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ETIA. - Lost Love

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sodarose
M4M
[Ex]
00:32:466 (10) - 好像歪了
02:21:926 (2,4) - 最好分开一点这样很难读

[Insane]
01:13:818 (5) - 看着有点不舒服

[hyper]
00:44:791 (1) - 往外面放一点 https://osu.ppy.sh/ss/3580171
01:05:061 (7) - 这里跟的什么?
02:08:791 (4) - NC
02:15:926 (3) - 往上放一点。折返箭头快看不到了,这是unrank的
02:22:737 (4,1) - 虽然有点远,但我看着难受
02:29:331 (2) - 可以分成多个。这样表现不出音乐的感觉

[Hard]
01:16:574 (3,1) - 看着感觉怪怪的
02:44:629 (3) - 感觉跟重音会比较好

[Normal]
03:30:520 (2) - 往右边放顺flow比较好

[Easy]
02:27:034 (1) - 转盘后离下个note要隔4条白线

神图
Kyle Y
#modding queue

m4m request
you modded my map, bravely you.
Drain time: 87 sec.
no of diff: 4
Total mod time for this map: about 6 minuts
no of diff I need to mod: 2

Sorry that I cannot use Chinese to mod.

[Hard]
00:14:628 - strong beat, clickable things here.
00:18:520 (1,1,1) - becasue 1st and 2nd circle is stacked, therefore, players may predict the 3rd also stacked. but turn out that it is a little bit far from 2nd circle, maybe click it so rush. Suggestion: use constant ds for 3 circle, or use stack 3 circles
00:24:034 - this suddent stop, a little bit weird.
00:23:710 - 00:26:304 - this two also same sound, but why they different. but I still think it is weird to suddent stop here
00:27:277 (2) - sound skipped 00:27:439 - , not quite suggest. change it optional.
00:28:899 - same as 00:26:304 -
00:42:845 (4) - slider ended at 00:43:169 - , seems better for me.
00:44:142 - missing sound, I suggest use slider for 00:43:818 (5) -
00:43:818 - nc
00:51:926 (3) - 00:57:115 (3) - curve more
01:00:520 (2,1) - I would prevent this overlap, just not good look
01:02:628 (1,1,1,1) - colorful combos... um...
01:04:899 (3,4) - this pattern seems that not common in Hard
01:07:818 - heavy beats, clickable thing here (01:07:493 (3,1) - ctrl+g)
01:09:439 - missing beat sound
01:19:169 (3) - 01:19:493 (1) - 01:19:980 (2) - you can blanket it.
01:37:980 (2) - um... ds no problem, but seems 4->1 is far than 1->2
01:38:791 (3) - too curve, therefore not good in look
01:45:926 (2,3) - this 2 maybe combine to form a 1 beat slider? just a circle here quite weird.
02:04:737 (5,1) - a little hard to read, maybe. It blocks the number on the slider, players may think it is circle+circle+slider like this. somehow misleading
02:05:385 (2,3) - ^
02:06:520 (1) - start at 02:06:277 - , not suggest to use that short slider in Hard, although it is rankable.
02:13:980 (1) - blanket
02:19:818 (3) - seperate a little bit, those who don't have too much experience may think it as circle instead a slider
02:25:007 - missing beat.
02:24:683 (4,1,2,3) - not common in Hard diff.
02:48:034 (2) - ctrl+g for flowing
03:09:115 (1,2,3,4) - same, not common in Hard
03:22:737 (5) - nc
03:26:952 (2,3,4,5,6) - hard to read and play, not Hard standard already

[Hyper]
00:29:466 (4) - ds, it is avoid to do this in Hard or Insane also
00:32:466 (5) - ctrl+g for flowing
00:43:818 (4,1) - blanket
02:15:683 (2,3) - seperate, the reverse sign need to be show completely, otherwise it is unrankable.
(02:26:061 (2,3) - is good, follow this)
02:29:331 (2) - try this?



nice map in fact, please feel free to ignore my modding.
Topic Starter
JJburstOwO

Euphoria wrote:

水摸应援

[G]
02:07:493 - 02:28:250 - 设成kiai? kiai太长了编辑器会报警= =
tag加上 z1085684963
cb color建议把紫色换成别的,和背景比较接近

[Ex]
00:17:872 (3) - ds调一下? 好像没什么问题呀
00:26:791 (1) - 这个为何不放1/8滑条(连打或者折返 用减速也差不多吧 没那么鬼畜
00:24:034 (3,4,5,6) - 这种是故意的么( 好像没什么问题呀
00:42:520 (1,2,3,4) - 感觉上是距离逐渐增加比较好
00:48:358 (1,2,3,4) - 4和前三个音不一样啊,所以我建议把3ctrl+g 还行吧,都跟的鼓
01:02:628 (1,4) - 这俩滑条可以弄个加速( 其实kiai挺平稳的没什么起伏,变速还是不用了orz
02:01:331 (3) - 再往上放一点
02:09:439 (4,5) - 改成1/4短滑?

