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Memme - Avalanche

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Topic Starter
byfar

Fookiezi wrote:

Just came here to say hp on last diff is wayyy too low. I mean, you can littearly barely hit any streams and still pass this map very easily. I think hp4~ should be good enough, since right now you can pass the last diff with like 60% lol
point taken
fieryrage
00:09:401 (1) - unnc this for consistency
00:14:544 (1,1) - The fuck did u do here
00:15:915 (3) - nc this for consistency with the combos later
00:26:201 (5,1) - idk why the pattern starts on a red tick here, i feel like it should start where 5 is currently even tho the star pattern is ok hand
00:28:429 (2) - y is this 1/6 shouldnt it be 1/8
00:34:087 (5) - HJey uh NC cuz it changes spacing
00:36:315 (1,1,1) - plase keep ur ncs consistent
00:41:458 (1) - 1/8 Bro
00:54:315 (3) - nc here instead of 00:54:487 (1) - here for consistency with part b4
01:09:401 (1,2,3,4) - kill yourself
01:26:201 (1) - remove nc for consistency
01:36:658 (1) - remove nc
01:45:065 (1,2,1,2) - this is like haitai level of spacing increase right here
01:57:065 (1) - eh kind of unnecessary nc imo but u can keep it i guess

ok im gonna get five guys fuck u
diff coming soon
Topic Starter
byfar
no fuk U
7ambda
01:20:287 (4,1) - why are you ignoring this part?
PIECEofTOAST
I was pretty surprised and confused when I finished this to realize it wasn't ranked. At the very least "A Mystery's Insane" was an absolute blast to play, though I haven't played all of the difs yet. Keep up the good work, hope it gets ranked eventually!
squirrelpascals
posting as a second comment because its easier to see and stuff

rrtyui
• 00:13:168 - When playing, it naturally feels like this should be clickable. putting a circle or smth here would make gameplay more fluent, and the strong string sound is there too

• 00:16:511 (4,1) - the only 1/4 jump in this entire section, doesn't fit in with any doubles like 00:16:168 (2,3) - so it makes it feel way overdone

• 00:17:197 (3) - Don't see the point in a kickslider here, nothing special happens here it just feels kind of random

• 00:24:740 (6) - Same kind of situation as 00:13:168 -, i don't hear anything significant on this blue tick so it doesn't feel like a circle should go here, its most obvious that the hold sound from 00:24:483 (5) - continues, so i would recommend extending the slider instead

• 00:38:454 (2) - Same as above. Even though this gameplay feels more natural, I would still like to know the reasoning behind why the circle is here. same at 01:03:140 (2) -

• 00:41:196 (8,1) - This spacing isn't really friendly and jumps like this aren't introduced earlier in the map either. Additionally, it feels like it obstructs the reverse arrow of 00:41:397 (2) -more than it should because the sliderhead already overlaps it. would recommend replacing this

• 00:44:647 - breaktime? I also don't think it's good to extend the previous combo until 00:45:225 (2) - because otherwise its just a bunch of health drain and it feels kinda unfair

• 00:53:625 (1) - Maybe do something more to exaggerate this cymbal here? Right now everything just seems continuous but it would be nice if you did something to make this note stand out

• 00:56:540 (2,3,4) - Can you do something to point out that this is a 1/6 stream? currently unnoticable change in rhythm because of the similar stream spacing right before it. Maybe you can use all ncs or something

• 01:04:597 (1) - this sound sounds a lot quieter so the extremely high sv feels way overdone and irrelevant. lowering this sv and keeping the next one would give a lot better visual emphasis

• 01:05:968 (1,2,1,2) - This feels way too crampped and underspaced for a strong point in the song (buildup) like this. The angles just dont play well and it's pretty straining to read the close overlapping sliders. Same for 01:06:654 (1,2,3) - but on a smaller scale

• 01:27:225 (1,2,3,4) - Way too cluttered to read and looks like an aesthetic mess. You should at least be able to see the hitcircles here. Was only able to hit this after overanalyzing it in the editor

byversible
yeah get this checked out

• 00:13:168 (1) - end this on the last blue tick? the sound stops there

• 00:28:597 (1,2,3,4,1) - Your intentions aren't clear here with your stream aesthetics, not sure if you were going for a zig zag a curve or both? would advise cleaning this up

• 00:34:425 (1,2,3,4,5,6,7,8) - Not a fan of how you use the repeated kickslider / back and forth thing here, you seem to ignore a lot of things in the music. The inaudacity of a note at 00:34:597 - , the strong kick at 00:35:025 - 00:35:368 - , and the special sound at 00:35:454 (7,8) - to name a few. the one you use at 00:41:283 (1,2,1,2,1,2,1,2) - feels like it makes more sense because the music follows more of a pattern

• 01:00:483 (2) - nc, to fit with the 1-22 aesthetic at 01:00:825 (1,2,1,2,1,2) - and for the strong downbeat

