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Jeff Williams - Red Like Roses (feat. Casey Lee Williams)

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ErunamoJAZZ
Hi~

First, a replay http://puu.sh/jzA8G/1b3779cd94.osr

[Crimson Dream]
  1. 01:01:285 - feels void here. Consider add a note.
  2. 01:07:285 - maybe?

    or
  3. 01:17:110 (2,3) - this jump dont feel intuitive, imo, a spacing to 1.5x feels better here:
  4. 01:24:607 (5) - :!: Arrow saw hiding under (3) -> http://puu.sh/jzEgL/d16079ec1e.jpg , try to ask to some QAT.
  5. 01:26:107 (3) - this jumps feels a bit strange... i suggest try another stuff here :P
  6. 01:40:819 (5) - ugly flow. Try it:
    1) Rote 8 degrees to (5) and (6). ((6) is for avoid little overlap with (3))
    2) Move (5) like this: http://puu.sh/jzESI/402797b590.jpg
  7. 07:36:885 (9) - imo, change spacing => nc.
  8. :idea: mm.. map have maaaaany noticeable copy/pasta... idk if this is good idea... for me, copy rhythms is fine, but not patterns.
Good luck!!
Topic Starter
Tarrasky

ErunamoJAZZ wrote:

Hi~

First, a replay http://puu.sh/jzA8G/1b3779cd94.osr

[Crimson Dream]
  1. 01:01:285 - feels void here. Consider add a note.
  2. 01:07:285 - maybe?

    or
  3. 01:17:110 (2,3) - this jump dont feel intuitive, imo, a spacing to 1.5x feels better here:
  4. 01:24:607 (5) - :!: Arrow saw hiding under (3) -> http://puu.sh/jzEgL/d16079ec1e.jpg , try to ask to some QAT.
  5. 01:26:107 (3) - this jumps feels a bit strange... i suggest try another stuff here :P
  6. 01:40:819 (5) - ugly flow. Try it:
    1) Rote 8 degrees to (5) and (6). ((6) is for avoid little overlap with (3))
    2) Move (5) like this: http://puu.sh/jzESI/402797b590.jpg
  7. 07:36:885 (9) - imo, change spacing => nc.
  8. :idea: mm.. map have maaaaany noticeable copy/pasta... idk if this is good idea... for me, copy rhythms is fine, but not patterns.
Good luck!!
thanks, all fix ^^
AmigoDoChroome
Não vi nada de errado no mapa, ficou muito bom
Não considere essa merda um mod, é um uma opinião minha
▸ 01:18:160 (4) - Ela fica meio estranha nessa posição. Tenta colocar ela entre 01:18:010 (3) - & 01:17:860 (2) -
▸ 05:38:599 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Tipo esse " Pré Kiai" eu tentei fazer um negocio meio estranho, não sei se ira gostar.
Tipo, fazer os jumps imitando uma rosa.

Topic Starter
Tarrasky

AmigoDoChroome wrote:

Não vi nada de errado no mapa, ficou muito bom
Não considere essa merda um mod, é um uma opinião minha
▸ 01:18:160 (4) - Ela fica meio estranha nessa posição. Tenta colocar ela entre 01:18:010 (3) - & 01:17:860 (2) -
▸ 05:38:599 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Tipo esse " Pré Kiai" eu tentei fazer um negocio meio estranho, não sei se ira gostar.
Tipo, fazer os jumps imitando uma rosa.

considerei algumas coisas, vlw ^^
Arusamour
Clearly the best red like roses map out in the public.

But clearly needs more work.
Topic Starter
Tarrasky

Boobs wrote:

Clearly the best red like roses map out in the public.