[I]
00:56:304 (2,3,4) - 这个叠在这感觉效果并不好,不如往下放一点
02:43:169 (1,2,3,4) - 都是连打的图这种地方感觉相对于这个难度太难读了(前面好像还有一处 感觉还好呀

[Hyper]
02:29:331 (2) - 这啥,还是改成别的比较好 哈哈哈哈哈哈哈哈哈哈哈哈哈哈

其他难度没啥可说的

大哥神图
GL

sodarose wrote:

M4M
[Ex]
00:32:466 (10) - 好像歪了 包的滑条尾,看上去也不乱吧
02:21:926 (2,4) - 最好分开一点这样很难读 看看别人的意见,因为真的很合曲;w;

[Insane]
01:13:818 (5) - 看着有点不舒服

[Normal]
03:30:520 (2) - 往右边放顺flow比较好

[Easy]
02:27:034 (1) - 转盘后离下个note要隔4条白线

神图
谢谢你们的mod w
Rumia-
[general]
i think the offset is a little too early , try +10ms?
Dazzlin' Drizzle is much of an album release so it shouldnt be as official source

Source wrote:

Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here.
Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.
so move them to tags instead

[Normal]
02:06:277 (1) - instead of a spinner , i think its better to add a circle at 02:07:169- and 02:07:493 - ,imo
since 02:07:493 - is a strong beat , ending a spinner here feels a little weird
02:48:683 (2) - NC ?


[z1085684963]
00:24:358 - 加一个circle吗
00:29:547 - ^
00:43:818 (5) - nc
02:48:683 (3) - nc

[Mecon]
00:43:818 (4) - NC把 , 容易误解
02:08:791 (4) - snap 错了,应该在blue tick
02:10:737 (2) - 这是1/3吧
02:15:926 (3) - ^
02:13:574 (2,3) - 一样
02:18:520 (2) - ^
02:26:304 (3) - ^
02:29:331 (2) - 我感觉这样更好 , 如果你从开始 02:29:547 - 和加个circle在 02:29:331 - . 感觉缺了节奏
03:30:601 - 不必要的green line因为没有spinner

[Insane]
00:31:169 (3) - nc , might cause misread here
00:43:169 - add a circle ?
01:07:007 (5) - how about 3/4 slider and add a circle at 01:07:331 - ?
01:16:412 (3) - nc
01:23:385 (1,2) - swap nc
01:45:277 (9) - 1/12
02:30:196 (3) - NC
02:36:845 (1,2) - swap nc
03:18:034 (4) - nc
03:27:764 (7) - 1/12

[Expert]
01:04:899 (3,4) - personally i think its better if you stack them like you did in every previous part such as 00:55:574 (5,6) -
and others
01:23:385 (10,1) - swap nc ? since its the same bell sound as 01:22:088 (1) -
01:45:277 (10) - 1/12 is more accurate imo
02:09:034 (2) - ctrl g this feel nicer to play :D
02:14:412 (3,4) - imo its better you change this to a slider or 02:14:196 (2) - to 2 circles , at least it doesnt confuse me ;w;
02:21:926 (2,3,4) - this one plays a little bad , but idk how to tell you so i will just provide a screenshot to see if you get what
i want to express xD
02:32:142 (1,2,3) - i am a little curious of why you mapped a triplet here ? if to follow the song accurately the beat is like this
02:32:791 (5,6,7) - same as above
03:09:683 (6) - should be in red tick
03:12:277 (9) - a little unnecessary imo , better extend the previous slide until here ,it doesnt represent anything either ?
03:13:331 (9,1) - swap nc
03:27:764 (7) - 1/12
03:30:520 (3) - nc because 1/1 might be confusing

力JJBurstOwO打英语2333
good luck !
Frey
大姐最棒了

  • General


  1. 专辑名别写在Source里面,写了铁定pop或者dq
  2. 我总觉得Normal和Hard之间的差距有一点大,因为normal基本上没有用1/2,而Hard充满了增加难度的重叠,而且也有用1/4。我建议给Normal多加一点红线上的节奏。