• 01:12:140 (1,2,1,2) - Large gap in spacing at 01:12:311 (2,1) - feels out of place, given that the jumps before and after are of lesser distance and there isnt anything that really stands out about this note. would recommend moving this 01:12:483 (1,2) - closer to this 01:12:140 (1,2) -

• 01:26:540 (1,2) - Not very readable here, reads like a stream because of 01:25:340 (2,3,1) - . maybe use nc's or spacing to show the change in rhythm

• 01:53:293 (1,2,3,4) - 01:54:664 (1,2,1,2) - stay consistent with your nc patterns here? they're pretty close together and the inconsistency is noticable

bonzi
• 00:08:368 - i dont really see the connection to the song with these fluctuating sv values. Why does this specific point have the lowest sv? why do you decrease the sv if the string added at 00:06:997 - ADDS intensity to the song?

• 00:13:168 (5) - nc here for downbeat?

• 00:16:597 (1,2) - this is the only pattern in this section that doesn't have a circle at 00:16:854 - . Any reason for this inconsistency?

• 00:31:683 (1) - maybe do something aesthetically / structurally different here from 00:31:340 (3) - to differentiate these two sounds? same at 01:05:283 (1) -

• 00:39:911 (1,2,3) - i think cursor movement between these long kickslider can be more fluent. I would suggest either exaggerating the linear flow you use in between these sliderheads or creating more angluar movement between the 3 sliders

• 01:26:111 - Would suggest making this clickable, after playing the note at 01:25:425 (3) - the absence of a click-rhythm here makes this part of the map feel empty

• 01:48:750 - 01:50:121 - It sounds like there should be a circle here, since you're mapping to strings and there's a string note here (duh). Maybe a triple would work or at least a kickslider

• 01:55:178 (2,1,2) - Putting a sharper angle here would make gameplay feel more comfortable because of the spacing differences here

Nicely done all of you, good luck on continuing this :) :) :)
Kaifin
01:45:751 (1) - top diff 1pix offscreen unless my eyes are deceiving me
Hikomori
update map thread and add other diffs you l az y fu c k x d
Kynan
February 2018, this still isn't ranked. Eks fkin dee my dudes !
Topic Starter
byfar
ECKS FUCKIN DEE XD END ME
J1NX1337
I think we need at least one more revival! :^)
Epiphany
Wew this got loved and still nobody bothered to write that theres a wrongly snapped object in xilver's diff!!

00:21:825 (11) - should be on here 00:21:911

fix pls whenever going for ranked, so prolly never
Kynan
Because they gave up on ranking this a long time ago, don't need to bother Epi LUL
Ascendance
ctb
Hollow Delta
nm

xdddd.png and bg.png are unused. Please remove / use them.
https://puu.sh/AFifv/cd95a1aeae.png This pops up in aimod for every diff.
Add 'piu' and maybe 'piup' to the tags. Acronym for the source xp

Momoko's Easy
Easy needs a background.

A Mystery's Insane
01:39:921 (4) - Unsnapped

Ultra
01:30:483 (6) - Unsnapped

toybot's Another
Check aimod for snapping errors.
00:02:882 - Preview point is here in the other diffs. They need to be consistent across every diff to rank.

Byversible's Extra
Multiple unsnapped objects in aimod. Please fix those.

tyui's Extra
01:23:625 (7) - Unsnapped

Glacial Cascade Cool diff name xp
Multiple unsnapped objects. Check aimod please.
offset is 4ms later than the rest of the spread. 2883 feels more accurate over '87.

Asphyxia's Extra
00:41:283 (1,2) - I think this pattern looks like 00:13:168 (1,2) - which I feel the player would confuse for 1/4 rhythm because of their similarities in shape and coloring. I feel NC on 00:12:825 (5) - would contrast the patterns enough for the player to anticipate the differences in snapping more clearly.

-Yuzuriha's Hyper
You need to hitsound the diff to rank. Using the copier from one of the other diffs should be okay, or you can apply your own.


Not much to say. Call me back!
Asphyxia
@Bubblun Fixed
Aasheda_
interesting :D :D :D
7ambda
Quick suggestion for top diff. 00:56:368 (1) could flow better if you arranged like this.