But clearly needs more work.
probably i'll abandoned, not sure
AmigoDoChroome
Não abandona Tarrasky :(
ghm12
Mais um projeto abandonado pelo tarrasky, além de taiko rip cause beautiful
:(
Topic Starter
Tarrasky

ghm12 wrote:

Mais um projeto abandonado pelo tarrasky, além de taiko rip cause beautiful
:(
rankear mapa n e comigo
gringos tudo pau no cu, n entendo pq pra rankear um mapa tem q implorar e se humilhar pra estranhos
ate os q fala minha lingua ( que eram os que eu acho que devia ter alguma consideracao, ja q meu ingl e horrivel) e tudo pau no cu tbm, se fuder
Kalibe
m4m

[General]

CS 4,1 mb? :3

fix this and add : marathon to metadata

[Crimson Dream]

01:19:210 (6) - NC ?
01:22:732 - add circle to make triple as here : 01:17:260 (3,4,1) -
01:35:401 (6) - NC for drums
01:57:319 (9) - NC
01:58:819 (5) - mb smth like this? http://puu.sh/kLdla/2dfdb02da1.jpg
02:00:619 (5) - NC
02:04:519 (5,6) - mb ctrl + g?
02:07:819 (5) - NC
02:38:074 (1) - short spinner to 02:45:666 - and add circle or slider on 02:45:825 -
02:47:625 (7,6,6,7) - NC
03:25:314 (3) - http://puu.sh/kLdNX/ace174b442.jpg ?
03:34:457 (3) - ^
03:51:742 (3,4,5,6,7,8,9,10,11) - this moment should be extra jumpy like that : http://osu.ppy.sh/ss/3816909
03:52:313 (7) - ^... and NC it
04:02:885 (2,3,4,5,6,7) - these sliders sounds strange on red lines :o
05:14:599 (10) - NC it ( 14 numbers is too high man )
05:39:171 (5,9) - NC it for cool pattern :3
06:44:742 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - em... you know what to do xD
06:59:171 (5,8,11,14) - NC it for nice pattern :)
07:39:171 (8,9,10,11,12) - imo this is overmapped
07:57:885 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - -----^
08:30:599 (3) - http://puu.sh/kLeJJ/94e64ce850.jpg ?

And, that's it. GL :)

btw. Nice hitsounds tho, match to the instruments :3
Topic Starter
Tarrasky

Kalibe wrote:

m4m

[General]

CS 4,1 mb? :3

fix this and add : marathon to metadata

[Crimson Dream]

01:19:210 (6) - NC ?
01:22:732 - add circle to make triple as here : 01:17:260 (3,4,1) -
01:35:401 (6) - NC for drums
01:57:319 (9) - NC
01:58:819 (5) - mb smth like this? http://puu.sh/kLdla/2dfdb02da1.jpg
02:00:619 (5) - NC
02:04:519 (5,6) - mb ctrl + g?
02:07:819 (5) - NC
02:38:074 (1) - short spinner to 02:45:666 - and add circle or slider on 02:45:825 -
02:47:625 (7,6,6,7) - NC
03:25:314 (3) - http://puu.sh/kLdNX/ace174b442.jpg ?
03:34:457 (3) - ^
03:51:742 (3,4,5,6,7,8,9,10,11) - this moment should be extra jumpy like that : http://osu.ppy.sh/ss/3816909
03:52:313 (7) - ^... and NC it
04:02:885 (2,3,4,5,6,7) - these sliders sounds strange on red lines :o
05:14:599 (10) - NC it ( 14 numbers is too high man )
05:39:171 (5,9) - NC it for cool pattern :3
06:44:742 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - em... you know what to do xD
06:59:171 (5,8,11,14) - NC it for nice pattern :)
07:39:171 (8,9,10,11,12) - imo this is overmapped
07:57:885 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - -----^
08:30:599 (3) - http://puu.sh/kLeJJ/94e64ce850.jpg ?

And, that's it. GL :)

btw. Nice hitsounds tho, match to the instruments :3
thanks for mod ^^

I remap a bit the map, redownl after 16/10
Marianna
Hello ~*

Crimson Dream




Coloca Rock, Marathon nas tags?


