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MICHI - Secret Sky

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Topic Starter
Almie
This beatmap was submitted using in-game submission on 5. januára 2016 at 16:05:21

Artist: MICHI
Title: Secret Sky
Source: 六花の勇者
Tags: rokka no yuusha rokka: braves of the six flowers ending ed theme ミチ secret sky tv size version anime summer 2015
BPM: 156
Filesize: 23032kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,34 stars, 75 notes)
  2. Hard (3,06 stars, 163 notes)
  3. Insane (4,84 stars, 270 notes)
  4. Light Insane (4,05 stars, 205 notes)
  5. Normal (1,9 stars, 101 notes)
Download: MICHI - Secret Sky
Download: MICHI - Secret Sky (no video)
Information: Scores/Beatmap Listing
---------------
This ending is awesome, lets get it ranked! Mods are appreciated greatly
Easy - 100%
Normal - 100%
Hard - 100%
Light Insane - 100%
Insane - 100%
youcanbeking
Pls, rank it senpai
Topic Starter
Almie

youcanbeking wrote:

Pls, rank it senpai
Working on it :)
novotrixes
Nice background :) i hope you rank it
Side
Hi for M4M as requested :v

SPOILER
General

You should highly consider adding some AudioLeadIn. This is to make the map start a bit later and is important mostly for the easier difficulties since the song starts so early so the approach circle is already half out right away. A lead in of 2000 should be fine but you can always consult a BN for a second opinion (This is changed manually in the .osu btw).

00:00:473 - You don't really need this timing since it's the downbeat and you don't seem to have any notes here in any diff.

Also it seems like some of your green timings are a tick too early like 00:33:840 - which should be at 00:33:919 - for example. There's a few of these here and there (in other diffs too) so consider shifting them. In case you don't know how, move your timeline cursor over to where you want to shift your timing, go to timing and control points (F6), select the timing you want to shift in the chart and click on the big "Use current time" button. You can undo this if you accidentally shift the wrong timing.

00:07:684 - It might seem weird but in reality both the piano and the vocals always play on this note and not on 00:07:780 - . I'll still explain them in each diff.

Hitsound volume could definitely be used very well for this song because it has clear transitions from the quiet sections to the louder ones. I also suggest that instead of using 100% for your max volumes you consider 80%. 100% is a bit too loud and especially so when in the editor for whole sections.

Anyway regarding the hitsounds 00:14:972 - 00:33:919 - Should probably be 70-75%
00:33:919 - 00:56:340 - Shoul probably be 55-65%
00:56:656 - 01:07:708 - Should be 45% like you have in the intro since it's a quieter section
01:08:024 - 01:26:024 - Should be 80% to accentuate the kiai (just not as much as 100% lol)
Then if you wanna be cool you can add decreasing volume green timings from 01:26:182 - 01:27:603 - every white tick down to maybe 55-65% depending on what you chose for 00:33:919 - 00:56:340

01:27:603 - Also for the spinner end here on some diffs you can consider adding a green timing with the volume at 15% so it mutes the end. This is rankable btw.

And also try to keep your hitsounds consistent throughout every diff or at least as much as possible. This includes custom hitsounds etc.

Remove Countdown and letterbox during breaks from the song setup menu. Intro is too short for a countdown and there aren't any real sections of this song that look nice with the letterbox during break option on.


Easy

The biggest thing to keep in mind for an easy is that the notes are all evenly spaced and in most cases that they don't overlap unless it makes sense somehow. Since you're using .5x slider velocity here I would suggest using 1.8x distance spacing. This allows you space between 1/1 notes and makes it easier for players to read the notes by judging the spacing visually. For comparison this is what this section looks like with 1.8x spacing

This diff has good use of slider lengths in the timeline and repeats the only thing that would need to be cleaned up is the spacing to be consistent. Another thing I want to point out is on easy diffs, flow is pretty important. In this case it would be sliders and notes moving intuitively by sort of leading into each other. For example 00:15:919 (2,1) - Spacing aside, 2 points straight down but 1 goes up slightly and to the left so the flow here doesn't work very well. Consider this when adjusting spacing throughout the map.

00:00:857 - 00:09:703 - SV changes are really not recommended for an easy. The change in SV after the 2 spinners in the intro will definitely throw new players off. Also super slow super short sliders don't look all that nice. Highly suggest raising this to 1.0x throughout the song.

00:05:473 (1) - This would be better as a 1/1 slider with two repeats to compliment the piano and vocals. The 2/1 sliders work for the first section because those are notes emphasized by the vocals on every slider start however for this one the vocals don't do anything but hold on 00:06:242 - so it's better to follow the piano for now.

00:07:780 (1) - Move the slider down to 00:07:684 - and stretch the end to 00:08:550 - So this might seem a bit weird for an easy BUT it's actually not all that hard. I say this because for one the vocals at 00:07:300 - kind of reset the rhythm as well as the piano and it's very common for newer players to try to follow the instruments as a guide along with the approach circle (actually I still do this :P ) also since the OD is at 2 it still counts as a 300 even if they hit a bit late.

00:12:396 (1) - For an easy it's usually recommended you leave 4 white ticks of recovery after spinners. This is because spinners are really hard lol but also, and most importantly, because otherwise the note shows up while the spinner is still in play which will cause a lot of new players to mess this up. One suggestion would be deleting that spinner and extending 00:10:088 (1) - to 00:12:396 - so it still compliments the vocals and the chord and gives players more than enough time to relocate. I don't think shortening the 2nd spinner would work because there isn't really a nice place to end it with the music.

00:35:814 (3,4,5) - This would sound and play better as two 1/1 sliders with a reverse arrow like this.

00:47:182 (1) - Same note regarding spinner cooldown. This is way too short for an easy diff. An easy fix would be to delete 00:49:077 (1) - and extend the spinner to 00:49:077 - Which compliments that note and gives enough cooldown to players for the next slider.

00:54:761 (1) - Another note about spinners (lol so many) is a lot of spinners aren't that nice for easier diffs because they're so hard to play and reposition from. In this case this spinner can easily be substituted by a long slider like 00:39:603 (3) - or 00:50:972 (2) -

00:56:656 - Insert a break here

01:02:340 (3,1) - This would be better like thiswith two 2/1 sliders instead. Also remove NC from 1.

01:08:024 - Add kiai like in the other diffs.

01:11:814 (1,2,3) - Similar to the previous suggestion, A long 2/1 slider works better than a note into a shorter 1/1 slider and another note.

Nice diff overall. Good use of slider lengths for the most part. It should be really good once the distance spacing and SV changes are cleaned up and made consistent!


Normal

Consider lowering HP to 4. 5 might be too much considering the lack of density in this diff.
Also definitely consider raising AR to 5. This makes the transition from normal to hard more even.
Maybe even change OD to 5 too but that's just my personal preference :v

Also same comment about SV changes. They can happen in normals but .9x SV with .5x change is still really slow. If you REALLY wanted to add a slower slider section for this diff then I'd suggest using .65x instead of .5x for the green timings in this section and then in the later part where you use .75x use .8x instead. The change is pretty large currently which is why it's usually best to use one consistent SV for easy/normal diffs.
Another issue with changing SVs is it makes it harder to map with distance spacing on. For easy/normal even hards it's very useful to map using distance spacing and a good steady slider velocity throughout the difficulty because it makes it readable and intuitive especially for newer players. Using random spacing for these diffs makes it harder to read and follow some notes. For example 00:04:319 (5,1,2,3) - from 5 to 1 it looks more like a 2/1 jump and then from 1 to 2 it looks a like a 1/2 spacing compared to 5 -> 1. I highly suggest revising this difficulty for spacing and SV consistency. I won't point out all the spacing discrepancies here because there's a lot.

00:00:857 (1) - Unlike easy, you can map in 1/2 (even 1/4 with slider/reverses that make sense) In this case you could change 00:00:857 (1) - and 00:03:165 (4) - to 1/2 sliders and a note on the white tick to better compliment the vocals/piano.

00:07:396 - Add note. If you do add the note then you can stack it over 00:07:780 (1) - BUT you DON'T want to move this to the blue tick in this case. If you don't want to add the note then you could move the slider to the blue tick.

00:07:780 (1,2) - Also another note regarding this. You should consider making these mirrored sliders. Like copy 2, paste to replace 1 then ctrl + g, ctrl + h and ctrl + j so it can blanket itself. Like this.

00:19:708 (2,3) - This is fine but mimicking 00:17:814 (2,3) - and having the slider first and then the note plays much better.

00:22:550 (1,2,3) - Since this is 190 BPM, single tapping 4 notes in a row is pretty hard. I suggest changing 1 and 2 to a 1/1 slider or even changing all 3 notes to a 1/1 slider with reverse arrow.

00:29:182 (6) - This could be cool as a 2/1 slider. Same for 00:31:077 (2) -

00:32:972 (2) - Consider adding a reverse arrow.

00:35:498 - Add note.

00:35:814 (1,2) - Having 1 as a 3/1 slider covers up a lot of the melody and beats. At most this should be a 2/1 slider. What I would suggest is changing it to a 2/1 slider and then having a 1/1 slider on 00:36:761 - and a note on 00:37:393 - like this.

00:47:182 (3) - This is fine too but maybe consider changing this to two 2/1 sliders, the first ending at 00:47:814 - and the next starting at 00:48:129 -

00:53:814 (2) - Also works better as a 2/1 slider to better compliment the vocals.

00:56:814 - Add break.

01:00:445 (1,2,3,4,5) - Suggestion for a pattern here: http://puu.sh/kxC1x/bd3a9946ad.jpg You can even change 6 in that example to 2 notes too if you want :v Shortened timeline to screenshot the pattern.

