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Camellia feat. Nanahira - Konran shoujo Soflan-chan!! [OsuMa

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Kenny-sama
Mod Request Accepted from p/4570287


I will mod 1 diff only is that ok?

[Gomu's BASIC]
Spoiler
aww too much kiai...

00:17:262 - Add note
00:19:320 - Add note
00:20:411 - Add note
00:23:049 - Add note
00:23:245 - Add note
00:24:225 - Add note
00:44:145 - Add note
00:49:790 (49790|0,50150|3) - CTRL + G
00:55:399 - Add note
01:57:347 - Add note
01:58:089 (118089|1) - The end of the LN should be at 01:59:871

Hope it usefull for you :)
Abraxos
Hi~ From my modding queue~

You requested for BASIC, EXHAUST and GRAVITY

General

  1. BPM and Offset : ( ✓ ) This is utter insanity
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ ) wtf bpm changes

1|2|3|4

BASIC

Gomu's BASIC

  1. 01:29:078 (89078|2) - Add note here cuz 01:36:491 (96491|1,96491|0) - and 01:20:290 (80290|0,80290|3) - both have a note
  2. Nothing much on the lower diffs, good job on this one :D

EXHAUST

EXHAUST

  1. Just a general note; You might wanna pay attention to readability especially on the higher diffs as there is a metric ton of BPM changes in this song.
  2. 00:01:292 (1292|2,1292|1) - Add note here? Roughly same sound and strength of tone as 00:01:552 (1552|1,1552|2,1552|3,1813|0,1813|3,1813|2)
  3. 00:04:418 (4418|3) - Why only one note where all the others have 2? I'd suggest to remove 00:04:027 (4027|3,4809|1) - so there's lesser shielding here.
  4. 00:05:201 (5201|0,5201|3,5201|0,5201|3) - and notes in between them - I'd suggest to switch places with the LN and notes as it's much less awkward and much more readable to have the thrill notes side-by-side. I'd encourage you to remove one of the LNs altogether as the drum beats differ (check 00:06:585 (6585|3,6687|0,6790|3,6892|0) - against 00:07:046 (7046|3,7149|0,7251|3,7354|0,7456|3,7508|0) -
  5. Shift 00:11:036 (11036|0,11232|0,11428|0) - to 1 so the right hand dependency is alleviated here. You still keep the thrills in this case.
  6. 00:17:066 (17066|2) - Shift to 1, 00:17:262 (17262|0) - shift to 3 and 00:17:360 (17360|2) - shift to 4, better to have minijack here than a shield (You repeated the pattern anyway 00:16:282 (16282|3,16380|3,16674|1,16772|1) ) As for the other shield, there isn't much you could do.
  7. 00:20:599 (20599|3,20599|1) - Onward to 00:21:775 (21775|3) - This is a suggestion, it isn't necessary to change. I thought you might've missed a note at 00:21:138 (21138|2), and the short LNs really ate at me, so I re-arranged them so it's a bit more readable so to speak. This(1) and this(2) is what I recommend.
  8. 00:22:363 (22363|2,22559|2) - I'm half-certain the second la is higher and louder than the first one, so they should be in different columns no?
  9. 00:31:639 (31639|1) - I'm sure this is a lower softer drum beat than the following two 00:31:770 (31770|1,31900|1) , so I propose something like this. Squished everything so I could just post one screenshot.
  10. 00:34:754 (34754|2) - Note here cuz vocals are 2 notes here?
  11. 00:36:146 (36146|1,36189|2,36233|0,36407|0,36450|2,36494|1) - Adjust so they are smoother (and more readable) like so. The beats don't really suggest a staggered flow here, it's pretty linear if you ask me.
  12. 00:49:671 (49671|2) - Shift to 3 and then CRTL-G the whole thing. Left hand has lesser work here.
  13. 01:33:016 (93016|2,93074|1,93132|0,93190|1,93248|2,93306|3,93363|2,93421|1) - Is there a reason for staggered stairs? I think the drum beat's pretty linear here too. Something like this?
  14. 01:34:869 (94869|2,94985|2,95101|2) - Reason for 3 note stack?
  15. 01:39:271 (99271|1,99387|1,99618|2,99733|2) - Try not to have these stacks here as the BPM is 259 and these stacks can throw you off esp. when this part is staggered stairs.
  16. 01:40:776 (100776|3,100776|2,100891|2,100891|1,101007|3,101007|0,101123|1,101123|3,101239|2,101239|0,101355|0,101355|3,101470|2,101470|1) - I'd suggest something like this as the vocals repeat, which means there can be jacks. It's the hype part of the song whoop whoop
  17. 01:48:669 (108669|2,108669|1,108764|3,108858|2,108858|0,108952|3) - and thrills onward - To reduce load on right hand, I suggest something like this.

GRAVITY

Shirou's GRAVITY

  1. 00:13:988 (13988|2,13988|0,14122|1,14122|0,14257|0,14257|3,14391|3,14391|1,14525|2,14525|0,14525|3) - Change three note stack to this?
  2. 00:21:285 (21285|1) - move to 1, 00:21:383 (21383|2) - move to 3 and 00:21:481 (21481|3) - move to 4. Assuming the double synth beat is what you are following for the jacks. Also removes jack before LN.
  3. 00:22:036 (22036|0,22069|1,22101|3) - and patterns like this - I don't want to say that these are unreadable, but the 1/12 separation is hard to see when they are scattered like that. Maybe you would want to consider looking at smoother patterns?
  4. 00:47:755 (47755|1,47814|2,47874|0) - Maybe this can be an horizontal flip of 00:48:473 (48473|2,48533|1,48593|0) ?
  5. 01:14:141 (74141|1,74277|1,74277|2,74277|0,74414|2,74414|3,74550|1,74550|3,74550|0) - I suggest changing this part to remove the 4 note stack like so.


Overall

  1. thank based camellia for bpm and time sig changes
  2. It's a really fun map with all the jacks and stuff. I like it a lot and I enjoyed modding it too :D
  3. rank or riot
  4. I hope my mod helped you, and good luck with rank~
Topic Starter
DeletedUser_259972

Abraxos wrote:

Hi~ From my modding queue~

You requested for BASIC, EXHAUST and GRAVITY

General

  1. BPM and Offset : ( ✓ ) This is utter insanity Agreed
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ ) wtf bpm changes Agreed (2)

1|2|3|4

Oh and in some parts, you gave me the timestamp copied after you fixed, so some timestamps are wrong, but I understood them anyway :P

EXHAUST

EXHAUST

  1. Just a general note; You might wanna pay attention to readability especially on the higher diffs as there is a metric ton of BPM changes in this song. ok
  2. 00:01:292 (1292|2,1292|1) - Add note here? Roughly same sound and strength of tone as 00:01:552 (1552|1,1552|2,1552|3,1813|0,1813|3,1813|2) Fixed!
  3. 00:04:418 (4418|3) - Why only one note where all the others have 2? I'd suggest to remove 00:04:027 (4027|3,4809|1) - so there's lesser shielding here. The reason of one note there is because there was no snare there. 00:04:027 - there is snare there. But 00:04:809 - doesn't have one so deleted one
  4. 00:05:201 (5201|0,5201|3,5201|0,5201|3) - and notes in between them - I'd suggest to switch places with the LN and notes as it's much less awkward and much more readable to have the thrill notes side-by-side. I'd encourage you to remove one of the LNs altogether as the drum beats differ (check 00:06:585 (6585|3,6687|0,6790|3,6892|0) - against 00:07:046 (7046|3,7149|0,7251|3,7354|0,7456|3,7508|0) - I fixed the part where you gave me the picture, but not sure about the LN part...
  5. Shift 00:11:036 (11036|0,11232|0,11428|0) - to 1 so the right hand dependency is alleviated here. You still keep the thrills in this case. Fixed except 00:11:232 - !
  6. 00:17:066 (17066|2) - Shift to 1, 00:17:262 (17262|0) - shift to 3 and 00:17:360 (17360|2) - shift to 4, better to have minijack here than a shield (You repeated the pattern anyway 00:16:282 (16282|3,16380|3,16674|1,16772|1) ) As for the other shield, there isn't much you could do. Fixed the shield!
  7. 00:20:599 (20599|3,20599|1) - Onward to 00:21:775 (21775|3) - This is a suggestion, it isn't necessary to change. I thought you might've missed a note at 00:21:138 (21138|2), and the short LNs really ate at me, so I re-arranged them so it's a bit more readable so to speak. This(1) and this(2) is what I recommend. Fixed similarly!
  8. 00:22:363 (22363|2,22559|2) - I'm half-certain the second la is higher and louder than the first one, so they should be in different columns no? Nah, it's just same voice, so I'll keep them in same column.
  9. 00:31:639 (31639|1) - I'm sure this is a lower softer drum beat than the following two 00:31:770 (31770|1,31900|1) , so I propose something like this. Squished everything so I could just post one screenshot. Fixed similarly!
  10. 00:34:754 (34754|2) - Note here cuz vocals are 2 notes here? Oh that's trueee... Fixed!
  11. 00:36:146 (36146|1,36189|2,36233|0,36407|0,36450|2,36494|1) - Adjust so they are smoother (and more readable) like so. The beats don't really suggest a staggered flow here, it's pretty linear if you ask me.Fixed similarly!
  12. 00:49:671 (49671|2) - Shift to 3 and then CRTL-G the whole thing. Left hand has lesser work here. I think that trill is fine, but I'll consider.
  13. 01:33:016 (93016|2,93074|1,93132|0,93190|1,93248|2,93306|3,93363|2,93421|1) - Is there a reason for staggered stairs? I think the drum beat's pretty linear here too. Something like this? I think linear makes sense, but this part is pretty fast, so linear pattern like that can actually be harder than staggered, since column 2 and 3 becomes some sort of jack.
  14. 01:34:869 (94869|2,94985|2,95101|2) - Reason for 3 note stack? Think that's fine though
  15. 01:39:271 (99271|1,99387|1,99618|2,99733|2) - Try not to have these stacks here as the BPM is 259 and these stacks can throw you off esp. when this part is staggered stairs. Oh you're right. Took some time to fix this but fixed!
  16. 01:40:776 (100776|3,100776|2,100891|2,100891|1,101007|3,101007|0,101123|1,101123|3,101239|2,101239|0,101355|0,101355|3,101470|2,101470|1) - I'd suggest something like this as the vocals repeat, which means there can be jacks. It's the hype part of the song whoop whoop Fixed for the last of the hype part too! Wow this became hell of a map now
  17. 01:48:669 (108669|2,108669|1,108764|3,108858|2,108858|0,108952|3) - and thrills onward - To reduce load on right hand, I suggest something like this. Fixed similarly!


