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Teminite - Firepower

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Topic Starter
Hullahopp
This beatmap was submitted using in-game submission on 2015. október 10. at 21:10:48

Artist: Teminite
Title: Firepower
Tags: Zerss Z e r s s don't search for more tags cause you will not find more
BPM: 170
Filesize: 4519kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,47 stars, 75 notes)
  2. Hard (3,35 stars, 196 notes)
  3. Insane (4,4 stars, 280 notes)
  4. Zerss' Normal (2,07 stars, 149 notes)
Download: Teminite - Firepower
Information: Scores/Beatmap Listing
---------------


Easy - Done
Z e r s s' Normal - Done
Hard - Done
Insane - Done
Zerss
I DON'T F*CKIN KNOW THE SONG BUT I WANT TO DO THE GD THX LUV <3
Topic Starter
Hullahopp

Z e r s s wrote:

I DON'T F*CKIN KNOW THE SONG BUT I WANT TO DO THE GD THX LUV <3
Ok, Jeez, calm down
#TooMuchHype
Kathex
folow folow unhew rew, ok stop!
noice song
Easy
what say about it? xD
Zerss' Normal
Dont start at same point (obviusly)
00:22:607 (1) - i dont fell me good with it, rotate horizontally or make a circle http://puu.sh/jwUNN/bcbd1921ce.jpg
00:46:430 (3,4) - try >http://puu.sh/jwV0M/97f83de2b6.jpg
01:07:430 - add more 1 hit or remove 01:07:077 (5) -
00:24:548 - add more 1 hit
Hard
AR 7.3 HP 6.2 OD 6.2 :?: :arrow: precision, ar8 plox
00:27:018 - 00:38:136 - 01:12:018 - 01:23:313 - dramatic breaks, make something :D
Insane
try 00:27:018 (2) - x:384 y:312; 00:27:901 (9) - same pos
00:38:666 (6,7,8,9) - try curve it to look 00:27:371 (6,7,8,9) or > http://puu.sh/jwVYY/a530f00c2e.jpg
ok is it :D :)
Topic Starter
Hullahopp

suricate1 wrote:

folow folow unhew rew, ok stop!
noice song
Easy
what say about it? xD
Hard
AR 7.3 HP 6.2 OD 6.2 :?: :arrow: precision, ar8 plox I don't get this
00:27:018 - 00:38:136 - 01:12:018 - 01:23:313 - dramatic breaks, make something :D It wasn't planned to make anything there, only in Insane (Z e r s s broke that rule tho..)
Insane
try 00:27:018 (2) - x:384 y:312; 00:27:901 (9) - same pos What? xD
00:38:666 (6,7,8,9) - try curve it to look 00:27:371 (6,7,8,9) or > http://puu.sh/jwVYY/a530f00c2e.jpg I'm not sure what you mean by the curving, but I like the rotation idea! ^^
ok is it :D :)
Thank you! ^^
Zerss

suricate1 wrote:

folow folow unhew rew, ok stop!
noice song noice :3
Zerss' Normal
Dont start at same point (obviusly) GDs are different ;3 each mapper maps in their style
00:22:607 (1) - i dont fell me good with it, rotate horizontally or make a circle http://puu.sh/jwUNN/bcbd1921ce.jpg Erm... I don't get it, it's a bit ugly imo
00:46:430 (3,4) - try >http://puu.sh/jwV0M/97f83de2b6.jpg so, nothing changed? x3
01:07:430 - add more 1 hit or remove 01:07:077 (5) - nah, adding a note here will be weird, and delete it will make an ugly overlap
00:24:548 - add more 1 hit done
ok is it :D :)
i changed the .txt name x3
and make sure to add "Zerss" & "Z_e_r_s_s" in the tags
DeletedUser_3886246


Yo, NM mod for no reason~ x3
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:


General

● Hitsounds are fine and all, but I'd like to ask, if you could lower the sample volume from 100 to 60

