19:34 cheezstik: 00:15:660 (5,6) - so ye stack these
19:34 cheezstik: for readability and playability like i said
19:34 cheezstik: 00:15:660 (5,6) - look at the spacing here
19:34 cheezstik: there shouldn't be a jump there
19:34 cheezstik: should be anotehr stack
19:34 cheezstik: 00:15:660 (5,6) - this one could look better stacked as well, but would be fine to leave it
19:35 cheezstik: other than that, map looks fine
19:35 ReXnas: yeah I noticed those spacings too
19:35 cheezstik: oh and yeah, like i mentioned before, AR to 8
19:36 cheezstik: maybe cs to 4.5, but it's actually good at cs5
19:36 ReXnas: But I kinda don't want to stack though
19:36 cheezstik: yeah it actually looks fine without stack, just take it as a suggestion
19:37 cheezstik: still tho, really nice map
19:37 cheezstik: considering you've played for 30 days lol
19:38 cheezstik: oh, and OD to 7
19:40 ReXnas: Oh can I disturb you a bit more maybe?
19:40 cheezstik: sure
19:40 cheezstik: wait you said you didnt change the stats
19:40 cheezstik: but the stats on the hard are different? o.O
19:41 ReXnas: yeah but it takes a while to upload with my shitty internet
19:41 ReXnas: 00:15:501
19:41 ReXnas: yesp
19:41 ReXnas: yep*
19:41 ReXnas: Should they be the same?
19:41 cheezstik: ok lol ill teach you how to link
19:41 cheezstik: click the circles or sliders or whatever object
19:41 ReXnas: Is it like common?
19:41 cheezstik: then ctrl+c
19:41 cheezstik: then you ctrl v into chat
19:41 cheezstik: then it will make a link i can actually click
19:42 cheezstik: like this 00:32:560 (1) -
19:42 ReXnas: whoooa
19:42 ReXnas: 00:15:660 (5,6) -
19:42 ReXnas: daaaamn dude
19:42 ReXnas: that's so awesome
19:42 cheezstik: ye ikr
19:42 cheezstik: very handy
19:42 ReXnas: But i changed this jump here, is it easier?
19:43 cheezstik: it's still a jump
19:43 ReXnas: and here: 00:09:260 (3,4) -
19:43 cheezstik: well i guess if you do that everywhere else
19:43 cheezstik: its fine
19:43 ReXnas: yea
19:43 cheezstik: it makes it harder
19:43 cheezstik: like, a lot harder
19:43 ReXnas: yeah
19:43 ReXnas: but I already have that kinda in the beginning though
19:43 ReXnas: so the player is introduced to that
19:44 cheezstik: 00:07:660 (6,7) -
19:44 cheezstik: might as well make jumps there as well
19:44 ReXnas: like here
19:44 ReXnas: 00:07:660 (6,7) -
19:44 ReXnas: i have
19:44 cheezstik: ? its not a jump
19:44 cheezstik: they are touching each other still
19:44 cheezstik: and ive updated
19:44 cheezstik: 00:09:260 (3,4) -
19:44 cheezstik: thats a jump
19:45 ReXnas: oh so that's what you meant with a jump
19:45 cheezstik: and yeah i think the jump spacing might be a bit big, might wanna reduce it a bit
19:45 cheezstik: yep thats what jump means haha
19:45 ReXnas: hm okay
19:45 ReXnas: but you have a lot of ytime though
19:46 ReXnas: 00:07:660 (6,7) -
19:46 ReXnas: here
19:46 cheezstik: ok ill show you why it doesnt suit
19:46 cheezstik: 00:07:160 (4,5) -
19:46 cheezstik: look at the spacing between those circles
19:46 cheezstik: they are 3 1/4s apart
19:46 cheezstik: the jumps you made
19:46 ReXnas: ye
19:46 cheezstik: are the same spacing
19:47 cheezstik: yet only 1 1/4 apart
19:47 cheezstik: that's triple spacing
19:47 cheezstik: triple the jump speed
19:47 ReXnas: oooh
19:47 cheezstik: maybe double would be fine
19:47 cheezstik: or even triple is fine in some maps, but only if the music calls for it
19:47 cheezstik: those jumps were just put in normal parts of the song
19:47 ReXnas: So that's why grid-snap is useful becauseyou can see what's coming because of the spacing!
19:47 cheezstik: think you mean distance snap
19:48 cheezstik: im not sure of the use of grid snap
19:48 cheezstik: i always disable it
19:48 ReXnas: yes
19:48 ReXnas: i do c:
19:48 cheezstik: just makes it annoying to place circles and sliders
19:48 ReXnas: yeah but then the spacing becomes right
19:48 ReXnas: like relativity
19:49 cheezstik: limits the possible spaces you can place tho, like by so much
19:49 cheezstik: actually, hmm ill ask others, ive never thought about it
19:49 cheezstik: ive always had it disabled
19:49 ReXnas: yeah sure but it has it's uses
19:49 ReXnas: like then i did the long-ass chain in the beginning
19:50 cheezstik: did you do that using distance snap?
