my intentions is not use regular mapping rhythm, for this map i want break the rhythm everywhere
- 01:08:467 (3,4,5) - It's weird how you make such spacing changes on a slow part, try keeping the spacing here and save those for more intense parts of the song. remaped slow part
- 01:10:811 (5,6,1) - Yep, this is overdone for such a calm part, especially compared to the sv remapped
- 01:34:483 (5,6,7,8) - These look kinda messy, make the slider shapes identical to have a more clean look (copy paste one slider and rotate and stuff https://osu.ppy.sh/ss/5165426) fixed
- 01:39:405 (7,5) - Stack these guys fix
- 02:00:967 (1,2) - Why suddenly break the rhythm you where creating? it was going nice with the slider + 2 circles pattern 02:00:030 (1,2,3,4,5,6) - , i suggest to keep that rhythm until you get to the spinner since starting sliders on blue ticks play weird rhythmically a lot of times ok i use triples+slider until the break
- 02:10:694 (3,4,5) - This triple is meh since this note 02:10:811 (4) - is left unemphasized, and it's and important beat. Try using a slider there like this https://osu.ppy.sh/ss/5165481 to give it more emphasis ok
[/color]- 02:11:045 (5) - Reduce the length of the slider by 1/8 and add a circle here 02:11:280 - to make the downbeat (the large white tick) clickable. reduced by 1/4
- 02:26:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The way you made the rhythm here with the sliders and circles seems a bit random, try to use a more consistent rhythm fixed the rhythm
- 02:37:998 (3,4) - This would work better if the 1/4 slider was first and then the 1/2 one, mainly because it would make this 02:38:233 - synth sound thing clickable, like you're doing on the whole kiai, making it more consistent ok
- 02:51:709 (6,7) - Hmmm it would be cool if the synth sounds were always slider heads, it would eliminate the randomness creating a more easy and enjoyable rhythm to play https://osu.ppy.sh/ss/5165533 try fixing this on the whole map, since it's a consistent problem. fix but i dont find more problems like this, im blind?
- 02:53:584 (1,2,3) - Ok, this was confusing to play, the spacing you use here is too inconsistent try to avoid doing it please :p. Here's a placing suggestion: https://osu.ppy.sh/ss/5165544 fix by another way
- 02:55:225 (2,3,4) - Hmmm these break the rhythm in a bad way and there was no change in the music to justify it, it was going great with the sliders and stuff you had previously. parts where dont have strong pad sound i just put circles to fill
- 02:55:459 (4,5) - Make this 2 sliders instead of just circle + repeat for the same reasons i mentioned before. I dont want too easy, my intention here is break the rhythm
- 03:01:905 (1,2,3,4,1,2,3,4) - I think it would be best if you began the stream with a repeat slider, it's the first time you use this kind of rhythm on the map so... just to not catch the players off guard. :v i m more evil than u remember?
- 03:12:686 - Same things about rhythm, make this clickable since it's an important beat (synth sound + clap) it's as easy as doing this :p https://osu.ppy.sh/ss/5165593
- 03:24:522 (1,2,3) - aaaa don't ignore the song's rhythm Intentional
- 04:11:514 (1,2,3,4,5,6,7) - These look messy, try to give them more order and make them more "flowy" removed only the overlap, this flow is good for play
- 04:25:576 (6,1) - Make this a triple, this 04:25:811 - should be clickable. Ah again about rhythm :p i love put slider finishing in a white tick, is like give a whiplash
- 04:43:155 (1) - 04:46:905 (1) - Nice sliders!
- 04:58:389 (4,5) - Make these two be a circle + a slider to map the synth soundsdasd https://osu.ppy.sh/ss/5165679 no way
- 05:05:537 (1) - You know, don't map downbeats with slider ends, downbeats are important beats :p. not for me
The hitsounds are pretty nice :p
Good luck!
Thanks for modding!firedigger wrote:
SPOILER17:35 *firedigger is editing [https://osu.ppy.sh/b/758382 Archie - Your Life (Original Mix) [Dreaming]]
17:37 Kathex: o
17:37 Kathex: u want m5m
17:37 Kathex: m4m
17:37 Kathex: ?
17:37 firedigger: m5m, yeah
17:37 Kathex: map?
17:38 firedigger: wanna irc?
17:38 firedigger: p/5124542
17:38 Kathex: ok
17:39 firedigger: why do I see your skin in the map with "always use dafault skin"?
17:39 Kathex: hmm lemme check
17:40 Kathex: cause i ve already deleted skin of this map
17:40 firedigger: gonna REDL
17:40 firedigger: I've been looking into the map since earlier than you started to ask to BN check
17:41 Kathex: yeh its old
17:41 Kathex: update it
17:42 firedigger: k
17:42 Kathex: i removed a line from collors of sliders
17:42 firedigger: so, I've seen some really good modders in the thread
17:42 firedigger: all the easy issues have probably been fixed
17:42 firedigger: let's work purely on the rhythm&spacing
17:42 Kathex: wait
17:42 Kathex: dont worked
17:42 firedigger: m?
17:43 firedigger: it worked, when I REDled
17:43 Kathex: update the map
17:44 firedigger: it was already good previously, but it's 100% default now
17:44 Kathex: yep
17:44 firedigger: 00:18:545 (4) - I think that should be flipped horizontally
17:44 Kathex: i dont want skins for this
17:45 firedigger: seems like a minor thing, but your placements draws image of (3) (4) being parallel, when they are actually consequential sounds
17:47 firedigger: 00:20:186 (2,4) - I think these notes should be at least as far the as the slider length
17:47 firedigger: 00:22:530 (1) - this one just doesn't really fit
17:48 firedigger: 00:25:108 (2) - this looks ugly, why not make it parallel to (5) slider before?
