Horie Yui - Kitto Koi o Shiteiru

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Total Posts
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Topic Starter
moonlightleaf
This beatmap was submitted using in-game submission on 2019年3月29日 at 0:23:35

Artist: Horie Yui
Title: Kitto Koi o Shiteiru
Source: DOG DAYS
Tags: millhioref biscotti shinku izumi ricotta elmar leonmitchelli galette des rois eclair martinozzi brioche d'arquien yukikaze panettone
BPM: 120
Filesize: 9396kb
Play Time: 04:48
Difficulties Available:
  1. Suki (3.86 stars, 823 notes)


Download: Horie Yui - Kitto Koi o Shiteiru
Information: Scores/Beatmap Listing
---------------
Dog Days

Looking for HD Video or Making Storyboard(素材好难找啊) - 100%

感谢 liangv587 测timing

storyboard 进度表:什么时候做的完!!?Done!
green = 100% , pink = 50% , , black = wip , -x.xx = completed time

いつも優しくて 強くまっすぐな-8.03
あなたを遠くから 見守っていた-8.16
夢に見た景色は 二人で見上げる空--8.06 -11.17
隣に並んで 瞳合わせ-8.06 -11.10 -11.17

今はまだ少し 遠い二人の距離--8.09 -11.10 -11.17
だけどいつかきっとね 一緒に歩きたい-8.09 --11.10 -11.17
あなたを思うと 優しいさざなりが--8.09 -11.10 -11.17
心を揺らしてゆく 恋をしてるきっと-8.09 -11.10 -11.17

ずっと胸の奥 そっと隠してた--8.10 -11.10 -11.17
せつないこの気持ち もう溢れそう--8.10 -11.10 -11.17
何気ない毎日も 寂しすぎる夜にもね--8.10 -11.10 -11.17
あなたがいてくれたなら きっと--8.10 -11.11 -11.17

今はまだ少し 遠い二人の距離- -8.10 -11.11 -11.17
だけどいつかきっとね 一緒に歩きたい-8.10 -11.11 -11.17
あなたの横顔 見つめるその度に--8.11 -11.11 -11.17
愛しさ募ってゆく 恋をしてるきっと-8.11 -11.11 -11.17

あなたの心 さみしいとき- -8.13 -11.11 -11.19
きっと私 そばにいるよ 手をつないでいるよ--8.13 -11.11 -11.19
ずっと…-8.13 -11.11 -11.19

夢に見た明日が いつか訪れるように --8.15 -11.12 -11.19
心に小さな勇気ひとつ--8.15 -11.12 -11.19

今はまだ少し 遠い二人の距離- -8.15 -11.12 -11.19
だけど明日きっとね 同じ星を見よう--8.15 -11.12 -11.19
あなたが好きです 優しい瞳にね--8.15 -11.12 -11.19
きっと恋をしている 抱きしめたいそっと--8.15 -11.12 -11.19
抱きしめたいもっと…--8.15 -11.12 -11.19

抱きしめたいもっと…-8.15 -11.12
liangv587
[General]
finish太闷了,换个http://puu.sh/jv92M.wav
timing
54,500,4,1,1,100,1,0
248065,521.739130434783,4,1,1,100,1,0
250151,508.474576271186,4,1,1,100,1,0
252184,500,4,1,1,100,1,0
282184,504.201680672269,4,1,1,100,1,0
283696,545.454545454546,4,1,1,100,1,0
284241,606.060606060606,4,1,1,100,1,0
286362,1304.34782608696,4,1,1,100,1,0
287666,731.707317073171,4,1,1,100,1,0


[Insane]
00:13:304 (6) - 根据flow,这个应该放左边才对 24,296
00:29:054 (5) - 根据flow,ctrl+g
00:39:554 (4) - 这个滑条是欠妥的,1是长白线结尾,2是00:39:804 - 这里有比较强的vocal,而且处于低潮阶段,跟vocal会更好些,最好的办法是00:39:554 - 圈,00:39:804 - 1/1滑条
00:43:554 (3) - 同理
00:44:804 (1) - 1/2滑条,00:45:304 - 1/1折返,这首歌有些地方适合红线起滑条,很多地方都没用到,挺可惜的
00:51:429 (6) - 删了,手感也不好,也不明显
01:03:054 (3,4) - 顺下flow http://puu.sh/jv7h6.jpg
01:56:054 (1,2) - 换个位置 http://puu.sh/jv7oF.jpg
01:59:554 (6,7,8) - 显然不是最好的节奏
02:19:304 (1,2) - 间距可以大点,不要跟我说要挨到成个三角形http://puu.sh/jv7wU.jpg
02:19:304 (1,4,7) - 这三个滑条可以造个梗,其实这一组我调了下http://puu.sh/jv7Hb.jpg
02:24:304 (2,3,4) - 这样有点丑,排成个顺序或者图形什么的http://puu.sh/jv7Vg.jpg
02:31:554 (4,5,1) - 不要跌在那个尾巴上吧,不好看也不好玩,移到下面就行了
02:40:554 (1) - 这串太长了,02:40:554 (1,2,3,4,5,6,1,2) - 这8个做成两个1/4折返滑条
04:06:929 (4) - 这里太挤了
04:11:167 (6) - 根据感觉来,最好改成4个1/4滑条
04:41:934 (6) - finish

[Hard]
00:03:929 (5) - 删了,坑人的
00:05:929 (6) - 00:07:929 (6) -
00:11:929 (6) - 这个可以做成3连,要不就删了
01:21:054 (5,6) - 合成滑条会好打很多
03:40:054 (1) - 弄弯
04:01:054 (3) - 弄弯
04:41:684 (5) - 尾巴finish
04:43:696 (1,2) - 1/4折返
04:44:241 (1) - 节奏搞错了,应该是04:44:241 (1) - 1/2滑条,04:44:847 (2) - 圈,04:45:150 (3) - 1/1滑条

[Normal]
00:03:804 (3) - 用1/2就够了
03:02:804 (1) - 转盘后面要留2拍,删了,03:01:304 (5) - 加折返
03:14:054 (1) - 留2拍,可以把转盘换长滑条
04:35:434 (7,8) - 挤到一起了
04:41:934 (4) - finish
04:44:241 (1) - 折返,04:45:150 - 这里起滑条
Umi


General

  1. Add "ドッグデイズ" to the Source and move "DOG DAYS" into tags
  2. Your normal is pretty dense tho, it'b be good to get an easy on the set

Normal

  1. AR > 4, HP and OD > 3
  2. The Distance spacing is pretty huge considering it's the easiest difficulty among the set, i'd use x1,00, it might be long to fix but consider to fix it
  3. 00:01:054 (1,2) - Try out this rythm, so it follow properly the instru
  4. 00:03:804 (3) - Avoid 3/4 rythm on normal, change it into a 1/2 slider, also delete finish on end since it doesn't follow anything
  5. 00:06:054 (1,4) - delete finish
  6. 00:13:554 (1) - and 00:16:054 (6) - same as before
  7. 00:16:054 (6) - the is just a personal preference but I always thought it was weird when a slider ends on a heavy beat (big white tick), cuz u generally want to click on it, i'd recommend to use differents rythms for all these sliders ( 00:17:554 (1) - , 00:27:554 (4) - , etc ...)
  8. 00:18:554 (3) - isn't it supposed to be a clap on head ?
  9. 00:40:304 (4,5) - i'd change the rythm for this part, to not skip finish sound at 00:40:804 - and 00:41:304 -
  10. 02:09:054 (4) - avoid 1/4 rythm
  11. 03:35:054 (7) - ^
  12. 03:46:554 (3) - suddenly using a long slider, any reason ? if no try this one
  13. 03:53:304 (2) - 03:53:304 (2) - even if the slider is pretty cool, it doesn't fit the song at all, i recommend u to use a normal rythm
  14. Mostly copy paste things on the diff, that's pretty sad, but it have good flow overall.