19:50 cheezstik: its called a stream btw
19:50 cheezstik: notes in succession like that
19:50 cheezstik: usually in 1/4
19:50 ReXnas: okay
19:50 ReXnas: 00:06:960 (2,3,4,5,6,7,8,9,1,2) -
19:51 ReXnas: now i changed the whole thing
19:51 ReXnas: is this what you meant?
19:51 cheezstik: what do you mean?
19:52 ReXnas: IF i make the jump larger the player might notice that
19:52 ReXnas: it's on a blue tick
19:52 ReXnas: like from these two 00:07:160 (4,5) -
19:53 cheezstik: yeah but you see
19:53 cheezstik: those are 1/2 apart
19:53 cheezstik: so 6 and 7
19:53 cheezstik: the gap in time, or in the music
19:53 cheezstik: in between them
19:53 cheezstik: is half of the gap between 4 and 5
19:53 cheezstik: idk, you don't have to follow spacing in music, it actually ends up making it really weird to read
19:54 cheezstik: and that's part of reading anyway, reading teh spacing changes
19:54 ReXnas: alright i'll just change to a skin with nmbers
19:54 cheezstik: otherwise everything would be 1.0 distance snapped
19:54 cheezstik: lol yeah numbers are handy
19:55 ReXnas: i think i understand what you mean
19:55 cheezstik: yeah idk it's a lot to take in
19:55 cheezstik: very impressive understanding you have
19:55 cheezstik: considering the time you've been playing
19:55 ReXnas: But you did hit those notes perfectly the first time though
19:55 cheezstik: you have experience in similar things? or really good at miencraft or some shit lmao
19:56 cheezstik: yeah cos you can read it, the approach circles tell you when they're coming
19:56 ReXnas: Well I've got a lot of experience in other instruments and editing programs
19:56 cheezstik: that doesn't mean it's ok to have weird, shitty, awkward to paly spacing though, not that this is
19:56 cheezstik: well, some of it is bad spacing, like the excess spacing the 1/4 jumps
19:56 cheezstik: but not really that bad
19:56 ReXnas: And I plan to become a level designer :3
19:56 cheezstik: just too big of a jump
19:57 cheezstik: that's good
19:57 ReXnas: alright
19:57 ReXnas: It's super valuable all this that you're saying you know
19:57 ReXnas: so thank you so much
19:57 cheezstik: npnp
19:57 ReXnas: 00:06:960 (2,3,4,5,6,7,8,9) -
19:58 ReXnas: Can you play through it just one more time?
19:58 cheezstik: sure
19:58 ReXnas: lemme just paste a thing first
19:58 cheezstik: tell me when you update it
19:58 ReXnas: 00:14:360 (1,2,3,4,5,6) -
19:58 ReXnas: oh i guess i could do that too
19:58 ReXnas: LP
19:58 ReXnas:
20:02 ReXnas: Updated!
20:02 cheezstik: ok
20:03 cheezstik: so you removed the jumps?
20:03 ReXnas: nice
20:03 cheezstik: idk, i couldnt even tell lol
20:03 ReXnas: yea
20:03 cheezstik: i wasnt really paying attention
20:03 ReXnas: But try it without speed lol
20:03 cheezstik: well, it plays pretty well
20:03 ReXnas: I didn't catch everything
20:03 cheezstik: dont forget to increase od to 7 next update
20:03 ReXnas: haha
20:05 ReXnas: alright
20:05 ReXnas: there's one place where you always get 100
20:05 ReXnas: the five here: 00:15:660 (5,6) -
20:06 ReXnas: I'll just change that
20:06 ReXnas: but thanks!
20:08 cheezstik: my testplays aren't the most accurate
20:08 cheezstik: like, im just not consistent rn
20:09 cheezstik: so dont take them too accurately
20:09 cheezstik: but i can SS that map if i try lol
20:09 cheezstik: especially at od6
20:10 ReXnas: alright
20:10 ReXnas: damn you're good
20:10 ReXnas: top 10000
20:10 ReXnas: But now when i played it and missed once it gave me a C
20:10 cheezstik: well in comparison to a lot of players yeah, thanks haha
20:11 cheezstik: letters are dependent on accuracy
20:11 ReXnas: ofc
20:11 cheezstik: assuming you have at least 1 miss
20:11 ReXnas: oh
20:11 cheezstik: you cant get an S
20:11 ReXnas: soley?
20:11 cheezstik: well, ~93+ is an A, or S if you have no misses
20:11 cheezstik: around 86%+ is B
20:11 cheezstik: or A if no misses
20:11 ReXnas: ohh
20:11 cheezstik: and around 81%+ is C or B if no misses
20:12 cheezstik: anything below is D, or C if no misses
20:12 ReXnas: oh i see
20:12 ReXnas: Btw the end part where the same is repeated, is it fun or does it come off as lazymapping?
