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Flux Pavilion - I Can't Stop (Urbanstep Remix)

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Total Posts
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HappyRocket88
Mr. xDarxen: I'm sorry for giving you thid diff so late, but I had to remap since I checked TomArrow's Beginner. But here it is. Although, I'm going to point out somethings that you should care:
  1. The gap of difficulty between the Sc4's Normal and Hyper is almost two stars. You might need to add another diff which has 2.30 and 3.20 stars.
  2. Shouldn't the diffs be called in the Easy/Normal/Hard/Insane way? or do you prefer Beginner/Standard/Advanced/Hyper ?
  3. The current bg file is 1365x768 it MUST be 1366x768.
  4. The audio bitrate of the song is 64kbps, which differs of the recommended bitrate that goes around 128 ~192 kbps. If you need I can fix this problem fro you.
  5. Please, use the same combo colors as Sc4v4ng3r, TomArrow and me use in the other diffs. The default ones are a bit boring. >_<
  6. Uncheck Letterbox during breaks and Widescreen support in all the diffs as we don't have storyboad either video.
  7. Increase the Audio LeadIn on all the diffs to 2000ms. To fix this you go to the osu. file and looks for audio leadin and write it down 2000 and that's it.

[Elimination]
There are two unsnapped timing section at 00:22:164 - should be snapped to 00:22:158 and 00:33:198 - should be snapped to 00:33:192
Here's the Rocket's Easy
osu file format v14

[General]
AudioFilename: Flux_Pavilion_-_I_Cant_Stop_Urbanstep_Remix (2).mp3
AudioLeadIn: 2000
PreviewTime: 45002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 93967
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:I Can't Stop (Urbanstep Remix)
TitleUnicode:I Can't Stop (Urbanstep Remix)
Artist:Flux Pavilion
ArtistUnicode:Flux Pavilion
Creator:xDarxen
Version:Rocket's Easy
Source:
Tags:Dubstep Dnb Drums And Bass Chillstep Drumstep HappyRocket88 Sc4v4ng3r Nerova Riuz GX TomArrow
BeatmapID:0
BeatmapSetID:341993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anim wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
176.017532925325,344.820450606585,4,2,3,40,1,0
45002,-100,4,2,4,50,0,0
45692,-100,4,2,4,50,0,1
66381,-100,4,2,4,10,0,0
67760,-100,4,2,4,50,0,1
89829,-100,4,2,3,40,0,0


[Colours]
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Combo2 : 0,0,128
Combo3 : 128,64,64

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Nerova Riuz GX
Woohoo
Now we got a great mapset
Grats and star
Topic Starter
xDarxen

HappyRocket88 wrote:

Mr. xDarxen: I'm sorry for giving you thid diff so late, but I had to remap since I checked TomArrow's Beginner. But here it is. Although, I'm going to point out somethings that you should care:
  1. The gap of difficulty between the Sc4's Normal and Hyper is almost two stars. You might need to add another diff which has 2.30 and 3.20 stars. Yes, I thought about it too and I will make another diff around 3 stars.
  2. Shouldn't the diffs be called in the Easy/Normal/Hard/Insane way? or do you prefer Beginner/Standard/Advanced/Hyper ?I think the second way is better, but since I will make another diff and name it advanced, what should I call your diff? Cause then it will be: Beginner- Easy- Standard- Advanced- Hyper- Insane- Elimination. What do you suggest?
  3. The current bg file is 1365x768 it MUST be 1366x768. Fixed
  4. The audio bitrate of the song is 64kbps, which differs of the recommended bitrate that goes around 128 ~192 kbps. If you need I can fix this problem fro you. I would appreciate it :D
  5. Please, use the same combo colors as Sc4v4ng3r, TomArrow and me use in the other diffs. The default ones are a bit boring. >_< Done
  6. Uncheck Letterbox during breaks and Widescreen support in all the diffs as we don't have storyboad either video. Fixed
  7. Increase the Audio LeadIn on all the diffs to 2000ms. To fix this you go to the osu. file and looks for audio leadin and write it down 2000 and that's it. Done
[Elimination]
There are two unsnapped timing section at 00:22:164 - should be snapped to 00:22:158 and 00:33:198 - should be snapped to 00:33:192 Fixed
Here's the Rocket's Easy
osu file format v14