Topic Starter
byfar

J_8579 wrote:

Quick suggestion for top diff. 00:56:368 (1) could flow better if you arranged like this.



sure
Hollow Delta
@byfar can you reply to the mod soon? I can't move this forward until we get some of those things fixed.
Topic Starter
byfar

Bubblun wrote:

nm

xdddd.png and bg.png are unused. Please remove / use them.
https://puu.sh/AFifv/cd95a1aeae.png This pops up in aimod for every diff.
Add 'piu' and maybe 'piup' to the tags. Acronym for the source xp

added piu into tags, deleted unused images and sb sprites

Momoko's Easy
Easy needs a background.

added background

A Mystery's Insane
01:39:921 (4) - Unsnapped

fixed

Ultra
01:30:483 (6) - Unsnapped

fixed

toybot's Another
Check aimod for snapping errors.
00:02:882 - Preview point is here in the other diffs. They need to be consistent across every diff to rank.
fixed

Byversible's Extra
Multiple unsnapped objects in aimod. Please fix those.
fixed

tyui's Extra
01:23:625 (7) - Unsnapped
fixed

Glacial Cascade Cool diff name xp
Multiple unsnapped objects. Check aimod please.
offset is 4ms later than the rest of the spread. 2883 feels more accurate over '87.

thanks :p
fixed

Asphyxia's Extra
00:41:283 (1,2) - I think this pattern looks like 00:13:168 (1,2) - which I feel the player would confuse for 1/4 rhythm because of their similarities in shape and coloring. I feel NC on 00:12:825 (5) - would contrast the patterns enough for the player to anticipate the differences in snapping more clearly.
2018-06-21 10:47 Asphyxia: ill do it rn then
2018-06-21 10:50 Asphyxia: http://puu.sh/AJred/46715647c8.txt
2018-06-21 10:50 Asphyxia: i only saw 1 suggestion out of like
2018-06-21 10:50 Asphyxia: 4 pages
2018-06-21 10:50 byfar: did u cahnge anything
2018-06-21 10:50 Asphyxia: and that was the nc one from the bn
2018-06-21 10:50 Asphyxia: so fixed

-Yuzuriha's Hyper
You need to hitsound the diff to rank. Using the copier from one of the other diffs should be okay, or you can apply your own.

i copied over the hitsounds


Not much to say. Call me back!



sorry about that, the mapset is all ready now!
Hollow Delta
Glacial Cascade
00:19:168 (3) - The end is unsnapped

tyui's Extra
01:23:625 (7) - Unsnapped end


All diffs except toybot's, captin's, Byversible's, Asphyxia's Yuzuriha's, A Mystery's and Bonzi's have unsnapped green lines. They wont show up in aimod, but I aibat picks them up. Easiest way to fix them is to have every mapper check over their diff with aibat except the ones listed above.
Topic Starter
byfar

Bubblun wrote:

Glacial Cascade
00:19:168 (3) - The end is unsnapped
fixed the unsnap
tyui's Extra
01:23:625 (7) - Unsnapped end
fixed the unsnap


All diffs except toybot's, captin's, Byversible's, Asphyxia's Yuzuriha's, A Mystery's and Bonzi's have unsnapped green lines. They wont show up in aimod, but I aibat picks them up. Easiest way to fix them is to have every mapper check over their diff with aibat except the ones listed above.

downloaded aibat, went through the diffs and fixed the green tick snaps
Hollow Delta
FIXED TIMING AND GREEN LINES LETS GOOOOO
Sulfur
Pog Championship
Mir
00:15:911 (3) - offscreen by a bit on topdiff
fieryrage
Lol
Topic Starter
byfar
Yikes

fixed the offscreen slider by the way
Hollow Delta
whoops
UndeadCapulet
tyui, asphyxia, xilver, 1112
01:57:064 - inaudible

byversible, bonzi
entire diffs are 80% and that's really lame

most diff could prob use more volume changes as well
Halfslashed
whoops

Fix the inaudible hitobjects mentioned by UC then i'll stay out of this.
techno3452
a Mystery's Insane

00:52:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the spacing here is the same with 00:56:025 (4,5,6,7,8) - might cause misundertsnding
Topic Starter
byfar

UndeadCapulet wrote:

tyui, asphyxia, xilver, 1112
01:57:064 - inaudible
fixed
byversible, bonzi
entire diffs are 80% and that's really lame


most diff could prob use more volume changes as well
it is a slight improvement, yes, but a major hassle on my end. I don't want to force 14 of my guest difficulty mappers to go out of their way for such a minimal change.

i have, however, changed some values for my own difficulties

techno3452 wrote:

a Mystery's Insane

00:52:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the spacing here is the same with 00:56:025 (4,5,6,7,8) - might cause misundertsnding

the lead-in to the quintuplet is already assisted by a set of three 1/4 repeat sliders. it's perfectly fine to read as is.
thank you thank you!
EijiKuinbii
шош
Topic Starter
byfar
any more suggestions please leave below asap
anna apple
asop's fables
Topic Starter
byfar
osu top 10 saddest moments
Dashyy-
sharkie:

00:41:283 (1) - uhhh u sure this ok on an advanced diff lol
Topic Starter
byfar

Dashyy- wrote:

sharkie:

00:41:283 (1) - uhhh u sure this ok on an advanced diff lol


looks fine
Hollow Delta
Thanks for the fix, UC.

Lets go for reals
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