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Helblinde - Putin's Boner

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Topic Starter
Exile-
This beatmap was submitted using in-game submission on 30 sierpnia 2015 at 19:44:20

Artist: Helblinde
Title: Putin's Boner
BPM: 200
Filesize: 8957kb
Play Time: 03:55
Difficulties Available:
  1. Alphabet's Insane (5,13 stars, 889 notes)
  2. Easy (1,82 stars, 305 notes)
  3. Extra (5,81 stars, 1025 notes)
  4. Hard (3,63 stars, 619 notes)
  5. Kalibe's Normal (2,35 stars, 410 notes)
Download: Helblinde - Putin's Boner
Information: Scores/Beatmap Listing
---------------
Warning: Offensive Language!

Mapset:
Easy - by me
Normal - by Kalibe
Hard - by me
Insane - by Alphabet
Extra - by me
---

Storyboard - by me
Thanks to Alphabet for help :D
Yoges
Nice work! Have a star OuO
Topic Starter
Exile-
My second mod, pls dont hate ^_^
Kalibe's Normal
- Mapa powinna mieć więcej przerw (breaków) ponieważ trwa aż 4 minuty. Większość początkujących graczy nie da rady grać tak długo.
- Staraj się korzystać z Distance Snap. Nie powinno być dziwnych odstępów jak np. 00:33:319 (2,3,4)
- Ustaw niektóre dźwięki na Normal, szczególnie tam gdzie jest Kiai
- 00:06:919 - Dodaj Circle lub zrób większy odstęp
- 00:11:719 - 00:21:619 - Dodaj Circle
- 00:41:719 (1) - Nie pasuje do rytmu, możesz dodać coś bardziej skomplikowanego np slider od 00:41:869
- 00:55:519 (3,4,5) - Tego nie powinno być na tym poziomie trudniości. Możesz usunąć 00:55:669 (4)
- 01:00:319 - Dodaj Spinner lub Slider
- 01:20:719 - 01:24:619 - Tu mogłaby być przerwa
- 01:34:969 - 01:39:769 - Dodaj tu Circle pomiędzy sliderwami zamiast 01:32:869 (2) - 01:36:169 (5) -
- 01:47:419 (1) - Ten slider powinien się zaczynać od 01:47:269 -
- 02:19:519 - 02:48:319 - Dodaj Circle
- 03:21:019 (3,4,5) - Przesuń o 1/2 do przodu
- 03:24:169 (5) - Wybija z rytmu, można usunąć
- 03:35:419 (4) - Przesuń o 1/4 do przodu
Alphabet's Insane
- 00:41:344 (2) - Place this 1/4 tick further
- 00:50:719 (3,4,5,6,1) - Use Distance Snap there
- 01:09:919 (8) - NC
- 01:10:219 (10) - This jump is too hard in this pattern, place this a bit downward
- 01:17:719 (3,4) - I dont like that break, please change this pattern
- 01:45:919 (1,2,3,4,5,6,7,8) - I dont like that pattern either. Its hard to read. Maybe space them constantly further.
- 01:51:919 (8) - NC
- 02:06:319 (8) - Maybe place this a bit further.
- 02:32:719 - add a note
- 02:39:919 (8) - NC
- 03:06:769 (1,2,3,4,5) - Use Distance Snap
- 03:51:919 (1,2,3,4,5,6,7,8) - These jumps are hard to read. Please change.
Aistre

Hanczer wrote:

My second mod, pls dont hate ^_^
Kalibe's Normal
- Mapa powinna mieć więcej przerw (breaków) ponieważ trwa aż 4 minuty. Większość początkujących graczy nie da rady grać tak długo.
- Staraj się korzystać z Distance Snap. Nie powinno być dziwnych odstępów jak np. 00:33:319 (2,3,4)
- Ustaw niektóre dźwięki na Normal, szczególnie tam gdzie jest Kiai
- 00:06:919 - Dodaj Circle lub zrób większy odstęp
- 00:11:719 - 00:21:619 - Dodaj Circle
- 00:41:719 (1) - Nie pasuje do rytmu, możesz dodać coś bardziej skomplikowanego np slider od 00:41:869
- 00:55:519 (3,4,5) - Tego nie powinno być na tym poziomie trudniości. Możesz usunąć 00:55:669 (4)
- 01:00:319 - Dodaj Spinner lub Slider
- 01:20:719 - 01:24:619 - Tu mogłaby być przerwa
- 01:34:969 - 01:39:769 - Dodaj tu Circle pomiędzy sliderwami zamiast 01:32:869 (2) - 01:36:169 (5) -
- 01:47:419 (1) - Ten slider powinien się zaczynać od 01:47:269 -
- 02:19:519 - 02:48:319 - Dodaj Circle
- 03:21:019 (3,4,5) - Przesuń o 1/2 do przodu
- 03:24:169 (5) - Wybija z rytmu, można usunąć
- 03:35:419 (4) - Przesuń o 1/4 do przodu
Alphabet's Insane
- 00:41:344 (2) - Place this 1/4 tick further It doesn't sound right bumping it a tick further.
- 00:50:719 (3,4,5,6,1) - Use Distance Snap there Done
- 01:09:919 (8) - NC Done
- 01:10:219 (10) - This jump is too hard in this pattern, place this a bit downward Made it a little easier
- 01:17:719 (3,4) - I dont like that break, please change this pattern Hopefully this is a bit easier.
- 01:45:919 (1,2,3,4,5,6,7,8) - I dont like that pattern either. Its hard to read. Maybe space them constantly further. I've changed it a bit, I think it's better
- 01:51:919 (8) - NC Done
- 02:06:319 (8) - Maybe place this a bit further.
- 02:32:719 - add a note I don't think this is necessary, it is fine without a note.
- 02:39:919 (8) - NC Done
- 03:06:769 (1,2,3,4,5) - Use Distance Snap Done
- 03:51:919 (1,2,3,4,5,6,7,8) - These jumps are hard to read. Please change. I think this is a little bit better
Reply is in the spoiler box.
Kalibe
[Hanczer]My second mod, pls dont hate ^_^
Kalibe's Normal
- Mapa powinna mieć więcej przerw (breaków) ponieważ trwa aż 4 minuty. Większość początkujących graczy nie da rady grać tak długo.
- Staraj się korzystać z Distance Snap. Nie powinno być dziwnych odstępów jak np. 00:33:319 (2,3,4) naprawione
- Ustaw niektóre dźwięki na Normal, szczególnie tam gdzie jest Kiai ^
- 00:06:919 - Dodaj Circle lub zrób większy odstęp odstęp lepszy
- 00:11:719 - 00:21:619 - Dodaj Circle dodano
- 00:41:719 (1) - Nie pasuje do rytmu, możesz dodać coś bardziej skomplikowanego np slider od 00:41:869 naprawione
- 00:55:519 (3,4,5) - Tego nie powinno być na tym poziomie trudniości. Możesz usunąć 00:55:669 (4) usunięte
- 01:00:319 - Dodaj Spinner lub Slider spinner
- 01:20:719 - 01:24:619 - Tu mogłaby być przerwa i jest teraz
- 01:34:969 - 01:39:769 - Dodaj tu Circle pomiędzy sliderwami zamiast 01:32:869 (2) - 01:36:169 (5) - naprawione
- 01:47:419 (1) - Ten slider powinien się zaczynać od 01:47:269 - teraz się zaczyna
- 02:19:519 - 02:48:319 - Dodaj Circle dodano
- 03:21:019 (3,4,5) - Przesuń o 1/2 do przodu naprawione
- 03:24:169 (5) - Wybija z rytmu, można usunąć usunięte
- 03:35:419 (4) - Przesuń o 1/4 do przodu przesunięte

dzięki :>
Bonsai
To be honest I'd recommend all of you to get some more experience in mapping before trying to rank a mapset. I explained a few basic things for the Extra which might partly apply to other difficulties too:

Extra
Generally, your map is aesthetically not very pleasing, because there are many pattern which are not a 100% right executed. I'll just give a few general examples:
Objects and object-patterns that should be parallel but aren't, like 00:25:519 (1,2) and 00:39:919 (1,2,3) , where the imaginary line between the circles could be parallel to the slider. Orientating multiple patterns towards definite directions makes everything much neater
Objects that are very close to each other but not stacked, like 0:26:419 (4) and 00:27:169 (1) , destroying the square, or 00:35:119 (1) which could be stacked on 00:35:719 (4) to get the triangle
Not-really-squares like 00:27:919 (1,2,3,4) - 00:31:969 (4,5,6,7) could easily be made into a square too
And sliders that seem to break the flow that is built right before them a bit. Example: 00:50:869 (2,3) - http://puu.sh/jH78x/dc7d9e876f.jpg That's basically what would appear to be the flow they create. While slider leniency allows this to be playable just fine, it still looks a bit unsettling aesthetically, rotating the slider until these objects flow into another looks much better. Another example where this doesn't affect gameplay at all but looks bad is 00:52:369 (3,4)

00:41:119 (1,2) - The rhythm changes here as the second note is suddenly on a blue tic, leaving the familiar structure of the white and red 1/2-tics. A change like this is generally not easy to read, and stacking these two notes above each other makes it nearly impossible. General solutions to this problem are for example keeping the relative distance spacing equal or adding a slider that ends on the 'rhythm-breaking' note, as explained in this video by Charles445

00:42:319 - In this part you use claps to highlight the lyrics, but claps are generally just used for rhythmic structure, as you did in most other parts of the map. Instead, things like the melody or the lyrics are normally highlighted with whistles

01:30:319 (1,2,3,4,5) - Generally, your object patterns (=which objects you chose, e.g. slider-slider-slider-circle-circle here) change very often and do not always seem to be structured. This pattern fits very nicely to the music, and it would be nice if you didn't immediately change it to some random other pattern

01:38:569 (1) - Sliders like these, that start on a 'weaker' tic and end on the next 'stronger' tic, are called offbeat-sliders. Generally, they don't play that well when there's not a good reason for them to exist as they give less emphasis on the slidertail than on the sliderhead. A good reason would be if a vocal syllable started on the first tic and were stretching onto the next tic, since the first beat would then deserve more emphasis than the second. But here, there are two distinct vocal beats on both sliderhead and -tail, so there's nothing that is stretching and the -tail deserves more attention because it is on a white tic, which is stronger than the red ones (those are stronger than the blue ones and-so-on)
tl;dr: this should be two circles, same at 02:04:819 (1)

01:46:969 (1) - The previous point applies here too, furthermore this makes the stream-pattern very weird since the first note of the stream is a passive, non-clickable note

01:49:519 (1) - As above, the streampattern plays very weird, my suggestion would be to let this slider end on the red tic

02:49:219 (4) - This slider stands out from the three previous sliders for no apparent reason, should be the same as here 02:50:719 (1,2,3,4)

03:35:119 (1,2,3) - Again, the rhythm change at (2,3) is barely readable, especially since the (1) is stacked too and suggest that the (3) follows the same rhythm

Oh and just one thing for the Normal: Normals still need consistent distance spacing throughout the whole map, for example 00:06:019 (4,5,1) is very confusing because it uses the same absolute distance between notes while placed in different intervals on the timeline

I hope it helped, good luck for the future of your mapping careers ;)
Topic Starter
Exile-

Bonsai wrote:

To be honest I'd recommend all of you to get some more experience in mapping before trying to rank a mapset. I explained a few basic things for the Extra which might partly apply to other difficulties too:

Extra
Generally, your map is aesthetically not very pleasing, because there are many pattern which are not a 100% right executed. I'll just give a few general examples:
Objects and object-patterns that should be parallel but aren't, like 00:25:519 (1,2) and 00:39:919 (1,2,3) , where the imaginary line between the circles could be parallel to the slider. Orientating multiple patterns towards definite directions makes everything much neater
Objects that are very close to each other but not stacked, like 0:26:419 (4) and 00:27:169 (1) , destroying the square, or 00:35:119 (1) which could be stacked on 00:35:719 (4) to get the triangle
Not-really-squares like 00:27:919 (1,2,3,4) - 00:31:969 (4,5,6,7) could easily be made into a square too
And sliders that seem to break the flow that is built right before them a bit. Example: 00:50:869 (2,3) - http://puu.sh/jH78x/dc7d9e876f.jpg That's basically what would appear to be the flow they create. While slider leniency allows this to be playable just fine, it still looks a bit unsettling aesthetically, rotating the slider until these objects flow into another looks much better. Another example where this doesn't affect gameplay at all but looks bad is 00:52:369 (3,4)