[General]
AudioFilename: Flux_Pavilion_-_I_Cant_Stop_Urbanstep_Remix (2).mp3
AudioLeadIn: 2000
PreviewTime: 45002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 93967
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:I Can't Stop (Urbanstep Remix)
TitleUnicode:I Can't Stop (Urbanstep Remix)
Artist:Flux Pavilion
ArtistUnicode:Flux Pavilion
Creator:xDarxen
Version:Rocket's Easy
Source:
Tags:Dubstep Dnb Drums And Bass Chillstep Drumstep HappyRocket88 Sc4v4ng3r Nerova Riuz GX TomArrow
BeatmapID:0
BeatmapSetID:341993

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anim wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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45002,-100,4,2,4,50,0,0
45692,-100,4,2,4,50,0,1
66381,-100,4,2,4,10,0,0
67760,-100,4,2,4,50,0,1
89829,-100,4,2,3,40,0,0


[Colours]
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Combo2 : 0,0,128
Combo3 : 128,64,64

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256,128,69140,2,0,L|256:224,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,60,70174,1,8,0:0:0:0:
124,132,70519,6,2,P|52:148|27:80,1,160
108,28,71553,1,0,0:0:0:0:
196,64,71898,2,2,B|232:60|256:16|256:16|280:60|320:64,1,160
460,192,73277,6,0,B|380:192|380:192|340:264,1,160,4|0,0:0|0:0,0:0:0:0:
256,304,74312,1,8,0:0:0:0:
168,264,74657,2,0,B|129:194|129:194|49:194,1,160,0|2,0:0|0:0,0:0:0:0:
144,28,76036,6,8,P|172:60|212:68,1,80,8|2,0:0|0:0,0:0:0:0:
304,68,76726,2,8,P|342:58|368:28,1,80,8|10,0:0|0:0,0:0:0:0:
460,60,77415,1,8,0:0:0:0:
460,156,77760,1,2,0:0:0:0:
372,192,78105,1,8,0:0:0:0:
204,284,78795,6,0,B|172:248|168:212|168:212|104:212|64:172|64:108,1,240,4|0,0:0|0:0,0:0:0:0:
160,120,80174,2,2,P|216:132|240:156,2,80
64,116,81208,1,8,0:0:0:0:
116,36,81553,6,2,B|168:36|168:36|208:32,1,80
292,32,82243,2,2,B|319:34|319:34|371:34,1,80
464,60,82932,2,0,B|448:120|396:124|396:124|396:192,1,160,8|0,0:0|0:0,0:0:0:0:
340,264,83967,1,8,0:0:0:0:
256,312,84312,6,0,L|256:148,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
172,264,86036,1,8,0:0:0:0:
112,188,86381,6,0,P|84:220|80:264,1,80
100,348,87070,6,2,L|184:360,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
78,256,88105,1,8,0:0:0:0:
124,172,88450,2,0,P|180:116|396:180,1,320,4|4,0:0|0:0,0:0:0:0:
256,304,90518,5,0,0:0:0:0:
76,364,91208,1,8,0:0:0:0:
120,176,91898,1,0,0:0:0:0:
256,312,92587,5,8,0:0:0:0:
440,364,93277,1,0,0:0:0:0:
396,176,93967,1,8,0:0:0:0:
256,312,94656,1,0,0:0:0:0:
256,120,95346,5,12,0:0:0:0:
432,196,96036,1,0,0:0:0:0:
352,24,96725,1,8,0:0:0:0:
160,24,97415,1,0,0:0:0:0:
72,196,98105,5,8,0:0:0:0:
164,364,98794,1,0,0:0:0:0:
356,364,99484,1,8,0:0:0:0:
256,200,100173,1,0,0:0:0:0:
256,8,100863,5,2,0:0:0:0:
Thanks, this helped a lot and thanks for the GD of course! :D

Nerova Riuz GX wrote:

Woohoo
Now we got a great mapset
Grats and star
I agree! and thanks for the star <3 :D
HappyRocket88
I'm really wan out of ideas. XD I was thinking on Rocket's Beginner + or Rocket's Dance Beginner XD Here's the mp3 file with the appropiate bitrate click me this means you'll have to change the mp3 file of each diff and adjust the offset and the BPM again. ;__;
  1. Remove the file anim wall.jpg because you're not using it.
That's all. No kudosu.
Topic Starter
xDarxen

