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ZUN - Last Remote

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Jinxy
[3]
02:27:471 (2,3,4,1,2,3,4) - Horizontally flip this, so the (2) doesn't overlap with the (2) slider.

[4]
Nazi 02:23:426 (3 onwards till the spinner) - 1 grid left

[Extra]
02:54:100 (1,2,4,3) - GJ.
02:59:493 (1,2,4,3,5,6,7,9,8,10,11) - Now you're just being silly, making novice mistakes two times.
Topic Starter
Cirno

JInxyjem wrote:

[3]
02:27:471 (2,3,4,1,2,3,4) - Horizontally flip this, so the (2) doesn't overlap with the (2) slider.
turned out to be good, done
[4]
Nazi 02:23:426 (3 onwards till the spinner) - 1 grid left
fixed
thanks~
Tatsuo

JInxyjem wrote:

[3]
[Extra]
02:54:100 (1,2,4,3) - GJ.
02:59:493 (1,2,4,3,5,6,7,9,8,10,11) - Now you're just being silly, making novice mistakes two times.
Wtf, this wasn't like this when I first made this difficulty. And I'm definitely sure Derekku would have noticed the same notes on the timeline as well. Right now I'm wondering how the hell this happened. How the hell do I fix it?
... Oh wait I see what happened. An inherited timing section went missing. Fixed.

Download: ZUN - Last Remote (Cirno) [Tatsuo's Extra Stage].osu
Topic Starter
Cirno

I_Tatsuo_I wrote:

JInxyjem wrote:

[3]
[Extra]
02:54:100 (1,2,4,3) - GJ.
02:59:493 (1,2,4,3,5,6,7,9,8,10,11) - Now you're just being silly, making novice mistakes two times.
Wtf, this wasn't like this when I first made this difficulty. And I'm definitely sure Derekku would have noticed the same notes on the timeline as well. Right now I'm wondering how the hell this happened. How the hell do I fix it?
... Oh wait I see what happened. An inherited timing section went missing. Fixed.
Probably this happened when I changed the timing sections from inherited to uninherited according to Derekku's post.... Sorry Tatsuo...
difficulty updated
Tatsuo
Oh it's okay Cirno, I don't mind I was just wondering how it happened.
l3lueskyiiz
in Extra stage, I think if you +1 for Approach circle, it will look like extra stage very much :)

but up to you =^=


and your map is very well ! i like it :D
Shiro
Please remember that these are only suggestions and ideas. Major issues are marked in bold.

General:
I think tick rate should be the same on all diffs. Tick rate 1 seems to be the best.

Stage 1 (Easy):
00:14:327 (2,1,2) - This is too confusing for new players: stacks are already very hard to play, and here you made two stacks with two different rhythms.
01:18:708 (4) - This is too confusing as well: a new player wouldn't expect several repeats on the slider.

Stage 3 (Normal):
00:19:383 (2) - This slider is too confusing too, for the same reasons.
00:23:428 (3) - ^ except it has even more repeats and is consequently even more confusing.
00:48:034 (1) - ^
00:57:135 (5,6,7) - These notes don't really make sense according to the music - try placing a spinner that starts at 00:57:135 - and finishes at 00:58:821 - with either a clap or a whistle ?
02:00:167 (3,1) - Different rhythms in a stack are hard to play. I'd suggest to unstack (3) and (1). Same for the other similar patterns.
02:45:336 (4,5) - This is very hard, too. Either make (4) two circles, or delete (5) and make (4) a repeat slider.

Stage 4 (Hard):
seems fine

Fight69's Stage 6 (Insane):
00:46:180 - this timing section is useless
00:57:135 (1) - How about extending this spinner to 00:58:399 - ? (removing the note of course) and with a clap

Tatsuo's Extra Stage (Insane):
seems fine, so hard ._.
Topic Starter
Cirno

Odaril wrote:

General:
I think tick rate should be the same on all diffs. Tick rate 1 seems to be the best.
ok

Stage 1 (Easy):
00:14:327 (2,1,2) - This is too confusing for new players: stacks are already very hard to play, and here you made two stacks with two different rhythms.
ok unstacked but I don't think the timeline should be changed
01:18:708 (4) - This is too confusing as well: a new player wouldn't expect several repeats on the slider.
Not that confusing imo. Slider velocity is low enough.

