forum

Hybrid Minds - Kismet ft. Riya

posted
Total Posts
68
Topic Starter
SrSkyPlayer
This beatmap was submitted using in-game submission on sábado, 24 de outubro de 2015 at 01:56:27

Artist: Hybrid Minds
Title: Kismet ft. Riya
Tags: Milan- Lumael DnB Drum 'n' Bass dance edm music
BPM: 172
Filesize: 3718kb
Play Time: 01:42
Difficulties Available:
  1. Collab Hard (3,16 stars, 225 notes)
  2. Insane (3,92 stars, 337 notes)
  3. Lumael's Normal (1,79 stars, 123 notes)
  4. Milan-'s Advanced (2,2 stars, 170 notes)
Download: Hybrid Minds - Kismet ft. Riya
Information: Scores/Beatmap Listing
---------------
You came,
I guess you could say out of the blue,
and still I smile,
because I am surprised
how something oh so beautiful
could arrive in my life.
Hitsounds and MP3 by Milan-
Topic Starter
SrSkyPlayer
HERE WE GO!!!
Lumael

SrSkyPlayer wrote:

HERE WE GO!!!
To the Infinity and Beyond
Lumael
Please, I'll be a bit a inactive until the next month, please if I didn't answer a mod in 24 hours I let you apply mods for me because I don't wan't to slow down the next mods just because of me..
I'll try my best to answer mods but school is driving me crazy this month..
Mekki
Oiie!

Normal

  1. 00:18:273 (2,3,4) - Honestamente falando, acho esse ritmo http://puu.sh/jyb4D/ceefd3daf3.jpg ou esse http://puu.sh/jybeX/cffbf2e2ec.jpg bem melhor que o atual, pois retratam melhor a vocal, e o segundo ainda retrata o instrumental. (Caso for aplicar isso, aplique para as outras partes em que você fez igual também)
  2. 00:25:599 (1) - Está tocando a HP Bar.
  3. 00:33:971 (3) - Adiciona NC.
  4. 00:35:366 (1) - Remove NC.
Simplesmente incrível!

Hard

  1. O spread do normal para o hard está um pouco grande. (Não que seja obrigatório mudar a diff, mas é apenas um aviso)
  2. 01:01:355 (3,4) - Não entendi o motivo do jump aqui, simplesmente não faz nenhuma mudança de ritmo nem nada do tipo.
Outra dificuldade incrível, parabéns. O mapset está ótimo, esse mod foi só algumas sugestões bobas e tals (Não vou moddar o insane)
Lumael

MkGuh wrote:

Oiie!

Normal

  1. 00:18:273 (2,3,4) - Honestamente falando, acho esse ritmo http://puu.sh/jyb4D/ceefd3daf3.jpg ou esse http://puu.sh/jybeX/cffbf2e2ec.jpg bem melhor que o atual, pois retratam melhor a vocal, e o segundo ainda retrata o instrumental. (Caso for aplicar isso, aplique para as outras partes em que você fez igual também) Foi mal, mas eu nunca sigo vocal quando tem drum
  2. 00:25:599 (1) - Está tocando a HP Bar. Fixado
  3. 00:33:971 (3) - Adiciona NC. Nossa eu me confundi aqui, realmente era pro nc ser aqui, é porque eu usei um slider com reverse arrow tão grande que o combo acaba no 2 e eu estendi até o 5 por engano, vlw lol
  4. 00:35:366 (1) - Remove NC. sim sim, refiz todo o NC pra manter a consistência obg!
Simplesmente incrível! VLW!!!

Hard

  1. O spread do normal para o hard está um pouco grande. (Não que seja obrigatório mudar a diff, mas é apenas um aviso) Concordo mas recentemente eu vi um mapa que foi ranqueado com uma gab parecida: http://osu.ppy.sh/b/730430 e ranqueado numa boa, então se um bn reclamar, eu tenho isso como argumento..
  2. 01:01:355 (3,4) - Não entendi o motivo do jump aqui, simplesmente não faz nenhuma mudança de ritmo nem nada do tipo. Bom, tem mais jumps como esse na minha part do collab, no momento não irei remover porque eles tem um feel muito bom imo *-*, mas vou reconsiderar se outra pessoa apontar isso (oq provavelmente irá acontecer..)
Outra dificuldade incrível, parabéns. O mapset está ótimo, esse mod foi só algumas sugestões bobas e tals (Não vou moddar o insane) VLW!! Ofc só é incrível por causa do Sky uahshdasudhuashdu
Thank you !!!!!!!

Lumael's Normal
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kismet ft. Riya
TitleUnicode:Kismet ft. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Lumael's Normal
Source:
Tags:Lumael DnB Drum 'n' Bass n and dance edm music electronic_dance_music drum_and_bass
BeatmapID:753633
BeatmapSetID:340744

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Collab Hard no changes
Marianna
Lumael's Normal

O3O00:56:994 (2,3) - Blanket (Se a intenção desses sliders não essa desculpa.)

Hard

01:01:355 (3) - x:156 y:18401:40:250 (1) - Final do spin aqui 01:42:343 -

Insane

00:12:692 (6) - x:111 y:13700:14:262 (5) - x:408 y:21300:17:052 (7) - x:400 y:18000:18:273 (6) - x:52 y:148 (Se você achar o jumping for muito grande pode deixar onde ele está)00:21:064 (6) - x:224 y:10000:24:029 (7) - x:28 y:17600:25:076 (5) - x:212 y:26000:26:471 (5) - x:352 y:8800:26:645 (6) - x:384 y:19400:28:215 (7) - x:228 y:8500:30:831 (6) - x:380 y:35200:32:227 (6) - x:84 y:24400:36:587 (7) - x:228 y:14000:41:994 (6) - x280 y:19200:48:971 (6) - x:291 y:15700:57:343 (6) - x:228 y:13601:11:296 (6) - x:28 y: 16001:23:680 (5) - x:273 y:26801:26:645 (6) - x:112 y:26401:29:436 (6) - x:40 y:8801:32:227 (6) - x:280 y:8001:34:843 (5) - x:140 y:36000:33:099 (2,3,4,5,6) - Essa stream tem que ser reta ou curva.01:24:727 (2,3,4,5,6) - ^
É isso , Boa sorte

Satisfeito?
Lumael
Tudo ajeitado na minha diff e na minha parte do Collab!!

VLW!!!

Collab Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
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[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Kismet ft. Riya
TitleUnicode:Kismet ft. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Collab Hard
Source:
Tags:Lumael DnB Drum 'n' Bass n and dance edm music electronic_dance_music drum_and_bass
BeatmapID:753631
BeatmapSetID:340744

[Difficulty]
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CircleSize:3.5
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[Events]
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//Break Periods
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Lumael's Normal
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kismet ft. Riya
TitleUnicode:Kismet ft. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Lumael's Normal
Source:
Tags:Lumael DnB Drum 'n' Bass n and dance edm music electronic_dance_music drum_and_bass
BeatmapID:753633
BeatmapSetID:340744

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kismet BG.jpg",0,0
//Break Periods
2,50915,55096
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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98157,-100,4,2,1,20,0,0
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como as changes no Hard foram só pra mim, eu dei o código inteiro
Topic Starter
SrSkyPlayer

Hoen wrote:

Insane

  1. 00:24:901 (4) - Whistle prefiro deixar sem whistle essa nota D:
  2. 00:47:052 (2) - Tira Whistle fixed
Topic Starter
SrSkyPlayer

Hoen wrote:

Insane

00:12:692 (6) - x:111 y:13700:14:262 (5) - x:408 y:21300:17:052 (7) - x:400 y:18000:18:273 (6) - x:52 y:148 (Se você achar o jumping for muito grande pode deixar onde ele está)00:21:064 (6) - x:224 y:10000:24:029 (7) - x:28 y:17600:25:076 (5) - x:212 y:26000:26:471 (5) - x:352 y:8800:26:645 (6) - x:384 y:19400:28:215 (7) - x:228 y:8500:30:831 (6) - x:380 y:35200:32:227 (6) - x:84 y:24400:36:587 (7) - x:228 y:14000:41:994 (6) - x280 y:19200:48:971 (6) - x:291 y:15700:57:343 (6) - x:228 y:13601:11:296 (6) - x:28 y: 16001:23:680 (5) - x:273 y:26801:26:645 (6) - x:112 y:26401:29:436 (6) - x:40 y:8801:32:227 (6) - x:280 y:8001:34:843 (5) - x:140 y:36000:33:099 (2,3,4,5,6) - Essa stream tem que ser reta ou curva.01:24:727 (2,3,4,5,6) - ^
É isso , Boa sorte

Satisfeito?
Fixed most of them.
riffy
Hey there. As promised.

Anything mentioned here is just my own thoughts and opinion. You're not obligated to apply any of these.

[General]
  1. Title should be Kismet feat. Riya
    Note: as recording label suggests so
  2. There're unused images with the names for Collab. Either storyboard them or remove them completely.
    Note: don't forget to cut the unnecessary transparency if you decide to storyboard these images!
  3. Combo colour 3 is rather dark and it might fade with the dimmed background.
  4. There is a huge gap between rather simple Normal and a very intense Hard. Consider mapping an Advanced difficulty to fix the spread issue.
  5. Tags should be separated with spaces, no duplicate words should be used.
[Lumael's Normal]
  1. This difficulty can use lower Approach Rate. Something like 4 or 4,5. Remember, this is the easiest difficulty, so it is meant to be played by beginners.
  2. 00:16:529 - consider finishing the slider (3) at this ppoint and add a circle at 00:16:878 - to emphasize the drums. A rhythm like this feels more natural as it keeps the vocals mapped.
  3. 00:22:808 (1,2) - 3/2 gaps are confusing while playing. Why on't we try to avoid it? You can easily change the pattern into something like this.
    Note: please, be sure to check all similar 3/2 patterns and consider fixing them as well. You can use sommething like the example above.
  4. 00:46:529 (3,1) - minor - with the snaking sliders disabled players will be able to see the overlap. In addition to thism the flow here feels kind of forced. Try to re-arrange the objects in a neater way?
  5. 00:47:924 - the downbeat is left unclickable to the players, resulting in a rather strange feeling while playing. Try to replace the slider with two circles?
    Note: more information about downbeats and why they should be clickable can be read here

    Although the difficulty itself is not bad, it feels more like an Easy difficulty with a faster velocity. Try to add some more 1/2 beats during intense part and follow the drums a bit more precisely.
[Hard]
  1. 00:08:855 (1,1) - there should be one tick of recovery time after the spinner. Som players can read the following objects properly. Make the spinner 1/2 shorter, perhaps?
  2. 00:11:645 - 00:50:715 - the whole part feels too intense for the vocals and too weak for drums. Try to spice this part up with some repeated 1/4 sliders as the drum line uses them rather actively.
  3. 01:14:959 (2,3) - I don't think it is supposed to be mapped that way. The sudden direction change and unnatural break in the flow do not fit in with the way music goes.