01:11:814 (1,2,3,4,5) - Another suggestion: http://puu.sh/kxCb1/6b5a94ca5f.jpg Plays really well for a normal :3

01:16:235 (2,3,4,5) - Same comment about high BPM and single tapping. Maybe change 3,4 and 5 to a 1/1 slider/repeat like you did at 01:18:445 (3) -

01:23:182 (1) - I guess this is ok but you could also consider mapping to the melody instead of the vocals. Or maybe changing this to a long slider instead.


Hard

Lower AR to 7 and HP to 5.5 or even 5 too. Not hard enough to be AR8 and not enough density for that much drain.

Hard can be closer to an insane in terms of following the vocals/melody/rhythm/etc. Don't be afraid of mapping to 1/4 here. In general this diff feels sort of like a normal with more spacing. Don't be afraid to add more density by having some 1/2 notes and changing some 1/1 even some 1/2 sliders to 3/4 sliders etc.

00:00:857 (1) - This can be a 3/4 slider with a note on 00:01:627 - to follow the vocals better. Same for 00:03:165 (1) -

00:05:088 (4) - Plays better as 2 notes. Holding on this big tick at 00:05:088 (4) - covers the vocals/melody so it's not so nice.

00:07:396 (1,2) - So I'm not actually too sure how you should go about this here. It definitely sounds like both of these start a blue tick earlier although it's a bit weird without reworking this pattern. I definitely suggest getting in touch with a BN so they could tell you what's the best way to go about this part.

00:20:656 (1,2) - This does not read as a 1/1 pause from 1 to 2. It reads more like if both were 3/4 sliders being positioned like this. What I suggest is deleting 2, adding a repeat to 1 and adding a note on 00:21:603 - at x:68 y:144

00:30:129 (1) - Consider stacking over 00:29:182 (6) -

00:34:708 (3) - Weird slider length. Consider adding a note on 00:34:708 - and a 1/1 slider starting 00:34:866 - sort of how you did it at 00:36:445 (2,3,4) -

00:46:156 - Delete the slider velocity change. Doesn't work well here. Also to refer to the next point.

00:45:287 (1,2,3) - Note slider doesn't really follow anything specifically. Might as well ctrl G both of these and moving the note around a bit but in general I would rework the pattern altogether for 1,2 and 3 maybe something like this Note I moved the spinner as well but still ends on the same spot.

00:49:077 (1,2) - This could follow the rhythm much better as well. Same goes for 00:52:866 (1,2) -

00:56:656 - 01:00:129 - Consider mapping this. Maybe a slow, long slider section.

01:00:445 (1,2,3,4,5) - Same as the previous sections. Could map more to the rhythm and vocals currently it feels a bit like a normal.

01:07:708 - Consider adding a note here maybe stacked over 01:08:024 (1) -


Light Insane

Consider using AR8.5 here. Maybe even 8.5. Also raise OD to 7 and lower HP to 6. Density is much higher here but not as dense or hard enough to be AR9. As for OD and HP, OD at 7 works well for this diff in general and also like on the previosu diff HP 7 is too high for this diff.

This diff is definitely looking better but there's still quite a few parts that lack density.

00:47:024 - Like on the hard consider adding a note here and 00:47:182 - and then move the spinner start to 00:47:261 - (still ending on the same spot though)

00:49:077 (1,2) - Same as the hard also consider following the vocals/melody more. 1/1 feels pretty boring here.

00:53:814 (4) - Remove reverse arrow and add notes on 00:54:287 - 00:54:445 - and 00:54:603 - . Also consider notes on 00:55:235 - 00:55:550 - This section still feels a bit undermapped currently.

00:56:814 - Also consider mapping the break.

01:06:919 (5,6) - Ctrl + g? not a good anti jump.

01:11:814 (1,2,3) - Also feels very undermapped.

01:14:972 - ^


Insane

Definitely raise OD to 8. This diff is definitely high enough to reward good accuracy with higher OD.

This diff is pretty good. Consider using this diff as kinda like a foundation for the light insane/hard since those two currently feel undermapped and they should sound sort of similar but with easier patterns and spacing.

00:00:857 (1) - Should definitely be a 3/4 slider and note.

00:06:050 (3) - Extend to the white tick.

00:07:396 (4) - Move to the blue tick. Also 00:07:780 (1) - Should be moved to the blue tick but should also be changed up so its not a slider/reverse.

00:12:011 - Add a note

00:46:235 (5) - SV change still doesn't work here. Definitely should consider removing it from all diffs in which this happens.

00:50:498 - 00:50:814 - Add notes.

00:50:972 (6) - Add NC and remove NCs from 00:51:919 (1,1,1)

00:54:761 (6) - Add NC and remove NCs from 00:55:708 (1,1,1) -

00:56:814 - Should definitely map this break here.

01:13:393 (1,2) - This anti jump is really unintuitive. I suggest adding a note at 01:13:550 - and then the 1/1 jumps would feel better. Also remove NC from 01:13:393 (1) - and add it on 01:13:708 (2) - instead.

01:24:919 - Add note maybe to overlap 01:23:814 (3) -


Bit of a lengthy mod. It seems you have a good idea of what to do for the higher diffs but the easier diffs could definitely use some work. I'm sure this can be a great spread with some more mods and changes.

Best of luck! :)
Topic Starter
Almie

Side wrote:

Hi for M4M as requested :v

SPOILER
General

You should highly consider adding some AudioLeadIn. This is to make the map start a bit later and is important mostly for the easier difficulties since the song starts so early so the approach circle is already half out right away. A lead in of 2000 should be fine but you can always consult a BN for a second opinion (This is changed manually in the .osu btw).

Added an audio lead in of 2000.

00:00:473 - You don't really need this timing since it's the downbeat and you don't seem to have any notes here in any diff.

Also it seems like some of your green timings are a tick too early like 00:33:840 - which should be at 00:33:919 - for example. There's a few of these here and there (in other diffs too) so consider shifting them. In case you don't know how, move your timeline cursor over to where you want to shift your timing, go to timing and control points (F6), select the timing you want to shift in the chart and click on the big "Use current time" button. You can undo this if you accidentally shift the wrong timing.

The one-tick-early timings are there on purpose. If I put them exactly on the time when I want them to start, a slider that starts on the same time as the new timing still follows the old timing for some reason. So I put them a tick early to work around this. (if you or anyone knows of a better fix, feel free to inform me)

00:07:684 - It might seem weird but in reality both the piano and the vocals always play on this note and not on 00:07:780 - . I'll still explain them in each diff.

Actually, I believe the instrument is guitar. And the guitar is playing a chord here, and since it's the intro, people often like to strum really slow in these parts. So, the player starts playing the chord from the first string on 00:07:684 and finishes on 00:07:780. As for the vocals, they do seem to start a bit earlier than the white tick, but that often happens everywhere. Vocals almost never sync exactly. The point is, I still think mapping to the downbeat is better, especially in easier diffs.

Hitsound volume could definitely be used very well for this song because it has clear transitions from the quiet sections to the louder ones. I also suggest that instead of using 100% for your max volumes you consider 80%. 100% is a bit too loud and especially so when in the editor for whole sections.

Anyway regarding the hitsounds 00:14:972 - 00:33:919 - Should probably be 70-75%
00:33:919 - 00:56:340 - Shoul probably be 55-65%
00:56:656 - 01:07:708 - Should be 45% like you have in the intro since it's a quieter section
01:08:024 - 01:26:024 - Should be 80% to accentuate the kiai (just not as much as 100% lol)
Then if you wanna be cool you can add decreasing volume green timings from 01:26:182 - 01:27:603 - every white tick down to maybe 55-65% depending on what you chose for 00:33:919 - 00:56:340

01:27:603 - Also for the spinner end here on some diffs you can consider adding a green timing with the volume at 15% so it mutes the end. This is rankable btw.

And also try to keep your hitsounds consistent throughout every diff or at least as much as possible. This includes custom hitsounds etc.
Implemented most of the hitsound suggestions.

Remove Countdown and letterbox during breaks from the song setup menu. Intro is too short for a countdown and there aren't any real sections of this song that look nice with the letterbox during break option on.
Alright.


Easy

The biggest thing to keep in mind for an easy is that the notes are all evenly spaced and in most cases that they don't overlap unless it makes sense somehow. Since you're using .5x slider velocity here I would suggest using 1.8x distance spacing. This allows you space between 1/1 notes and makes it easier for players to read the notes by judging the spacing visually. For comparison this is what this section looks like with 1.8x spacing
I went through the map and tweaked DS, with 2.0x in the intro and 1.8x in the rest, with a couple of exceptions where it was unnecessary and to prevent overlap.

This diff has good use of slider lengths in the timeline and repeats the only thing that would need to be cleaned up is the spacing to be consistent. Another thing I want to point out is on easy diffs, flow is pretty important. In this case it would be sliders and notes moving intuitively by sort of leading into each other. For example 00:15:919 (2,1) - Spacing aside, 2 points straight down but 1 goes up slightly and to the left so the flow here doesn't work very well. Consider this when adjusting spacing throughout the map.

00:00:857 - 00:09:703 - SV changes are really not recommended for an easy. The change in SV after the 2 spinners in the intro will definitely throw new players off. Also super slow super short sliders don't look all that nice. Highly suggest raising this to 1.0x throughout the song.

I changed it to 0.8 instead of 0.5. I agree that the change might throw off new players, but I still wanted some sort of distinction. I think 0.8 to 1 is not that big of a change.

00:05:473 (1) - This would be better as a 1/1 slider with two repeats to compliment the piano and vocals. The 2/1 sliders work for the first section because those are notes emphasized by the vocals on every slider start however for this one the vocals don't do anything but hold on 00:06:242 - so it's better to follow the piano for now.

Good idea!

00:07:780 (1) - Move the slider down to 00:07:684 - and stretch the end to 00:08:550 - So this might seem a bit weird for an easy BUT it's actually not all that hard. I say this because for one the vocals at 00:07:300 - kind of reset the rhythm as well as the piano and it's very common for newer players to try to follow the instruments as a guide along with the approach circle (actually I still do this :P ) also since the OD is at 2 it still counts as a 300 even if they hit a bit late.