  1. 01:20:701 (3) - x:348 y:240?
  2. 01:24:607 (5) - Consegue deixa o final desse slider em x:172 y:132?
  3. 01:28:198 (3) - x:168 y:220 pra consertar o blanket
  4. 01:32:251 (5) - x:232 y:220 Talvez
  5. 01:57:019 (5) - NC?
  6. 03:04:425 (6) - ^
  7. 03:36:028 (6) - x:357 y:48
  8. 05:18:456 (3) - x:112 y:264. Blanket
  9. 05:40:313 (5) - x:352 y:246? Fica mais "quadrado"
  10. 06:45:885 (1) - x:380 y:204
  11. 06:46:956 (6) - x:260 y:120
  12. 06:56:170 (1) - Finish no inicio do slider seria ótimo
  13. 06:58:456 (3) - Finish?
  14. 08:37:885 - Coloca um hit com whistle aqui?


Mapa incrível!!! Quase não tem erros :3 GL~
Topic Starter
Tarrasky
ok, vamos reviver essa bagunça

Hoen wrote:

Hello ~*

Crimson Dream




Coloca Rock, Marathon nas tags?


  1. 01:20:701 (3) - x:348 y:240?
  2. 01:24:607 (5) - Consegue deixa o final desse slider em x:172 y:132?
  3. 01:28:198 (3) - x:168 y:220 pra consertar o blanket
  4. 01:32:251 (5) - x:232 y:220 Talvez
  5. 01:57:019 (5) - NC?
  6. 03:04:425 (6) - ^
  7. 03:36:028 (6) - x:357 y:48
  8. 05:18:456 (3) - x:112 y:264. Blanket
  9. 05:40:313 (5) - x:352 y:246? Fica mais "quadrado"
  10. 06:45:885 (1) - x:380 y:204
  11. 06:46:956 (6) - x:260 y:120
  12. 06:56:170 (1) - Finish no inicio do slider seria ótimo
  13. 06:58:456 (3) - Finish?
  14. 08:37:885 - Coloca um hit com whistle aqui?


Mapa incrível!!! Quase não tem erros :3 GL~
quase tudo fix, só n mechi no que n ia mudar nada, ty pelo mod <3
Kuki
[Crimson Dream]
01:17:410 (5) - Remove new combo, although I can see you've placed it because of the emphasis I don't think you really need it.
01:19:060 (4,5) - These need to be snapped onto 01:19:210 (6) -. So does 01:20:110 (1) -.
02:26:719 (1,1,1,1,1,1,1,1,1,1,1,1) - I think these would all be nicer curved, also don't use new combo when there's no timing changes here, it's uneccessary.
03:39:028 (3,1) - Good opportunity for a blanket of (1) on (3) here.
03:50:599 (5) - Snap this to 03:49:885 (5) -.
05:02:885 (6) - Snap this to 05:01:742 (6) -.
05:02:885 (6) - NC here or 05:03:170 (1) - here because of the upbeat.
06:02:456 (6) - Here too.
06:46:456 (6) - NC here and remove combo at 06:46:599 (1) - for the emphasis here.
Topic Starter
Tarrasky

Kuki wrote:

[Crimson Dream]
01:17:410 (5) - Remove new combo, although I can see you've placed it because of the emphasis I don't think you really need it.
01:19:060 (4,5) - These need to be snapped onto 01:19:210 (6) -. So does 01:20:110 (1) -.
02:26:719 (1,1,1,1,1,1,1,1,1,1,1,1) - I think these would all be nicer curved, also don't use new combo when there's no timing changes here, it's uneccessary. peoples can die if not be nc
03:39:028 (3,1) - Good opportunity for a blanket of (1) on (3) here.
03:50:599 (5) - Snap this to 03:49:885 (5) -.
05:02:885 (6) - Snap this to 05:01:742 (6) -.
05:02:885 (6) - NC here or 05:03:170 (1) - here because of the upbeat.
06:02:456 (6) - Here too.
06:46:456 (6) - NC here and remove combo at 06:46:599 (1) - for the emphasis here.
all fix, thanks <3
Kroytz
Dunno if this is any help tbh
mod
01:07:285 (2) - I'd NC this and 01:07:928 (5) - for design appeal.