Overall

  1. thank based camellia for bpm and time sig changes I'll rather blame her
  2. It's a really fun map with all the jacks and stuff. I like it a lot and I enjoyed modding it too :D Oh thanks a lot! (had a lot of trouble setting the timing)
  3. rank or riot ABSOLUTELY
  4. I hope my mod helped you, and good luck with rank~ Your mod really help me! Thank you!
Topic Starter
DeletedUser_259972

Abraxos wrote:

Overall

  1. rank or riot
lol this was too funny
gonna write that in the song description
Gomuryuu

Kenny-sama wrote:

Mod Request Accepted from p/4570287


I will mod 1 diff only is that ok?

[Gomu's BASIC]
Spoiler
aww too much kiai...

00:17:262 - Add note keep, i only map to the noticeable & consistent rhythm in this part which is the vocal. Still changed something tho.
00:19:320 - Add note
00:20:411 - Add note
00:23:049 - Add note
00:23:245 - Add note
00:24:225 - Add note
00:44:145 - Add note
00:49:790 (49790|0,50150|3) - CTRL + G nope, better to alternate pattern between two hand in lower diff
00:55:399 - Add note
01:57:347 - Add note
01:58:089 (118089|1) - The end of the LN should be at 01:59:871 nope, see the other diff as reference

Hope it usefull for you :)
Thanks Kenny-sama, it's the thought that count :)

Abraxos wrote:

Hi~ From my modding queue~

You requested for BASIC, EXHAUST and GRAVITY

General

  1. BPM and Offset : ( ✓ ) This is utter insanity
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( ✓ ) wtf bpm changes

1|2|3|4

BASIC

Gomu's BASIC

  1. 01:29:078 (89078|2) - Add note here cuz 01:36:491 (96491|1,96491|0) - and 01:20:290 (80290|0,80290|3) - both have a note nice catch
  2. Nothing much on the lower diffs, good job on this one :D Thanks


Overall

  1. thank based camellia for bpm and time sig changes
  2. It's a really fun map with all the jacks and stuff. I like it a lot and I enjoyed modding it too :D
  3. rank or riot
  4. I hope my mod helped you, and good luck with rank~
Thanks for mod, Abraxos~ :)

そふらん~ そふらん~ そふらん~ らん~
osu file format v14

[General]
AudioFilename: !!.mp3
AudioLeadIn: 0
PreviewTime: 83265
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Konran shoujo Soflan-chan!!
TitleUnicode:混乱少女♥そふらんちゃん!!
Artist:Camellia feat. Nanahira
ArtistUnicode:かめりあ feat. ななひら
Creator:jakads
Version:Gomu's BASIC
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx iii 3 4th KACオリジナル楽曲コンテスト Masaya oya SofTalk Shirou Gomuryuu Gomu
BeatmapID:762514
BeatmapSetID:342869

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sop.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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192,192,103438,1,8,0:0:0:0:
320,192,103670,1,8,0:0:0:0:
64,192,103904,1,12,0:0:0:0:
192,192,104279,1,12,0:0:0:0:
320,192,104611,128,12,105275:0:0:0:0:
448,192,105275,1,4,0:0:0:0:
64,192,105463,1,0,0:0:0:0:
320,192,105746,1,0,0:0:0:0:
192,192,105935,1,0,0:0:0:0:
448,192,106124,1,0,0:0:0:0:
192,192,106312,1,0,0:0:0:0:
320,192,106595,1,0,0:0:0:0:
64,192,106784,1,0,0:0:0:0:
192,192,106973,1,0,0:0:0:0:
320,192,107161,1,0,0:0:0:0:
64,192,107350,1,0,0:0:0:0:
192,192,107444,1,0,0:0:0:0:
448,192,107633,1,0,0:0:0:0:
320,192,107822,1,12,0:0:0:0:
192,192,108010,1,12,0:0:0:0:
64,192,108199,128,12,108481:0:0:0:0:
448,192,108481,1,0,0:0:0:0:
192,192,108669,1,0,0:0:0:0:
64,192,108952,1,0,0:0:0:0:
320,192,109141,1,0,0:0:0:0:
192,192,109330,1,0,0:0:0:0:
448,192,109518,1,0,0:0:0:0:
320,192,109801,1,0,0:0:0:0:
64,192,109990,1,0,0:0:0:0:
192,192,110179,1,0,0:0:0:0:
320,192,110367,1,0,0:0:0:0:
448,192,110556,1,0,0:0:0:0:
64,192,110745,1,0,0:0:0:0:
192,192,110933,1,0,0:0:0:0:
320,192,111123,1,0,0:0:0:0:
448,192,111324,128,8,111525:0:0:0:0:
64,192,111525,1,8,0:0:0:0:
192,192,111659,1,2,0:0:0:0:
320,192,111794,1,2,0:0:0:0:
448,192,111928,1,2,0:0:0:0:
64,192,112062,128,8,112321:0:0:0:0:
320,192,112321,128,12,113798:0:0:0:0:
64,192,113798,1,12,0:0:0:0:
192,192,113894,1,8,0:0:0:0:
448,192,114182,1,12,0:0:0:0:
320,192,114278,1,8,0:0:0:0:
64,192,114471,128,12,115847:0:0:0:0:
192,192,114665,1,8,0:0:0:0:
320,192,114861,1,8,0:0:0:0:
448,192,115057,1,8,0:0:0:0:
320,192,115253,1,8,0:0:0:0:
192,192,115449,1,8,0:0:0:0:
320,192,115645,1,8,0:0:0:0:
448,192,115847,1,8,0:0:0:0:
192,192,116159,1,2,0:0:0:0:
320,192,116270,1,2,0:0:0:0:
64,192,116418,1,2,0:0:0:0:
448,192,116604,128,4,118089:0:0:0:0:
320,192,116604,1,0,0:0:0:0:
192,192,118089,128,4,118980:0:0:0:0:
64,192,118089,1,0,0:0:0:0:
Topic Starter
DeletedUser_259972
Updated! Woohoo!
Waiting Shirou to apply mods
Rivals_7
Req via queue :3

[Shirou's Gravity]

There's some part that is more easier than EXHAUST. so pls compare it with EXHAUST

00:11:526 (11526|2,11624|3,11918|1) - why are you not making this double too? it's the same noise like double you use before

00:36:233 - add on 4. for symmetrical pattern and it's a same noise

00:31:639 (31639|3,32031|1) - ctrl+G. for symmetrical pattern
00:32:422 (32422|2) - to 2 avoid triple jack

00:39:363 (39363|1) - compared with exhaust
http://puu.sh/kJCT1/a712029120.png

00:51:254 (51254|1) - delete. the noise that this triple notes mapped isn't like - 00:51:622 (51622|0,51622|3,51622|2) - .

01:14:141 (74141|1,74277|1,74414|1,74550|1) - not comfortable. move - 01:14:141 (74141|1) - to 3

01:15:834 (75834|0) - snapping conflict with exhaust again

01:29:889 (89889|1,89889|3,89889|2) - delete one note. it's not relevant with the music and you dont even put C and F there.

01:33:093 (93093|1,93170|2,93325|2,93402|1) - snapping conflict

01:39:733 (99733|1,99733|2,99733|3) - delete one note. not relevant to the music

starting from - 01:41:007 - remind me about space time xD

01:44:029 (104029|2) - delete. not relevant
01:49:141 (109141|2,109235|3,109518|1) - why are you not making this double too? it's the same noise like double you use before

01:51:525 - and - 01:52:062 - actually you can make triple here

[EXHAUST]

00:28:929 (28929|3,29027|3,29125|2) - ctrl+h. more hand balanced
00:36:059 - add one more on 2. cause it has clap on it.

01:22:769 (82769|3,82851|2,82934|3,83017|1,83099|2,83182|1) - tbh I can't heard what's this follows

01:28:730 (88730|2) - delete. this is overmapped
01:30:352 (90352|1,90584|2) - 1|4 respectively. more symmetrical
01:36:143 (96143|2) - delete. same reason above
01:42:165 (102165|0) - move to 4 for more comfortable pattern
01:55:847 (115847|2) - delete. I don't understand what's this follows.

01:56:159 - to - 01:56:555 - I'm pretty sure you missed some synth noise here.

[ADVANCED]

00:21:775 (21775|3) - to 1 OR - 00:21:775 (21775|3,21971|2) - 3|4 respectively. your decide........ for more comfortable pattern

00:22:559 (22559|3) - to 1. hand balance
00:28:047 (28047|3) - ^
01:54:665 (114665|2,114861|1,115057|0) - you're not doubling this like - 01:55:253 (115253|1,115253|2) - ?

[Novice]

00:20:403 (20403|2) - to 2. more balanced

I think that's all. The BPM mindblocked me :P

good luck xD
Topic Starter
DeletedUser_259972

Rivals_7 wrote:

Req via queue :3

[EXHAUST]

00:28:929 (28929|3,29027|3,29125|2) - ctrl+h. more hand balanced Nah, left hand becomes so hard. I will rather do this:

00:36:059 - add one more on 2. cause it has clap on it. There is already a clap on 4.

01:22:769 (82769|3,82851|2,82934|3,83017|1,83099|2,83182|1) - tbh I can't heard what's this follows I hear snares and toms there though

01:28:730 (88730|2) - delete. this is overmapped Fixed!
01:30:352 (90352|1,90584|2) - 1|4 respectively. more symmetrical Fixed! (and deleted one in 1:30:584)
01:36:143 (96143|2) - delete. same reason above Fixed! (and added one in 01:35:970)
01:42:165 (102165|0) - move to 4 for more comfortable pattern Nah, I tried to keep "kinda" symmetric
01:55:847 (115847|2) - delete. I don't understand what's this follows. That is voice "laa~", but I checked LN's timing is off, so fixed that anyway

01:56:159 - to - 01:56:555 - I'm pretty sure you missed some synth noise here. Yeah, I'll only put notes that follow the drum.

[ADVANCED]

00:21:775 (21775|3) - to 1 OR - 00:21:775 (21775|3,21971|2) - 3|4 respectively. your decide........ for more comfortable pattern Made it comfortable!

00:22:559 (22559|3) - to 1. hand balance Fixed!
00:28:047 (28047|3) - ^ Fixed!
01:54:665 (114665|2,114861|1,115057|0) - you're not doubling this like - 01:55:253 (115253|1,115253|2) - ? Ah... I'll rather remove the doubles

[Novice]

00:20:403 (20403|2) - to 2. more balanced Fixed!

I think that's all. The BPM mindblocked me :P The BPM mindblew me :P

good luck xD Thx!
Xenophilius
Hi! From M4M!