Easy

● 00:15:548 (1,2) - The second slider could be pulled a bit to the left, to reduce the amount of overlap~
● 00:24:018 (1) - X176 Y208 to have the same distance between 00:23:666 (2,1) - as - 00:22:607 (1,2) - these are.
● 00:28:254 (1,2) - That blanket could be improved.
● 00:29:666 (1,2) - If this is supposed to be a blanket, improve it please, if it's not, do something else with the slider~
● 00:45:901 (2,1) - Improve that blanket by placing an additional circle to check the blanket.
● 00:53:666 (1,2) - ^
● 01:09:195 (3,4) - Improve these blankets please~
● 01:14:136 (6) - NC please. The combo colour should not be over 8 in Easy difficulties.
● 01:14:842 (8) - I'd prefer this slider instead



● 01:15:548 (9,10) - Pull last node up to improve the blanket.

Zerss' Normal

● Fix the snapping inconsistencies please.



● I don't really get the left out circles. I mean, they're for advanced rythm and that's fine, but leaving out beat important circles like - 00:23:666 (4) -
● 00:31:077 (1,2,1) - I love these patterns.
● 01:12:018 (5,6) - These are stacking, so why didn't you stack the next one then - 01:12:724 (6,1) - ?
● Yeah, short mod for you Zerss x3

Hard

● 00:12:724 (1) - X199 Y273 for perfect stack.
● 00:13:077 (2) - X288 Y275 to improve blanket if you do the above ^
● 00:25:960 (2,3) - Improve the blanket please~
● 00:26:313 (3,4) - ^
● 00:29:136 (3) - X112 Y147 for perfect stack.
● 00:31:077 (1) - Y153 ^
● 00:33:195 (3,4,5,6) - There should be something, the beat still goes on.
● 00:33:901 (1,2) - Blanket improve please~
● 00:42:195 (4) - Y204 for perfect stack.
● 00:47:136 (2,3) - Blanket can be improved.
● 00:50:136 (3,1) - ^
● 00:51:548 (3) - Middle node X480 Y128 for better blanket.
● 00:53:489 (4,1) - Even if this isn't a blanket, it could be made one easily or at least the shape could be more interesting.
● 00:58:430 (2,3) - Improve the blanket.
● 01:00:724 (1) - Y115 for perfect stack.
● 01:02:842 (3) - X453 ^
● 01:03:548 (1) - Y295 ^
● 01:11:136 (2,3,4) - You could pull that pattern 4 up, so it combines better with the previous slider.
● 01:14:313 (3) - X160 for perfect stack.
● 01:19:960 (3) - Y236 ^
● 01:20:842 (2,3) - That blanket could be improved or you could copy and paste the previous slider.

Insane

● I'd call it "Firepower", 'cuz it's the hardest difficulty~
● 00:36:724 (1) - X391 for perfect stack.
● 00:46:430 (4,1) - Improve that blanket please.
● 01:01:783 (4,1) - ^
● 01:13:783 (2,3,4,5,6,7) - Are these random jumps? .-.
● Pretty neat Insane difficulty. I didn't see a map this good from you since Flat Foot Face =w=

That's it with my mod, good luck getting it ranked! c:
Zerss

G3m4sSt4ffLP wrote:



Yo, NM mod for no reason~ x3
Yo
Remember, I'm just expressing my opinion, so please don't take critism as offense, thanks~ c:
;3


Zerrs' Normal it's "Zerss" ;w;

● Fix the snapping inconsistencies please. stacks



● I don't really get the left out circles. I mean, they're for advanced rythm and that's fine, but leaving out beat important circles like - 00:23:666 (4) - talked about this on skype
● 00:31:077 (1,2,1) - I love these patterns. Thanks :3
● 01:12:018 (5,6) - These are stacking, so why didn't you stack the next one then - 01:12:724 (6,1) - ? deleted the stack (so it corrected the snapping inconsistencies too ^^)
● Yeah, short mod for you Zerss x3 ;D

That's it with my mod, good luck getting it ranked! c: I hope too lol
update in the same link
Topic Starter
Hullahopp
The website decided to FUCK UP my reply, so sorry about that.
Applied most, idk, who cares, I give kudos for it
eeezzzeee
Hello, from my mod queue