HappyRocket88 wrote:

I'm really wan out of ideas. XD I was thinking on Rocket's Beginner + or Rocket's Dance Beginner XD Here's the mp3 file with the appropiate bitrate click me this means you'll have to change the mp3 file of each diff and adjust the offset and the BPM again. ;__;
  1. Remove the file anim wall.jpg because you're not using it.
That's all. No kudosu.
Thanks man, I renamed all the diffs and I readjusted the offset. I have also finished my advanced diff. Can you please check the new offset? Because Im not really sure if it's right. It sounds good tho. Oh and thanks for the star! :D
TomArrow

HappyRocket88 wrote:

Shouldn't the diffs be called in the Easy/Normal/Hard/Insane way? or do you prefer Beginner/Standard/Advanced/Hyper ?

xDarxen wrote:

Thanks man, I renamed all the diffs and I readjusted the offset.
Wait... what?
I named my GD Beginner because that's the way it is called when you want to create a difficulty easier than Easy in a ENHI mapset.
And now we have to deal with 2 beginner difficulties?
I don't mind but this is kinda weird...
Topic Starter
xDarxen

TomArrow wrote:

HappyRocket88 wrote:

Shouldn't the diffs be called in the Easy/Normal/Hard/Insane way? or do you prefer Beginner/Standard/Advanced/Hyper ?

xDarxen wrote:

Thanks man, I renamed all the diffs and I readjusted the offset.
Wait... what?
I named my GD Beginner because that's the way it is called when you want to create a difficulty easier than Easy in a ENHI mapset.
And now we have to deal with 2 beginner difficulties?
I don't mind but this is kinda weird...
Well, yes I know what you mean, but the mapset contains 7 diffs and it is a little bit confusing. Ok, I will rename rocket's diff easy and advanced hard
Sc4v4ng3r
Opps double post o.o
Sc4v4ng3r
Well I am bit too late, but the difficulty naming seems fine.

Currently the spread is :
Beginner --> Easy --> Normal --> Hard --> Hyper --> Insane --> Elimination (Extra).

Hyper doesn't really fit here, I suggest you to try to name it Light Insane.
Others looks just fine.
And no kudos for this :D
HappyRocket88
I agree with Scavenger. And, I think the offset it's good. But, I guess it's better to call an expert as pishifat. :p
Hathz
I'm here~

[General]
  1. Background image filesize is huge, convert it to a .jpg format with lossy compression
  2. Since we're at the background, I don't think having an image portraying suicide is a good idea (technically this is violence which is unrankable)
[Elimination]
  1. 00:37:288 (8,9,1) - Either stack it or overlap it, not both :D
  2. 00:41:253 (1,2,3,4,5,6,7,8) - I'd start the stream here 00:41:598 instead; 00:41:943 (9) - this slider is kind of random too
  3. 00:50:390 (8,9,1) - Move this down a bit so it doesn't overlap with the HP bar
  4. 00:55:908 (3) - Swap this with this 00:56:080 (4,5,6) on the timeline
  5. 01:15:908 (1,2) - Bad passive sliders!
  6. 01:23:322 (5,6) - Don't stop momentum here; make it a jump (example)
  7. 01:29:529 (1,2,3,4,5) - Move this somewhat to the right, it's easier to take a shortcut over the stream (picture) but then you're firetrucked for that spaced stream. That's how I play it anyway.
[N/A's Insane]
  1. CS is larger than Elimination? (not that big of a deal)
  2. 01:02:804 (3) - Instead of stacking, move somewhere else to keep momentum
  3. 01:05:046 (1) - CTRL+G?
  4. 01:25:390 (1) - Don't end this slider on a downbeat/white tick
  5. 01:29:528 (1) - Make it into a stream until the end
[Light Insane]
  1. 00:34:874 (1) - Passive slider, please fix as many as you can in this diff, they do not feel nice to play (another great example here 01:24:183 (4))
  2. Other than that I wish there was a bit more variety than just 1/2 sliders
[Hard]
  1. This diff needs some spacing reworks, example 00:00:220 (1,2,3) - equal distance, but on the timeline the first two are only 1/4 away from eachother. The star rating is low enough that you should use constant DS and occasionally throw in some jumps
[Sc4's Normal]
  1. Nothing to say here, it's a normal and spacing is ok :3
[Rocket's Easy]
  1. 00:48:494 (1) - Why are there random claps in the kiai sections? They do not fit at all. Rocket pls
  2. 01:08:839 (2,3) - Spacing is 1.14x here (make it perfect!)
[TomArrow's Beginner]
  1. 00:34:702 (2,3) - Spacing is 1.07x
  2. 00:58:839 (3,4) - Spacing is 1.13x
  3. 01:02:287 (1,2,3) - This is either unrankable or the sliders will DQ, unreadable for an easy
  4. 01:06:425 - Map this bass kick
  5. In kiai sections, the claps are too loud IMO
Good luck son
Topic Starter
xDarxen

