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posted

I_Tatsuo_I wrote:

[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
Uploaded, thank you for your mod :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
posted

Fight69 wrote:

I_Tatsuo_I wrote:

[Fight69's Stage 6]
Hai there Fight69~ o/
00:08:249 (1) - Add a finish on the slider start. Fix'd
00:24:429 (x) - Add a note here and then put a finish on it. Fix'd
00:32:519 (1) - Add a soft whistle right here on slider start, since you did that here (00:35:216), here (00:37:912), and here (00:40:609) Uh ? A soft whistle is already here ? xD
Uploaded, thank you for your mod :)
Oh oops lol, I didn't have a soft whistle there. Oh well no harm done.
Anyway you can have this.
*star*
posted
Hi :)

[Stage 4]

01:02:013 (6) - Remove clap
01:01:845 (5) - Add clap
01:02:688 (2) - Remove clap
01:02:351 (1) - Add clap at the end
01:02:856 (3) - Remove clap at the end and add clap at the second reverse
Humm :3 Nice diff o/

[Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux.
02:33:867 (4) - Mauvais jump, pas intuitif.
olol elle pus ta diff j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33

[Tatsuo's Extra Stage]

Fine o_o

Star~~
posted

KuraiPettan wrote:

Hi :)

[Stage 4]

01:02:013 (6) - Remove clap
01:01:845 (5) - Add clap
01:02:688 (2) - Remove clap
01:02:351 (1) - Add clap at the end
01:02:856 (3) - Remove clap at the end and add clap at the second reverse
Humm :3 Nice diff o/

[Fight69's Stage 6]
lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux.
02:33:867 (4) - Mauvais jump, pas intuitif.
olol elle pus ta diff j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33

[Tatsuo's Extra Stage]

Fine o_o

Star~~
I fixed my hitsounds.. Thanks for the mod^^
posted

KuraiPettan wrote:

Hi :)

[b][Fight69's Stage 6]

lolol, a difficulty of fight. (I do that in french for him.)
01:17:688 (7) - Trop près de la bordure du haut, c'est caché par la lifebar :< Quelque chose comme ca irait mieux. Fixed
02:33:867 (4) - Mauvais jump, pas intuitif. Fixed
olol elle pus ta diff Crève D: j'aime bien même si c'est surtout basée sur un alignement de note en 1/2 :33 Merci ^^

Star~~ Yay ! :)
Updated~

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
posted
[General]
Sorry but you have to delete one I due to the difficulty distribution.
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love. A map set should not have more than two difficulties in the same difficulty level (not based on stars, but on how the map "feels"). That is, a map set can have no more than two "Insane" difficulties, etc. Finally, no map set should have more than 6 difficulties total.
imo the level 4 is still a insane...so try to make that easier.

[level 4] same as level 5 before so skipped

[stage 6] (I think stage 4 is even harder ._.
0:54:092 (6) down 1 grid?
1:12:800 (2) down 1 grid

[extra stage]
0:18:857 (5,6,7) refer to the 1/4 spacing maybe (5) left 1 (7) right 1?
0:21:891 (13,14,15) spacing
0:23:408 (9,10,11,13,14,15) ^
*Nice hexagon pattern but the center is misplaced orz
0:37:902 (1,2,3,4,5) uneven spacing
1:04:869 (1,2,3,4,5) ^, e.g. (2) up 1 grid
1:43:633 (15) right 1 grid
*Many uneven spacing... try to re-snap them
posted
Thanks,wmfchris:)

I'll make S4 easier (although compared to Ex it's obviously not THAT Insane lol)
posted
Updated~

Thanks for your mod :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
posted
General

You should add Tatsuo to tags, because that's what most people are going to type.

Stage 1

00:10:777 (2,3) - I suggest that you raise the position of 2 4 or 5 units and resnap note 3 to the new position.

http://osu.ppy.sh/ss/21758

00:11:283 (3,1) - Stack these? I think it plays better stacked.