[General]
The BPM is actually 85, mapped on 1/8 snap. I don't know if the BN/QAT actually care about that anymore but y'know just pointing it out

[Insane]
This diff is really good, there's basically no gameplay problems most of these are for fun suggestions

Maybe try OD = 7.5 or more, the rhythm is pretty straightforward plus the Hard is OD 6.2 already so
00:16:960 (1,2) - try to make the spacing here smaller. It would be smoother to transition from the single taps to pause to stream. Maybe you can move 1 to x364 y68 (in the middle of the slider) or just move 2 more to the right
00:23:136 (2,3,4) - maybe try ctrl +g on this section? I think it would flow be a more fun pattern
00:25:254 (6) - maybe move this somewhere like x288 y224? pretty and i think jump plays nice here too
00:27:901 (9) - maybe move this to x376 y356? its too close to 8 right now. maybe after applying this change you can move all of 6,7,8,9 up a few too
00:28:254 (1,2,3) - I think you want this to be same spacing apart? move 2 to the left
00:38:666 (6,7,8,9) - same as before at 00:27:901
00:39:548 (1) - do you want to move this further away from 00:39:195 (9) - ? I think a jump after this yellow combo would be nice. see 00:27:901 (9,1) - before the jump plays well
00:41:666 (5,6) - this is a little weird, did want 6 to align perfectly with 5? compare to earlier at 00:32:489 (1,2) - for example
00:45:195 - this part is just great, the groove fits the music so well!
01:06:901 - i really think there needs to be a note here. I can't understand why it ends on the blue when there is sound on the red
01:08:666 (4,5,6) - well if you changed around 4,5,6 like this http://puu.sh/jAMLY/ca36ddf8f0.jpg I think it would be amazingly cool to play. But thats a lot harder than some of the other jumps so maybe you will have to buff some other parts too if you take this
01:13:960 (3,4,5,6,7) - hmmm. this pattern looks very cool but to many players it will end up being just a big loop motion instead of jumpy, and you can't really feel the increasing spacing lol. I suggest try to find a different pattern with bigger angles between the jumps
01:21:901 (1) - maybe move this to x392 y228 (and move 6 and 2 along with it!)

[Hard]

00:26:842 (1) - delete this note. I'm going according to the style you used on the rest of this diff such as 00:37:960 (4,1) - 01:11:842 (4,1) - though honestly I think it sounds better with the note here and you should add a note to all the other ones that don't have it
00:31:695 (2,3) - I don't know, I don't recommend using doubles on Hard difficutly. If you do want to keep it then at least give more space between the previous slider by changing the shape of slider 3 so people won't think its 1/2 timing. You can try to make it a triple, that is actually much easier to read and play for most people. Though imo this part sounds fine if you just make the note 1/2 time too
00:55:077 (1) - is this supposed to be symmetrical? please check. or maybe you can try a shape like this http://puu.sh/jANEV/eae79c213f.jpg
00:55:607 (2,3,4,5,6,1) - this is very hard compared to the rest of the map. Please try to lower the spacing between 3,4 and 5,6. Also I notice that its not perfectly aligned with each other, idk did you do that on purpose?
01:08:136 (1,2,1) - check this blanket
01:16:871 (2,3) - same as 00:31:695 (2,3) -
01:20:489 (1) - maybe try a shape like this http://puu.sh/jAObm/6bf529d800.jpg
01:26:489 (3,4,5,6) - select them all and move 3 to x436 y328 to put 3 a little closer so its smoother to play while keeping the same ds?

[Zerss's Normal]
Diff name should be "Zerss' Normal". English language from a native speaker xD

It seems like the notes are very dense throughout this map in general. Maybe try to simplify the rhythm a bit since this is Normal, then increase the DS between the notes when there is less. I understand this will probably be a lot of work but right now its just too much for normal. The red lines are almost constantly being used and there is barely any rest time. The star difficulty might be low but that's because the spacing is small, I still think the rhythm is too advanced to play like a normal.