20:13 cheezstik: i couldnt tell it was repeated
20:13 cheezstik: should be fine
20:13 cheezstik:
http://puu.sh/jleND/9988c35a11.jpg20:13 cheezstik: i can send replay if you want
20:13 cheezstik: thats a play that's not half assed
20:13 ReXnas: whoa nice
20:13 ReXnas: 00:26:560 (4,5,6,7,1,2,3,4,5,6,7) -
20:14 cheezstik: but yeah i slider break at the same part
20:14 cheezstik: each time
20:14 ReXnas: but now i make it completley obvious
20:14 ReXnas: oh where?
20:14 cheezstik: well it's mirrored so its fine
20:14 cheezstik: i didnt find it repetitive
20:14 ReXnas: but I made it not repetative
20:14 cheezstik: 00:22:560 (2,3,4) -
20:14 cheezstik: here, spaced 1/4 again
20:15 cheezstik: only cos it's 1/4 and jumps
20:15 cheezstik: my aim just isn't that good
20:15 cheezstik: high level players will be able to do it easily
20:15 cheezstik: but they can play songs much harder than 4*
20:15 ReXnas: Okay so i should or should not change it?
20:15 cheezstik: i'd change it, but not remove the jump
20:15 cheezstik: i just miss the jump cos i suck
20:15 cheezstik: id just make the spacing between 2 and 3, the same as 3 and 4
20:16 cheezstik: they should be the same spacing, as they are both 1/4 and a triple
20:16 cheezstik: so either increase spacing between 2 and 3 to match spacing between 3 and 4
20:16 cheezstik: or vice versa
20:16 cheezstik: if you get what i mean
20:16 cheezstik: xD
20:17 ReXnas: I don't know but i did this xD
20:17 ReXnas: 00:22:560 (2,3,4) -
20:17 cheezstik: remember
20:17 cheezstik: that i cant see it
20:17 cheezstik: until you update it lol
20:18 ReXnas: oh you're not in the editor?
20:18 cheezstik: no, even in editor
20:18 cheezstik: it will look the exact same
20:18 cheezstik: check the link, it only shows time, and objects
20:18 cheezstik: not positioning
20:18 cheezstik: so since ive got the old version, they are still in the same position
20:19 cheezstik: and if you were to add a new object, the link wouldnt work, cos that object wouldnt be in my version of the map
20:19 cheezstik: for small changes you make before updating, try screenshotting
20:19 ReXnas: okay
20:20 cheezstik: also, I'll give you a quick runthrough of the process of getting a map ranked etc real quick
20:20 cheezstik: basically, they BN or QAT or whatever they call it these days
20:20 ReXnas: But i have a shitty laptop, I'm in the countryside on vacatuion ya know
20:20 ReXnas: so I don't have puush
20:20 cheezstik: are the people that decide if a map gets ranked
20:20 cheezstik: and before tehy even bother giving you the time of day
20:20 cheezstik: since there are a lot of mappers
20:20 cheezstik: so therefore a lot of shit ones
20:20 cheezstik: you need to get your map moderated
20:20 cheezstik: what im doing now is moderating you
20:21 cheezstik: giving you a mod, modding you etc
20:21 ReXnas: mhm
20:21 cheezstik: when a map has enough good mods, then you can get a BN to "bubble" your map
20:21 cheezstik: then from there you can get the map qualified
20:21 ReXnas: BN?
20:21 cheezstik: beatmap nominiator
20:21 cheezstik: nominator
20:21 ReXnas: oh i see
20:21 cheezstik: qualified is like a temporary ranking
20:22 cheezstik: stays qualified, or temporarily ranked for 7 days
20:22 ReXnas: and those exist in the modreqs chat right?
20:22 cheezstik: in that period, people can set scores and get pp
20:22 cheezstik: yes
20:22 cheezstik: after 7 days, if nothing is found wrong iwth it by the QAT
20:22 ReXnas: oh cool didn't know that
20:22 cheezstik: then it's permanently ranked
20:22 cheezstik: but if they find mistakes
20:22 cheezstik: it gets disqualified
20:22 cheezstik: and has to get bubbled again, then qualified etc
20:22 cheezstik: after fixing whats wrong with it
20:22 ReXnas: I see
20:22 cheezstik: buuuut
20:22 ReXnas: I updated it now
20:22 cheezstik: before you even get bubbled
20:22 cheezstik: you need to have mods
20:22 ReXnas: Okay okay
20:23 cheezstik: and a good map
20:23 ReXnas: mhm
20:23 cheezstik: and what you reward mods with
20:23 cheezstik: is something called KD
20:23 ReXnas: oh!
20:23 cheezstik: when they post on your thread
20:23 cheezstik: you can log in on site and click give kudosu
20:23 ReXnas: Can i give you kudos?
20:23 cheezstik: yes, ill save this log
20:23 ReXnas: kudosu whatever
20:23 cheezstik: and put it in a reply on the thread of your map
20:23 cheezstik: kd is easier to say
20:24 cheezstik: then you can click give kudos on that reply
20:24 ReXnas: yep