As explained above, I think the way it is right now is better.

00:12:396 (1) - For an easy it's usually recommended you leave 4 white ticks of recovery after spinners. This is because spinners are really hard lol but also, and most importantly, because otherwise the note shows up while the spinner is still in play which will cause a lot of new players to mess this up. One suggestion would be deleting that spinner and extending 00:10:088 (1) - to 00:12:396 - so it still compliments the vocals and the chord and gives players more than enough time to relocate. I don't think shortening the 2nd spinner would work because there isn't really a nice place to end it with the music.
The slider that follows is very close to the center, so chances are your cursor is already around that point when you finish spinning. What I'm trying to say is, it shouldn't be that hard, and I really want to keep this part consistent throughout the mapset.

00:35:814 (3,4,5) - This would sound and play better as two 1/1 sliders with a reverse arrow like this.
Sounds a bit better true, but I don't think it plays and looks better.

00:47:182 (1) - Same note regarding spinner cooldown. This is way too short for an easy diff. An easy fix would be to delete 00:49:077 (1) - and extend the spinner to 00:49:077 - Which compliments that note and gives enough cooldown to players for the next slider.
I decided to just delete the spinner.

00:54:761 (1) - Another note about spinners (lol so many) is a lot of spinners aren't that nice for easier diffs because they're so hard to play and reposition from. In this case this spinner can easily be substituted by a long slider like 00:39:603 (3) - or 00:50:972 (2) -
Well, but in this case there is a much longer break after it and I did delete the spinner earlier, so this one is good imo.

00:56:656 - Insert a break here
Okay

01:02:340 (3,1) - This would be better like thiswith two 2/1 sliders instead. Also remove NC from 1.
I don't want the Easy diff to become a fest of 1/1 and 2/1 sliders, there already aren't many circles in the map, so I think this is kind of more interesting.

01:08:024 - Add kiai like in the other diffs.
Done.

01:11:814 (1,2,3) - Similar to the previous suggestion, A long 2/1 slider works better than a note into a shorter 1/1 slider and another note.
This time, I agree.

Nice diff overall. Good use of slider lengths for the most part. It should be really good once the distance spacing and SV changes are cleaned up and made consistent!
Thanks! :)

Normal

Consider lowering HP to 4. 5 might be too much considering the lack of density in this diff.
Also definitely consider raising AR to 5. This makes the transition from normal to hard more even.
Maybe even change OD to 5 too but that's just my personal preference :v
I'm not too knowledgable on these settings in lower diffs, so I just did all that you suggested.

Also same comment about SV changes. They can happen in normals but .9x SV with .5x change is still really slow. If you REALLY wanted to add a slower slider section for this diff then I'd suggest using .65x instead of .5x for the green timings in this section and then in the later part where you use .75x use .8x instead. The change is pretty large currently which is why it's usually best to use one consistent SV for easy/normal diffs.
Another issue with changing SVs is it makes it harder to map with distance spacing on. For easy/normal even hards it's very useful to map using distance spacing and a good steady slider velocity throughout the difficulty because it makes it readable and intuitive especially for newer players. Using random spacing for these diffs makes it harder to read and follow some notes. For example 00:04:319 (5,1,2,3) - from 5 to 1 it looks more like a 2/1 jump and then from 1 to 2 it looks a like a 1/2 spacing compared to 5 -> 1. I highly suggest revising this difficulty for spacing and SV consistency. I won't point out all the spacing discrepancies here because there's a lot.
I sped up the intro SV. I tweaked DS in the whole map, hopefully it's better now.

00:00:857 (1) - Unlike easy, you can map in 1/2 (even 1/4 with slider/reverses that make sense) In this case you could change 00:00:857 (1) - and 00:03:165 (4) - to 1/2 sliders and a note on the white tick to better compliment the vocals/piano.
I want to keep the intro more simple.

00:07:396 - Add note. If you do add the note then you can stack it over 00:07:780 (1) - BUT you DON'T want to move this to the blue tick in this case. If you don't want to add the note then you could move the slider to the blue tick.
Done.

00:07:780 (1,2) - Also another note regarding this. You should consider making these mirrored sliders. Like copy 2, paste to replace 1 then ctrl + g, ctrl + h and ctrl + j so it can blanket itself. Like this.
Done.

00:19:708 (2,3) - This is fine but mimicking 00:17:814 (2,3) - and having the slider first and then the note plays much better.
Changed.

00:22:550 (1,2,3) - Since this is 190 BPM, single tapping 4 notes in a row is pretty hard. I suggest changing 1 and 2 to a 1/1 slider or even changing all 3 notes to a 1/1 slider with reverse arrow.
Changed 1 and 2 to a slider.

00:29:182 (6) - This could be cool as a 2/1 slider. Same for 00:31:077 (2) -
It kind of breaks flow that way though.

00:32:972 (2) - Consider adding a reverse arrow.
Again, breaks flow.

00:35:498 - Add note.
Done.

00:35:814 (1,2) - Having 1 as a 3/1 slider covers up a lot of the melody and beats. At most this should be a 2/1 slider. What I would suggest is changing it to a 2/1 slider and then having a 1/1 slider on 00:36:761 - and a note on 00:37:393 - like this.
An occasional 3/1 slider makes it more interesting and still works good imo.

00:47:182 (3) - This is fine too but maybe consider changing this to two 2/1 sliders, the first ending at 00:47:814 - and the next starting at 00:48:129 -
I don't like that too much.

00:53:814 (2) - Also works better as a 2/1 slider to better compliment the vocals.
This compliments the vocals just as well imo and looks better.

00:56:814 - Add break.
Done.

01:00:445 (1,2,3,4,5) - Suggestion for a pattern here: http://puu.sh/kxC1x/bd3a9946ad.jpg You can even change 6 in that example to 2 notes too if you want :v Shortened timeline to screenshot the pattern.
I kept the 2/1s in the beginning, but used the rest, nice suggestion.

01:11:814 (1,2,3,4,5) - Another suggestion: http://puu.sh/kxCb1/6b5a94ca5f.jpg Plays really well for a normal :3
Nice suggestion, I used it :)

01:16:235 (2,3,4,5) - Same comment about high BPM and single tapping. Maybe change 3,4 and 5 to a 1/1 slider/repeat like you did at 01:18:445 (3) -
Changed 3 and 4 into a slider.

01:23:182 (1) - I guess this is ok but you could also consider mapping to the melody instead of the vocals. Or maybe changing this to a long slider instead.
Nah, I like the 2 spinners here :P


Hard

Lower AR to 7 and HP to 5.5 or even 5 too. Not hard enough to be AR8 and not enough density for that much drain.

Hard can be closer to an insane in terms of following the vocals/melody/rhythm/etc. Don't be afraid of mapping to 1/4 here. In general this diff feels sort of like a normal with more spacing. Don't be afraid to add more density by having some 1/2 notes and changing some 1/1 even some 1/2 sliders to 3/4 sliders etc.

00:00:857 (1) - This can be a 3/4 slider with a note on 00:01:627 - to follow the vocals better. Same for 00:03:165 (1) -
I want to keep the intro slower.

00:05:088 (4) - Plays better as 2 notes. Holding on this big tick at 00:05:088 (4) - covers the vocals/melody so it's not so nice.
I like the slider here more.

00:07:396 (1,2) - So I'm not actually too sure how you should go about this here. It definitely sounds like both of these start a blue tick earlier although it's a bit weird without reworking this pattern. I definitely suggest getting in touch with a BN so they could tell you what's the best way to go about this part.
I think it's fine as it is, but if I have the chance, I will ask a BN about it.

00:20:656 (1,2) - This does not read as a 1/1 pause from 1 to 2. It reads more like if both were 3/4 sliders being positioned like this. What I suggest is deleting 2, adding a repeat to 1 and adding a note on 00:21:603 - at x:68 y:144
It can be read both ways really, and I like this one more.

00:30:129 (1) - Consider stacking over 00:29:182 (6) -
Done.

00:34:708 (3) - Weird slider length. Consider adding a note on 00:34:708 - and a 1/1 slider starting 00:34:866 - sort of how you did it at 00:36:445 (2,3,4) -
Done.

00:46:156 - Delete the slider velocity change. Doesn't work well here. Also to refer to the next point.
I think it does :v

00:45:287 (1,2,3) - Note slider doesn't really follow anything specifically. Might as well ctrl G both of these and moving the note around a bit but in general I would rework the pattern altogether for 1,2 and 3 maybe something like this Note I moved the spinner as well but still ends on the same spot.
I changed it a bit, but didn't add all those circles, I wanted this part to be slower.

00:49:077 (1,2) - This could follow the rhythm much better as well. Same goes for 00:52:866 (1,2) -
Changed it to follow rhythm better.

00:56:656 - 01:00:129 - Consider mapping this. Maybe a slow, long slider section.
I like the break here though.

01:00:445 (1,2,3,4,5) - Same as the previous sections. Could map more to the rhythm and vocals currently it feels a bit like a normal.
This part is meant to be easier, it's a build up.

01:07:708 - Consider adding a note here maybe stacked over 01:08:024 (1) -
Done.


Light Insane

Consider using AR8.5 here. Maybe even 8.5. Also raise OD to 7 and lower HP to 6. Density is much higher here but not as dense or hard enough to be AR9. As for OD and HP, OD at 7 works well for this diff in general and also like on the previosu diff HP 7 is too high for this diff.
I don't like AR8.5, so I think I'm gonna keep the AR9 here. I did change OD to 7 and HP to 6.5.

This diff is definitely looking better but there's still quite a few parts that lack density.

00:47:024 - Like on the hard consider adding a note here and 00:47:182 - and then move the spinner start to 00:47:261 - (still ending on the same spot though)
Done.

00:49:077 (1,2) - Same as the hard also consider following the vocals/melody more. 1/1 feels pretty boring here.
I changed the first one, kept the second one.

