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Omoi - Totsugeki Zenya no Dance

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Kawashiro
I really love this beatmap's hitsound. How about delete delay 5ms in those hitsounds?
Topic Starter
Saoji

UnLock- wrote:

I really love this beatmap's hitsound. How about delete delay 5ms in those hitsounds?
I think I already did it... Redownload?
Natteke desu
lol this map made me like vocaloid song
l i e f i s s t r a e n g
caren_sk

EvilElvis wrote:

lol this map made me like vocaloid song
l i e f i s s t r a e n g
me too

gogo !
Avishay
What a classic spread bruh.

[Exspluzio]
  1. 00:04:458 (3,4,5) - A rather odd playing patttern, how about - http://puu.sh/nIIWz/63afc36799.jpg much nicer with the vocals
  2. 00:07:539 (4,5) - A 1/2 slider will remove some of the emphasization towards the less stronger vocal, as the vocals are the main dish of this part and the stronger ones should get more support.
  3. 01:06:728 (2,3) - Why not a triplet or a reverse 1/4 slider like before? You did map the next at 01:07:377 (2) -, but didn't map 01:08:026 (1,2) - as well, and then there's 01:08:674 (2) -, 01:09:323 (2) -, would be nice to be consistent as it does not seem that this pattern is affected by vocals.
  4. 01:08:026 (1) - NC is not really necessary here if you look at the adjacent patterns.
  5. 01:16:782 (1,2,3,1,1) - I don't really like the spacing on those, feels a bit arbitrary. Furthermore, I think that instead of overmapping you can just do this pattern http://puu.sh/nIJBS/ded138cf27.jpg, it plays great and it follows the only drums that exist there.
  6. 01:37:539 (1,2,1,2,3,1) - Egh.. I don't think there's anything that justifies having that spacing for the first 2 slider and then completely killing it. (02:32:026 (1,1,1) - is much nicer)
  7. 02:36:567 (2,3) - Nothing is really different from 02:35:269 (2) - yet you decided to use a 1/4 slider on the red tick, and I honsetly feel like the previous rhythm is much nicer to play without that awkward gap into low / nonexistent triplet. (Unlike 02:38:026 (1) - which actually has some drums)
  8. 02:38:512 (1) - Literally no reason to not use same slider as 02:39:161 (1) -, the gap (especially with such spacing) is awkward and should be avoided in my opinion.
  9. 02:42:404 (1,2) - I don't get this, why? 1/2 circles with that instrument is gorgeous here.
  10. 03:07:053 (1) - In this section, I don't really understand the choices between mapping the 1/2 vocals and not, 03:06:728 (3) - is clear as it is very powerful, but right afterwards.. 03:08:350 (1,2) - nothing really special on those compared to 03:07:701 (2,3) - but 03:08:999 (1,2) - are mapped. 03:10:945 (1,2,3,4) - egh.. I think either mapping them all or only the powerful ones is much preferable.
  11. 03:24:566 (4,5,6,7,1) - I think sliders would be much nicer, they are more intuitive, and they go well with the vocals and held notes here.
  12. 03:37:215 (1,2,1,2,1,2) - It takes out the emphasization from 03:37:864 (1,2) - completely, try changing it up a bit.
  13. 03:53:107 (3) - 1/1 slider doesn't seem really seem appropriate here, consider 3 circles instead.
  14. 04:09:323 (1) - I'm certain you are supposed to finish this slider 1/8 tick earlier.
[Insane]
  1. 00:08:026 (1,2,3,4) - I can't really understand this, why? Maybe the first 3 sliders are acceptable but the last one simply does not belong there.. I'd just do 1/2 like at 'Explosion'.
  2. 00:34:296 (2,3) - I'd definitely CTRL+G those as it goes really nice overall.
  3. 01:08:674 (4) - Same stuff like at the previsous diff.
  4. 02:01:377 (2,3,4,5,6,1) - Feels awkward and hard to read, removing 02:01:782 (5) - and spacing stuff a bit would help a lot.
  5. 02:04:458 (4) - Needs bigger spacing, especially because 02:03:323 (5) - was just a moment ago.
  6. 02:12:242 (2) - Circles instead of a slider would be nice to make some difference between this and 02:11:918 (1) -, and obviously drums are fun to press.
[Hard]
  1. 02:52:782 (1,2,3,4,5) - Yeah that pattern is not that good, strong beats on mid sliders? Last slider repeats just once when the previous two don't? Try this instead http://puu.sh/nIMM7/74e2092da1.jpg (could add a circle for a triplet) or you could just ignore the drums and use circle pairs or 1/2 sliders.
[Normal]
  1. 00:52:134 (1,2) - Blanket could look much much nicer.
:roll:
Topic Starter
Saoji

Avishay wrote:

What a classic spread bruh.