01:16:510 (1,5) - the relationship between these two don't feel very complimentary. Maybe just style but the close edginess of them is weird.

01:43:395 (9,10,1) - space this out more and make it like stream?

01:55:219 (5,6,7,8) - distance spacing is so weird here but you can't really tell what's being emphasized

02:26:719 (1) - I sooooo want these to be spinners like on the famous Red Like Roses lool. I think it'll work well xDDD

02:56:775 (3) - red tick slider and triple starting on white isn't rhythmically sound seeing as how you start your triples on reds (like they should be)

03:07:425 (1) - might be too close to 7. Doesnt get enough "standing out" when its close to it imo

03:17:028 (1,2,3,4,5,6,7) - I feel like this pattern could be changed to be more interesting than a copy flip... At the least, do something about (6,7) cuz that DS change although fitting just looks kinda weird. Maybe NC (7) and it'll look better.

03:19:314 (1,2,3,4,5,6,7) - ^

03:51:028 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Maybe I'm too attached to the other map but this could be JUMPY ;www;

03:55:456 - add beat here?

03:56:170 (3,4,5) - It feels kinda weird having the stops in motion, you do it more I see but I think it'd be more fitting to the song to keep the map moving.

04:18:028 (3) - could also be a high SV round slider

04:43:599 (1) - (I would do like the other map and put it on the other side and not SV. This way it keeps the player looking for that next beat lol) I mean, I guess it doesn't really matter all that much, but using slider points can help the aesthetic of a map as well.

04:59:599 (5,1) - something's up with that NC/rhythm

05:10:742 (4) - here too maybe keep the map moving

05:14:313 (7) - remove for more JUMPS

05:38:599 (1) - im just wondering why you never like use perfect squares..

06:03:456 - DONT NEGLECT THESE BEATS PLEASE!! D: D: D: D: D: (also more jumps ;wwww;w;w;w;)

07:33:313 (3) - I'd hit these as well

Kinda hard to mod. It's okay if you disagree with all of these... If I could recommend a few things, I would try to limit the overlapping style you have and go more 'crazy' with the spacing (like how you did at the last kiai but not so crazy for the other parts) because you are using CS3 after-all. Beginning sliders are <3333
Topic Starter
Tarrasky

Kroytz wrote:

Dunno if this is any help tbh
mod
01:07:285 (2) - I'd NC this and 01:07:928 (5) - for design appeal.

01:16:510 (1,5) - the relationship between these two don't feel very complimentary. Maybe just style but the close edginess of them is weird.

01:43:395 (9,10,1) - space this out more and make it like stream?

01:55:219 (5,6,7,8) - distance spacing is so weird here but you can't really tell what's being emphasized

02:26:719 (1) - I sooooo want these to be spinners like on the famous Red Like Roses lool. I think it'll work well xDDD

02:56:775 (3) - red tick slider and triple starting on white isn't rhythmically sound seeing as how you start your triples on reds (like they should be)

03:07:425 (1) - might be too close to 7. Doesnt get enough "standing out" when its close to it imo

03:17:028 (1,2,3,4,5,6,7) - I feel like this pattern could be changed to be more interesting than a copy flip... At the least, do something about (6,7) cuz that DS change although fitting just looks kinda weird. Maybe NC (7) and it'll look better.

03:19:314 (1,2,3,4,5,6,7) - ^

03:51:028 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Maybe I'm too attached to the other map but this could be JUMPY ;www;

03:55:456 - add beat here?

03:56:170 (3,4,5) - It feels kinda weird having the stops in motion, you do it more I see but I think it'd be more fitting to the song to keep the map moving.

04:18:028 (3) - could also be a high SV round slider

04:43:599 (1) - (I would do like the other map and put it on the other side and not SV. This way it keeps the player looking for that next beat lol) I mean, I guess it doesn't really matter all that much, but using slider points can help the aesthetic of a map as well.

04:59:599 (5,1) - something's up with that NC/rhythm

05:10:742 (4) - here too maybe keep the map moving

05:14:313 (7) - remove for more JUMPS

05:38:599 (1) - im just wondering why you never like use perfect squares..