Layout:

4k: |0|1|2|3|

GRAVITY
  1. 00:16:380 (16380|0) - I suggest to move to 2 to make this 00:16:282 (16282|2,16282|0,16282|1,16380|0,16380|1,16380|3) - simmetrycal, it's just for reading comfort.
  2. 00:16:772 (16772|3) - Same ^
  3. 00:35:276 (35276|3,35407|3) - Why jack? This is not need. I suggest:
    00:35:407 (35407|3) - to 0
    00:35:537 (35537|2) - to 1
    00:35:667 (35667|1) - to 3 or 00:35:667 (35667|1) - to 2 and 00:35:798 (35798|2) - to 3/1
  4. 01:14:141 (74141|1,74277|1,74414|2,74414|1,74550|1) - Same, try to split the jack in something like this.
  5. 01:53:798 (113798|3,114278|0) - Same as before int he mod, make it more simmetrycal.
  6. 01:58:089 (118089|2,118089|3) - Swap for idk reason.
Rinzler
nanahirananahirananahirananahirananahirananhira
maybe i can mod this map when i have time

good luck on getting ranked /o
Topic Starter
DeletedUser_259972

Rinzler wrote:

nanahirananahirananahirananahirananahirananhirasoflansoflansoflansoflan
maybe i can mod this map when i have time Oh yeah please

good luck on getting ranked /othx!
Parachor
Woah, this is one crazy map! I really like this map, so this will be a very enjoyable M4M :)
Because it's so well made, most of my suggestions will probably be small/nit-picky/completely optional. Sorry :S

[General]

- Timing is... okay I'm just going to assume it's fine xD Found no problems with timing when playing though so that's good enough for me~ (OK!)

- SV's feel natural and are well placed. (OK!)

- Hitsounds are GODLY! Amazing job! (OK!)

0 | 1 | 2 | 3


[Gomu's BASIC]
  1. Wow this is quite tricky for a Basic diff. In context of the other difficulties it makes sense though :P
  2. 01:09:307 (69307|0) - I'd end this LN at 01:10:557
  3. 01:58:089 Maybe add an LN in Column 2 to match the one in Column 1. Just for a little emphasis on the ending :3
  4. 01:42:513 (102513|1) - Having this note in Column 1 makes it disconnected from the previous 2 notes, which is a little odd for a group of notes being played that fast ('fast' from the perspective that this is a Basic diff). I suggest either putting it in Column 0 (then you might want to move the note at 01:42:975 to another column), or put it in Column 2 (And moving the note at 01:42:744 to Column 1 if you're inclined to do so). I know that's a little specific but it stands out to me.
  5. Good job on making an easy difficulty that isn't boring to play in the slightest! :D

[NOVICE]
  1. Wow this is really well made. You don't know how many times I played through it just to find any kind of fault xD
  2. 00:03:059 (3059|3,3338|1,3617|0) - Sorry, I'm not a fan of these being LN's. Personally I think just regular notes would be fine.
  3. 01:33:943 Possibly add a note in Column 1?

[ADVANCED]
  1. Holy— Okay this difficulty is super fun! At first some small sections seemed a little awkwardly mapped but after lots of testing it turned out to be fine.
  2. 00:21:187 - 00:21:775 Having the LN's different lengths is a little awkward. I recommend having all 6 of them half sized. Or possibly the first 4 half sized, and the last 2 full sized.
  3. 00:43:537 (43537|1) - Move to column 1

    These next 6 suggestions are to clean up the bursts a little more. However, the song is a little chaotic at this part so I understand if it's a stylistic choice. If that's the case, feel free to just deny all 6 of them xD
  4. 00:39:319 (39319|2) - To column 1
  5. 00:39:385 (39385|1) - To column 2
  6. 00:36:711 (36711|2) - To column 3
  7. 00:36:776 (36776|3) - To column 2
  8. 00:38:211 (38211|2) - To column 1
  9. 00:38:276 (38276|1) - To column 2

[EXHAUST]
  1. Some really nice patterns in this one! :)
  2. 00:20:599 - 00:21:187 - I think this works better: http://prntscr.com/8v1klq
  3. 00:22:755 (22755|3) - Move to column 1
  4. 00:53:660 - 00:54:083 - Change to this to add emphasis on the double snare: http://prntscr.com/8v1lbu
  5. 00:59:834 - 01:00:312 - I think this would be nicer to play if the patterns went inwards. Like this: http://prntscr.com/8v1lq8
  6. 01:07:974 - 01:09:307 - This is completely optional, but maybe consider putting some LN's here to emphasize it even more! :D (Like this: http://prntscr.com/8v1miq)
  7. 01:31:510 (91510|2) - Move to column 1

[Shirou's GRAVITY]
  1. I might eventually come back to this difficulty to mod it thoroughly, but it seemed to play fine! Only one thing stood out to me:
  2. 01:58:089 (118089|2) - I do not like this note ._. Up to you whether you want to keep it though.

Alright! I hope this is helpful, I replayed these maps so damn much just trying to find something useful to you >_< Expect my M4M form in PM soon~
Good luck on getting this ranked. Have a star~!
Topic Starter
DeletedUser_259972
Holy shoot it's been 3 days

Sorry for late check, again! :(

I already modded your map, so yay! :)

Paradoxq13 wrote:

Woah, this is one crazy map! I really like this map, so this will be a very enjoyable M4M :) Ohh, thank you!
Because it's so well made, most of my suggestions will probably be small/nit-picky/completely optional. Sorry :S Woah that's what I exactly did in your map because of same reason

[General]

- Timing is... okay I'm just going to assume it's fine xD Found no problems with timing when playing though so that's good enough for me~ (OK!) Yeah, if that's wrong, I will just rage hardcore :P

- SV's feel natural and are well placed. (OK!) Ok

- Hitsounds are GODLY! Amazing job! (OK!) Ooh thanks!

0 | 1 | 2 | 3


[NOVICE]
  1. Wow this is really well made. You don't know how many times I played through it just to find any kind of fault xD Oh wow, really? Thanks for your patience on that ;)
  2. 00:03:059 (3059|3,3338|1,3617|0) - Sorry, I'm not a fan of these being LN's. Personally I think just regular notes would be fine. Yeah... That will be little hard for NOVICE. Fixed, and also fixed 00:06:585 (6585|2,6892|1,7200|2) - !
  3. 01:33:943 Possibly add a note in Column 1? Oh, nice catch! Fixed!

[ADVANCED]
  1. Holy— Okay this difficulty is super fun! At first some small sections seemed a little awkwardly mapped but after lots of testing it turned out to be fine. Ooh, thanks!
  2. 00:21:187 - 00:21:775 Having the LN's different lengths is a little awkward. I recommend having all 6 of them half sized. Or possibly the first 4 half sized, and the last 2 full sized. Yeah, many people have said this. I changed short ones to notes instead.
  3. 00:43:537 (43537|1) - Move to column 1 But it's already in column 1...?

    These next 6 suggestions are to clean up the bursts a little more. However, the song is a little chaotic at this part so I understand if it's a stylistic choice. If that's the case, feel free to just deny all 6 of them xD
  4. 00:39:319 (39319|2) - To column 1
  5. 00:39:385 (39385|1) - To column 2
  6. 00:36:711 (36711|2) - To column 3
  7. 00:36:776 (36776|3) - To column 2
  8. 00:38:211 (38211|2) - To column 1
  9. 00:38:276 (38276|1) - To column 2
    I don't know how much I accepted, but I sure applied 5 or 6, nice catch!

[EXHAUST]
  1. Some really nice patterns in this one! :) Woo thanks!
  2. 00:20:599 - 00:21:187 - I think this works better: http://prntscr.com/8v1klq Wow, that's genius. Fixed!
  3. 00:22:755 (22755|3) - Move to column 1 Moved 00:22:559 (22559|3) - this one instead
  4. 00:53:660 - 00:54:083 - Change to this to add emphasis on the double snare: http://prntscr.com/8v1lbu Changed similarly
  5. 00:59:834 - 01:00:312 - I think this would be nicer to play if the patterns went inwards. Like this: http://prntscr.com/8v1lq8 Naah, there isn't that much of a difference.
  6. 01:07:974 - 01:09:307 - This is completely optional, but maybe consider putting some LN's here to emphasize it even more! :D (Like this: http://prntscr.com/8v1miq&#41; (<- Whoops misspell in the link) Hmm... That's good idea. I will consider this.
  7. 01:31:510 (91510|2) - Move to column 1 Well... That was intentional. I repeated the pattern below. I know there's triple jack there, but I think it will be fine.

Alright! I hope this is helpful, I replayed these maps so damn much just trying to find something useful to you >_< Wow thank you! Expect my M4M form in PM soon~
Good luck on getting this ranked. Have a star~!
Wow. Thank you for amazing mod and also amazing star!

(and congratulations on earning 2 kudosu)

Waiting Gomuryuu and Shirou to apply this mod!
Topic Starter
DeletedUser_259972
Shirou told me to get all 5 mods on his diff, so yeah fun time!

genkicho wrote:

Kudosu Is Mine!!!
Shirou's GRAVITY
i confused with your style, for same sound, sometimes u use 3 note but, sometimes u use 2 note..:( below are mods for triple notes
Delete note timing list below
00:12:604 delete 1 note
01:29:889 delete 1 note
01:31:626 until 01:31:973 overnotes :(
01:44:029
01:44:279 x
01:50:179
01:51:324 x
add note timing list below
00:12:898
00:43:363
00:44:145 x
00:45:058 x
00:47:015 x
00:47:635
00:48:353
01:32:205
01:44:392 x
01:44:506
01:50:462
01:51:123
01:51:525
01:52:062 x
01:41:123
01:32:321
01:34:638
01:35:101
00:48:713
00:49:072
00:49:431 (only 1 note? srsly?)
00:49:790 and 1 note after that
00:50:518 until 00:50:886 dont use single notes
01:02:550
01:03:227 and 2 notes after that
01:04:243
01:04:582
01:05:259 and 2 notes after that
01:06:275
01:06:614

*timing only mean its up to you to add or delete 1 or 2 or 3 or 4
noreply means applied!
(except few)

Abraxos wrote:

Hi~ From my modding queue~

You requested for BASIC, EXHAUST and GRAVITY

1|2|3|4

GRAVITY

Shirou's GRAVITY

  1. 00:13:988 (13988|2,13988|0,14122|1,14122|0,14257|0,14257|3,14391|3,14391|1,14525|2,14525|0,14525|3) - Change three note stack to this? Nah think this is fine
  2. 00:21:285 (21285|1) - move to 1, 00:21:383 (21383|2) - move to 3 and 00:21:481 (21481|3) - move to 4. Assuming the double synth beat is what you are following for the jacks. Also removes jack before LN. Think you copied wrong timing point, but fixed anyway!
  3. 00:22:036 (22036|0,22069|1,22101|3) - and patterns like this - I don't want to say that these are unreadable, but the 1/12 separation is hard to see when they are scattered like that. Maybe you would want to consider looking at smoother patterns? Fixed to just stairs!
  4. 00:47:755 (47755|1,47814|2,47874|0) - Maybe this can be an horizontal flip of 00:48:473 (48473|2,48533|1,48593|0) ? Woo, good idea!
  5. 01:14:141 (74141|1,74277|1,74277|2,74277|0,74414|2,74414|3,74550|1,74550|3,74550|0) - I suggest changing this part to remove the 4 note stack like so. Fixed!
Thank you for modding!