00:12:294 (1,2) - Stack these too.

00:14:822 (3) - Move up 1 unit. (Makes the reduced spacing with the next note less)

00:15:328 (1,2,1,2,1,2) - This plays really awkward and I'm hitting 100s. There are many ways you could fix it and I suggest you do so.

I fixed it by stacking 00:15:328 (1,2) - , moved 00:16:845 (1) - down a unit to fix the distance snap, added a note at 00:17:013 - and stacked it on that note. I moved 00:17:856 (1) - to 00:18:025 -. I then repositioned the notes to conform with distance snap and it seems functional to me. No more 100s.

http://osu.ppy.sh/ss/21760
http://osu.ppy.sh/ss/21761

(Note: I actually think it would look better if the half note stack and the note after it were all in one stack, but that might be too hard for the newbies to recognize.)

01:58:811 (1,2,3) - Bleh. Just a boring pattern that doesn't accurately follow the beat. This needs to be changed. I suggest that you take the drum beat into consideration. Add a note here 01:59:822 - , and here 02:00:497 - . You should then take those notes and space them in a mini stream such as this.

http://osu.ppy.sh/ss/21763

02:29:148 (4) - Move here 02:28:811 -

02:29:822 (1) - Move this back to 02:29:317 -


Stage 3

00:48:025 (1,2,3,4) - Annoying as hell anti jumps. Too slow.

00:55:103 (3,1,2,3,4,5,6,7) - Increase the spacing between all of these notes by 1. Curve 5,6,7 a little more for effect.

01:01:676 (1) - Move back to 01:01:508 - and extend it to 01:02:013 - It breaks the pattern and may cause a combo break where it is now.

This change will require a little tweaking to the notes after. In the end I came up with this

http://osu.ppy.sh/ss/21769
http://osu.ppy.sh/ss/21770

It's a semi complicated fix, but it does match the beat better.

01:06:227 (1,2,3,4) - Plays awkward to me. I keep hitting early. You're picking and choosing notes from several beats and that is not a good idea. The pattern has to start here 01:06:058 - . you just can't ignore this sound. Move note 1 there.

The problem isn't completely fixed. You can fix the pattern in several ways. What I found is that a note can be added here 01:06:395 - . I stacked it in between 1 and 2. My other change is that I added a note here 01:07:407 -

http://osu.ppy.sh/ss/21771

Note: Some of the spacings are off and the combos aren't perfect. The design in the screenshot is in need of fine tuning.

01:07:238 (5) - This should be a new combo in my change. (part of the next combo)

01:43:306 (3) - Beat doesn't follow pattern. Remove?

Note: Remove all the annoying finishes in this area. They don't go along with the song. >.<

02:25:103 (4) - Move down 1 unit.

02:31:171 - Add a slider that ends 02:31:339 - and add two repeats?? Replace the note that it overlaps. Stack the remaining note on the end. Test it out and see if you like the change. Either way something needs to be done to those two notes you have there, because they are awkward.

02:32:519 (1,2,3) - Remove claps. Don't apply hitsounds where beats transition.

02:35:721 (4) - This patch to the beat just does not work. It's noticable. The clap doesn't sound good. Remove the clap and place it where it should go at 02:35:890 - You don't necessarily have to move it anywhere.

02:37:575 (4,1,2,3) - Stack doesn't accurately represent the beat.

http://osu.ppy.sh/ss/21772

Look at the timeline. That is the accurate beat. Although be wary of using every note shown in the timeline there. It has to flow.

02:39:261 (1) - Odd place to start a spinner. Seems to work, but it's not ordinary to start a spinner on such a beat.

02:45:328 (3,4,5) - Awkward and mixes beats. My suggestion is to remove the claps, delete 02:45:834 (5) - and reposition 02:45:665 (4) - so that it follows the pattern of the sliders. (tweak the position of 4 until it plays right)

http://osu.ppy.sh/ss/21775

It's leagues better than what was there before.