    Easy

  3. 02:17:223 (2) - 简单难度放这种内折的滑条感觉有点危险

    Normal

  4. 01:42:520 (2,3) - blanket可以改善
  5. 03:30:520 (2,1) - 一般来说推荐normal难度该用1/2的间隔

    z1085684963's Hard

  6. 02:12:196 (3,4,1) - 你这么放任谁打的时候都会认为这里是1/3,这里本来就是1/3更明显,你却放了压根没有音的3/4。还是把02:12:034 (2,3,4) - 改成两个1/3折返滑条(或者3个1/3滑条)吧
  7. 03:26:952 (2,3,4,5,6) - 我总觉得这个梗不适合在这个难度出现,这样会导致你和Normal的难度间隙增大,因为Normal基本上没有什么1/2上的东西。

    Mecon's Hyper

  8. 01:04:899 (6,7) - 这里必然要跟蓝线,因为主轨道没有音。删掉7,蓝线7叠在6上,蓝线8叠在下一个滑条1起始上
  9. 02:08:791 (4) - NC以方便区别
  10. 02:09:439 (7) - 这里是1/4,没对齐
  11. 02:12:358 (6) - 这里是1/3,没对齐
  12. 02:24:358 (1) - 这里结尾应该是1/3,没对齐
  13. 02:29:331 (2) - 这里很明显应该根据音乐分成几个折返滑条

    Insane

  14. 00:58:899 (2) - 叠在00:58:412 (5) - 滑条头上?
  15. 01:07:007 (5,6) - 感觉不怎么整齐,6的尾巴上翘一点
  16. 02:38:304 (6) - Ctrl+G
  17. 03:16:412 (2,3) - 强迫症觉得一定要放在中轴线最好,而且不要担心03:15:601 (4,2) - 有blanket,游戏中根本就看不到的。
  18. 03:29:061 (1) - 取消NC来体现这个四边图形。这样更好看

    Extra

  19. 我觉得还是想办法加点星数变成X标吧,不然Insane标识的Extra肯定会被人说和难度名不匹配的。或者我建议你弄自定义难度名,随便想一个都更好。
  20. 00:49:331 (3,4) - 嘛,这里个人觉得有点无理,毕竟是AR9+
  21. 02:07:818 (2) - 跟同颜色1的长度一样,更好
  22. 02:14:413 (3,4,1,2,3,4) - 这个感觉太过了,玩家根本不好分辨这堆串是1/3还是1/4。我觉得还是把1/3的部分弄成滑条吧。

主观认为,Extra还有提升余地,和我心里还差一点,因为现在高难度的质量要求不小。其他问题不大
Him3con
军训结束再改mod
Amori
[Insane]
01:04:737 (2,3,4) - 这个地方打的不怎么顺手
[Expert]
00:24:034 (3,4,5,6) - 这个地方太难了QWQ,我觉得在00:24:196 - 下个note做成一个五个note的连打更好
00:29:223 (2,3,4,5) - ^
02:12:034 (1,2) - 这两个折返感觉有点奇怪

打起来挺爽的并不能摸出什么
Lily Bread
[全局]
关闭宽屏支持。

[z1085684963's Hard]
test的时候打得我一愣一愣的。

总体:总觉得遮挡用得像insane,有点危险。在这难度上面还有一个Hard,感觉还是稍微做简单一些比较好。---(1)
另外,奇怪的1/4太多了。不是Hard该有的。
01:04:574 (1,2,3,4) - 4不是在蓝线上吗,这样摆不好吧?至少不像是个Hard该有的摆法。实在要押这鼓点感觉直接从3拉一根滑条到4结束要好一点。

[Mecon's Hyper]
总体:感觉一会儿像在打Hard,一会儿像在打Insane,一会儿又像在打Ex。如果不是OD低了点,感觉我会断成poi。
00:37:980 (1,2,3,4) - 诶我感觉(1)说得早了点...这种遮挡,配上这BPM,至少作为一个Hard来说,实在是太难了点。其它类似的地方就不再提了。
总之,建议降低难度,具体的地方我就不一个一个举了。建议少用点1/4的蓝线滑条之类的奇怪的东西...