00:11:313 - I think you should start mapping here, to make the same drain time throughout all the difficulties
00:22:607 (1,2,3,4,5,6,7,8) - About density. For this example here you can try a pattern like this http://puu.sh/jAOJR/35c1c0e670.jpg
00:56:489 (1,2,3,4,5,6) - Here you can try a pattern like this http://puu.sh/jAPeI/bd0d24bf55.jpg

Can I try to make a GD extra diff for this? I mean this song is just too awesome :D
Topic Starter
Hullahopp

eeezzzeee wrote:

Hello, from my mod queue

[General]
The BPM is actually 85, mapped on 1/8 snap. I don't know if the BN/QAT actually care about that anymore but y'know just pointing it out
I'll ask a BN, but I really don't understand what's the problem with that.

[Insane]
This diff is really good, there's basically no gameplay problems most of these are for fun suggestions Yeeeeeeeeeey

Maybe try OD = 7.5 or more, the rhythm is pretty straightforward plus the Hard is OD 6.2 already so Ok
00:16:960 (1,2) - try to make the spacing here smaller. It would be smoother to transition from the single taps to pause to stream. Maybe you can move 1 to x364 y68 (in the middle of the slider) or just move 2 more to the right No
00:23:136 (2,3,4) - maybe try ctrl +g on this section? I think it would flow be a more fun pattern I was thinking about that a lot tbh, but I have no say no
00:25:254 (6) - maybe move this somewhere like x288 y224? pretty and i think jump plays nice here too Nope, I need that jump :D
00:27:901 (9) - maybe move this to x376 y356? its too close to 8 right now. maybe after applying this change you can move all of 6,7,8,9 up a few too I don't want to ruin that pattern
00:28:254 (1,2,3) - I think you want this to be same spacing apart? move 2 to the left Done
00:38:666 (6,7,8,9) - same as before at 00:27:901 Still no for that
00:39:548 (1) - do you want to move this further away from 00:39:195 (9) - ? I think a jump after this yellow combo would be nice. see 00:27:901 (9,1) - before the jump plays well Hmm, ok
00:41:666 (5,6) - this is a little weird, did want 6 to align perfectly with 5? compare to earlier at 00:32:489 (1,2) - for example I did that because I did not want any overlaps, but oh well
00:45:195 - this part is just great, the groove fits the music so well! Thanks! :D
01:06:901 - i really think there needs to be a note here. I can't understand why it ends on the blue when there is sound on the red Yeeey, someone noticed I cut that small burst xD
01:08:666 (4,5,6) - well if you changed around 4,5,6 like this http://puu.sh/jAMLY/ca36ddf8f0.jpg I think it would be amazingly cool to play. But thats a lot harder than some of the other jumps so maybe you will have to buff some other parts too if you take this I tried not to make these back - forth jumps
01:13:960 (3,4,5,6,7) - hmmm. this pattern looks very cool but to many players it will end up being just a big loop motion instead of jumpy, and you can't really feel the increasing spacing lol. I suggest try to find a different pattern with bigger angles between the jumps That's the point ;~;
01:21:901 (1) - maybe move this to x392 y228 (and move 6 and 2 along with it!) I did moved it, so 1 and 5 don't overlap, but not where you suggested

[Hard]

00:26:842 (1) - delete this note. I'm going according to the style you used on the rest of this diff such as 00:37:960 (4,1) - 01:11:842 (4,1) - though honestly I think it sounds better with the note here and you should add a note to all the other ones that don't have it I removed that note, but honestly, I did not want to map that part, and I was hoping for Zerss does the same
00:31:695 (2,3) - I don't know, I don't recommend using doubles on Hard difficutly. If you do want to keep it then at least give more space between the previous slider by changing the shape of slider 3 so people won't think its 1/2 timing. You can try to make it a triple, that is actually much easier to read and play for most people. Though imo this part sounds fine if you just make the note 1/2 time too So much for the slider..
00:55:077 (1) - is this supposed to be symmetrical? please check. or maybe you can try a shape like this http://puu.sh/jANEV/eae79c213f.jpg Yes, and I've must have been drunk or something, I mean, I renamed Zerss' Normal to Zerss's ormal xD
00:55:607 (2,3,4,5,6,1) - this is very hard compared to the rest of the map. Please try to lower the spacing between 3,4 and 5,6. Also I notice that its not perfectly aligned with each other, idk did you do that on purpose? So much for a pattern..
01:08:136 (1,2,1) - check this blanket Fixed
01:16:871 (2,3) - same as 00:31:695 (2,3) - So much for that slider as well..
01:20:489 (1) - maybe try a shape like this http://puu.sh/jAObm/6bf529d800.jpg Nope
01:26:489 (3,4,5,6) - select them all and move 3 to x436 y328 to put 3 a little closer so its smoother to play while keeping the same ds? I need that jump xD