Hard

  1. AR 6 or 6,5 considering the bpm which is pretty low + it give a better spread.
  2. 00:01:054 (1,2,3,4,1) - pattern could be way better(star patern), take a look
  3. then 00:01:054 (1,2) - ctlr g on these two
  4. 00:03:929 (5,1) - Starting on blue tick is kinda stricky for an hard diffculty, u better change those rythms into triplet as u did 00:09:804 (4,5,1) -
  5. 00:13:554 (1) - u're missing some important beat, how about this rythm ?
  6. 00:16:554 - same as before
  7. 00:30:554 (3) - Curve it on the other side for a better flow
  8. 00:40:554 (7) - finish on end since it's the same sound as 00:41:304 (9) -
  9. 00:43:304 (2) - move it a bit to the left to increase the flow.
  10. 01:04:554 (3,4,5,6) - change this into 1/4 slider reverse and add a note
  11. 01:05:054 (4,5,6,7,1) - use a consistent spacing here, the current one is awkward.
  12. 01:18:554 (3) - in order to not skip the finish sound at 01:18:804 - use the following rythm
  13. 01:19:804 (1) - finish on head
  14. 01:45:554 (8,1) - once again, skipping those clap
  15. 02:23:554 (4,5) - finish should be on the end on (4) and not the head of (5)
  16. 02:31:554 (4,5) - any reason for this high spacing ? use a lower DS
  17. 03:02:804 (1) - this SV change isn't really necessary imo, u're also missing an instru here 03:03:304 -
  18. 03:13:304 (4,5,6) - u should use a slider, at first play i thought it was a 1/2 rythm
  19. 03:16:554 (1,2,3) - ignoring the instru once again :x the rythm bellow play good, and isn't that hard
  20. 03:47:804 (4) - stack it with 03:46:054 (1) - ? it give a better flow
  21. I enjoyed this diff, it just need some imporvements on rythm and structure (flow, aesthetic)

Insane

  1. AR 7,5
  2. 00:03:929 (5,1) - unless u already played the map u generally won't know that it's a 1/4 rythm, consider reduce the DS
  3. 01:11:304 (3) - ctrl g
  4. 01:18:054 (1) - delete reverse and a 1/2 slider at 01:18:804 - with finish on head
  5. 02:24:054 (1) - delete this note and move 02:23:304 (4,5) - on 02:24:304 (2) - fit nicely the voice
  6. 02:25:554 (6) - 2 notes instead would follow better the intru
  7. 03:02:866 (1) - same reflexion as hard
  8. 03:13:304 (4) - NC to give a warning for the 1/4 rythm i'd also increase the spacing between 03:13:304 (1,2,1) - so it's easier to get it.
  9. 03:20:929 (3) - i don't hear anything here, delete it
  10. 03:26:554 (3) - finish on end
  11. 03:27:304 (5) - ^
  12. 03:54:554 (2,3,4,5,6,7) - what are u following here exactly ? '-' is it just for fun ? if it's consider remap this part
  13. Sweet diff

And that's all, what a lovely song, gl with it ;)
Topic Starter
moonlightleaf

liangv587 wrote:

[General]
finish太闷了,换个http://puu.sh/jv92M.wav ---我怎么觉得这个finish不怎么适合,那就试试,我乐感不好
timing ---爱你
54,500,4,1,1,100,1,0
248065,521.739130434783,4,1,1,100,1,0
250151,508.474576271186,4,1,1,100,1,0
252184,500,4,1,1,100,1,0
282184,504.201680672269,4,1,1,100,1,0
283696,545.454545454546,4,1,1,100,1,0
284241,606.060606060606,4,1,1,100,1,0
286362,1304.34782608696,4,1,1,100,1,0
287666,731.707317073171,4,1,1,100,1,0


[Insane]
00:13:304 (6) - 根据flow,这个应该放左边才对 24,296
00:29:054 (5) - 根据flow,ctrl+g
00:39:554 (4) - 这个滑条是欠妥的,1是长白线结尾,2是00:39:804 - 这里有比较强的vocal,而且处于低潮阶段,跟vocal会更好些,最好的办法是00:39:554 - 圈,00:39:804 - 1/1滑条
00:43:554 (3) - 同理
00:44:804 (1) - 1/2滑条,00:45:304 - 1/1折返,这首歌有些地方适合红线起滑条,很多地方都没用到,挺可惜的 ---我跟的白线音,其他地方就不改了
00:51:429 (6) - 删了,手感也不好,也不明显
01:03:054 (3,4) - 顺下flow http://puu.sh/jv7h6.jpg
01:56:054 (1,2) - 换个位置 http://puu.sh/jv7oF.jpg
01:59:554 (6,7,8) - 显然不是最好的节奏
02:19:304 (1,2) - 间距可以大点,不要跟我说要挨到成个三角形http://puu.sh/jv7wU.jpg
02:19:304 (1,4,7) - 这三个滑条可以造个梗,其实这一组我调了下http://puu.sh/jv7Hb.jpg
02:24:304 (2,3,4) - 这样有点丑,排成个顺序或者图形什么的http://puu.sh/jv7Vg.jpg
02:31:554 (4,5,1) - 不要跌在那个尾巴上吧,不好看也不好玩,移到下面就行了
02:40:554 (1) - 这串太长了,02:40:554 (1,2,3,4,5,6,1,2) - 这8个做成两个1/4折返滑条
04:06:929 (4) - 这里太挤了
04:11:167 (6) - 根据感觉来,最好改成4个1/4滑条
04:41:934 (6) - finish

[Hard]
00:03:929 (5) - 删了,坑人的---不坑啊,有音的 前面红线音不跟就是 --好吧 下面也有人提了,那就删了吧= =
00:05:929 (6) - 00:07:929 (6) - ---^ ^
00:11:929 (6) - 这个可以做成3连,要不就删了 ---^ ^
01:21:054 (5,6) - 合成滑条会好打很多
03:40:054 (1) - 弄弯
04:01:054 (3) - 弄弯
04:41:684 (5) - 尾巴finish
04:43:696 (1,2) - 1/4折返
04:44:241 (1) - 节奏搞错了,应该是04:44:241 (1) - 1/2滑条,04:44:847 (2) - 圈,04:45:150 (3) - 1/1滑条 ---不改,后面心不好放位置

[Normal]
00:03:804 (3) - 用1/2就够了
03:02:804 (1) - 转盘后面要留2拍,删了,03:01:304 (5) - 加折返 ---不加折返 我换滑条 note组合
03:14:054 (1) - 留2拍,可以把转盘换长滑条
04:35:434 (7,8) - 挤到一起了
04:41:934 (4) - finish
04:44:241 (1) - 折返,04:45:150 - 这里起滑条
no reply = fix

感谢mod :)


Umi wrote:



General

  1. Add "ドッグデイズ" to the Source and move "DOG DAYS" into tags
  2. Your normal is pretty dense tho, it'b be good to get an easy on the set ---N=1.89 H=2.8 I=3.7 each one +1☆spread no need Easy diff

Normal

  1. AR > 4, HP and OD > 3
  2. The Distance spacing is pretty huge considering it's the easiest difficulty among the set, i'd use x1,00, it might be long to fix but consider to fix it ---i think it is ok, for i do not want to overlap the note and slider , so i use 1.3x :)
  3. 00:01:054 (1,2) - Try out this rythm, so it follow properly the instru
  4. 00:03:804 (3) - Avoid 3/4 rythm on normal, change it into a 1/2 slider, also delete finish on end since it doesn't follow anything
  5. 00:06:054 (1,4) - delete finish
  6. 00:13:554 (1) - and 00:16:054 (6) - same as before
  7. 00:16:054 (6) - the is just a personal preference but I always thought it was weird when a slider ends on a heavy beat (big white tick), cuz u generally want to click on it, i'd recommend to use differents rythms for all these sliders ( 00:17:554 (1) - , 00:27:554 (4) - , etc ...)
  8. 00:18:554 (3) - isn't it supposed to be a clap on head ? ---it bad to add clap i think
  9. 00:40:304 (4,5) - i'd change the rythm for this part, to not skip finish sound at 00:40:804 - and 00:41:304 -
  10. 02:09:054 (4) - avoid 1/4 rythm
  11. 03:35:054 (7) - ^
  12. 03:46:554 (3) - suddenly using a long slider, any reason ? if no try this one
  13. 03:53:304 (2) - 03:53:304 (2) - even if the slider is pretty cool, it doesn't fit the song at all, i recommend u to use a normal rythm
  14. Mostly copy paste things on the diff, that's pretty sad, but it have good flow overall.