    Sorry, I disagree with the way it is mapped and I do't think I can suggest much here. It doesn't mean that you can't have it mapped this way, though
[Insane]
  1. 00:15:657 (7,1) - I cannot see any reason for the jump here, the jump 00:12:343 (4,5) - here isn't really supported by the song either, 00:14:087 (4,5) - and this one and many others. I would suggest you to testplay the difficulty and bookmark all the jumps you find unnecesary. Have a closer look and fix them.
    Note: there are a lot more of those jumps, I will not go into the details as I believe you can find them yourself.

    For now, the only issue I see is the jumps. A lot of them are unnecessary or overdone, if you ask me.
Sorry, but I really did not like the Harder difficulties.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
SrSkyPlayer

Bakari wrote:

Hey there. As promised.

Anything mentioned here is just my own thoughts and opinion. You're not obligated to apply any of these.

[General]
  1. Title should be Kismet feat. Riya fixed
    Note: as recording label suggests so
  2. There're unused images with the names for Collab. Either storyboard them or remove them completely. fixed
    Note: don't forget to cut the unnecessary transparency if you decide to storyboard these images!
  3. Combo colour 3 is rather dark and it might fade with the dimmed background. fixed
  4. There is a huge gap between rather simple Normal and a very intense Hard. Consider mapping an Advanced difficulty to fix the spread issue.
  5. Tags should be separated with spaces, no duplicate words should be used. fixed
[Hard]
  1. 00:08:855 (1,1) - there should be one tick of recovery time after the spinner. Som players can read the following objects properly. Make the spinner 1/2 shorter, perhaps?
  2. 00:11:645 - 00:50:715 - the whole part feels too intense for the vocals and too weak for drums. Try to spice this part up with some repeated 1/4 sliders as the drum line uses them rather actively.
  3. 01:14:959 (2,3) - I don't think it is supposed to be mapped that way. The sudden direction change and unnatural break in the flow do not fit in with the way music goes.

    Sorry, I disagree with the way it is mapped and I do't think I can suggest much here. It doesn't mean that you can't have it mapped this way, though
    We probably won't change anything in this diff D:
    I really liked it but ok.. We will think what we can do about it ;-;
[Insane]
  1. 00:15:657 (7,1) - I cannot see any reason for the jump here, the jump 00:12:343 (4,5) - here isn't really supported by the song either, 00:14:087 (4,5) - and this one and many others. I would suggest you to testplay the difficulty and bookmark all the jumps you find unnecesary. Have a closer look and fix them.
    Note: there are a lot more of those jumps, I will not go into the details as I believe you can find them yourself.

    For now, the only issue I see is the jumps. A lot of them are unnecessary or overdone, if you ask me.
Sorry, but I really did not like the Harder difficulties.
I think that I fixed everything, but I will keep some jumps (I really like them D:)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! thank you :)
Lumael
Applied all on Lumael's Normal

Update
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kismet feat. Riya
TitleUnicode:Kismet feat. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Lumael's Normal
Source:
Tags:Lumael DnB Drum 'n' Bass dance edm music electronic
BeatmapID:753633
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kismet BG.jpg",0,0
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Thank you Bakari!!
A Mystery
I helped out a little, also gave some general suggestions about spacing
23:45 SrSkyPlayer: hey mystery
23:45 SrSkyPlayer: =w=
23:46 A Mystery: hi
23:47 SrSkyPlayer: Could you help me with something (mapping) ? =w=
23:47 A Mystery: uhmmmm
23:47 A Mystery: maybe
23:48 SrSkyPlayer: I'm a beginner, I know the basic of mapping
23:48 SrSkyPlayer: but I need some opinions
23:48 SrSkyPlayer: could you see that ?
23:49 A Mystery: uhm
23:49 A Mystery: sure
23:49 SrSkyPlayer: ooh
23:49 SrSkyPlayer: ty =w=
23:50 *SrSkyPlayer is editing [http://osu.ppy.sh/b/753632 Hybrid Minds - Kismet feat. Riya [Insane]]
23:50 A Mystery: hm
23:51 A Mystery: you're not using your jumps correctly
23:51 A Mystery: 00:12:517 (5,6) - a higher distance between these 2 would make a lot more sense than between 00:12:692 (6,7) - for example
23:51 SrSkyPlayer: I did it
23:51 SrSkyPlayer: but
23:51 SrSkyPlayer: Bakari said
23:52 SrSkyPlayer: that at this way
23:52 SrSkyPlayer: makes more sense
23:52 A Mystery: I don't believe that
23:52 A Mystery: this doesn't really make sense
23:52 SrSkyPlayer: the first time that I did this pattern I mean it was with a higher distance between them
23:52 A Mystery: what did you change then?
23:53 SrSkyPlayer: I just stacked 5
23:53 A Mystery: on
23:53 SrSkyPlayer: and put the note 7 in a blanket
23:54 A Mystery: well yeah but that causes wrong things to be emphasized
23:54 SrSkyPlayer: If make the whole pattern with a higher distance
23:54 A Mystery: something like http://puu.sh/jJKwZ/a5a42dc9f0.jpg would feel more natural
23:54 SrSkyPlayer: that will be emphasized more?
23:55 SrSkyPlayer: I did something like it
23:56 A Mystery: well
23:56 A Mystery: snares and downbeats should get a higher spacing
23:56 SrSkyPlayer: http://prntscr.com/87ean2
23:56 SrSkyPlayer: like this ?
23:56 A Mystery: as long as that happens, it's fine
23:56 A Mystery: not sure what happens there, can you make a larger screenshot
23:57 SrSkyPlayer: 00:12:866 (7,3) - I stacked them<
23:58 SrSkyPlayer: http://prntscr.com/87ebcu
23:58 A Mystery: uhm
23:58 A Mystery: would still put 7 closer though
23:59 A Mystery: 00:12:866 (7) - has no reason to be emphasized in any way, so if you use a higher spacing than other places it won't make sense
23:59 SrSkyPlayer: hmm
00:00 SrSkyPlayer: http://prntscr.com/87ecmd
00:00 SrSkyPlayer: like this?
00:01 A Mystery: for example yes
00:01 A Mystery: see
00:01 A Mystery: cause 00:13:913 (3,4,5) - this is done well
00:02 A Mystery: but you should, at least in your next map, always have that in mind
00:02 A Mystery: ticks that feel stronger because of a basskick, snare, downbeat, whatever, should get a higher spacing to make a map interesting
00:02 SrSkyPlayer: I will
00:02 SrSkyPlayer: try to rank it
00:02 A Mystery: but at the same time ticks that have nothing special should not get a large jump
00:03 A Mystery: I think you can rank this
00:04 A Mystery: also, improve 00:11:645 (1,2,3,4) - this blanket a little maybe lol
00:05 A Mystery: even if you take that first circle of the triple
00:05 A Mystery: it still looks a little off
00:05 A Mystery: well, quite a bit I mean
00:06 A Mystery: flow-wise your map is pretty good
00:06 A Mystery: buuut rhythm-wise it's not really interesting
00:06 SrSkyPlayer: fixed
00:06 A Mystery: you are ignoring the vocals
00:07 A Mystery: and that makes the map less interesting
00:07 SrSkyPlayer: what
00:07 SrSkyPlayer: but
00:07 SrSkyPlayer: My intention
00:07 SrSkyPlayer: was follow the drums
00:07 SrSkyPlayer: it's dnb
00:09 A Mystery: but that is exactly the reason why you should not only follow the drums
00:09 SrSkyPlayer: 00:22:285 (4,5,6) -
00:09 SrSkyPlayer: look
00:09 SrSkyPlayer: here
00:09 SrSkyPlayer: I followed
00:10 SrSkyPlayer: when she said "because i'm surprised"
00:10 A Mystery: that is not really what I mean
00:13 SrSkyPlayer: hmm
00:15 A Mystery: look, some people will agree with you
00:15 A Mystery: if you think that the drums are more important, then you can map it that way
00:16 A Mystery: however it will make the map more repetitive
00:16 A Mystery: but you won't have any snares on slider-ends for example
00:16 A Mystery: so that might be considered a good thing
00:16 SrSkyPlayer: hmm
00:16 SrSkyPlayer: =w=
00:16 SrSkyPlayer: ok:3
00:17 SrSkyPlayer: :3 *
00:17 A Mystery: just take that in mind alright
00:18 A Mystery: fix the spacing, and this map will be good for ranking
00:18 SrSkyPlayer: I will
00:18 SrSkyPlayer: just the jumps
00:18 SrSkyPlayer: right?
00:18 A Mystery: uhm
00:18 A Mystery: reduce unnecessary jumps, spots where there's nothing special
00:18 A Mystery: and use jumps where there's a downbeat, snare, etc
00:19 SrSkyPlayer: ok[
00:19 SrSkyPlayer: =w=
00:19 A Mystery: if you always take care of that
00:19 A Mystery: on every single spot
00:19 A Mystery: this map will be pretty good
00:19 SrSkyPlayer: omg
00:19 A Mystery: it sounds like a lot of work I know
00:19 A Mystery: also
00:20 SrSkyPlayer: I can't wait for see it qualified
00:20 SrSkyPlayer: some day..
00:20 A Mystery: lower SV here would fit 01:38:855 (2,3,1) -
00:22 A Mystery: and some higher hitsound volume
00:22 A Mystery: that's all I guess
00:22 A Mystery: I would've mapped it differently rhythm-wise, but what you follow is your choice :p
00:27 SrSkyPlayer: ok
00:27 SrSkyPlayer: Ty
00:27 SrSkyPlayer: :333
Topic Starter
SrSkyPlayer

A Mystery wrote:

I helped out a little, also gave some general suggestions about spacing
23:45 SrSkyPlayer: hey mystery
23:45 SrSkyPlayer: =w=
23:46 A Mystery: hi
23:47 SrSkyPlayer: Could you help me with something (mapping) ? =w=
23:47 A Mystery: uhmmmm
23:47 A Mystery: maybe
23:48 SrSkyPlayer: I'm a beginner, I know the basic of mapping
23:48 SrSkyPlayer: but I need some opinions
23:48 SrSkyPlayer: could you see that ?
23:49 A Mystery: uhm
23:49 A Mystery: sure
23:49 SrSkyPlayer: ooh
23:49 SrSkyPlayer: ty =w=
23:50 *SrSkyPlayer is editing [http://osu.ppy.sh/b/753632 Hybrid Minds - Kismet feat. Riya [Insane]]
23:50 A Mystery: hm
23:51 A Mystery: you're not using your jumps correctly
23:51 A Mystery: 00:12:517 (5,6) - a higher distance between these 2 would make a lot more sense than between 00:12:692 (6,7) - for example
23:51 SrSkyPlayer: I did it
23:51 SrSkyPlayer: but
23:51 SrSkyPlayer: Bakari said
23:52 SrSkyPlayer: that at this way
23:52 SrSkyPlayer: makes more sense
23:52 A Mystery: I don't believe that
23:52 A Mystery: this doesn't really make sense
23:52 SrSkyPlayer: the first time that I did this pattern I mean it was with a higher distance between them
23:52 A Mystery: what did you change then?
23:53 SrSkyPlayer: I just stacked 5
23:53 A Mystery: on
23:53 SrSkyPlayer: and put the note 7 in a blanket
23:54 A Mystery: well yeah but that causes wrong things to be emphasized
23:54 SrSkyPlayer: If make the whole pattern with a higher distance
23:54 A Mystery: something like http://puu.sh/jJKwZ/a5a42dc9f0.jpg would feel more natural
23:54 SrSkyPlayer: that will be emphasized more?
23:55 SrSkyPlayer: I did something like it
23:56 A Mystery: well
23:56 A Mystery: snares and downbeats should get a higher spacing
23:56 SrSkyPlayer: http://prntscr.com/87ean2
23:56 SrSkyPlayer: like this ?
23:56 A Mystery: as long as that happens, it's fine
23:56 A Mystery: not sure what happens there, can you make a larger screenshot
23:57 SrSkyPlayer: 00:12:866 (7,3) - I stacked them<
23:58 SrSkyPlayer: http://prntscr.com/87ebcu
23:58 A Mystery: uhm
23:58 A Mystery: would still put 7 closer though
23:59 A Mystery: 00:12:866 (7) - has no reason to be emphasized in any way, so if you use a higher spacing than other places it won't make sense
23:59 SrSkyPlayer: hmm
00:00 SrSkyPlayer: http://prntscr.com/87ecmd
00:00 SrSkyPlayer: like this?
00:01 A Mystery: for example yes
00:01 A Mystery: see
00:01 A Mystery: cause 00:13:913 (3,4,5) - this is done well
00:02 A Mystery: but you should, at least in your next map, always have that in mind
00:02 A Mystery: ticks that feel stronger because of a basskick, snare, downbeat, whatever, should get a higher spacing to make a map interesting
00:02 SrSkyPlayer: I will
00:02 SrSkyPlayer: try to rank it
00:02 A Mystery: but at the same time ticks that have nothing special should not get a large jump
00:03 A Mystery: I think you can rank this
00:04 A Mystery: also, improve 00:11:645 (1,2,3,4) - this blanket a little maybe lol
00:05 A Mystery: even if you take that first circle of the triple
00:05 A Mystery: it still looks a little off
00:05 A Mystery: well, quite a bit I mean
00:06 A Mystery: flow-wise your map is pretty good
00:06 A Mystery: buuut rhythm-wise it's not really interesting
00:06 SrSkyPlayer: fixed
00:06 A Mystery: you are ignoring the vocals
00:07 A Mystery: and that makes the map less interesting
00:07 SrSkyPlayer: what
00:07 SrSkyPlayer: but
00:07 SrSkyPlayer: My intention
00:07 SrSkyPlayer: was follow the drums
00:07 SrSkyPlayer: it's dnb
00:09 A Mystery: but that is exactly the reason why you should not only follow the drums
00:09 SrSkyPlayer: 00:22:285 (4,5,6) -
00:09 SrSkyPlayer: look
00:09 SrSkyPlayer: here
00:09 SrSkyPlayer: I followed
00:10 SrSkyPlayer: when she said "because i'm surprised"
00:10 A Mystery: that is not really what I mean
00:13 SrSkyPlayer: hmm
00:15 A Mystery: look, some people will agree with you
00:15 A Mystery: if you think that the drums are more important, then you can map it that way
00:16 A Mystery: however it will make the map more repetitive
00:16 A Mystery: but you won't have any snares on slider-ends for example
00:16 A Mystery: so that might be considered a good thing
00:16 SrSkyPlayer: hmm
00:16 SrSkyPlayer: =w=
00:16 SrSkyPlayer: ok:3
00:17 SrSkyPlayer: :3 *
00:17 A Mystery: just take that in mind alright
00:18 A Mystery: fix the spacing, and this map will be good for ranking
00:18 SrSkyPlayer: I will
00:18 SrSkyPlayer: just the jumps
00:18 SrSkyPlayer: right?
00:18 A Mystery: uhm
00:18 A Mystery: reduce unnecessary jumps, spots where there's nothing special
00:18 A Mystery: and use jumps where there's a downbeat, snare, etc
00:19 SrSkyPlayer: ok[
00:19 SrSkyPlayer: =w=
00:19 A Mystery: if you always take care of that
00:19 A Mystery: on every single spot
00:19 A Mystery: this map will be pretty good
00:19 SrSkyPlayer: omg
00:19 A Mystery: it sounds like a lot of work I know
00:19 A Mystery: also
00:20 SrSkyPlayer: I can't wait for see it qualified
00:20 SrSkyPlayer: some day..
00:20 A Mystery: lower SV here would fit 01:38:855 (2,3,1) -
00:22 A Mystery: and some higher hitsound volume
00:22 A Mystery: that's all I guess
00:22 A Mystery: I would've mapped it differently rhythm-wise, but what you follow is your choice :p
00:27 SrSkyPlayer: ok
00:27 SrSkyPlayer: Ty
00:27 SrSkyPlayer: :333
Fixed everything!
Ren-chon
Mod porque você pediu! Talvez não esteja muito bom então me desculpe.

Collab Hard - Move o spinner do início pra 00:08:955 (1) e diminui dois ticks.
Acho que um spinner em 00:53:506 até 00:55:948 fica legal.

00:58:215 (2,3,4) - Confira com algum player se esse triple é jogável em resoluções menores.
Move o spinner do final pra 01:38:244 até 01:40:250 e adiciona um whistle.

Insane - Que tal um circle + finish em 00:53:506 ou um spinner até 00:55:948?
Topic Starter
SrSkyPlayer

Lolllllllla wrote:

Mod porque você pediu! Talvez não esteja muito bom então me desculpe.

Collab Hard - Move o spinner do início pra 00:08:955 (1) e diminui dois ticks. fixed
Acho que um spinner em 00:53:506 até 00:55:948 fica legal. Prefiro deixar como está.. acho esse som no meio insignificante para dar prioridade, also um spinner não ia cair bem ali D:

00:58:215 (2,3,4) - Confira com algum player se esse triple é jogável em resoluções menores. Lumael pls
Move o spinner do final pra 01:38:244 até 01:40:250 e adiciona um whistle. Prefiro deixar como está para ficar consistente com as outras diffs.

Insane - Que tal um circle + finish em 00:53:506 ou um spinner até 00:55:948? >som insignificante
Synpoo
hi, as you requested

[Insane]
Rhythmically, this map gets boring and repetitive but I guess that's just how dnb is...However, you do ignore vocals that I think you could've mapped such as 01:10:250 where 1/2's would've worked great (actually there's a lot of places where 1/2s instead of 1/1's work well and give the map some variety). Anyway...

  1. 00:22:372 (5) - This doesn't work here, it disrupts the vocal and doesn't really follow the rhythm, it's better at 00:22:023
  2. 00:46:355 (7) - The jump to this note is really big but there's nothing to emphasize here, it plays a nicer and makes more sense somewhere at x:300/y:86
  3. 00:59:087 (1,2,3,4,5,6) - The jump to the stream is massive and having movement going upwards again is really awkward, it's better to have this stream flow downwards and re-arranging the next notes something like this
  4. 01:08:506 (6,7,1) - Sooo emphasis here is a bit off. The jump from 6-7 is bigger than 7-1 even though 7 has nothing of importance on it while 1 has a dominant bass hit
  5. 01:15:831 (1,2,3,4,5,6) - Pretty bad flow, ctrl+J the stream and rotate it a bit
  6. 01:19:669 (6,7,1) - The jumps to and from 7 are a bit overdone
  7. 01:24:029 (7,1) - So I think this is the biggest jump in the map, but what's the reasoning? Adding a finish doesn't justify a gigantic jump for no reason
  8. 01:33:448 (5,6) - This jump is big too, nothing in the music changes to suggest this distance
  9. 01:38:855 (2) - Rather have this as a 1/2+circle since this slider is currently following the piano and then suddenly this slider 01:39:552 (1) - ignores the piano and follows vocals
Overall it's a decent diff with nice patterns, it just gets repetitive, as does most dnb ;-;

[Collab Hard]
  1. 00:15:483 (4,1) - Slight overlap and probably unintended
  2. 00:30:483 (3,3,4) - "Object's end is not snapped!" thx aimod
  3. 01:04:145 (4,5) - Rather switch the time placement of these so that the slider doesn't end on the snare. Flow here is also very linear and awkward to play
  4. 01:13:913 (5,1) - Another small overlap but it's pretty noticeable in game
  5. 01:14:959 (2,3) - Ugh it bothers me so much when people do this. Why even use a 1/4 here if you're gonna stack the sliders and not put any movement here? It doesn't even look appealing. Either make this two notes or give it movement like
  6. 01:16:703 (6) - blah blah another passive slider :3 (I know it starts on a bass but the snare is a much stronger beat)
[Milan-'s Advanced]
  1. 00:33:099 (4) - I'm not sure what this is following but there's a vocal that it misses on the white which can be solved by circle-1/2 which imo plays a lot better
[Lumael's Normal]
  1. 01:37:983 (5) - This should honestly just be a circle on the white tick. There's nothing important on the red tick (the hi-hat has been playing the whole song and you've mapped it only a few times) and having a passive slider end the song when it could be avoided isn't that great
Gl~
Topic Starter
SrSkyPlayer

Synpoo wrote:

hi, as you requested

[Insane]
Rhythmically, this map gets boring and repetitive but I guess that's just how dnb is...However, you do ignore vocals that I think you could've mapped such as 01:10:250 where 1/2's would've worked great (actually there's a lot of places where 1/2s instead of 1/1's work well and give the map some variety). Anyway...

