Congrats on your first icon, Xexxar!
GratzAscendance wrote:
Congrats on your first icon, Xexxar!
Anyway, let's try again.BNG Rules wrote:
Do only purposefully pop a bubble if the map contains unrankable issues or is severely erroneous or lacking of quality.
I catch what you said and it indeed makes sense. To be honest, I was trying to match the spacing changes with the lyric but since I followed drums here, I'd love to find a compromise between the vocal and instrument line. So the decision was made that the spacing depends on the drums (8 notes per group) while it paves the way for the crescendo of the vocal.chainpullz wrote:
The top difficult of this set is a bit lackluster tbh. There are many cases where your choice to map cross screen meme jumps (regardless if meme'ing is intentional this is what I call them) completely gives up on opportunities to emphasize cool bits of the music. This sort of thing isn't unrankable (sadly) but it really doesn't do the music any justice. I'm not going to bother going through and pointing out every single instance because you're probably content with how you've mapped this at this point but I'd like to point out one of the most prominent.
02:02:940 (7,8,1,2,3,4,5,6,7,8,1) - "You're guilty all the same" this is probably one of the strongest vocals in the entire song and it happens on these beats 02:02:940 (7,1,3,5,7,8) - not only are these the same distance as the off vocal parts 02:03:090 (8,2,4,6,1) - but because you've already escalated up to cross screens in this linear build up section there really is no room to even emphasize these vocals above the purely off-vocal part of the build up.
I just want to remind you for future maps that when everything is large spacing then nothing is emphasized. The common misconception is that this only applies on a macro level when comparing different phrases of the music and people forget that it also applies when comparing individual notes within the same phrase.
well also thank you for your feedback to let me know what players are anticipating for now!firedigger wrote:
It's sad I didn't see this map until qualified. The song is cool but I can't understand why the map is already ranked, there were some issues to fix.
[K.I.A.]
04:52:440 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - spacing becomes lower? Inconsistency
That's not inconsistency. The 1st and 4th square share the same spacing different from the 2nd and 3rd square, in order that the swing of the bass line would be indicated. On the other hand, if I had used the same spacing, would that have had been a bit dull? I've given thought on this and finally I chose this pattern.
04:57:240 (1,2,3,4,5,6,7,8) - terrible flow pattern
In my opinion it's well-flowed. What's more, flow, to say the least, is not required throughout the map and sometimes anti-flow patterns will be quite interesting, not to mention this well-flowed pattern. Actually no one has ever complained to me about this pattern (most of the testplayers find it challenging to hit other patterns).
05:02:040 (1,2,3,4,5,6,7,8) - a very dull, uninspiring pattern with bad flow, it has low variety and is used several times in the song. You might notice that this kind of pattern is not used in any other ranked map (yes, it is an old-style mapping but look at Big Brother and all its patterns are actually nice to play).
It's utilized throughout the hardest difficulty as it symbolizes the back-and-forth pitch in both bass line and cymbals and drums. Many other beatmaps would seldom use this pattern as very few songs that are ranked will present anger and blame without crazy guitar solos. So it's just a specialized pattern for this song. To be honest I would never use such pattern until I've listened to this song for the whole six months, and I'm just trying to present my own ideas and feelings about the awesome song. On top of this, I don't catch why you mentioned "flow" on this pattern. That's not intended for that XD.
those wrote:
no idea what K.I.A. means lol
Yeah you're right! That's originated from the official music video where the character was killed and reborn later on. But the difficulty name "Reborn" would fail to reflect the theme of this song so I chose the former one. XDLiiraye wrote:
killed in action :v