KOREAN MODE ACTIVATED.
Aerous wrote:
omg thanks everyone ! I changed metadata and fixed snapping :3
Exa wrote:
[Easy]
00:50:599 (4,5) - Imperfect blanket.
00:54:408 (4,5) - Imperfect blanket.
01:00:124 (1,2) - Nazi imperfect blanket.
01:15:360 (1,2) - Are you trying to blanket.
01:51:551 (4,5) - Assffsg imperfect blanket. I hate only pointing out blankets because the flow and rhythm are perfect ;w;
02:00:599 (5,1) - Nazi imperfect blanket.
02:31:075 (2,3) - Imperfect blanket.
02:46:313 (5,1) - Imperfect blanket.[Hard]
00:05:361 (2,1) - Mostly for aesthetic reasons, try having the Yaxis of the starting anchor point of (1) equal to the Yaxis of the red anchor point of (2). This will require you to move the horizontal slider up, so fix the DS of the notes before as well.
00:25:599 (6,1) - Imperfect blanket.
00:29:408 (5,1) - This might be too hard of a flow for players of such level. It requires diagonal movement towards the up-right, then bottom-right and then up, which might get confusing.
00:30:599 (3,4) - Imperfect blanket.
00:35:361 (1,2) - Oh lol fix that blanket.
01:02:265 - Better not skip that vocalic beat, try using a reverse slider or another slider shape.
01:05:837 (1,2) - Very questionable, might be mistaken for 1/2.
01:05:837 (1,2,1) - The overlaps, it does not affect gameplay though, so it should be fine.
01:24:884 (1) - Ctrl+G that for more user-friendly flow. (Might cause consistency issues so you should alter the rest of the pattern as well).
01:30:122 (4) - Do not treat these like the ones before, it has a different role in the chorus.
01:41:551 (5,1) - You can make a better blanket than this.
02:44:884 (1,3) - Make it so that the tails of these sliders don't touch.
02:46:789 (1,2,3) - Insert creativity. You have used the same thing 3 times already.[Saranghae]
00:19:408 (4) - Really unfitting. Why not replace it with 2 notes instead? (Not to mention that it starts on random red).
00:26:789 (4,5) - You lower cursor movement while there are clearly vocals going on on the background.
01:05:361 (6) - Better Ctrl+G here for more user-friendly flow.
01:25:956 (4) - This maps absolutely no beat in the chorus. the vocals? but yea idk i might change this later on
01:39:171 (3,1) - You can make a better stack on the edgy part of these slider. Make sure the anchors have same coos and you should be fine.
01:50:123 (3) - Ctrl+G, same as before. on purpose
02:08:218 (6,7,8) - Finally after 3 times, it's on the left side ;D ayylmao[General]
01:02:384 - You almost always skip these beats. Just pointing out they are there.
That's all, amazing map and song. Is it just me or are these girls too pretty o.o?
jloughman14 wrote:
Normal00:39:170 (3) - I think this slider would look better curved down rather than up and flow better.
01:00:124 (1,2) - Could make this a better blanket. k
01:19:170 (1,2) - Make this a blanket for a nicer look. k
02:08:695 (1,2) - Curve the third point on these sliders more and move the bottom one back for something like this i like my current one
02:12:027 (5) - NC perhaps? no not here, but i did fix up my NC later in the song
02:57:265 (4) - I think a regular curve rather than a locked one would flow better here mhm should be fineHardNot sure how fitting this BG is.
00:12:027 (4) - Id have this under the start of 00:10:599 (1) i played it and kidna like this overlap
00:21:551 (3) - I think a triple would feel better here and not a reverse slider imo uh maybe if one more mod mention ill switch all of it to triple because i have it as a triplet in my insane
00:28:694 (3) - A circle here instead of a slider seems like it would match the song more. no its fine as it is
01:06:789 (2,3,4) - Select all of these then put 01:06:789 (2) over 01:07:742 (1) and see how you like it. no thanks D:
01:24:646 (4) - Seems a bit close to 01:23:932 (3) consider readjusting. adjusted this visually
01:49:646 (1) - Same as before, I think it would be better with a regular curve and not a locked one. no its fine here
01:51:551 (1) - ^ ^
03:07:742 (1) - ^^ ^^SaranghaeSorry if this seemed like a bit of a nazi mod, I really enjoyed it though and good luck on rankings!Same BG issue.
Maybe AR: 8.5 and OD: 6
Everything else in this diff is really nice!
I don't want AR 8.5 because most DT players DT AR 8 maps ! OD should be okay
inspectorscout wrote:
Yo, from my queue. Also, this time, Juniorxx13 joins me in modding. He noticed quite a lot O_o
Maybe add a spinner in your diffs? Especially in normal, many people will get the same SS fullmod scores. uhh ill consider it but now no
You have widescreen support on, are you planning on getting a storyboard? You can put it off otherwise.Normal00:20:599 - strong vocal, maybe add a note? no i like it with the current one right now
00:35:361 (3,4) - maybe move things around and blanket 4 in 3? should be fine
00:42:980 (3) - rather weird overlap, maybe this? the overlap is finehardAImod tells you that you have spacing issues. They are not a problem, but most of them can be easily avoided and don't improve the gameplay anyway. Maybe go over them and check them.
00:21:551 (3) - for spread I suggest making this a triple, since you don't use triples here but use quite some in insane. k
00:56:313 (1) - maybe flip, make 3 go upwards and blanket 3 in this? no its fine as it is
00:58:218 (1,2,3) - spacing is inconsistent and can be avoided by changing the curve of 1 did some self changes
01:07:265 (4) - triple yea i fixed all of them
there are more
01:25:361 (2) - maybe ctrl +g on all of these (the second slider of each pattern) so that they match the previous ones? (previously you did slider up, down, up, and here it's down, down, down) i like the variation
02:53:931 (4) - align with the next slider? no thanksweird name thing insaneexplain in description why you chose that name and why it matches the song, it would help a lot.
There is not a lot to mod here, you basically always do slider jump jump slider, rinse repeat. maybe try variation?
also, at before the last kiai, the song goes slower and less active/loud, maybe reduce the ds there by a bit so the player gets some rest.
good map overall, we didn't find that much. Sorry for not writing much now, I'll give a star as compensation. And really, call a BN after 3-4 mods max, this is nearly ready.
Aerous wrote:Nevermind... xD congratz
Since my other map got ranked and you told me to post a new map here :
https://osu.ppy.sh/s/340444
yup, I'll try today or tomorrow. Don't speedrank plz.
TL:DR - Fixed EverythingQuality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.Normal
Spacing Errors
Overly spaced note(s), creating massive jumps, which are inappropriate for this difficulty.Holy shit I probably misclicked and dragged it out by accident when I updated it
- 02:08:694 (1) - A huge increase from the regular 1.0 spacing to a whooping 2.7.
General
Empty sound after HitsoundInsane
Considering the fact that the beatmap size is already large, we'd recommend you decrease some of the space after the soft-hitwhistle as it is unneeded.
I reduced the file size by removing Normal and Hard's background
Wrong Emphasis
You've put wrong emphasis to some objects. Make sure to use appropriate spacing relation between objects when the song should be emphasized. Take these for example:
- 00:12:504 (1) - The spacing is not right and provides poor emphasis, the vocals is rather strong here. Even though theres a gap , I increased the distance just a bit ! Hope its fine now ?
- 01:58:218 (3,4,1) - The spacing is too small compared to 4 here, please increase it accordingly to follow the song even better
k I CTRL + G slider 4 and the next slider is right behind it
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###AM