[Exspluzio]
  1. 00:04:458 (3,4,5) - A rather odd playing patttern, how about - http://puu.sh/nIIWz/63afc36799.jpg much nicer with the vocals Mh, not sure sure why. I mean it's an undermapped slider so yes it feels a bit weird -compared to the recent maps- but I don't think it plays bad. Alos it's exactly the same pattern here 00:02:837 (1) - and here 00:05:431 (1) - it's to emphasize the vocals as they feel to extend.
  2. 00:07:539 (4,5) - A 1/2 slider will remove some of the emphasization towards the less stronger vocal, as the vocals are the main dish of this part and the stronger ones should get more support. mhhh, ok I take that it's better now. Also fixed hitsound on this pattern. I had to change the other pattern a bit, I hopt it's fine now.
  3. 01:06:728 (2,3) - Why not a triplet or a reverse 1/4 slider like before? You did map the next at 01:07:377 (2) -, but didn't map 01:08:026 (1,2) - as well, and then there's 01:08:674 (2) -, 01:09:323 (2) -, would be nice to be consistent as it does not seem that this pattern is affected by vocals. I changed the first one (01:06:728 (2) -). About the others, I don't want to change it because the music might be somehow similar, there is a changement of tone, which kinda calls for more movement to me.
  4. 01:08:026 (1) - NC is not really necessary here if you look at the adjacent patterns. It is to me. First off, the pattern are going by 2 for like the whole section. Also 01:07:701 (1) - music only then 01:08:026 (1) - re-introducement of the vocals
  5. 01:16:782 (1,2,3,1,1) - I don't really like the spacing on those, feels a bit arbitrary. Furthermore, I think that instead of overmapping you can just do this pattern http://puu.sh/nIJBS/ded138cf27.jpg, it plays great and it follows the only drums that exist there. I kinda disagree here. First of all about the "overmapped". There's no beats, but the music does sort of "vibrates" each tick, it feels really low but full speed this is what you hear. About the pattern itself, it's exactly what I want to represent this kind of "vibration" . It doesn't call for lots of movement, yet it's not totally flat and a bit surprising as the music is. About the gameplay, it's not a pattern you see everymap yes, although I find it to play surprisngly well!
  6. 01:37:539 (1,2,1,2,3,1) - Egh.. I don't think there's anything that justifies having that spacing for the first 2 slider and then completely killing it. (02:32:026 (1,1,1) - is much nicer) Actually this first pattern is the pattern I wanted to retake for the second one.. But I found that one and fits as well so why not. Now the reason I like this spacing is because I want the player to force a little bit to catch this strong cymbal 01:37:864 (2) - then just playing the rest of the pattern "normal" (it's a standard spacing) so yes, in my point of view, instead of "killing the movement" it just goes back to normal, as the first one is particulary intense. Also, since it's in the same flow I don't think it plays bad or something tbh, I mean I've never had any kind of trouble with the spacing differences, and didn't see that much trouble in gameplay as well. The second pattern 02:32:026 (1,1,1) - can be more spaced imo as we're now totally into the map we can make things harder.
  7. 02:36:567 (2,3) - Nothing is really different from 02:35:269 (2) - yet you decided to use a 1/4 slider on the red tick, and I honsetly feel like the previous rhythm is much nicer to play without that awkward gap into low / nonexistent triplet. (Unlike 02:38:026 (1) - which actually has some drums) Actually, it's the same than 02:33:972 (2,3) - but to comeback to your point, the triple might be low/inexistant, I think it creates a pretty nice momentum to jump to this note 02:36:891 (1) - same here 02:34:134 (3) - You know if you listen carefully, there's almost nothing here as you said, but the music being pretty sloppy or something, I think you can totally understand the beat of this kick slider. After that I think it does create the movement the music calls for.
  8. 02:38:512 (1) - Literally no reason to not use same slider as 02:39:161 (1) -, the gap (especially with such spacing) is awkward and should be avoided in my opinion. You have a point! I didn't do it for a smooth gameplay purpose. Jumping like this on a 1/8 after a 1/4 isn't something I really like and it will be an easy 100x break. I felt that putting a single note and a 1/1 gap to prevent the new section was actually welcome. I don't mind that much changing it if you tell me it's a must but ye, hope you got my point lol
  9. 02:42:404 (1,2) - I don't get this, why? 1/2 circles with that instrument is gorgeous here. wow, I highly disagree here ! xD I think it follows the melody pretty much perfectly here. I mean (1) and (2) are clearly following the melody here. You know before there were those 3/4 cut by this strong sound represented by 1/8 sliders. 02:40:782 (2,1) - But then here 02:42:728 (2) - it's a longer sound as it's not cut so 1/1 as if it was finally (umm how to say it.. set free or smthing? XD) . I tried some 1/2 circles after reading your suggestion but I really don't like it as it doesn't follow the melody anymore... It kinda feels that the whole part before didn't prepare for anything.. I don't know :c