Hard

  1. AR 6 or 6,5 considering the bpm which is pretty low + it give a better spread.
  2. 00:01:054 (1,2,3,4,1) - pattern could be way better(star patern), take a look
  3. then 00:01:054 (1,2) - ctlr g on these two
  4. 00:03:929 (5,1) - Starting on blue tick is kinda stricky for an hard diffculty, u better change those rythms into triplet as u did 00:09:804 (4,5,1) -
  5. 00:13:554 (1) - u're missing some important beat, how about this rythm ?
  6. 00:16:554 - same as before ---here keep first
  7. 00:30:554 (3) - Curve it on the other side for a better flow
  8. 00:40:554 (7) - finish on end since it's the same sound as 00:41:304 (9) -
  9. 00:43:304 (2) - move it a bit to the left to increase the flow.
  10. 01:04:554 (3,4,5,6) - change this into 1/4 slider reverse and add a note
  11. 01:05:054 (4,5,6,7,1) - use a consistent spacing here, the current one is awkward.
  12. 01:18:554 (3) - in order to not skip the finish sound at 01:18:804 - use the following rythm
  13. 01:19:804 (1) - finish on head
  14. 01:45:554 (8,1) - once again, skipping those clap
  15. 02:23:554 (4,5) - finish should be on the end on (4) and not the head of (5)
  16. 02:31:554 (4,5) - any reason for this high spacing ? use a lower DS
  17. 03:02:804 (1) - this SV change isn't really necessary imo, u're also missing an instru here 03:03:304 -
  18. 03:13:304 (4,5,6) - u should use a slider, at first play i thought it was a 1/2 rythm ---keep mine
  19. 03:16:554 (1,2,3) - ignoring the instru once again :x the rythm bellow play good, and isn't that hard
  20. 03:47:804 (4) - stack it with 03:46:054 (1) - ? it give a better flow
  21. I enjoyed this diff, it just need some imporvements on rythm and structure (flow, aesthetic)

Insane

  1. AR 7,5
  2. 00:03:929 (5,1) - unless u already played the map u generally won't know that it's a 1/4 rythm, consider reduce the DS
  3. 01:11:304 (3) - ctrl g
  4. 01:18:054 (1) - delete reverse and a 1/2 slider at 01:18:804 - with finish on head
  5. 02:24:054 (1) - delete this note and move 02:23:304 (4,5) - on 02:24:304 (2) - fit nicely the voice
  6. 02:25:554 (6) - 2 notes instead would follow better the intru
  7. 03:02:866 (1) - same reflexion as hard
  8. 03:13:304 (4) - NC to give a warning for the 1/4 rythm i'd also increase the spacing between 03:13:304 (1,2,1) - so it's easier to get it.
  9. 03:20:929 (3) - i don't hear anything here, delete it
  10. 03:26:554 (3) - finish on end
  11. 03:27:304 (5) - ^
  12. 03:54:554 (2,3,4,5,6,7) - what are u following here exactly ? '-' is it just for fun ? if it's consider remap this part
  13. Sweet diff

And that's all, what a lovely song, gl with it ;)--yeah yeah ,it is soooo cute :)
no reply = fix

thank you for your mod :)
buhei
M4M

[Normal]
00:04:054 - 你的finish音选音比较重,这里finish还是去掉比较好,不然会显得很突兀。类似的地方还有00:06:054 - 00:08:054 - 这两处
00:38:054 (1) - 01:02:054 - 01:03:804 - 01:58:054 (1) - 这里可以加个finish或者whistle
00:46:054 - 总觉得这里应该有个finish或者whistle,要不要把00:45:804 (1) - 拖到这就结束
00:48:554 (6) - 间距莫名
01:05:054 (4,5) - 没音效?感觉前面类似的地方都有用到whistle和finish 你后面的kiai是前面复制过去的吧,后面的有,这里漏了
03:34:554 (6,7) - finish whistle finish finish
03:44:054 (1) - 不太好读,到03:44:554 - 就结束,然后03:44:804 - 加个note
03:46:554 (3) - 同上,这个还漏鼓了
03:52:054 (1) - 同上
03:48:054 (1,3) - 两个头都没音感觉不太爽,挑一个加上finish吧
04:30:184 - 04:38:184 - 删finish
04:43:968 (1,1) - nc有点莫名

[Hard]
AR+1
00:01:054 (1,2) - ctrl+G,这样就是画五角星的flow了 其实这里我不推荐用note,毕竟前面一点音乐也没有,开头感觉用slider好一点
00:04:054 (1) - 00:06:054 (1) - 00:08:054 - 删finish
01:02:054 - 01:03:804 - 挑一个地方加上finish比较好
02:06:054 - 加finish
02:35:929 (5) - 整张图只有这里有这个梗,很难读,改成像03:57:554 (5,6,1) - 这种的
03:13:304 (1,2,3) - 难读,弄成折返滑条吧
03:16:554 (1,2,3) - 作为hard player我很负责的告诉你这根本没法读。。还不如用连打,好歹能看清是几个
03:59:929 - 这漏了鼓,放个连打吧
04:30:184 - 04:32:184 - 04:34:184 - 04:38:184 - 删finish或减音量,这里finish音太突出了不好听
04:48:031 (1) - 这是为了加音效吗,感觉很莫名

[Insane]
00:04:054 (1) - 00:06:054 (1) - 00:08:054 (1) - 00:36:054 - 04:08:065 (1) - 04:08:065 (1) - 04:22:184 - 04:30:184 - 04:32:184 - 04:38:184 - 删finish,不多说了
00:46:054 - 02:06:054 - 02:14:054 - 03:32:054 - 04:40:934 - 加finish,不多说了
02:04:554 (8) - 间距有点大了,ctrl+G试试
02:59:804 - 漏了个鼓
03:16:304 - 我感觉为了增加可读性,可以在这里加个note,在03:16:429 - 也加一个也行,这两个note不加音效就行,可以stack在03:16:554 (1) - 上试试,你看看
04:03:054 (9) - 滑条拉到04:03:304 - 结束,后面弄个三连,好读一点
04:08:065 (1) - 这里还是不要放在原地了,不好读
04:46:362 (1) - 这没对称啊
04:48:031 (1) - 我还是感觉这不太好

主要还是音效有点随意,其他都很好
star
Topic Starter
moonlightleaf

buhei wrote:

M4M

[Normal]
00:04:054 - 你的finish音选音比较重,这里finish还是去掉比较好,不然会显得很突兀。类似的地方还有00:06:054 - 00:08:054 - 这两处
00:38:054 (1) - 01:02:054 - 01:03:804 - 01:58:054 (1) - 这里可以加个finish或者whistle
00:46:054 - 总觉得这里应该有个finish或者whistle,要不要把00:45:804 (1) - 拖到这就结束
00:48:554 (6) - 间距莫名
01:05:054 (4,5) - 没音效?感觉前面类似的地方都有用到whistle和finish 你后面的kiai是前面复制过去的吧,后面的有,这里漏了
03:34:554 (6,7) - finish whistle finish finish
03:44:054 (1) - 不太好读,到03:44:554 - 就结束,然后03:44:804 - 加个note
03:46:554 (3) - 同上,这个还漏鼓了
03:52:054 (1) - 同上
03:48:054 (1,3) - 两个头都没音感觉不太爽,挑一个加上finish吧
04:30:184 - 04:38:184 - 删finish
04:43:968 (1,1) - nc有点莫名

