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Skillet - Madness In Me

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Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues
when i'm mad i don't notice cute anime girl background baits

normally i wouldn't mention it but that black combo color is exceptionally hard to see for those 100% dim fuckers and even without dim it's pretty hard to see against the monochrome background

Easy
  1. 00:30:362 (4,1) - obligatory blanket comment
  2. 00:42:646 (2,3) - ^
  3. 01:29:890 (4,1,2,3) - 4,1,2 look like the start of a square pattern but then 3 is way out somewhere. intentional?
  4. 01:39:339 (1,2) - more blanket comments
  5. 02:28:000 (1,2) - very close to being a blanket
  6. 02:28:945 (2,3) - in other parts of the map you take great care to make sure they overlap nearly perfectly. Here you don't. So probably not intended.
  7. 02:49:260 (9,2) - these are very visibly different despite them being flipped and ctrl+g'd. might want to fix~

Normal
  1. 00:31:780 (4,5) - You could maybe, possibly sacrifice a bit of spacing to let the ending of 4 be centered between 5's start and end while still being slightly off-track?
  2. 00:40:047 (3,4) - ^ yaeh just an idea
  3. 01:00:126 (5,1) - these are so close to blanketing
  4. 01:53:039 (5,1) - ^since its copy+pasted

Frustrated
  1. 00:28:709 (5) - this slider needs more womanly curves
  2. 00:32:488 (4,5) - unlike the rest of your sliders that touch eachother (i distinctly remember our mutual friend ziin going "it's only gay if the sliders touch" and now i remember why...), this one isn't perfectly overlapping NOR is it far enough off that it is clearly intentionally put that way. Do one or the other? I think moving it out a bit more would work.
  3. 01:28:473 (4,5) - these are very close to blanketing
  4. 01:30:362 (8,9) - ewww the slider ends are touching that's not just gay that's naaaasty
Kibbleru
ayy is that THE cdfayyy

r u gunna cut the mp3? o-o

fruistrated
00:33:197 (5) - idk but i really think 00:33:906 - and 00:34:142 - should be mapped as circles, they're such strong sounds o_O
00:42:173 (1,2) - maybe u can do that cop paste ctrl hj thing here
02:36:504 (6) - curve the first part of this slider more for the hot symmetry xd?

normal
00:33:197 (6) - same as hard
01:21:622 (3,4) - a slider might be better here since it is less awkward skipping a down beat through a slider than it is via 2 circles.
02:42:173 (3) - i think its fine to put a 3/4 repeat for this level of difficulty. wouldn't actually be that hard to play for new players

easy
00:46:425 (1) - u can extend this to the next red tick tbh wouldn't be that bad
00:55:874 (3) - oh :(
01:39:811 (2) - uh.. blanket thingy c:
02:42:173 (2,1) - fyi the rhythm at this spot on normal was less complicated :)
Aezis
Easy:

01:16:999 Unsnapped Slider end
00:25:638 (2,3) - You forgot distance snap here
00:27:055 (1) - Beginner maps are all about flow, try to angle these sliders the best you can so it leads to the next note without having to do any harsh angles, this particular slider isn't a problem, but it could be angled a little more to the right to make it easier
00:51:622 (3,4) - Try to avoid overlapping in easy difficulties, this makes it a little hard to read for beginners, and the angle from slider to slider is awkward
01:44:535 (3,4) - Same as above
02:14:299 (3,4) - ^
Overall good easy diff

Normal:

01:44:534 - Unsnapped Slider End
01:51:149 (3) - Unsnapped Slider End
01:33:197 (3) - This slider is extremely close to the edge of the screen, not unrankable, but I would recommend moving it up a bit

Frustrated:

You forgot distance snap on these times 00:32:488 (4,5) - 00:33:197 (5,6) - 00:33:906 (6,7) - 00:44:536 (7,8) - 00:45:008 (8,9) -
01:43:590 (5) - Unsnapped Slider End
01:51:149 (6) - Unsnapped Slider End
00:42:055 (9,1) - I'd try moving this a little to the right and up a bit, so the angle isn't so steep
02:49:733 (1,2,3,4,5,6,7,8,1) - This spacing is a little too much for this low difficulty