  10. 03:07:053 (1) - In this section, I don't really understand the choices between mapping the 1/2 vocals and not, 03:06:728 (3) - is clear as it is very powerful, but right afterwards.. 03:08:350 (1,2) - nothing really special on those compared to 03:07:701 (2,3) - but 03:08:999 (1,2) - are mapped. 03:10:945 (1,2,3,4) - egh.. I think either mapping them all or only the powerful ones is much preferable. mhh, I find it pretty intuitive though, it even follows the downbeat structure. I mean after that it's all about emphasizing some vocals. First off you will see that each time I start a new pattern with a 1/1 it stays 1/1 (since it's still a pretty calm part) except for 03:06:728 (3) - because as you said it's pretty strong and here 03:12:242 (1) - to prevent the new section incoming like "something is going on". Now after that, this part is pretty calm but is really dynamic thanks to the vocals, I think it's important to show it. I mean I find this part 03:08:350 (1) - pretty dynamic thanks to the vocal showed by its consonant. 03:08:674 (2) - Would have been 1/1 to recall 03:06:728 (3,1) - but SURPRISE this part 03:08:999 (1,2,3) - have beats on 1/2 as well. Then 03:09:647 (1,2,3,4) - recalls 03:07:053 (1,2,3) - as well as 03:04:458 (1,2,3,4) - then 03:10:945 (1,2) - is the same version of 03:08:350 (1,2) - but without the tricky 1/2 beats so the second slider can be 1/1. Then once more 03:11:918 (4,1) - same as 03:06:728 (3,1) - oh man it's freaking hard to explain :c
  11. 03:24:566 (4,5,6,7,1) - I think sliders would be much nicer, they are more intuitive, and they go well with the vocals and held notes here. I wouldn't mind changing it because I know that 03:24:809 (5,6) - can be surprising (well I don't know if it's a bad or good thing though, the map as well as the song are full of tricks anyway). but I kinda disagree with the 3/4 slider because I don't find it catchy for some reason (you know, like if it would be on red tick), probably because I do feel that 03:24:728 - should be totally empty as the music kinda stop here. Also, I like the idea of separing this part 03:24:242 (2,3,4) - to this one 03:24:809 (5,6,7,1) - as the vocal+music takes a total different tone
  12. 03:37:215 (1,2,1,2,1,2) - It takes out the emphasization from 03:37:864 (1,2) - completely, try changing it up a bit. Pretty subtle but for those kind of patterns, more they last, more it needs focus, and I mean even withbout it, it might take out some emphasization I feel that keep going with the same movement still feels appropriate to the music and fun to play. I don't think it needs another placement, it's exactly the same idea than 02:21:972 (1,2,1,2,1,2,1) -
  13. 03:53:107 (3) - 1/1 slider doesn't seem really seem appropriate here, consider 3 circles instead. It follows the melody (as well as the soft vocals!) and somehow give an impact to the new section here 03:53:755 (1) -
  14. 04:09:323 (1) - I'm certain you are supposed to finish this slider 1/8 tick earlier. Nice catch!
[Insane]
  1. 00:08:026 (1,2,3,4) - I can't really understand this, why? Maybe the first 3 sliders are acceptable but the last one simply does not belong there.. I'd just do 1/2 like at 'Explosion'. I actually really didn't want to change it to show a slow down before the part gets nervous here 00:09:972 (1) - but ok, I mean you're not the only who points this out imo
  2. 00:34:296 (2,3) - I'd definitely CTRL+G those as it goes really nice overall. lol when I check in the editor which note you were talking about, I was like "no way" then I tried and actually really liked it XD
  3. 01:08:674 (4) - Same stuff like at the previsous diff. Mh, considering I actually put a 1/4 here 01:09:323 (3) - it sounds appropriate yes.
  4. 02:01:377 (2,3,4,5,6,1) - Feels awkward and hard to read, removing 02:01:782 (5) - and spacing stuff a bit would help a lot. I find it pretty much ok though. Also there's a lot of patterns that aren't easy to read on Explosion, so I guess a pattern like this in Insane isn't so bad for the spread neither.
  5. 02:04:458 (4) - Needs bigger spacing, especially because 02:03:323 (5) - was just a moment ago. I'm not sure to get your point?I personally find that especially because 02:03:323 (5) - has the same spaing, it does look nice lol. Like you know the whole pattern is just constant with the spacing.
  6. 02:12:242 (2) - Circles instead of a slider would be nice to make some difference between this and 02:11:918 (1) -, and obviously drums are fun to press. But the fact they look the same is the purpose ._. I mean those sudden 1/4 are pretty unexpected (in the music) that's what I'm showing by placing them in a way it looks alike with the previous sliders. After that you just need to hit them to get the 300x it's not a really big deal.
[Hard]
  1. 02:52:782 (1,2,3,4,5) - Yeah that pattern is not that good, strong beats on mid sliders? Last slider repeats just once when the previous two don't? Try this instead http://puu.sh/nIMM7/74e2092da1.jpg (could add a circle for a triplet) or you could just ignore the drums and use circle pairs or 1/2 sliders. Fixed!
[Normal]
  1. 00:52:134 (1,2) - Blanket could look much much nicer. Fixed I think
:roll:
I hope you're fine with my changements and got why I didn't change some other points (hard to explain what I have in mind :( ) Thanks for your mod anyway!!
Avishay
Hm..