Hathz wrote:

I'm here~

[General]
  1. Background image filesize is huge, convert it to a .jpg format with lossy compression
  2. Since we're at the background, I don't think having an image portraying suicide is a good idea (technically this is violence which is unrankable) I found the picture cool at first, but now that you said it, you are right. Changed it, I hope it's good.
[Elimination]
  1. 00:37:288 (8,9,1) - Either stack it or overlap it, not both :D I think I fixed it, although I don't know what you really mean :D
  2. 00:41:253 (1,2,3,4,5,6,7,8) - I'd start the stream here 00:41:598 instead; 00:41:943 (9) - this slider is kind of random too Fixed
  3. 00:50:390 (8,9,1) - Move this down a bit so it doesn't overlap with the HP bar Fixed
  4. 00:55:908 (3) - Swap this with this 00:56:080 (4,5,6) on the timeline Done
  5. 01:15:908 (1,2) - Bad passive sliders! Replaced them with circles
  6. 01:23:322 (5,6) - Don't stop momentum here; make it a jump (example) Done
  7. 01:29:529 (1,2,3,4,5) - Move this somewhat to the right, it's easier to take a shortcut over the stream (picture) but then you're firetrucked for that spaced stream. That's how I play it anyway. Done
[Light Insane]
  1. 00:34:874 (1) - Passive slider, please fix as many as you can in this diff, they do not feel nice to play (another great example here 01:24:183 (4))
  2. Other than that I wish there was a bit more variety than just 1/2 sliders I fixed most of them, thanks for pointing that out. I wouldn't notice it myself
[Hard]
  1. This diff needs some spacing reworks, example 00:00:220 (1,2,3) - equal distance, but on the timeline the first two are only 1/4 away from eachother. The star rating is low enough that you should use constant DS and occasionally throw in some jumps I will see what I can do
Good luck son
Thanks for the great mod buddy!
Nerova Riuz GX

Hathz wrote:

I'm here~

[N/A's Insane]
  1. CS is larger than Elimination? (not that big of a deal) Yes of course. that's how i keep the SR works normally.
  2. 01:02:804 (3) - Instead of stacking, move somewhere else to keep momentum Well, ok
  3. 01:05:046 (1) - CTRL+G? nah. though there's a little glitch on this pattern, but it should not be put in Ctrl+G.
  4. 01:25:390 (1) - Don't end this slider on a downbeat/white tick It happens everywhere, and i think there's no problem
  5. 01:29:528 (1) - Make it into a stream until the end If there are someone else mention it i'll change this part
Good luck son
thanks, you too
here's the diff
http://puu.sh/jTrGr/473eb5c215.rar
Sc4v4ng3r
Just saying, but the BG doesn't fit with the song now o.o
Topic Starter
xDarxen

[Sc4v4ng3r] wrote:

Just saying, but the BG doesn't fit with the song now o.o
Why :cry: i think it's cool, not to mention that I can't find anything that perfectly fits it. The last one was good, but as Hathz said, it is portraying suicide. Can't think of anything else :?
TomArrow

Hathz wrote:

[TomArrow's Beginner]
00:34:702 (2,3) - Spacing is 1.07x Fixed!
00:58:839 (3,4) - Spacing is 1.13x Fixed!
01:02:287 (1,2,3) - This is either unrankable or the sliders will DQ, unreadable for an easy Fixed!
01:06:425 - Map this bass kick Fixed!
In kiai sections, the claps are too loud IMO Samples sound louder in the editor (known bug), this is just 70%
Here is my diff
osu file format v14