00:53:814 (4) - Remove reverse arrow and add notes on 00:54:287 - 00:54:445 - and 00:54:603 - . Also consider notes on 00:55:235 - 00:55:550 - This section still feels a bit undermapped currently.
I changed up the section a bit

00:56:814 - Also consider mapping the break.
Nah, the next part has more impact with a break imo

01:06:919 (5,6) - Ctrl + g? not a good anti jump.
I think it's better like this.

01:11:814 (1,2,3) - Also feels very undermapped.
Added some notes

01:14:972 - ^
^

Insane

Definitely raise OD to 8. This diff is definitely high enough to reward good accuracy with higher OD.
Agreed.

This diff is pretty good. Consider using this diff as kinda like a foundation for the light insane/hard since those two currently feel undermapped and they should sound sort of similar but with easier patterns and spacing.

00:00:857 (1) - Should definitely be a 3/4 slider and note.
Nah, not in the slow intro.

00:06:050 (3) - Extend to the white tick.
Done.

00:07:396 (4) - Move to the blue tick. Also 00:07:780 (1) - Should be moved to the blue tick but should also be changed up so its not a slider/reverse.
As explained above somewhere, I don't agree really :P

00:12:011 - Add a note
There is nothing in the song that the note would sync to.

00:46:235 (5) - SV change still doesn't work here. Definitely should consider removing it from all diffs in which this happens.
I think it does.

00:50:498 - 00:50:814 - Add notes.
That would break the rhythm

00:50:972 (6) - Add NC and remove NCs from 00:51:919 (1,1,1)
Added NC, but kept the other ones too.

00:54:761 (6) - Add NC and remove NCs from 00:55:708 (1,1,1) -
^

00:56:814 - Should definitely map this break here.
Again, the rest of the map would have less impact.

01:13:393 (1,2) - This anti jump is really unintuitive. I suggest adding a note at 01:13:550 - and then the 1/1 jumps would feel better. Also remove NC from 01:13:393 (1) - and add it on 01:13:708 (2) - instead.
I tried it but it didn't work

01:24:919 - Add note maybe to overlap 01:23:814 (3) -
The empty spot is important for maintaining some sort of rhythm


Bit of a lengthy mod. It seems you have a good idea of what to do for the higher diffs but the easier diffs could definitely use some work. I'm sure this can be a great spread with some more mods and changes.

Best of luck! :)
Starset
IRC
05:58 HB24: hi
05:58 Almie: hi
05:59 HB24: are u available for IRC?
05:59 *HB24 is editing [http://osu.ppy.sh/b/791799 MICHI - Secret Sky (TV Size) [Easy]]
05:59 Almie: yeah
05:59 HB24: i guess im just gonna point out nazi things cuz actually ur map is well made
05:59 HB24: nice song btw
06:00 Almie: haha, thanks
06:00 HB24: how much did u use DS?
06:00 HB24: 1.8?
06:01 Almie: 2.0 for the intro, 1.8 for the rest i believe
06:02 HB24: why not continue with 2.0 here 00:05:473 -
06:02 Almie: uhhh it is 2.0? i just checked
06:03 HB24: 00:07:780 (1,2) - u could do better instead of those touchy sliders
06:03 Almie: hmm you mean so theyre not touchy or something different completely?
06:03 HB24: yeah
06:04 HB24: sorry but im the kind of mapper that want maps clean and clear xD
06:04 HB24: and
06:04 HB24: its an easy
06:04 HB24: so u should avoid any kind of overlaps or stacks
06:05 HB24: 00:27:287 (2) - blanket
06:05 HB24: 00:34:866 (2,4) - like this :/
06:05 HB24: u know wat
06:05 HB24: i have a better idea
06:05 HB24: w8
06:06 HB24: 00:36:445 (4) - this part should be like this http://puu.sh/kI4Sm/f09febaa3b.jpg
06:06 Almie: uhm okay
06:06 HB24: try it
06:07 Almie: hmm youre the second modder who suggested it, maybe i should do it
06:07 HB24: :D
06:07 Almie: i just liked the little triple short slider pattern
06:07 HB24: i think it fits better
06:08 HB24: 00:45:287 (1,2) - :/
06:08 Almie: cuz easys are such boring sliderfests i was trying to make it at least a little bit interesting
06:08 HB24: 00:47:182 - why not a spinner here
06:09 HB24: 00:50:972 (3,2) - overlap overlap overlaaaaaap :D
06:10 HB24: i think u should ve used 0.80 SV
06:10 Almie: 00:47:182 - a previous modder suggested it was too short and hard for easy, do you think its okay if its there? because if so, i might put it back
06:10 HB24: or at least 0.70
06:11 HB24: 0.50 is for super beginner
06:11 HB24: xD
06:11 Almie: well, it is an easy diff xD
06:11 HB24: and yeah i dont think its right to let that part empty
06:11 HB24: or if u want put a long slider
06:11 Almie: what should i prioritize, DS or not having overlap?
06:12 HB24: idk
06:12 HB24: i think the 2 things are unrankable if they are not respected xD
06:12 HB24: new players get confused easily
06:13 HB24: so it should be clear
06:14 HB24: 00:20:340 (3,2) - maybe stack with the tail of 2?
06:14 HB24: oops
06:14 HB24: here
06:14 *HB24 is editing [http://osu.ppy.sh/b/789670 MICHI - Secret Sky (TV Size) [Normal]]
06:16 HB24: 00:46:235 (2) - idk why the sv change here but...
06:18 HB24: well
06:18 HB24: this diff is nice
06:18 HB24: exept some small blanket issues
06:18 HB24: i mean they could be better if u put ur kokoro in it
06:19 Almie: haha
06:19 Almie: the SV change is because guitar stops playing for that short moment
06:19 HB24: 00:37:077 (2,1) - like here
06:20 HB24: mhm
06:20 HB24: im not sure about it
06:20 Almie: hmm perhaps, yeah
06:20 HB24: but
06:20 Almie: blanketing short sliders is hard
06:21 HB24: u know i learned unrankable things from getting mods on my map
06:21 HB24: and someone told me sv changing in easy and normal diffs are unrank
06:21 HB24: well
06:21 HB24: it depends on how much
06:21 Almie: wat, in easy sure, but in normal idk
06:21 HB24: like i said idk either
06:22 HB24: 00:39:287 (3,1) -
06:22 HB24: lol
06:22 HB24: that sudden DS change
06:23 HB24: anyway
06:23 HB24: is this the 2nd ending?
06:24 Almie: ? you mean in the anime?
06:24 HB24: ye
06:24 Almie: its the 1st i believe
06:25 Almie: but then they use another one after 4 episodes and later bring this one back, its a chaos
06:25 HB24: add in the tags ed theme
06:25 Almie: alright
06:27 *HB24 is editing [http://osu.ppy.sh/b/791862 MICHI - Secret Sky (TV Size) [Hard]]
06:27 HB24: 00:21:287 (2,4) - aww could u move them a bit they are pleasuring themselfs xDD
06:28 HB24: 00:44:182 (3,4) - blanket
06:29 HB24: 01:19:866 (3,2) - seriously? u had nowhere to put it x)
06:30 HB24: stack it on 3'beginnning
06:31 HB24: btw u could make this 00:21:287 (2) - symetrical to 00:20:656 (1) -
06:31 HB24: so u can avoid touchings
06:31 HB24: and also it looks better
06:32 Almie: hmm i made it symmetrical the other way around xD
06:32 HB24: lol
06:33 *HB24 is editing [http://osu.ppy.sh/b/789669 MICHI - Secret Sky (TV Size) [Light Insane]]
06:34 HB24: 00:39:603 (6) - maybe remove the reverse and follow the bg music cuz that wat u doing
06:34 HB24: i mean
06:34 HB24: 00:40:550 - missing note here
06:35 HB24: i recommend u to put a slider here 00:54:761 -
06:35 HB24: so it will follow vocals better
06:35 HB24: it ends here 00:55:077 -
06:36 HB24: lol
06:36 HB24: 00:56:972 - u forgot to put a break here
06:36 HB24: poor those who died here xD
06:37 HB24: 01:03:129 - maybe a note here?
06:37 Almie: oh right xD
06:37 Almie: woudlnt it be a bit overmapped?
06:37 HB24: idk xD
06:38 HB24: i think it fits pretty gud
06:38 Almie: i dont really like it xD its a slow part too, so i wanted it to be more lightly mapped
06:39 HB24: 01:19:866 (3,2) - damn it would be nice if u stack em
06:39 Almie: you mean the end of 3 and start of 2?
06:39 HB24: yup
06:40 HB24: and damn this is the kind of song that u cant get enough of x)
06:40 HB24: if u map sth like this again call me for a GD plox x)
06:40 Almie: haha yep i agree xD
06:43 HB24: 00:25:550 (5,6,7,8,9,1) - maybe rotate them a bit to avoid confusion and make it more intresting like this http://puu.sh/kI760/b2e5b515ca.jpg
06:43 HB24: in here
06:43 *HB24 is editing [http://osu.ppy.sh/b/751887 MICHI - Secret Sky (TV Size) [Insane]]
06:44 HB24: like u did here 00:32:972 (4,5,6,7,8,9) -
06:44 HB24: its nice
06:45 Almie: wait rotate which ones
06:45 Almie: your selection says 5,6,7,8,9,1, but theyre not there
06:45 HB24: 00:26:024 (8,9,1) -
06:45 Almie: wait is that the insane already?
06:46 HB24: yeah
06:46 Almie: ohh
06:46 Almie: i think i like them the way they are there
06:47 Almie: i actually slightly ripped off that part from another map which has a part exactly like this
06:47 HB24: 00:32:656 (3,4) - DS is questinable u make 3 and 4 too close than suddenly a big jump i guess it breaks the flow
06:47 Almie: and its 4,52 and its ranked lol
06:47 HB24: lol
06:47 HB24: 00:37:393 (7,1) - stack?
06:48 HB24: 00:46:235 (5) - listen i know wat u want to do here but it suddenly breaks the flow and immersion to get this sudden sv change i recommend u to map this part normally
06:49 HB24: 01:04:708 (3,6) - dat blanket
06:51 HB24: thats all hope i could help
06:51 HB24: rank this :3 go go go
06:51 Almie: haha, alright, thanks i will try :)
06:51 Almie: can you post the log to the thread?
Topic Starter
Almie