17:49 firedigger: 00:27:686 (1,2,3,4) - weird pattern choice. the end of the sliders (red ticks) has the strong sound here
17:49 firedigger: oh, I was just talking about 00:27:803 (2) -
17:50 firedigger: 00:27:803 (2,3) - make that note->slider instead of slider->note to fix the thing
17:51 firedigger: 00:39:873 (3) - this slider kills a couple of inside beats, I am not really fan of those
17:52 firedigger: 00:52:061 (1,2) - this sound doesn't belong to the next pattern, I don't see why it's mapped in the same way
17:53 firedigger: 00:54:873 (1,2,1,2,1,2) - I recommend adding patterns with blue ticks as well to vary up the section
17:54 firedigger: 00:57:217 (4) - if you use sliders in the stream to emphasize strong beats, insert one here too
17:54 firedigger: 00:59:561 (1) - as the prev sliders are close, this spaced looks a bit weird, please make it closer to (6)
17:56 firedigger: 01:04:951 (4,5) - that just looks not cool. It's totally OK, but such sharp patterns are all over the place in your map and it looks kinda meh because of them
17:56 firedigger: 01:05:655 (6) - I don't like the beat on the slider end, I'd like to see it end before then double or smth
18:00 firedigger: 02:15:264 (1) - strong beat on slider end, not cool here
18:01 firedigger: 02:18:780 (1,2) - I don't see why you like those so much
18:01 firedigger: 02:19:131 (3) - emphasize new strong sounds with spacing
18:01 Kathex: i use strong beats on slider end intentionaly
18:02 firedigger: well, if you are sure you know what you are doing go ahead, but I just had this weird feeling "that was contra to my rhythm following", I pause to see what's the matter and I see exactly what I've seen
18:02 firedigger: I generally dislike that, but that's kinda personal
18:03 firedigger: 02:30:030 (1) - what? the sound is on blue tick!
18:04 firedigger: ah, you are probably ignoring them, but what's the purpose of diving them then?
18:04 Kathex: delete and you will hear the stream sound
18:04 Kathex: k
18:05 firedigger: yes, I hear
18:05 firedigger: but you have divided them into separate sliders
18:05 firedigger: why not divide according to the "pew-pew" sound?
18:06 Kathex: or i follow the stream
18:06 Kathex: or i follow the pad
18:06 Kathex: in this case im following the stream
18:06 firedigger: the stream is monotnoues, no?
18:06 firedigger: it's just plain 1/8 all across the moment
18:06 Kathex: yes
18:06 Kathex: but i want calm down
18:06 firedigger: why? It's the build-up
18:06 firedigger: you have kiai after
18:07 Kathex: i have a spinner before
18:07 firedigger: after
18:07 firedigger: you have build-up into stream into spinner into kiai
18:08 Kathex: exactly
18:08 firedigger: stream is just 1/8
18:08 firedigger: with reverse sliders
18:08 Kathex: yes
18:08 Kathex: to make it easy
18:08 firedigger: why not separate stream into reverse sliders according to the pew-pew?
18:08 Kathex: i had a strong part before of the stream
18:09 firedigger: 02:56:280 (1) - and monstrata was right about spacing. Such new strong beat at this should be spaced out for the good feelsMan
18:10 firedigger: like here as well 03:00:030 (3,1) -
18:10 Kathex: but spacing dont is all for this
18:10 Kathex: look the flow too
18:10 Kathex: make it harder
18:10 firedigger: are we still taling about sliders?
18:11 Kathex: spacing
18:11 Kathex: k
18:13 firedigger: http://firedigger.s-ul.eu/xnfKzDiC
18:13 firedigger: that's how I see the before spinner part
18:13 firedigger: pay attention to when sliders start
18:14 firedigger: 03:10:811 (1) - strong sound on slider, noooo
18:14 firedigger: 03:30:381 (4,5) - I think that's a bad idea
18:15 firedigger: 03:31:201 (3,4,5) - (4) on (5) looks ugly, why not uniform?
18:17 Kathex: because when i stack 4 and 5 its make the flow hard to emphasis the strong sound
18:19 firedigger: mmm
18:19 firedigger: that's pretty uncommon
18:19 Kathex: yes
18:19 firedigger: 03:31:670 (6) - why not make flow (5) into (6)
18:21 Kathex: flow emphasis and dont be so common
18:21 Kathex: =D
18:22 firedigger: well, in case you call it "flow emphasis", you are overdoing it
18:22 firedigger: 04:12:217 (4,5,6,7) - why spacing here is gradually higher than in the next slider section?
