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Akito Nakatsuka - Bonus Stage

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ReXnas
This beatmap was submitted using in-game submission on 26 August 2015 at 16:39:00

Artist: Akito Nakatsuka
Title: Bonus Stage
Source: Ice Climber
Tags: Videogame Instrumental Chiptune Retro Nintendo
BPM: 150
Filesize: 693kb
Play Time: 00:33
Difficulties Available:
  1. Hard (2.75 stars, 88 notes)
  2. Insane (4.16 stars, 133 notes)
Download: Akito Nakatsuka - Bonus Stage
Information: Scores/Beatmap Listing
---------------
I chose to make a short one this time to let me focus on making it the best I could without getting tired.
Simply put, I am lazy c:

I've always loved the music from Nintendo's video games and this piece holds a special place in my heart :3
I'll be making more beatmaps to Nintendo's music so please look forward to that if you liked this beatmap!

Uptadet after Crystaloids feedback, thank you!
cheezstik
Massive chat log of me going through map with ReXnas and teaching him about basic stuff about mapping, think this is KD worthy
19:34 cheezstik: 00:15:660 (5,6) - so ye stack these
19:34 cheezstik: for readability and playability like i said
19:34 cheezstik: 00:15:660 (5,6) - look at the spacing here
19:34 cheezstik: there shouldn't be a jump there
19:34 cheezstik: should be anotehr stack
19:34 cheezstik: 00:15:660 (5,6) - this one could look better stacked as well, but would be fine to leave it
19:35 cheezstik: other than that, map looks fine
19:35 ReXnas: yeah I noticed those spacings too
19:35 cheezstik: oh and yeah, like i mentioned before, AR to 8
19:36 cheezstik: maybe cs to 4.5, but it's actually good at cs5
19:36 ReXnas: But I kinda don't want to stack though
19:36 cheezstik: yeah it actually looks fine without stack, just take it as a suggestion
19:37 cheezstik: still tho, really nice map
19:37 cheezstik: considering you've played for 30 days lol
19:38 cheezstik: oh, and OD to 7
19:40 ReXnas: Oh can I disturb you a bit more maybe?
19:40 cheezstik: sure
19:40 cheezstik: wait you said you didnt change the stats
19:40 cheezstik: but the stats on the hard are different? o.O
19:41 ReXnas: yeah but it takes a while to upload with my shitty internet
19:41 ReXnas: 00:15:501
19:41 ReXnas: yesp
19:41 ReXnas: yep*
19:41 ReXnas: Should they be the same?
19:41 cheezstik: ok lol ill teach you how to link
19:41 cheezstik: click the circles or sliders or whatever object
19:41 ReXnas: Is it like common?
19:41 cheezstik: then ctrl+c
19:41 cheezstik: then you ctrl v into chat
19:41 cheezstik: then it will make a link i can actually click
19:42 cheezstik: like this 00:32:560 (1) -
19:42 ReXnas: whoooa
19:42 ReXnas: 00:15:660 (5,6) -
19:42 ReXnas: daaaamn dude
19:42 ReXnas: that's so awesome
19:42 cheezstik: ye ikr
19:42 cheezstik: very handy
19:42 ReXnas: But i changed this jump here, is it easier?
19:43 cheezstik: it's still a jump
19:43 ReXnas: and here: 00:09:260 (3,4) -
19:43 cheezstik: well i guess if you do that everywhere else
19:43 cheezstik: its fine
19:43 ReXnas: yea
19:43 cheezstik: it makes it harder
19:43 cheezstik: like, a lot harder
19:43 ReXnas: yeah
19:43 ReXnas: but I already have that kinda in the beginning though
19:43 ReXnas: so the player is introduced to that
19:44 cheezstik: 00:07:660 (6,7) -
19:44 cheezstik: might as well make jumps there as well
19:44 ReXnas: like here
19:44 ReXnas: 00:07:660 (6,7) -
19:44 ReXnas: i have
19:44 cheezstik: ? its not a jump
19:44 cheezstik: they are touching each other still
19:44 cheezstik: and ive updated
19:44 cheezstik: 00:09:260 (3,4) -
19:44 cheezstik: thats a jump
19:45 ReXnas: oh so that's what you meant with a jump
19:45 cheezstik: and yeah i think the jump spacing might be a bit big, might wanna reduce it a bit
19:45 cheezstik: yep thats what jump means haha
19:45 ReXnas: hm okay
19:45 ReXnas: but you have a lot of ytime though
19:46 ReXnas: 00:07:660 (6,7) -
19:46 ReXnas: here
19:46 cheezstik: ok ill show you why it doesnt suit
19:46 cheezstik: 00:07:160 (4,5) -
19:46 cheezstik: look at the spacing between those circles
19:46 cheezstik: they are 3 1/4s apart
19:46 cheezstik: the jumps you made
19:46 ReXnas: ye
19:46 cheezstik: are the same spacing
19:47 cheezstik: yet only 1 1/4 apart
19:47 cheezstik: that's triple spacing
19:47 cheezstik: triple the jump speed
19:47 ReXnas: oooh
19:47 cheezstik: maybe double would be fine
19:47 cheezstik: or even triple is fine in some maps, but only if the music calls for it
19:47 cheezstik: those jumps were just put in normal parts of the song
19:47 ReXnas: So that's why grid-snap is useful becauseyou can see what's coming because of the spacing!