[Zerss's Normal]
Diff name should be "Zerss' Normal". English language from a native speaker xD YOU SAW NOTHING! lol

Can I try to make a GD extra diff for this? I mean this song is just too awesome :D
No, I don't need an extra diff, sorry ;~;
Zerss

eeezzzeee wrote:

Hello, from my mod queue

[General]
The BPM is actually 85, mapped on 1/8 snap. I don't know if the BN/QAT actually care about that anymore but y'know just pointing it out Double timing will just make that the sliders are twice faster, and it's used loads of time, like the map The Big Black. They change nothing about gameplay but the slider velocity.

[Zerss's Normal]
Diff name should be "Zerss' Normal". English language from a native speaker xD hello Hullahopp ( ͡° ͜ʖ ͡°)

It seems like the notes are very dense throughout this map in general. Maybe try to simplify the rhythm a bit since this is Normal, then increase the DS between the notes when there is less. I understand this will probably be a lot of work but right now its just too much for normal. The red lines are almost constantly being used and there is barely any rest time. The star difficulty might be low but that's because the spacing is small, I still think the rhythm is too advanced to play like a normal. The very dense notes was the goal: the star rate was needed to be above 2 stars for the spreading, the low DS is my style. The red lines are accepted in normal, and even recommended.

00:11:313 - I think you should start mapping here, to make the same drain time throughout all the difficulties Nah, I made something but it looked horrible
00:22:607 (1,2,3,4,5,6,7,8) - About density. For this example here you can try a pattern like this http://puu.sh/jAOJR/35c1c0e670.jpg Explained above
00:56:489 (1,2,3,4,5,6) - Here you can try a pattern like this http://puu.sh/jAPeI/bd0d24bf55.jpg Explained above

Can I try to make a GD extra diff for this? I mean this song is just too awesome :D
then no update
Ciyus Miapah
artist name is Teminite not Terminate lol
Topic Starter
Hullahopp

Fort wrote:

artist name is Teminite not Terminate lol
With that, there's only 1 major mistake in this map left :P
Zhuriel
Hi there!
You requested a mod from my M4M queue.

General

  1. Nice work with the slider shapes, they look interesting and consistent throughout.
  2. Whistle seems overused in all difficulties; playing with default hitsounds sounds terrible IMO.
  3. Hitsounding is inconsistent and seems incomplete in general; the only diff where I noticed hitsounding other than whistle spam was easy.

This Is Quality Diff 2015 pls kill me

  1. RNK DIS NAO

Easy

  1. 01:13:077 (5) - this feels a bit awkward, at least for an easy diff IMO since it's right in the corner. I think it would feel better if you moved it down below (4).

Zerss' Normal

  1. 01:16:254 (1,2,3) - might look nice if you stacked them like 00:31:077 (1,2,1) (and adjusted the slider shapes for that) to give the map a bit more consistency.
  2. 01:28:607 (3,4) - feels a bit odd to me, but that might just be my tendency to overread stacks. I would personally unstack them and place (4) closer to the middle of the playfield, feels more satisfying to move to the last note IMO.

