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Maon Kurosaki - Harmonized Clover

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Total Posts
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Topic Starter
Karen
This beatmap was submitted using in-game submission on 2015年11月26日 at 13:43:16

Artist: Maon Kurosaki
Title: Harmonized Clover
Source: がっこうぐらし!
Tags: Gakkou Gurashi! ending tv size kawaiwkyik rizia Mackenzie wcx19911123 IamKwaN
BPM: 92
Filesize: 20076kb
Play Time: 01:27
Difficulties Available:
  1. Insane (3.73 stars, 233 notes)
  2. KwaN's Easy (1.2 stars, 73 notes)
  3. Mackenzie's Normal (1.76 stars, 129 notes)
  4. wcx's Hard (2.42 stars, 217 notes)
  5. wkyik's Kurumi (4.04 stars, 233 notes)
Download: Maon Kurosaki - Harmonized Clover
Download: Maon Kurosaki - Harmonized Clover (no video)
Information: Scores/Beatmap Listing
---------------
xiu
IamKwaN
MirinH
Kurosaki Maon - Harmonized Clover (Karen) [Mackenzie's Normal].osu
SPOILER
osu file format v14

[General]
AudioFilename: Gakkou Gurashi! ED.mp3
AudioLeadIn: 0
PreviewTime: 44004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harmonized Clover
TitleUnicode:ハーモナイズ・クローバー
Artist:Kurosaki Maon
ArtistUnicode:黑崎真音
Creator:Karen
Version:Mackenzie's Normal
Source:がっこうぐらし!
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.65
SliderTickRate:1

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wcx19911123
好像做的有点简单了0.0
osu file format v14