Rivals_7 wrote:

Req via queue :3

[Shirou's Gravity]

There's some part that is more easier than EXHAUST. so pls compare it with EXHAUST

00:11:526 (11526|2,11624|3,11918|1) - why are you not making this double too? it's the same noise like double you use before That makes this song really hard, but okay.

00:36:233 - add on 4. for symmetrical pattern and it's a same noise

00:31:639 (31639|3,32031|1) - ctrl+G. for symmetrical pattern Fixed!
00:32:422 (32422|2) - to 2 avoid triple jack Fixed!

00:39:363 (39363|1) - compared with exhaust Fixed similarly!
http://puu.sh/kJCT1/a712029120.png

00:51:254 (51254|1) - delete. the noise that this triple notes mapped isn't like - 00:51:622 (51622|0,51622|3,51622|2) - . Fixed!

01:14:141 (74141|1,74277|1,74414|1,74550|1) - not comfortable. move - 01:14:141 (74141|1) - to 3 Nah

01:15:834 (75834|0) - snapping conflict with exhaust again Actually, exhaust was wrong :P thx!

01:29:889 (89889|1,89889|3,89889|2) - delete one note. it's not relevant with the music and you dont even put C and F there. Fixed!

01:33:093 (93093|1,93170|2,93325|2,93402|1) - snapping conflict Fixed!

01:39:733 (99733|1,99733|2,99733|3) - delete one note. not relevant to the music Fixed!

starting from - 01:41:007 - remind me about space time xD oh

01:44:029 (104029|2) - delete. not relevant There's no note there...? Maybe I applied last mod
01:49:141 (109141|2,109235|3,109518|1) - why are you not making this double too? it's the same noise like double you use before Fixed!

01:51:525 - and - 01:52:062 - actually you can make triple here Fixed! 00:13:988 - Here too

I think that's all. The BPM mindblocked me :P

good luck xD
Thank you!

Xenophilius wrote:

Hi! From M4M!

Layout:

4k: |0|1|2|3|

GRAVITY
  1. 00:16:380 (16380|0) - I suggest to move to 2 to make this 00:16:282 (16282|2,16282|0,16282|1,16380|0,16380|1,16380|3) - simmetrycal, it's just for reading comfort. Nah that's fine
  2. 00:16:772 (16772|3) - Same ^ ^
  3. 00:35:276 (35276|3,35407|3) - Why jack? This is not need. I suggest:
    00:35:407 (35407|3) - to 0 Applied this!
    00:35:537 (35537|2) - to 1
    00:35:667 (35667|1) - to 3 or 00:35:667 (35667|1) - to 2 and 00:35:798 (35798|2) - to 3/1
  4. 01:14:141 (74141|1,74277|1,74414|2,74414|1,74550|1) - Same, try to split the jack in something like this. Already fixed in last mod lol
  5. 01:53:798 (113798|3,114278|0) - Same as before int he mod, make it more simmetrycal. Nah that's fine
  6. 01:58:089 (118089|2,118089|3) - Swap for idk reason. Denied for idk reason.
Thanks!

Paradoxq13 wrote:

Woah, this is one crazy map! I really like this map, so this will be a very enjoyable M4M :)
Because it's so well made, most of my suggestions will probably be small/nit-picky/completely optional. Sorry :S

[Shirou's GRAVITY]
  1. I might eventually come back to this difficulty to mod it thoroughly, but it seemed to play fine! Only one thing stood out to me:
  2. 01:58:089 (118089|2) - I do not like this note ._. Up to you whether you want to keep it though. Yup I don't like that note, killed it

Alright! I hope this is helpful, I replayed these maps so damn much just trying to find something useful to you >_< Expect my M4M form in PM soon~
Good luck on getting this ranked. Have a star~!
Thank you!


Wow 5 all done in an hour

yay
Topic Starter
DeletedUser_259972
Guess I'm doing Gomu's too :o

Paradoxq13 wrote:

[General]

0 | 1 | 2 | 3


[Gomu's BASIC]
  1. Wow this is quite tricky for a Basic diff. In context of the other difficulties it makes sense though :P
  2. 01:09:307 (69307|0) - I'd end this LN at 01:10:557 I ended at 01:11:182 -
  3. 01:58:089 Maybe add an LN in Column 2 to match the one in Column 1. Just for a little emphasis on the ending :3 Fixed!
  4. 01:42:513 (102513|1) - Having this note in Column 1 makes it disconnected from the previous 2 notes, which is a little odd for a group of notes being played that fast ('fast' from the perspective that this is a Basic diff). I suggest either putting it in Column 0 (then you might want to move the note at 01:42:975 to another column), or put it in Column 2 (And moving the note at 01:42:744 to Column 1 if you're inclined to do so). I know that's a little specific but it stands out to me. I don't know about easy diff, should've talked to Gomuryuu but think Gomu's busy irl... Fixed!
  5. Good job on making an easy difficulty that isn't boring to play in the slightest! :D Thanks to Gomuryuu!
erlinadewi-
Hi~ :)

Mod requested from Queue

sorry for late

4k coloum 1|2|3|4

NOVICE
01:26:645 (86645|0,86761|1) - ctrl j
01:15:368 (75368|3,75634|2) - ^
01:28:730 (88730|0) - move to 3

ADVANCED
00:12:114 (12114|1,12212|0) - ctrl j
00:22:951 (22951|1) - move to 4
00:58:921 (58921|2) - move to 2
01:06:275 (66275|3) - move to 1
01:24:905 (84905|3) - move to 2
01:34:638 (94638|2,94638|0) - move to 2,4

sorry can mod 2 diffs

Goodluck >w<)9

OSU! NEED MORE NANAHIRA!


NANAHIRA IS LOVE NANAHIRA IS LIVE!!
Chronocide
M4M, from jakads' modding que
Hehehehe, we meet again jakads! Let's see how much you've improved since my last mod ;)

[ADVANCED]
First impression: Very solid, I like it.
You could, if you're brave, play with the SV some more. I can't notice the BPM changes, which might be a fun little thing you can add to this chart. Since it changes this much, you could make the slow parts a bit slower, and the fast parts a bit faster. This map is a good example on how you can emphasize the speed-up and slow-downs.

Now, let's look at the chart!
Lane: 0-1-2-3
  1. 00:05:201 (5201|2,5201|1) - Make these LN's end here 00:06:585 (6585|3), and change 00:06:585 (6585|3,6687|0,6790|3,6892|0,6995|3,7097|0,7200|3,7303|0,7405|3,7508|0) into this http://puu.sh/l5pOO/5d731128e3.jpg
  2. 00:20:403 (20403|2) - Move to 1
  3. 00:59:703 (59703|0) - Move to 1
  4. 01:47:822 (107822|1) - Move to 2, 01:48:010 (108010|2), move to 1
All those bpm changes make my head spin :?

[EXHAUST]
First impression: Holy shit, this map is SO much fun to play! I love this! It's amazing!
Lane: 0-1-2-3
  1. 00:01:292 (1292|1) - Move to 3
  2. 00:01:552 (1552|2) - Move to 0
  3. 01:48:199 (108199|3) - Not so sure about this LN, I would remove it (I get that you place that on the long nyaaan, but it plays pretty bad, imo)

[Shirou's GRAVITY]
First impression: It's so fast :?
Lane: 0-1-2-3
  1. 00:00:770 (770|1) - Move to 0
  2. 00:10:154 (10154|1) - Move to 0
  3. 00:16:282 (16282|1) - Move to 3
  4. 00:16:772 (16772|2) - Move to 0
  5. 00:28:047 (28047|3) - Maybe remove this?
  6. 00:53:377 (53377|0,53659|3,53942|0) - These are quite hard to rainbow 300 (and are quite similiar to StepMania's LN's), I suggest turning these into singles
  7. 01:02:550 to 01:06:275 - This is charted quite heavy (lot's of doubles, triples), maybe less doubles / triples?
  8. 01:24:319 (84319|2) - Move to 3
  9. 01:24:436 (84436|1) - Move to 0
  10. 01:26:645 (86645|0) - Move to 2
  11. 01:26:761 (86761|2) - Move to 0
  12. 01:26:877 (86877|3) - Move to 0
  13. 01:53:894 (113894|2) - Move to 0
  14. 01:54:182 (114182|1) - Move to 3
You have improved this map quite a lot since the first version! I like a lot, have a star!
EDIT: Whoops, changed the final box to Shirou's GRAVITY instead of EXHAUST :roll:
Greatvictory
ㅎㅇ
좀 귀찮긴 한데 하라고 해서 하겠음

다른맵은 고칠만한게 없는거같고

1234
로 할거임

[ADVANCED]
00:31:639 (31639|2) - 3에 추가
00:52:849 (52849|3) - 4에 추가
00:57:356 (57356|2) - 3에 추가
01:01:773 (61773|2) - 4에 추가
01:01:873 (61873|2) - 4를 3으로 옮겨
01:16:168 (76168|0) - 1에 추가
01:35:217 (95217|3) - 4에 추가
01:37:417 (97417|3,97417|0) - 1과 4에 추가
01:41:702 (101702|2) - 3에 추가

[EXHAUST]
00:41:798 (41798|2) - 3에 추가
00:44:145 (44145|2) - 3으로 옮겨
00:57:225 (57225|1) - 2에 추가해
00:58:268 (58268|1) - 2에 추가
01:13:307 (73307|1) - 2에 추가
01:28:383 (88383|0) - 1에 추가
01:39:329 (99329|2) - 3에 추가, clap 추가
01:39:791 (99791|3) - 4에 clap 추가
01:41:586 (101586|1) - 2에 추가


[히트사운드]
00:31:639 (31639|2) - clap 추가
01:39:329 (99329|2) - clap 추가
01:39:791 (99791|3) - clap 추가
01:39:675 (99675|1) - clap 추가
Topic Starter
DeletedUser_259972
SORRY FOR LATE CHECK

erlinadewi- wrote:

Hi~ :)

Mod requested from Queue

sorry for late

4k coloum 1|2|3|4

NOVICE
01:26:645 (86645|0,86761|1) - ctrl j Nah, I put in same column 1 because it was same pitch
01:15:368 (75368|3,75634|2) - ^ I'll apply this though
01:28:730 (88730|0) - move to 3 Fixed!