[Hard]
AR+1 ---加0.5
00:01:054 (1,2) - ctrl+G,这样就是画五角星的flow了 其实这里我不推荐用note,毕竟前面一点音乐也没有,开头感觉用slider好一点
00:04:054 (1) - 00:06:054 (1) - 00:08:054 - 删finish
01:02:054 - 01:03:804 - 挑一个地方加上finish比较好
02:06:054 - 加finish
02:35:929 (5) - 整张图只有这里有这个梗,很难读,改成像03:57:554 (5,6,1) - 这种的
03:13:304 (1,2,3) - 难读,弄成折返滑条吧
03:16:554 (1,2,3) - 作为hard player我很负责的告诉你这根本没法读。。还不如用连打,好歹能看清是几个 ---改了2个短链
03:59:929 - 这漏了鼓,放个连打吧
04:30:184 - 04:32:184 - 04:34:184 - 04:38:184 - 删finish或减音量,这里finish音太突出了不好听
04:48:031 (1) - 这是为了加音效吗,感觉很莫名

[Insane]
00:04:054 (1) - 00:06:054 (1) - 00:08:054 (1) - 00:36:054 - 04:08:065 (1) - 04:08:065 (1) - 04:22:184 - 04:30:184 - 04:32:184 - 04:38:184 - 删finish,不多说了
00:46:054 - 02:06:054 - 02:14:054 - 03:32:054 - 04:40:934 - 加finish,不多说了
02:04:554 (8) - 间距有点大了,ctrl+G试试
02:59:804 - 漏了个鼓
03:16:304 - 我感觉为了增加可读性,可以在这里加个note,在03:16:429 - 也加一个也行,这两个note不加音效就行,可以stack在03:16:554 (1) - 上试试,你看看
04:03:054 (9) - 滑条拉到04:03:304 - 结束,后面弄个三连,好读一点
04:08:065 (1) - 这里还是不要放在原地了,不好读
04:46:362 (1) - 这没对称啊 ---没有代码很难对称,
04:48:031 (1) - 我还是感觉这不太好

主要还是音效有点随意,其他都很好
star
no reply = fix

感谢star 感谢mod :)
fish39
M4M
第一次摸圖所以技術不太好 抱歉qqq...
My map ->http://osu.ppy.sh/s/329650

[Insane]
00:01:554 (3) - 改成clap
00:33:804 (6,1) - 覺得間距可以再拉開一點
00:40:804 (3) - 改成finish
00:41:054 (4) - 00:48:554 (3) - 去finish
00:49:054 (5,6) - ^ 可以加上clap
00:53:554 (5) - 去finish
00:56:054 (1) - 01:10:054 (1) - 01:15:554 (5) - 01:16:554 (1) - 03:04:054 (3) - 03:07:804 (1) - 03:10:054 (1,2,3) - 03:31:554 (1) - 03:40:054 (1) - 03:48:054 (1) - 03:56:054 (1) - 03:58:054 (1) - 04:14:184 (1) - 04:18:184 (1) - 04:24:184 (1) - 04:26:184 (1) - ^ 後面還有我就不再提了 建議改成drum clap 中間也有跟前面一樣的
01:19:804 (1) - 上finish
03:34:554 (3) - 去finish 可以加上clap
03:35:804 - 可以上個circle
04:05:804 (5) - 04:25:934 (8) - 上finish
04:46:362 (1) - 尾部改到 04:46:362 -

[Hard]
跟Insane一樣 finish上太多不見得好聽
03:16:554 (1,2) - 03:17:429 (4,5) - 都改成一個滑條 像
這樣 比較好打

[Normal]
同上啦不多說了XD
這diff不錯


其實我放的音效都跟音樂本身對滿準的 只是給些建議 (ry
Nice map :)
Topic Starter
moonlightleaf

fish39 wrote:

M4M
第一次摸圖所以技術不太好 抱歉qqq...
My map ->http://osu.ppy.sh/s/329650

[Insane]
00:01:554 (3) - 改成clap
00:33:804 (6,1) - 覺得間距可以再拉開一點
00:40:804 (3) - 改成finish
00:41:054 (4) - 00:48:554 (3) - 去finish
00:49:054 (5,6) - ^ 可以加上clap
00:53:554 (5) - 去finish
00:56:054 (1) - 01:10:054 (1) - 01:15:554 (5) - 01:16:554 (1) - 03:04:054 (3) - 03:07:804 (1) - 03:10:054 (1,2,3) - 03:31:554 (1) - 03:40:054 (1) - 03:48:054 (1) - 03:56:054 (1) - 03:58:054 (1) - 04:14:184 (1) - 04:18:184 (1) - 04:24:184 (1) - 04:26:184 (1) - ^ 後面還有我就不再提了 建議改成drum clap 中間也有跟前面一樣的 ---不喜欢 Drum clap ,加上怪怪的,也不好听
01:19:804 (1) - 上finish
03:34:554 (3) - 去finish 可以加上clap
03:35:804 - 可以上個circle
04:05:804 (5) - 04:25:934 (8) - 上finish
04:46:362 (1) - 尾部改到 04:46:362 - ---不改点单

[Hard]
跟Insane一樣 finish上太多不見得好聽 ---音效已复制了Insane的
03:16:554 (1,2) - 03:17:429 (4,5) - 都改成一個滑條 像
這樣 比較好打 ---我之前就是这样,不黑的一句话把我吓得赶紧改了,于是我又换了回来

[Normal]
同上啦不多說了XD ---音效已复制了Insane的
這diff不錯


其實我放的音效都跟音樂本身對滿準的 只是給些建議 (ry
Nice map :)
no reply = fix

感谢mod :)
Peachtrees
  • from Q

    c:

    Normal

  1. 00:13:804 (8) - should probably add a not here to catch the high pitched sound you've been following for the entire previous part
  2. 00:16:804 (2,3) - space these out properly? almost overlapping is not very pretty :c
  3. 00:24:554 (5,6,7) - would try something like https://osu.ppy.sh/ss/3527491 for the rythm, catching the peak in the guitar/vocals on 00:25:054 (7) - feels more intuitive to follow
  4. 00:30:554 (2) - I don't think the tail here needs a finish, there is noting in the song to back this up
  5. 00:32:304 (4,5) - spacing again ;w; eh I guess this might be a little picky but yeah stuff like that just makes the whole thing look cleaner if stuff like this is not happening. Not sure if you want to bother with stuff like this though so I'll stop pointing it out, you'll be able to find this kinda thing yourself anyways haha
  6. 00:32:554 (5) - missing finish on the tail? very audible cymbical in the song
  7. 00:38:554 (2) - don't really like how this just completely ignores the vocals here, especially since 00:39:804 (3,4,5) - suddenly follows vocals again
  8. 00:41:304 (6) - very audible cymbical in the song
  9. 00:48:054 (5,6) - ??
  10. 00:51:554 (3,4) - I'd personally look to get my blankets to look as perfect as possible with each not being so close to each other, it becomes really apparant if stuff looks off
  11. 01:03:804 (3) - finish on the head
  12. 01:04:804 (4) - circle here would be really intuitive to follow with the build-ups in the drums in the background
  13. 01:07:554 (4) - again, I don't think that just completely ignoring both peaks in vocals here is a good idea when they stand out more than the surrounding white ticks
  14. 01:44:804 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this entire part is 1/2 without any breaks, which might be a little dense even for a low bpm song like this.
  15. 01:51:304 (3) - missing finish on the tail
  16. 01:52:554 (5) - ^ should be a finish on this one too
  17. 02:00:804 (5) - ^ if 00:40:804 (5) - has one
  18. 03:26:804 (4) - are you sure about skipping this? feels alot stronger than the following white ticks hmm..could honestly just move both 1/2 sliders forward to start on this instead
  19. 03:44:054 (1) - missing finish
  20. 04:04:804 (3) - really really doubt that skipping this is a good idea. feels alot stronger than both surrounding white ticks, really doesn't feel like this properly follows what is strong in the song.
  21. 04:35:684 (8) - should be a finish+clap on the head I think