[General]
AudioFilename: I_cant_stop_remix.mp3
AudioLeadIn: 2000
PreviewTime: 45046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 93967
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:I Can't Stop (Urbanstep Remix)
TitleUnicode:I Can't Stop (Urbanstep Remix)
Artist:Flux Pavilion
ArtistUnicode:Flux Pavilion
Creator:xDarxen
Version:TomArrow's Beginner
Source:
Tags:Dubstep Dnb Drums And Bass Chillstep Drumstep HappyRocket88 Sc4v4ng3r Nerova Riuz GX TomArrow
BeatmapID:769083
BeatmapSetID:341993

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,22488,26245
2,28005,31762
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,46081,0,"soft-hitclap4.wav",70
Sample,48150,0,"soft-hitclap4.wav",70
Sample,48839,0,"soft-hitclap4.wav",70
Sample,51598,0,"soft-hitclap4.wav",70
Sample,52977,0,"soft-hitclap4.wav",70
Sample,55736,0,"soft-hitclap4.wav",70
Sample,56425,0,"soft-hitclap4.wav",70
Sample,57115,0,"soft-hitclap4.wav",70
Sample,58494,0,"soft-hitclap4.wav",70
Sample,59184,0,"soft-hitclap4.wav",70
Sample,61253,0,"soft-hitclap4.wav",70
Sample,62632,0,"soft-hitclap4.wav",70
Sample,64011,0,"soft-hitclap4.wav",70
Sample,65391,0,"soft-hitclap4.wav",70
Sample,68149,0,"soft-hitclap4.wav",70
Sample,70908,0,"soft-hitclap4.wav",70
Sample,73666,0,"soft-hitclap4.wav",70
Sample,75046,0,"soft-hitclap4.wav",70
Sample,76425,0,"soft-hitclap4.wav",70
Sample,77804,0,"soft-hitclap4.wav",70
Sample,79183,0,"soft-hitclap4.wav",70
Sample,79873,0,"soft-hitclap4.wav",70
Sample,81942,0,"soft-hitclap4.wav",70
Sample,82632,0,"soft-hitclap4.wav",70
Sample,84701,0,"soft-hitclap4.wav",70
Sample,88149,0,"soft-hitclap4.wav",70

[TimingPoints]
220.017532925325,344.820450606585,4,2,3,60,1,0
45046,-100,4,2,4,70,0,0
45736,-100,4,2,4,80,0,1
66425,-100,4,2,4,70,0,0
67804,-100,4,2,4,80,0,1
89873,-100,4,2,3,70,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,0,128
Combo3 : 128,64,64

[HitObjects]
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[Sc4v4ng3r] wrote:

Just saying, but the BG doesn't fit with the song now o.o
Exactly, we need to find a better one. I'm gonna try to do my best to find one ;)
HappyRocket88
Fixed the two things Hathz suggested.

I am Harlem Shake. TUTUTUTU
osu file format v14

[General]
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Title:I Can't Stop (Urbanstep Remix)
TitleUnicode:I Can't Stop (Urbanstep Remix)
Artist:Flux Pavilion
ArtistUnicode:Flux Pavilion
Creator:xDarxen
Version:Rocket's Easy
Source:
Tags:Dubstep Dnb Drums And Bass Chillstep Drumstep HappyRocket88 Sc4v4ng3r Nerova Riuz GX TomArrow
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FCL
I can't stop to mod it
  • [Hard]
  1. 00:11:254 (1) - it's broke me, slider+circle like before will be better
  2. 00:18:840 (7) - spacing error? You used a bit more spacing before
  3. okay, yep, usually you should keep constant distance between patterns. But you can to increase it before NC. You can see other hard diffs and notice it.
  4. Don't see reason for mod it to further
  • [Light Insane]
  1. 00:00:909 (3,4,5,6,7,8) - not so bad, but this circles don't have some idea. It's looks randomly idk how to say
  2. same at further
  3. 00:41:598 (1) - NO NO pls no 5/4 reverse sliders, it's not fine for playing. Replace to 3/4 reverse
  4. 00:44:012 (3,4,5) - 1/2 looks bad when stream is still going on. Yea, stream to 5 notes will ok
  5. 00:44:012 (3) - also add nc here
  6. 01:21:424 (5,1) - you could be move it for create a beautifull star form
  • [Elimination]
  1. 00:41:685 (1,2,3,4,5) - too much spacing lol. Also you don't spacing like there further
  2. 01:28:495 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - also not sure about this jumps
  3. sometimes i don't like form of jumps like 00:57:115 (3,4,5,6) - (00:57:287 (4,5,6) - should be much higher for better view) 01:16:597 (5,6) - (angle is bad for me) 01:18:839 (1,2,3,4,5,6) - (it's looks fine only if you use NC, but NC here is unnecessary) etc
Topic Starter
xDarxen