18:23 Kathex: u probably dont get thats a marathon with 7mins and i dont want a monotonous rhythm and usual mapset things c:
18:23 firedigger: well, I am certain you won't be able to escape it, as the music is 7 min same sound
18:23 firedigger: 04:25:694 (1) - and that must be "strong sliderend" emphasis technique
18:24 Kathex: thats why i want make different patterns
18:24 Kathex: not same
18:24 firedigger: variety is cool
18:24 firedigger: But there's a reason why certain patterns are prefered over others
18:24 firedigger: you are risking to make some weird stuff
18:25 Kathex: its fun to play
18:26 firedigger: well, that's subjective
18:26 firedigger: I can't judge too much cause I am low-skilled
18:27 firedigger: But none of a couple of people who i asked to try it said it was fun
18:27 firedigger: big sliders are cool though
18:27 firedigger: all the rest in the song needs the same work as the thing I've mentioned, I have nothing more really to say
18:28 firedigger: You have some weird rhythm pattern choices sometimes in my opinion
Apliquei uns 40% do seu mod, mtas das coisas q vc apontou, outros ja falaram anteriormente. No modding v2 n vai ter esse problema kekKalindraz wrote:
oiDreamingOverlaps first
- 00:17:842 (1,2,1) - ,00:23:467 (5,3) - , 00:26:280 (3,4) - , 00:29:326 (3,1) - ,00:32:139 (1,2) - , 00:34:014 (1,3) - , 00:46:436 (4,2) - , 01:23:936 (1,2) - , 01:39:405 (7,4) - , 01:50:655 (1,2,3,4) - , 01:55:108 (4,5,1,5) - , 02:09:170 (2,1) - , 02:18:311 (7,1) - , 02:21:826 (3,2) - , 02:23:584 (1,2,4,1,3) - , 02:26:983 (5,2,2) - , 02:33:780 (1,3) - , 02:37:998 (3,4,1) - , 03:58:155 (7,1,2) - , 04:33:545 (9,1) - , 04:33:780 (1,2) - , corrigi alguns, outros sao intencionais
Geral
- termine esse slider inicial aqui 00:14:209 - e justamente adicione um timing point silenciando-o o final, por causa que justamente tem 3 batidas consecutivas nessas partes (00:14:326 - 00:14:444 - 00:14:561 - ) que são justamente ignoradas. todos os sons do spinner estao sendo ignorados, estou apenas criando uma introdução pra enfatizar o som mais forte com o final do spinner
- 00:15:967 (1,2,3,4) - olhe a proporção da distancia entre essas notas 00:16:319 (2,3) - fixa, isso está overdone. realmente, a intenção era começar mais forte e ir diminuindo, entao eu aumentei as primeiras pra deixar proporcional
- 00:18:780 (1,1,2,1,2,3,4,1,2,1,2,3,4) - melhor vc continuar com a sequencia anterior preenchendo os 1/4, nao vi nenhum sentido apenas manter com triplets em uma parte tão extensa, tente aleatorizar mais isso. Assim que acaba o som dos pratos eu reduzo a intensidade por 2 ciclos de bpm inteiro entao começo a usar 1/4 de novo, a intençao é começar aos poucos e ir aumentando o ritmo
- 00:22:881 (2,3,4,5) - utilize mesma ds imo pode crer
- 00:41:983 (1,1,1) - same^ nao pq o flow desse eh mais dificil, entao pra compensar tenho q usar ds menor aki
- 00:49:717 (3) - melhor aplicar nc por causa que vc rotacionou esse slider diferente dos outros. nao pq o nc ta posicionado por ciclo de bpm, se eu por um bem ai começa a ficar confuso em relaçao aos anteriores e proximos
- 00:52:061 (1,2) - melhor continuar aplicando um slider para que essas 2 notas ( 00:55:811 (1,2) - façam parte da simetria que voce aplicou anteriormente e nao fiquem aleatoriamente posicionadas. mas elas n estao aleatoriamente posicionadas, elas sao a transição mais forte para começar a stream
- 00:58:389 (2,3,4,5,6) - cada mudança de velocidade vc aplica nc. ok
- 00:59:561 (1) - creio que é melhor deixar apenas como 1 single nota, para indicar uma pausa/preparação para o spinner. não pq o spinner eh já eh mto grande, só faria sentido se ele fosse mto rapido
- 01:04:248 (1,2,3,4,5) - melhor reduzir a ds bem drasticamente, igualmente aqui 01:08:233 (2,3,4) - , mas claro arrume a ds da maioria das notas porque entrou em uma parte calma. parte calma = jump pelo menos essa eh a logica q eu usei o mapa inteiro
- 01:12:217 (3,4,5,6,1) - same^
- 01:15:967 (5,6,7,8) - fixa a ds. ok
- 01:22:998 (2,3) - particularmente direção sem sentido não acha? nao, sente esse movimento Rotacionante do flow
- 01:25:694 (6,7,8,9) - again fix ds em relação as outras notas. ta seguindo a mesma distancia dos triples anteriores 1,2x
- 01:29:561 (1,2,3,1,2,3,1,2,3) - eh.. está estranho essa parte, poderia melhorar, posso deixar uma sugestão, http://puu.sh/p7cvO.jpg , http://puu.sh/p7cy2.jpg ta dificil compreender as imagens...vou deixar do jeito q esta por enquanto
- 01:34:131 (3,4) - mesma ds man. enfase na batida e redução com o tempo
- 01:37:178 (7,8,9) - ^
- 01:38:936 (5) - melhor Nc aqui tambem acho
- 01:49:717 (1,2,3) - =/= 01:50:420 (4) - mudar de flow
- 01:54:405 (1,2,3) - fix ds³ posicionado para manter a mesma velocidade de fluxo
- 01:56:514 (3,4,1,2,1,2,1,2,1,2) - sem comentários, para o overdone, está forçado amigo sério. ta tranquilo, o flow ta favoravel
- 02:04:131 (1,2,3) - melhor substituir por sliders 3/4 e aplicar simetria como esse lindo exemplo que fiz > http://puu.sh/p7eiv.jpg e perder a oportunidade dos jumps massas? melhor n
- 02:06:592 (3,4,5,6,7) - ds exagerada imo. 1,2 like todos outras partes... mas eh intencional ser rapido mesmo, pq ta chegando numa parte intensa do som
- 02:11:983 (4,1) - poderia melhorar essa shape do slider, mas pode deixar assim se preferir. mexi um pokinho
- 02:15:030 (3) - NC > 02:15:264 (1) - remove nc. piora a leitura do ritmo
- 02:18:194 (6,7) - ds overdone. sim para a transição de ritmo, porem perfeitamente jogavel, corrigi o shape desse pq tava errado tb
- 02:20:655 (1,2,3) - mesma ds igual as outras notas, nao há necessidade de diminui-a agora certo? necessidade n, mas reduzir a ds drasticamente tipo isso torna mais interesante do q apensa usar uma ds constante, ainda mais que nesse ponto eh uma transição de intensidade
- 02:27:569 (8,1) - é.. esse ai é uma gambiarra dos mods q eu recebi, acabei tendo q deixar ele assim pq se n ia ter q refazer o pedaço inteiro pra encaixar ele em algum lugar... mas funciona
- 02:29:561 (4,5,6,7) - melhor da nc no 4 pra diferenciar o stacking dos duplets 1/4 ok
- 02:30:030 (1,1,1,1,1) - apenas remove um reverse arrow dos sliders, por causa que a distancia de um slider 1/8 de 128bpm para outro é absurdamente alta e teoricamente/certeza que, alguém vai tirar 1x100 ou dar break mesmo. eu testei, o od q usei da sussegado pra tirar 300, fora q eh apenas 3x DS
- 02:36:709 (4) - aplica simetria a 02:36:358 (3) - tentei mas acho q fikou pior do q tava '-'
- 03:02:139 (1,1,1) - desnecessário nc imo. ok
- 03:03:780 (1,2,3) - aplica a ideia do exemplo que fiz citado aqui > 02:04:131 (1,2,3) -. melhor n
- 03:09:170 (2,3,4,5,6) - wtf?? por que isso, esse jump ficou sem nexo, tens que seguir igual as outras notas tho. 7 minutos de marathon n de repetição derp kek
- 03:10:811 (1) - transforme em um slider 3/4 e começe um novo slider aqui, 03:11:280 - apos isso Remove nc 03:11:514 (1) - e a batida inicial aqui 03:10:811 (1) - é drum-finish-clap, vê se fica melhor. eh mais legal desse jeito do q usar ritmos padroes
- 03:17:959 (5,6,7) - a ds... bem legal n?
