Name: Sacrifice
Icon Design: A life bar being shattered, spreading energy to other life bars.
Type: Friendly (all allies)
Suggested Level: 3
Description: When used, the player's HP bar will immediately drop to the absolute minimum level required to keep the player alive for at least one more note. All allies' HP bars will be refilled by a certain amount (HP sacrificed/[number of players+1])
Name: Durandal/Durendal
Icon Design: A sword guarding against a Miss X.
Type: Friendly (self)
Suggested Level: 2
Description: When used, player becomes immune to a Combo Break via a Miss. Note that a Combo Break may still occur due to a slider mess-up. [Durandal is a legendary blade, said to have been unbreakable--in an attempt to prevent the sword from falling into the wrong hands, its wielder attempted to destroy it to no avail--striking an object with it, even the flat end, caused the object to be sliced/shattered. It was eventually tossed into a poisoned stream.]
Name: Many Hearts, One Mind
Icon Design: ??? (I seriously have no idea)
Type: Friendly (all allies)
Suggested Level: 3+
Description: When used, the user takes responsibility for the entire team's progress--if the player scores a 300, all allies score a 300, regardless of what they actually got. If the player Missed, all allies Miss. All players will still retain their HP bars, and drain will still occur during the period length. Lasts for 10 seconds.
Name: Time Stopper/The World/ZA WARUDO/Flash Freeze (I could go on forever)
Icon Design: Clocks, I guess...
Type: Null (affects all)
Suggested Level: 3+
Description: When used, the beatmap pauses for ten seconds for all players. Useful when the user needs a slight break to rest their arm. May be accompanied with a "ZA WARUDO" moment, complete with knives that may or may not shatter hitcircles.
Name: Prism
Icon Design: One of those triangular prisms.
Type: Friendly (self)
Suggested Level: 3
Description: When used, three "shadow copies" of the map's hitcircles will be created. The shadow copies will be created as if the circle was reflected over the two center lines. All copies can be hit (although obviously not at the same time), for full points, but will not add to combo. Useful for certain maps that have Jamespacing.
[Pseudo-joke attacks]
Name: Gap Manipulation
Icon Design: ???
Type: Friendly (self)
Suggested Level: 2
Description: When used, the player can go to the opposite end of the screen by moving the cursor off the screen, a la ReimuA in Touhou 11.
Name: Icicle Fall -Easy-
Icon Design: A picture of Cirno (Touhou 6)
Type: Null (one target, random)
Suggested Level: 1
Description: When used, the affected player must click directly below the hitcircle, rather than on the hitcircle itself. Note that hitcircles already on the bottom (no space to click below) must be clicked as normal. [A running joke is how this particular attack is counterable by just standing still in front of Cirno, rather than try to dodge the icicles.]
Name: Merupo
Icon Design: A Shift-JIS picture of the Touhou 7 character Merlin Prismriver.
Type: Aggressive (self or all allies?!)
Suggested Level: ???
Description: Will activate as soon as it is picked up. Merlin will go berserk, proceeding to move all of the upcoming hitcircles wherever. Remains for remainder of beatmap. [This is also a running joke--under the right conditions, this sister will completely go batshit against her allies during the last attack--persisting even after the sisters have been defeated.]
Name: Last Spell
Icon Design: ???
Type: Aggressive (one enemy)
Suggested Level: at least 2
Description: Will immediately activate upon failing a beatmap. Target will fail the beatmap immediately.