06:03:456 - DONT NEGLECT THESE BEATS PLEASE!! D: D: D: D: D: (also more jumps ;wwww;w;w;w;)

07:33:313 (3) - I'd hit these as well

Kinda hard to mod. It's okay if you disagree with all of these... If I could recommend a few things, I would try to limit the overlapping style you have and go more 'crazy' with the spacing (like how you did at the last kiai but not so crazy for the other parts) because you are using CS3 after-all. Beginning sliders are <3333
a lot of fix <3
thanks for mod, i increase a bit the cs C: C:
Iceskulls
m4m as requested

[crimson dream]
  1. 01:18:160 (8,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x404 y47 ?
  2. 01:23:257 (5,6) - I think ctrl+g this make flow here 01:22:807 (4,5,6,7,1) - better
  3. 01:28:949 (7,1) - should have bigger spacing than 01:28:798 (6,7) - since (1) sound very emphasized , try move (7) to around x440 y248
  4. 01:32:551 (7,1) - similiar to above , try move (7) to around x250 y237 ?
  5. 02:21:619 (1,2) - spacing here is pretty large compare with the previous one which make it looks weird imo , try to make spacing here like the previous ?
  6. 02:25:219 (1,2) - similiar ^^^
  7. 02:56:775 (3,4) - spacing is pretty large , I don't think (4) sound very emphasized that much so it would be better to decrease spacing here a bit
  8. 02:58:875 (7,1) - should have higher spacing than 02:58:725 (6,7) - cus (1) sound really emphasized , try move (7) to around x256 y304 ?
  9. 03:01:725 (3,4) - and yea a bit too large spacing here, (4) doesn't sound really that emphasized so using large spacing just make it play weird imo ,consider lower spacing here
    03:05:025 (1,2) - similiar ^^^
  10. 03:34:743 (4,5,1) - spacing might be a bit too big here x_x idk can't pass this lol
  11. 03:44:028 (4,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x260 y56 ?
  12. 03:57:885 (1) - curve this the another way so it might make flow here 03:57:885 (1,2,3) - a bit better ?
  13. 04:10:884 (2) - try place this at around x216 y40 for better flow ?
  14. 05:04:313 (3,4) - a bit too large spacing here imo (4) doesn't sound that emphasized
  15. 05:23:028 (3) - curve this the another way so it might make flow here 05:22:885 (2,3,4) - will be better ?
  16. 05:27:742 (4,5) - should have more spacing than 05:27:599 (3,4) - , try move (4) to around x220 y180 ?
  17. 05:43:028 - somehow I feel like some spacing in 2nd kiai don't feel right when I try to hear a bit beat there , when you map a jumps if you map a large for an unemphasized beat like 05:44:742 (3,4,5) - 05:46:885 (2,3) - 05:48:313 (4,5,6,7) - 05:53:885 (3,4,5,6) - it's just feel don't right or weird imo , and yea that just what I hearing from the beat there and compare with the spacing you use so try to make spacing a bit more correlation with music here
  18. 06:26:885 (4) - 06:27:456 (3) - mapping cymbal for sliderend here sound pretty weird , I would try to make that cymbal sound clickable for better impact
  19. 06:36:742 (9,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x384 y221
  20. 06:42:456 (1) - curve another way ? for better flow here 06:42:456 (1,2,3,4,5) - imo
  21. 06:52:028 (2,3) - maybe ctrl+g this would make flow here 06:52:028 (2,3,4,5,6) - better imo
  22. 07:05:313 - for 3rd kiai it's just like what I said in 2nd kiai up there
  23. 07:07:599 (1) - curve another way ? for better flow here 07:07:599 (1,2,3,4,5) - imo
  24. 07:09:885 (1) - similiar ^^
  25. 07:34:742 (10,11) - ctrl+g these for better flow here 07:34:599 (9,10,11,1) - ?
  26. 07:37:313 (1) - yea similiar to this 07:07:599 (1) -
  27. 07:38:456 (1) - ^^^ current flow just seem a bit weird for me
  28. 07:50:599 (7) - nc ? so it make spacing here
  29. 08:05:742 (4,5) - mmm maybe I feel like you can decrease spacing a bit here since I feel like it's a bit too much when (5) doesn't sound that much emphasized to me imo
  30. 08:18:456 (1) - similiar to this 07:07:599 (1) -
  31. 08:23:028 (1) - ^^^^^
  32. 08:25:313 (1) - 08:27:599 (1) - same