I'll say that although most of my mod was declined it was done in a good manner and I'm satisfied with the answers, I can't force the way I map onto other people and this is a great map, here you go.
Topic Starter
Saoji
Thank you very much Avishay!
ItsYuii_old
yay for hentai
Kyubey
Your title should be romanized, not translated. I can't provide you right romanization, since I'm not Japanese, you should ask someone reliable (Japanese person who is experienced with meta) to get the romanization. I've checked the track page on the niconico, translation provided there is fan-made, so you can't rely on it.
[Normal]
Use OD 4 here, this difficulty is easiest providen in this mapset, hence it should be friendly to beginners.
00:30:080 - making such a loud beat unclickable doesn't sound as good idea for me, can you place something clickable here?
00:36:566 (1) - no no no, beginners don't always know how to disable scoreboard, and this slider with overlap with it very hard, especially on 4:3 screens, distracting the player
01:04:134 (1,2,3) - i'd like to avoid something like this in the easiest difficulty, three 1/1 notes can look well here too and won't be that confusing
02:11:269 - i'm sure fountains here don't provide effect you want to see, they look like a huge continuous fountain, and it looks strange with such a sharp beats here. probably it's better to delete them. consider it on other difficulties too
03:17:431 - feels like this beat would sound better if you make it clickable too
03:38:836 (2,3,4) - i think you can avoid this for sake of readability for beginners too
03:55:701 (4) - try to replace it with note, feels easier and doesn't look bad
[Insane]
00:14:351 (6,1) - this is the biggest jump in this part, and it looks inconsistent with other patterns on places like this, it's better to reduce the spacing here
especially when 00:15:485 (4,1) - this "jump" appears on same rhythm
[Explosion]
03:24:566 - 3/4 repeat slider here will sound and play much better, than that double. it's unexpected and causes earlier clicks since spacing is not that huge, and doubles weren't really used like that before. so 3/4 repeat slider will make this part more pleasant to play