    Might be personal preference only but I really don't like skipping peaks in vocals for a song like this :c Would probably check the spacing on some stuff again, I've seen multiple overlaps due to things not being spaced out fully. Not going to point out the hitsounds again in the Hard+Insane c:

    Hard
  22. 00:26:054 (1,2) - would personally rather have 2 above 1 instead of below, does a better job at catching the momentum when coming from the previous 1/4s
  23. 00:43:554 (3) - no need for the finish here.....There is a very audible piano sound on 00:43:804 (3) - though which I think would be more intuitive to follow than the drums here, probably because the vocals happen to land on this too. Downbeat doesn't really stand out here
  24. 00:59:554 (4,1,2) - just following drums in the background here really feels kinda underwhelming, there is alot of strong and more interesting stuff to follow here like 00:59:804 (4) - piano on this or the high pitched sound on 01:00:804 (1) - .
  25. 01:09:554 (7) - 154/292 for symmetry? (not really symmetry, but having it between 01:08:054 (1,4) -
  26. 01:13:304 (2,4,5,1) - ugly overlap due to auto-stacking, should be an easy fix
  27. 01:15:554 (5,1,2) - feels like you've been skipping everything that is strong in the song here for the background music :(http://osu.ppy.sh/ss/3527959 for example feels waaay better
  28. 01:42:554 (3,4,1) - even out the spacing here?
  29. 01:55:804 (4) - having this red tick clickable would be nice, it really stands out against the surrounding white ticks
  30. 02:24:554 (2) - why just ignore all the 1/4 available here when you didn't in the previous kiai?
  31. 02:38:804 (2) - missing finish (just cause dis one I didn't point out in the Normal I think)
  32. 03:10:054 (1,2,3) - I don't really think the finish spam here is neccessary, especially during such a calm part
  33. 03:56:554 (3,4) - would switch the rythm here, feels way more intuitive
  34. 04:08:065 (1) - aaaAaand missing finish

    I just can't help but feel like ignoring a peak in vocals to map the very generic drums in the background is kind of wasting the songs potential a bit :c doesn't really happen alot but it does occassionaly and it bugs me a bit

    Insane
  35. 00:29:554 (1,2) - would switch the rythm for these two, a clickable downbeat feels nicer here
  36. 00:59:554 (3) - feels a little weird to put the vocals on the tail here since they're what feels strong in the song here
  37. 01:15:554 (5,6,1) - pointed out something similar in the Hard Diff, but it feels like these are just ignoring what is strong in the song
  38. 02:38:804 (3) - missing finsh
  39. 03:49:554 (5) - missing finish on the tail
  40. 04:04:804 (2) - would really rather have this cymbical mapped here, nothing important lands on the following white tick so I'd just do this https://osu.ppy.sh/ss/3527936
  41. 04:08:586 (3) - missing finish on the tail
  42. 04:39:809 (6) - why not have this mapped too? very audible 1/4, no need to skip this I think

    sweet, not much to say aside from a few missing hitsounds (probably didn't catch all of them, should double-check yourself) c:

    only thing that is kinda bothering me (applies to all Diffs to a certain extend, Normal and Hard mostly though I think) is how you occassionally skip some very strong peaks in the vocals do map the drum track in the background, which I think does not do the song justice. I guess this is high subjective though so ehhhh

    Good luck!
Topic Starter
moonlightleaf

Peachtrees wrote:

  • from Q

    c:

    Normal

  1. 00:13:804 (8) - should probably add a not here to catch the high pitched sound you've been following for the entire previous part
  2. 00:16:804 (2,3) - space these out properly? almost overlapping is not very pretty :c
  3. 00:24:554 (5,6,7) - would try something like https://osu.ppy.sh/ss/3527491 for the rythm, catching the peak in the guitar/vocals on 00:25:054 (7) - feels more intuitive to follow
  4. 00:30:554 (2) - I don't think the tail here needs a finish, there is noting in the song to back this up
  5. 00:32:304 (4,5) - spacing again ;w; eh I guess this might be a little picky but yeah stuff like that just makes the whole thing look cleaner if stuff like this is not happening. Not sure if you want to bother with stuff like this though so I'll stop pointing it out, you'll be able to find this kinda thing yourself anyways haha
  6. 00:32:554 (5) - missing finish on the tail? very audible cymbical in the song
  7. 00:38:554 (2) - don't really like how this just completely ignores the vocals here, especially since 00:39:804 (3,4,5) - suddenly follows vocals again
  8. 00:41:304 (6) - very audible cymbical in the song
  9. 00:48:054 (5,6) - ??
  10. 00:51:554 (3,4) - I'd personally look to get my blankets to look as perfect as possible with each not being so close to each other, it becomes really apparant if stuff looks off
  11. 01:03:804 (3) - finish on the head
  12. 01:04:804 (4) - circle here would be really intuitive to follow with the build-ups in the drums in the background
  13. 01:07:554 (4) - again, I don't think that just completely ignoring both peaks in vocals here is a good idea when they stand out more than the surrounding white ticks
  14. 01:44:804 (6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this entire part is 1/2 without any breaks, which might be a little dense even for a low bpm song like this.
  15. 01:51:304 (3) - missing finish on the tail
  16. 01:52:554 (5) - ^ should be a finish on this one too
  17. 02:00:804 (5) - ^ if 00:40:804 (5) - has one
  18. 03:26:804 (4) - are you sure about skipping this? feels alot stronger than the following white ticks hmm..could honestly just move both 1/2 sliders forward to start on this instead
  19. 03:44:054 (1) - missing finish
  20. 04:04:804 (3) - really really doubt that skipping this is a good idea. feels alot stronger than both surrounding white ticks, really doesn't feel like this properly follows what is strong in the song.
  21. 04:35:684 (8) - should be a finish+clap on the head I think

    Might be personal preference only but I really don't like skipping peaks in vocals for a song like this :c Would probably check the spacing on some stuff again, I've seen multiple overlaps due to things not being spaced out fully. Not going to point out the hitsounds again in the Hard+Insane c: --- i change rhythm and use 1.0x as Umi says

    Hard
  22. 00:26:054 (1,2) - would personally rather have 2 above 1 instead of below, does a better job at catching the momentum when coming from the previous 1/4s
  23. 00:43:554 (3) - no need for the finish here.....There is a very audible piano sound on 00:43:804 (3) - though which I think would be more intuitive to follow than the drums here, probably because the vocals happen to land on this too. Downbeat doesn't really stand out here
  24. 00:59:554 (4,1,2) - just following drums in the background here really feels kinda underwhelming, there is alot of strong and more interesting stuff to follow here like 00:59:804 (4) - piano on this or the high pitched sound on 01:00:804 (1) - . ---keep first
  25. 01:09:554 (7) - 154/292 for symmetry? (not really symmetry, but having it between 01:08:054 (1,4) -
  26. 01:13:304 (2,4,5,1) - ugly overlap due to auto-stacking, should be an easy fix
  27. 01:15:554 (5,1,2) - feels like you've been skipping everything that is strong in the song here for the background music :(http://osu.ppy.sh/ss/3527959 for example feels waaay better
  28. 01:42:554 (3,4,1) - even out the spacing here?
  29. 01:55:804 (4) - having this red tick clickable would be nice, it really stands out against the surrounding white ticks
  30. 02:24:554 (2) - why just ignore all the 1/4 available here when you didn't in the previous kiai?
  31. 02:38:804 (2) - missing finish (just cause dis one I didn't point out in the Normal I think)
  32. 03:10:054 (1,2,3) - I don't really think the finish spam here is neccessary, especially during such a calm part
  33. 03:56:554 (3,4) - would switch the rythm here, feels way more intuitive
  34. 04:08:065 (1) - aaaAaand missing finish