[General]
AudioFilename: Gakkou Gurashi! ED.mp3
AudioLeadIn: 0
PreviewTime: 44004
Countdown: 0
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[Metadata]
Title:Harmonized Clover
TitleUnicode:ハーモナイズ・クローバー
Artist:Kurosaki Maon
ArtistUnicode:黑崎真音
Creator:Karen
Version:wcx's Hard
Source:がっこうぐらし!
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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448,240,16612,1,0,0:0:0:0:
448,240,16775,2,0,P|400:296|360:320,1,96
312,336,17264,1,0,0:0:0:0:
312,336,17428,2,0,P|256:352|200:344,1,96
144,352,17917,2,0,P|152:304|144:248,1,96
112,192,18406,1,0,0:0:0:0:
224,248,18732,2,0,P|280:256|328:248,1,96
424,200,19384,1,0,0:0:0:0:
440,88,19710,1,0,0:0:0:0:
344,24,20036,2,0,P|288:8|240:8,1,96
144,48,20688,2,0,L|104:80,2,48
240,112,21341,1,0,0:0:0:0:
240,112,21504,1,0,0:0:0:0:
240,112,21667,1,0,0:0:0:0:
320,208,21993,2,0,P|328:264|320:312,1,105.600003222656
208,368,22645,1,0,0:0:0:0:
104,296,22971,1,0,0:0:0:0:
104,296,23134,2,0,L|80:240,2,52.8000016113282
176,304,23623,1,0,0:0:0:0:
264,208,23949,1,0,0:0:0:0:
192,104,24275,1,0,0:0:0:0:
64,128,24601,2,0,B|0:176|14:260|14:260|40:240|80:248,1,211.200006445313
160,336,25580,1,0,0:0:0:0:
160,336,25743,2,0,P|96:336|48:312,1,105.600003222656
16,260,26232,1,0,0:0:0:0:
48,136,26558,1,0,0:0:0:0:
152,64,26884,1,0,0:0:0:0:
280,48,27210,2,0,P|320:48|384:72,1,105.600003222656
472,160,27862,1,0,0:0:0:0:
408,272,28188,1,0,0:0:0:0:
408,272,28351,2,0,L|424:328,2,52.8000016113282
344,240,28841,1,0,0:0:0:0:
224,288,29167,1,0,0:0:0:0:
348,312,29493,1,0,0:0:0:0:
400,196,29819,2,0,L|424:136,2,52.8000016113282
348,312,30471,1,0,0:0:0:0:
232,360,30797,1,0,0:0:0:0:
232,360,30960,1,0,0:0:0:0:
232,360,31123,2,0,L|176:368,3,52.8000016113282
120,328,31775,2,0,L|56:320,3,52.8000016113282
0,344,32428,1,0,0:0:0:0:
80,168,33080,1,0,0:0:0:0:
208,312,33732,2,0,P|264:336|392:312,1,192
448,240,34710,1,0,0:0:0:0:
440,144,35036,1,0,0:0:0:0:
272,48,35688,1,0,0:0:0:0:
256,240,36341,2,0,P|216:280|88:312,1,192
16,296,37156,1,0,0:0:0:0:
16,296,37319,1,0,0:0:0:0:
32,168,37645,2,0,P|72:112|104:88,1,105.600003222656
168,120,38134,2,0,P|224:144|280:144,1,105.600003222656
336,120,38623,1,0,0:0:0:0:
432,40,38949,1,0,0:0:0:0:
432,40,39112,1,0,0:0:0:0:
432,40,39275,1,0,0:0:0:0:
456,168,39601,1,0,0:0:0:0:
360,248,39928,1,0,0:0:0:0:
268,145,40254,2,0,B|204:105|132:137|132:137|124:177|92:193,1,211.200006445313
32,104,41232,1,0,0:0:0:0:
112,32,41558,2,0,P|144:32|168:40,1,52.8000016113282
224,80,41884,2,0,P|272:96|296:96,1,52.8000016113282
344,88,42210,2,0,P|400:104|416:120,1,52.8000016113282
456,136,42536,1,0,0:0:0:0:
488,272,42862,1,0,0:0:0:0:
480,280,43841,1,0,0:0:0:0:
384,200,44167,1,0,0:0:0:0:
384,200,44330,2,0,L|368:144,2,52.8000016113282
368,328,44982,1,0,0:0:0:0:
368,328,45145,1,0,0:0:0:0:
232,360,45471,2,0,P|160:352|112:320,1,115.199996484375
80,272,45960,1,0,0:0:0:0:
80,272,46123,2,0,L|56:160,1,115.199996484375
40,88,46612,1,0,0:0:0:0:
160,152,46938,1,0,0:0:0:0:
160,152,47101,1,0,0:0:0:0:
280,80,47428,1,0,0:0:0:0:
408,128,47754,1,0,0:0:0:0:
408,128,47917,1,0,0:0:0:0:
408,128,48080,2,0,P|448:176|464:248,1,115.199996484375
400,352,48732,1,0,0:0:0:0:
400,352,48895,2,0,L|336:368,2,57.5999982421876
328,232,49547,1,0,0:0:0:0:
328,232,49710,1,0,0:0:0:0:
208,304,50036,1,0,0:0:0:0:
96,224,50362,1,0,0:0:0:0:
96,224,50525,1,0,0:0:0:0:
96,224,50688,2,0,P|32:256|0:304,1,115.199996484375
128,360,51341,2,0,P|200:368|264:344,1,115.199996484375
288,304,51830,2,0,L|280:184,1,115.199996484375
276,116,52319,1,0,0:0:0:0:
384,32,52645,1,0,0:0:0:0:
384,32,52808,1,0,0:0:0:0:
384,32,52971,1,0,0:0:0:0:
488,120,53297,2,0,P|512:192|504:256,1,115.199996484375
432,344,53949,1,0,0:0:0:0:
296,344,54275,1,0,0:0:0:0:
296,344,54438,1,0,0:0:0:0:
296,344,54601,2,0,L|248:304,2,57.5999982421876
376,232,55254,1,0,0:0:0:0:
368,368,55580,1,0,0:0:0:0:
296,248,55906,2,0,P|232:232|168:248,1,115.199996484375
72,320,56558,1,0,0:0:0:0:
56,184,56884,1,0,0:0:0:0:
56,184,57047,2,0,P|88:128|152:96,1,115.199996484375
200,88,57536,1,0,0:0:0:0:
312,176,57862,1,0,0:0:0:0:
416,88,58188,1,0,0:0:0:0:
504,192,58514,2,0,P|504:256|480:320,1,115.199996484375
360,360,59167,1,0,0:0:0:0:
232,312,59493,1,0,0:0:0:0:
232,312,59656,2,0,P|200:240|200:176,1,115.199996484375
216,136,60145,1,0,0:0:0:0:
336,72,60471,1,0,0:0:0:0:
336,208,60797,1,0,0:0:0:0:
216,136,61123,2,0,P|160:120|104:120,1,115.199996484375
0,216,61775,1,0,0:0:0:0:
80,328,62101,1,0,0:0:0:0:
80,328,62264,2,0,P|144:360|208:360,1,115.199996484375
256,336,62754,1,0,0:0:0:0:
360,248,63080,1,0,0:0:0:0:
456,352,63406,1,0,0:0:0:0:
304,320,63732,2,0,P|272:264|280:208,1,115.199996484375
336,88,64384,1,0,0:0:0:0:
456,160,64710,1,0,0:0:0:0:
456,160,64873,1,0,0:0:0:0:
456,160,65036,2,0,L|464:224,2,57.5999982421876
416,104,65525,2,0,L|424:64,2,28.7999991210938
384,168,65851,2,0,P|376:208|376:240,2,57.5999982421876
344,108,66341,2,0,P|296:76|208:76,1,115.199996484375
176,96,66830,1,0,0:0:0:0:
176,96,66993,2,0,L|152:208,1,115.199996484375
136,280,67482,1,0,0:0:0:0:
16,352,67808,1,0,0:0:0:0:
16,352,67971,1,0,0:0:0:0:
16,216,68297,1,0,0:0:0:0:
136,280,68623,1,0,0:0:0:0:
136,280,68786,1,0,0:0:0:0:
136,280,68949,2,0,L|208:280,2,57.5999982421876
64,168,69601,1,0,0:0:0:0:
64,168,69764,2,0,L|-8:160,2,57.5999982421876
168,72,70417,1,0,0:0:0:0:
168,72,70580,1,0,0:0:0:0:
288,144,70906,1,0,0:0:0:0:
168,216,71232,1,0,0:0:0:0:
168,216,71395,1,0,0:0:0:0:
168,216,71558,2,0,P|160:280|176:336,1,115.199996484375
304,368,72210,1,0,0:0:0:0:
440,328,72536,2,0,P|464:280|464:256,1,57.5999982421876
456,208,72862,1,0,0:0:0:0:
368,104,73188,1,0,0:0:0:0:
376,244,73514,1,0,0:0:0:0:
452,128,73841,1,0,0:0:0:0:
320,176,74167,2,0,P|256:184|176:168,1,115.199996484375
136,152,74656,1,0,0:0:0:0:
136,152,74819,2,0,P|72:176|32:208,1,115.199996484375
0,268,75308,1,0,0:0:0:0:
104,360,75634,1,0,0:0:0:0:
104,360,75797,1,0,0:0:0:0:
192,248,76123,1,0,0:0:0:0:
56,224,76449,1,0,0:0:0:0:
176,328,76775,2,0,P|240:344|296:336,1,115.199996484375
416,280,77428,1,0,0:0:0:0:
440,144,77754,1,0,0:0:0:0:
440,144,77917,2,0,B|436:124|428:116|428:116|432:96|432:80,2,57.5999982421876
440,216,78406,1,0,0:0:0:0:
336,312,78732,1,0,0:0:0:0:
200,304,79058,1,0,0:0:0:0:
320,232,79384,1,0,0:0:0:0:
64,40,80036,1,0,0:0:0:0:
24,360,80688,1,0,0:0:0:0:
200,248,81178,1,0,0:0:0:0:
200,248,81341,2,0,L|264:256,2,57.5999982421876
120,136,81993,2,0,B|176:128|208:88|208:88|224:120|264:128,2,172.799994726563
272,56,83297,2,0,B|332:68|335:132|335:132|368:120|400:136,1,172.799994726563
456,176,83949,1,0,0:0:0:0:
376,288,84275,1,0,0:0:0:0:
256,248,84601,1,0,0:0:0:0:
256,192,84764,12,0,87210,0:0:0:0:
Peachtrees
  • hihihhihihi ihihih i hi hi hih ih ih ihihih ihihi i

    KwaN's Easy
  1. 00:19:384 (3) - drum additions here on purpose? Shouldn't this just be a regular finish like 00:16:775 (1) - or 00:11:558 (1) - ? :c
  2. 00:44:167 (1) - why not have this is a 3/4 repeat? goes along very nicely with the humming (or whatever it's called) in the song and since you've already introduced the player to these kinda sliders earlier I don't think anyone will be caught off guard by this
  3. 01:02:428 (2) - slidertail here has one of these high pitched sounds land on it to sooOoooOO couldn't this use a hitsound too?
  4. 01:12:862 (2) - is this supposed to have a finish on the sliderbody + tail?