03:04:204 (1,1,1) - Move to the previous white ticks. This is highly suggested, because the pattern you're mapping ends here 03:04:542 - and not here 03:04:879 -

Stage 4

00:08:924 (5) - Empty note. Please remove.

00:11:283 (3,4,5,6,7,8) - Bleh. Confusing and looks cluttered to me.

00:12:294 (1) - Move down 1 unit.

00:48:025 (1,2) - Jump is very hard to identify. I don't suggest you do this.

01:43:980 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - You had to have increasing gaps within streams. xD

01:59:991 (4,5) - Does this have to be stacked?
02:02:688 (4,5) - ^
02:05:384 (4,5) - ^

02:35:216 (1) - Adjust the end of this so it's pointed a little more toward 2.

02:35:216 (1,2,3) - Fix this spacing if it wasn't intentional.

Fight's Stage 6

00:59:485 (4,5,6,7,8) - This is ugly.

02:29:317 (7) - New combo.

02:35:890 (3,4,5) - Kind of harsh spacing change to be within the same combo.

02:44:317 (5) - Not part of the rhythm you're using so you should remove it and reposition the notes after.

Idea: Somehow make a repeat to 02:43:980 (4) - this work. It would be cool to go from that slider into the jumps.

02:51:564 (1) - Harsh spinner dude. Delete 02:51:395 (6) - and start it there instead.

Extra Stage

Not even going to attempt to mod this.




Prognosis

Too much wrong with the easy difficulties for me to star.
posted

TheVileOne wrote:

General

You should add Tatsuo to tags, because that's what most people are going to type.
Fixed

Stage 1

00:10:777 (2,3) - I suggest that you raise the position of 2 4 or 5 units and resnap note 3 to the new position.

http://osu.ppy.sh/ss/21758

00:11:283 (3,1) - Stack these? I think it plays better stacked.

00:12:294 (1,2) - Stack these too.

00:14:822 (3) - Move up 1 unit. (Makes the reduced spacing with the next note less)

00:15:328 (1,2,1,2,1,2) - This plays really awkward and I'm hitting 100s. There are many ways you could fix it and I suggest you do so.

I fixed it by stacking 00:15:328 (1,2) - , moved 00:16:845 (1) - down a unit to fix the distance snap, added a note at 00:17:013 - and stacked it on that note. I moved 00:17:856 (1) - to 00:18:025 -. I then repositioned the notes to conform with distance snap and it seems functional to me. No more 100s.

http://osu.ppy.sh/ss/21760
http://osu.ppy.sh/ss/21761

(Note: I actually think it would look better if the half note stack and the note after it were all in one stack, but that might be too hard for the newbies to recognize.)

01:58:811 (1,2,3) - Bleh. Just a boring pattern that doesn't accurately follow the beat. This needs to be changed. I suggest that you take the drum beat into consideration. Add a note here 01:59:822 - , and here 02:00:497 - . You should then take those notes and space them in a mini stream such as this.

http://osu.ppy.sh/ss/21763

02:29:148 (4) - Move here 02:28:811 -

02:29:822 (1) - Move this back to 02:29:317 -

All Fixed

Stage 3

00:48:025 (1,2,3,4) - Annoying as hell anti jumps. Too slow.
I'll fix this if others also say so

00:55:103 (3,1,2,3,4,5,6,7) - Increase the spacing between all of these notes by 1. Curve 5,6,7 a little more for effect.
Fixed

01:01:676 (1) - Move back to 01:01:508 - and extend it to 01:02:013 - It breaks the pattern and may cause a combo break where it is now.
Fixed

This change will require a little tweaking to the notes after. In the end I came up with this

http://osu.ppy.sh/ss/21769
http://osu.ppy.sh/ss/21770

It's a semi complicated fix, but it does match the beat better.