HB24 wrote:

IRC
05:58 HB24: hi
05:58 Almie: hi
05:59 HB24: are u available for IRC?
05:59 *HB24 is editing [http://osu.ppy.sh/b/791799 MICHI - Secret Sky (TV Size) [Easy]]
05:59 Almie: yeah
05:59 HB24: i guess im just gonna point out nazi things cuz actually ur map is well made
05:59 HB24: nice song btw
06:00 Almie: haha, thanks
06:00 HB24: how much did u use DS?
06:00 HB24: 1.8?
06:01 Almie: 2.0 for the intro, 1.8 for the rest i believe
06:02 HB24: why not continue with 2.0 here 00:05:473 -
06:02 Almie: uhhh it is 2.0? i just checked
06:03 HB24: 00:07:780 (1,2) - u could do better instead of those touchy sliders Ended up putting them slightly further apart, but they're still touching, I don't think it's possible to make them not touch with this DS
06:03 Almie: hmm you mean so theyre not touchy or something different completely?
06:03 HB24: yeah
06:04 HB24: sorry but im the kind of mapper that want maps clean and clear xD
06:04 HB24: and
06:04 HB24: its an easy
06:04 HB24: so u should avoid any kind of overlaps or stacks
06:05 HB24: 00:27:287 (2) - blanket fixed (or tried, it's hard to see kinda)
06:05 HB24: 00:34:866 (2,4) - like this :/ fixed overlap
06:05 HB24: u know wat
06:05 HB24: i have a better idea
06:05 HB24: w8
06:06 HB24: 00:36:445 (4) - this part should be like this http://puu.sh/kI4Sm/f09febaa3b.jpg
06:06 Almie: uhm okay
06:06 HB24: try it
06:07 Almie: hmm youre the second modder who suggested it, maybe i should do it ended up keeping it the old way lol, reasons below
06:07 HB24: :D
06:07 Almie: i just liked the little triple short slider pattern
06:07 HB24: i think it fits better
06:08 HB24: 00:45:287 (1,2) - :/ fixed
06:08 Almie: cuz easys are such boring sliderfests i was trying to make it at least a little bit interesting
06:08 HB24: 00:47:182 - why not a spinner here
06:09 HB24: 00:50:972 (3,2) - overlap overlap overlaaaaaap :D
06:10 HB24: i think u should ve used 0.80 SV
06:10 Almie: 00:47:182 - a previous modder suggested it was too short and hard for easy, do you think its okay if its there? because if so, i might put it back
06:10 HB24: or at least 0.70
06:11 HB24: 0.50 is for super beginner
06:11 HB24: xD
06:11 Almie: well, it is an easy diff xD
06:11 HB24: and yeah i dont think its right to let that part empty
06:11 HB24: or if u want put a long slider long slider it is
06:11 Almie: what should i prioritize, DS or not having overlap?
06:12 HB24: idk
06:12 HB24: i think the 2 things are unrankable if they are not respected xD
06:12 HB24: new players get confused easily
06:13 HB24: so it should be clear
06:14 HB24: 00:20:340 (3,2) - maybe stack with the tail of 2? done
06:14 HB24: oops
06:14 HB24: here
06:14 *HB24 is editing [http://osu.ppy.sh/b/789670 MICHI - Secret Sky (TV Size) [Normal]]
06:16 HB24: 00:46:235 (2) - idk why the sv change here but...
06:18 HB24: well
06:18 HB24: this diff is nice
06:18 HB24: exept some small blanket issues
06:18 HB24: i mean they could be better if u put ur kokoro in it
06:19 Almie: haha
06:19 Almie: the SV change is because guitar stops playing for that short moment
06:19 HB24: 00:37:077 (2,1) - like here i tried to fix
06:20 HB24: mhm
06:20 HB24: im not sure about it
06:20 Almie: hmm perhaps, yeah
06:20 HB24: but
06:20 Almie: blanketing short sliders is hard
06:21 HB24: u know i learned unrankable things from getting mods on my map
06:21 HB24: and someone told me sv changing in easy and normal diffs are unrank
06:21 HB24: well
06:21 HB24: it depends on how much
06:21 Almie: wat, in easy sure, but in normal idk
06:21 HB24: like i said idk either
06:22 HB24: 00:39:287 (3,1) -
06:22 HB24: lol
06:22 HB24: that sudden DS change
06:23 HB24: anyway
06:23 HB24: is this the 2nd ending?
06:24 Almie: ? you mean in the anime?
06:24 HB24: ye
06:24 Almie: its the 1st i believe
06:25 Almie: but then they use another one after 4 episodes and later bring this one back, its a chaos
06:25 HB24: add in the tags ed theme
06:25 Almie: alright
06:27 *HB24 is editing [http://osu.ppy.sh/b/791862 MICHI - Secret Sky (TV Size) [Hard]]
06:27 HB24: 00:21:287 (2,4) - aww could u move them a bit they are pleasuring themselfs xDD done (though i feel bad for separating lovers, so cute~)
06:28 HB24: 00:44:182 (3,4) - blanket fixed
06:29 HB24: 01:19:866 (3,2) - seriously? u had nowhere to put it x)
06:30 HB24: stack it on 3'beginnning done
06:31 HB24: btw u could make this 00:21:287 (2) - symetrical to 00:20:656 (1) -
06:31 HB24: so u can avoid touchings
06:31 HB24: and also it looks better
06:32 Almie: hmm i made it symmetrical the other way around xD
06:32 HB24: lol
06:33 *HB24 is editing [http://osu.ppy.sh/b/789669 MICHI - Secret Sky (TV Size) [Light Insane]]
06:34 HB24: 00:39:603 (6) - maybe remove the reverse and follow the bg music cuz that wat u doing
06:34 HB24: i mean
06:34 HB24: 00:40:550 - missing note here done that
06:35 HB24: i recommend u to put a slider here 00:54:761 -
06:35 HB24: so it will follow vocals better
06:35 HB24: it ends here 00:55:077 - done
06:36 HB24: lol
06:36 HB24: 00:56:972 - u forgot to put a break here added break
06:36 HB24: poor those who died here xD
06:37 HB24: 01:03:129 - maybe a note here?
06:37 Almie: oh right xD
06:37 Almie: woudlnt it be a bit overmapped?
06:37 HB24: idk xD
06:38 HB24: i think it fits pretty gud
06:38 Almie: i dont really like it xD its a slow part too, so i wanted it to be more lightly mapped
06:39 HB24: 01:19:866 (3,2) - damn it would be nice if u stack emdone
06:39 Almie: you mean the end of 3 and start of 2?
06:39 HB24: yup
06:40 HB24: and damn this is the kind of song that u cant get enough of x)
06:40 HB24: if u map sth like this again call me for a GD plox x)
06:40 Almie: haha yep i agree xD
06:43 HB24: 00:25:550 (5,6,7,8,9,1) - maybe rotate them a bit to avoid confusion and make it more intresting like this http://puu.sh/kI760/b2e5b515ca.jpg
06:43 HB24: in here
06:43 *HB24 is editing [http://osu.ppy.sh/b/751887 MICHI - Secret Sky (TV Size) [Insane]]
06:44 HB24: like u did here 00:32:972 (4,5,6,7,8,9) -
06:44 HB24: its nice
06:45 Almie: wait rotate which ones
06:45 Almie: your selection says 5,6,7,8,9,1, but theyre not there
06:45 HB24: 00:26:024 (8,9,1) -
06:45 Almie: wait is that the insane already?
06:46 HB24: yeah
06:46 Almie: ohh
06:46 Almie: i think i like them the way they are there
06:47 Almie: i actually slightly ripped off that part from another map which has a part exactly like this
06:47 HB24: 00:32:656 (3,4) - DS is questinable u make 3 and 4 too close than suddenly a big jump i guess it breaks the flow changed position to fix
06:47 Almie: and its 4,52 and its ranked lol
06:47 HB24: lol
06:47 HB24: 00:37:393 (7,1) - stack? stacked
06:48 HB24: 00:46:235 (5) - listen i know wat u want to do here but it suddenly breaks the flow and immersion to get this sudden sv change i recommend u to map this part normally imo it doesn't :/ though i considered changing it anyway and i just can't come up with a good way of mapping it otherwise
06:49 HB24: 01:04:708 (3,6) - dat blanket fixed :D
06:51 HB24: thats all hope i could help
06:51 HB24: rank this :3 go go go
06:51 Almie: haha, alright, thanks i will try :)
06:51 Almie: can you post the log to the thread?
bahamete
Small mod

Insane

00:42:287 (6,7,8) - spacing issue
01:10:866 (4) - nc
01:11:814 (1,2) - spacing issue again, during kiai, this feels particularly weird
01:24:761 (8,1) - a note between these would play better imo

good luck 8-)
Topic Starter
Almie

Tasty Beverage wrote:

Small mod

Insane

00:42:287 (6,7,8) - spacing issue fixed
01:10:866 (4) - nc done
01:11:814 (1,2) - spacing issue again, during kiai, this feels particularly weird changed
01:24:761 (8,1) - a note between these would play better imo added one

good luck 8-) thanks :)
Darcsol
M4M request

[General]
  1. Add the ending video from the anime if possible.
  2. Replace the BG to something related to the anime.
  3. Add the following to tags:

    • 六花の勇者 Braves of the Six Flowers
  4. 00:00:473 - This inherited point has no use. Remove it in all diffs.
  5. 01:20:893 - Splitting the the kiai time makes little sense here. Combine the kiai times instead in all diffs.
[Easy]
  1. This diff is ridiculously slow. I highly recommend increasing the slider velocity to 0.75.