    Mackenzie's Normal
  5. 00:02:101 (2,3) - switchin these two feels a lot more intuitive to follow ><
  6. 00:07:971 (4) - are you sure about skipping both vocals AND drums on the white tick here? both of em are way stronger than the ones landing on the red tick
  7. 00:12:536 (2,3) - ^
  8. 00:58:514 (1) - shouldn't this have a whistle too? same for 01:03:732 (1) - this one. Makes more sense since 01:01:123 (1) - 00:53:297 (5) - etc have whistles on them too

    wcx's Hard
  9. 00:07:482 (19,20,21,22) - between 19 and 20 you skip the high pitched sound to follow vocals only, but right after that you skip vocals to catch the drums/high pitched sound. Could see this catching people off guard
  10. 00:28:188 (69,70,71) - http://osu.ppy.sh/ss/3505558 ugly overlap due to auto-stacking :c
  11. 00:36:341 (86) - having this end on the blue tick and then adding a circle on the white tick would to a better job of catching the drums here I think
  12. 00:51:341 (128,129,130) - perhaps try evening out the spacing here a little?;_;

    I'm just going to assume that the placement/rythm is ready for modding ;w;

    Insane
  13. 00:09:601 (3) - rotating this a bit like http://osu.ppy.sh/ss/3505598 would make it a bit smoother to catch
  14. 00:34:221 (4) - sounds better without the drum sampleset on the tail I think as these metal-ish drum sounds are only really audible on the head and the repeat I think (I mean there are only two of them in the song)
  15. 00:36:775 (4) - pretty sure this is where the 'Swoosh' sound in the song actually starts, but since using 1/6 just for this would be pretty silly I think something like https://osu.ppy.sh/ss/3505638 would do a better job at following the drums here (rythm, not placement ><)
  16. 01:04:710 (4,5,6,7,8) - a rythm like https://osu.ppy.sh/ss/3505644 would do a better job of following the drum track I think since it has the repeat sliders land on the strong parts, accenting the song more accurately
  17. 01:23:949 (3) - pretty sure there are drums on this too (if this is what you're following at the end with the last two circles)

    wkyik's Rizia
  18. 00:03:080 (4,1) - this might just be me, but I feel as though 1 could use a little more emphasize since right now these are even closer than the actual DS would suggest since the player will end the slider early due to slider leniency..almost like a mini slowdown ><
  19. 00:25:743 (3) - has a very noticeable drum land on it, which you have been following for the enitre previous part
  20. 00:40:906 (2,3,4,5,6,7) - would be kinda cool to have green lines here to gradually increase the volume I think c:
  21. 00:56:558 (2,3) - blanket here actually does look kinda sloppy, sooOoOO if you can be bothered to adjust this..;_;

    Great song, best of luck with your map!
Mikkuri
m4m via in-game pm
I'm so glad to mod you guys map -w-
[General]
  • [KwaN's Easy]
    SPOILER
      1. 00:14:819 (4) - remove hitsound at slider return
      2. 00:36:993 (4) - change to additions drum-clap?
      3. 00:40:906 add SC:89 here too? (why 88 and 89 lol)
      4. 01:18:731 (3,4,5) - change whistle to finish?
    [Mackenzie's Normal]
    SPOILER
    1. 00:05:036 (7) - the slider shape lol
    2. 00:31:775 (9) - add clap at return and additions drum-clap at tail
    3. 00:35:036 (3) - remove nc
    4. 00:36:993 (4) - same as 00:31:775 (9) -
    5. 00:39:601 (4) - add additions drum-clap head
    6. 00:40:906 (2,3,4,5) - make hitsound a bit interesting? by chang a volume 10% every single note
    7. 00:44:167 (2) - same as 00:36:993 (4) - and 00:31:775 (9) -
    8. 00:49:547 (7) - add clap head
    9. 00:52:645 (4) - add whistle head
    10. 01:03:732 (1) - ^
    11. 01:06:014 (4) - add clap head
    12. 01:10:417 (7) - ^
    13. 01:15:634 (7) - ^
    14. 01:21:667 (3) - add additions drum-clap?
    15. 01:23:297 (1,1) - move these two away? make a triangle shape, if not it's just boring. and remove nc maybe
    [Insane]
    SPOILER
    1. 00:05:199 (5) - add additions normal-clap
    2. 00:10:254 (5) - ^ tail
    3. 00:15:634 (6) - ^
    4. 00:18:243 (6) - ^
    5. 00:20:688 (3) - ^ at slider return
    6. 00:23:460 (5) - ^
    7. 00:25:906 (5) - ^ at slider return
    8. 00:29:819 (1) - ^ tail
    9. 00:31:938 (8) - change to normal-clap is lots better
    10. 00:34:221 (4) - use 1/8 and place it here 00:34:221 better change hitsound to whistle too
    11. 00:36:667 (4) - change drum-clap to normal-clap at slider tail
    12. 00:42:862 (1) - use soft-finish sounds better
    13. 00:43:514 (1) - suggest to remove a spinner and add notes instead
    14. 00:46:286 (2) - suggest to delete a note but add a note here 00:46:938 so you can fill a normal-clap
    15. 00:49:384 (5) - add clap tail
    16. 00:49:710 (6) - add whistle tail
    17. 00:54:601 (5) - add clap at return
    18. 00:55:254 (7,8) - suggest to add clap at (7) tail and (8)
    19. 00:56:884 (3,4,5,6) - imo this is better so you can add clap here 00:57:373
    20. 00:59:819 (5) - add clap tail
    21. 01:03:732 (1,2,3,4,5,6,7) - ............... you lazy? lol try using my hitsound
      178,336,63732,5,2,0:0:0:0:
      355,156,64058,1,0,0:0:0:0:
      105,187,64384,1,12,0:2:0:0:
      331,297,64710,2,0,L|393:309,2,62.9999980773926,0|4|0,0:3|0:3|0:0,0:0:0:0:
      239,210,65199,2,0,L|177:198,2,62.9999980773926,8|4|0,0:0|0:3|0:0,0:0:0:0:
      355,156,65688,2,0,L|417:168,2,62.9999980773926,8|8|8,0:0|0:0|0:3,0:0:0:0:
      268,63,66178,1,0,0:0:0:0:
    22. 01:08:949 (1) - add clap
    23. 01:10:906 (6) - add whistle
    24. 01:15:634 (5) - add clap
    25. 01:16:449 (7,8) - suggest to add clap
    26. 01:21:667 (6) - change to additions drum-finish or drum-clap?
    [wkyik's Rizia]
    SPOILER
    1. 00:20:851 (2) - add clap
    2. 00:28:351 (3) - make 1/2 slider and add note instead? I want this point to fill with clap 00:28:678
    3. 00:37:156 (5) - add clap
    4. 00:39:601 (5) - add additions drum-finish
    5. 00:46:775 (6) - add clap at return
    6. 00:49:547 (2) - add clap
    7. 00:51:993 (4) - add clap tail
    8. 00:52:645 (6) - add whistle
    9. 00:54:601 (5) - whistle head
    10. 00:55:580 (8,9) - add clap here is my opinion custom hitsound, make a map not boring
    11. 00:57:047 (3) - add clap tail
    12. 00:58:514 (1) - whistle head
    13. 01:05:199 (2) - add clap
    14. 01:06:014 (3) - add additions drum-clap or drum-finish
    15. 01:07:645 (4) - add clap tail
    16. 01:10:091 (5) - add clap?
    17. 01:10:254 (6) - add clap tail
    18. 01:12:862 (5) - ^
    19. 01:15:471 (5) - ^
    20. 01:16:449 (9,10) - same as above
    21. 01:18:243 (4) - add clap
    22. 01:21:667 (5) - change to additions drum-finish?