- 03:18:311 (1) - ^ same.
- 03:22:881 (2) - por que não igual a essa nota 03:22:530 (1) - ? pq no universo nao existem 2 coisas exatamente iguais... sei la essa eh a definição disso ai q eu fiz
- 03:26:280 (1,2,3,4) - eeh, está meio ankward, pelo visto nao foram rotacionados proporcionalmente, tente fazer algo diferente. eh por causa do tamanho dos sliders e da area q eu tinha disponivel, vai ficar desse jeito ai mesmo
- 03:30:381 (4,5,1,2) - wtf? 03:30:381 (4,5) - eh uma pattern de desaceleração e a sequencia eh notavelmente desacelerando...
- 03:31:905 (1,2,3,4,5,6) - Nc por causa daquilo que falei sobre velocidade. ta
- 03:58:155 (7) - NC > 03:58:623 (1) - Remove NC > 03:59:092 (2) - NC. bem notado
- 04:12:217 (4,5,6,7) - Nazi overdone and ankward pattern :^) sabe que tens que fixar né. isso se chama Aceleração de fluxo pós spinner kek
- 04:17:959 (3,4,5,7,8) - é.. ds³+¹
- 04:24:405 (1,2,3,4,5,6) - faz uma star pattern, fica mais bonitinho imo. o maiszão eh muito mais chamativo
- tens que começar um slider aqui 04:25:811 - e tem que ser 3/4 e tem que deletar essas notas 04:25:928 (2,3,4) - desncessary overmapped. na real soh o 04:25:928 (2) - ta overmapped mas tira-lo estraga o ritmo, ja o slider finalizando na white beat é totalmente o q eu chamo de um estralar do chicote kkk eu curto deixar assim
- Essa sessão 04:41:280 - até essa 04:45:030 - transforme apenas em sliders 3/4, percebe que as batidas consecutivas são pouco notavéis, e enfatiza apenas as que estão no tick branco da timeline, acho melhor aplica-las. tendi n
- 04:45:381 (2,5,6) - Ds ³+² ok
- 04:56:631 (2) - transforme em um slider 1/4 e add uma nota aqui 04:56:865 - nao pq estraga a aceleração novamente do fluxo e ritmo
- 04:58:155 (3) - Nc e melhore a direção dela para a nota seguinte. ok
- 04:59:092 (1,2,3,4) - Ds³+³ o famoso DSolhometter
- 05:00:030 (7) - Nc e Remove nc 05:00:381 (1) - ok
- 05:12:686 (1) - por que nao substituir por 2 single notas no meio, ponta a ponta? efeito chicote, lembre sempre
- 05:15:381 (7,8) - overdone. diminui
- 05:19:365 - miss a note here imo. hmm a falta da nota ta certo, o q ta errado eh sv pro proximo corrigido
- 05:25:459 (2,3,4) - lol que posicionamento aleatório e isso 05:25:459 (2) - está com o final terminado e 1/8 wtf realmente wtf
- 05:31:436 (3,4) - poderia mudar a shape do slider, nao deixar reto. ok
- 05:34:834 (4) - teoricamente era pra ser igual a esse 05:34:131 (2) - por que diferente?
- 05:39:639 (1,1,1) - remove nc. ok
- 05:52:530 (7) - Nc.ok
- 05:55:459 (5,6,7) - Ds ³+³+¹
- 06:03:780 (1,2,3,4) - isso está muito estranho, foi o que citei anteriormente certo.show de overlaps
- 06:26:280 - essa sessão vc utilizou 1/4 e na outra anterior 06:11:280 - apenas 1/2? porque mano, está errado isso tem que seguir a musica utilizando 1/4 até o fim assim q termina a stream eu diminuo o ritmo, entao começa a aumentar novamente apos 8 ciclos de BPM pra 1/4 e depois volta pra 1/2 pra terminar a musica...