  2. 00:05:473 (1) - This is the only slider where it repeats twice. Not only is it inconsistent with the rest of the sliders, it can be confusing for newer players. Shorten the slider so it repeats once, and add a circle at 00:06:627 .
  3. 00:10:088 (1,1) - I recommend combining the spinners to be one long spinner.
  4. 00:21:603 (2) - 00:23:498 (2) - 00:23:498 (2,3,4) - These slider shapes look very random. I'm not sure what is your intention with them.
  5. 00:37:077 (5,1) - Spacing
  6. 00:37:708 (1,2) - ^
  7. 00:39:603 (3,1) - ^
  8. 00:47:182 (3) - Never in this diff I see a slider like that. Please keep your slider shapes consistent. Clean it up.
  9. 00:50:024 (2) - I recommend avoiding sliders under this position. It breaks the flow of the diff. Move it to coordinates x:472 y:188.
  10. 00:56:853 - Remove the break.
  11. 01:02:972 (1) - This slider looks awkward. Clean it up.
  12. 01:15:287 - Add a circle here?
  13. 01:23:182 (1,1) - Again, I recommend combining the spinners.
[Normal]
  1. (UNRANKABLE) 00:06:050 (3,1) - Spacing
  2. 00:10:088 (1,1) - Again, combine the spinners.
  3. 00:39:287 (3,1) - Spacing
  4. 00:39:603 (1) - Awkward slider. Clean it up.
  5. 00:56:853 - Again, remove the break.
  6. 01:07:945 - The slider velocity multiplier jumping from 0.75 to 1.00 is quite big. I don't know if players of this skill level can adapt to this sudden change of pace. Consider it.
  7. 01:19:866 (3) - Awkward slider. Clean it up.
  8. 01:23:182 (1,1) - Again, combine the spinners.
[Hard]
  1. 00:00:857 - The slider velocity multiplier at 0.50 is too slow compared to the rest of the diff. I recommend increasing it to 0.75.
  2. 00:10:088 (1,1) - Again, combine the spinners.
  3. 00:20:656 (1,2) - Spacing
  4. 00:21:919 (4,1,2) - ^
  5. 00:30:129 (1,2) - ^
  6. 00:32:972 (3,1) - The transition to the next combo is uncomfortable. I recommend flipping 00:33:919 (1) horizontally to improve the map's flow.
  7. 00:45:287 (1,2) - Spacing
  8. 00:55:077 (6,7) - ^
  9. 00:56:853 - Why does this diff have no break, yet the other have one? Please keep them consistent.
  10. 01:08:024 - The kiai portion of this diff I think is the most disappointing part in this map. After the build-up on 01:04:235 , I expect the kiai portion to be the highlight of the diff. Instead, the diff decided to follow the lyrics instead in mostly 1/1 notes, completely different from the diff. This greatly hurts consistency and pacing. I highly recommend remapping the kiai part of this diff. It felt very lazy.
  11. 01:23:182 (1,1) - Again, combine the spinners.
[Light Insane]
  1. 00:06:050 (3) - Shorten this slider to 00:06:050 (3) . Add a circle at 00:07:011 .
  2. 00:10:088 (1,1) - Again, combine the spinners.
  3. 00:32:972 (2,1) - Again, transitions like this are uncomfortable. I recommend adjusting 00:33:919 (1) to somewhere that improves the map's flow.
  4. 00:40:550 (7,8) - Spacing
  5. 00:50:024 (4) - Move this slider further away.
  6. 00:56:853 - Remove the break.
  7. 01:07:708 - Add a circle here?
  8. 001:13:708 (2,3,4) - Spacing
  9. 01:26:182 (1) - This time there is only one spinner. What gives?
[Insane]
  1. 00:12:396 (1) - Again, there is only one spinner. What gives?
  2. 00:14:972 - Forgot to add custom hitsounds?
  3. 00:47:024 (7,1) - Spacing
  4. 00:56:853 - Remove the break.
  5. 01:08:814 - Add a circle or adjust 01:08:972 (4) for spacing.
  6. 01:10:708 - Add a circle or adjust 01:10:866 (1) for spacing.
  7. 01:16:235 (4,5) - ^
  8. 01:17:498 (1,2) - ^
  9. 01:19:393 (1,2) - ^
  10. 01:20:656 (5,1) - Spacing
  11. 01:21:287 (2,3) - Sliders looks awkward. Clean them up.
  12. 01:23:182 (1,2) - Very uncomfortable. Move 01:23:656 (2) in a position that's facing in front of 01:23:182 (1) .
  13. 01:26:182 (1) - Again, only one spinner. What gives?
My biggest pet peeve about this map is consistency. There are parts that felt confusing and random, parts that felt underused, and parts that felt lazy and weak. Consistency will either make or break a map.

Another pet peeve about this map is general polish. While the map is playable, it needs a lot of polish. Cleaning up object placement and smoother slider shapes will make your map look more promising and a treat for the eyes.

Keep working on it. Good luck.
Topic Starter
Almie

Darcsol wrote:

M4M request

[General]
  1. Add the ending video from the anime if possible.
    Done.
  2. Replace the BG to something related to the anime.
    I couldn't find anything related to the anime that looks good.
  3. Add the following to tags:

    • 六花の勇者 Braves of the Six Flowers
    Done.

  4. 00:00:473 - This inherited point has no use. Remove it in all diffs.
    Yeah people keep telling me this, but if you removed it yourself you would see that it messes up the velocity of the first slider. Unless I get a better fix, it stays.
  5. 01:20:893 - Splitting the the kiai time makes little sense here. Combine the kiai times instead in all diffs.
    That part of the song isn't as intense as the rest of the kiai, therefore there is a short break from it. Quoting from the Ranking Criteria wiki, "You can toggle kiai off and back on halfway through the chorus if it fits"
[Easy]
  1. This diff is ridiculously slow. I highly recommend increasing the slider velocity to 0.75.
    It's an easy diff. I wanted to make the 190BPM playable for complete beginners.

  2. 00:05:473 (1) - This is the only slider where it repeats twice. Not only is it inconsistent with the rest of the sliders, it can be confusing for newer players. Shorten the slider so it repeats once, and add a circle at 00:06:627 .
    Done.
  3. 00:10:088 (1,1) - I recommend combining the spinners to be one long spinner.
    But why? As 2 spinners they fit the song better and are still long enough to be doable for new players, plus it makes the map consistent with other diffs.
  4. 00:21:603 (2) - 00:23:498 (2) - 00:23:498 (2,3,4) - These slider shapes look very random. I'm not sure what is your intention with them.
    The intention is to accentuate the changing melody during the slider and also to have more variety in slider shapes to avoid the map being too repetitive.
  5. 00:37:077 (5,1) - Spacing
    It's snapped?
  6. 00:37:708 (1,2) - ^
    This one wasn't. Fixed.
  7. 00:39:603 (3,1) - ^
    Cleaned up the section a bit.
  8. 00:47:182 (3) - Never in this diff I see a slider like that. Please keep your slider shapes consistent. Clean it up.
    What's wrong with the slider though? Variety in slider shapes makes easy diffs more interesting instead of being boring 1/1 sliderfests.
  9. 00:50:024 (2) - I recommend avoiding sliders under this position. It breaks the flow of the diff. Move it to coordinates x:472 y:188.
    Fixed, also changed the shape a little for better flow.
  10. 00:56:853 - Remove the break.
    lmao one of the previous mods said add the break when it wasn't there. Anyway, I think it should be there, and you didn't give any reason why not.
  11. 01:02:972 (1) - This slider looks awkward. Clean it up.
    Changed.
  12. 01:15:287 - Add a circle here?
    Added
  13. 01:23:182 (1,1) - Again, I recommend combining the spinners.
    Again, I disagree.
[Normal]
  1. (UNRANKABLE) 00:06:050 (3,1) - Spacing
    Changed.
  2. 00:10:088 (1,1) - Again, combine the spinners.
    Again, nope.
  3. 00:39:287 (3,1) - Spacing
    Fixed.
  4. 00:39:603 (1) - Awkward slider. Clean it up.
    Changed.
  5. 00:56:853 - Again, remove the break.
    Again, I think it should be there.
  6. 01:07:945 - The slider velocity multiplier jumping from 0.75 to 1.00 is quite big. I don't know if players of this skill level can adapt to this sudden change of pace. Consider it.
    I will if more people have problems with it, though it was a higher change before and I think this one is not as extreme.
  7. 01:19:866 (3) - Awkward slider. Clean it up.
    Done.
  8. 01:23:182 (1,1) - Again, combine the spinners.
    Again, I think they work better separate.
[Hard]
  1. 00:00:857 - The slider velocity multiplier at 0.50 is too slow compared to the rest of the diff. I recommend increasing it to 0.75.
    This part of the song is significantly slower than the rest though. And it's a hard diff already, there is no reason.
  2. 00:10:088 (1,1) - Again, combine the spinners.
    At this point, there is really no reason to combine them in a hard diff.
  3. 00:20:656 (1,2) - Spacing
    Higher diffs can occasionally break DS. I think it works fine in this case.
  4. 00:21:919 (4,1,2) - ^
    Fixed.
  5. 00:30:129 (1,2) - ^
    I think the DS break works here because the objects stack nicely.
  6. 00:32:972 (3,1) - The transition to the next combo is uncomfortable. I recommend flipping 00:33:919 (1) horizontally to improve the map's flow.
    Did another change instead that hopefully fixes the problem.
  7. 00:45:287 (1,2) - Spacing
    Fixed
  8. 00:55:077 (6,7) - ^
    Fixed
  9. 00:56:853 - Why does this diff have no break, yet the other have one? Please keep them consistent.
    Forgot to add it there lol. Added a break.
  10. 01:08:024 - The kiai portion of this diff I think is the most disappointing part in this map. After the build-up on 01:04:235 , I expect the kiai portion to be the highlight of the diff. Instead, the diff decided to follow the lyrics instead in mostly 1/1 notes, completely different from the diff. This greatly hurts consistency and pacing. I highly recommend remapping the kiai part of this diff. It felt very lazy.
    There is not much to work with in that part. I will consider ways to improve it, but for now it stays.
  11. 01:23:182 (1,1) - Again, combine the spinners.
    Again, no :P
[Light Insane]
  1. 00:06:050 (3) - Shorten this slider to 00:06:050 (3) . Add a circle at 00:07:011 .
    I want to emphasize the long vocal note.
  2. 00:10:088 (1,1) - Again, combine the spinners.
    Again, nope
  3. 00:32:972 (2,1) - Again, transitions like this are uncomfortable. I recommend adjusting 00:33:919 (1) to somewhere that improves the map's flow.
    This is a 4 star diff though, not everything can be comfortable.
  4. 00:40:550 (7,8) - Spacing
    The stack is more important to me than spacing in an insane diff.
  5. 00:50:024 (4) - Move this slider further away.
    But why?
  6. 00:56:853 - Remove the break.
    Nah
  7. 01:07:708 - Add a circle here?
    Added.
  8. 001:13:708 (2,3,4) - Spacing
    Fixed.
  9. 01:26:182 (1) - This time there is only one spinner. What gives?
    Because there are jumps instead of the first one cuz it's an insane diff lmao
[Insane]
  1. 00:12:396 (1) - Again, there is only one spinner. What gives?
    There is a pattern of circles instead of the first one, because it's an insane diff.
  2. 00:14:972 - Forgot to add custom hitsounds?
  3. 00:47:024 (7,1) - Spacing
    Fixed.
  4. 00:56:853 - Remove the break.
    Nah.
  5. 01:08:814 - Add a circle or adjust 01:08:972 (4) for spacing.
  6. 01:10:708 - Add a circle or adjust 01:10:866 (1) for spacing.
  7. 01:16:235 (4,5) - ^
  8. 01:17:498 (1,2) - ^
  9. 01:19:393 (1,2) - ^
    Made all those changes.
  10. 01:20:656 (5,1) - Spacing
    Changed a little but the DS is still broken and I don't think it matters there.
  11. 01:21:287 (2,3) - Sliders looks awkward. Clean them up.
    I think these actually look quite good.
  12. 01:23:182 (1,2) - Very uncomfortable. Move 01:23:656 (2) in a position that's facing in front of 01:23:182 (1) .
    Those are jumps lmao.
  13. 01:26:182 (1) - Again, only one spinner. What gives?
    Because the first one is replaced by jumps :P
My biggest pet peeve about this map is consistency. There are parts that felt confusing and random, parts that felt underused, and parts that felt lazy and weak. Consistency will either make or break a map.