    I just can't help but feel like ignoring a peak in vocals to map the very generic drums in the background is kind of wasting the songs potential a bit :c doesn't really happen alot but it does occassionaly and it bugs me a bit

    Insane
  35. 00:29:554 (1,2) - would switch the rythm for these two, a clickable downbeat feels nicer here
  36. 00:59:554 (3) - feels a little weird to put the vocals on the tail here since they're what feels strong in the song here
  37. 01:15:554 (5,6,1) - pointed out something similar in the Hard Diff, but it feels like these are just ignoring what is strong in the song
  38. 02:38:804 (3) - missing finsh
  39. 03:49:554 (5) - missing finish on the tail
  40. 04:04:804 (2) - would really rather have this cymbical mapped here, nothing important lands on the following white tick so I'd just do this https://osu.ppy.sh/ss/3527936
  41. 04:08:586 (3) - missing finish on the tail
  42. 04:39:809 (6) - why not have this mapped too? very audible 1/4, no need to skip this I think

    sweet, not much to say aside from a few missing hitsounds (probably didn't catch all of them, should double-check yourself) c:

    only thing that is kinda bothering me (applies to all Diffs to a certain extend, Normal and Hard mostly though I think) is how you occassionally skip some very strong peaks in the vocals do map the drum track in the background, which I think does not do the song justice. I guess this is high subjective though so ehhhh

    Good luck!
no reply = fix

thank you for modding :)
-ClariS-
for m4m
[insane]

  • 00:04:804 (4) - 是不是歪了
    00:13:554 (7,8,9,10) - 弄弯点?
    00:17:554 (3) - ctrl+G
    00:17:804 (4) - ^
    01:21:054 (1,2,3,4) - 像这种1/4,我觉得打起来都好怪(虽然我没DT),稍微加点速怎么样
    01:40:304 (2) - 叠5上,这个间距变的有点大
    01:45:554 (7,8,9,10,1) - 还是弯一点,直的也不好打
    02:02:054 (1,2) - 拉个条?1后应该是有拖音的
    02:05:054 (9,10,11,12) - 尝试跟vocal
    02:11:554 (5) - 叠到7的尾巴上
    02:15:054 (1,2,3) - 间距不同看着难受,把2放到34尾巴的连线中点吧
    02:58:054 - 到03:12:804 - 感觉不错
    03:13:304 (1,2,3) - 要么叠一起要么拉个等边三角形,这么放感觉并不能把音凸出来
    03:16:304 (1,2) - 这俩删了吧
    03:41:054 (3) - 有点没包好
    04:08:065 (1,2) - 为什么要叠......
    04:11:167 (6,7,8,9) - 有点太难了

[hard]

  • 00:08:054 (1) - 难受,换成滑条单点吧
    00:26:304 (1) - 前面没nc为啥这个NC了
    01:46:304 (1) - ^
    01:20:554 (2) - 都放折返了怎么不放完
    01:50:304 (2) - finish?
    02:59:054 (3) - 跟vocal?
    04:46:362 (1) - 这个比主难度好看啊
:o 惨遭洗脑,准备补dog days
EncoreW
没摸出什么东西,射个星跑路
Topic Starter
moonlightleaf

-ClariS- wrote:

for m4m
[insane]

  • 00:04:804 (4) - 是不是歪了
    00:13:554 (7,8,9,10) - 弄弯点?
    00:17:554 (3) - ctrl+G ---改了好难打
    00:17:804 (4) - ^ ^
    01:21:054 (1,2,3,4) - 像这种1/4,我觉得打起来都好怪(虽然我没DT),稍微加点速怎么样 ---不加速
    01:40:304 (2) - 叠5上,这个间距变的有点大
    01:45:554 (7,8,9,10,1) - 还是弯一点,直的也不好打
    02:02:054 (1,2) - 拉个条?1后应该是有拖音的
    02:05:054 (9,10,11,12) - 尝试跟vocal
    02:11:554 (5) - 叠到7的尾巴上
    02:15:054 (1,2,3) - 间距不同看着难受,把2放到34尾巴的连线中点吧
    02:58:054 - 到03:12:804 - 感觉不错
    03:13:304 (1,2,3) - 要么叠一起要么拉个等边三角形,这么放感觉并不能把音凸出来
    03:16:304 (1,2) - 这俩删了吧 ---把2删了
    03:41:054 (3) - 有点没包好
    04:08:065 (1,2) - 为什么要叠......
    04:11:167 (6,7,8,9) - 有点太难了 ---调了下9位置

[hard]

  • 00:08:054 (1) - 难受,换成滑条单点吧
    00:26:304 (1) - 前面没nc为啥这个NC了
    01:46:304 (1) - ^
    01:20:554 (2) - 都放折返了怎么不放完
    01:50:304 (2) - finish?
    02:59:054 (3) - 跟vocal?
    04:46:362 (1) - 这个比主难度好看啊 ---好吧,我把Isane和Normal的也改成这个了
:o 惨遭洗脑,准备补dog days ---作这歌之前 我已经又补了123季 :)
no reply = fix

T-Mac wrote:

没摸出什么东西,射个星跑路 ---感谢 :)
Synpoo
Hi, sorry this took long. As requested from my mod queue.

[General]
Something that I noticed in every difficulty is that you overuse finishes a lot yet you somehow manage to not place them where they actually belong. I'll point out some examples (from Hard difficulty):
  1. 00:29:804 (3,1,2,3,4,5,6) - Soooo many finishes, it honestly disturbs the peacefulness of this song. Only 4 really has a finish in the music, 5 does too but you didn't even put one on it, and 6 shouldn't have one
  2. 00:32:554 (2) - There should be a finish on the red tick
  3. 01:15:804 (5,1,2) - Not really necessary finishes
  4. 02:23:554 (4,1,2,3,4,5,6) - Finish spam again
  5. 03:50:554 (2,3,4,5,6) - Good, no finish spam here even though it's the same music as my point above

Anyway I hope you get my point. I suggest you look through your diffs and reduce the amount of finishes there are and only use them when they're actually necessary and accent the song properly.

[Normal]
(The finish hitsound mods I made here are from before I wrote the stuff above, so ignore them if you did hitsounding already already)
  1. 00:30:054 - I suggest not skipping out on this beat, it's too strong. 1/2 slider works well here.
  2. 00:30:554 (2) - Remove finish from end
  3. 00:35:554 - Suggest not skipping this one either, another 1/2 here 00:35:304 (3) - is good
  4. 00:36:804 (6) - More emphasis on this with a 1/1 plays a little better, currently the slider feels too short compared to this vocal
  5. 01:14:554 (2,3) - This rhythm plays very awkward to me, like they aren't really following anything in particular. The first one follows the drums, sure, but the second one is just sort of following the vocals. I'd recommend something like this:

    The vocals are definitely the strongest part in the chorus so it's best to follow it as much as you can (you've been doing this fine throughout the rest of the map, this is the only rhythm that really bothered me)
  6. 01:50:554 (2) - Remove finish from end
  7. 02:02:054 (2,3) - Consider 1/1 here instead
  8. 02:23:304 (3,4,5,6,7,1) - This finish spam doesn't sound good at all, there's not even any crash cymbals in the music except for 02:23:804 (4) -
  9. 02:34:804 (2,3) - Spacing error
  10. 02:39:304 (3) - Remove finish for consistency with 01:18:804 (2,3,4) -
  11. 02:39:804 (4) - Remove finish from end
  12. 03:06:054 (2) - NC here instead of 03:05:304 (1) -
  13. 03:09:554 (7,8,1) - Lots of clicking for such a quiet part in the song, consider a 1/2 somewhere here
  14. 03:29:554 (3,4) - Either ctrl+J on 3 or bring 4 up to improve flow here
  15. 03:36:054 (1,4,5) - I recommend keeping all these the same slider design
  16. 03:34:804 - Don't skip this, you placed a note in similar parts 02:08:554 (6,7,8) - and 00:48:554 (6,7) -
  17. 04:04:804 (2) - Add finish
  18. 03:52:054 (1) - Better as 1/1 + note so that you hit the snare drum on the white tick and still get the vocal with note on red