Hard

  1. 00:11:313 - 00:16:960 - this part feels too hectic; it's a buildup mapped with the same intensity as the rest of the map, which somewhat reduces the impact of the drop IMO. I would also use soft sample set.
  2. 00:55:607 (2,3,4,5,6) - make the jumps in this pattern more pronounced. The spacing now is just consistent enough to make it look like is should be played as a flow pattern but just inconsistent enough to make it feel awkward when doing so. Moving (3) and (5) to the right and down a bit makes it much more intuitive to play IMO. Either that or make the spacing consistent for the entire pattern.
  3. 00:59:313 (1,2,3) - this looks a bit weird with a simple curved slider on one side and a more complex slider shape on the other side of (2). I see what you're trying to do with (3) and (4) but it doesn't quite work IMO. I would replace (3) with a simple curved slider and move (4) up a bit to accommodate that.

Insane

Nice map, some really fun jump patterns.

  1. 00:11:313 - 00:16:960 - as in the hard diff, this feels too intense right from the beginning. I would try reducing SV and spacing, maybe to match the beginning of the stream after this section.
  2. 00:17:313 (2,3,4,5) - I would replace these with a kick slider to make it more consistent with the rest of the stream section
  3. 00:31:077 (1,2,3) - try making thses blanket each other better, pattern looks cool already but could be a bit better
  4. 00:33:107 (1) - remove this spinner, it's the only place where something is mapped to the 'firepower' sample (except for the end spinner) in the entire mapset.
  5. 01:03:548 (1) - try curving the first section of this a bit more to continue 01:02:842 (3) and blanket 01:03:371 (4) better
  6. 01:16:254 (1,2,3) - same as my third point, blanketing could be a bit better

Sorry for taking so long to get to this mod, as I said in my queue thread I'm a bit busy. Also sorry for not finding much, I'm fairly new to modding and your map is already pretty polished.

I hope my mod helps improve your map and look forward to your mod.
Topic Starter
Hullahopp

Zhuriel wrote:

Hi there!
You requested a mod from my M4M queue.

General

  1. Nice work with the slider shapes, they look interesting and consistent throughout.
  2. Whistle seems overused in all difficulties; playing with default hitsounds sounds terrible IMO.
  3. Hitsounding is inconsistent and seems incomplete in general; the only diff where I noticed hitsounding other than whistle spam was easy.

This Is Quality Diff 2015 pls kill me

  1. RNK DIS NAO

Easy

  1. 01:13:077 (5) - this feels a bit awkward, at least for an easy diff IMO since it's right in the corner. I think it would feel better if you moved it down below (4).

Zerss' Normal

  1. 01:16:254 (1,2,3) - might look nice if you stacked them like 00:31:077 (1,2,1) (and adjusted the slider shapes for that) to give the map a bit more consistency.
  2. 01:28:607 (3,4) - feels a bit odd to me, but that might just be my tendency to overread stacks. I would personally unstack them and place (4) closer to the middle of the playfield, feels more satisfying to move to the last note IMO.

Hard

  1. 00:11:313 - 00:16:960 - this part feels too hectic; it's a buildup mapped with the same intensity as the rest of the map, which somewhat reduces the impact of the drop IMO. I would also use soft sample set.
  2. 00:55:607 (2,3,4,5,6) - make the jumps in this pattern more pronounced. The spacing now is just consistent enough to make it look like is should be played as a flow pattern but just inconsistent enough to make it feel awkward when doing so. Moving (3) and (5) to the right and down a bit makes it much more intuitive to play IMO. Either that or make the spacing consistent for the entire pattern.
  3. 00:59:313 (1,2,3) - this looks a bit weird with a simple curved slider on one side and a more complex slider shape on the other side of (2). I see what you're trying to do with (3) and (4) but it doesn't quite work IMO. I would replace (3) with a simple curved slider and move (4) up a bit to accommodate that.

Insane

Nice map, some really fun jump patterns.