就这些吧。
Topic Starter
JJburstOwO

Rumia- wrote:

[general]
i think the offset is a little too early , try +10ms? I'll ask for a bn check
Dazzlin' Drizzle is much of an album release so it shouldnt be as official source

Source wrote:

Where this song originate from. This field should generally only be included for Anime or Video Game songs, and occasionally for Novelty (Movies, TV, or Internet) songs. If the song is from an anime or video game, or is famous for its use as a TV or movie theme, the title of that source goes here.
Rock and Pop songs should generally leave the field blank. This is not to be used for things like album titles.
so move them to tags instead

[Normal]
02:06:277 (1) - instead of a spinner , i think its better to add a circle at 02:07:169- and 02:07:493 - ,imo
since 02:07:493 - is a strong beat , ending a spinner here feels a little weird
02:48:683 (2) - NC ?

[Insane]
00:31:169 (3) - nc , might cause misread here
00:43:169 - add a circle ? beats is weak here..
01:07:007 (5) - how about 3/4 slider and add a circle at 01:07:331 - ? hmm.. it looks fine now
01:16:412 (3) - nc why 0.0??
01:23:385 (1,2) - swap nc
01:45:277 (9) - 1/12
02:30:196 (3) - NC
02:36:845 (1,2) - swap nc
03:18:034 (4) - nc
03:27:764 (7) - 1/12

[Expert]
01:04:899 (3,4) - personally i think its better if you stack them like you did in every previous part such as 00:55:574 (5,6) -
and others differ from every previous parts, these two end at blue tick
01:23:385 (10,1) - swap nc ? since its the same bell sound as 01:22:088 (1) - hmm.. remain this and see others opinion
01:45:277 (10) - 1/12 is more accurate imo
02:09:034 (2) - ctrl g this feel nicer to play :D
02:14:412 (3,4) - imo its better you change this to a slider or 02:14:196 (2) - to 2 circles , at least it doesnt confuse me ;w;
02:21:926 (2,3,4) - this one plays a little bad , but idk how to tell you so i will just provide a screenshot to see if you get what
i want to express xD move 3,4 a bit down. I don't really want to redo these four objects, they look fine for me now T-T
02:32:142 (1,2,3) - i am a little curious of why you mapped a triplet here ? if to follow the song accurately the beat is like this
02:32:791 (5,6,7) - same as above
03:09:683 (6) - should be in red tick 0.0??
03:12:277 (9) - a little unnecessary imo , better extend the previous slide until here ,it doesnt represent anything either ?
03:13:331 (9,1) - swap nc
03:27:764 (7) - 1/12
03:30:520 (3) - nc because 1/1 might be confusing

力JJBurstOwO打英语2333 QAQ
good luck !
Thank you!! Rumirumia~
Topic Starter
JJburstOwO

Frey wrote:

大姐最棒了

  • General


  1. 专辑名别写在Source里面,写了铁定pop或者dq
  2. 我总觉得Normal和Hard之间的差距有一点大,因为normal基本上没有用1/2,而Hard充满了增加难度的重叠,而且也有用1/4。我建议给Normal多加一点红线上的节奏。哭,不知道怎么加..

    Easy

  3. 02:17:223 (2) - 简单难度放这种内折的滑条感觉有点危险 把一个白点去掉了

    Normal

  4. 01:42:520 (2,3) - blanket可以改善
  5. 03:30:520 (2,1) - 一般来说推荐normal难度该用1/2的间隔

    Insane

  6. 00:58:899 (2) - 叠在00:58:412 (5) - 滑条头上? 感觉ds不合适,先这样吧
  7. 01:07:007 (5,6) - 感觉不怎么整齐,6的尾巴上翘一点
  8. 02:38:304 (6) - Ctrl+G
  9. 03:16:412 (2,3) - 强迫症觉得一定要放在中轴线最好,而且不要担心03:15:601 (4,2) - 有blanket,游戏中根本就看不到的。
  10. 03:29:061 (1) - 取消NC来体现这个四边图形。这样更好看

    Extra

  11. 我觉得还是想办法加点星数变成X标吧,不然Insane标识的Extra肯定会被人说和难度名不匹配的。或者我建议你弄自定义难度名,随便想一个都更好。 我觉得实际难度比5.17高一点
  12. 00:49:331 (3,4) - 嘛,这里个人觉得有点无理,毕竟是AR9+ 角度摆下来了
  13. 02:07:818 (2) - 跟同颜色1的长度一样,更好
  14. 02:14:413 (3,4,1,2,3,4) - 这个感觉太过了,玩家根本不好分辨这堆串是1/3还是1/4。我觉得还是把1/3的部分弄成滑条吧。

主观认为,Extra还有提升余地,和我心里还差一点,因为现在高难度的质量要求不小。其他问题不大

Amori wrote:

[Insane]
01:04:737 (2,3,4) - 这个地方打的不怎么顺手
[Expert]
00:24:034 (3,4,5,6) - 这个地方太难了QWQ,我觉得在00:24:196 - 下个note做成一个五个note的连打更好 想突出呲拉~的声音
00:29:223 (2,3,4,5) - ^
02:12:034 (1,2) - 这两个折返感觉有点奇怪 普通的1/3滑条呀0.0

打起来挺爽的并不能摸出什么

Lily Bread wrote:

[全局]
关闭宽屏支持。 √ (虽然不知道有什么用
谢谢你们的mod!
Topic Starter
JJburstOwO

Meconopsis wrote:

军训结束再改mod
爷爷你什么时候训完呀 :?
摸都帮你改了-.- 不要怪我啊
Him3con

JJburstOwO wrote:

Meconopsis wrote:

军训结束再改mod
爷爷你什么时候训完呀 :?
摸都帮你改了-.- 不要怪我啊
九月三号差不多能上网
Zweib
[Easy]
03:00:683 (2,3) - 有点太近

[z1085684963's Hard]
00:57:764 (1) - 离血条太近了危险
01:04:899 (3,4) - 这个也是比较坑。。。(4)会读错的
wub段相对于这个3.14来说感觉遮的有点过难了,类似02:12:196 (3,4,1) - 这种地方。我是觉得节奏复杂的地方不要搞太难读,而像1/2 spam的地方倒是怎么挡都没关系
02:32:791 (6) - 最好NC这个
02:48:683 (1) - 血条
03:09:683 (4) - 一样。。最好换个摆法,比如蓝线的地方用滑条之类的
03:26:547 (5) - 03:27:196 (3) - 03:27:520 (5) - 其实反正这边的音也跟不全,不如删掉这几个看着舒服

[Mecon's Hyper]
00:14:628 (3) - 有点太靠边了,往右一点
03:14:304 (3,4,5,1) - 这边被stack搞的变形了,换个摆法?

[Insane]
02:19:412 (4) - 删了这个?

[Last Eve]
00:26:791 (1) - 这个减速总是读错,把它改成1/8折返?
01:07:250 (6,7) - 血条
01:12:034 (4) - ^
01:24:683 (1,2) - ^
02:49:007 (1,1,1,1) - 妈的其实我打图最讨厌这种画滑条了,太中二了。更何况也不是没其他明显的音跟了

没了,大姐神图,prpr
Topic Starter
JJburstOwO

Zweib wrote:

[Easy]
03:00:683 (2,3) - 有点太近

[Insane]
02:19:412 (4) - 删了这个?

[Last Eve]
00:26:791 (1) - 这个减速总是读错,把它改成1/8折返?
01:07:250 (6,7) - 血条
01:12:034 (4) - ^
01:24:683 (1,2) - ^
02:49:007 (1,1,1,1) - 妈的其实我打图最讨厌这种画滑条了,太中二了。更何况也不是没其他明显的音跟了 不想改._.

没了,大姐神图,prpr
谢谢猪老师;w;
Hakurei Yoru
主难度的节奏可以把我逼死得差不多
没有非常理解这个密度关系

[last eve]
03:29:872 (1) - bu 可以这样,主要是这个滑条从上往下感觉可以改善flow http://osu.ppy.sh/ss/3603007
00:19:818 (1,2) - 这里突然舍弃了节奏感觉过渡效果不是很好 直接填上也没有问题 http://osu.ppy.sh/ss/3603015
02:46:574 (2,3) - 太低了
03:15:764 (9) - 去折返,把03:16:250 (1) - 删掉 在03:16:088 - 加一个滑条

这图是牛逼的 我摸不动

[Insane]
02:01:007 (1) - 这里中间那个白点有点多余

[Hyper]
00:38:466 (2,3,4) - 这个遮挡其实没什么必要 感觉是在跟另一条音轨了?不需要在这里突然换跟的音啊,毕竟这还是个hyper难度……
01:57:115 (1) - 02:03:601 (5) - 这之间开始滑条速度变了还保持1.4x间距是要死的……这样的遮挡太难看了,不需要与前面的间距相区分,还是调整开一点 整个重新排一下比较好
03:15:520 (5) - 这里不需要跟 删掉比较好
03:30:196 (1) - 推荐您 http://osu.ppy.sh/ss/3603073

低难度再怎么看也实在看不出问题嗯……

没有帮到忙 抱歉惹>_<
Topic Starter
JJburstOwO

Hakurei Yoru wrote:

