Generally, your map is aesthetically not very pleasing, because there are many pattern which are not a 100% right executed. I'll just give a few general examples:
Objects and object-patterns that should be parallel but aren't, like 00:25:519 (1,2) and 00:39:919 (1,2,3) , where the imaginary line between the circles could be parallel to the slider. Orientating multiple patterns towards definite directions makes everything much neater
Objects that are very close to each other but not stacked, like 0:26:419 (4) and 00:27:169 (1) , destroying the square, or 00:35:119 (1) which could be stacked on 00:35:719 (4) to get the triangle
Not-really-squares like 00:27:919 (1,2,3,4) - 00:31:969 (4,5,6,7) could easily be made into a square too
And sliders that
seem to break the flow that is built right before them a bit. Example: 00:50:869 (2,3) -
http://puu.sh/jH78x/dc7d9e876f.jpg That's basically what would appear to be the flow they create. While slider leniency allows this to be playable just fine, it still looks a bit unsettling aesthetically, rotating the slider until these objects flow into another looks much better. Another example where this doesn't affect gameplay at all but looks bad is 00:52:369 (3,4)
00:41:119 (1,2) - The rhythm changes here as the second note is suddenly on a blue tic, leaving the familiar structure of the white and red 1/2-tics. A change like this is generally not easy to read, and stacking these two notes above each other makes it nearly impossible. General solutions to this problem are for example keeping the relative distance spacing equal or adding a slider that ends on the 'rhythm-breaking' note, as explained in
this video by Charles445
00:42:319 - In this part you use claps to highlight the lyrics, but claps are
generally just used for rhythmic structure, as you did in most other parts of the map. Instead, things like the melody or the lyrics are normally highlighted with whistles
01:30:319 (1,2,3,4,5) - Generally, your object patterns (=which objects you chose, e.g. slider-slider-slider-circle-circle here) change very often and do not always seem to be structured. This pattern fits very nicely to the music, and it would be nice if you didn't immediately change it to some random other pattern
01:38:569 (1) - Sliders like these, that start on a 'weaker' tic and end on the next 'stronger' tic, are called offbeat-sliders. Generally, they don't play that well when there's not a good reason for them to exist as they give less emphasis on the slidertail than on the sliderhead. A good reason would be if a vocal syllable started on the first tic and were stretching onto the next tic, since the first beat would then deserve more emphasis than the second. But here, there are two distinct vocal beats on both sliderhead and -tail, so there's nothing that is stretching and the -tail deserves more attention because it is on a white tic, which is stronger than the red ones (those are stronger than the blue ones and-so-on)
tl;dr: this should be two circles, same at 02:04:819 (1)
01:46:969 (1) - The previous point applies here too, furthermore this makes the stream-pattern very weird since the first note of the stream is a passive, non-clickable note
01:49:519 (1) - As above, the streampattern plays very weird, my suggestion would be to let this slider end on the red tic
02:49:219 (4) - This slider stands out from the three previous sliders for no apparent reason, should be the same as here 02:50:719 (1,2,3,4)
03:35:119 (1,2,3) - Again, the rhythm change at (2,3) is barely readable, especially since the (1) is stacked too and suggest that the (3) follows the same rhythm