ADVANCED
00:12:114 (12114|1,12212|0) - ctrl j There is nothing on 12114 with column 2...?
00:22:951 (22951|1) - move to 4 Moved 00:23:147 (23147|1) - instead
00:58:921 (58921|2) - move to 2 Fixed similarly!
01:06:275 (66275|3) - move to 1 Fixed!
01:24:905 (84905|3) - move to 2 Fixed!
01:34:638 (94638|2,94638|0) - move to 2,4 Fixed!

sorry can mod 2 diffs That's fine

Goodluck >w<)9 Thx!

OSU! NEED MORE NANAHIRA!


NANAHIRA IS LOVE NANAHIRA IS LIVE!!


lol

Han Solo wrote:

M4M, from jakads' modding queue
Hehehehe, we meet again jakads! Let's see how much you've improved since my last mod ;) Ooh

[ADVANCED]
First impression: Very solid, I like it. Thanks!
You could, if you're brave, play with the SV some more. I can't notice the BPM changes, which might be a fun little thing you can add to this chart. Since it changes this much, you could make the slow parts a bit slower, and the fast parts a bit faster. This map is a good example on how you can emphasize the speed-up and slow-downs. I will consider this, but that will take a long while to change :P

Now, let's look at the chart!
Lane: 0-1-2-3
  1. 00:05:201 (5201|2,5201|1) - Make these LN's end here 00:06:585 (6585|3), and change 00:06:585 (6585|3,6687|0,6790|3,6892|0,6995|3,7097|0,7200|3,7303|0,7405|3,7508|0) into this http://puu.sh/l5pOO/5d731128e3.jpg
    Hmm. LN's ending at 00:07:508 - is intended, since you can still hear melody going. But I will consider this.
  2. 00:20:403 (20403|2) - Move to 1 Fixed!
  3. 00:59:703 (59703|0) - Move to 1 Moved 00:59:442 (59442|0) - to 2 instead
  4. 01:47:822 (107822|1) - Move to 2, 01:48:010 (108010|2), move to 1 Nice catch.. Fixed!
All those bpm changes make my head spin :? Making this map made my head spin too :P

[EXHAUST]
First impression: Holy shit, this map is SO much fun to play! I love this! It's amazing! Thank you!
Lane: 0-1-2-3
  1. 00:01:292 (1292|1) - Move to 3 Nah, I don't want to have another jack in column 3
  2. 00:01:552 (1552|2) - Move to 0 Didn't apply last mod, so yeah, keeping the symmetrical thing
  3. 01:48:199 (108199|3) - Not so sure about this LN, I would remove it (I get that you place that on the long nyaaan, but it plays pretty bad, imo) Moved 01:48:199 (108199|2) - to 0! That should do the trick... Wouldn't it? ;)

You have improved this map quite a lot since the first version! I like a lot, have a star! Woo! Thanks!

greatvictory wrote:

ㅎㅇ
좀 귀찮긴 한데 하라고 해서 하겠음 결국 하는구마이

다른맵은 고칠만한게 없는거같고

1234
로 할거임

[ADVANCED]
00:31:639 (31639|2) - 3에 추가 이미 있는데요
00:52:849 (52849|3) - 4에 추가 ㄴㄴ 그거 더블로 만들면 이상해짐
00:57:356 (57356|2) - 3에 추가 앞에 패턴 따라한 거
01:01:773 (61773|2) - 4에 추가 앞에서 다 한개씩이였는데 왜 갑자기 더블?
01:01:873 (61873|2) - 4를 3으로 옮겨 ㄴㄴ 그러면 3에 애매모호한 연타 생김 보기 좀 거시기함
01:16:168 (76168|0) - 1에 추가 전 음보다 약한데 전 음이랑 똑같이 더블로 하기에는 음이 좀 약함 ㅇㅇ
01:35:217 (95217|3) - 4에 추가 베이스 드럼은 더블로 하는거 지키기로 함 앞에서도 봤듯이
01:37:417 (97417|3,97417|0) - 1과 4에 추가 미친 4개 에바야 "정신차려 이거 ADVANCED야 끙ㄺ얼억ㄹㅇ"
01:41:702 (101702|2) - 3에 추가 별로 센 음도 없음

[EXHAUST]
00:41:798 (41798|2) - 3에 추가 트리플은 스네어 드럼임 여긴 베이스 드럼이고
00:44:145 (44145|2) - 3으로 옮겨 롱노트 바로 전에 노트 나오는건 최대한 줄이는게 좋음
00:57:225 (57225|1) - 2에 추가해 주변 패턴 따라함 센 음도 없고
00:58:268 (58268|1) - 2에 추가 ^
01:13:307 (73307|1) - 2에 추가 스네어드럼만 더블로 만들었음
01:28:383 (88383|0) - 1에 추가 거기 스네어 없음
01:39:329 (99329|2) - 3에 추가, clap 추가 3에 추가하면 연타 미친 그리고 이미 clap 있음
01:39:791 (99791|3) - 4에 clap 추가 ㄴㄴ 난 스네어 안 들림 레알 25%로 들어봤음
01:41:586 (101586|1) - 2에 추가 거긴 드럼 하나도 없음


[히트사운드]
00:31:639 (31639|2) - clap 추가 그 부분 다 tom임
01:39:329 (99329|2) - clap 추가 이미 clap임
01:39:791 (99791|3) - clap 추가 안 들림
01:39:675 (99675|1) - clap 추가 ^

굳 쿠도는 주도록 하지
Thank you all for modding! :)
Topic Starter
DeletedUser_259972
I dunno what's up to Shirou, so I'll take all the mod >:(


Han Solo wrote:

M4M, from jakads' modding que

[Shirou's GRAVITY]
First impression: It's so fast :? Yeah this is GRAVITY so meh
Lane: 0-1-2-3
  1. 00:00:770 (770|1) - Move to 0 Oh right
  2. 00:10:154 (10154|1) - Move to 0 Doesn't seem necessary, but I think it looks good when applied :P
  3. 00:16:282 (16282|1) - Move to 3 Fixed!
  4. 00:16:772 (16772|2) - Move to 0 Fixed similarly!
  5. 00:28:047 (28047|3) - Maybe remove this? Moved to 2 instead
  6. 00:53:377 (53377|0,53659|3,53942|0) - These are quite hard to rainbow 300 (and are quite similiar to StepMania's LN's), I suggest turning these into singles Made them 1/16 shorter so you can rainbow 300 maybe? Believe me. This should work.
  7. 01:02:550 to 01:06:275 - This is charted quite heavy (lot's of doubles, triples), maybe less doubles / triples? This was intentional, since there is not many of melody going on in the song, so Shirou should've made it really heavy
  8. 01:24:319 (84319|2) - Move to 3 Nah don't really need to
  9. 01:24:436 (84436|1) - Move to 0 ^
  10. 01:26:645 (86645|0) - Move to 2 Fixed!
  11. 01:26:761 (86761|2) - Move to 0 Fixed!
  12. 01:26:877 (86877|3) - Move to 0 Fixed!
  13. 01:53:894 (113894|2) - Move to 0 Fixed!
  14. 01:54:182 (114182|1) - Move to 3 Fixed similarly!
Good, is it time to call BN now?
Wind_14
Sorry for my late responses. This one is crazy.
Here's my fast mods

EXHAUST
00:39:319 - add one more note for consistency.
01:07:969 (67969|3) - delete
01:08:418 (68418|2) - delete
01:08:862 (68862|1) - delete
To give a better pattern (well, using 4 column for all of them seems easy, except if it was jumpstream)

ADVANCED

00:08:390 - add one more note here, the sound is loud
00:24:323 - Here too,

NOVICE
00:22:951 (22951|2) - move to 1
Topic Starter
DeletedUser_259972

Wind_14 wrote:

Sorry for my late responses. This one is crazy.
Here's my fast mods

EXHAUST
00:39:319 - add one more note for consistency. Nice catch!
01:07:969 (67969|3) - delete
01:08:418 (68418|2) - delete
01:08:862 (68862|1) - delete
To give a better pattern (well, using 4 column for all of them seems easy, except if it was jumpstream) Hmm... I'm not sure about that... I'll keep

ADVANCED

00:08:390 - add one more note here, the sound is loud Fixed!
00:24:323 - Here too, Fixed!

NOVICE
00:22:951 (22951|2) - move to 1 Fixed!
Thank you for mod! :)
Nanatsu
곡 타이틀 자체가 そふらんちゃん!!로 되어 있는 경우, 작곡가의 의도가 아니라면 sofuran으로 되어야 한다고 생각합니다

가타가나는 외국어를 일본어 식으로 표기하는 수단이기 때문에 soflan이 소후란으로 되긴 합니다만

히라가나의 경우면 아마 そふらん 그 자체가 사람 이름 혹은 일본에서만 쓰이는 은어가 아닐까 짐작합니다..

참고로 soflan은 세제 이름인데 일본에서 수입된 soflan은 ソフラン 가타가나로 쓰여있습니다
Topic Starter
DeletedUser_259972

Nanatsu wrote:

곡 타이틀 자체가 そふらんちゃん!!로 되어 있는 경우, 작곡가의 의도가 아니라면 sofuran으로 되어야 한다고 생각합니다

가타가나는 외국어를 일본어 식으로 표기하는 수단이기 때문에 soflan이 소후란으로 되긴 합니다만

히라가나의 경우면 아마 そふらん 그 자체가 사람 이름 혹은 일본에서만 쓰이는 은어가 아닐까 짐작합니다..

참고로 soflan은 세제 이름인데 일본에서 수입된 soflan은 ソフラン 가타가나로 쓰여있습니다
네, 일본어 표기법으로 고치면 sofuran인건 알았습니다만

https://remywiki.com/Konran_shoujo_Soflan-chan!!
정식 위키에 soflan이라 되어있어서 많이 헷갈리네요

그리고 구글링해보니 sofuran이랑 soflan 둘다 쓰이는 것 같더군요
Nanatsu

jakads wrote:

Nanatsu wrote:

곡 타이틀 자체가 そふらんちゃん!!로 되어 있는 경우, 작곡가의 의도가 아니라면 sofuran으로 되어야 한다고 생각합니다

가타가나는 외국어를 일본어 식으로 표기하는 수단이기 때문에 soflan이 소후란으로 되긴 합니다만

히라가나의 경우면 아마 そふらん 그 자체가 사람 이름 혹은 일본에서만 쓰이는 은어가 아닐까 짐작합니다..