Stage 3 (Normal):
00:19:383 (2) - This slider is too confusing too, for the same reasons.
no I asked one of my friends(ranked #13000+ at the time) to test when I finished and he FC'd this diff in 1 pc
00:23:428 (3) - ^ except it has even more repeats and is consequently even more confusing.
00:48:034 (1) - ^
^
00:57:135 (5,6,7) - These notes don't really make sense according to the music - try placing a spinner that starts at 00:57:135 - and finishes at 00:58:821 - with either a clap or a whistle ?
ok
02:00:167 (3,1) - Different rhythms in a stack are hard to play. I'd suggest to unstack (3) and (1). Same for the other similar patterns.
no. I think players that are at [normal] level are supposed to be able to figure this out
02:45:336 (4,5) - This is very hard, too. Either make (4) two circles, or delete (5) and make (4) a repeat slider.
ok. made 2 circles
thanks for your visit and modding.
Garven
Sorry for the delays.

[General]
So... there's a stage 1, 3, 4, 6, and extra? Kind of odd, but okay.
Remove extra from tags. I know it's the extra stage, but it's kind of a broad tag.

[Stage 1]
Stage 1's third, fourth, and fifth uninherited offsets are 1 ms later than the other difficulties. Line them up, please.
00:12:304 (1) - I don't recommend stacking under sliders for the easiest difficulty.
00:16:349 (2) - ^
01:06:068 (1) - This is kind of an odd rhythm to throw out as a normal hit. Maybe turn 01:04:888 (1) - into a single hit, then do a slider from 01:05:562 - to 01:06:068 -

[Stage 2]
01:01:517 (1,2,3) - This part plays kind of weird since you switch to the piano part halfway through the slider, then go back right after. Maybe just have the first slider start at 01:01:686 - instead
01:42:977 (1,2,3,4,5) - This felt out of place compared to the rest of the map up until this point.
01:59:325 - This section is kind of iffy on spacing, but it seems to play okay... I dunno. :/
02:20:392 (1,2) - I liked these better stacked, but up to you.
02:29:830 (1) - End this at 02:31:853 -
02:34:381 (3) - Eeh, might be better starting at 02:34:549 - and ending at 02:35:224 -

[Stage 4]
00:50:731 (2) - I .. wasn't really expecting a beat here. Kinda hoping for more following of the piano. If you want, maybe move this to 00:50:731 (2) - ?
02:21:740 (1) - This kiai section felt kind of boring at times, then fun at others. Think you could up the intensity to the same level the entire time?

[Flight69's Stage 6]
02:10:111 (1) - During this section... I think it'd play much better as a semi-jumpy section without all of these added phantom beats that aren't even in the song at all.

[Tatsuo's Extra Stage]
Uh, I think you got the pace of the phrases down incorrect. Each phrase is taking two measures (8 beats [8 white ticks]) so it might be better to start the phrase with the sliders instead of ending and starting each phrase with one. Also, with your new combo usage, it reflects that maybe you hadn't noticed it. So:
00:10:113 (1) - Remove new combo
00:10:450 (2) - New combo
00:12:304 - New combo here if you change the sliders around to make more sense with the passage of each phrase.
00:14:327 - ^
etc.
Also this first section could use some sprucing up of hit sounds. Use the soft whistle more~
01:31:854 (1) - Same thing happening here as from the beginning.
03:02:021 - Add a note?

The maps are fine technically, but there's some good room for improvement. Good luck!
Topic Starter
Cirno
SPOILER

Garven wrote:

[General]
So... there's a stage 1, 3, 4, 6, and extra? Kind of odd, but okay.
._.
Remove extra from tags. I know it's the extra stage, but it's kind of a broad tag.
done

[Stage 1]
Stage 1's third, fourth, and fifth uninherited offsets are 1 ms later than the other difficulties. Line them up, please.
moved timing sections
00:12:304 (1) - I don't recommend stacking under sliders for the easiest difficulty.
00:16:349 (2) - ^
fixed the two
01:06:068 (1) - This is kind of an odd rhythm to throw out as a normal hit. Maybe turn 01:04:888 (1) - into a single hit, then do a slider from 01:05:562 - to 01:06:068 -
I guess it's not that odd :/