- 07:04:131 (2,3,4,5,6) - meio exagerado esse jump amigo, a musica ja está no fim. esse final eh mto facil, mto dificil de alguem errar ele
fixa os overlaps e a ds do seu map, improvisa mais em patterns, não está ruim, precisa bastante de polimento de algumas notas acho que a velocidade do slider nao favorece a musica, vc segue o ritmo e o flow, tanto que nao citei quase nada a respeito, apenas melhore o que citei, boa sorte.
-Tochi wrote:
General
Interesting, looks the author change his artisc name.
- .wav hitsounds with possible delay > 5ms: soft-slidertick.wav, spinnerspin.wav Slider tick have a soft volume raise but start under 5ms, spinnespin have a delay under 5ms. Anyway this 2 sounds doesnt work by click.
Ranking Criteria:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.- It's hard to hear the soft-hitwhistle.wav because it's so weak, consider changing it to something stronger so it's more noticeable. Try something like this: http://puu.sh/pae5R/fc402b74c7.wav || Just rename it to soft-hitwhistle.wav Looks hard to hear because for coincidence the wave of beat and the hitsound wave, are almost identic. I want to keep the currently
- Add: Desso to the tags since he's a part of the creator of this song.
Dreaming
- 00:24:990 - I don't think it's a good idea to skip this rhythm by not mapping it. Maybe add a circle there which stacks under 00:24:873 (1) - i want a little break for the next note that have a hardly flow than previous part.
- 00:29:912 - Same here. The sound here is a part of the previous ( 00:29:795 - ) so it kinda feels awkward to play it, when there's nothing on the strong beat. its good for transition of rhythms, if i put a clickable here, it bring the emphasis to the pad not to the beat, and at this moment i want follow the main beat rhythm for a while
- 00:31:787 (5) - Remove this for consistency so it fits with the previous pattern: 00:30:030 (1,2,3) - || This 00:32:139 (1) - is the right place to change the consistency because it changes sound (new section), and isn't a part of the previous sounds. i removed, but now its looking so empty... maybe i ll add again
- 00:38:701 (3,4) - Here again, you suddenly break the consistency by skipping some strong beats that is in same section of the rhythm. I don't think it's a good idea, because it's a bit random imo. after 2 reverse sliders i change the rhythm, thats the logic kek
- 01:08:233 (2,3,4) - This is probably intentional, but i suggest to make it more obvious that it's a 1/4 rhythm here 01:08:467 (3,4) - to avoid confusion on such a slow part. i dont want follow 1/4 standard rhythm all the map, is so boring play a marathon with the same rhythm. This part makes sense cause 01:08:233 (2) - dont have the pad sound, then could be a slow jump, but 01:08:936 (4) - have pad sound then i can leave this same spacement to emphasis the sound
- 01:31:905 (3) - This slider should end here 01:32:139 - That's where the strong beat is. like 01:30:030 (3) - this slider end at the pad sound, not at the beat sound.
- 01:45:498 (2,3) - Why not blanket since u made the curve on the slider? Maybe make the curve less curvy and blanket it like: http://puu.sh/paeKY/b0f16cb3cb.jpg a blanket with few spacement like that dont give the emphasis necessary to the sound at this point plus 01:45:967 (3) - is stacked on 01:46:670 (6) -
- 02:01:494 (5) - Delete this circle because it's overmapped. There's no supporting sound for a circle here. Most of the previous triplets are also overmapped, but it fits more with the song because it starts on the blue tick. It mostly feels weird and awkward to start the triple on a white tick. another mod told me to add a circle here, so i ll remove all this and leave it like was in the past.
- 02:15:733 (3,4) - Please improve this blanket. impossible, its already 100% http://puu.sh/paQJ6/65013b7505.jpg and http://puu.sh/paQGt/04761dee5c.jpg
- 02:27:569 (8,1) - It's a bit confusing to manual stack this, why not stack it properly like: 02:29:561 (1,2) - ? good ideia!
- 02:53:819 (2,3) - Same as above ^
- 03:04:131 (2,3) - The distance between these should be bigger so it's easier to read. Try and move it to x:346 y:0 || It is rankable to move it to y:0 and it's not exactly disturbing the hp bar. i make it in mirror than previous and using 1,3x sv
- 03:09:639 (4,5) - Please keep a proper distance between this like 03:11:514 (1,2) - ok
- 03:11:983 (3,4) - Ctrl+G or just make the slider start before the circle to fit/emphasize with the music better. ok
- 03:12:920 (1) - It's not recommended to start the slider on a downbeat. removed
- 03:19:131 (2,3) - Distance is too low here, you should make it bigger for same reason as 03:04:131 (2,3) - ||03:19:014 (1,2) - the distance here too, i recommend to do like 03:09:639 (4,5) - fixed
- 03:24:287 (4,1,2,3) - The sliders here are not emphasizing anything, which makes it really awkward to play. You should fix this like: http://puu.sh/pafrc/40b0d76f56.jpg fixed
- 03:25:694 (6,7) - The circle should start before the slider (basically ctrl+g). fixed
- 03:28:389 (2,3,4,5) - This is actually the main rhythm on the kiai time, most part are like this: Circle, Slider, Circle, Slider. and not Slider first. Try to move around with the other sliders and circle in kiai time to make it like this, because this is the best way to emphasis with the music and it fits more. ok?
- 03:31:201 (3) - Stack this under 03:31:084 (2) - ? Only stacking 03:31:319 (4,5) - feels kinda awkward. ok?