    good luck for ranked! I'm waiting for it :)
    star~

    Edit: sorry i forget to mod general :o
    active or remove widescreen support in all diff
Topic Starter
Karen

Peachtrees wrote:

  • hihihhihihi ihihih i hi hi hih ih ih ihihih ihihi i


    Insane
  1. 00:09:601 (3) - rotating this a bit like http://osu.ppy.sh/ss/3505598 would make it a bit smoother to catch
  2. 00:34:221 (4) - sounds better without the drum sampleset on the tail I think as these metal-ish drum sounds are only really audible on the head and the repeat I think (I mean there are only two of them in the song)
  3. 00:36:775 (4) - pretty sure this is where the 'Swoosh' sound in the song actually starts, but since using 1/6 just for this would be pretty silly I think something like https://osu.ppy.sh/ss/3505638 would do a better job at following the drums here (rythm, not placement ><) hmm there is no sound 00:36:830 - here
  4. 01:04:710 (4,5,6,7,8) - a rythm like https://osu.ppy.sh/ss/3505644 would do a better job of following the drum track I think since it has the repeat sliders land on the strong parts, accenting the song more accurately changed in another way
  5. 01:23:949 (3) - pretty sure there are drums on this too (if this is what you're following at the end with the last two circles) idk what did you mean here, if you meant i'd better follow the drums, i dont want to do that because the drums here are in a mess, i cant ensure where do they snap.

    Great song, best of luck with your map!
thanks:)
Topic Starter
Karen

Mikkuri wrote:

m4m via in-game pm
I'm so glad to mod you guys map -w-

[Insane]
  1. 00:05:199 (5) - add additions normal-clap
  2. 00:10:254 (5) - ^ tail
  3. 00:15:634 (6) - ^
  4. 00:18:243 (6) - ^
  5. 00:20:688 (3) - ^ at slider return
  6. 00:23:460 (5) - ^
  7. 00:25:906 (5) - ^ at slider return
  8. 00:29:819 (1) - ^ tail
  9. 00:31:938 (8) - change to normal-clap is lots better
  10. 00:34:221 (4) - use 1/8 and place it here 00:34:221 better change hitsound to whistle too there is no 1/8 rhythm here;-;
  11. 00:36:667 (4) - change drum-clap to normal-clap at slider tail
  12. 00:42:862 (1) - use soft-finish sounds better
  13. 00:43:514 (1) - suggest to remove a spinner and add notes instead wanna keep this because i follow vocal 00:46:449 (3,4) - here
  14. 00:46:286 (2) - suggest to delete a note but add a note here 00:46:938 so you can fill a normal-clap
  15. 00:49:384 (5) - add clap tail
  16. 00:49:710 (6) - add whistle tail keep this because i dont want to break 24 clap
  17. 00:54:601 (5) - add clap at return
  18. 00:55:254 (7,8) - suggest to add clap at (7) tail and (8) too noisy imo
  19. 00:56:884 (3,4,5,6) - imo this is better so you can add clap here 00:57:373 no need imo
  20. 00:59:819 (5) - add clap tail
  21. 01:03:732 (1,2,3,4,5,6,7) - ............... you lazy? lol try using my hitsound rip, i change all patterns here and cant use your code.
    178,336,63732,5,2,0:0:0:0:
    355,156,64058,1,0,0:0:0:0:
    105,187,64384,1,12,0:2:0:0:
    331,297,64710,2,0,L|393:309,2,62.9999980773926,0|4|0,0:3|0:3|0:0,0:0:0:0:
    239,210,65199,2,0,L|177:198,2,62.9999980773926,8|4|0,0:0|0:3|0:0,0:0:0:0:
    355,156,65688,2,0,L|417:168,2,62.9999980773926,8|8|8,0:0|0:0|0:3,0:0:0:0:
    268,63,66178,1,0,0:0:0:0:
  22. 01:08:949 (1) - add clap there is a whistle here, i dont like to add two hitsounds at the same time
  23. 01:10:906 (6) - add whistle keep for 24 clap
  24. 01:15:634 (5) - add clap
  25. 01:16:449 (7,8) - suggest to add clap too noisy
  26. 01:21:667 (6) - change to additions drum-finish or drum-clap?

good luck for ranked! I'm waiting for it :)
star~

Edit: sorry i forget to mod general :o
active or remove widescreen support in all diff
no reply = fixed, thankssss


self reminder: 00:38:514 - 1/6
wcx19911123
SPOILER
osu file format v14

[General]
AudioFilename: Gakkou Gurashi! ED.mp3
AudioLeadIn: 0
PreviewTime: 44004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonized Clover
TitleUnicode:ハーモナイズ・クローバー
Artist:Kurosaki Maon
ArtistUnicode:黑崎真音
Creator:Karen
Version:wcx's Hard
Source:がっこうぐらし!
Tags:
BeatmapID:758642
BeatmapSetID:339907

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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我要做个广告
→ click to get new Hitsound Copier
Mikkuri

Karen wrote:

[Insane]
  1. 00:34:221 (4) - use 1/8 and place it here 00:34:221 better change hitsound to whistle too there is no 1/8 rhythm here;-; sorry my mistake.. I mean 1/6 and starting from here 00:34:058 along with adding whistle here 00:34:384
  2. 01:08:949 (1) - add clap there is a whistle here, i dont like to add two hitsounds at the same time I mean add clap at return.. sorry!
01:04:710 (4,5,6,7,8,9,10) - and about a hitsound here try this~
327,304,64710,1,0,0:0:0:0:
327,304,64873,1,4,0:3:0:0:
327,304,65036,2,0,L|411:297,2,62.9999980773926,2|8|4,0:2|0:0|0:3,0:0:0:0:
255,200,65525,1,0,0:0:0:0:
249,74,65688,1,8,0:0:0:0:
364,24,65851,1,8,0:0:0:0:
485,55,66014,2,0,L|516:16,2,41.9999987182618,8|0|0,3:0|3:0|3:0,0:0:0:0:

I drunk a lot last night.. my apologize
no kds please, just recheck
Garden
[General]

  • Artist name里面 (黒←用这个 日文输入法打出来的,有微妙的不同,可以在ranked歌里面参考。
    tags..你应该之后会补充
[wkyik's Kurumi]

  • SV变化柔和一些?
    AR也可以考虑稍低一些
[Insane]

  • 00:05:036 (4,5,6) - 间距不一样,刻意的?
    00:13:841 (6,7,1) - 这里直线不太好看,考虑slider往下一点
    00:32:428 (1,2,3) - http://puu.sh/jCmLM/51699b139d.jpg 觉得这样好看些(最后的也这样考虑一下?
    00:35:036 (1,2,3) - http://puu.sh/jCmN5/6b44668d9e.jpg 同上
    01:02:101 (3,4,5) - 个人感觉直线不好看也不好打啊…你就当参考吧
    01:24:275 (3,4) - 这里应该能听到3个鼓点吧
[wcx's Hard]

  • 00:45:145 (5) - 这个note似乎换成slider更流畅一点
    感觉有些二连也可以改成slider
    不对那样几乎要没分数了
音效摸不来 低难度看着挺舒服…
看了下整条摸就第一句话最有用
Topic Starter
Karen

Mikkuri wrote:

Karen wrote:

[Insane]
  1. 00:34:221 (4) - use 1/8 and place it here 00:34:221 better change hitsound to whistle too there is no 1/8 rhythm here;-; sorry my mistake.. I mean 1/6 and starting from here 00:34:058 along with adding whistle here 00:34:384
  2. 01:08:949 (1) - add clap there is a whistle here, i dont like to add two hitsounds at the same time I mean add clap at return.. sorry!
01:04:710 (4,5,6,7,8,9,10) - and about a hitsound here try this~
327,304,64710,1,0,0:0:0:0:
327,304,64873,1,4,0:3:0:0:
327,304,65036,2,0,L|411:297,2,62.9999980773926,2|8|4,0:2|0:0|0:3,0:0:0:0:
255,200,65525,1,0,0:0:0:0:
249,74,65688,1,8,0:0:0:0:
364,24,65851,1,8,0:0:0:0:
485,55,66014,2,0,L|516:16,2,41.9999987182618,8|0|0,3:0|3:0|3:0,0:0:0:0:

I drunk a lot last night.. my apologize
no kds please, just recheck
thanks a lot!
Topic Starter
Karen

Garden wrote:

[General]

  • Artist name里面 (黒←用这个 日文输入法打出来的,有微妙的不同,可以在ranked歌里面参考。
    tags..你应该之后会补充
[Insane]

  • 00:05:036 (4,5,6) - 间距不一样,刻意的?
    00:13:841 (6,7,1) - 这里直线不太好看,考虑slider往下一点
    00:32:428 (1,2,3) - http://puu.sh/jCmLM/51699b139d.jpg 觉得这样好看些(最后的也这样考虑一下? 不喜欢overlap
    00:35:036 (1,2,3) - http://puu.sh/jCmN5/6b44668d9e.jpg 同上
    01:02:101 (3,4,5) - 个人感觉直线不好看也不好打啊…你就当参考吧
    01:24:275 (3,4) - 这里应该能听到3个鼓点吧
没写的都改了
Doyak
m4m with https://osu.ppy.sh/s/336863 :D

Wow, a bunch of pro mappers. I'm learning a lot from your map :D

[General]
* I wonder if the artist is correct, because of this. I don't know, just make it clear.

[KwaN's Easy]
* 00:14:819 (4) - I'd like to loosen the curve.
* 00:19:384 (3) - I think 00:20:036 - this beat is pretty strong to neglect. There is no extended vocal either. Since the bpm is pretty low, I think you can end it there and add a circle 00:20:362 - here?
* 00:44:167 (1) - remove NC? I think it's better to keep the NC term without a great reason.
* 01:05:688 (5) - this feels a little awkward since the vocal actually starts 01:05:525 - here and the drum on the background isn't very strong. How about using 3/4 repeat slider on 01:05:036 - ?

[Mackenzie's Normal]
* 00:44:819 (3) - I don't hear any good sounds for those 1/4s, especially for 00:44:819 - here. If it's about that very little drum sound, I can barely hear it. I would follow vocal there instead.
* 01:13:188 (3,4,5) - Make a better triangle shape? 4 is a bit close to 5
* 00:48:080 (5) - 00:53:297 (5) - 01:08:949 (5) - 01:14:167 (5) - Why only they have different NC term?
* 01:10:254 - 01:15:471 - I can't overlook those sound... map it?
* 01:21:993 (1,1,1) - I think it's little boring. Make them move around?

[wcx's Hard]
* 00:07:645 - I think this sound is kinda important.
* 01:03:080 (6,1) - can make better blanket. Move 01:03:080 (6) - to 01:03:569 - and see the approach circle on 01:03:406 -
* 01:24:275 (4,5) - use 1/4 repeat slider to save the vocal on 01:24:438 - ?

[Insane]
* 00:05:036 (4,5,6) - I assume you tried a straight pattern for this, but it's ruined because of the stack with 00:04:384 (2) - . Furthermore, the distance got unidentical too.
* 00:31:123 (5,6,7,8,9) - these jumps feel a little difficult compared to the overall difficulty of the map and how intense that part feels.
* 00:34:058 (4,5) - I hope to reduce this distance since 4 ends at down, which is opposite from where the cursor should go next. Many players would not be able to read it as 1/6 on first try, so it's likely that they'll try to move on too early, therefore 100 occurs.
* 00:46:286 (2,5) - maybe I'm too strict on blankets, but look at this.
* 01:05:607 - Hard saved this rhythm, why not on Insane?
* 01:06:014 (10) - Are you sure it's 1/6 there? I barely hear any sounds.
* 01:23:949 - I feel a little empty.

[wkyik's Kurumi]
* 00:21:178 (4) - the drum feels like 2/12 and 1/12. Not sure it's fine to just use 1/8 there.
* 00:21:830 (7,1) - You don't want to blanket this?
* 00:36:667 (3,4) - this too, feels like 1/6
* 00:45:471 (1) - I think the SV gap is way too big. The song is pretty consistent and I don't think there should be this big SV jump on the kiai. At least increase sv little by little from 00:37:645 - since the tension goes tighter?
* 01:17:428 (2,3) - better blanket please.
* 01:19:384 (1) - Same here, this might be too confusing. It's more than 2x speed gap. The song only starts to loosen the tension just now, but this sudden decrease of SV is too much imo.