Another pet peeve about this map is general polish. While the map is playable, it needs a lot of polish. Cleaning up object placement and smoother slider shapes will make your map look more promising and a treat for the eyes.

Keep working on it. Good luck. Thanks! :D
Spaghetti
hello, short mod from Cl8n
[Mapset]
Metadata
  1. Unicode Title / Title: Secret Sky
  2. Source: 六花の勇者
  3. Tags (Recommended): rokka no yuusha rokka: braves of the six flowers ending ed theme ミチ cry for the truth/secret sky single tv size version
Files
  1. Unless if you plan to use them later, delete normal-sliderslide2.wav, soft-hitnormalb.wav and soft-sliderslide2.wav
  2. Is this the highest resolution background? If you can get it in 1366x768, that'd be ideal
Timing Points
  1. Delete the first uninherited and inherited point on every difficulty; they serve no purpose as no objects are placed in these regions
  2. Samplesets are rather inconsistent throughout difficulties, for seemingly no reason
  3. Why are your inherited points 1/4 before every changing hitobject? Place them directly on the time that you want to modify; this is especially important because the kiai time is incorrectly shifted back 1/4
Hitsounds
  1. wut te fuk where r they
[Easy]
  1. 01:02:972 (1) I recommend using a circle-slider rhythm here, with the circle on first 1/1 tick, slider on second to fourth 1/1 tick
[Normal]
  1. 00:39:603 (1) Could make this a bit prettier--- I'd recommend a P|Slider, in a similar position and shape
[Hard]
  1. Kiai feels a little bit anticlimactic, seeing as there isn't much use of 1/2 like the beginning of the map
  2. 01:11:814 (1) Not sure why the spacing is dramatically decreased here?
[Light Insane]
  1. boop
[Insane]
  1. I don't really know how to word this, but it feels like this map is lacking a style (?). There aren't any glaring problems here (besides lack of hitsounds lol); it just feels quite bland compared to the rest of the set: the jumps aren't very well structured, slider placement/shape doesn't quite convey the song in my opinion, and overall it feels a lot less polished compared to the other maps in this set (this similarly applies to Light Insane, although not as much as here). This is entirely subjective, but I think this diff could use some general rethinking...
  2. 00:08:934 (2) I recommend you extend this slider to the next 1/2 tick
I guess I'm really not so helpful when it comes to the actual hitobjects lol

Generally good set, but please use hitsounds! It would make this so much better, especially because the song has a perfect setup for nice complementing ones (not to mention that they are required, lol).
Good luck with the set! I love the song <3
Topic Starter
Almie

Spaghetti wrote:

hello, short mod from Cl8n
[Mapset]
Metadata
  1. Unicode Title / Title: Secret Sky
  2. Source: 六花の勇者
  3. Tags (Recommended): rokka no yuusha rokka: braves of the six flowers ending ed theme ミチ cry for the truth/secret sky single tv size version
    Changed.
Files
  1. Unless if you plan to use them later, delete normal-sliderslide2.wav, soft-hitnormalb.wav and soft-sliderslide2.wav
    I am using them?
  2. Is this the highest resolution background? If you can get it in 1366x768, that'd be ideal
    Replaced background with 1366x768 version
Timing Points
  1. Delete the first uninherited and inherited point on every difficulty; they serve no purpose as no objects are placed in these regions
    If they aren't present, the first slider in the map doesn't have the velocity of the timing section.
  2. Samplesets are rather inconsistent throughout difficulties, for seemingly no reason
    Made consistent.
  3. Why are your inherited points 1/4 before every changing hitobject? Place them directly on the time that you want to modify; this is especially important because the kiai time is incorrectly shifted back 1/4
    Again, the slider which starts exactly at the same time as an inherited timing section will use the velocity from a previous section, this is an easy fix. I added another inherited point to fix kiai.
Hitsounds
  1. wut te fuk where r they
    Hitsounded all diffs, but insane was already hitsounded o_o
[Easy]
  1. 01:02:972 (1) I recommend using a circle-slider rhythm here, with the circle on first 1/1 tick, slider on second to fourth 1/1 tick
    Done.
[Normal]
  1. 00:39:603 (1) Could make this a bit prettier--- I'd recommend a P|Slider, in a similar position and shape
    Done.
[Hard]
  1. Kiai feels a little bit anticlimactic, seeing as there isn't much use of 1/2 like the beginning of the map
    Remapped the kiai section, hopefully better now.
  2. 01:11:814 (1) Not sure why the spacing is dramatically decreased here?
    No longer applies after remapping :D
[Light Insane]
  1. boop
    beep :P
[Insane]
  1. I don't really know how to word this, but it feels like this map is lacking a style (?). There aren't any glaring problems here (besides lack of hitsounds lol); it just feels quite bland compared to the rest of the set: the jumps aren't very well structured, slider placement/shape doesn't quite convey the song in my opinion, and overall it feels a lot less polished compared to the other maps in this set (this similarly applies to Light Insane, although not as much as here). This is entirely subjective, but I think this diff could use some general rethinking...
    Well... I disagree :P First of all, this diff was hitsounded before, so idk what's up with the no hitsounds thing. Second, this was the first diff I mapped and I feel like it's the best, or 2nd best one after Light Insane. I mean, maybe you're right to some degree, but you were very vague in explaining it so I just don't know what to change.
  2. 00:08:934 (2) I recommend you extend this slider to the next 1/2 tick
    Done.
I guess I'm really not so helpful when it comes to the actual hitobjects lol