참고로 soflan은 세제 이름인데 일본에서 수입된 soflan은 ソフラン 가타가나로 쓰여있습니다
네, 일본어 표기법으로 고치면 sofuran인건 알았습니다만

https://remywiki.com/Konran_shoujo_Soflan-chan!!
정식 위키에 soflan이라 되어있어서 많이 헷갈리네요

그리고 구글링해보니 sofuran이랑 soflan 둘다 쓰이는 것 같더군요
remywiki는 코나미 정식 위키가 아니다보니 실제로 틀린 경우가 몇몇 있었습니다

뭐 언랭사유가 될지 안될지는 운이 필요할 것 같네요
Aruel

Nanatsu wrote:

곡 타이틀 자체가 そふらんちゃん!!로 되어 있는 경우, 작곡가의 의도가 아니라면 sofuran으로 되어야 한다고 생각합니다

가타가나는 외국어를 일본어 식으로 표기하는 수단이기 때문에 soflan이 소후란으로 되긴 합니다만

히라가나의 경우면 아마 そふらん 그 자체가 사람 이름 혹은 일본에서만 쓰이는 은어가 아닐까 짐작합니다..

참고로 soflan은 세제 이름인데 일본에서 수입된 soflan은 ソフラン 가타가나로 쓰여있습니다
세젴ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
저거 소프란이라는단어가 변속 의미하는거라고 들었음
Verniy_Chan

Hi Jakads, Gomu & Shirou

Mod Via Jakads' Mania Modding Queue

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Storyboard File Unrankable because duplicated, make sure remove file Camellia Feat. Nanahira - Konran Shoujo Sofuran-Chan!! (jakads).osb from your folder map
  2. Where INFINITE diff, well~ no need last diff INFINITE since this map from SDVX III (last diff : GRAVITY) xD
Gomu's BASIC

OD : 7
HP : 7
  1. 00:36:189 (36189|1,36450|3) - seem Unsnap, must 1/6 snap, you can hear with playback rate 25%
  2. 01:28:499 (88499|3,88730|0) - seem mini LN 1/2 like this a bit hard for newbie/amature player, considering change into normal note and same reason like other mini LN
NOVICE

OD : 7,5
HP : 7
  1. 00:01:944 (1944|2,4027|2) - avoid this pattern for hand balance, IMO 00:04:027 (4027|2) - move to 1, then 00:04:418 - rearranged
  2. 00:07:508 (7508|1,7606|0) - same reason like above, really unfit for hand play, try 00:07:606 (7606|0,7704|2) - Ctrl+G , 00:07:900 (7900|3) - move to 2, 00:07:998 (7998|0,8194|3) - Ctrl + H
  3. 00:11:036 (11036|0,11134|2,11232|3,11330|1,11526|2,11722|0,11918|1) - missing C (clap) for snare sounds, also check here too :
    00:12:800 (12800|3) -
    00:33:450 (33450|1) -
    00:35:276 (35276|1) -
    00:37:102 (37102|2) -
    00:37:885 (37885|1,38146|0) -
    00:38:667 (38667|2,39189|0) -
    00:40:754 (40754|0,41146|1) -
    00:42:580 (42580|0,42841|3) -
  4. 00:12:016 (12016|3,12114|2,12212|1,12408|0,12604|1) - missing W (whistle) for drum/hat sounds, also check here too :
    00:12:996 (12996|2,13094|1,13388|0) -
    00:43:363 (43363|2) -
  5. 00:16:968 - since there was KIAI part and high pitch like cimbal sounds, you must add note here
  6. 00:24:029 (24029|2,24127|0) - Ctrl + G for pattern balance and avoid low jack
  7. 00:32:683 (32683|2) - hmm.. this LN conflict with other diff, make sure you check it xD
  8. 00:36:189 (36189|2,36450|2) - seem Unsnap, must 1/6 snap
  9. 00:36:059 - until 00:36:580 - missing hitsounds like C and W, please re:check again
  10. 00:50:518 (50518|2,50640|1,50763|2,50886|1) - Ctrl + H for hand balance
  11. 01:17:501 (77501|1) - really awkward note here, since you put LN here 01:17:434 - IMO 01:17:501 (77501|1) - move to red tick 01:17:651 - like you put note 01:18:556 (78556|2) -
  12. 01:26:645 (86645|0) - move to 4, pattern balance
ADVANCED

OD : 8
HP : 7,5
  1. 00:01:813 (1813|2) - missing hitsound here, pitch like 00:01:552 -
  2. 00:05:201 (5201|2) - remove, no need 4 note here, since NOVICE only have 2 note, same reason like :
    00:30:987 (30987|1) -
  3. 00:25:661 (25661|3,25694|0,25727|2) - oh my, pattern too hard with 1/12 snap for ADVANCED ;w;
  4. 00:32:929 (32929|2) - add F for cimbal sounds
  5. 00:34:233 - for consistency, must 2 note here for snare sounds, also here too :
    00:41:537 -
  6. 01:25:140 - add note for high pitch and KIAI part and check here too 01:29:078 -
EXHAUST

OD : 8
HP : 8
  1. 00:01:944 - missing C for snare sounds
  2. 00:05:201 maybe same reason like ADVANCED, since GRAVITY only have 3 note xD, same reason like :
    - 00:14:794
    - 00:30:987
    - 00:44:276
  3. 00:28:047 (28047|3) - move to 2, for pattern balance and following previous your variety pattern like 00:26:380 (26380|3,26380|2,26674|2,26674|3) -
  4. 00:32:929 (32929|2) - add F for cimbal sounds
  5. 00:36:189 (36189|1,36450|2) - ghost note, remove.. seem like previous problem (unsnap) xD
  6. 00:41:276 - still hear kick sound here, try to add note, also here :
    00:43:276 -
  7. 00:50:518 (50518|0,50640|0,50763|0,50886|0) - avoid 4 jack, try like this :

    more enjoy play it, also you can arranged here too 00:51:990 - until 00:52:358 -
  8. 01:19:093 (79093|3,79178|0) - move to 3-2 for hand balance (thrill pattern)
  9. 01:19:990 (79990|1) - ghost note? or imo move to 01:20:033 - it will be suit
  10. 01:37:533 (97533|3) - move to 3, pattern balance
Shirou's GRAVITY

OD : 8,5
HP : 8,5 or 8
  1. 00:30:693 (30693|3,30742|2,30791|1) - i think here 1/12 snap like EXHAUST diff
  2. 00:32:929 - missing C for cimbal sounds, also here too :
    00:40:232 -
  3. 00:55:008 - add note for consistency kick sounds, put here too :
    00:55:921 -
  4. 00:55:399 - add note for consistency synth sounds, put here too :
    00:57:225 -
    00:59:181 -
  5. 01:17:434 (77434|0,77434|3) - overlap C here, make sure you remove 1 clap
  6. 01:43:438 (103438|1,103554|1,103670|1,103786|1) - hue.. ;w;

Verniy_Chan wrote:

My Rating
84,5

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Topic Starter
DeletedUser_259972
Gomuryuu hasn't been online for a while, and also Shirou told me to manage his diff

I have to apply everything
yay

Verniy_Chan wrote:


Hi Jakads, Gomu & Shirou

Mod Via Jakads' Mania Modding Queue

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Storyboard File Unrankable because duplicated, make sure remove file Camellia Feat. Nanahira - Konran Shoujo Sofuran-Chan!! (jakads).osb from your folder map Oh.
  2. Where INFINITE diff, well~ no need last diff INFINITE since this map from SDVX III (last diff : GRAVITY) xD meh there is no INFINITE now anyway
Gomu's BASIC

OD : 7
HP : 7
  1. 00:36:189 (36189|1,36450|3) - seem Unsnap, must 1/6 snap, you can hear with playback rate 25% That actually followed the vocal, but I accidentally put hitsound on it whoops
  2. 01:28:499 (88499|3,88730|0) - seem mini LN 1/2 like this a bit hard for newbie/amature player, considering change into normal note and same reason like other mini LN Fixed all!
NOVICE

OD : 7,5
HP : 7
  1. 00:01:944 (1944|2,4027|2) - avoid this pattern for hand balance, IMO 00:04:027 (4027|2) - move to 1, then 00:04:418 - rearranged
  2. 00:07:508 (7508|1,7606|0) - same reason like above, really unfit for hand play, try 00:07:606 (7606|0,7704|2) - Ctrl+G , 00:07:900 (7900|3) - move to 2, 00:07:998 (7998|0,8194|3) - Ctrl + H Didn't fix it that way, but fixed!
  3. 00:11:036 (11036|0,11134|2,11232|3,11330|1,11526|2,11722|0,11918|1) - missing C (clap) for snare sounds, also check here too :
    00:12:800 (12800|3) -
    00:33:450 (33450|1) -
    00:35:276 (35276|1) -
    00:37:102 (37102|2) -
    00:37:885 (37885|1,38146|0) -
    00:38:667 (38667|2,39189|0) -
    00:40:754 (40754|0,41146|1) -
    00:42:580 (42580|0,42841|3) - Hmm... I deleted clap sound intentionally because it was following the vocal... But I will consider.
  4. 00:12:016 (12016|3,12114|2,12212|1,12408|0,12604|1) - missing W (whistle) for drum/hat sounds, also check here too :
    00:12:996 (12996|2,13094|1,13388|0) -
    00:43:363 (43363|2) - Same as above, I'll consider.
  5. 00:16:968 - since there was KIAI part and high pitch like cimbal sounds, you must add note here Woo, nice catch!
  6. 00:24:029 (24029|2,24127|0) - Ctrl + G for pattern balance and avoid low jack Fixed jack!
  7. 00:32:683 (32683|2) - hmm.. this LN conflict with other diff, make sure you check it xD Oh, whoops :oops:
  8. 00:36:189 (36189|2,36450|2) - seem Unsnap, must 1/6 snap They're following the vocalz
  9. 00:36:059 - until 00:36:580 - missing hitsounds like C and W, please re:check again I'll consider
  10. 00:50:518 (50518|2,50640|1,50763|2,50886|1) - Ctrl + H for hand balance
  11. 01:17:501 (77501|1) - really awkward note here, since you put LN here 01:17:434 - IMO 01:17:501 (77501|1) - move to red tick 01:17:651 - like you put note 01:18:556 (78556|2) - I know they're awkward... But they're actually following the song... GArghahgr!!! I'll consider...
  12. 01:26:645 (86645|0) - move to 4, pattern balance Fixed!
ADVANCED

OD : 8
HP : 7,5
  1. 00:01:813 (1813|2) - missing hitsound here, pitch like 00:01:552 - Oh whoops
  2. 00:05:201 (5201|2) - remove, no need 4 note here, since NOVICE only have 2 note, same reason like :
    00:30:987 (30987|1) - Fixed! (Removed 3 for second one)
  3. 00:25:661 (25661|3,25694|0,25727|2) - oh my, pattern too hard with 1/12 snap for ADVANCED ;w; I know ;w; This song is designed for these nasty things though... Gotta bare with it :o
  4. 00:32:929 (32929|2) - add F for cimbal sounds Fixed!
  5. 00:34:233 - for consistency, must 2 note here for snare sounds, also here too :
    00:41:537 - Fixed!
  6. 01:25:140 - add note for high pitch and KIAI part and check here too 01:29:078 - Fixed!
EXHAUST