19:47 cheezstik: think you mean distance snap
19:48 cheezstik: im not sure of the use of grid snap
19:48 cheezstik: i always disable it
19:48 ReXnas: yes
19:48 ReXnas: i do c:
19:48 cheezstik: just makes it annoying to place circles and sliders
19:48 ReXnas: yeah but then the spacing becomes right
19:48 ReXnas: like relativity
19:49 cheezstik: limits the possible spaces you can place tho, like by so much
19:49 cheezstik: actually, hmm ill ask others, ive never thought about it
19:49 cheezstik: ive always had it disabled
19:49 ReXnas: yeah sure but it has it's uses
19:49 ReXnas: like then i did the long-ass chain in the beginning
19:50 cheezstik: did you do that using distance snap?
19:50 cheezstik: its called a stream btw
19:50 cheezstik: notes in succession like that
19:50 cheezstik: usually in 1/4
19:50 ReXnas: okay
19:50 ReXnas: 00:06:960 (2,3,4,5,6,7,8,9,1,2) -
19:51 ReXnas: now i changed the whole thing
19:51 ReXnas: is this what you meant?
19:51 cheezstik: what do you mean?
19:52 ReXnas: IF i make the jump larger the player might notice that
19:52 ReXnas: it's on a blue tick
19:52 ReXnas: like from these two 00:07:160 (4,5) -
19:53 cheezstik: yeah but you see
19:53 cheezstik: those are 1/2 apart
19:53 cheezstik: so 6 and 7
19:53 cheezstik: the gap in time, or in the music
19:53 cheezstik: in between them
19:53 cheezstik: is half of the gap between 4 and 5
19:53 cheezstik: idk, you don't have to follow spacing in music, it actually ends up making it really weird to read
19:54 cheezstik: and that's part of reading anyway, reading teh spacing changes
19:54 ReXnas: alright i'll just change to a skin with nmbers
19:54 cheezstik: otherwise everything would be 1.0 distance snapped
19:54 cheezstik: lol yeah numbers are handy
19:55 ReXnas: i think i understand what you mean
19:55 cheezstik: yeah idk it's a lot to take in
19:55 cheezstik: very impressive understanding you have
19:55 cheezstik: considering the time you've been playing
19:55 ReXnas: But you did hit those notes perfectly the first time though
19:55 cheezstik: you have experience in similar things? or really good at miencraft or some shit lmao
19:56 cheezstik: yeah cos you can read it, the approach circles tell you when they're coming
19:56 ReXnas: Well I've got a lot of experience in other instruments and editing programs
19:56 cheezstik: that doesn't mean it's ok to have weird, shitty, awkward to paly spacing though, not that this is
19:56 cheezstik: well, some of it is bad spacing, like the excess spacing the 1/4 jumps
19:56 cheezstik: but not really that bad
19:56 ReXnas: And I plan to become a level designer :3
19:56 cheezstik: just too big of a jump
19:57 cheezstik: that's good :P
19:57 ReXnas: alright
19:57 ReXnas: It's super valuable all this that you're saying you know
19:57 ReXnas: so thank you so much
19:57 cheezstik: npnp
19:57 ReXnas: 00:06:960 (2,3,4,5,6,7,8,9) -
19:58 ReXnas: Can you play through it just one more time?