FCL wrote:

I can't stop to mod it ^^
  • [Hard]
  1. 00:11:254 (1) - it's broke me, slider+circle like before will be better Done
  2. 00:18:840 (7) - spacing error? You used a bit more spacing before Idk, I checked DS and AiMod and everything is fine.
  3. okay, yep, usually you should keep constant distance between patterns. But you can to increase it before NC. You can see other hard diffs and notice it.
  4. Don't see reason for mod it to further
  • [Light Insane]
  1. 00:00:909 (3,4,5,6,7,8) - not so bad, but this circles don't have some idea. It's looks randomly idk how to say I remapped the beginning
  2. same at further
  3. 00:41:598 (1) - NO NO pls no 5/4 reverse sliders, it's not fine for playing. Replace to 3/4 reverse Done
  4. 00:44:012 (3,4,5) - 1/2 looks bad when stream is still going on. Yea, stream to 5 notes will ok Done
  5. 00:44:012 (3) - also add nc here
  6. 01:21:424 (5,1) - you could be move it for create a beautifull star form I like it a little more messy
  • [Elimination]
  1. 00:41:685 (1,2,3,4,5) - too much spacing lol. Also you don't spacing like there further Reduced it
  2. 01:28:495 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - also not sure about this jumps Nerfed, yey. Rip old stream
  3. sometimes i don't like form of jumps like 00:57:115 (3,4,5,6) - (00:57:287 (4,5,6) - should be much higher for better view) 01:16:597 (5,6) - (angle is bad for me) 01:18:839 (1,2,3,4,5,6) - (it's looks fine only if you use NC, but NC here is unnecessary) etc Did something about these
Thanks buddy!
Battle
afafafafaf

[beginner]
I'd like to point out that the flow of the sliders usually go towards the ends and not the beginnings so keep that in mind ._. (pretty prominent example 00:19:529 (3,4) - )
00:02:978 (3) - I always found these kinds of sliders rather unappealing, even in lower diffs since they're long and you have to look at them longer, maybe try to move the red anchor point to a place where there's actually like, some spacing between that and the end since it's just a stub right now
00:08:495 (3) - ^
00:10:564 (5,1) - I dunno, since it's a beginner I would expect no overlaps but yeah, I don't really know what you could do to fix this really besides like, increasing overall ds but ._.
00:45:046 - Double inherited point here? okay?
When I saw the kiai, I really suggest that you increase ds overall to prevent all this like, closeness right now because it just makes things feel too claustrophobic
01:02:287 (1,2,3,4) - Why is this mapped differently than 00:51:253 (1,2,3,4,5) - ? it's no different
I mean, the diff is supposed to be easier than the easy, but I found it a lot harder (at least from impression) to read than the easy since everything was basically touching everything

[Hard]
Uh AR 5 -> AR 8 what is that gap lol
00:02:288 (6) - Just saying, the first thing I saw when I opened this diff is the first curve being significantly different from the second curve
01:14:701 (5,6) - Blanket could improve
01:15:390 (6,1) - Same tbh but these kinds of things really don't affect gameplay except for looking nice so w/e

[Light Insane]
These diff names are messing with me, light insane usually has like ar 8 and hard has ar 7 but ya know ._.
01:03:322 (5,1) - This overlap doesn't really look like it's intentional, but w/e

i guess I'll just end there cuz tired
TomArrow

Battle wrote:

afafafafaf

[beginner]
I'd like to point out that the flow of the sliders usually go towards the ends and not the beginnings so keep that in mind ._. (pretty prominent example 00:19:529 (3,4) - )
00:02:978 (3) - I always found these kinds of sliders rather unappealing, even in lower diffs since they're long and you have to look at them longer, maybe try to move the red anchor point to a place where there's actually like, some spacing between that and the end since it's just a stub right now
00:08:495 (3) - ^
00:10:564 (5,1) - I dunno, since it's a beginner I would expect no overlaps but yeah, I don't really know what you could do to fix this really besides like, increasing overall ds but ._.
00:45:046 - Double inherited point here? okay?
When I saw the kiai, I really suggest that you increase ds overall to prevent all this like, closeness right now because it just makes things feel too claustrophobic
01:02:287 (1,2,3,4) - Why is this mapped differently than 00:51:253 (1,2,3,4,5) - ? it's no different
I mean, the diff is supposed to be easier than the easy, but I found it a lot harder (at least from impression) to read than the easy since everything was basically touching everything
I decided to remap this diff into something easier to read (and without any overlaps)
SPOILER
osu file format v14