[Hard]
  1. 00:38:054 (1,2) - Unusually large spacing here, nothing really needs emphasis so it could be reduced to 1.3
  2. 01:14:804 (2,3) - Very close to each other and it doesn't look that good, much nicer when spacing between objects is equal like you did 01:15:054 (3,4,5) -
  3. 01:37:054 - You should leave this break end to where it ends naturally
  4. 01:38:054 (1,2,3) - Use equal DS here, all of them should be emphasized the same way like you did 00:18:054 (1,2,3) -
  5. 02:37:304 (4,5) - Triple here is overmapped a bit, there's not really any sounds on these ticks so I suggest changing this. Making 02:37:054 (3) - a 1/2 slider works.
  6. 03:41:679 (4) - Remove note, there's nothing here
  7. 03:41:929 - This is where ^^^ should be
  8. 03:55:929 (5) - Barely audible and not really worth mapping, but why did you map it in this difficulty and not the insane?
  9. 04:27:184 - Same as other break, or you could at least put them on a white tick
  10. 04:30:059 (5) - Same as the other one, mapped in a hard but not in the insane. Should definitely be the opposite.


GL! :lol:
Topic Starter
moonlightleaf

Synpoo wrote:

Hi, sorry this took long. As requested from my mod queue.

[General]
Something that I noticed in every difficulty is that you overuse finishes a lot yet you somehow manage to not place them where they actually belong. I'll point out some examples (from Hard difficulty):
  1. 00:29:804 (3,1,2,3,4,5,6) - Soooo many finishes, it honestly disturbs the peacefulness of this song. Only 4 really has a finish in the music, 5 does too but you didn't even put one on it, and 6 shouldn't have one
  2. 00:32:554 (2) - There should be a finish on the red tick
  3. 01:15:804 (5,1,2) - Not really necessary finishes
  4. 02:23:554 (4,1,2,3,4,5,6) - Finish spam again
  5. 03:50:554 (2,3,4,5,6) - Good, no finish spam here even though it's the same music as my point above

Anyway I hope you get my point. I suggest you look through your diffs and reduce the amount of finishes there are and only use them when they're actually necessary and accent the song properly.

[Normal]
(The finish hitsound mods I made here are from before I wrote the stuff above, so ignore them if you did hitsounding already already)
  1. 00:30:054 - I suggest not skipping out on this beat, it's too strong. 1/2 slider works well here.
  2. 00:30:554 (2) - Remove finish from end
  3. 00:35:554 - Suggest not skipping this one either, another 1/2 here 00:35:304 (3) - is good
  4. 00:36:804 (6) - More emphasis on this with a 1/1 plays a little better, currently the slider feels too short compared to this vocal
  5. 01:14:554 (2,3) - This rhythm plays very awkward to me, like they aren't really following anything in particular. The first one follows the drums, sure, but the second one is just sort of following the vocals. I'd recommend something like this:

    The vocals are definitely the strongest part in the chorus so it's best to follow it as much as you can (you've been doing this fine throughout the rest of the map, this is the only rhythm that really bothered me)
  6. 01:50:554 (2) - Remove finish from end
  7. 02:02:054 (2,3) - Consider 1/1 here instead
  8. 02:23:304 (3,4,5,6,7,1) - This finish spam doesn't sound good at all, there's not even any crash cymbals in the music except for 02:23:804 (4) -
  9. 02:34:804 (2,3) - Spacing error
  10. 02:39:304 (3) - Remove finish for consistency with 01:18:804 (2,3,4) -
  11. 02:39:804 (4) - Remove finish from end
  12. 03:06:054 (2) - NC here instead of 03:05:304 (1) -
  13. 03:09:554 (7,8,1) - Lots of clicking for such a quiet part in the song, consider a 1/2 somewhere here
  14. 03:29:554 (3,4) - Either ctrl+J on 3 or bring 4 up to improve flow here
  15. 03:36:054 (1,4,5) - I recommend keeping all these the same slider design
  16. 03:34:804 - Don't skip this, you placed a note in similar parts 02:08:554 (6,7,8) - and 00:48:554 (6,7) -
  17. 04:04:804 (2) - Add finish
  18. 03:52:054 (1) - Better as 1/1 + note so that you hit the snare drum on the white tick and still get the vocal with note on red


[Hard]
  1. 00:38:054 (1,2) - Unusually large spacing here, nothing really needs emphasis so it could be reduced to 1.3
  2. 01:14:804 (2,3) - Very close to each other and it doesn't look that good, much nicer when spacing between objects is equal like you did 01:15:054 (3,4,5) -
  3. 01:37:054 - You should leave this break end to where it ends naturally
  4. 01:38:054 (1,2,3) - Use equal DS here, all of them should be emphasized the same way like you did 00:18:054 (1,2,3) -
  5. 02:37:304 (4,5) - Triple here is overmapped a bit, there's not really any sounds on these ticks so I suggest changing this. Making 02:37:054 (3) - a 1/2 slider works.
  6. 03:41:679 (4) - Remove note, there's nothing here
  7. 03:41:929 - This is where ^^^ should be
  8. 03:55:929 (5) - Barely audible and not really worth mapping, but why did you map it in this difficulty and not the insane?
  9. 04:27:184 - Same as other break, or you could at least put them on a white tick
  10. 04:30:059 (5) - Same as the other one, mapped in a hard but not in the insane. Should definitely be the opposite.


GL! :lol:
all fix , also the finish hitsound im bad in this :(

thank you for your help :)
Sakaue Nachi
最近比较多事做,先马
Regou
來還債了

[General]
這歌沒五分鐘真是太可惜了

[Insane]
ar 7.5 太慢啦,加到8吧

00:15:054 (3,4) - 感覺這裡兩個slider都分別Ctrl+G flow會比較好
00:26:554 (3) - (Optional) 這裡拆開比較好吧...紅線有vocal呃 (主要是我看了你前面有跟人聲,突然沒統一感覺有點奇怪 00:18:304 (2,3,4) -) 後面也是,不一個個挑出來了
00:51:554 (1) - 這個感覺好奇怪啊,明明人聲兩個重音都在紅線,卻居然全pass了,改一下吧
00:53:804 - 人聲還在,加個note?
01:05:304 (2,4) - (Nazi)這個不平行啊!!!強逼癥不能忍;w;
01:09:054 (2,3,4) - 這個跳我個人比較不理解 歌曲沒有表現的特別激昂啊,爲什麽搞了個這麼大的spacing
01:16:554 (3) - 這個也是拆開吧,就是白線加circle,後面加個1/2 slider
01:48:554 (3,4) - 這兩個搬上一點flow會比較好
01:57:304 (5) - (Nazi) 往左移一兩格吧 都快要碰到旁邊的slider了...不好看
02:03:554 (4,2) - (Nazi)沒疊好 是故意的嗎...後面(4)還居然有疊...
02:14:054 (1,2,3,4,5,6,7,8,1,2,3,4) - 這裡加NC的方法怎麼跟第一個kiai不一致呢 建議統一一下
02:18:804 (1) - 不用加NC,在後面(2)那裡加
02:26:054 (1) - 頭finish
03:13:304 (1,2,3) - 感覺這裡間距縮小可以更體現人聲的突然減慢呃
03:37:804 (1) - NC?

