i've remapped several sections of the "ultra" difficulty
enjoy
enjoy
squirrelpascals wrote:
modding 20 difficulties LUL
No kd until im finished plzclacial gascade• 00:10:258 (4) - ctrl+g here would help with flow, because its counterclockwise from 00:10:087 (3,4,1) - and the spacing is excessive here anyways (not that intense in the song)
• 00:13:858 (1,2,1) - i think the sv increase for the cymbal here is very overdone. One can argue that the cymbal justifies this but form a players perspective there is nothing that's even more noticeable in the song that would call for this
• 00:19:172 (3,4) - sounds like only slider should cover the sound at 00:19:172 - , i dont hear an indivicual note at 00:19:258 -
• 00:34:943 (2) - would highly suggest making this two circles, there is both a string and drum note at 00:35:029 - and it goes unnoticed because of heavy 1/2 slider usage at 00:34:772 (1,2,3) -
• 00:39:744 (1,1) - This isnt really intense enough of a note for a cross screen jump, sure there's a kick note here but this feels way overdone
• 00:41:287 (1,1) - Same principle, but i feel like the lower spacing is even optimal here because of the way the song starts quieting down at the buzz slider
• 00:59:972 (1,2) - Inaccurately snapped. The sound youre trying to map to here is on 1/6 ticks at 01:00:029 - and 01:00:087 - . Id recommend something like this https://imgur-archive.ppy.sh/AIQGFL2.png to represent this sound more accurately
• 01:08:715 (1,2,3,1,2,3) - I think its awkward to group these notes in groups of three because the stream rhythm itself is mapped to the strings and not the plucking sound, so the way this pattern kind of follows "2 instruments at once" is kind of confusing imo. something like 01:10:772 (1,2,3,4,1,2,3,4,1,2,3,4) - is a lot more understandable
• 01:12:487 (1,2,1) - feels like the bigger spacing should happen at 01:12:658 (2,1) - instead because this is stronger
• 01:13:172 (1,1,1,1,1) - dont think anything stands out about this section enough to use an nc spam here. it just feels exaggerated for no reason compared to 01:13:515 (1,2,3,4,1,2) -
• 01:10:087 (1,2) - 01:14:201 (1,2) - pretty inconsistent pattern ideas here when you compare these two. Even though the latter pattern has more intense sounds in the music its still not as exaggerated as the first pattern
• 01:20:372 (1,1,1) - the flow going into these sliders is unexpected and counter intuitive from 01:20:115 (2,3,4) - , the way these overlap 01:20:372 (1,1) - is not appealing (mainly at the tail of 01:20:715 (1) - ) and 01:21:058 (1) - is offscreen
• 01:33:401 (1,2) - Feels pretty underspaced imo
• 01:37:172 (3) - Seem to be missing an nc here?
• 01:37:172 (3) - And this seems to be an extra nc? because you dont do this at 01:44:379 (1,2) - 01:38:894 (1,2) - and there isnt really anything discernable about that note
• 01:49:522 (1,2) - More spacing here looks like it would be more comfortable, mainly when compared to the bigger jumps around it: 01:48:836 (1,2,1,2) - 01:49:865 (1,2,1,2) -
• 01:56:722 (1) - I know its the end of the song, but the huge sv here feels misrepresentative of the music, because that final string note is supposed to "stop" the music. This might just be your interpretation of the song tho idkUltra• 00:08:025 (2,3) - Feels way overspaced compared to 00:06:654 (2,3) - 00:07:340 (2,3) - and others
• 00:15:911 (2) - why do you stop this slow-fast-slow-fast pattern you had going at 00:14:540 (1,1,1,2,1) - ? I agree that it becomes more justified to use larger sv values as the song intensifies but this feels pretty randomly done here
• 00:18:825 - feels undermapped to leave this on a sliderend for a buildup
• 00:19:254 (2) - this seems very overexaggerated to put this as a 1/8 slider, the snare its mapped to is fairly obscure. the note doesnt stand out as much as the way you mapped this suggests it does.
• 00:27:140 (4) - maybe this should be a 1/8 slider too because it has the same sound as 00:27:225 (1,2) -
• 00:33:397 (1,2) - I can't find anything about these two notes that would make them stand out enough to be sliders. 00:27:225 (1,2) - is different because theres something noticeably different about these notes.
• 00:34:940 (3) - 00:35:283 (5) - same with the top diff, about 00:35:025 - and 00:35:368 - being ignored a feild of 1/2 sliders
• 00:40:940 (1) - vs. 00:41:197 (4,1) - the first pattern has the note you want to exaggerate on the corner of the stream, the second pattern has the note you want to exaggerate starting flow in a different direction. Choose one of these and do it consistently
• 00:42:654 - add break time here?
• 00:46:254 (3,4) - would represent this sound better as a slider, i don't think there's a note at 00:46:340 - but if there is its too faint
• 00:46:425 (1) - sliderend snapped to 1/8? assuming this is a mistakee
• 00:46:768 (1) - x2 sv feels too intense here given that this is a calm part of the song. if you want to use a sv decrease here x1.5 or smth would work better
• 00:49:511 (7) - move nc here, since downbeat
• 00:54:397 (1) - accidental nc? nothing too special about 00:54:311 - to give it its own combo lol
• 00:57:568 (2,1) - feels very underspaced given that its the end of the buildup + first note of kiai
• 00:59:968 (1,2) - same as top diff, also use 1/6 snap
• 01:02:029 (2,3,4,1) - For some reason these are mapped the exact same in both diffs lol. Ultra: https://osu.ppy.sh/ss/8831476 Glacial: https://osu.ppy.sh/ss/8831478
• 01:04:768 (2) - Think this is better not mapped as a buzz slider because there are notes that stand out here ( 01:04:854 - 01:04:940 - 01:05:111 - ) and it doesn't sound as much like one continuous sound
• 01:06:825 (2) - Seems it would be more accurate to map as two circles because of the snare on the slidertail
• 01:09:054 (1,2) - the two 14 sliders seem to come form nowhere, then you continue the 3/4, 1/2 pattern at 01:09:397 (1,1) - . Even if its mapped to the strings why do you randomly break this consistency?