[General]
AudioFilename: I_cant_stop_remix.mp3
AudioLeadIn: 2000
PreviewTime: 45046
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Title:I Can't Stop (Urbanstep Remix)
TitleUnicode:I Can't Stop (Urbanstep Remix)
Artist:Flux Pavilion
ArtistUnicode:Flux Pavilion
Creator:xDarxen
Version:TomArrow's Beginner
Source:
Tags:Dubstep Dnb Drums And Bass Chillstep Drumstep HappyRocket88 Sc4v4ng3r Nerova Riuz GX TomArrow
BeatmapID:769083
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400,249,60908,2,0,P|354:293|283:294,1,120.000001192093
195,239,62287,6,0,P|250:189|314:181,2,120.000001192093,4|0|0,0:0|0:0|0:0,0:0:0:0:
125,336,64356,1,0,0:0:0:0:
61,234,65046,2,0,B|44:177|44:177|65:112,1,120.000001192093
422,122,67804,6,0,P|354:124|297:159,1,120.000001192093,4|0,0:0|0:0,0:0:0:0:
209,215,69184,2,0,L|148:254,2,60.0000005960464
121,133,70563,2,0,B|174:99|174:99|253:100,1,120.000001192093
351,103,71942,1,0,0:0:0:0:
440,183,72632,1,0,0:0:0:0:
347,258,73321,6,0,P|285:275|214:260,1,120.000001192093,4|0,0:0|0:0,0:0:0:0:
119,221,74701,2,0,P|165:165|225:148,1,120.000001192093
327,139,76080,2,0,L|455:139,1,120.000001192093
383,240,77459,2,0,L|263:240,1,120.000001192093
155,292,78839,6,0,P|143:236|169:171,1,120.000001192093,4|0,0:0|0:0,0:0:0:0:
226,76,80218,2,0,L|259:17,2,60.0000005960464
161,177,81597,2,0,B|223:191|223:191|288:182,1,120.000001192093
395,153,82976,1,0,0:0:0:0:
487,229,83666,1,0,0:0:0:0:
395,307,84356,6,0,P|337:324|271:294,1,120.000001192093,4|0,0:0|0:0,0:0:0:0:
184,235,85735,2,0,P|237:193|312:188,1,120.000001192093
401,221,87114,2,0,P|403:159|371:93,1,120.000001192093
256,192,88494,12,4,89873,0:0:0:0:
TequilaWolf
mod
Elimination-