Pretty solid mapset overall, and it's good to see something western, also make sure to cut the mp3 down a bit so there's not as much wasted file size, good luck! :)
C00L
Hey man ill do your Mod tommorow since i was doing these at 11 pm :/ Hello from my queue


Disclaimer - You have to change your Mp3 file, since the song keeps going and its not allowed for that to happen, either cut the mp3 file to suit your song or find another one. Personally i think cutting it would be much easier




Easy
00:30:362 (4,1) - fix this blanket
00:35:559 (2) - x:380 y:192
00:34:614 (1,3) - overlap is pretty awkward but i mean its an easy so you can ignore this i think
00:39:339 (2) - x:140 y:196
00:45:008 (4,1) - consider blanking this
00:58:709 (2,3) - ^
01:19:969 (2,3) - ^
01:20:914 (3,4) - ^
01:39:339 (1,2) - fix this blanket
01:51:622 (2,3) - blanket (such nazi sorry :/)
01:52:094 (3) - this slider isnt snapped
02:20:677 (1) - extend this to the next white tick and mute the slider end with 5% volume
02:28:945 (2,3) - blanket maybe
02:45:008 (4,5) - fix this blanket



Normal
02:20:914 (1) - extend the slider as in easy and mute it
apart from that its fine



Frustrated
00:31:662 (2,3) - fox this blanket a bit
00:33:906 (6) - x:56 y:184 reason is for blanket
00:35:323 (4,6) - really awkward overlap consider moving the note to x:432 y:256
00:46:189 (1) - mute this slider end
00:50:441 (4) - x:256 y:284 and blanket this note with both of those sliders 00:49:733 (3,5) - looks nicer imo




Pretty nice map sorry for those nazi blankets haha it plays fine apart from that so you know some blankets will improve the visual look of the map
RVMathew
Hi there. As thanks for modding my map, here I am with a mod.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

CDFA presents Reditum


General
1) Combo colours: I do like the idea that you chose your scheme based on the girl, brown tie/hair, black eyes and the grey shirt. I do agree with above modders that black is a hard colour to see especially if you are playing 100% dim. That said, I do not mind the black colour.

2) Since you are using an mp3 longer than the map itself, I would cut it to save space, but then again it is a small file size.

Easy
1) AI mod reports a unsnapped sliderend at 01:53:038. Please fix that

2) 00:25:638 (2) - I assume that you are using 1.00x distance snap, but here the object is 1.2x away from the previous object.

3) 00:28:473 Here you are missing a clap. You can use the slidertick method to create a clap here.

4) 00:45:008 (4) - I would split this slider into a 1/1 slider and a note. The reason is that 00:45:953 is a strong beat, so it makes sense for this to be a clickable object. Another advantage is that since it would not be a repeat slider, you have a lot more freedom in spreading the notes out further, which also helps with removing the need for a blanket slider (something that is really annoying to perfect).

Your current setup works though not as effectively. While the repeat slider is much easier in terms of difficulty, you lose a lot in terms of note placement, and then you have that blanket slider which is not perfect.

5) 00:46:425 (1) - If you ignored point 4 and kept the repeat slider, then fix the blanket as it does not look good.

6) 00:55:874 (3) - I like having more than 2 repeats on a slider, but not everyone uses it in easy or normal difficulties; so people who play this may release too early and break it. In terms of rhythm it is completely fine, so before changing this, ask someone else to check it out.

7) 00:58:236 (1,2,3,4) - Why not try something like this? https://osu.ppy.sh/ss/4530520 In terms of flow, it plays a lot better, and it looks a lot better too; with your current setup, it looks like 00:58:709 (2,3) - are not blanketed, even though it was not your intention to blanket note 2.

Otherwise it is really nice.

Normal
1) AI mod reports unsnapped objects. Please fix.

2) 00:33:197 (6,7,8) - Even though you are within 1.00x distance snap, since it is not perfectly at 1.00x, the triangle pattern is not refined. I would recommend fixing it.

While I am on the subject of distance snap, I would be very anal, and go over the map, making sure that each note is 1.00x away, with an uncertainty of 0.01 on both sides. These things are more noticeable with easier difficulties, but get less noticeable when you play harder difficulties.

Again a good diff.

Frustrated
1) AI mod reports unsnapped notes. Please fix that.