01:06:227 (1,2,3,4) - Plays awkward to me. I keep hitting early. You're picking and choosing notes from several beats and that is not a good idea. The pattern has to start here 01:06:058 - . you just can't ignore this sound. Move note 1 there.
Fixed

The problem isn't completely fixed. You can fix the pattern in several ways. What I found is that a note can be added here 01:06:395 - . I stacked it in between 1 and 2. My other change is that I added a note here 01:07:407 -
Fixed

http://osu.ppy.sh/ss/21771

Note: Some of the spacings are off and the combos aren't perfect. The design in the screenshot is in need of fine tuning.

01:07:238 (5) - This should be a new combo in my change. (part of the next combo)
Fixed

01:43:306 (3) - Beat doesn't follow pattern. Remove?
I think it's fine..

Note: Remove all the annoying finishes in this area. They don't go along with the song. >.<
Really?

02:25:103 (4) - Move down 1 unit.
Fixed

02:31:171 - Add a slider that ends 02:31:339 - and add two repeats?? Replace the note that it overlaps. Stack the remaining note on the end. Test it out and see if you like the change. Either way something needs to be done to those two notes you have there, because they are awkward.
I made it the same length and starts 02:31:339...

02:32:519 (1,2,3) - Remove claps. Don't apply hitsounds where beats transition.
Fixed

02:35:721 (4) - This patch to the beat just does not work. It's noticable. The clap doesn't sound good. Remove the clap and place it where it should go at 02:35:890 - You don't necessarily have to move it anywhere.
Fixed

02:37:575 (4,1,2,3) - Stack doesn't accurately represent the beat.

http://osu.ppy.sh/ss/21772

Look at the timeline. That is the accurate beat. Although be wary of using every note shown in the timeline there. It has to flow.

02:39:261 (1) - Odd place to start a spinner. Seems to work, but it's not ordinary to start a spinner on such a beat.
Sort of fixed

02:45:328 (3,4,5) - Awkward and mixes beats. My suggestion is to remove the claps, delete 02:45:834 (5) - and reposition 02:45:665 (4) - so that it follows the pattern of the sliders. (tweak the position of 4 until it plays right)
Fixed

http://osu.ppy.sh/ss/21775

It's leagues better than what was there before.

03:04:204 (1,1,1) - Move to the previous white ticks. This is highly suggested, because the pattern you're mapping ends here 03:04:542 - and not here 03:04:879 -
Fixed

Stage 4

00:08:924 (5) - Empty note. Please remove.

00:11:283 (3,4,5,6,7,8) - Bleh. Confusing and looks cluttered to me.

00:12:294 (1) - Move down 1 unit.

I remapped everything before 00:20:384.... Due to difficulty reasons

00:48:025 (1,2) - Jump is very hard to identify. I don't suggest you do this.
Changed into one repeating slider

01:43:980 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - You had to have increasing gaps within streams. xD
I have remapped this part( 01:39:261 - 01:48:025 ).. Difficulty reasons

01:59:991 (4,5) - Does this have to be stacked?
02:02:688 (4,5) - ^
02:05:384 (4,5) - ^
Not really, if others also say so I will fix it

02:35:216 (1) - Adjust the end of this so it's pointed a little more toward 2.
Fixed

02:35:216 (1,2,3) - Fix this spacing if it wasn't intentional.
Yes that was intentional

Prognosis

Too much wrong with the easy difficulties for me to star.
Fixed my own part, also I'm going to remap some of the map so moved to WIP
posted
great map and song :oops:
star~
posted
个人建议用一些Normal音效...感觉更合这首...
纯建议咯 ._.