00:41:119 (1,2) - The rhythm changes here as the second note is suddenly on a blue tic, leaving the familiar structure of the white and red 1/2-tics. A change like this is generally not easy to read, and stacking these two notes above each other makes it nearly impossible. General solutions to this problem are for example keeping the relative distance spacing equal or adding a slider that ends on the 'rhythm-breaking' note, as explained in this video by Charles445

00:42:319 - In this part you use claps to highlight the lyrics, but claps are generally just used for rhythmic structure, as you did in most other parts of the map. Instead, things like the melody or the lyrics are normally highlighted with whistles

01:30:319 (1,2,3,4,5) - Generally, your object patterns (=which objects you chose, e.g. slider-slider-slider-circle-circle here) change very often and do not always seem to be structured. This pattern fits very nicely to the music, and it would be nice if you didn't immediately change it to some random other pattern

01:38:569 (1) - Sliders like these, that start on a 'weaker' tic and end on the next 'stronger' tic, are called offbeat-sliders. Generally, they don't play that well when there's not a good reason for them to exist as they give less emphasis on the slidertail than on the sliderhead. A good reason would be if a vocal syllable started on the first tic and were stretching onto the next tic, since the first beat would then deserve more emphasis than the second. But here, there are two distinct vocal beats on both sliderhead and -tail, so there's nothing that is stretching and the -tail deserves more attention because it is on a white tic, which is stronger than the red ones (those are stronger than the blue ones and-so-on)
tl;dr: this should be two circles, same at 02:04:819 (1)

01:46:969 (1) - The previous point applies here too, furthermore this makes the stream-pattern very weird since the first note of the stream is a passive, non-clickable note

01:49:519 (1) - As above, the streampattern plays very weird, my suggestion would be to let this slider end on the red tic

02:49:219 (4) - This slider stands out from the three previous sliders for no apparent reason, should be the same as here 02:50:719 (1,2,3,4)

03:35:119 (1,2,3) - Again, the rhythm change at (2,3) is barely readable, especially since the (1) is stacked too and suggest that the (3) follows the same rhythm

Oh and just one thing for the Normal: Normals still need consistent distance spacing throughout the whole map, for example 00:06:019 (4,5,1) is very confusing because it uses the same absolute distance between notes while placed in different intervals on the timeline

I hope it helped, good luck for the future of your mapping careers ;)
I think I fixed most of them. Thank you very much for this mod. I learned a lot ^^
malxsant
From #modreqs. 2nd mod no hate pls

[General]
  1. Your storyboard exceeds 5 constantly. If you can, try and tone that down. I also suggest removing the parts where the picture goes in-n-out really fast (I have no clue what to call it) when Kiai Time isn't being used.
  2. Although not necessary, I strongly recommend finding and using custom hitsounds as they add more flavor than regular hitsounds.
[Mapsets]
Extra
General

  1. Like Bonsai said, this diff isn't that nice aesthetically. I can't seem to put it into words but I strongly suggest minor remapping throughout the map (except for the beginning).
  2. When trying to copy a slider, use the actual copy and paste feature to make it look better
  3. Raise the HP drain to around 6-7; I find myself getting out of a lot of misses too many times.
Map