19:58 cheezstik: sure
19:58 ReXnas: lemme just paste a thing first
19:58 cheezstik: tell me when you update it
19:58 ReXnas: 00:14:360 (1,2,3,4,5,6) -
19:58 ReXnas: oh i guess i could do that too
19:58 ReXnas: LP
19:58 ReXnas: :P
20:02 ReXnas: Updated!
20:02 cheezstik: ok
20:03 cheezstik: so you removed the jumps?
20:03 ReXnas: nice
20:03 cheezstik: idk, i couldnt even tell lol
20:03 ReXnas: yea
20:03 cheezstik: i wasnt really paying attention
20:03 ReXnas: But try it without speed lol
20:03 cheezstik: well, it plays pretty well
20:03 ReXnas: I didn't catch everything
20:03 cheezstik: dont forget to increase od to 7 next update
20:03 ReXnas: haha
20:05 ReXnas: alright
20:05 ReXnas: there's one place where you always get 100
20:05 ReXnas: the five here: 00:15:660 (5,6) -
20:06 ReXnas: I'll just change that
20:06 ReXnas: but thanks!
20:08 cheezstik: my testplays aren't the most accurate
20:08 cheezstik: like, im just not consistent rn
20:09 cheezstik: so dont take them too accurately
20:09 cheezstik: but i can SS that map if i try lol
20:09 cheezstik: especially at od6
20:10 ReXnas: alright
20:10 ReXnas: damn you're good
20:10 ReXnas: top 10000
20:10 ReXnas: But now when i played it and missed once it gave me a C
20:10 cheezstik: well in comparison to a lot of players yeah, thanks haha
20:11 cheezstik: letters are dependent on accuracy
20:11 ReXnas: ofc
20:11 cheezstik: assuming you have at least 1 miss
20:11 ReXnas: oh
20:11 cheezstik: you cant get an S
20:11 ReXnas: soley?
20:11 cheezstik: well, ~93+ is an A, or S if you have no misses
20:11 cheezstik: around 86%+ is B
20:11 cheezstik: or A if no misses
20:11 ReXnas: ohh
20:11 cheezstik: and around 81%+ is C or B if no misses
20:12 cheezstik: anything below is D, or C if no misses
20:12 ReXnas: oh i see
20:12 ReXnas: Btw the end part where the same is repeated, is it fun or does it come off as lazymapping?
20:13 cheezstik: i couldnt tell it was repeated
20:13 cheezstik: should be fine
20:13 cheezstik: http://puu.sh/jleND/9988c35a11.jpg
20:13 cheezstik: i can send replay if you want
20:13 cheezstik: thats a play that's not half assed
20:13 ReXnas: whoa nice
20:13 ReXnas: 00:26:560 (4,5,6,7,1,2,3,4,5,6,7) -
20:14 cheezstik: but yeah i slider break at the same part
20:14 cheezstik: each time
20:14 ReXnas: but now i make it completley obvious
20:14 ReXnas: oh where?
20:14 cheezstik: well it's mirrored so its fine
20:14 cheezstik: i didnt find it repetitive
20:14 ReXnas: but I made it not repetative
20:14 cheezstik: 00:22:560 (2,3,4) -
20:14 cheezstik: here, spaced 1/4 again
20:15 cheezstik: only cos it's 1/4 and jumps
20:15 cheezstik: my aim just isn't that good
20:15 cheezstik: high level players will be able to do it easily
20:15 cheezstik: but they can play songs much harder than 4*
20:15 ReXnas: Okay so i should or should not change it?
20:15 cheezstik: i'd change it, but not remove the jump
20:15 cheezstik: i just miss the jump cos i suck
20:15 cheezstik: id just make the spacing between 2 and 3, the same as 3 and 4
20:16 cheezstik: they should be the same spacing, as they are both 1/4 and a triple
20:16 cheezstik: so either increase spacing between 2 and 3 to match spacing between 3 and 4
20:16 cheezstik: or vice versa
20:16 cheezstik: if you get what i mean
20:16 cheezstik: xD
20:17 ReXnas: I don't know but i did this xD
20:17 ReXnas: 00:22:560 (2,3,4) -
20:17 cheezstik: remember
20:17 cheezstik: that i cant see it
20:17 cheezstik: until you update it lol
20:18 ReXnas: oh you're not in the editor?