00:01:254 (5,6,7,8,9) - I know you want to keep that cool stationary singletap pattern but the song changes here so maybe jump somewhere else starting 5? also 00:05:047 (8,9) - 00:06:771 (5,6,7,8,9) - 00:10:564 (8,9) -
00:10:909 (9) - maybe use 1/4 slider
00:12:288 (4) - I really feel using just one grey node (regular curve) is better
00:12:805 - note, sounds better
00:12:978 (1,2,3) - also maybe increase the angle of this triangle (move 2 downwards)
00:14:357 (2,3) - would delete 3 and change to repeat slider
00:15:909 - note
00:16:426 (9,1,2,3,4,5) - oh. you have it here
00:17:374 - maaaaybe add note for variety rhythm, and stack on 00:17:288 (4) - stack 00:17:461 (5) - there too
00:17:805 (7,8) - if you added that then maybe move these further
00:19:529 (1,2,3,4,5) - pattern gets old, maybe try something http://puu.sh/mmHGA/332a58d53f.jpg 5 is stacked on 1, just a random pattern for reference
00:20:909 (1,2,1,2) - might be nicer if you flip the second slider and the following circle as well, maybe more flow. also move the second pattern much higher up, then maybe 00:22:288 (1) - right in the centre
00:22:460 (1) - move spinner to one tick before on blue tick
00:22:978 - now that I think about it..there is a sound here and here 00:23:322, do you really wanna ignore them all and just map a spinner..then a break? and a bunch of sounds from around 00:25:736 to 00:27:115, suggest mapping them with low volume. same as the next break
00:32:633 (1,1,2,3,4,5) - it was so empty then the jumps suddenly start becoming so big and fast. possibly shorten 00:32:633 (1) - slider and add note on 00:33:150 so buildup is better
00:41:685 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - this is supposed to start on 00:41:598 ..right? not sure whether you missed a note somewhere or something, but this gap is really unnatural to play 00:42:029 (5,1) - also this note seems a little off 00:43:150 (3) - since you were just using curves and straight lines
00:45:219 - would add note here, somewhere near centre of field
00:47:632 (3,4,5,6,7) - ctrl+g maybe
00:48:150 (8,9) - ctrl+g too
00:54:012 (5) - would remove grey node to make it straight slider, this 00:54:184 (6) - too, also ctrl+g 00:54:184 (6) -
00:56:253 (6) - straight slider, same as 00:56:081 (5) -
01:06:425 (1) - maybe stack on 01:05:735 (4) - or move to x:192 y:168. somewhere there
01:20:390 (1,2) - this pattern is somewhat covered by 01:20:045 (2) - so it's hard to spot the circle. no suggestions
01:22:805 (7,8,1) - what is happening here, stack properly
#
Topic Starter
xDarxen

TequilaWolf wrote:

SPOILER
mod
Elimination-

00:01:254 (5,6,7,8,9) - I know you want to keep that cool stationary singletap pattern but the song changes here so maybe jump somewhere else starting 5? also 00:05:047 (8,9) - 00:06:771 (5,6,7,8,9) - 00:10:564 (8,9) -
00:10:909 (9) - maybe use 1/4 slider
00:12:288 (4) - I really feel using just one grey node (regular curve) is better
00:12:805 - note, sounds better
00:12:978 (1,2,3) - also maybe increase the angle of this triangle (move 2 downwards)
00:14:357 (2,3) - would delete 3 and change to repeat slider
00:15:909 - note
00:16:426 (9,1,2,3,4,5) - oh. you have it here
00:17:374 - maaaaybe add note for variety rhythm, and stack on 00:17:288 (4) - stack 00:17:461 (5) - there too
00:17:805 (7,8) - if you added that then maybe move these further
00:19:529 (1,2,3,4,5) - pattern gets old, maybe try something http://puu.sh/mmHGA/332a58d53f.jpg 5 is stacked on 1, just a random pattern for reference
00:20:909 (1,2,1,2) - might be nicer if you flip the second slider and the following circle as well, maybe more flow. also move the second pattern much higher up, then maybe 00:22:288 (1) - right in the centre
00:22:460 (1) - move spinner to one tick before on blue tick
00:22:978 - now that I think about it..there is a sound here and here 00:23:322, do you really wanna ignore them all and just map a spinner..then a break? and a bunch of sounds from around 00:25:736 to 00:27:115, suggest mapping them with low volume. same as the next break
00:32:633 (1,1,2,3,4,5) - it was so empty then the jumps suddenly start becoming so big and fast. possibly shorten 00:32:633 (1) - slider and add note on 00:33:150 so buildup is better
00:41:685 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - this is supposed to start on 00:41:598 ..right? not sure whether you missed a note somewhere or something, but this gap is really unnatural to play 00:42:029 (5,1) - also this note seems a little off 00:43:150 (3) - since you were just using curves and straight lines
00:45:219 - would add note here, somewhere near centre of field
00:47:632 (3,4,5,6,7) - ctrl+g maybe
00:48:150 (8,9) - ctrl+g too
00:54:012 (5) - would remove grey node to make it straight slider, this 00:54:184 (6) - too, also ctrl+g 00:54:184 (6) -
00:56:253 (6) - straight slider, same as 00:56:081 (5) -
01:06:425 (1) - maybe stack on 01:05:735 (4) - or move to x:192 y:168. somewhere there
01:20:390 (1,2) - this pattern is somewhat covered by 01:20:045 (2) - so it's hard to spot the circle. no suggestions
01:22:805 (7,8,1) - what is happening here, stack properly
#
Alright, I fixed almost everything and I applied some of your suggestions in my own way :D . Thanks a lot for the mod!
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