[Stage 1]
所有Volume的100%调为Volume 80%? 如果100%的话Finish显得好吵...高潮段90%
总体感觉音效混乱 。_ 。
00:11:283 (3,1) - Stacking distance space设定0.0x 之后关闭grid snap进行叠加
00:12:294 (1) - 拉短1/4
00:16:339 (2) - Stacking
01:44:654 (1) - Remove whistle?
01:58:811 (1) - 结尾clap 02:00:160 (3,5) - Whistle 试试看 如果还可以的话后面同理

[Stage 3]
00:26:452 (1) - 中间点取消Whistle
00:30:497 (1) - 结尾clap
00:31:845 (2) - clap
00:32:182 (3) - 开头clap
01:08:586 (6) - 结尾finish

[Stage 4]
00:43:306 (1,2,3) - 距离
00:56:789 (4) - 往上拉2格?
01:01:508 (3,4,5,6) - 下拉5格?
02:18:699 (3,4,5) - 怎么从0.2又变到0.4了...保持一致下吧...
02:27:800 (1,2,3,4) - ?...一点也不有趣...遮挡视线的实在没必要...
02:31:845 (4) - 关掉grid snap 往中间挪一下
02:50:384 (7,1) - 这距离会引起误读吧...后面三个挪开吧

[Fight69's Stage 6]
All suggestions :P

01:23:924 - 01:27:379 I don't think these timing sections make the hitsound better @_@
03:02:688 (1) - Finish?

[Tatsuo's Extra Stage]
Hmm, can't find any error, just suggestions

Perhaps more hitsound?

01:58:801 (1,1) - Whistle, finish
02:01:498 (1,1) - ^
02:04:194 (1,1) - ^
02:06:891 (1,1) - ^
02:24:419 (2) - Finish?
02:25:093 (5) - Finish at the beginning?
02:35:206 (2) - Finish?
02:35:880 (5) - ^
02:45:992 (1) - ^
02:46:666 (4) - ^
02:54:756 (3) - ^
02:56:779 (1) - ^
02:56:779 (1) - ^
02:57:453 (5) - ^
posted
E H I I I

Well,probably I could say that Stage3 is Normal(more like Normal+)
But others are look like Insane to me.
Some BATs may be picky about that,keep this up in mind.

[Stage1]
00:12:294 (1) - Finish it at 00:13:980.
01:01:508 - Clap.
01:04:204 (4) - ^
01:08:249 (3) - You need to allign it better.
01:58:811 (1) - No hitsounds in this part? Add whistles on each long white tick.

[Stage3]
01:19:204 (3) - Why it's so close?
02:12:294 (1,2) - Ahem,1 grid left?
02:29:822 (1) - Such a short spinner for a normal..better change to slider or smth.
02:43:306 (1) - Normal,huh?
02:57:800 (1) - It's a bit close.

[Stage4]
Too many objects at the same time.You should increase OD by 1 or 2 ticks.
02:26:789 (6) - Not simmetrical.1 grid right and down.
02:28:474 (2,3,4) - Notes are completely hidden.Don't think it's rankable.

[Fight69's Stage 6]
Um..maybe rename just to Fight69's Stage?
It's fine,but why there're only a few Finishes up to 00:24:429? Add more hitsounds in those beginning part,please.

[Tatsuo's Extra Stage]
Isn't it a bit overmapped?

Good luck,star~
posted

SadKangaroo wrote:

[Tatsuo's Extra Stage]
Isn't it a bit overmapped?
Not to me. I followed the backing music to map. I'm not DJPop who places 1/8 streams wherever I feel like it. It IS an Ex stage~
ANYWAY, thanks for looking at my diff[/quote]

Selee wrote:

[Tatsuo's Extra Stage]
Hmm, can't find any error, just suggestions

Perhaps more hitsound?

01:58:801 (1,1) - Whistle, finish
02:01:498 (1,1) - ^
02:04:194 (1,1) - ^
02:06:891 (1,1) - ^
02:24:419 (2) - Finish?
02:25:093 (5) - Finish at the beginning?
02:35:206 (2) - Finish?
02:35:880 (5) - ^
02:45:992 (1) - ^
02:46:666 (4) - ^
02:54:756 (3) - ^
02:56:779 (1) - ^
02:56:779 (1) - ^
02:57:453 (5) - ^
Nothing was taken from here, I like the way my hitsounds sound right now, and I'm not too particular on putting too much hitsounds. Thanks for looking at my difficulty though~
Actually I changed my mind, I'll do the whistle, finish on the spinners.

