m4m as requested
first of all: hitosunding up until 00:06:763 - is wayyyyyyyy too loud
actually
don't use 100% for the whole map, you should use a volume that has them audible, but not to a point where they drown out the music
+ using a fitting sampleset (drum/soft/normal) is a good idea
and don't spam the default finished when there are no cymbals, since htey are normally used to emphasize those
as an example: putting a green timing point with ~50% volume and soft samplesetz on 00:02:337 - would work really well
second: turn off grid snap, it won't really help you and often ruin spacing/aesthetics, like for example here: 00:02:337 (1,2,3) -
would looks like this with even spacing/no gridsnap:
http://i.imgur.com/FCfvFYA.jpgalso this whole pattern: 00:02:337 (1,2,3,4,5,6,7,8) - is a nice example for pattern that play awkward because of the spacing: using <1x distance snap after a slider makes for weird movement since you slow down after it (also doesn't make much sense with the music here)
then you skip the sound you mapped the whole time on placed like 00:03:198 - and 00:03:936 - etc. which feel really weird
here you also have sliders
new comboing feels really messy. you should use a clear concept, like the commong "nc every downbeat" and maybe ocasionally for better looking patterns
stacking stuff like this: 00:33:813 (6,7,8) - (third note stacked under first) makes it pretty much unreadable, another one: 00:56:436 (8,9,10,11,1) -
00:50:780 (5,6,1) - accelerating movement on a nearly straight line plays really bad. sure it says 1.6x ds for both, but the second is actually further since you increase sv there (which correlates with ds)
00:53:485 (7) - good example for a slider that ends on a much stronger sound than it started on for no real reason, making the rhythm feel strange (it also looks pretty wierd), same for 01:02:091 (5) - etc.
especially for patterns like this 00:56:927 (1,2,3) - with really wide angles, using even ds looks much nicer and plays better
also spacing should be used to emphasize parts of the music/scale with the intensity of the song, so louder/stronger/more intense sounds (cymbal crashes are a good example) should have higher spacing than others, currently it feels really random. Stuff like this 00:32:337 (1,2,3,4) - is just really weird spacing wise
like said, those are all just examples and occur throughout the map.
just keep mapping/getting opinions and this will improve over time, as it needs lots of experience
looking at ranked maps/modding etc. is also a good way to get some more understanding
hope this could help you a bit