Nice mapset :D Good luck.
Taeyang
  • General
  1. offset : -1490
  2. you can add video
  3. Unused hitsounds:
    {soft-sliderslide90.wav} {soft-slidertick90.wav}
  4. { wkyik's Kurumi} : not setting combo colour


  • KwaN's Easy
  1. 00:00:471 (1,2,1) - rhythm suggest ; 00:01:123 (1) - i think here make to readable
  2. 00:36:993 (4) - i suggest drum additions hitsound; 00:36:993 - clap 00:37:319 - finish more fit
  3. 01:05:688 (5) - ^
  4. 01:12:863 (2,3,4) - 01:12:863 (2,3) - 2,3slide make to curve slide looks better
  5. 00:40:254 (3,1) - blanket you can bebetter


  • Mackenzie's Normal
  1. 00:05:036 (7,8,9,1,2,3) - flow suggest


  • wcx's Hard
  1. 01:21:993 (1,2) - blanket too close ; i siugest like this


  • Insane
  1. 00:12:699 (3,4) - 3.3ds too far (00:12:210 (2,3) - than here)
  2. 00:32:428 (1,2,3) - 00:35:036 (1,2,3) - how do you make anti jump? (like this)
  3. 00:48:080 (1) - take HP bar (my skin :P)
  4. 01:05:525 (7,8) - 01:05:607 - add note so make triple
  5. 01:21:993 (1,2,3,4,5) - rhythm suggest

  • wkyik's Kurumi
  1. 00:00:471 (1,2,3) - make jump (like insane diff)
  2. 00:20:688 (1,2,3,4) - how do you like this? 00:21:014 (3,4) - stack
  3. 01:23:297 (2,3,4,5,6) - suggest

good luck~!
lit120
hi

[Hitsound Suggestion]
  1. change the name of the hitsound if you accept this (for all diffs)
[KwaN's Easy]
  1. nice job on hitsounding =w=
  2. 00:50:688 (1) - no cymbal sound here. remove finish, then change it to whistle
  3. 01:03:732 (3) - remove finish on head only
  4. 01:20:036 (4) - NC
[Mackenzie's Normal]
  1. 00:08:949 (5) - NC
  2. 00:20:036 (5) - NC
  3. 00:39:601 (4) - drum hitsound (start for clap, end for finish)
  4. 00:48:080 (5) - NC
  5. 00:53:297 (5) - ^
  6. 01:08:949 (5) - ^
  7. 01:14:167 (5) - ^
[wcx' Hard]
  1. 00:49:384 - add a note here
  2. 01:05:525 (6) - should be normal sampleset
  3. 01:08:949 (3) - 2nd part for noemal sampleset
  4. 01:10:254 - add a note here
  5. 01:15:471 - add a note
  6. 01:24:275 (4) - finish with drum additional
[Insane]
  1. 00:18:243 (6) - lol, why normal clap?
  2. 00:23:134 (4) - 00:23:134 (4) - end whistle
  3. 00:23:623 (6,1) - whistle ((6) end)
  4. 00:25:906 (5) - whistle end part
  5. 00:26:884 (7,1) - whistle
  6. 00:29:819 (1) - whistle
  7. 00:34:058 (4) - umm, this one is not correct beat. it should be this
  8. 00:36:667 (4) - try something like this, because on 00:36:911 - , i heard a drum note there
  9. 00:49:710 (6) - whistle end
  10. 01:04:710 - 01:06:341 - check the hitsounds again. there are some hitnormal clap are missing
  11. 01:16:612 (8,1) - improve a blanket a bit :p
  12. 01:19:221 (8,1) - ^
  13. 01:24:275 (3) - lel, you missed finish here for drum addition
[wkyik's Kurumi]
  1. 00:24:275 (5,1) - whistle
  2. 00:26:232 (5) - whistle for 3 of them (don't use slider whistle)
  3. 00:27:210 (1) - whistle head
  4. 00:29:819 (1) - whistle
  5. 00:31:123 (6) - ^
  6. 00:54:601 (5) - head whistle
  7. 00:58:514 (1) - head whistle
  8. 01:03:732 (1) - head whistle
  9. 01:05:199 (2,4,5) - normal sampleset
  10. 01:05:036 (1) - whistle

that's all from me. GL!
Topic Starter
Karen

Doyak wrote:

[Insane]
* 00:05:036 (4,5,6) - I assume you tried a straight pattern for this, but it's ruined because of the stack with 00:04:384 (2) - . Furthermore, the distance got unidentical too. this kind of straight flow has no problem for playing and the stack is a challenge for hidden players :3, i wanna keep it. but if more modders figure out this, i'll consider to change the pattern.
* 00:31:123 (5,6,7,8,9) - these jumps feel a little difficult compared to the overall difficulty of the map and how intense that part feels. reduced the spacing a bit
* 00:34:058 (4,5) - I hope to reduce this distance since 4 ends at down, which is opposite from where the cursor should go next. Many players would not be able to read it as 1/6 on first try, so it's likely that they'll try to move on too early, therefore 100 occurs. ctrl+g'd the slider
* 00:46:286 (2,5) - maybe I'm too strict on blankets, but look at this.
* 01:05:607 - Hard saved this rhythm, why not on Insane?
* 01:06:014 (10) - Are you sure it's 1/6 there? I barely hear any sounds.
* 01:23:949 - I feel a little empty.

Nice mapset :D Good luck.

Taeyang wrote:

  • General
  1. offset : -1490 i think the current offset works fine, hmm.. maybe
  2. you can add video i'll add before rank
  3. Unused hitsounds:
    {soft-sliderslide90.wav} {soft-slidertick90.wav}
  4. { wkyik's Kurumi} : not setting combo colour

  • Insane
  1. 00:12:699 (3,4) - 3.3ds too far (00:12:210 (2,3) - than here)
  2. 00:32:428 (1,2,3) - 00:35:036 (1,2,3) - how do you make anti jump? (like this) maybe it's hard to read lol
  3. 00:48:080 (1) - take HP bar (my skin :P) touching hp bar isnt an issue
  4. 01:05:525 (7,8) - 01:05:607 - add note so make triple
  5. 01:21:993 (1,2,3,4,5) - rhythm suggest changed rhythm here but didnt follow your advice because im not sure about 01:23:786 - this snapping here


good luck~!