Edit: .osu included for updates, some hitsounds added and spacing improvements.

Download: ZUN - Last Remote (timpks) [Tatsuo's Extra Stage].osu
posted

Selee wrote:

个人建议用一些Normal音效...感觉更合这首...
纯建议咯 ._.
试了试,貌似很吵0.0

[Stage 1]
所有Volume的100%调为Volume 80%? 如果100%的话Finish显得好吵...高潮段90%
总体感觉音效混乱 。_ 。
00:11:283 (3,1) - Stacking distance space设定0.0x 之后关闭grid snap进行叠加
00:12:294 (1) - 拉短1/4
00:16:339 (2) - Stacking
01:44:654 (1) - Remove whistle?
All Fixed
01:58:811 (1) - 结尾clap 02:00:160 (3,5) - Whistle 试试看 如果还可以的话后面同理
Whistle已加,那个clap._.嘛...

[Stage 3]
00:26:452 (1) - 中间点取消Whistle
00:30:497 (1) - 结尾clap
00:31:845 (2) - clap
00:32:182 (3) - 开头clap
01:08:586 (6) - 结尾finish
All Fixed

[Stage 4]
00:43:306 (1,2,3) - 距离
00:56:789 (4) - 往上拉2格?
01:01:508 (3,4,5,6) - 下拉5格?
All Fixed
02:18:699 (3,4,5) - 怎么从0.2又变到0.4了...保持一致下吧...
Fixed lol mod来mod去一会就乱了T T
02:27:800 (1,2,3,4) - ?...一点也不有趣...遮挡视线的实在没必要...
02:31:845 (4) - 关掉grid snap 往中间挪一下
02:50:384 (7,1) - 这距离会引起误读吧...后面三个挪开吧
All Fixed
多谢……kds given

SadKangaroo wrote:

E H I I I

Well,probably I could say that Stage3 is Normal(more like Normal+)
But others are look like Insane to me.
Some BATs may be picky about that,keep this up in mind.
Well with Ex Stage in this mapset others can only be marked Hard I guess... Evans... *sigh*

[Stage1]
00:12:294 (1) - Finish it at 00:13:980.
01:01:508 - Clap.
01:04:204 (4) - ^
01:08:249 (3) - You need to allign it better.
01:58:811 (1) - No hitsounds in this part? Add whistles on each long white tick.
All Fixed

[Stage3]
01:19:204 (3) - Why it's so close?
02:12:294 (1,2) - Ahem,1 grid left?
All Fixed
02:29:822 (1) - Such a short spinner for a normal..better change to slider or smth.
Prolonged(It's Auto 3000 able originally)
02:43:306 (1) - Normal,huh?
That slider fan is of no difficulty, it's just like a stream of 1/1 circles, there's even no need to follow the slider track, just hold mouse button for a bit then it's cleared
02:57:800 (1) - It's a bit close.
Fixed

[Stage4]
Too many objects at the same time.You should increase OD by 1 or 2 ticks.
Fixed
02:26:789 (6) - Not simmetrical.1 grid right and down.

it is symmetrical
02:28:474 (2,3,4) - Notes are completely hidden.Don't think it's rankable.
Fixed
Thanks! kds given
posted
Hey! ^^

Modding as requested.

Delete the .osb if you don't use it.

[Stage 1]

This is so confusing O.o But it might just be me eh.

00:12:294 (1) Add a finish here?
00:16:002 (1,2) Add he whistle to (1) and the finish to (2)?
1:00:498 (x) Add a note here with a clap? If you did this. Do the next one below.
1:01:508 (3) Remove clap
1:03:193 (x) ^
1:04:204 (5) If you did the change above. Remove the clap here.