  1. 00:22:372 (5) - This doesn't work here, it disrupts the vocal and doesn't really follow the rhythm, it's better at 00:22:023 fixed
  2. 00:46:355 (7) - The jump to this note is really big but there's nothing to emphasize here, it plays a nicer and makes more sense somewhere at x:300/y:86 fixed
  3. 00:59:087 (1,2,3,4,5,6) - The jump to the stream is massive and having movement going upwards again is really awkward, it's better to have this stream flow downwards and re-arranging the next notes something like this fixed
  4. 01:08:506 (6,7,1) - Sooo emphasis here is a bit off. The jump from 6-7 is bigger than 7-1 even though 7 has nothing of importance on it while 1 has a dominant bass hit fixed
  5. 01:15:831 (1,2,3,4,5,6) - Pretty bad flow, ctrl+J the stream and rotate it a bit fixed
  6. 01:19:669 (6,7,1) - The jumps to and from 7 are a bit overdone fixed
  7. 01:24:029 (7,1) - So I think this is the biggest jump in the map, but what's the reasoning? Adding a finish doesn't justify a gigantic jump for no reason fixed
  8. 01:33:448 (5,6) - This jump is big too, nothing in the music changes to suggest this distance fixed
  9. 01:38:855 (2) - Rather have this as a 1/2+circle since this slider is currently following the piano and then suddenly this slider 01:39:552 (1) - ignores the piano and follows vocals fixed
Overall it's a decent diff with nice patterns, it just gets repetitive, as does most dnb ;-; Thank you C: I will try to follow the vocals next time!

[Collab Hard]
  1. 00:15:483 (4,1) - Slight overlap and probably unintended fixed
  2. 00:30:483 (3,3,4) - "Object's end is not snapped!" thx aimod fixed
Gl~
Lumael
Fixed everything of Synpoo's mod but the snare thing because I didn't understand

And Lolllllllla, it's playable.

Hard
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Kismet feat. Riya
TitleUnicode:Kismet feat. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Collab Hard
Source:
Tags:Milan- Lumael DnB Drum 'n' Bass dance edm music electronic
BeatmapID:767090
BeatmapSetID:340744

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,50915,55471
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Normal
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kismet feat. Riya
TitleUnicode:Kismet feat. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Lumael's Normal
Source:
Tags:Milan- Lumael DnB Drum 'n' Bass dance edm music electronic
BeatmapID:753633
BeatmapSetID:340744

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kismet BG.jpg",0,0
//Break Periods
2,50915,55096
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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98157,-100,4,2,1,20,0,0
102343,-100,4,2,1,5,0,0


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Combo2 : 117,58,156
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424,220,58389,1,0,0:0:0:0:
448,316,58738,1,8,0:0:0:0:
352,292,59087,6,0,L|136:288,1,200,2|0,3:2|0:0,0:0:0:0:
52,308,60134,1,8,0:0:0:0:
16,216,60483,2,0,P|8:160|24:88,1,100,0|8,3:0|0:0,0:0:0:0:
112,120,61180,2,0,P|120:176|104:248,1,100,0|8,0:0|0:0,0:0:0:0:
52,308,61878,6,0,P|108:324|224:232,1,200,4|0,3:0|0:0,0:0:0:0:
212,200,62750,2,0,L|223:137,1,50,0|8,0:0|0:0,0:0:0:0:
320,156,63273,2,0,P|305:99|168:64,1,200,0|0,3:0|0:0,0:0:0:0:
220,152,64320,1,8,0:0:0:0:
152,228,64669,6,0,L|160:344,1,100,2|8,3:2|0:0,0:0:0:0:
64,364,65366,2,0,L|56:248,1,100,0|8,0:0|0:0,0:0:0:0:
48,164,66064,2,0,B|44:100|44:100|56:48,2,100,0|8|0,3:0|0:0|0:0,0:0:0:0:
57,264,67110,1,8,0:0:0:0:
148,304,67459,6,0,L|352:308,1,200,4|0,3:0|0:0,0:0:0:0:
440,268,68506,1,8,0:0:0:0:
476,176,68855,2,0,P|484:116|464:68,1,100,0|8,3:0|0:0,0:0:0:0:
376,104,69552,2,0,L|335:59,2,50,0|0|8,0:0|3:0|0:0,0:0:0:0:
312,176,70250,6,0,B|300:252|300:252|312:296,1,100,2|8,3:2|0:0,0:0:0:0:
404,296,70948,2,0,B|416:220|416:220|404:176,1,100,0|8,0:0|0:0,0:0:0:0:
376,104,71645,2,0,P|324:80|216:184,1,200,0|0,3:0|0:0,0:0:0:0:
312,176,72692,1,8,0:0:0:0:
251,247,73041,6,0,P|303:271|404:164,1,200,4|0,3:0|0:0,0:0:0:0:
312,176,74087,1,8,0:0:0:0:
240,104,74436,2,0,L|112:100,1,100,0|8,3:0|0:0,0:0:0:0:
44,132,75134,1,0,0:0:0:0:
48,232,75483,1,8,0:0:0:0:
56,332,75831,6,0,B|112:348|112:348|260:328,1,200,2|0,3:2|0:0,0:0:0:0:
328,260,76878,2,0,P|384:248|440:256,1,100,8|0,0:0|3:0,0:0:0:0:
436,352,77576,2,0,P|380:364|324:356,1,100,8|0,0:0|0:0,0:0:0:0:
248,320,78273,1,8,0:0:0:0:
156,280,78622,6,0,L|44:292,1,100,6|8,3:0|0:0,0:0:0:0:
44,192,79320,2,0,L|156:180,1,100,0|8,0:0|0:0,0:0:0:0:
224,124,80017,1,0,3:0:0:0:
284,204,80366,2,0,P|344:208|404:192,1,100,8|0,0:0|0:0,0:0:0:0:
440,116,81064,1,8,0:0:0:0:
480,208,81413,6,0,B|468:264|496:332|496:332|452:320|388:332,1,200,2|0,3:2|0:0,0:0:0:0:
324,324,82459,1,8,0:0:0:0:
224,336,82808,2,0,L|104:336,1,100,0|8,3:0|0:0,0:0:0:0:
116,236,83506,2,0,L|236:236,1,100,0|8,0:0|0:0,0:0:0:0:
308,276,84203,6,0,P|380:284|448:152,1,200,4|0,3:0|0:0,0:0:0:0:
356,188,85250,1,8,0:0:0:0:
404,100,85599,2,0,P|332:92|264:224,1,200,0|0,3:0|0:0,0:0:0:0:
356,188,86645,1,8,0:0:0:0:
412,272,86994,6,0,P|420:324|408:384,1,100,2|8,3:2|0:0,0:0:0:0:
312,376,87692,2,0,P|304:324|316:264,1,100,0|8,0:0|0:0,0:0:0:0:
356,188,88389,2,0,L|360:52,2,100,0|8|0,3:0|0:0|0:0,0:0:0:0:
356,288,89436,1,8,0:0:0:0:
272,340,89785,6,0,P|200:348|152:336,1,100,4|8,3:0|0:0,0:0:0:0:
172,244,90483,2,0,P|244:236|292:248,1,100,0|8,0:0|0:0,0:0:0:0:
356,288,91180,2,0,L|476:296,2,100,0|8|0,3:0|0:0|0:0,0:0:0:0:
270,240,92227,2,0,P|262:180|270:124,1,100,8|2,0:0|3:2,0:0:0:0:
320,56,92924,5,8,0:0:0:0:
380,136,93273,2,0,P|388:196|380:252,1,100,0|8,0:0|0:0,0:0:0:0:
308,300,93971,2,0,P|380:336|476:276,1,200,0|0,3:0|0:0,0:0:0:0:
384,235,95017,1,8,0:0:0:0:
460,168,95366,6,0,P|388:132|292:192,1,200,4|0,3:0|0:0,0:0:0:0:
384,235,96413,1,8,0:0:0:0:
484,248,96762,2,0,L|491:347,1,100,0|8,3:0|0:0,0:0:0:0:
390,334,97459,2,0,L|383:234,1,100,0|8,0:0|0:0,0:0:0:0:
348,140,98157,1,0,0:0:0:0:
256,192,100250,8,0,102343,0:0:0:0:
UndeadCapulet
irc mod by request:

log
2015-09-22 17:35 SrSkyPlayer: ACTION is listening to [http://osu.ppy.sh/b/753632 Hybrid Minds - Kismet feat. Riya]
2015-09-22 17:35 SrSkyPlayer: ;w;
2015-09-22 17:37 UndeadCapulet: how many mods have you gotten on this so far? seems pretty polished tbh
2015-09-22 17:38 SrSkyPlayer: 6
2015-09-22 17:38 UndeadCapulet: think i can maybe get you to change the deep blue combo colour? it's pretty dark when in game and a hassle to try to read
2015-09-22 17:39 SrSkyPlayer: sure
2015-09-22 17:40 UndeadCapulet: 100,255,255 perhaps? i think it looks pretty nice with the others
2015-09-22 17:41 SrSkyPlayer: hmm
2015-09-22 17:41 SrSkyPlayer: http://prntscr.com/8je3xx
2015-09-22 17:41 SrSkyPlayer: like this?
2015-09-22 17:41 UndeadCapulet: yeah i think that's pretty nice :3
2015-09-22 17:41 SrSkyPlayer: ok
2015-09-22 17:41 SrSkyPlayer: fixed~~
2015-09-22 17:42 UndeadCapulet: 01:08:855 (1) - maybe make it bow the other way? like, ctrl+j, then rotate -45 degrees, i think it plays smoother
2015-09-22 17:43 SrSkyPlayer: let's see
2015-09-22 17:43 SrSkyPlayer: NONONO
2015-09-22 17:43 SrSkyPlayer: this overlap
2015-09-22 17:43 SrSkyPlayer: omg
2015-09-22 17:43 SrSkyPlayer: I prefer to keep it
2015-09-22 17:43 UndeadCapulet: oh ok lol
2015-09-22 17:44 UndeadCapulet: 01:24:203 (1,2,3,4,5,6) - i don't think this angle is sharp enough compared to similar patterns
2015-09-22 17:46 SrSkyPlayer: hm
2015-09-22 17:46 SrSkyPlayer: ok
2015-09-22 17:46 SrSkyPlayer: I will change it
2015-09-22 17:48 UndeadCapulet: 01:38:855 (2) - hmm i don't really get why this is a repeated slider instead of just a regular slider that ends at 01:40:076 -
2015-09-22 17:50 SrSkyPlayer: fixed
2015-09-22 17:51 SrSkyPlayer: because
2015-09-22 17:51 SrSkyPlayer: I was following
2015-09-22 17:51 SrSkyPlayer: the vocal
2015-09-22 17:51 UndeadCapulet: lol but you never follow the vocals anywhere else :P
2015-09-22 17:51 UndeadCapulet: is the hard yours as well, or a collab between two other people?
2015-09-22 17:52 SrSkyPlayer: between me
2015-09-22 17:52 SrSkyPlayer: and lumael
2015-09-22 17:52 UndeadCapulet: which parts are yours, or did you just want stuff for the insane
2015-09-22 17:52 SrSkyPlayer: beginning part
2015-09-22 17:53 UndeadCapulet: up to 00:50:715 (1) - ?
2015-09-22 17:53 SrSkyPlayer: yes
2015-09-22 17:54 UndeadCapulet: ar 7.5 seems a little low imo
2015-09-22 17:54 UndeadCapulet: there are plenty of objects with ar8 and i think the pacing is better that way
2015-09-22 17:54 UndeadCapulet: also balances spread better since the advanced is ar7
2015-09-22 17:55 SrSkyPlayer: ok
2015-09-22 17:55 SrSkyPlayer: ar8 right?
2015-09-22 17:58 UndeadCapulet: yeah 8
2015-09-22 18:00 UndeadCapulet: hmm ok so, you have the spacing gradually increasing throughout the map, but then at 00:45:134 (1) - everything gets really close again
2015-09-22 18:01 UndeadCapulet: i don't really see why, the spacing reduction would be better for the 00:49:320 (1) - combo imo
2015-09-22 18:01 SrSkyPlayer: I just made them in some strong beats
2015-09-22 18:02 UndeadCapulet: yeah but like, 00:42:343 (1,2,3,4,1,2,3,4) - all have much larger spacing in general
2015-09-22 18:05 UndeadCapulet: idk i guess it's fine as is, i just thought the gradual ds increase was something you were aiming for
2015-09-22 18:05 SrSkyPlayer: naah
2015-09-22 18:05 SrSkyPlayer: ;w;
2015-09-22 18:05 SrSkyPlayer: i'm fixing it
2015-09-22 18:05 UndeadCapulet: cool
2015-09-22 18:05 UndeadCapulet: that's it from me then
2015-09-22 18:05 SrSkyPlayer: yep
Lumael
Vamo Porra Rankeia GG tá demorando muito, KADE OS BÊ ÊNIZ QUE VOSSË PROMETEL??????????????????????????????????? AFFZ POTATO MAGOLADA.
Lumael
MODDD

[Insane]
  1. 00:15:657 (7,1) - Tem certeza que vc quer stakear aqui? Sério vc tá tirando toda a emoção de jogar o beat forte 00:15:831 - com isso. Try 123|107(coordenada caso vc nao understendeu) vai fazer umas patterns legais, um lozango (sla como escreve isso) e uma stack bolada dps
  2. 00:17:052 (7) - Essa nota não precisa de tanta ênfase, talvês você queira diminuir um pouco o jump, mas tome cuidado q tem q ser grande para o 00:17:227 (1) - por causa dos vocals
  3. 00:18:448 (7,1) - Mesma coisa, stack broxante, move o 7 pra 356|384
  4. 00:21:238 (7,1) - ^
  5. 00:26:122 (2,3,4,5,6) - EXTRAAAAAA NAO COMO ASSIM QUE ISSO CARA diminui esse jump
  6. 00:31:703 (2,3,4,5,6,1) - ^^^^^^^ tá muito irregular essa diff, os jumps aumentaram do nada please shortteeennnnnnnnnn potato
    00:36:587 (7,1) - STACK, also vc precisa dar enfase pro 7 olha como a garota canta forte nele, nao sei se da pra entender isso http://puu.sh/kmIQz/1501259ffd.jpg mas sei la tem irc ai caso nao entenda
    nossa esse mod ta bem bosta, mas vamos continuar
  7. cuida das stacks com new combo please, nao vou mencionar o resto
  8. 00:38:157 (1,2) - nossa esse blanket me deu gastrite
  9. 00:38:855 (4,5) - o jump entre eles é meio estranho, a musica nao pede, reduce plox
  10. 00:39:203 (6,2) - fail stack sei q é estúpido mas sei la
  11. 00:46:006 (5,6) - GRAVITY? SOUND VOLTEXXXXXXXXXXXXXXXXXXXXXX NO PLEASE diminui o jump
  12. 00:46:529 (1) - nossa essa DS tá zoada aqui, move pra 328|320 fica legal, eu swear
  13. 00:58:738 (7,1) - cara essa stack aqui ta muito broxante, aumenta a DS ^^^^^^^^
  14. 01:05:715 (7,1) - ^^^^^^^^^^ same vc precisa de mais DS do que teve antes, e a stack faz com q sejE a mesma
  15. 01:23:855 (6,1) - ajsdijiasdjiowjekomsidjasiodjiasdjaiosdji ^
    nossa ta muito zoado
  16. 01:29:436 (6,1) - enfim ^ acho q vc entendeu, ve o resto vou parar com esse problema aqui

    alguns jumps estão bem grandes, parece um extra cara mds ;=;
[Milan-]
  1. 00:12:692 (4) - Was this diff meant to have DS changes?
  2. 00:23:855 (3) - ^
  3. 00:23:331 (2) - ^
  4. 00:26:645 (3) - ^
  5. 00:50:715 (1) - ^

    As these were the only DS changes I could find on this diff I assume they are a mistake?!
  6. 01:28:913 (4) - Is this right on the rhythm? You probably used this to follow the vocals but she sings at 01:29:087 - which is being missed by this slider,.Also you couldn't be following drums because the drums aren't there too ;w;

NAO DA KUDOS PUTA QUE PARIL <<<<<<<<<<<<<<<
Milan-

Synpoo wrote:

[Milan-'s Advanced]
  1. 00:33:099 (4) - I'm not sure what this is following but there's a vocal that it misses on the white which can be solved by circle-1/2 which imo plays a lot better I did this a lot actually. IIRC I did it so the rhythms aren't too dense and also the vocals blend with the music so it's not worth mapping for this level in my opinion.

Lumael wrote:

[Milan-]
  1. 00:12:692 (4) - Was this diff meant to have DS changes? The diff wasn't meant to have DS changes but these are fine due to the autostacking, I recommend you to enable this option and look at these again and you'll see that these are all 1.2x
  2. 00:23:855 (3) - ^
  3. 00:23:331 (2) - ^
  4. 00:26:645 (3) - ^
  5. 00:50:715 (1) - ^ It's 1.5x because of the SV change. If you remove the 0.8 SV change, it'll be 1.2x as well.

    As these were the only DS changes I could find on this diff I assume they are a mistake?!
  6. 01:28:913 (4) - Is this right on the rhythm? You probably used this to follow the vocals but she sings at 01:29:087 - which is being missed by this slider,.Also you couldn't be following drums because the drums aren't there too ;w; I did this a lot actually. IIRC I did it so the rhythms aren't too dense and also the vocals blend with the music as it starts from the red tick, so it's not worth mapping for this level in my opinion.
Makeli
Yo! From my queue. Ok cool. QQ this is a cut version I'm so sad right meow.

[Insane]

00:22:459 (6,7) - This flows awkwardly to me. I would move it up a bit and stack 00:22:808 (1) - to it.
00:38:680 (2,3,4) - This just looks awkward to my eye but it's nothing serious just me here pointing some stuff out so this mod can atleast feel long lol.
00:39:203 (5,1) - I would move these two a bit closer so they would overlap a bit more because right now it just looks like an unintentional overlap
00:56:296 (1) - Hmm.. this blanket is not perfect and I'm a blanket nazi okay
01:23:331 (2,3,4) - Again this "looks awkward" thing lol

Nice diff man I love this

I suck at modding anything lower than insane so this is a super small mod. Idk if I even deserve kudosu for this small mod but you there deserve stars.
Good luck! I love this map.
Topic Starter
SrSkyPlayer

Maakkeli wrote:

Yo! From my queue. Ok cool. QQ this is a cut version I'm so sad right meow.

[Insane]

00:22:459 (6,7) - This flows awkwardly to me. I would move it up a bit and stack 00:22:808 (1) - to it. I prefer to keep it. D:
00:38:680 (2,3,4) - This just looks awkward to my eye but it's nothing serious just me here pointing some stuff out so this mod can atleast feel long lol.fixed
00:39:203 (5,1) - I would move these two a bit closer so they would overlap a bit more because right now it just looks like an unintentional overlap fixed
00:56:296 (1) - Hmm.. this blanket is not perfect and I'm a blanket nazi okay fixed
01:23:331 (2,3,4) - Again this "looks awkward" thing lol fixed

Nice diff man I love this

I suck at modding anything lower than insane so this is a super small mod. Idk if I even deserve kudosu for this small mod but you there deserve stars.
Good luck! I love this map. thank you <3
Slayed_old_1
hi.

from pm :roll:

hard:

1. 00:22:372 (4) - i would recommend u to put here the note because of the vocal, but u are mapping on the music, so.. but it will suit the map.

2. 00:25:163 (4) - same as ^

3. 00:26:645 (4) - stack the beginning with 00:25:250 (5) -

4. 00:30:483 (3) - this doesnt end on tick. :!:

5. 00:33:273 (3) - ^ :!:

6. 00:33:622 (4) - ^ :!:

7. 00:58:215 (2,3,4) - idk why, but its really hard to play (as for me at least)

8. 01:09:901 (4) - check the imposition.


insane:

1. 00:14:087 (4) - stack this note with this 00:12:692 (6)

2. 00:13:913 (3) - make here a little bit harder jump xmpl

3. 00:21:064 (6,2,3,4,5) - bad imposition, doesnt look nice and doesnt suit the song.