- 04:30:733 (5) - The problem here is that the downbeat (big white tick) isn't clickable, so it's not emphasized which it should be. So basically remove the reverse and place a circle after. 04:31:201 (7) - Same here. nah, since the start of map reverse sliders can end at downbeat
- 04:41:631 (1,2) - Well, same as 03:09:639 (4,5) - distance should be more consistent. fixed
- 04:58:389 (2) - Same problem as 04:30:733 (5) -
- 05:05:420 (9,1) - Switch places, same with 05:05:772 (2,3,4,5,6,7) - to make it fits more with the music as it does here 05:07:530 (3,4,5,6,7,1,2,3,4,5) - ok
- 05:12:686 (1,1) - Distance here is way to small compared to how big the "pause" here 05:13:037 - is. intentional
- 05:13:623 (1) - Remove NC here. Add NC here 05:15:030 - ok
- 05:16:084 - Remove NC. 05:16:905 - Add. Just make sure throughout the whole section to make the NCs start on the right tick (big white tick) i think its right now
- 05:33:076 (5) - Same problem as the previous reverse slider i pointed out. nah
- 05:41:280 (1,2,3,4) - Lol did you copy paste from the last kiai? xd || Anyways, it's the same problem as the previous part 03:04:131 (2,3) - the distance should be like that here 05:41:631 (2,3) - Kek, just now you notice that?
- 06:02:022 (5,6) - Remember to adjust the rhythm here so it looks like: http://puu.sh/pagxF/3151405c42.jpg Ok
- 06:35:655 (1,2,3) - Please improve the blanket. Wow me leaving blankets ugly? thats is realy happening
Feedback
I think you should improve your consistency more, and emphasis so the objects you map fits more with the music, and will be less awkward to play. i did this map when i was newb in mapping, but i dont want to remap just to make it with my current mapping sense... cause its already had much mods, to waste all ppl work that had with this map isnt a good thing kek
Good luck o/
Thanks!ErunamoJAZZ wrote:
Hi, just a testplay, no kudo.
http://puu.sh/pHjHy/1919272e55.osr
Good luck with your map o/
Fixed, Thanks for mod!CircleFairy wrote:
Gameplay:
[*] 02:55:108 (1,2,3,4,5) - This pattern feels harder to hit than it should be, perhaps due to the sliders angle.
[*] 05:32:608 (1,2,3,4,5) - This feels weird to hit, I think it's due to the starting position of it.
This is all I managed to find, I like the map overall, good luck with it!
I removed some overlaps and fixed some patterns. About "implicit distance snap" i think its dont fit this map style, because the changing spacement is ocurring in the whole map, i know its not very beautiful way to map, but i want keep it different at least for this map.CaffeAmericano wrote:
Hi Kathex, m4m!Dreamin' I apologize if you prefer more specific mods, I don’t see much problems with emphasis and flow in your map, and that’s what I usually mod about. So I thought maybe I’d try something different this time ><
- I think that the map flows pretty well, but a lot of the parts feel unorganized. Maybe it’s because there are a lot of fast moving long sliders, which covers up the mapping area rather quickly. Although I am not very familiar with this style of mapping, I think avoiding random overlaps, using more implicit distance snap and blankets could give it more feeling of structure.
There seem to be a lot of overlaps like 02:37:295 (6,4) - 02:37:998 (3,4,1) - 02:38:233 (4,1,2,3) - 02:40:811 (1,1) - 02:51:006 (2,7) - 03:00:850 (4,3) - . Although it’s probably not noticeable while playing, apparently people care about how a map looks in the editor nowadays. And most of the overlaps can be avoided.
As for implicit distance snap, I mean keeping same distance between notes that are not next to each other in timeline. For example, This ( http://puu.sh/quH8J/3a88cd2e76.jpg ) is how I’d organize ( 02:59:795 (2,3,4,1,2,3,4,1) - ).
Blankets are self explanatory, I think. Obsessing with blanket is kinda dumb, but I think it helps when there are a lot high velocity sliders. Things tend to get really messy quickly.
Good luck with the map!
Rly No kds for uKazutoNotxap wrote:
[my opinionOpinion]
hey, mod 4 kudosu
add a note 00:15:908 -
add a note 00:22:588 -
add a note 00:28:740 -
add a note 00:29:209 -
add a note 00:29:912 -
add a note 00:30:381 -
add a note 00:30:850 -
add a note 00:31:319 -
add a note 00:31:787 -
add a note 00:32:022 -
add a note 00:32:490 -
add a note 00:32:959 -
add a note 00:33:428 -
add a note 00:33:897 -
add a note 00:34:365 -
add a note 00:34:834 -
add a note 00:35:303 -
add a note 00:35:772 -
add a note 00:36:240 -
add a note 00:36:709 -
add a note 00:37:178 -
More suggestions coming soon! (kudosu?) Thanks! -KazutoNotxap
Much Thanks for ModdingHobbes2 wrote:
free nm because ponies o shit keknobody read thismagic purple pone is best Too
anyway..