主难度的节奏可以把我逼死得差不多
没有非常理解这个密度关系

[last eve]
03:29:872 (1) - bu 可以这样,主要是这个滑条从上往下感觉可以改善flow http://osu.ppy.sh/ss/3603007 ctrl+g了
00:19:818 (1,2) - 这里突然舍弃了节奏感觉过渡效果不是很好 直接填上也没有问题 http://osu.ppy.sh/ss/3603015
02:46:574 (2,3) - 太低了 让我想想 这段需要换个排列
03:15:764 (9) - 去折返,把03:16:250 (1) - 删掉 在03:16:088 - 加一个滑条

这图是牛逼的 我摸不动

[Insane]
02:01:007 (1) - 这里中间那个白点有点多余

低难度再怎么看也实在看不出问题嗯……

没有帮到忙 抱歉惹>_<
谢谢红白师傅:3
ZZHBOY
拜见大哥
[last eve]
00:27:277 (5) - 这里加个新的combo如何 和前面那个减速滑条对比出来
00:50:385 - 这里音挺明显 不加个圈?
01:04:899 (3) - 这里要不要考虑换成个短滑条 不然感觉太几把了 换成像这样? https://osu.ppy.sh/ss/3608327
02:00:683 (4) - 这里感觉ctrl+g下flow会好点?
02:19:818 (1,2) - 这两个的节奏听的好乱啊 为啥不用短的折返滑条啊
[Insane]
00:24:034 - 感觉这里放个四连会好点 和后面也会统一一点
[Hyper]
02:02:061 (8) - 这段这么soft这粒忽然来个1/4感觉不太好 把这个圈去了吧
02:08:628 (3,2) - 这个挡的太丑了 移开吧
[Hard]
01:02:628 (1,1,1,1) - 这四个放一组combo就可以了 不要乱加新combo
01:04:737 (2,3) - 03:09:278 (2,3) - 这两个合并成一个滑条如何 尽量不要用1/4的连续点击
01:23:304 (5) - ^ 去掉感觉作为hard难度会好点
03:26:547 (5,1) - 03:26:952 (2,3,4,5,6) - hard别放连续的1/4点击了 建议去掉03:26:547 (5,3,5) -
03:30:196 (5,1) - 这个遮挡也太几把了 移开好不好

可以
Topic Starter
JJburstOwO

ZZHBOY wrote:

拜见大哥
[last eve]
00:27:277 (5) - 这里加个新的combo如何 和前面那个减速滑条对比出来 √ 我加在连打开头了
00:50:385 - 这里音挺明显 不加个圈?
01:04:899 (3) - 这里要不要考虑换成个短滑条 不然感觉太几把了 换成像这样? https://osu.ppy.sh/ss/3608327 换了个摆法
02:00:683 (4) - 这里感觉ctrl+g下flow会好点?
02:19:818 (1,2) - 这两个的节奏听的好乱啊 为啥不用短的折返滑条啊 我觉得这样表现鼓声效果比较好,主要是能突出02:20:304 (1) - 的变速
[Insane]
00:24:034 - 感觉这里放个四连会好点 和后面也会统一一点
[Hyper]
02:02:061 (8) - 这段这么soft这粒忽然来个1/4感觉不太好 把这个圈去了吧
02:08:628 (3,2) - 这个挡的太丑了 移开吧
[Hard]
01:02:628 (1,1,1,1) - 这四个放一组combo就可以了 不要乱加新combo
01:04:737 (2,3) - 03:09:278 (2,3) - 这两个合并成一个滑条如何 尽量不要用1/4的连续点击 换了个摆法你看行不行
01:23:304 (5) - ^ 去掉感觉作为hard难度会好点
03:26:547 (5,1) - 03:26:952 (2,3,4,5,6) - hard别放连续的1/4点击了 建议去掉03:26:547 (5,3,5) -
03:30:196 (5,1) - 这个遮挡也太几把了 移开好不好

可以 TAT
伸手(
ZZHBOY

gd好像还有问题 懒看了 坑一下后面的扁好了
Narcissu
太鼓一堆大紅嚇死人了……

[Normal]
02:19:169 (3) - ds
03:08:223 (2) - 錯位1/4

[z1085684963's Hard]

02:10:088 (1) - 我對照了一下其他難度和類似段落,這個應該是snap在 1/4

[Mecon's Hyper]

02:23:710 (2,3) - 這裡其實沒有音snap在1/3上,建議和最高難度一樣用1/4
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