-Hakurei- wrote:

hi

[Hitsound Suggestion]
  1. change the name of the hitsound if you accept this (for all diffs) hmm this doesnt fit weel imo
[Insane]
  1. 00:18:243 (6) - lol, why normal clap? fits well
  2. 00:23:134 (4) - 00:23:134 (4) - end whistle
  3. 00:23:623 (6,1) - whistle ((6) end)
  4. 00:25:906 (5) - whistle end part
  5. 00:26:884 (7,1) - whistle
  6. 00:29:819 (1) - whistle i dont want to add whistles in this part because they will destroy the feeling of this part, a few claps can express the music here well
  7. 00:34:058 (4) - umm, this one is not correct beat. it should be this pretty sure here is 1/6
  8. 00:36:667 (4) - try something like this, because on 00:36:911 - , i heard a drum note there
  9. 00:49:710 (6) - whistle end clap better
  10. 01:04:710 - 01:06:341 - check the hitsounds again. there are some hitnormal clap are missing
  11. 01:16:612 (8,1) - improve a blanket a bit :p
  12. 01:19:221 (8,1) - ^
  13. 01:24:275 (3) - lel, you missed finish here for drum addition

no reply = fixed, thanks for your mods! :)
-Nanaka-
hi :) renchan & guest staff


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. plz Audio Leedin 2000

KwaN's Easy

  1. 00:06:993 (2) - ummm 00:07:482 - un fit for me,00:02:264 - 00:12:699 - unlike here, it sounds strange because the person here is a strong sound 00:07:645 -
    try 00:06:341 - 1/1reverse.00:07:971 - circle
  2. 00:24:601 (3) - Uo the end point a little
  3. 00:31:123 (4) - end at 00:31:775 - I do not feel the need to extend
  4. 00:37:645 (1) - it is not enough little,00:37:645 - and 00:38:297 - add Sampleset Drum 00:37:645 - also additions Soft
  5. 00:39:601 - ^
  6. 00:40:906 - Do you want to add Tick sound?
  7. 00:45:145 - add whistle here? I think o fit the vocal
  8. 01:02:428 (2) - u-m, I want is a change in the rhythm. 3/4reverse or 01:05:036 (4,5) - 3/4reverse? I like this

Mackenzie's Normal

  1. 00:02:101 (2,3) - Ctrl + G rhythm better
  2. 00:03:732 (5) - NC
  3. 00:07:971 (4) - 00:06:667 (2,3) - You here sound picked up did not for melody is strange
    it should not be ignored here
    00:08:297 -
    00:07:971 - add circle
    00:08:297 - 1/2slider
    00:08:949 - 1/1slider
    00:09:928 - circle. just fit for me :3
  4. 00:08:949 (5) - NC
  5. 00:12:536 (2,3) - ^ G rhythm here
  6. 00:15:145 (2,3) - ^
  7. 00:17:754 (2,3) - ^ you can follow the rhythm and vocal
  8. 00:18:732 (4) - 1/1slider and 00:19:710 - add note? if you change NC 00:19:384 -
  9. 00:21:993 (1) - 1/1slider. imo
  10. 00:35:036 (1) - unnecessary nc
  11. 00:40:254 (1) - un fit vocal :< I like 1/1slider 00:41:232 - add note
  12. 00:42:210 (4,5) - I think i should not stack
  13. 00:45:145 - add whistle?
  14. 00:49:058 (6,7,8) - Do not pick up the piano for the beginner player?
    I think that hard this rhythm to understand
  15. 00:54:275 (6,7) - ^
  16. 00:58:514 - missing whistle
  17. 01:03:732 - ^
  18. 01:06:014 (4) - Change to circle
  19. 01:23:297 (1,1) - unnecessary nc

wcx's Hard

  1. 00:07:482 (4,5) - worst rhythm lol,I think it quite difficult
    I suggest 00:07:645 - add note or 00:07:482 - 1/2slider
  2. 00:19:221 - add note or 3/4slider?
  3. 00:26:232 - add whistle? piano follow
  4. 00:27:210 - ^
  5. 00:31:123 - ^
  6. 00:34:710 (4) - Remove note ,very small sound here
  7. try sound
    00:38:460 - add Drum Finish
    00:39:275 - Change to Drum Finish
    00:39:601 (7) - Remove Clap add Sample Drum
    00:38:623 (3,8) - whistle
  8. 00:44:167 (2,3,4,5) - It is difficult than Insane rhythm,
    00:44:819 - Change to 1/2slider?
  9. 00:57:047 - add whistle?
  10. 01:02:101 - ^
  11. 01:05:036 (5,6,7) - 01:05:525 (6) - I think this speed up is very difficult :<
    vocal follow plz;
  12. 01:07:482 (4,5) - Change to 1/2slider? 00:46:612 (4,5) - here and the difference between the strange sound
    idk. maybe it's just me
  13. 01:18:080 - move to whistle 01:17:917 -
  14. 01:23:786 - 01:24:275 - add Drum Finish?

Insane

  1. 00:00:471 (1,2) - noisy...Sample normal fit. imo
  2. 00:12:862 (4) - I like curve flow
  3. 00:17:917 (4,5,6,7) - It is too steep flowing.I hate :< try this
  4. 00:23:460 (5,6,1) - ummm...I think that it is not a good flow
    00:23:623 (6) - try this flow
  5. 00:25:743 (4,5) - too close, Natural playng for 00:25:906 (5) -
  6. 00:26:232 - add whistle? I want to follow the piano
    00:27:210 - 00:28:841 - 00:29:819 - 00:31:123 - ^
  7. 00:34:710 (5) - Remove note ,very small sound here
  8. 00:37:971 - 00:38:949 - 00:39:112 - 00:39:275 - 00:39:601 - Drum clap seems out of place to be in this continuous
    Volume down or try this sound
    00:37:971 - Drum Finish
    00:38:134 - whistle
    00:38:623 - ^
    00:38:949 (4) - Sample Drum Finish
    00:39:112 (5) - Drum Finish
    00:39:275 - ^
    00:39:438 - whistle
    00:39:601 - Sample Drum Finish
    00:39:928 - whistle
  9. 00:42:047 (5) - Remove note, also 00:42:536 - I want to click here
    00:42:536 (6,7,1) - Jump a bit
  10. 00:44:493 - 00:45:145 - add whistle? become lively sound
  11. 01:05:036 (6,7,8,9,10,11,12) - u---m< Personally
    01:05:036 - Change to soft whistle
    01:05:199 - Change to soft Clap
    01:05:688 (9) - ^
    01:05:851 (10) - ^
    01:06:014 (11) - Change to soft whistle, Well it's my favorite
  12. 01:05:525 (7) - NC, 1/8 3hit here
  13. 01:17:917 (4,5) - try Ctrl + G rhythm
  14. 01:23:949 - 01:24:438 - add whistle? Either is fine lol

wkyik's Kurumi

  1. 00:00:797 (3) - Drum Finish here?
  2. 00:07:645 - Here is the starting point because here extends the sound?
    00:07:482 - add note,00:07:645 - 1/2slider
  3. 00:20:688 (1,5) - Sample normal here?
  4. 00:38:134 (2,1) - I think easy to play is 1/2 slider
  5. 00:39:438 - add note, It jammed during play
  6. 00:39:601 (6) - add Drum Finish?
  7. 00:44:819 - 00:45:145 - add whistle, same as Insane
  8. 00:54:601 - missing whistle
  9. 00:58:514 - ^
  10. 01:03:732 - ^
  11. 01:05:036 - ^
  12. 01:05:199 (2,2) - Sample normal?
  13. 01:17:917 - 01:18:406 - 01:19:058 - add whistle? very fit imo
  14. 01:19:384 (1,2) - too close, more DS