why is "pony" not in the tags lol added
00:19:014 (1,1,2) - You've got this cool stack pattern, could do the same over here - 00:19:483 (2,3,4) - ok
00:24:873 (1,2) - difficult to read this because the spacing is the same as what you use for 1/4 but its a 1/2 gap ok
00:38:701 (3,4) - These could be the same shape since they're related ok
00:41:280 (5) - this shape :v needs some improvement imo, not very symmetrical ok
00:45:030 (1) - ^ok
00:57:217 (4) - NC should be moved to here (from 00:56:748 (1)) no, im NCing the clap cause its change the flow
00:57:686 (1) - remove NC no
01:05:655 (6) - NC perhaps? no
01:28:975 (3,4,1) - looks neat if these 3 are all the same spacing from each other visually fix
01:43:623 (2,5) - stack 5 under the tail of 2? fix
01:48:545 (10,1) - You could blanket these fix
01:52:530 (1) - ugly shapefix
02:11:983 (4) - ^, You use too many anchor points and it just makes the shape messy i want a little curve in the end
02:17:256 (4,1,2) - Looks better if the distance between 4 and 1 is the same as the distance between 1 and 2 fix
02:20:186 (3,5) - stack? fix
03:03:780 (1,2,3,4) - Lots going on in the song so this rhythm feels very underwhelming the jumps keep it up
03:23:467 (1) - remove NC fix
Yeah it's pretty clear that this mapping style is very different from mine so I won't continue the mod. Good luck with the map. It definitely looks like it needs a lot of polish (probably because it's very old) not so old, just i make it with old style
I didnt changed nothing, anyway thanks for moddingMisterDinner wrote:
I dont know what to write as a greeting, so ill do what i do for files on my computer. say Hello
IEHBVUYEGBFYUNEADCUWENFCGYEWGCFJEAKUIFGYNCEJSHECNGSDMOD NO JUTSUONE THING, 1/8 STREAMS/TRIPLES ARE NOT OKAY AT 128 BPM, THEYRE ALMOST AS FAST THE STREAMS IN IMAGE MATERIAL i dont did a PP map kek
03:01:905 (1) - I dont think this is doable for the average 5* level player, considering the amount of people ive met who can barely stream. 05:39:405 (1) - here as well, 06:09:405 (1) - yeah... i watched some players 80k and they can pass this map as well
It comes to my attention that you might have copied and pasted the second part of the second chorus, dont do that it should follow the same kind of rhythm with the same intensity and spacing, but it should have different placement. it have a diferent placement, i ctrl+j it
The entire opening can have things mapped to it feels bad map from 00:00:030 -
The OD is ridiculously high, from what ive seen, high OD is reserved for really really really slow maps, or the hardest monstrata diffs, or 6+ star maps in general, lower it. im mapping it for be hard to FC, any way i used extra mapping elements arround all the map, then lower OD dont fit the difficult of the patterns
00:11:280 (1) - this spinner isnt mapped to anything just from the 6th bpm section to the 7 - 3/4 strong beat.
00:47:842 (3) - make this mirror the slider before it, the current form doesnt correspond with what the previous 3 are doing, its awkward to play. im not doing the same flow for none of this sliders.
01:35:186 (8) - ^ ^
04:43:155 (1) - This shouldnt be here, its near silence. still having sound
04:46:905 (1) - ^ ^even strong than the previous
Srry that this is so short, i would roast ur map hard but im tired and having a hard time seeing whats wrong with your map, your emphasis is a bit off in a few places but its a progressive house song so maybe its forgivable.
Also, is the mp3 supposed to sound like it has no bass whatsoever? or is that on my end i think its ur equalizer problem
the problem isnt passing it, I can just pass this map, but im saying the streams will cause unnecessary greens for a lot of people, the streams add up to 1024 bpm and image material adds up o 1040, even cookiezi has trouble maintaining that speed.Kathex wrote:
i watched some players 80k and they can pass this map as well
Net0 wrote:
Como agente tinha combinado, m4m nesse mapa: https://osu.ppy.sh/s/502648[General]
- Eu gostei muito do mapa. Sendo sincero, eu gosto desse mapping, ele funciona é divertido e com certeza muitos jogadores vão gostar de experimentar um mapping com várias ideias e conceitos mais antigos. Eu espero que você esteja preparado pra enfrentar MUITA gente que vai dizer o contrário e não vai aceitar o teu mapa. Por isso nesse mod não vou questionar o seu mapeamento, a não ser que seja uma ideia para melhorar ou consertar uma falha na execução.
MOD[Dreaming]
[list:1337]
Vou apontar algumas coisas que podem ser melhoradas e alguns consertos, pouca coisa já que o mapa já está bem polido.
- Blanket 00:23:467 (5,2) - fix
- 00:30:967 (3,4) - Aqui os objetos foram rotacionados 180°, mas a aparência deles não é simétrica. Você acha que pode deixar a pattern mais simétrica?
http://puu.sh/rayu2.jpg fix- Ajustar um pouco o slider pra não ficar esse overlap 00:36:943 (2,1) - . http://puu.sh/rayxa.jpg nao vejo necessidade
- Blanket 00:46:436 (4,1) - fix
- Overlap dos sliders ends 00:46:436 (4,2) - fix
- Eu faria um stack dessas notas 01:08:233 (2,3) - . O motivo é de o som da upbeat 01:08:233 (2) - ser bem mais fraco que o da batida que ocorre aqui 01:08:467 (3) - . Dessa forma o cursor ficando parado na batida fraca e começando a se mover na batida forte, cria uma sensação interessante no jogador. Gosto pessoal, totalmente opcional. O mesmo se aplica aqui 01:11:162 (6,1) - mudei algumas coisas
- Blanket 01:20:186 (5,1) - fix
- ^ 01:27:686 (6,1) - fix
- Consertar o overlap aqui 01:37:178 (7,1) - . O objeto 01:37:178 (7) - está em x:200 e y: 81 , enquanto o sliderend de 01:37:530 (1) - está em x:200 y: 81 mod nazista
- Blanket 02:13:858 (2,3) - fix