Call me back.
Topic Starter
Saoji

Kyubey wrote:

Your title should be romanized, not translated. I can't provide you right romanization, since I'm not Japanese, you should ask someone reliable (Japanese person who is experienced with meta) to get the romanization. I've checked the track page on the niconico, translation provided there is fan-made, so you can't rely on it. Oh ok... I think it's Totsugeki zenya no dansu but I'm not native speaker myself so it needs confirmation.
[Normal]
Use OD 4 here, this difficulty is easiest providen in this mapset, hence it should be friendly to beginners. Sure
00:30:080 - making such a loud beat unclickable doesn't sound as good idea for me, can you place something clickable here? It was to give some variance but I'm ok with your point.
00:36:566 (1) - no no no, beginners don't always know how to disable scoreboard, and this slider with overlap with it very hard, especially on 4:3 screens, distracting the player Ok ='( I didn't think about that scoreboard tbh.
01:04:134 (1,2,3) - i'd like to avoid something like this in the easiest difficulty, three 1/1 notes can look well here too and won't be that confusing Got fixed in another way after discussion
02:11:269 - i'm sure fountains here don't provide effect you want to see, they look like a huge continuous fountain, and it looks strange with such a sharp beats here. probably it's better to delete them. consider it on other difficulties too Removing them does bother me as I'm sure you can guess.. :c I actually removed one fountain, I think this way there's not the "strange look" anymore...but it is still countinious, I can't change that but I don't think it's even a bad thing here tbh! Let me know what you think about that changement.
03:17:431 - feels like this beat would sound better if you make it clickable too Disagree on this one, I think it flows pretty cool to hold the slider then drop it at the downbeat. This technique is actually really underated but plays really cool!
03:38:836 (2,3,4) - i think you can avoid this for sake of readability for beginners too
03:55:701 (4) - try to replace it with note, feels easier and doesn't look bad Considering this point and the point above, I don't think it's that bad to use it at the end, it's the final after all, I want it to be a bit more special. (Also I used lots of 1/2 on hard diff, Might create a problem (spread-wise) if there's none on normal
[Insane]
00:14:351 (6,1) - this is the biggest jump in this part, and it looks inconsistent with other patterns on places like this, it's better to reduce the spacing here
especially when 00:15:485 (4,1) - this "jump" appears on same rhythm Fixed. I guess I can let the one at the end the way it is 03:49:863 (1) - it's less spaced that what was the first one and... it's the end :o
[Explosion]
03:24:566 - 3/4 repeat slider here will sound and play much better, than that double. it's unexpected and causes earlier clicks since spacing is not that huge, and doubles weren't really used like that before. so 3/4 repeat slider will make this part more pleasant to play Got fixed in another way after discussion

Call me back.
Other changement on Explosion: 01:59:755 (2,3,4,5,6,1,2,3,1,2,3,1,2) - Made a full stream instead of the bursts. Hesitated for sooo long but it might play better.. Opinion? ... I can change back! XD

Thank you very much Kyubey! Please let me know if something I declined really needs to be fixed in any case!
Kyubey
Discussed about some patterns in Normal and in Explosion, found solutions, meta was confirmed.

Rebubbled.
Avishay
Went through everything, got nothing new or interesting to say, so here ya go ♥
caren_sk
congratz!!!!!!
Topic Starter
Saoji
Thanks !!

*cross fingers for no DQ*
Okoratu
But dqs aren't even bad? Congrats!
Topic Starter
Saoji

Okoratu wrote:

But dqs aren't even bad? Congrats!
They might be good at some points, yes (but not all the time!) ... nevertheless exhausting.
Garden
nice~ gratz!!
dqs01733
:DD
Underforest
gratz!
ZZHBOY
gratz
C00L
Congrats on ranking snow driv.... Oh wiat this is a different mapset :D congrats anyway man, god set indeed
C00L
nice double post -_-
MokouSmoke
congrats~
7ambda
Now it's time for Snow Drive.
Yizeda

Yales wrote:

Thanks !!

*cross fingers for no DQ*
If I cross fingers precision, it is not 300 points, but I will practice slowly, thank you
Puyi
Great map
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