[Stage 3]

1:37:912 (1,2) Reverse? The slider starts here and ends at 1:38:924. And the note will be added where the slider ended before this change. If you do this. Remove the finish from the note and add it to the slider.

1:58:811 - 2:07:407 Just my thought.. but I would add whistles on the 2 notes taht comes before the sliders here at this part. And then add a clap to the end of each slider. I think it sounds good. But you might have another opinion about that..

[Stage 4]

Nice diff. Fast and everything ;)

00:45:328 (2) New combo?
1:23:924 (x) Add a note?
1:24:429 (x) ^
1:24:598 (x) ^
1:48:025 (x) Add a note with a finish?
2:28:980 (x) Add a note?
2:29:148 (x) ^
2:29:317 (5) If you do the changes above this. Add a clap here and remove the one at the end of this slider.

[Fight69's Hard]

Looks good. But it's so much easier than [Stage 4].

00:52:238 (7) Move one tick forward and shorten it by one tick. Sounds way better.

[Tatsuo's Extra Stage]

00:10:093 (1) I would remove the slider here and add a note here and at 00:10:262 with the new combo and a finish.
00:31:666 (9) One grid up. Nazi :lol:

00:47:425 Really. You could put something harder here than a spinner. It's insane after all ~ And according to me. That part the spinner is placed on right now screams for something harder xD

2:29:812 (4) Add a finish at the beginning. and add a whistle at the end isntead of the finish there?
2:31:498 (6) Add a whistle?
2:32:172 (8) ^

This is all. The mapset looks really good overall ^^

Have a star.
posted

Teras wrote:

Hey! ^^

Modding as requested.

Delete the .osb if you don't use it.
I don't think there is one... Also there's no that "SB->" sign in Beatmap Listing

[Stage 1]

This is so confusing O.o But it might just be me eh.

00:12:294 (1) Add a finish here?
00:16:002 (1,2) Add he whistle to (1) and the finish to (2)?
1:00:498 (x) Add a note here with a clap? If you did this. Do the next one below.
1:01:508 (3) Remove clap
Done
1:03:193 (x) ^
1:04:204 (5) If you did the change above. Remove the clap here.
That didn't turn out to be better imo...

[Stage 3]

1:37:912 (1,2) Reverse? The slider starts here and ends at 1:38:924. And the note will be added where the slider ended before this change. If you do this. Remove the finish from the note and add it to the slider.
Well imo the current state don't sound bad..

1:58:811 - 2:07:407 Just my thought.. but I would add whistles on the 2 notes taht comes before the sliders here at this part. And then add a clap to the end of each slider. I think it sounds good. But you might have another opinion about that..
Added whistles on [2]s, though I think claps does not fit here

[Stage 4]

Nice diff. Fast and everything ;)

00:45:328 (2) New combo?
Done
1:23:924 (x) Add a note?
Not that necessary imo...
1:24:429 (x) ^
1:24:598 (x) ^
Used a slider
1:48:025 (x) Add a note with a finish?
2:28:980 (x) Add a note?
Done
2:29:148 (x) ^
2:29:317 (5) If you do the changes above this. Add a clap here and remove the one at the end of this slider.
Not that necessary imo...

This is all. The mapset looks realy good overall ^^

Have a star.
Thanks lol kds given
posted
Generally, usage of VERY SIMILAR shades of blue is a huge turn-off. You could use some much better colour schemes to fit the map. A tinge of the right shade of green and maybe some mellow yellow would do well(If you match them right). Mapset has good flow throughout, with consistent jumps placed.

Stage 3: Too many claps. Use them sparingly. It doesn't go well with triple claps everywhere.
Mainly minor alignment issues here. Nothing very big or of alert.

Stage 4: All I can say is, crammed. Very. If this is supposed to be a Hard. I think you have
overdone it by a lot. It's got a steady pace going, but it's not very fun at all. It's
conformative beat placing looks quite bland at most parts.