20:18 cheezstik: no, even in editor
20:18 cheezstik: it will look the exact same
20:18 cheezstik: check the link, it only shows time, and objects
20:18 cheezstik: not positioning
20:18 cheezstik: so since ive got the old version, they are still in the same position
20:19 cheezstik: and if you were to add a new object, the link wouldnt work, cos that object wouldnt be in my version of the map
20:19 cheezstik: for small changes you make before updating, try screenshotting
20:19 ReXnas: okay
20:20 cheezstik: also, I'll give you a quick runthrough of the process of getting a map ranked etc real quick
20:20 cheezstik: basically, they BN or QAT or whatever they call it these days
20:20 ReXnas: But i have a shitty laptop, I'm in the countryside on vacatuion ya know
20:20 ReXnas: so I don't have puush
20:20 cheezstik: are the people that decide if a map gets ranked
20:20 cheezstik: and before tehy even bother giving you the time of day
20:20 cheezstik: since there are a lot of mappers
20:20 cheezstik: so therefore a lot of shit ones
20:20 cheezstik: you need to get your map moderated
20:20 cheezstik: what im doing now is moderating you
20:21 cheezstik: giving you a mod, modding you etc
20:21 ReXnas: mhm
20:21 cheezstik: when a map has enough good mods, then you can get a BN to "bubble" your map
20:21 cheezstik: then from there you can get the map qualified
20:21 ReXnas: BN?
20:21 cheezstik: beatmap nominiator
20:21 cheezstik: nominator
20:21 ReXnas: oh i see
20:21 cheezstik: qualified is like a temporary ranking
20:22 cheezstik: stays qualified, or temporarily ranked for 7 days
20:22 ReXnas: and those exist in the modreqs chat right?
20:22 cheezstik: in that period, people can set scores and get pp
20:22 cheezstik: yes
20:22 cheezstik: after 7 days, if nothing is found wrong iwth it by the QAT
20:22 ReXnas: oh cool didn't know that
20:22 cheezstik: then it's permanently ranked
20:22 cheezstik: but if they find mistakes
20:22 cheezstik: it gets disqualified
20:22 cheezstik: and has to get bubbled again, then qualified etc
20:22 cheezstik: after fixing whats wrong with it
20:22 ReXnas: I see
20:22 cheezstik: buuuut
20:22 ReXnas: I updated it now
20:22 cheezstik: before you even get bubbled
20:22 cheezstik: you need to have mods
20:22 ReXnas: Okay okay
20:23 cheezstik: and a good map
20:23 ReXnas: mhm
20:23 cheezstik: and what you reward mods with
20:23 cheezstik: is something called KD
20:23 ReXnas: oh!
20:23 cheezstik: when they post on your thread
20:23 cheezstik: you can log in on site and click give kudosu
20:23 ReXnas: Can i give you kudos?
20:23 cheezstik: yes, ill save this log
20:23 ReXnas: kudosu whatever
20:23 cheezstik: and put it in a reply on the thread of your map
20:23 cheezstik: kd is easier to say
20:24 cheezstik: then you can click give kudos on that reply
20:24 ReXnas: yep
mi0
Insane
00:06:960 (2) - i see how you tried to time this but it sounds really awkward to play. Remove the hitcircle.
00:07:060 (3) - ^
00:07:560 - add hitcircle
00:07:660 (6) - remove hitcircle
00:09:160 - add hitcircle
00:09:260 (3) - remove hitcircle
00:12:760 (8) - decrease the length of the slider to fit the music
00:13:760 - add hitcircle
00:15:560 - ^
00:15:660 (5) - remove hitcircle
00:17:760 - 00:19:460 - feels really awkward to play and is not timed properly. Try to map it in 1/6 instead of 1/8 to make it look something like this http://puu.sh/jOZA6/6d5d3ccfa8.jpg
00:24:960 (1) - shorten the slider and map it in 1/4 and not in 1/8
00:25:510 (2) - move this slider back to 00:25:360 and decrease the length to match the previous one
00:25:660 - add hitcircle
00:25:760 - ^
00:26:360 - ^
00:27:960 - ^
00:32:160 (9) - decrease the length of the slider and make sure to map in 1/4!
00:32:560 (1) - i would say remove the spinner and add some more circles and stuff untill 00:34:160 where the fade out where you add the spinner.

love the map, hope i helped :)
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