    uhh yea I feel like the spacing correlation can be a bit improved and the flow too can also be improved a bit imo
good luck :)
Topic Starter
Tarrasky

CelsiusLK wrote:

m4m as requested

[crimson dream]
  1. 01:18:160 (8,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x404 y47 ? hm nice fix
  2. 01:23:257 (5,6) - I think ctrl+g this make flow here 01:22:807 (4,5,6,7,1) - better ok done
  3. 01:28:949 (7,1) - should have bigger spacing than 01:28:798 (6,7) - since (1) sound very emphasized , try move (7) to around x440 y248 hm i dont move from exactly this point but i use your idea to improve, thanks ^^
  4. 01:32:551 (7,1) - similiar to above , try move (7) to around x250 y237 ?
  5. 02:21:619 (1,2) - spacing here is pretty large compare with the previous one which make it looks weird imo , try to make spacing here like the previous ?
  6. 02:25:219 (1,2) - similiar ^^^
  7. 02:56:775 (3,4) - spacing is pretty large , I don't think (4) sound very emphasized that much so it would be better to decrease spacing here a bit for aesthetics 02:57:075 (4,5,6) -
  8. 02:58:875 (7,1) - should have higher spacing than 02:58:725 (6,7) - cus (1) sound really emphasized , try move (7) to around x256 y304 ? hm ok
  9. 03:01:725 (3,4) - and yea a bit too large spacing here, (4) doesn't sound really that emphasized so using large spacing just make it play weird imo ,consider lower spacing here fix
    03:05:025 (1,2) - similiar ^^^ fix
  10. 03:34:743 (4,5,1) - spacing might be a bit too big here x_x idk can't pass this lol eh, this time have a stop timing before, is playable ^^
  11. 03:44:028 (4,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x260 y56 ? fix
  12. 03:57:885 (1) - curve this the another way so it might make flow here 03:57:885 (1,2,3) - a bit better ?
  13. 04:10:884 (2) - try place this at around x216 y40 for better flow ? fix
  14. 05:04:313 (3,4) - a bit too large spacing here imo (4) doesn't sound that emphasized fix
  15. 05:23:028 (3) - curve this the another way so it might make flow here 05:22:885 (2,3,4) - will be better ? fix
  16. 05:27:742 (4,5) - should have more spacing than 05:27:599 (3,4) - , try move (4) to around x220 y180 ? fix
  17. 05:43:028 - somehow I feel like some spacing in 2nd kiai don't feel right when I try to hear a bit beat there , when you map a jumps if you map a large for an unemphasized beat like 05:44:742 (3,4,5) - 05:46:885 (2,3) - 05:48:313 (4,5,6,7) - 05:53:885 (3,4,5,6) - it's just feel don't right or weird imo , and yea that just what I hearing from the beat there and compare with the spacing you use so try to make spacing a bit more correlation with music here
  18. 06:26:885 (4) - 06:27:456 (3) - mapping cymbal for sliderend here sound pretty weird , I would try to make that cymbal sound clickable for better impact
  19. 06:36:742 (9,1) - should have higher spacing for better emphasis at (1) , try move (1) to around x384 y221 fix
  20. 06:42:456 (1) - curve another way ? for better flow here 06:42:456 (1,2,3,4,5) - imo fix
  21. 06:52:028 (2,3) - maybe ctrl+g this would make flow here 06:52:028 (2,3,4,5,6) - better imo fix
  22. 07:05:313 - for 3rd kiai it's just like what I said in 2nd kiai up there fix
  23. 07:07:599 (1) - curve another way ? for better flow here 07:07:599 (1,2,3,4,5) - imo fix
  24. 07:09:885 (1) - similiar ^^ fix
  25. 07:34:742 (10,11) - ctrl+g these for better flow here 07:34:599 (9,10,11,1) - ? fix
  26. 07:37:313 (1) - yea similiar to this 07:07:599 (1) - fix
  27. 07:38:456 (1) - ^^^ current flow just seem a bit weird for me fix
  28. 07:50:599 (7) - nc ? so it make spacing here fix
  29. 08:05:742 (4,5) - mmm maybe I feel like you can decrease spacing a bit here since I feel like it's a bit too much when (5) doesn't sound that much emphasized to me imo fix
  30. 08:18:456 (1) - similiar to this 07:07:599 (1) - fix
  31. 08:23:028 (1) - ^^^^^ fix
  32. 08:25:313 (1) - 08:27:599 (1) - same fix