OD : 8
HP : 8
  1. 00:01:944 - missing C for snare sounds
  2. 00:05:201 maybe same reason like ADVANCED, since GRAVITY only have 3 note xD, same reason like :
    - 00:14:794
    - 00:30:987
    - 00:44:276 Fixed!~
  3. 00:28:047 (28047|3) - move to 2, for pattern balance and following previous your variety pattern like 00:26:380 (26380|3,26380|2,26674|2,26674|3) - Wow, nice catch!
  4. 00:32:929 (32929|2) - add F for cimbal sounds Fixed!
  5. 00:36:189 (36189|1,36450|2) - ghost note, remove.. seem like previous problem (unsnap) xD They're following da vocal
  6. 00:41:276 - still hear kick sound here, try to add note, I can't really hear the sound... also here :
    00:43:276 - I definitely hear here though
  7. 00:50:518 (50518|0,50640|0,50763|0,50886|0) - avoid 4 jack, try like this :

    more enjoy play it, also you can arranged here too 00:51:990 - until 00:52:358 - Hmm... This was actually intentional, but I will consider moving these.
  8. 01:19:093 (79093|3,79178|0) - move to 3-2 for hand balance (thrill pattern) Then 1, 4 column is too empty... I'll consider
  9. 01:19:990 (79990|1) - ghost note? or imo move to 01:20:033 - it will be suit Nah, you can hear some kind of noise there
  10. 01:37:533 (97533|3) - move to 3, pattern balance Fixed!
Shirou's GRAVITY

OD : 8,5
HP : 8,5 or 8
  1. 00:30:693 (30693|3,30742|2,30791|1) - i think here 1/12 snap like EXHAUST diff Whoops actually GRAVITY was correct, EXHAUST was wrong :P
  2. 00:32:929 - missing C for cimbal sounds, also here too :
    00:40:232 -
  3. 00:55:008 - add note for consistency kick sounds, put here too :
    00:55:921 -
  4. 00:55:399 - add note for consistency synth sounds, put here too :
    00:57:225 -
    00:59:181 -
  5. 01:17:434 (77434|0,77434|3) - overlap C here, make sure you remove 1 clap Fixed all above!
  6. 01:43:438 (103438|1,103554|1,103670|1,103786|1) - hue.. ;w; Oh whoops moved 01:43:438 (103438|1) - to 1

Verniy_Chan wrote:

My Rating
84,5
GARGAHGRHGARH
I agree though...

(1-100)

please ignore it, just for fun only
Хорошо~Good Luck..
Thx!
I feel stupid missing out thousands of problems and finding for BN :(
Also the hitsounds I've been missing dammit

Gotta find more problems and request when I'm ready
I hate all the problems in my map >:(

Thank you sooooo much for this mod, Verniy! Seriously, thank you.


P.S. What does Хорошо mean?
Verniy_Chan

jakads wrote:

P.S. What does Хорошо mean?
Good >w<)b
(from Russian)
Luthfeh
hi jakads~
i need mod xD so yeah m4m

| 1 | 2 | 3 | 4 |

Gomu's Basic
01:29:078 (89078|1) - delete
00:57:747 (57747|0) - ^
01:36:491 (96491|1) - ^
01:36:723 (96723|2) - to 2
01:36:954 (96954|3) - to 3

Novice
00:40:232 (40232|0,40232|1) - delete
00:43:884 (43884|0) - ^
01:11:753 (71753|0) - to 3
01:28:499 (88499|3) - make a note, because short long note is too hard for novice (?)
01:37:881 (97881|0) - add note here
01:38:112 (98112|3) - delete

Advanced
00:00:640 (640|2,640|1,770|3,770|0) - ctrl + j and reinsert hitsound
01:03:397 (63397|0) - add on 1
01:03:566 (63566|0) - move to 2
01:07:291 (67291|0) - :

01:36:491 (96491|2) - move to 3

Exhaust
01:24:319 (84319|1) - move to 3
well already good, dunno where to mod x.x

Shirou's Gravity
i cant pass :c

well
compared with my maps, this maps is 90, mine is 10 ;-;

good luck xD
Topic Starter
DeletedUser_259972

Luthfeh wrote:

hi jakads~
i need mod xD so yeah m4m

| 1 | 2 | 3 | 4 |

Gomu's Basic
01:29:078 (89078|1) - delete Fixed!
00:57:747 (57747|0) - ^ ^
01:36:491 (96491|1) - ^ ^
01:36:723 (96723|2) - to 2 Nah, holding 1 and pressing 2 is pretty hard skill for BASIC
01:36:954 (96954|3) - to 3 Keeping the pattern

Novice
00:40:232 (40232|0,40232|1) - delete Nah, I made it double because of crash cymbal noise
00:43:884 (43884|0) - ^ ^
01:11:753 (71753|0) - to 3 Fixed!
01:28:499 (88499|3) - make a note, because short long note is too hard for novice (?) Nice catch!
01:37:881 (97881|0) - add note here Fixed!
01:38:112 (98112|3) - delete Fixed!

Advanced
00:00:640 (640|2,640|1,770|3,770|0) - ctrl + j and reinsert hitsound I think they're fine
01:03:397 (63397|0) - add on 1
01:03:566 (63566|0) - move to 2
01:07:291 (67291|0) - :
Above all fixed!
01:36:491 (96491|2) - move to 3
I think it's fine

Exhaust
01:24:319 (84319|1) - move to 3 Seems like you didn't update the map or something? There is no note in column 2
well already good, dunno where to mod x.x

Shirou's Gravity
i cant pass :c oh

well
compared with my maps, this maps is 90, mine is 10 ;-;

good luck xD
Thank you for modding!
Davin Fortune
Hello :D
Modding Request Via Queue
4k column : 1-2-3-4

Wut!? Nanahira o.o, star o/

*UPDATE!! Done ^^
I'm sorry to mod easy diff, gonna mod hard one ;w;

Gomu's BASIC
00:17:752 (17752|3) - make it end at 00:18:634 -

00:29:223 (29223|3) - better move it up 00:29:321 -

00:39:711 (39711|2) - change to LN with end at 00:39:972 - , cause it bit unmatch with only a note

00:43:884 (43884|0) - move to column 3 for not dfferentation flow

00:49:790 (49790|0) - make the beginning at 00:49:611 - , since you don't use some notes there

00:51:254 (51254|0) - make the beginning 00:51:070 -
01:26:993 - I guess you have 2 kind of pattern you want to make :
1. if you want active the long vocal here, then you should add LN until 01:27:688 -
2. if the long vocal use is inactive, 01:26:993 (86993|1) - change this into LN for a short vocal uses until 01:27:224 -
3. 01:26:993 (86993|1) - deleting this is imposible cause it follow the drum hs(me just say XD)

01:32:321 - since you don't add many notes here while many beats, add LN until 01:32:553 -

Novice
00:01:944 (1944|2) - you better to make it shorter with the end at 00:03:617 - , cause there only bass here 00:03:896 -

00:52:358 (52358|3) - move to column 2 for consistency pattern (00:50:886 - )

00:55:921 - add circle at column 3 for the consistency pattern (00:55:399 - 00:56:312 - )

00:57:225 (57225|0) - why you make the vocal into a circle? why don't make it a LN until 00:57:486 - and make it at column 2 for easier play *i guess

01:06:614 (66614|1) - please remove this clap hitsound, it more comfortable for me

01:17:434 (77434|3) - better make it start from 01:17:501 - , it just make player hard to play

01:36:491 - please make it like this, for easier guessing

Shirou's GRAVITY
00:24:617 (24617|3) - move to column 3, for easier in play and make the beginning at 00:24:519 - , cause the vocal start here

00:34:363 - add circle at column 2 for consistency pattern 00:33:842 -

00:48:802 - make pattern like this for consistency like 00:48:488 -




01:31:394 (91394|3) - move to 01:31:336 - to make consistency pattern 01:31:163 -

01:31:568 (91568|3) - same^, cause i think 01:31:626 (91626|1,91626|2,91626|0) - don't match with under flow

Not complete yet ><
Will continue mod later


Modding Done ~, other diff will modded by my friend, if he want :p
Kyousuke-

Mod Request

hi jakads! mod for M4M
Take note that my mods mostly contains suggestion~ so feel free to reject ^^



| 1 | 2 | 3 | 4 |

General

  1. lmao unchecklist the epilepsy warning. there's no any light effects in the storyboard (it's for the map which has the quick strobing storyboard - https://osu.ppy.sh/b/694152 example)

EXHAUST

SPOILER
00:04:027 (4027|2,4288|3) - switch this col. it plays better for comfortability, also suit for the pitch :^)
00:17:066 (17066|0) - delete, since there's no any notable instrument there except for continuation of the finish (there's no notes on shirou's diff too), like you it blank it on 00:18:242 -
00:16:968 - the melody starts in here, like 00:18:144 - so don't worry xD
00:24:029 - add note? like 00:22:853 - , 00:24:323 - also add in here? like 00:22:853 - for the drum sound :arrow: http://puu.sh/lRalo/327b074139.jpg yea it's more comfortable imo xDD

00:38:667 (38667|1) - delete. you only use double for that kind of sound. like 00:38:146 - 00:37:102 - 00:37:494 - 00:39:189 - etc.
00:38:493 (38493|2,38580|0) - also this is only the broken stairs, which is make the combo break. suggestion :arrow: http://puu.sh/lRb7A/3ed73f9551.jpg it increase a lot of playability and readability
01:02:127 - ~ 01:05:937 - i really like this part lol, it's suit with the vocal ><
01:30:815 (90815|1,90931|2) - ctrl + h. it more logical to press and plays better

01:46:973 - add note, like 01:46:124 - same sound. finish + vocal
01:47:822 - 01:48:010 - isn't this 3 notes? like 00:10:154 - 00:10:350 -

Shirou's GRAVITY

SPOILER
00:17:752 (17752|0) - change this to LN, bcs it's same with 00:17:752 (17752|0) - this
00:22:559 - add LN? bcs same with 00:24:617 - this ?_?
00:23:343 - add note
00:24:617 - add note at 3, it's same with 00:19:815 - 00:25:106 - , and add note at 00:24:812 - here. it's same with 00:25:302 - this
00:34:494 (34494|2) - move to 2 ?_?

00:38:406 - add note, like 00:38:798 -
00:41:406 - why this is double? and are you layering the vocal? 00:41:276 - this should be the double instead '-', and if you following the kick 00:41:276 - ~ 00:41:537 - i'm pretty sure this is 1/6
00:43:189 - add note too like the others~
00:43:884 - how about making this into 1/8 like 00:44:928 - ~ 00:45:189 - ? since you layering that sound

00:47:515 - add note at 3, like 00:48:234 - 00:47:994 - and 00:48:982 (48982|1,48982|0) - this is 1/6 (look at exh diff)
00:49:790 (49790|2) - move to 2 would more be balance
00:51:254 - add note at 2, you make it 3 notes every bass chord sound. like 00:52:726 -
01:06:360 - add note, the sound starts at there (1/12).