[Stage 2]
01:01:517 (1,2,3) - This part plays kind of weird since you switch to the piano part halfway through the slider, then go back right after. Maybe just have the first slider start at 01:01:686 - instead
ok
01:42:977 (1,2,3,4,5) - This felt out of place compared to the rest of the map up until this point.
4 deleted and it felt better for me
01:59:325 - This section is kind of iffy on spacing, but it seems to play okay... I dunno. :/
I like it the way it is now as it doesn't affect gameplay
02:20:392 (1,2) - I liked these better stacked, but up to you.
ok
02:29:830 (1) - End this at 02:31:853 -
ok
02:34:381 (3) - Eeh, might be better starting at 02:34:549 - and ending at 02:35:224 -
ok

[Stage 4]
00:50:731 (2) - I .. wasn't really expecting a beat here. Kinda hoping for more following of the piano. If you want, maybe move this to 00:50:731 (2) -?
Guess you meant 00:51:236 ?
02:21:740 (1) - This kiai section felt kind of boring at times, then fun at others. Think you could up the intensity to the same level the entire time?
ok

[Flight69's Stage 6]
02:10:111 (1) - During this section... I think it'd play much better as a semi-jumpy section without all of these added phantom beats that aren't even in the song at all.
Personally I think those are okay but I will contact with him
thanks ><

:roll: edit: all maps updated
Fight69

Odaril wrote:

Fight69's Stage 6 (Insane):
00:46:180 - this timing section is useless Deleted
00:57:135 (1) - How about extending this spinner to 00:58:399 - ? (removing the note of course) and with a clap Hmm...no, I think it's fine like that
Thank you for your mod

Garven wrote:

[Flight69's Stage 6] Fight69 ! Not Flight...orz
02:10:111 (1) - During this section... I think it'd play much better as a semi-jumpy section without all of these added phantom beats that aren't even in the song at all. No, I won't change anything, seems way too...empty IMO
Thank you for your mod (and for your help on IRC xD)

EDIT : Fuu, stupid me, I forgot to upload my diff >.>

Download: ZUN - Last Remote (Cirno) [Fight69's Stage 6].osu
Firo Prochainezo
Here a star, just in case.
Tatsuo

Garven wrote:

HAI Garven.
[Tatsuo's Extra Stage]
Uh, I think you got the pace of the phrases down incorrect. Each phrase is taking two measures (8 beats [8 white ticks]) so it might be better to start the phrase with the sliders instead of ending and starting each phrase with one. Also, with your new combo usage, it reflects that maybe you hadn't noticed it. So:
00:10:113 (1) - Remove new combo
00:10:450 (2) - New combo
00:12:304 - New combo here if you change the sliders around to make more sense with the passage of each phrase.
00:14:327 - ^
etc.
I remapped this section. I hope I got it down.
Also this first section could use some sprucing up of hit sounds. Use the soft whistle more~ I tried to put some, but it sounded off...
01:31:854 (1) - Same thing happening here as from the beginning. Also remapped.
03:02:021 - Add a note? How did this fall off? Thanks.
Thanks~

Download: ZUN - Last Remote (Cirno) [Tatsuo's Extra Stage].osu
Dotsu
~STAR~
Kyonko Hizara
Nice!
KRZY
I love the Extra Stage difficulty. Unbelievable how much Tatsuo's maps have improved since the last time I modded it, which was a few months ago.

Star!
DS Primity
unfortunately I'm not technical enough to get into detail with timing and placements and such, but the fact that I detect no related problems during my playthroughs must mean it's very well made.

had a very fun time playing through this beatmap and would love to see it approved.
here ya go. ~star
Tatsuo

KRZY wrote:

I love the Extra Stage difficulty. Unbelievable how much Tatsuo's maps have improved since the last time I modded it, which was a few months ago.

Star!
Thanks DJ~
I've worked hard on this, and I still don't think it's my best work though =P
Tatsuo
I'm a bit saddened at how this was graved.
XPJ38
What a wonderful beatmap :) Star~
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