    uhh yea I feel like the spacing correlation can be a bit improved and the flow too can also be improved a bit imo
good luck :) thanks ^^
Thanks for mod C:
Zectro
hi

ok 8min map lets see

[crimson wet dream]
Concurent volume value for red-green line(s):
01:21:292 -
01:37:483 -
01:38:092 -
02:26:719 -

01:01:285 (2,3) - try to find a better position for these, the current one is kinda iffy
01:07:285 (1,2,3,1,2,3) - uh this is not really following a sound thats very loud or something, no need for these jumps man
02:59:025 (1,2) - this really didnt play all that well while playing tbh

ok so this feels more like a jump training map mkay, try to use more rythms n shit. i think you did a great job on the slow parts, not gonna lie

03:56:742 (1,2,3,4,5,6,7,8) - i really dont like this but at least ur consistent with it
04:16:456 (2,4) - why r these overlapping

n yeah after this the jump training rabbit style simulator 2069 begins

04:39:028 (7) - nc stuff like this imo
06:45:313 (8,7,7) - 07:58:456 (6,7,7) - how about kicksliders?

yeah the kiais are all pretty much the same and pretty boring with not very organized jump patterns and very repetitive rythms

thats all i have to say about this

it would be pretty hype if you can make this map more interesting and somehow push it to rank
so good luck!
Daniel
02:00:619 - the grouping of (5),(6) then (7),(8),(9) then (10) feels awkward. especially since at 02:07:819 you use (5),(6) then (7),(8) then (9),(10)

02:48:225 (1,2,3,4) - 02:50:625 (1,2,3,4) - 02:53:025 (1,2,3,4) - no need for streams here, use them later in the map when it matches the song e.g. 02:56:025 02:56:625

02:53:625 (6,7,8) - no need for triples

02:57:375 (6,7,8) - 02:57:675 (9,10,1) - not fond of triples into triples - doesn't match rest of your mapping - 02:57:225 - consider making a 5 circle stream and remove 02:57:750 (10) ??

04:02:170 - cant hear the drum part starting until here - maybe remove 04:02:099 (5) - and make 4 part of a jump with (2)&(3)? or make (3)-(4) a slider ?

05:11:456 - personally not keen on the two sliders here - you could make the first slider 2 single circles instead - fits better with 'fai-ry-tale' as it has 2 syllables

05:30:456 (7) - feels better having the same slider as 05:29:313

06:17:170 (5) - not consistent with how you mapped the other parts - better to remove it or make the other parts like this

06:31:028 (1) - again not consistent with the other slider - 2 circles - slider so doesn't feel right

06:45:385 - the gaps could be filled with a slider on 06:45:313 (8) to 06:45:385 since the guitar note is being held

07:18:313 (3) - a single slider here is this section feels weird

07:50:885 - would place a circle here or make a slider from (2) as there is a pitch change in vocal at this point which warrants it

07:58:170 - as before

08:37:885 - just saying a fancy slider would be cool here :)
Topic Starter
Tarrasky
a lot of fix, thanks for mod >3<
Vulkin
what happen to beautiful like roses D:
BanchoBot
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