- ^ 02:15:733 (3,4) - no caso o blanket do sliderend com 02:16:084 (4) - . fix
A intenção é deixar ele dentro do contorno do slider dei uma mexida- Overlap 02:18:311 (7,1) - fix
- 02:18:311 (7,3) - Nesse caso tente deixar o sliderend de 02:19:131 (3) - dentro do corpo do slider 02:18:311 (7) - . Como foi mencionado há 2 tópicos atrás. fix
- Faça um stack do slider end com o circle 02:29:795 (3,1) - fix
- Você considerou diminuir o snap dos sliders em vez de aumentar o SV nessa parte 02:30:030 (1,1,1,1) - ? . Por exemplo, fazer um slider 1/4; 1/8;1/16, etc ? não segue o ritmo
- Blanket 02:34:131 (2,3) - fix
- 02:33:780 (1,3) - No momento esses 2 sliders estão com um overlap estranho. A ideia pode ser mantida, mas acho que daria para diminuir esse overlap ou então stackar os sliders? http://puu.sh/razpd.jpg pra mim ta de boas, o flow desse primeiro eh mais curvado q o segundo, tentei mexer pra mudar melhor deixar assim mesmo se nao estraga
- Vou fazer uma sugestão pra esse pattern 03:05:655 (1,2,4) - . http://puu.sh/razxl.jpgBasicamente vc quer manter as bordas retas de 03:05:655 (1) - com as respectivas bordas retas dos outros 2 sliders 03:06:006 (2,4) - . fix
- Stack 03:08:584 (6,3) - fix
- Arrumar overlap 03:10:459 (7,2) - fix
- 03:49:717 (3,1) - Encaixar o hitcircle com o slider track fix
- Arrumar stack 03:52:295 (4,2) - fix
- Overlap 03:52:530 (1,2) - fix
- Sugestão de mapping; Ctrol+G 04:16:670 (3) - , o flow continua bom de qualquer das duas formas. fix
- Encaixar a sliderhead e o slider end com o slider maior 04:46:905 (1,1) - http://puu.sh/razN4.jpg fix
- Tem como fazer 2 sliders simétricos 06:00:030 (1,2) - ? não :B
- Arrumar o stack 05:59:561 (7,2) - fix
- Arrumar o DS disso aqui 06:09:405 (1,2,3,4,1,2,3,4) - , tá variando um bocadinho. Aqui tbm 06:10:342 (1,2,3,4,1,2,3,4) - . Não é questão de ser valor constante, mas dentro de cada combo está variando. melhorei todas as streams
- Overlap 06:25:342 (1,1) - fix
- Blanket 06:35:655 (1,3) - eh do proprio stack
- Stack 06:36:006 (2,3) - ^^
- Essa stream vc usou um determinado instrumento como base; 06:48:194 (6,7,8,9,10) - . No entanto, acredito que ela deva começar a partir daqui 06:48:311 (7) - e não no 6. Dá uma conferida se eu mudar tenho q trocar de partterns
- Blanket 07:03:545 (5,1) - fix
Boa sorte o/
Thanks for moddingYoshikawa Hoshi wrote:
00:29:561 (1) - this nc is useless because there are no reasons to put it ok
00:39:756 (2,3) - blanket is really off ok
00:45:967 (3) - i think it will be cool to ctrl+g it and then do smth like this https://pp.vk.me/c836735/v836735809/fe/AOjugYbjfCM.jpg nice
00:52:061 (1,2) - this pattern doesnt fit this place, because 00:52:530 (1,2,1,2,1,2,1,2,1,2,1,2) - here the sounds that u emphasized were really different just a transition with jumps
00:56:748 (1,2) - give a bit more spacing after such 1/4 sliders.. it wont hurt anything but the playability will be imrpoved ok
00:59:561 (1) - i think its more logical to give this a bit more sv cuz 00:59:092 (1,2) - those sliders were x2 sv with sounds that are weaker. no because the next thing is a spinner
01:04:951 (4) - try this for a better flow https://pp.vk.me/c836735/v836735809/106/zEj1LD6sTdU.jpg ok
01:11:280 (1,2) - maybe ull try to blanket those? ok
01:15:030 (1,2) - all here the blanket is imperfect ok
01:15:967 (3,4,5,6) - dont really understand the idea of overlapping them becuz its litterally the first intentional overlap in the whole map lol
01:21:358 (2,3,4,5,6,7) - i think these sounds are not that strong to give them so much spacing its a different section
01:31:905 (3) - i think its not a good iddea to skip this note 01:32:139 -
01:39:405 (3) - this wave could be musch better! smth like this or so https://pp.vk.me/c836735/v836735809/11f/wY-BKrbdjBY.jpg ok
01:55:108 (4,5,1) - i think its not a good idea because some players may think that thats a triplet like here 01:49:131 (2,3,4) -
02:20:655 (1,2,3) - same here.. though its the only place with such spacing in this part, so this is really not a good idea
02:34:483 (1,1) - again some nazi blanket stuff xd ok
02:47:959 (2) - imo ctrl+h will work better
03:15:030 (3) - id move this on x=255 y=177 or so for the better flow
03:19:717 (2,3,4,5) - why so low spacing? 03:23:233 (3,4,5) - here, in the mostly same place its huger
03:33:311 (1) - u should end this on a red tick, moreover suggestion about sv that i told before is still relevant ok
03:43:623 - not sure if this break is really needed
03:59:092 (1) - delete nc 04:00:967 (1) - and here also ok
04:05:655 (9) - may be really unreadable bacuse its 4 mins of the song, so its not a good idea to introduce new patterns
04:07:530 (3) - same goes here~
04:16:670 (3) - maybe ctrl+g? i think it will work better with aestethics and spacing ok
04:16:905 (4) - 04:17:373 (1) - swap ncs ok
04:25:694 (1) - delete nc because its not really needed.ok
04:52:764 (4) - this note doesnt workj with your rhytm, so i think that its better to delete it
05:07:530 - why u didnt map the streams here? :< its the end of the map and this moment is easier than the previous one..
05:19:365 - i think that its not a good idea to skip this note becuz ur rhytm is too dense and such gaps affect the rhytm much
06:08:584 (1,2,3) - again not a good idea to do such stack exspecially in the end, because its kinda unreadable..
07:02:139 (5,6,7) - 07:00:264 (2,3,4,5,6,7) - reconsider such spacings because the sounds on them are quiter than on these notes 06:27:217 (3,4,5,6) - but the spacings are somewhy bigger t.t ok
07:14:092 (1) - this note is inaudible so unrankable. i guess u need increase ur volume, or lower it cause u being deaf xd
i like the beggining more than the start xd
best of luck with this c;