  1. 00:11:313 - 00:16:960 - as in the hard diff, this feels too intense right from the beginning. I would try reducing SV and spacing, maybe to match the beginning of the stream after this section.
  2. 00:17:313 (2,3,4,5) - I would replace these with a kick slider to make it more consistent with the rest of the stream section
  3. 00:31:077 (1,2,3) - try making thses blanket each other better, pattern looks cool already but could be a bit better
  4. 00:33:107 (1) - remove this spinner, it's the only place where something is mapped to the 'firepower' sample (except for the end spinner) in the entire mapset.
  5. 01:03:548 (1) - try curving the first section of this a bit more to continue 01:02:842 (3) and blanket 01:03:371 (4) better
  6. 01:16:254 (1,2,3) - same as my third point, blanketing could be a bit better

Sorry for taking so long to get to this mod, as I said in my queue thread I'm a bit busy. Also sorry for not finding much, I'm fairly new to modding and your map is already pretty polished.

I hope my mod helps improve your map and look forward to your mod.
I just want to say that pretty much everything got denied...
Because of that, I won't mod any of your map (maybe as a simple NM in the future, but not because of this M4M (I also didn't know your queue is a M4M queue))
Because you actually took your time and expect a mod from me back, I give you a kudos
Oh, and something: I don't care much about hitsounds (at least on this map)
Thanks for taking your time to mod this, have a good day!
Shmiklak
GENERAL
I recomend dissable countdown
EASY
00:27:548 to 00:27:901 - maybe make slider? I thing it playing better
00:33:195 to 00:33:548 - ^
00:38:842 to 00:39:195 - ^
NORMAL
This diff begining at 00:16:960 but other diffs begining at 00:11:313. I think it not good...
00:27:548 (7) - Must ending at 00:27:901
HARD
00:26:842 - maybe map this moment?
00:38:136-^
01:12:018-^
01:23:313-^

______________________________________________________________
Good luck ;)
Zerss

shmiklak wrote:

GENERAL
I recomend dissable countdown True, I hope Hullahopp would do it
NORMAL
This diff begining at 00:16:960 but other diffs begining at 00:11:313. I think it not good... we'll see, I don't think that it's a big problem
00:27:548 (7) - Must ending at 00:27:901 Why not :p

Good luck ;) Thanks!
woob woob woob woob woob
Topic Starter
Hullahopp

shmiklak wrote:

GENERAL
I recomend dissable countdown Done
EASY
00:27:548 to 00:27:901 - maybe make slider? I thing it playing better
00:33:195 to 00:33:548 - ^
00:38:842 to 00:39:195 - ^
All declined
HARD
00:26:842 - maybe map this moment?
00:38:136-^
01:12:018-^
01:23:313-^
All Applied!
______________________________________________________________
Good luck ;)
Thanks for the mod! ^^
FCL
NM from my queue

  • [General]
  1. very bright yellow color combo that irritates and does not quite match the BG
  2. Your BG requires a lot of space, it is necessary change to jpg

  • [Easy]
  1. 00:16:960 (1) - move on 128;92 for better flow
  2. 00:42:371 (1) - This spinner is only gaining 7000 points in the auto mode (for rank easy must be 8000, as I recall)
  3. 01:12:018 (4,5) - it's looks weird
  4. Tbh I do not really like see the sliders (00:11:313 (1) - , 00:36:724 (1) - ,00:40:254 (2))- of this type as they look on the map is not very good. Other fine for me
  5. Oh yes, and you miss a lot of important bits that I have listed below
    00:27:548
    00:27:901
    00:33:195
    00:38:842
    00:39:195
    01:24:018
    01:24:371

  • [Normal]
  1. As far as I know, in the normal must be balance 1/2, 1/4 etc. But here I am except 1/2 almost do not see anything. I do not think this is good. Patterns is good, good job


  • [Hard]
  1. 00:26:842 (1) - this stack looks weird, imo
  2. 00:39:548 (1,2) - make a blanket
  3. 01:21:901 (1,4) - ^
  4. 01:16:871 (2) - stack maybe, it's looks weird
  5. 00:31:695 (2,3) - ^
  6. 01:26:136 (1,2,3,4) - ugly jumps, what about this?
  7. Good diff, but it requires more neatness