2) 00:22:803 (9) - I would copy what you did at 00:26:583 (2,1). This ensures consistency within the beatmap, and this pattern 00:26:583 (2,1) - plays a lot better, because you fit the vocals and music, and you emphasize a strong beat as well.

3) 00:31:780 (3) - You can fix this blanket. Blankets are a double edge sword because while they look nice, get them off by a few pixels and that is ruined, and you have frayed nerves trying to make it perfect. It also limits the freedom in terms of note placement.

4) 02:30:362 (1,2,3,4,5,6,7) - 2 and 6 look weird as they are not symmetrical around the y-axis

5) 02:49:260 (1,1,2,3,4,5,6,7,8) - I really like this stream. :)
Unfortunately,if you consider the previous difficulties, this would be considered 'too difficult' as this is a huge jump from 1/4 or 1/2 sliders.

But again a good difficulty.

Final thoughts
This map is really nice, and I commend you for using distance snap. I was very anal with some things, but they make a huge difference. Moreover might as well start polishing as soon as possible.

Good luck. Message me on the osu website if you had no idea what I was saying.
Topic Starter
Shohei Ohtani
applied things yay.
FCL
Can i know why Kurisu Makise located in your bg, this has some hidden meaning? lol
  • [hard]
  1. 00:22:393 (8,9) - guitar at start of these sliders stronger them before, what about also add whistles for moments like this?
  2. 00:45:070 (8) - this overlap... meh
  3. 00:58:298 (6,9) - wrong stack
  4. 01:16:724 (2,3,4,5,6) - maybe make a pentagon form? through ctrl+shift+d looks more neat http://puu.sh/ndBD0/cecb9d8088.png
  5. 01:45:070 (1,2,3,4,5) - pls, more variety. it's made some sense at 1st kiai time, but here you should use any other pattenrs. Same for next jumps
  6. 01:51:212 (6) - This slider can also be related to the previous issue
  7. 02:31:606 (6,7,1,2) - square pls http://puu.sh/ndCof/ce848aa176.jpg
  8. 02:46:960 (1) - This option looks weird since you used 2 circles at similar moment, but now... U should add circles instear, or slider before
  9. 02:48:377 (4) - too strong vocal at red tick, should be clickable. Repeat would nice

  • [normal]
  1. 00:38:456 (1) - similar vocal as at 00:34:676 (1,2,3) - , but i see 1/1 slider here. Previous rhythm will work i guess
  2. 01:26:172 (5,1) - stack pls
  3. 01:42:708 (1,2,3,4,5,6) - hey man, u use copypaste again and i don't like this :( . Looks as lazymapping
  4. 02:12:944 (1,2) - Too strong guitar sound, so i think you should use this rhythm or something http://puu.sh/ndD1z/6a794b8f20.jpg
  5. 02:17:432 - i mean this rhythm, i would mapped it

Btw, what's happened with ar? He's too much in all diffs
Hard=ar7
Normal=ar6
Easy=ar3
This option will better

  • [Easy]
  1. 00:30:897 (1) - This slider located too far from grid. I guess it's unrankabled
  2. 01:39:401 (1,2) - blanket haha
  3. 01:45:543 (4,1,2) -
  4. btw, i think kiai time should end to 02:57:354
Topic Starter
Shohei Ohtani
She's in there because she's M A D

I'll apply these soon (tm)
Topic Starter
Shohei Ohtani
uploaded shit btw lmao
Topic Starter
Shohei Ohtani
So update on this map

I've updated the combos on Normal and Hard to be more consistent.

I'm going to address some people about the spread and how that is, but yeah. Hopefully the spread isn't fucked because if it is it'll take a while before I get enough free time to make another diff, especially for a full length song
BeatofIke

Reditum wrote:

So update on this map

I've updated the combos on Normal and Hard to be more consistent.

I'm going to address some people about the spread and how that is, but yeah. Hopefully the spread isn't fucked because if it is it'll take a while before I get enough free time to make another diff, especially for a full length song
The N-H spread is fine. I've seen much worse in recent mapsets. Anyways, good mapset tbh. I would just fix the inconsistent preview time and call me back. For the hardest difficulty, I would personally increase the OD to 6. That's up to you lol

No need for kudosu for this post.