• 01:11:025 (4,1) - would recommend using a stream jump here if you want to keep the one at 01:11:025 (4,1) -
• 01:11:111 (5) - Looks like there was some kind of error here making this stream, judging by the random double. also lol @ 1:11:111
• 01:15:911 (1,2,3) - I agree with the spacing decrease here, but i think its too underspaced imo. also use nc on 01:16:254 (3) - to continue your 1/1 nc pattern
• 01:18:311 (1,2) - Space these to make consistent with 01:14:197 (1,2) -. same case at 01:29:968 (1,2) -
• 01:34:768 (1,2,3,4,5) - flow here looks generally awkward just because of how linear it is and the differences in spacing. plus the slider direction at 01:34:939 (2) - seems pretty random
• 01:43:350 (5) - Looks like nc should go here instead, stream corner and downbeat
• 01:52:264 (1,2) - ctrl+g seems like it would play better here because it would create a sharper angle at 01:51:921 (1,2,2) - that or maybe moving the whole thing to the left a little will make the circular flow feel better to play
• 01:53:293 (1,2,1,2) - 01:54:663 (1,2,1,2) - These parts of the music sound the exact same and you use small jumps for one and diff spike cross screen jumps for another. The only difference I can find between these two is that the bass at 01:54:663 (1,2) - is a little stronger.
• 01:56:721 (1) - same thing as the top diff about the strong sv spike. Also would recommend silencing this sliderend since there's nothing under it
I'm going to come back and edit in some more mods for the other extra diffs since i'm not done here. Don't think i'm going to mod the whole set though since i don't plan on nominating, but I'll help as much as i can
point takenFookiezi wrote:
Just came here to say hp on last diff is wayyy too low. I mean, you can littearly barely hit any streams and still pass this map very easily. I think hp4~ should be good enough, since right now you can pass the last diff with like 60% lol
J_8579 wrote:
Quick suggestion for top diff. 00:56:368 (1) could flow better if you arranged like this.
Bubblun wrote:
nm
xdddd.png and bg.png are unused. Please remove / use them.
https://puu.sh/AFifv/cd95a1aeae.png This pops up in aimod for every diff.
Add 'piu' and maybe 'piup' to the tags. Acronym for the source xp
added piu into tags, deleted unused images and sb sprites
Momoko's Easy
Easy needs a background.
added background
A Mystery's Insane
01:39:921 (4) - Unsnapped
fixed
Ultra
01:30:483 (6) - Unsnapped
fixed
toybot's Another
Check aimod for snapping errors.
00:02:882 - Preview point is here in the other diffs. They need to be consistent across every diff to rank.
fixed
Byversible's Extra
Multiple unsnapped objects in aimod. Please fix those.
fixed
tyui's Extra
01:23:625 (7) - Unsnapped
fixed
Glacial Cascade Cool diff name xp
Multiple unsnapped objects. Check aimod please.
offset is 4ms later than the rest of the spread. 2883 feels more accurate over '87.
thanks :p
fixed
Asphyxia's Extra
00:41:283 (1,2) - I think this pattern looks like 00:13:168 (1,2) - which I feel the player would confuse for 1/4 rhythm because of their similarities in shape and coloring. I feel NC on 00:12:825 (5) - would contrast the patterns enough for the player to anticipate the differences in snapping more clearly.
2018-06-21 10:47 Asphyxia: ill do it rn then
2018-06-21 10:50 Asphyxia: http://puu.sh/AJred/46715647c8.txt
2018-06-21 10:50 Asphyxia: i only saw 1 suggestion out of like
2018-06-21 10:50 Asphyxia: 4 pages
2018-06-21 10:50 byfar: did u cahnge anything
2018-06-21 10:50 Asphyxia: and that was the nc one from the bn
2018-06-21 10:50 Asphyxia: so fixed
-Yuzuriha's Hyper
You need to hitsound the diff to rank. Using the copier from one of the other diffs should be okay, or you can apply your own.
i copied over the hitsounds
Not much to say. Call me back!
Bubblun wrote:
Glacial Cascade
00:19:168 (3) - The end is unsnapped
fixed the unsnap
tyui's Extra
01:23:625 (7) - Unsnapped end
fixed the unsnap
All diffs except toybot's, captin's, Byversible's, Asphyxia's Yuzuriha's, A Mystery's and Bonzi's have unsnapped green lines. They wont show up in aimod, but I aibat picks them up. Easiest way to fix them is to have every mapper check over their diff with aibat except the ones listed above.
downloaded aibat, went through the diffs and fixed the green tick snaps
UndeadCapulet wrote:
tyui, asphyxia, xilver, 1112
01:57:064 - inaudible
fixed
byversible, bonzi
entire diffs are 80% and that's really lame
most diff could prob use more volume changes as well
it is a slight improvement, yes, but a major hassle on my end. I don't want to force 14 of my guest difficulty mappers to go out of their way for such a minimal change.
i have, however, changed some values for my own difficulties
thank you thank you!techno3452 wrote:
a Mystery's Insane
00:52:425 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - the spacing here is the same with 00:56:025 (4,5,6,7,8) - might cause misundertsnding
the lead-in to the quintuplet is already assisted by a set of three 1/4 repeat sliders. it's perfectly fine to read as is.