03:45:804 (1) - ^
04:01:804 (6) - ^
04:08:586 (3) - 這裡改circle感覺比較好

[Hard]
00:12:054 (1,2,3,4,5,6) - 這樣放好醜哦...;w;
00:23:804 (1) - NC?這裡你減小間距了
00:25:554 (8,9) - 在hard加這個真的好嗎...
00:48:054 (1,2,3,4,5,6,7) - 這裡一看就覺得沒對齊啊,故意的嘛?看著好不整齊哦QWQ
01:09:304 (6,7,8,9,1) - 這組疊在一起的notes太擁擠了,加上這難度ar低就更突顯這一點了 個人建議將(8)疊在(1)或者(3)上
02:03:304 (2,3,4,1,2) - 這裡給我有點莫名其妙的感覺,vocal本身並沒有重複的音,爲什麽要擺重複,同方向的三角形呢?
02:11:554 (4,1) - (Nazi)這個也是快碰到了,加點弧度給(1)吧
02:18:554 (2) - 這裡不用折返好像比較符合vocal?
04:12:184 - 這裡不要加break啊...幹嘛加 :o 跪求把它map了
04:46:362 (1) - 這個拉的太隨便啦,不好看

[Normal]
00:03:804 (3) - 這裡我建議改成circle 白線上有circle感覺比較符合歌曲的感覺
00:15:054 (2,3,4,5,6,1,2,3,4,5,6) - 這個這麼多組連著...是不是要改一下啊 看著就覺得難...
00:33:054 (1) - NC拔掉,在後面那個note加
01:37:054 (1,2) - 這個改成1折返的slider
02:15:804 (4,5,6) - (Nazi)這個無論怎麼看都是亂擺的,最少擺的好看點啊...
好啦好啦我不會摸Normal啦!!!QWQ

來到最後,總感覺這圖NC哪裡怪怪的...還有就是↓
Might be personal preference only but I really don't like skipping peaks in vocals for a song like this :c
不過整體來說還不錯
GL~
Topic Starter
moonlightleaf

Regou wrote:

來還債了

[General]
這歌沒五分鐘真是太可惜了---凑不到5分,

[Insane]
ar 7.5 太慢啦,加到8吧

00:15:054 (3,4) - 感覺這裡兩個slider都分別Ctrl+G flow會比較好--x
00:26:554 (3) - (Optional) 這裡拆開比較好吧...紅線有vocal呃 (主要是我看了你前面有跟人聲,突然沒統一感覺有點奇怪 00:18:304 (2,3,4) -) 後面也是,不一個個挑出來了
00:51:554 (1) - 這個感覺好奇怪啊,明明人聲兩個重音都在紅線,卻居然全pass了,改一下吧
00:53:804 - 人聲還在,加個note? --x
01:05:304 (2,4) - (Nazi)這個不平行啊!!!強逼癥不能忍;w; ---其实34是复制12的 我旋转了34而已,不过我现在旋转12了,大概平行了
01:09:054 (2,3,4) - 這個跳我個人比較不理解 歌曲沒有表現的特別激昂啊,爲什麽搞了個這麼大的spacing
01:16:554 (3) - 這個也是拆開吧,就是白線加circle,後面加個1/2 slider
01:48:554 (3,4) - 這兩個搬上一點flow會比較好
01:57:304 (5) - (Nazi) 往左移一兩格吧 都快要碰到旁邊的slider了...不好看
02:03:554 (4,2) - (Nazi)沒疊好 是故意的嗎...後面(4)還居然有疊...
02:14:054 (1,2,3,4,5,6,7,8,1,2,3,4) - 這裡加NC的方法怎麼跟第一個kiai不一致呢 建議統一一下
02:18:804 (1) - 不用加NC,在後面(2)那裡加
02:26:054 (1) - 頭finish
03:13:304 (1,2,3) - 感覺這裡間距縮小可以更體現人聲的突然減慢呃--x
03:37:804 (1) - NC?

03:45:804 (1) - ^
04:01:804 (6) - ^
04:08:586 (3) - 這裡改circle感覺比較好

[Hard]
00:12:054 (1,2,3,4,5,6) - 這樣放好醜哦...;w;
00:23:804 (1) - NC?這裡你減小間距了
00:25:554 (8,9) - 在hard加這個真的好嗎...--没问题,我FL都能打
00:48:054 (1,2,3,4,5,6,7) - 這裡一看就覺得沒對齊啊,故意的嘛?看著好不整齊哦QWQ
01:09:304 (6,7,8,9,1) - 這組疊在一起的notes太擁擠了,加上這難度ar低就更突顯這一點了 個人建議將(8)疊在(1)或者(3)上
02:03:304 (2,3,4,1,2) - 這裡給我有點莫名其妙的感覺,vocal本身並沒有重複的音,爲什麽要擺重複,同方向的三角形呢?--x
02:11:554 (4,1) - (Nazi)這個也是快碰到了,加點弧度給(1)吧--隔了好远好吗,
02:18:554 (2) - 這裡不用折返好像比較符合vocal?
04:12:184 - 這裡不要加break啊...幹嘛加 :o 跪求把它map了--暂不map
04:46:362 (1) - 這個拉的太隨便啦,不好看--非标准心形代码,不过这个怎么就不好看了....

[Normal]
00:03:804 (3) - 這裡我建議改成circle 白線上有circle感覺比較符合歌曲的感覺
00:15:054 (2,3,4,5,6,1,2,3,4,5,6) - 這個這麼多組連著...是不是要改一下啊 看著就覺得難... ---其实不难,HRFL我都能FC,稍微修了下
00:33:054 (1) - NC拔掉,在後面那個note加
01:37:054 (1,2) - 這個改成1折返的slider
02:15:804 (4,5,6) - (Nazi)這個無論怎麼看都是亂擺的,最少擺的好看點啊...
好啦好啦我不會摸Normal啦!!!QWQ

來到最後,總感覺這圖NC哪裡怪怪的...還有就是↓--Normal 我觉得是最难做的,又要跟人声又要跟重音,全单点?(我太菜了
Might be personal preference only but I really don't like skipping peaks in vocals for a song like this :c
不過整體來說還不錯
GL~
没回=fix
感谢mod :)
Sakaue Nachi
[Insane]
可以OD7
00:57:554 (6) - fin
01:56:304 (2) - 12,100
02:09:804 建议加个note和后面那个02:10:054 (1) - 重合,你后面也这样了03:35:804 (8,1) - 这样感觉缺了点什么
03:30:804 (3) - ctrl+g试下
03:31:304 (4,5) - 对应这两个也ctrl+g
03:40:554 (2,3) - 03:49:304 (5,7) - 04:40:434 (2,4) - 包好

[Hard]
00:50:304 (2,3) - 包好
01:51:804 (5) - 这个nc后面的取消nc
02:11:304 (3,4) - ctrl+g
03:27:304 (4,1) - 叠好

[Normal]
02:19:304 (3) - 节奏不好,建议跟鼓

这次做的不错,另外最后的心形都一个样,可以翻转一下
XiaofengTiger
[Normal]
  1. 00:44:554 (6) - 感觉滑条到这里00:44:804 - 应该结束吧。原因是4和5都是跟人声,这句突然变为跟鼓点会让玩家找不到节奏。
  2. 01:15:054 (3) - 这个跟上面一个原因一样,应该从01:15:304 - 位置开始会好一些


[hard]
  1. 00:01:554 (3,1) - 好像没包好
  2. 00:25:554 (4,5) - 这两个滑条之间间距是不是稍微大了点(DS)
  3. 00:49:054 (5,6,7) - 可以用5来对齐1、3,将这三个一起往右下移动一点
  4. 00:53:304 (5,1) - 也貌似没包好
  5. 00:56:554 (2,3) - 不在一直线


不太懂hitsound就无法mod这部分了
以上都是个人意见~
GL!~ :)
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