01:06:784 (66784|2) - move to 2 would be more balance
01:14:005 - ~ 01:15:368 - http://puu.sh/lSLlA/8f934afb6b.jpg more comfortable imo xD
01:16:568 (76568|0,76634|1) - wrong snap (1/6) look at exh diff
01:17:167 (77167|3,77167|1) - ^ 1/6

01:26:529 (86529|0,86761|0,86877|0,87456|0,87572|0,87804|0,88383|0,88614|0,88730|0) - too heavy on left side. :arrow: http://puu.sh/lU6q2/d3e5782c27.jpg this will make player get more familiar with the next pattern
01:29:889 (89889|2) - move to 2 will be more playable. and for matching with 01:30:352 - this
01:34:869 (94869|1) - move to 1 for balance, since that part is kinda concentrate on right without concerning the balance while the second part did both
01:42:628 - ~ 01:42:975 - this is kinda repetive with 01:43:438 - ~ 01:43:902 - this. which makes me a bit uncomfortable. suggesting to 01:42:744 (102744|3,102859|1) - ctrl + j this, so it will more comfortable and flowy xD

01:50:462 - should be double bcs it same with 00:12:898 - this. (add to 3 and 01:50:367 (110367|2) - move this to 1)
01:57:050 (117050|2,117124|1) - ctrl + h this, and try to testplay it! increase a lot of playability xDD
actually it's already nice especially with the stream. I like the way how you map it~
goodluck! :)
Topic Starter
DeletedUser_259972
Sorry for late check :3
Well, there was big exam, so I was afk for a good long week

Kyousuke- wrote:

Mod Request

hi jakads! mod for M4M
Take note that my mods mostly contains suggestion~ so feel free to reject ^^



| 1 | 2 | 3 | 4 |

General

  1. lmao unchecklist the epilepsy warning. there's no any light effects in the storyboard (it's for the map which has the quick strobing storyboard - https://osu.ppy.sh/b/694152 example) lol yeah (also I already knew that example - that's just madness)

EXHAUST

SPOILER
00:04:027 (4027|2,4288|3) - switch this col. it plays better for comfortability, also suit for the pitch :^) Nice!
00:17:066 (17066|0) - delete, since there's no any notable instrument there except for continuation of the finish (there's no notes on shirou's diff too), like you it blank it on 00:18:242 - Fixed!
00:16:968 - the melody starts in here, like 00:18:144 - so don't worry xD Yeah, nice catch! :)
00:24:029 - add note? like 00:22:853 - , 00:24:323 - also add in here? like 00:22:853 - for the drum sound :arrow: http://puu.sh/lRalo/327b074139.jpg yea it's more comfortable imo xDD Wow, very good idea!

00:38:667 (38667|1) - delete. you only use double for that kind of sound. like 00:38:146 - 00:37:102 - 00:37:494 - 00:39:189 - etc. Hmm... two was for drum and one was for melody... Gonna keep this one
00:38:493 (38493|2,38580|0) - also this is only the broken stairs, which is make the combo break. suggestion :arrow: http://puu.sh/lRb7A/3ed73f9551.jpg it increase a lot of playability and readability Since I rejected upper mod, it was so hard to apply this mod, but I think I did good :D
01:02:127 - ~ 01:05:937 - i really like this part lol, it's suit with the vocal >< lol, thanks! That actually should be 1/9 snap, but there's no thing like that, so I believe that is good enough for timing ;)
01:30:815 (90815|1,90931|2) - ctrl + h. it more logical to press and plays better Fixed!

01:46:973 - add note, like 01:46:124 - same sound. finish + vocal Yeah, fixed!
01:47:822 - 01:48:010 - isn't this 3 notes? like 00:10:154 - 00:10:350 - Oh whoops :P Fixed!

* Shirou really rushed while making this diff, so please bear that in mind
* And yes this is UnderTale reference.
* You're filled with determination.
* I just love this game so much


Shirou's GRAVITY

SPOILER
00:17:752 (17752|0) - change this to LN, bcs it's same with 00:17:752 (17752|0) - this Second timestamp meant 00:19:815 (19815|3) -, right?
00:22:559 - add LN? bcs same with 00:24:617 - this ?_?
00:23:343 - add note
00:24:617 - add note at 3, it's same with 00:19:815 - 00:25:106 - I put in 2 , and add note at 00:24:812 - here. it's same with 00:25:302 - this
00:34:494 (34494|2) - move to 2 ?_?

00:38:406 - add note, like 00:38:798 -
00:41:406 - why this is double? and are you layering the vocal? 00:41:276 - this should be the double instead '-', and if you following the kick 00:41:276 - ~ 00:41:537 - i'm pretty sure this is 1/6
00:43:189 - add note too like the others~
00:43:884 - how about making this into 1/8 like 00:44:928 - ~ 00:45:189 - ? since you layering that sound

00:47:515 - add note at 3, like 00:48:234 - 00:47:994 - and 00:48:982 (48982|1,48982|0) - this is 1/6 (look at exh diff)
00:49:790 (49790|2) - move to 2 would more be balance
00:51:254 - add note at 2, you make it 3 notes every bass chord sound. like 00:52:726 -
01:06:360 - add note, the sound starts at there (1/12).

01:06:784 (66784|2) - move to 2 would be more balance
01:14:005 - ~ 01:15:368 - http://puu.sh/lSLlA/8f934afb6b.jpg more comfortable imo xD
01:16:568 (76568|0,76634|1) - wrong snap (1/6) look at exh diff
01:17:167 (77167|3,77167|1) - ^ 1/6

01:26:529 (86529|0,86761|0,86877|0,87456|0,87572|0,87804|0,88383|0,88614|0,88730|0) - too heavy on left side. :arrow: http://puu.sh/lU6q2/d3e5782c27.jpg this will make player get more familiar with the next pattern
01:29:889 (89889|2) - move to 2 will be more playable. and for matching with 01:30:352 - this
01:34:869 (94869|1) - move to 1 for balance, since that part is kinda concentrate on right without concerning the balance while the second part did both
01:42:628 - ~ 01:42:975 - this is kinda repetive with 01:43:438 - ~ 01:43:902 - this. which makes me a bit uncomfortable. suggesting to 01:42:744 (102744|3,102859|1) - ctrl + j this, so it will more comfortable and flowy xD

01:50:462 - should be double bcs it same with 00:12:898 - this. (add to 3 and 01:50:367 (110367|2) - move this to 1)
01:57:050 (117050|2,117124|1) - ctrl + h this, and try to testplay it! increase a lot of playability xDD

Wow, what an excellent mod. Applied all!
Thank you for saving this diff... I didn't really like this diff much, but I think you helped it to really improve. ;)

And also, if you're confused why I am taking Shirou's diff mod,
Shirou kinda quit osu!, and left his diff to me. Also includes Gomu's diff.
So I have to take all 5! Yay! :o
actually it's already nice especially with the stream. I like the way how you map it~
goodluck! :) Thank youuuu!!
Topic Starter
DeletedUser_259972
Whoops accidentally skipped yours :P

Davin Fortune wrote:

Hello :D
Modding Request Via Queue
4k column : 1-2-3-4

Wut!? Nanahira o.o, star o/

*UPDATE!! Done ^^
I'm sorry to mod easy diff, gonna mod hard one ;w;

Gomu's BASIC
00:17:752 (17752|3) - make it end at 00:18:634 - Fixed!

00:29:223 (29223|3) - better move it up 00:29:321 - Nah, I can hear both vocal and drum.

00:39:711 (39711|2) - change to LN with end at 00:39:972 - , cause it bit unmatch with only a note I think it follows "one two san si u ryu chi"

00:43:884 (43884|0) - move to column 3 for not dfferentation flow Fixed! Also 00:44:015 - too

00:49:790 (49790|0) - make the beginning at 00:49:611 - , since you don't use some notes there Since overall snap was 1/3 (00:48:952 (48952|3) - ), the rhythm will be really confusing to players who play this if you use 1/2 here. I prefer keeping it.

00:51:254 (51254|0) - make the beginning 00:51:070 - ^
01:26:993 - I guess you have 2 kind of pattern you want to make :
1. if you want active the long vocal here, then you should add LN until 01:27:688 -
2. if the long vocal use is inactive, 01:26:993 (86993|1) - change this into LN for a short vocal uses until 01:27:224 -
3. 01:26:993 (86993|1) - deleting this is imposible cause it follow the drum hs(me just say XD)
I think Gomuryuu wanted to only follow drum, as same as I did in ADVANCED diff. Not following vocal whatsoever, so I'll keep.
01:32:321 - since you don't add many notes here while many beats, add LN until 01:32:553 - ^

Novice
00:01:944 (1944|2) - you better to make it shorter with the end at 00:03:617 - , cause there only bass here 00:03:896 - I think that will be fine. Also, other difficulties have this same LN

00:52:358 (52358|3) - move to column 2 for consistency pattern (00:50:886 - ) Yeah, I placed the note in 3 because the "yo~?" part was high-pitched than usual, but it looked really weird :lol: Fixed!

00:55:921 - add circle at column 3 for the consistency pattern (00:55:399 - 00:56:312 - ) I can't hear nothing there though

00:57:225 (57225|0) - why you make the vocal into a circle? why don't make it a LN until 00:57:486 - and make it at column 2 for easier play *i guess I didn't follow the vocal :3

01:06:614 (66614|1) - please remove this clap hitsound, it more comfortable for me Hmm... I hear snare drum in the song though.

01:17:434 (77434|3) - better make it start from 01:17:501 - , it just make player hard to play Yeah I know, but song itself is making player hard to play :lol:
I will not change this. Maybe adding 01:17:434 (77434|2) - will do the trick?


01:36:491 - please make it like this, for easier guessing Woo, nice!

Shirou's GRAVITY
00:24:617 (24617|3) - move to column 3, for easier in play and make the beginning at 00:24:519 - , cause the vocal start here Fixed!

00:34:363 - add circle at column 2 for consistency pattern 00:33:842 - Fixed!

00:48:802 - make pattern like this for consistency like 00:48:488 - Nah, I think he followed melody




01:31:394 (91394|3) - move to 01:31:336 - to make consistency pattern 01:31:163 - Nah, I made it double because there is snare drum

01:31:568 (91568|3) - same^, cause i think 01:31:626 (91626|1,91626|2,91626|0) - don't match with under flow Gonna keep

Not complete yet ><
Will continue mod later


Modding Done ~, other diff will modded by my friend, if he want :p oh lol
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