4. 00:32:576 (1) - if u are mapping like u do, it would be nice if u stack the beggining with the end of 00:32:227 (6)

5. 00:33:099 (2,3,4,5,6) - change the angle here, because this line looks bad

6. 00:41:994 (6) - stack with 00:42:343 (1)

7. 00:42:169 (7) - with 00:43:389 (6)

8. 01:06:587 (2,3,4) - with the end of 01:07:459 (1)


thats all i could find for u.

gl!~
Winnie
As requested, sorry it took me a while :D


[Lumael's Normal???]
  1. 00:24:203 (3,1) - Maybe try to keep these sliders the same and do something like this http://puu.sh/kvzjn/0d333d1b5d.jpg
    00:28:389 (1,3) - To me these sliders back to back looks very strange, try to make it more symmetrical so it feels more subtle
    00:43:389 (2) - DS please
    00:47:576 (4) - The repeat being on the downbeat sounds bad imo, I suggest having a note here 00:47:576 (4) - and then start the slider instead of repeating it through the downbeat; also whistles don't really add up here as it just seems out of place
    00:48:622 (5,6) - These stacks don't really do anything but pause the movement, I feel it's best to just make something out of it than trying to stack them
    even something like this can work http://puu.sh/kvzrs/ff4f438395.jpg
    01:01:180 (4,1) - DS
    01:12:692 (4,1) - Same as ^
    01:16:878 (2,3) - Try to make it symmetrical to the tail-head of the last slider http://puu.sh/kvzwK/a03207b5c9.jpg
    01:18:622 (1) - Not necessary to use a whistle here, sounds bad imo
    I feel this isn't considered to be called a normal, all there really is, is 1/2 repeats sliders and single notes. Nothing stands out as it being said "Normal" It really feels more of like an easy difficulty but with a bigger gap. Maybe try CS as 3.2 or 3.5 to really make it seem that way even just a little

[Hard]
  1. My main point would be to watch for hitcircles being hidden under notes
  2. 00:33:099 (2,3) - Try DS these notes, it will feel better for the flow since you had it on other places as well
  3. 01:00:134 (4,1) - Hmm I really do not know if this feels right
  4. 01:13:564 (2,3,4,5) - DS please, having such a gap here doesn't seem right
  5. 01:14:959 (2,3) - Flow here seems pretty forced, I'd recommend having it like this http://puu.sh/kvz4X/7949e4d09b.jpg
  6. 01:23:506 (3,4,1) - Even out the gaps here will make the sliders look more organized and not out of place
  7. 01:30:308 (2,3) - Same as ^ how about this http://puu.sh/kvz8z/beb5c864e3.jpg
  8. 01:37:285 (2,3) - Yep same as before, do this and it will feel a lot better to make it flow better http://puu.sh/kvzaB/bee8d081c4.jpg
    The first minute of the map was quite repetitive with having the same patterns over and over again, but it works :)

[Insane]
  1. You can turn distance snap off for this, it gives a more concrete snapping instead of having to shorten the length by using DS http://puu.sh/km84P/2ccc92511e.jpg Also as well as blanket note (6) slightly better, as you can see it is a little off
  2. 00:22:285 (5,6,7) - These transitions feel really weird as (5) and (6) has a slight jump but then all of a sudden the curve feeling gets really short of distance, which throws me slightly off. I wouldn't say it's wrong, it's just when I played it, it feels not a smooth
  3. 00:19:406 (5) - I don't quite hear a note here since it plays at a later time, I think it's best to remove, or can ask someone because this can be unrankable
  4. 00:28:215 (7) - Try zigzagging with this flow or something like it http://puu.sh/kvygl/459203c945.jpg having notes placed on the same slider doesn't really appeal
  5. 00:29:174 (5) - Same as ^ here
  6. 00:30:308 (2,3,4) - Could've done something to have triple blanket over the mini stream http://puu.sh/kvykj/547591ef57.jpg
  7. 00:32:227 (6,1) - I feel it's better to keep sliders normal and not having them overlap the way you it http://puu.sh/kvynB/50f17dc957.jpg
  8. 00:43:215 (5,6,7) - How about this pattern? Emphasizing the drum beat with jumps sounds really nice http://puu.sh/kvyxm/67eb64dccf.jpg
  9. 00:47:576 (7) - Again I don't know how appealing this may look. Something like this can be clean really http://puu.sh/kvyB1/9119aa9eed.jpg
  10. 00:58:215 (2,3,4,5,6) - Try to blanket over slider (6) a little better, will really help the pattern stand out more
  11. 00:58:738 (7,1) - Same as ^
  12. 01:04:669 (1) - Move this a little down to the right for the pattern to be blanketed, same with the visuals
  13. 01:07:110 (6,1) - To me this really seems weird, it makes the NC look out of place and doesn't have a sense of where to go after this. Really big gaps in between the notes making it look strange http://puu.sh/kvyIc/da4683d792.jpg
  14. 01:32:401 (7) - Honestly making this a blanket would be better. The flow in which the notes hit now than what it was before creates more rotation and making it feel like you have to snap to get to the next note http://puu.sh/kvyNp/b5fcd4cfec.jpg
    Overall I feel this difficulty needs to be a little more even, sometimes a blanket can make a map go a really long ways, with this it feels like it has open gaps that can be filled and as well as having notes put on no sound can also be pretty scary :?
Topic Starter
SrSkyPlayer

ohyeahitsjustme wrote:

hi.

from pm :roll:

hard:

1. 00:22:372 (4) - i would recommend u to put here the note because of the vocal, but u are mapping on the music, so.. but it will suit the map.

2. 00:25:163 (4) - same as ^

3. 00:26:645 (4) - stack the beginning with 00:25:250 (5) -

4. 00:30:483 (3) - this doesnt end on tick. :!:

5. 00:33:273 (3) - ^ :!:

6. 00:33:622 (4) - ^ :!:


insane:

1. 00:14:087 (4) - stack this note with this 00:12:692 (6)

2. 00:13:913 (3) - make here a little bit harder jump xmpl

3. 00:21:064 (6,2,3,4,5) - bad imposition, doesnt look nice and doesnt suit the song.

4. 00:32:576 (1) - if u are mapping like u do, it would be nice if u stack the beggining with the end of 00:32:227 (6)

5. 00:33:099 (2,3,4,5,6) - change the angle here, because this line looks bad

6. 00:41:994 (6) - stack with 00:42:343 (1)

7. 00:42:169 (7) - with 00:43:389 (6)

8. 01:06:587 (2,3,4) - with the end of 01:07:459 (1)


thats all i could find for u.

gl!~
Thank you for the mod! Also, fixed almost all of them.

Kocari wrote:

As requested, sorry it took me a while :D


[Hard]
  1. My main point would be to watch for hitcircles being hidden under notes
  2. 00:33:099 (2,3) - Try DS these notes, it will feel better for the flow since you had it on other places as well fixed
    The first minute of the map was quite repetitive with having the same patterns over and over again, but it works :) Thank you :D

[Insane]
  1. You can turn distance snap off for this, it gives a more concrete snapping instead of having to shorten the length by using DS http://puu.sh/km84P/2ccc92511e.jpg Also as well as blanket note (6) slightly better, as you can see it is a little off fixed
  2. 00:22:285 (5,6,7) - These transitions feel really weird as (5) and (6) has a slight jump but then all of a sudden the curve feeling gets really short of distance, which throws me slightly off. I wouldn't say it's wrong, it's just when I played it, it feels not a smooth fixed
  3. 00:19:406 (5) - I don't quite hear a note here since it plays at a later time, I think it's best to remove, or can ask someone because this can be unrankable fixed
  4. 00:28:215 (7) - Try zigzagging with this flow or something like it http://puu.sh/kvygl/459203c945.jpg having notes placed on the same slider doesn't really appeal fixed
  5. 00:29:174 (5) - Same as ^ here I prefer to keep it
  6. 00:30:308 (2,3,4) - Could've done something to have triple blanket over the mini stream http://puu.sh/kvykj/547591ef57.jpg I prefer to keep it
  7. 00:32:227 (6,1) - I feel it's better to keep sliders normal and not having them overlap the way you it http://puu.sh/kvynB/50f17dc957.jpg ^
  8. 00:43:215 (5,6,7) - How about this pattern? Emphasizing the drum beat with jumps sounds really nice http://puu.sh/kvyxm/67eb64dccf.jpg ^
  9. 00:47:576 (7) - Again I don't know how appealing this may look. Something like this can be clean really http://puu.sh/kvyB1/9119aa9eed.jpg ^
  10. 00:58:215 (2,3,4,5,6) - Try to blanket over slider (6) a little better, will really help the pattern stand out more fixed
  11. 00:58:738 (7,1) - Same as ^ ^
  12. 01:04:669 (1) - Move this a little down to the right for the pattern to be blanketed, same with the visuals fixed
  13. 01:07:110 (6,1) - To me this really seems weird, it makes the NC look out of place and doesn't have a sense of where to go after this. Really big gaps in between the notes making it look strange http://puu.sh/kvyIc/da4683d792.jpg fixed
  14. 01:32:401 (7) - Honestly making this a blanket would be better. The flow in which the notes hit now than what it was before creates more rotation and making it feel like you have to snap to get to the next note http://puu.sh/kvyNp/b5fcd4cfec.jpg fixed
    Overall I feel this difficulty needs to be a little more even, sometimes a blanket can make a map go a really long ways, with this it feels like it has open gaps that can be filled and as well as having notes put on no sound can also be pretty scary :?
Thank you for the mod! :D Also, I will try to improve the blankets and make it less "overmapped"
DahplA
M4M

Insane
  1. 00:30:657 (5,6) - I feel like there are better places for these two to go. Aesthetically, they look like they've been forced there since you've directed the flow into the bottom right corner. Consider re-placing these objects.
  2. 00:32:576 (1) - The transition onto this is kind of lacking quality, since it doesn't look like it has any relation to its previous object. I would put in effort into making the sliderstart more visible here, and improve the flow onto the next combo. Something like 00:39:203 (5,1) - works well, since the slider directs straight into the next one, and it is clearly much more visible.
  3. 00:40:076 (2,3,4,5,6) - Like the first suggestion. Here in this case, you have plenty of opportunity to place objects above 00:39:552 (1) - , rather than placing this stream on top of previous objects.
  4. 00:41:820 (5) - For quite a strong beat, I think this should be emphasised slightly more than it is now. It basically has similar spacing to 00:42:169 (7) - , when one is stronger than the other.
  5. 00:47:052 (2,3,4,5,6,2,3,4,5,6) - Just a small suggestion. I feel these two streams are much too similar. I think it would be better to change up one of the shapes to add some variation.
  6. 00:49:320 (1) - Like 00:41:820 (5) - , should have more spacing.
  7. 01:03:273 (1) - ^
  8. 01:14:436 (1) - ^
Collab Hard
  1. 01:00:134 (4,1) - 1 isn't stacked as well as it could be. I would make sure this is perfectly stacked.
  2. 01:14:959 (2) - Personally, I wouldn't use 1/4s in Hards. Players at these levels have only just learnt how to hit a triple, so adding this is a bit too harsh.
Milan-'s Advanced
  1. Nothing
Lumael's Normal
  1. 00:38:157 (3) - Since there is no Easy, I would change this so there's a clickable downbeat on 00:39:552 so newer players can play this easier. Having finishes on the sliderends just doesn't feel like a quality technique anymore.
  2. 01:02:750 (2) - This 1/2 feels way too random, and it's not even placed anywhere else. I'm assuming you did this to emphasise a beat on 01:02:750, in which case you haven't done anywhere else (AKA, why start now?). I highly recommend just having the circle on the clap.
Topic Starter
SrSkyPlayer