  1. 00:42:019 (4) - Unstack or offcenter this for easier readability
  2. 00:53:269 (2) - ^
  3. 00:59:719 (1) - Get rid of the red dot, it doesn't look right
  4. 01:19:519 (1,2,3,4) - You're beginning to use this pattern, at the start of streams, too much. Try and find a new pattern to use. This applies to all other streams you use this pattern in
  5. 03:36:094 (3,4,5,1) - Watch the spacing
  6. 03:44:719 (1,2,3,4) - Small jump then a big jump. A little disorienting to a part with no significance
Alphabet's Insane
  1. 00:30:319 (1) - Silence the end of the slider
  2. 00:59:119 (1) - ^
  3. 01:04:519 (1,2,3,4) - Messed up your hitsounding??? Move the claps to 1 and 3
  4. 01:15:919 (2) - Remove the whistle; it's out of place
  5. 01:19:219 (9) - Move this or offcenter it for easier readability
  6. 01:42:769 (1,2,3,4,5) - Disorienting pattern with a part of no significance. Rework this so it's around the same spacing
  7. 02:07:519 (1,2,3,4) - Hard to read the triplet at the end. Move the 1st slider out of the way
  8. 02:56:119 (3) - Rework this slider. It doesn't fit
  9. 03:17:119 (2) - NC
  10. 03:30:319 (1,2,3,4) - Reverse the position of 1-2 and 3-4
Hard
  1. 01:27:619 (1) - Make this a double instead of a slider to make it easier
  2. 03:19:069 (5) - Move this or unstack for easier readability

Looking forward to this getting ranked!
Aistre

maxandcheese wrote:

From #modreqs. 2nd mod no hate pls

[General]
  1. Your storyboard exceeds 5 constantly. If you can, try and tone that down. I also suggest removing the parts where the picture goes in-n-out really fast (I have no clue what to call it) when Kiai Time isn't being used.
  2. Although not necessary, I strongly recommend finding and using custom hitsounds as they add more flavor than regular hitsounds.
[Mapsets]

Alphabet's Insane
  1. 00:30:319 (1) - Silence the end of the slider Done.
  2. 00:59:119 (1) - ^ Done.
  3. 01:04:519 (1,2,3,4) - Messed up your hitsounding??? Move the claps to 1 and 3 Yeah, I messed that up somehow... Fixed :?
  4. 01:15:919 (2) - Remove the whistle; it's out of place Done.
  5. 01:19:219 (9) - Move this or offcenter it for easier readability I rotated it 180 degrees so it fits the slider pattern.
  6. 01:42:769 (1,2,3,4,5) - Disorienting pattern with a part of no significance. Rework this so it's around the same spacing Done.
  7. 02:07:519 (1,2,3,4) - Hard to read the triplet at the end. Move the 1st slider out of the way Rotated it.
  8. 02:56:119 (3) - Rework this slider. It doesn't fit Done?
  9. 03:17:119 (2) - NC Done.
  10. 03:30:319 (1,2,3,4) - Reverse the position of 1-2 and 3-4 Done, although I might change it again later.


Looking forward to this getting ranked!
Thanks for the mod :)
powerisback
Nice Map ;)
Hpocks
This SB is gold

Hard
00:41:119 - This might be better as a slider, that 1/3 is wierd
01:00:319 - Would be much better with 4 sliders by breaking 01:00:319 (1) - up into to equal sliders.
01:00:919 - I feel the stuff before this is much more difficult than the kaia. Maybe you can try some slider, 1/2 jump, slider biz to make it more intense. Maybe even slider, 1/2 jump 2x, slider. It is playable and is tbh more fun than the 200 1/2 streams
01:15:619 - This might be better if it was close
02:16:969 - This slider might work better if it was more curved so if you rush into it, you are less likely to get a slider break
02:33:919 - TBH I like preview point better here
02:42:319 (2) - meh slider

I was too lazy to mod anything else
Sotarks
OMG
Sylvette
Please resurrect. ;-;
Devil2Flower
Rank This Map!Rank This Map!RANK THIS MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Haxwill
This is by far the best level i have ever played. Please rank it!
headphonewearer
I REALLY LOVE THIS
WHY ISNT IT RANKED
Topic Starter
Exile-

havkz wrote:

I REALLY LOVE THIS
WHY ISNT IT RANKED
Why it has to be ranked?
Avalar
One of my favorites. Needs ranked now!
KnightlyAurora
I agree, This shit needs to get ranked now!
ORAORAORA_old_1
This map is really the best ! xD i literally died.
also it's well mapped i rly like it. :D
should be approved!
puten is love puten is life!
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