EDIT: Mapset bubbled!
Topic Starter
Shohei Ohtani
thx bae ;)
ReFaller
Emmm.....HI :)
[Easy]
00:37:983 (4,1) - this spacing is noticeable enough, they are a little too close. 0,96x can be longer further.
02:48:850 (3,4) - then this spacing is a little too far,i can touch them and move it closer, even with turned grid ON (i stopped use grid a few weeks ago)
[Normal]
00:24:991 (3) - placing on x170 y146 will improve spacing between surrounding objects
00:32:550 (3,1) - here, bad spacing is more noticeable
00:40:109 (3,1) - same things :)
I would notice other minor spacing issues, but rest of them are not tragic. ;)
[Hard, yyyyyy.....Frustrated]
00:40:109 (5) - this is the only one 3/4 slider which frustrates confuses me, since rest of these sliders catch well audible drums or maybe vocals
00:43:180 (3,4,5,6) - it's my first suggestion. Would you improve this diamond, to let 00:43:889 (6) be stacked with head of 00:42:235 (1) ?
Before applying my mod
My sweet SS https://osu.ppy.sh/ss/5145803
And more sweet replay (cannot be DL'ed from Firefox >.<) http://puu.sh/oQCkI/3d0053ffd5.osr
Topic Starter
Shohei Ohtani
why do you follow me
Underforest
huh? this isn't twitter
Topic Starter
Shohei Ohtani
its comments like that that makes the united states not want to have a relationship with Mexico
Underforest
at least americans eats our tacos :c
Topic Starter
Shohei Ohtani
i only eat hard shelled tacos that shit is American
Underforest
#CDFAvotesforTrump
/me fades out

luck with your map
Topic Starter
Shohei Ohtani


Praise america tbh WHY THE FUCK IS IT ON AN ANGLE ARE YOU FUCKING SHITTING ME
ZLOdeuka-
OMG Such a cool song! RANKED IT @_@
Battle
scary picture tbh B)
Topic Starter
Shohei Ohtani

Battle wrote:

scary picture tbh B)
do u mean the BG or my trump hat picture

Because someone actually burned the hat lamo
Battle
l o
PatZar
he's dead lmao
Sonnyc
Nominated.
Battle
ayy B)
JBHyperion
Was there any kind of response to p/5125388 ? I haven't followed or even looked at this map and just saw the qualified announcement - just curious as to what's up with that and stuff.
Mazziv
he's banned lol how should he respond?
Anxient
how are you doing this
_handholding
Ranking dead players' maps is the new meme apparently
Battle
HappyRocket88
At least if he had replied that before it got qualified, it would have been "acceptable". Even despite the wording itself is pretty arrogant and might insult the modder's intentions. His personal point of view of Refaller has nothing to do with the modding process. But ignoring it just because you didn't apply anything from his suggestions is rude and disrespectful for the modder and the community itself.

Let's see how this goes. If this gets ranked without that clarification, it will honestly lead to miscommunication of well-given feedback Refaller did there. Then what was the purpose of building this thread t/447557 then?
Stefan
Brian lives in my heart. :)

HappyRocket88 wrote:

At least if he had replied that before it got qualified, it would be good. But ignoring it just because you didn't give apply anything from his suggestions is rude and disrespectful for the modder and the community itself.

At least if he had replied that before it got qualified, it would have been "acceptable". Even despite the wording itself is pretty arrogant and might insult the modder's intentions. His personal point of view of Refaller has nothing to do with the modding process. But ignoring it just because you didn't apply anything from his suggestions is rude and disrespectful for the modder and the community itself.

Let's see how this goes. If this gets ranked without that clarification, it will honestly lead to miscommunication of well-given feedback Refaller did there. Then what was the purpose of building this thread t/447557 then?
I agree it'd be better if CDFA had a better tone, however they checked the mod and apparently deny every suggestion by the mapper so... it's pretty much okay imo.
HappyRocket88
Still disappointing. >:I

But Welp. Unless Refaller really wants to voice his mod now, we have nothing to do but enjoy the map.
Battle
tbf cdfa is pretty notorious lmao
Surono
hey sir Si Di eF Ae, please that person isnt Indonesian ewwwwwww >:V
k, me Polish
IamKwaN

Battle wrote:

tbf cdfa is very notorious lmao
fixed and run :V
Battle
p lS
BeatofIke
Congrats CDFA and RIP :(
Oh well. At least you are still safe in my Discord server *runs*
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