Fight69: I'm a bit reluctant about the soft hitclaps. I don't think they go very well with the tone the song sets.

- 00:19:879 - Shift slider 7 & Circle 8 1 grid right.

- 00:23:924 - Move this slider under 4, shift 6 and 7 close to 4 with the same proximity. Here's what I suggest:


- 01:36:901 - I suggest you make this entire pattern centralized.

Tatsuo: Wow, loads of alignment and patterning issues. Highly sporadic and inconsistent spacing everywhere.

- 00:08:576 - Make this slider parallel to the first.

- 00:09:756 - Now, if you look here, this appears to be a neither here-nor-there mess. The pattern of 4 - 7 isn't
straight, and the following notes have an untidy arrangement. You can do better than this, I am sure
of it. Here's what I suggest:


- 00:11:779 - Look at this area and revise it in the same way I mentioned above.

- 00:17:088 - Bit messy. You can choose to ignore this, but maybe you can make it look better.

- 00:35:880 - The pattern in the centre I know was done deliberately, it can be better aligned though. Try making it
straight instead of slant.

- 00:38:576 - Same thing as mentioned above.

- 00:40:767 - Just really unintuitive here. Revise the pattern.

- 01:18:352 - Those 4 note jumps at the corners could be centerd.

- 01:22:649 - Align 7 & 8 with 4.

- 01:24:419 - Centre this pattern.

- 01:24:588 - Notes 3 & 10 are not in the center.

- 01:26:947 - Unequal spacing, when you compare the distance from 1 to 3.

- 01:27:621 - Here's my suggestion.


- 01:35:543 - Move 8 1 grid towards the left.

- 01:39:251 - Align 7 please.

Same goes for all the rest of the spacing and alignment issues after. Please revise this Difficulty.
posted

TheVileOne wrote:

Fight's Stage 6

00:59:485 (4,5,6,7,8) - This is ugly.

02:29:317 (7) - New combo.

02:35:890 (3,4,5) - Kind of harsh spacing change to be within the same combo.

02:44:317 (5) - Not part of the rhythm you're using so you should remove it and reposition the notes after.

Idea: Somehow make a repeat to 02:43:980 (4) - this work. It would be cool to go from that slider into the jumps. Hey, great idea ! :D

02:51:564 (1) - Harsh spinner dude. Delete 02:51:395 (6) - and start it there instead.

Everything has been fixed, thank you for your mods

Selee wrote:

[Fight69's Stage 6]
All suggestions :P

01:23:924 - 01:27:379 I don't think these timing sections make the hitsound better @_@ I've deleted them
03:02:688 (1) - Finish? Added
Thank you for your mod !

SadKangaroo wrote:

[Fight69's Stage 6]
Um..maybe rename just to Fight69's Stage? I dunno ._.
It's fine,but why there're only a few Finishes up to 00:24:429? Add more hitsounds in those beginning part,please. I've added some whistle here

Thank you for your mod !

Teras wrote:

[Fight69's Hard]

Looks good. But it's so much easier than [Stage 4].

00:52:238 (7) Move one tick forward and shorten it by one tick. Sounds way better. Fix'd

Faust wrote:

Fight69: I'm a bit reluctant about the soft hitclaps. I don't think they go very well with the tone the song sets.

- 00:19:879 - Shift slider 7 & Circle 8 1 grid right. Should be fine

- 00:23:924 - Move this slider under 4, shift 6 and 7 close to 4 with the same proximity. Okay

- 01:36:901 - I suggest you make this entire pattern centralized. I hope it's okay now

Thank you for your mod !
Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
posted
Hey. Recheck time.

-Delete the osb. file and fully submit.

[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.

[Stage 3]
Check AIMOD (spacing)
Seems fine.

[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Seems fine.

Overall...Way better than how I first modded it.

~STAR for you! GOOD LUCK!
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