DahplA wrote:

M4M

Insane
  1. 00:30:657 (5,6) - I feel like there are better places for these two to go. Aesthetically, they look like they've been forced there since you've directed the flow into the bottom right corner. Consider re-placing these objects. fixed
  2. 00:32:576 (1) - The transition onto this is kind of lacking quality, since it doesn't look like it has any relation to its previous object. I would put in effort into making the sliderstart more visible here, and improve the flow onto the next combo. Something like 00:39:203 (5,1) - works well, since the slider directs straight into the next one, and it is clearly much more visible. fixed, but I just stacked them.
  3. 00:40:076 (2,3,4,5,6) - Like the first suggestion. Here in this case, you have plenty of opportunity to place objects above 00:39:552 (1) - , rather than placing this stream on top of previous objects. The idea here was making a blanket with that stream, imo it's good.
  4. 00:41:820 (5) - For quite a strong beat, I think this should be emphasised slightly more than it is now. It basically has similar spacing to 00:42:169 (7) - , when one is stronger than the other. fixed
  5. 00:47:052 (2,3,4,5,6,2,3,4,5,6) - Just a small suggestion. I feel these two streams are much too similar. I think it would be better to change up one of the shapes to add some variation. fixed
  6. 00:49:320 (1) - Like 00:41:820 (5) - , should have more spacing. fixed
  7. 01:03:273 (1) - ^ fixed
  8. 01:14:436 (1) - ^ fixed
Thank you for the mod!
Natsuki Nanaka
also m4m

[Insane]
  1. Considering blanket at streams during slide like 00:28:913 (2,3,4,5,6,7) -
    also, if you decided to fix it. just fix another too. 00:39:552 (1,2,3,4,5,6) - 00:57:692 (1,2,3,4,5,6) - 01:05:192 (2,3,4,5,6,7) - 01:21:936 (2,3,4,5,6,1) - 01:37:285 (2,3,4,5,6,7) -
  2. 00:11:645 (1,2) - Improved blanket.
  3. 00:15:483 (6) - move to 200,199 to make them triangle.
  4. 00:36:238 (3,1) - Improved blanket.
  5. 00:56:296 (1,2) - ^
  6. 01:11:645 (1) - make a bit lower. because it overlapped on slide.
  7. 01:12:692 (7) - move to 332,158 to make triangle like previous.
  8. 01:15:483 (7) - this note isn't smooth to play. put curve to left, it must be better.
  9. 01:17:750 (2,7,1) - consider blanket.
  10. 01:32:401 (7,1) - should put more distance or jump. cuz it's squeezed to play.
[Collab Hard]
  1. 00:14:959 (2,1) - considering overlap.

Other diffs look fine imo.
Good song.
:)
alacat
M4M

[General]
  1. "electronic" is not necessary in tags. Because I will set it on Genre. So please remove it from tags.
  2. "drum-hitnormal" file has 5ms delay. try to use this one http://puu.sh/kMadJ/5af4f6860d.zip
  3. Please remove .OSB file since you didn't add SB.

[Lumael's Normal]
  1. HP Drain rate and OD -1 or -0.5 ? This is normal difficulty but the mapper didn't make easy diff. So these rates is a little high for easiest difficulty.
  2. 00:47:576 (4) - or 00:48:622 (5) - Did you forget to add a new combo from here like your patterns ?
  3. 00:50:366 (8,1) - I feel this part is not natural for flow. Please try to make like this picture. It would be better for flow and beginners.
  4. 01:38:157 (5) - I prefer to use a new combo on here.
  5. 01:39:552 - hmm, It's better to start the spinner from here. This sound 01:40:250 - is not natural to follow the sound on spinner in my opinion.
[Milan-'s Advanced]
  1. HP Drain rate and OD -1 or -0.5 ? These rates are same as hard difficulty.
  2. 00:50:715 (1) - Please add a whistle to the reverse or tail of the slider to follow the piano sound like your pattern at here 01:38:855 - .
    Nice difficulty :3

[Collab Hard]
  1. 00:11:645 - You made this part almost same sound like (00:11:645 (1,2,3,4) -) from 00:11:645 - and 00:50:715 - . I feel it's a little bored for playing. Please make more another patterns like 00:30:483 (3,4,5) - or something.
  2. 01:00:134 (4,1) - Every slider must have a clear and visible path to follow from start to end. I guess this part would confuse players.
  3. 01:01:355 (3,4) - hmm, I think this jump is not fit the sound. It's better to make jumps on here 01:01:529 (4,1) -
  4. 01:06:936 (3) - try to move this note left for flow.
  5. 01:39:552 - Same as Lumael's Normal diff.
[Insane]
  1. 00:32:488 - I don't agree 5% volume on slider's end. Please turn up the volume over 20%. this part is not clam. You should be able to apply my suggestion for the rest of the other part.
  2. 00:24:029 (7) - hmm, This jump is not fit the music and you didn't use jump on same rhythm like 00:18:273 (6,7) - or 00:16:878 (6,7) -
    Hitsounds and rhythms are fine to me. but as i said, some jumps are not fit the sound like 00:30:483 (4,5,6) - or 00:43:215 (5,6) - in my opinion. If these sounds have strong sound (like a finish) or you use jumps at kiai time, it's really good since this is highest difficulty.
    Please reconsider about jump patterns again, So this map would be better to me! that's all, Good luck~ :)
Topic Starter
SrSkyPlayer

- N a n a k a - wrote:

also m4m

[Insane]
  1. Considering blanket at streams during slide like 00:28:913 (2,3,4,5,6,7) -
    also, if you decided to fix it. just fix another too. 00:39:552 (1,2,3,4,5,6) - 00:57:692 (1,2,3,4,5,6) - 01:05:192 (2,3,4,5,6,7) - 01:21:936 (2,3,4,5,6,1) - 01:37:285 (2,3,4,5,6,7) - I prefer to keep it.
  2. 00:11:645 (1,2) - Improved blanket. fixed
  3. 00:15:483 (6) - move to 200,199 to make them triangle. The thing here is that I really was doing this kind of pattern, it's intuitive.
  4. 00:36:238 (3,1) - Improved blanket. fixed
  5. 00:56:296 (1,2) - ^ fixed
  6. 01:11:645 (1) - make a bit lower. because it overlapped on slide.
  7. 01:12:692 (7) - move to 332,158 to make triangle like previous. ^
  8. 01:15:483 (7) - this note isn't smooth to play. put curve to left, it must be better. fixed
  9. 01:17:750 (2,7,1) - consider blanket. fixed
  10. 01:32:401 (7,1) - should put more distance or jump. cuz it's squeezed to play. I prefer to keep it.
[Collab Hard]
  1. 00:14:959 (2,1) - considering overlap. I prefer to keep it.

Other diffs look fine imo.
Good song.
:)
Thank you for the mod! :>


alacat wrote:

M4M

[General]
  1. "electronic" is not necessary in tags. Because I will set it on Genre. So please remove it from tags. fixed
  2. "drum-hitnormal" file has 5ms delay. try to use this one http://puu.sh/kMadJ/5af4f6860d.zip fixed
  3. Please remove .OSB file since you didn't add SB. fixed



[Collab Hard]
  1. 00:11:645 - You made this part almost same sound like (00:11:645 (1,2,3,4) -) from 00:11:645 - and 00:50:715 - . I feel it's a little bored for playing. Please make more another patterns like 00:30:483 (3,4,5) - or something. fixed and I made some different rhythms

    [Insane]
    1. 00:32:488 - I don't agree 5% volume on slider's end. Please turn up the volume over 20%. this part is not clam. You should be able to apply my suggestion for the rest of the other part. fixed
    2. 00:24:029 (7) - hmm, This jump is not fit the music and you didn't use jump on same rhythm like 00:18:273 (6,7) - or 00:16:878 (6,7) -
      Hitsounds and rhythms are fine to me. but as i said, some jumps are not fit the sound like 00:30:483 (4,5,6) - or 00:43:215 (5,6) - in my opinion. If these sounds have strong sound (like a finish) or you use jumps at kiai time, it's really good since this is highest difficulty. fixed
      Please reconsider about jump patterns again, So this map would be better to me! that's all, Good luck~ :)
Thank you for the mod!
Lumael
@alacat: Applied everything on Normal and remapped my part on the Hard since I'm quite better at mapping now and I hate how it's mapped currently so.. ;w;

Thank you a lot for mod :3
Tarrasky
take this star ~(´º v º)~/*
good luck need be rank nice bndoring map poi
pishifat
no idea where you got your metadata, but the artist's soundcloud is probably more credible https://soundcloud.com/hybridminds/kismet-ft-riya-1 feat. --> ft.

your kick hitsound blends in with the song a lot when used as a hitnormal. when combined with your other hitnormal it gives appropriate feedbackstuff

insane
01:02:663 (6) - 01:29:000 (3) - 00:47:139 (3) - not very intuitive to click 1/4 sliders on blue ticks. the song never has emphasis on stuff other than red and white ticks, so making your triples for the sake of variety include sliders like these really doesnt work (especially when you've got a hitsound on the tail of a 1/4 slider that's evil)
00:59:610 (2) - sounds gross to ignore the white tick here. it's more powerful than the surrounding red ticks which you've mapped as clickable. doing any rhythm where you click on the white tick as well works

hard
00:15:831 (1) - 00:49:320 (1) - could easily maek this stuff neater. if it's intentional, it's pretty weird since you've structured everything else on the diff so that they have perfect stacks, making these things stand out as what
01:13:041 (1) - 01:33:971 (1) - each of these sliders is fully faded in before the previous slider begins to fade out. makes stuff way harder to interpet than it should be. literally anything else would be acceptable
01:20:541 (2,4,1) - might wanna pay attention to how stack leniency affects this stuff (hint: it looks like shit. manually stacking 4,1 below 2 is your best option)

