That wouldn't work. There are some kind of music you can't do too much (Like the one you linked).Umaru-chan wrote:
Well if you try to rank a beatmap which is like 30 seconds it should have atleast 5-6 diffs(with a proper spread ofc) not things like this https://osu.ppy.sh/s/178669 <-- 2 diffs.I personally think this is bs since there are a few gimmicky songs out there that are better in 30 seconds than full 3 minutes. So my suggestion would be: if the map is 45seconds or below you need a bigger spreading with atleast 6 diffs.
How would you do 6 diffs for a super calm short song? Beginner, Easy, Easy+, Normal, Advanced and Hard?
Not sure if it fits, but mapping doesn't always mean "to rank"CptSqBany wrote:
People have purpose to map, if somebody wants to map a song he wants this song to be ranked, if a song CANT be ranked because rules, then why would he map it anyways... It would be wasting time
Definitely agree with this one, since allows minimum of 30 seconds but doesn't allow cutting a long song to something below 1 minuteLoctav wrote:
The minimum draining (play) time for a map must be 30 seconds. If the full version of a song is longer than 1 minute, the minimum draining (play) time for the map must be 1 minute. This is so each map gives a sufficiently long gameplay experience. It also prevents people to cut songs too short for no reason, thus stopping people from enjoying the song in a proper way.