    Very like flow :!:

Sorry Poor a english :o
GL :)

mod time: 2hour

Ps : renchan M4M plz
http://osu.ppy.sh/b/673632
Thanks
IamKwaN
Peachtrees
00:19:384 (3) - drum additions here on purpose? Shouldn't this just be a regular finish like 00:16:775 (1) - or 00:11:558 (1) - ? :c Yes, actually it is the same as 00:14:167 - instead.
00:44:167 (1) - why not have this is a 3/4 repeat? goes along very nicely with the humming (or whatever it's called) in the song and since you've already introduced the player to these kinda sliders earlier I don't think anyone will be caught off guard by this I could not differ those kick drums so I did not use a repeat here.
01:02:428 (2) - slidertail here has one of these high pitched sounds land on it to sooOoooOO couldn't this use a hitsound too? o_O A whistle there.
01:12:862 (2) - is this supposed to have a finish on the sliderbody + tail? AAA why?
Mikkuri
00:14:819 (4) - remove hitsound at slider return Probably not, it is for the high pitch synthesizer.
00:36:993 (4) - change to additions drum-clap? Nice.
00:40:906 add SC:89 here too? (why 88 and 89 lol) Okie, it is my routine to use these numbers for GDs, don't mind lol
01:18:731 (3,4,5) - change whistle to finish? Cool.
Doyak
00:14:819 (4) - I'd like to loosen the curve. Okay for me.
00:19:384 (3) - I think 00:20:036 - this beat is pretty strong to neglect. There is no extended vocal either. Since the bpm is pretty low, I think you can end it there and add a circle 00:20:362 - here? I'd avoid using 1/2 circles in an Easy.
00:44:167 (1) - remove NC? I think it's better to keep the NC term without a great reason. Keeping it for the consistency.
01:05:688 (5) - this feels a little awkward since the vocal actually starts 01:05:525 - here and the drum on the background isn't very strong. How about using 3/4 repeat slider on 01:05:036 - ? 01:05:688 - is quite strong to me. o.o
Taeyang
00:00:471 (1,2,1) - rhythm suggest ; 00:01:123 (1) - i think here make to readable I'd avoid using 1/2 circles in an Easy even the BPM is low.
00:36:993 (4) - i suggest drum additions hitsound; 00:36:993 - clap 00:37:319 - finish more fit Yes.
01:05:688 (5) - ^ 01:05:688 - is a snare, so Normal-clap fits better.
01:12:863 (2,3,4) - 01:12:863 (2,3) - 2,3slide make to curve slide looks better I'd keep my pattern, it looks more tidy.
00:40:254 (3,1) - blanket you can bebetter ok
-Hakurei-
00:50:688 (1) - no cymbal sound here. remove finish, then change it to whistle ok
01:03:732 (3) - remove finish on head only ok
01:20:036 (4) - NC Keeping it for the consistency.
-Nanaka-
00:06:993 (2) - ummm 00:07:482 - un fit for me,00:02:264 - 00:12:699 - unlike here, it sounds strange because the person here is a strong sound 00:07:645 - try 00:06:341 - 1/1reverse.00:07:971 - circle Listen carefully, there is kick drum on the blue tick, and I do not follow vocal.
00:24:601 (3) - Uo the end point a little I guess I have done something.
00:31:123 (4) - end at 00:31:775 - I do not feel the need to extend Continuous drums.
00:37:645 (1) - it is not enough little,00:37:645 - and 00:38:297 - add Sampleset Drum 00:37:645 - also additions Soft I really feel like mine is better and more consistent.
00:39:601 - ^ ^
00:40:906 - Do you want to add Tick sound? Added.
00:45:145 - add whistle here? I think o fit the vocal I do not hitsound for vocal.
01:02:428 (2) - u-m, I want is a change in the rhythm. 3/4reverse or 01:05:036 (4,5) - 3/4reverse? I like this Ah, better not.
Thanks for mods!
SPOILER
osu file format v14

[General]
AudioFilename: Gakkou Gurashi! ED.mp3
AudioLeadIn: 0
PreviewTime: 44004
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.5999999

[Metadata]
Title:Harmonized Clover
TitleUnicode:ハーモナイズ・クローバー
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:Karen
Version:KwaN's Easy
Source:がっこうぐらし!
Tags:Gakkou Gurashi! ending tv size kawaiwkyik rizia Mackenzie wcx19911123 IamKwaN
BeatmapID:754073
BeatmapSetID:339907

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Chaoslitz
[General]
  1. 怎麼柚子的沒combo colour
[Mackenzie's Normal]
  1. 00:18:732 (4,5) 建議改下現在的flow, 因為00:20:036 (5) 放了在跟00:18:732 (4) 相反的方向
  2. 00:42:210 (4,5) - 不建議重疊影響讀圖
  3. 01:11:558 (1,2,3) - 試試這樣,flow會好點
  4. 01:21:993 (1,1,1) - 也是不建議重疊啦
[wcx's Hard]
  1. 01:10:417 (6) - 漏clap
[Insane]
  1. 00:05:036 (4,5,6) - 個人不是太建議用這種直線的flow
  2. 00:08:949 (1,2,3) - 距離有點遠, 把00:09:275 (2)放近
  3. 00:12:699 (3,4) - 這跳太大了吧? 音樂不是特別的強烈
  4. 00:53:949 (2) - 不用放到角落了吧..
  5. 01:05:036 (1) - NC
  6. 01:05:036 (1) - 音樂在漸弱所以不需要跳啦,而且這不是很適合blanket嗎
  7. 感覺這diff的間距都很大 QwQ
[wkyik]
  1. 00:17:264 (2,3) - 這邊不要重疊啦, 00:16:449 (8,9,1) 這3個重疊就好
  2. BPM這麼低又用了1.8x kiai就不要加乘那麼大啦... 1.5-1.6已經很足夠
  3. 00:54:601 (5,6) - 這個快碰到了
  4. 01:14:167 (1,3) - 我怕這個應該會unrankable..

改完叫我
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