"normal"
01:40:250 (1) - should have a new combo. not sure how you removed it since spinners automatically have new combos but okthen
01:02:924 (2) - clap tho
01:38:157 (1) - would be nice to use the same hitsound the other diffs use on this. sounds so lame without anything

deal with that stuff and you can have a bubble B)
Topic Starter
SrSkyPlayer

pishifat wrote:

no idea where you got your metadata, but the artist's soundcloud is probably more credible https://soundcloud.com/hybridminds/kismet-ft-riya-1 feat. --> ft. I got it from Bakari's mod, he showed me the recording label

your kick hitsound blends in with the song a lot when used as a hitnormal. when combined with your other hitnormal it gives appropriate feedbackstuff fixed

insane
01:02:663 (6) - 01:29:000 (3) - 00:47:139 (3) - not very intuitive to click 1/4 sliders on blue ticks. the song never has emphasis on stuff other than red and white ticks, so making your triples for the sake of variety include sliders like these really doesnt work (especially when you've got a hitsound on the tail of a 1/4 slider that's evil) fixed
00:59:610 (2) - sounds gross to ignore the white tick here. it's more powerful than the surrounding red ticks which you've mapped as clickable. doing any rhythm where you click on the white tick as well works fixed

hard
00:15:831 (1) - 00:49:320 (1) - could easily maek this stuff neater. if it's intentional, it's pretty weird since you've structured everything else on the diff so that they have perfect stacks, making these things stand out as what fixed


deal with that stuff and you can have a bubble B)
Thank you!
pishifat
also according to bakari, the artist's soundcloud should have more priority than the recording label: t/373162/start=0

may want to ask him to see which should be used since he probably knows better than me lol
Seto Kousuke

SrSkyPlayer wrote:

I forgot to add the hitsounds, when I get home later I'll fix it. And about the metadata I'll check and adjust it later too
He asked me to comment this here since he had to do something urgent :)
Lumael
normal fixed all
osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Kismet feat. Riya
TitleUnicode:Kismet feat. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Lumael's Normal
Source:
Tags:Milan- Lumael DnB Drum 'n' Bass dance edm music
BeatmapID:753633
BeatmapSetID:340744

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kismet BG.jpg",0,0
//Break Periods
2,50915,55096
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
483,348.837209302326,4,2,1,55,1,0
56296,-100,4,2,1,60,0,1
98157,-100,4,2,1,20,0,0
102343,-100,4,2,1,5,0,0


[Colours]
Combo1 : 86,187,241
Combo2 : 117,58,156
Combo3 : 132,132,255
Combo4 : 100,255,255

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hard fixed all

osu file format v14

[General]
AudioFilename: Kismet.mp3
AudioLeadIn: 0
PreviewTime: 55948
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11645,50715,56296,98157,102343
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Kismet feat. Riya
TitleUnicode:Kismet feat. Riya
Artist:Hybrid Minds
ArtistUnicode:Hybrid Minds
Creator:SrSkyPlayer
Version:Collab Hard
Source:
Tags:Milan- Lumael DnB Drum 'n' Bass dance edm music
BeatmapID:767090
BeatmapSetID:340744

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kismet BG.jpg",0,0
//Break Periods
2,50915,55546
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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56296,-100,4,2,1,60,0,1
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257,146,77750,2,0,P|239:222|268:309,1,150,0|0,0:0|3:0,0:0:0:0:
339,254,78273,2,0,P|347:210|331:167,1,75,8|0,0:0|0:0,0:0:0:0:
215,89,78622,6,0,P|271:115|369:66,1,150,6|8,3:0|0:0,0:0:0:0:
426,138,79145,2,0,L|439:200,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
351,88,79494,2,0,P|341:46|350:10,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
478,167,80017,6,0,L|313:161,1,150,0|8,3:0|0:0,0:0:0:0:
248,208,80541,2,0,P|240:254|251:298,1,75,2|0,0:0|0:0,0:0:0:0:
329,326,80889,2,0,P|337:280|326:236,1,75,0|8,3:0|0:0,0:0:0:0:
251,213,81238,1,0,0:0:0:0:
249,212,81413,6,0,B|330:233|331:196|405:216,1,150,2|8,3:2|0:0,0:0:0:0:
464,152,81936,2,0,P|488:203|436:297,1,150,0|0,0:0|3:0,0:0:0:0:
381,338,82459,2,0,P|335:333|285:342,1,75,8|0,0:0|0:0,0:0:0:0:
188,280,82808,6,0,P|124:284|70:363,1,150,0|8,3:0|0:0,0:0:0:0:
105,262,83331,2,0,L|92:107,1,150,0|0,0:0|3:0,0:0:0:0:
161,53,83855,2,0,P|206:47|246:55,1,75,8|0,0:0|0:0,0:0:0:0:
357,137,84203,6,0,P|412:166|498:120,2,150,4|8|0,3:0|0:0|0:0,0:0:0:0:
286,194,85076,2,0,L|296:283,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
224,318,85599,6,0,P|271:350|366:317,1,150,0|8,3:0|0:0,0:0:0:0:
426,278,86122,2,0,P|379:246|284:279,1,150,0|0,0:0|3:0,0:0:0:0:
224,318,86645,2,0,P|180:311|130:325,1,75,8|0,0:0|0:0,0:0:0:0:
126,168,86994,6,0,P|84:180|-4:119,1,150,2|8,3:2|0:0,0:0:0:0:
92,90,87517,1,0,0:0:0:0:
92,90,87605,1,0,0:0:0:0:
92,90,87692,1,0,0:0:0:0:
127,172,87866,2,0,L|133:267,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
222,64,88389,6,0,L|379:57,1,150,0|8,3:0|0:0,0:0:0:0:
445,110,88913,2,0,P|455:151|439:209,2,75,0|0|0,0:0|0:0|3:0,0:0:0:0:
371,57,89436,2,0,P|361:93|365:130,1,75,8|0,0:0|0:0,0:0:0:0:
381,254,89785,6,0,P|436:235|513:287,1,150,4|8,3:0|0:0,0:0:0:0:
431,325,90308,2,0,P|383:305|309:368,2,150,0|0|0,0:0|3:0|0:0,0:0:0:0:
299,246,91180,6,0,P|263:278|158:262,1,150,0|8,3:0|0:0,0:0:0:0:
127,188,91703,2,0,L|117:353,1,150,2|0,0:0|3:0,0:0:0:0:
27,338,92227,2,0,L|35:239,1,75,8|0,0:0|0:0,0:0:0:0:
62,130,92576,6,0,P|99:105|201:148,1,150,2|8,3:2|0:0,0:0:0:0:
257,192,93099,2,0,P|220:217|118:174,1,150,0|0,0:0|3:0,0:0:0:0:
190,250,93622,2,0,P|197:296|187:340,1,75,8|0,0:0|0:0,0:0:0:0:
127,188,93971,6,0,P|199:159|258:191,1,150,0|8,3:0|0:0,0:0:0:0:
192,134,94494,1,0,0:0:0:0:
192,134,94581,1,0,0:0:0:0:
192,134,94669,1,0,0:0:0:0:
126,187,94843,2,0,L|134:284,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
75,331,95366,6,0,P|114:309|208:357,1,150,4|8,3:0|0:0,0:0:0:0:
278,298,95889,2,0,L|320:280,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,207,96238,2,0,P|286:158|267:115,2,75,0|8|0,3:0|0:0|0:0,0:0:0:0:
190,111,96762,6,0,P|218:64|324:54,1,150,0|8,3:0|0:0,0:0:0:0:
366,113,97285,2,0,P|438:106|482:47,1,150,0|0,0:0|3:0,0:0:0:0:
456,134,97808,2,0,P|453:185|465:224,1,75,8|0,0:0|0:0,0:0:0:0:
509,282,98157,5,4,3:0:0:0:
509,282,98855,1,2,0:0:0:0:
434,340,99203,2,0,L|277:337,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,100250,12,0,102343,0:0:0:0:

Thanks pishi :3
Topic Starter
SrSkyPlayer
updated, changed feat --> ft.
re-dl pls.
pishifat
34324234124 if someone complains about density between the 2 lowest diffs milan owes me $$$$$$$$
Lumael
Gg:3
Mekki
Good job for the bubble, hope you can get this qualified as soon as possible c:
meii18
Posting here since the mapper is afk :c

[Collab Hard]
  1. 00:25:599(1)- Instead having a just a slider with a repeat,I'd like to remove the repeat and putting a note on 00:26:122- and a 1/2 slider on 00:26:296- to follow 'beautiful' lyric much better in my opinion !Click!.If you do this,don't forget to put a note on 00:26:645-
  2. 00:42:866(2)- This is the only kind of this slider which is in this difficult and I'd like to add a repeat at it and moving it on 386|74 for example.Also,you have to replace the next slider with a note !Click!.It will fit the song much better in my opinion by the way
    Nice one! c:
[Insane]
  1. 00:47:401(5,6)- Any reason for making jump between these notes?I hear a strong drum on 00:47:401(5)- so I guess making a jump between 00:47:227(4)- and 00:47:401(5)- would make sense to the stronger drum
I think this must be all! We fixed two issues on Lumael's Normal through IRC by the way
Call me back!
Seto Kousuke
ohhh boy, #hype
Topic Starter
SrSkyPlayer
Gonna update everything soon...
Thank you Byby13
Topic Starter
SrSkyPlayer

ByBy13 wrote:

Posting here since the mapper is afk :c

[Collab Hard]
  1. 00:25:599(1)- Instead having a just a slider with a repeat,I'd like to remove the repeat and putting a note on 00:26:122- and a 1/2 slider on 00:26:296- to follow 'beautiful' lyric much better in my opinion !Click!.If you do this,don't forget to put a note on 00:26:645-
  2. 00:42:866(2)- This is the only kind of this slider which is in this difficult and I'd like to add a repeat at it and moving it on 386|74 for example.Also,you have to replace the next slider with a note !Click!.It will fit the song much better in my opinion by the way
    Nice one! c:
[Insane]
  1. 00:47:401(5,6)- Any reason for making jump between these notes?I hear a strong drum on 00:47:401(5)- so I guess making a jump between 00:47:227(4)- and 00:47:401(5)- would make sense to the stronger drum
I think this must be all! We fixed two issues on Lumael's Normal through IRC by the way
Call me back!
fixed all!
thank you byby! : D
Ren-chon
Awesome map! Take my OwO




sky temrrogante
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