  • [Insane]
  1. I will continue later xD
  2. 00:14:136 (1,2,3,4) - not necessary in jumps there. My suggestion
  3. 00:16:254 (3,4,5,6,1) - ^
  4. 00:18:371 (1) - make more spacing there, so better to play. also finished it on 00:18:636 for a similar reason
  5. 00:19:077 (2) - more spacing too
  6. 00:19:783 (1) - again, like a 00:19:077 (2)
  7. 00:20:754 (5,6,7,8,9,1) - imo, very weird tail for me
  8. 00:34:254 (1,3) - blanket
  9. 01:07:783 (1,2) - u can make this more better
  10. 01:10:254 (4,1) - uneven blanket
  11. 01:11:489 (4) - make this slider like 01:11:136 (3) - , it's more logica
  12. 01:21:548 (6,1) - blaanketl
  13. Good diff too, but it requires more neatness,like Hard
GL!
Topic Starter
Hullahopp

FCL wrote:

NM from my queue

  • [General]
  1. very bright yellow color combo that irritates and does not quite match the BG
  2. Your BG requires a lot of space, it is necessary change to jpg
    Fixed.. I guess..

  • [Easy]
  1. 00:16:960 (1) - move on 128;92 for better flow Changed
  2. 00:42:371 (1) - This spinner is only gaining 7000 points in the auto mode (for rank easy must be 8000, as I recall) I don't think it's a problem..
  3. 01:12:018 (4,5) - it's looks weird
  4. Tbh I do not really like see the sliders (00:11:313 (1) - , 00:36:724 (1) - ,00:40:254 (2))- of this type as they look on the map is not very good. Other fine for me
  5. Oh yes, and you miss a lot of important bits that I have listed below
    00:27:548
    00:27:901
    00:33:195
    00:38:842
    00:39:195
    01:24:018
    01:24:371
    I decline the rest

  • [Hard]
  1. 00:26:842 (1) - this stack looks weird, imo k...
  2. 00:39:548 (1,2) - make a blanket
  3. 01:21:901 (1,4) - ^
  4. 01:16:871 (2) - stack maybe, it's looks weird
  5. 00:31:695 (2,3) - ^
  6. 01:26:136 (1,2,3,4) - ugly jumps, what about this?
  7. Good diff, but it requires more neatness
    Few things applied, forgot what

  • [Insane]
  1. I will continue later xD
  2. 00:14:136 (1,2,3,4) - not necessary in jumps there. My suggestion
  3. 00:16:254 (3,4,5,6,1) - ^
  4. 00:18:371 (1) - make more spacing there, so better to play. also finished it on 00:18:636 for a similar reason
  5. 00:19:077 (2) - more spacing too
  6. 00:19:783 (1) - again, like a 00:19:077 (2)
  7. 00:20:754 (5,6,7,8,9,1) - imo, very weird tail for me
  8. 00:34:254 (1,3) - blanket
  9. 01:07:783 (1,2) - u can make this more better
  10. 01:10:254 (4,1) - uneven blanket
  11. 01:11:489 (4) - make this slider like 01:11:136 (3) - , it's more logica
  12. 01:21:548 (6,1) - blaanketl
  13. Good diff too, but it requires more neatness,like Hard
    I guess these were your opinions, everything was fine here
Zerss

FCL wrote:

NM from my queue

  • [Normal]
  1. As far as I know, in the normal must be balance 1/2, 1/4 etc. But here I am except 1/2 almost do not see anything. I do not think this is good. Patterns is good, good job What? Are you saying that Normals should have notes on the blue tick as well? Verrryyy veryyyyy bad idea! If you're talking about the beat snap divisor, just Ctrl + Scroll
no changes
FCL

Z e r s s wrote:

FCL wrote:

NM from my queue

  • [Normal]
  1. As far as I know, in the normal must be balance 1/2, 1/4 etc. But here I am except 1/2 almost do not see anything. I do not think this is good. Patterns is good, good job What? Are you saying that Normals should have notes on the blue tick as well? Verrryyy veryyyyy bad idea! If you're talking about the beat snap divisor, just Ctrl + Scroll
no changes
lol, I not so expressed. Instead 1/4 I mean 1/1. Idk why I'm so stupid mistake -_-
Topic Starter
Hullahopp
That has to be like that on this map :\
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