Generally good set, but please use hitsounds! It would make this so much better, especially because the song has a perfect setup for nice complementing ones (not to mention that they are required, lol).
Good luck with the set! I love the song <3
Thanks :)
WORSTPOLACKEU
IRC LOG
  • 01:25 Almie: oh there we go
    01:26 WORSTPOLACKEU: gimme 2 min
    01:26 Almie: yea sure
    01:29 WORSTPOLACKEU: ok
    01:29 WORSTPOLACKEU: liek
    01:29 WORSTPOLACKEU: 00:16:866 (1) -
    01:29 WORSTPOLACKEU: here
    01:30 WORSTPOLACKEU: you have pretty good occasion to increase the spacing
    01:30 WORSTPOLACKEU: and direction
    01:30 WORSTPOLACKEU: because song changes
    01:30 WORSTPOLACKEU: 00:18:129 (6,7,8,9) -
    01:30 WORSTPOLACKEU: switch 9 with 7
    01:30 WORSTPOLACKEU: and 7 with 8
    01:31 WORSTPOLACKEU: fits with the music and you can change direction again
    01:31 WORSTPOLACKEU: don't go in circular always since it feels dull
    01:31 WORSTPOLACKEU: 00:19:235 (2,3) -
    01:31 Almie: but if i do that doesnt that make it kind of circular?
    01:31 WORSTPOLACKEU: you can do more spacing after sliders especially htis
    01:31 WORSTPOLACKEU: it does for a bit
    01:31 WORSTPOLACKEU: but when you change direction
    01:32 WORSTPOLACKEU: you go to the other side
    01:32 WORSTPOLACKEU: like this
    01:32 WORSTPOLACKEU: for example
    01:32 WORSTPOLACKEU: 00:17:340 (2,3,4) -
    01:32 WORSTPOLACKEU: switch 2 with 3 and 3 with 4
    01:32 WORSTPOLACKEU: better flow after the slider
    01:33 WORSTPOLACKEU: you can do like this on the thing I mentioned earlier for exmaple http://puu.sh/l1qSY/bfec89e7c2.jpg
    01:33 Almie: 00:17:340 (2,3,4) - for this i kinda like your suggestion
    01:33 WORSTPOLACKEU: 00:22:393 (7,1) - to little spacing imo
    01:34 Almie: 00:18:129 (6,7,8,9) - for this, not so much tho
    01:34 WORSTPOLACKEU: 00:20:656 (1,2,3,4,5,6) -
    01:34 WORSTPOLACKEU: this is very good
    01:34 WORSTPOLACKEU: cause the song fits it very well
    01:34 WORSTPOLACKEU: 00:23:182 (3,1) -
    01:34 WORSTPOLACKEU: short transition into jumps with no musical support there
    01:35 WORSTPOLACKEU: 00:30:129 (1,2,3,4,5,6,7,8,1,2,3) -
    01:35 WORSTPOLACKEU: this is very basic but it's correct
    01:35 WORSTPOLACKEU: 00:31:077 (4,5) - spacing again
    01:35 WORSTPOLACKEU: 00:37:550 (8,1) - music changes and yet no touch to it
    01:36 WORSTPOLACKEU: 00:33:919 (1,2) - spacing
    01:36 WORSTPOLACKEU: I mean this map is correctly mapped
    01:36 WORSTPOLACKEU: but that is 2013 mapping
    01:36 WORSTPOLACKEU: which is outclassed by other maps right now
    01:37 WORSTPOLACKEU: you don
    01:37 WORSTPOLACKEU: fuk
    01:37 WORSTPOLACKEU: you don't use spacing well enough, only when you skip beats but that's standard
    01:37 WORSTPOLACKEU: when the music keeps going you keep going with the same spacing
    01:37 Almie: well i dont really know the differences between 2013 and 2015 mapping much
    01:38 WORSTPOLACKEU: 2013 mapping was like this
    01:38 WORSTPOLACKEU: go with the music in circular motion mostly
    01:38 WORSTPOLACKEU: no touches with spacing
    01:38 WORSTPOLACKEU: let me show u an example
    01:38 WORSTPOLACKEU: of kinda same type of song
    01:39 Almie: i dont quite understand how i should use the spacing though then
    01:39 WORSTPOLACKEU: I 'll show u
    01:39 Almie: like you say 00:37:550 (8,1) that the song changes but how does it change? sounds pretty much just like repeating the previous verse
    01:40 WORSTPOLACKEU: yeah new verse starts
    01:40 WORSTPOLACKEU: at those moments
    01:40 WORSTPOLACKEU: you either have no spacing at all and start on the same spot mostly
    01:40 WORSTPOLACKEU: or jump somewhere
    01:40 Almie: oh, i kinda get that
    01:40 Almie: (when i did it in normal people bitched about spacing tho :c)
    01:41 WORSTPOLACKEU: normal is supposed to be
    01:41 WORSTPOLACKEU: distance snapped
    01:41 WORSTPOLACKEU: insane you have to be creative
    01:41 WORSTPOLACKEU: the prob is
    01:41 WORSTPOLACKEU: u are going in the same motion
    01:41 WORSTPOLACKEU: all the time
    01:41 WORSTPOLACKEU: no jumps back and forth like I suggested before for example
    01:42 WORSTPOLACKEU: 01:25:077 (1,2) -
    01:42 WORSTPOLACKEU: no spacing before big jumps
    01:42 WORSTPOLACKEU: is very bad flow
    01:42 Almie: wasnt 00:18:129 (6,7,8,9) - kind of back and forth?
    01:42 WORSTPOLACKEU: 00:47:182 (1,2,3,4,1,2,3,4,5,1,2,3) -
    01:42 WORSTPOLACKEU: this is all centered
    01:42 WORSTPOLACKEU: yeah but it goes
    01:42 WORSTPOLACKEU: in the same direction
    01:43 WORSTPOLACKEU: afterthose jumps
    01:43 WORSTPOLACKEU: look next 5 sec of the song
    01:43 WORSTPOLACKEU: it just goes circular, it's like placing random notes with normal spacing
    01:43 WORSTPOLACKEU: 00:26:340 (1) -
    01:43 WORSTPOLACKEU: this is where it changes
    01:43 WORSTPOLACKEU: so 8 seconds of going in a circle of same direction
    01:44 Almie: i remember doing that intentionally when mapping
    01:44 Almie: just seems like good flow
    01:44 WORSTPOLACKEU: well it is not
    01:44 WORSTPOLACKEU: it gets dull
    01:44 WORSTPOLACKEU: you should play with sliders
    01:44 WORSTPOLACKEU: you are doing it too basic
    01:44 WORSTPOLACKEU: look at this map
    01:45 *WORSTPOLACKEU is editing [https://osu.ppy.sh/b/493810 Otokaze - KaeriMichi [Eternal]]
    01:45 WORSTPOLACKEU: it is basic in general
    01:45 WORSTPOLACKEU: but there is something about it
    01:45 WORSTPOLACKEU: like there is no real direction
    01:45 WORSTPOLACKEU: and he does patterns doesn't rly just go
    01:46 WORSTPOLACKEU: and he uses the whole field
    01:46 WORSTPOLACKEU: not just middle
    01:47 WORSTPOLACKEU: 01:09:513 (1,2,3,1) -
    01:47 WORSTPOLACKEU: that feel like a puzzly
    01:47 WORSTPOLACKEU: and the next pattern
    01:47 WORSTPOLACKEU: everything is patterns
    01:48 WORSTPOLACKEU: puzzle
    01:48 WORSTPOLACKEU: not a straight line
    01:48 WORSTPOLACKEU: so he can change direction whenever
    01:48 WORSTPOLACKEU: because he isn't going in a straight line he just creates patterns and spacing is good also
    01:48 WORSTPOLACKEU: you don't always need to do stuff
    01:48 WORSTPOLACKEU: but you did no real patterns except triangles and that square
    01:49 WORSTPOLACKEU: everything else was just notes going in a direction
    01:49 WORSTPOLACKEU: he went lighter and didnt do as much
    01:50 WORSTPOLACKEU: 00:37:013 (1,2,3,4,1,2,3,4,1,2,3) -
    01:50 WORSTPOLACKEU: notice the spacing change at the last note
    01:51 WORSTPOLACKEU: 00:52:307 (4,1) - here is bad imo
    01:51 Almie: shouldnt you only change direction to emphasize something though?
    01:52 WORSTPOLACKEU: nahj
    01:52 WORSTPOLACKEU: not when you do patterns
    01:52 WORSTPOLACKEU: then you can play however you want
    01:52 WORSTPOLACKEU: in insane diffs
    01:52 WORSTPOLACKEU: but not too much ofc
    01:52 WORSTPOLACKEU: to describe it best
    01:52 WORSTPOLACKEU: your diff is like
    01:52 WORSTPOLACKEU: normal diff
    01:52 WORSTPOLACKEU: just harder
    01:52 Almie: like, so far i get that i should use the whole field, i get that i should have bigger spacing before jumps and i get that i should kind of jump or stay at the same place when switching verse or soemthing
    01:53 Almie: but the stuff about direction and patters i still dont get
    01:54 WORSTPOLACKEU: patterns
    01:54 WORSTPOLACKEU: okay
    01:54 Almie: like if you take something like this in my map 00:33:919 (1,2,3,4) -
    01:54 Almie: wouldnt that be kind of a pattern too?
    01:54 WORSTPOLACKEU: sec
    01:54 Almie: cuz you said i only used triangles and that square
    01:54 WORSTPOLACKEU: yes it would
    01:54 WORSTPOLACKEU: I mean
    01:54 WORSTPOLACKEU: this isn't really a pattern
    01:55 WORSTPOLACKEU: but you have only those moments mostly
    01:55 WORSTPOLACKEU: 00:40:837 (1,2,3,4) -
    01:55 WORSTPOLACKEU: this is more like a pattern
    01:55 WORSTPOLACKEU: and you could do this instead of just putting them over each other in same idrection
    01:55 WORSTPOLACKEU: listen to the tones
    01:55 WORSTPOLACKEU: in your song
    01:56 WORSTPOLACKEU: this is a pretty basic map though also
    01:56 WORSTPOLACKEU: I just showed it because it has what you need in your map
    01:57 Almie: well i mean... at some point i feel like this stuff becomes a matter of mapping style
    01:57 Almie: especially with that direction, you said it was dull, but when i play it it just kind of feels good
    01:57 Almie: or at least in that one part
    01:58 WORSTPOLACKEU: yeah
    01:58 WORSTPOLACKEU: I don't wanna be light when I tell you
    01:58 WORSTPOLACKEU: because I would just disrecpect u
    01:58 WORSTPOLACKEU: by not telling u
    01:58 WORSTPOLACKEU: the truth
    01:58 WORSTPOLACKEU: there's no quality in the map
    01:58 WORSTPOLACKEU: that's stopping it fromr anking
    01:58 WORSTPOLACKEU: you need more patterns, the rhythm is there
    01:58 WORSTPOLACKEU: but no execution
    01:58 WORSTPOLACKEU: like I got told one day
    01:58 WORSTPOLACKEU: work on your patterns and try make it interesting
    01:59 WORSTPOLACKEU: like
    01:59 Almie: i mean
    01:59 WORSTPOLACKEU: 00:14:972 (1,2,3,4,5,6,7,8,1) -
    01:59 Almie: from what you told me i do see changes that i could make
    01:59 WORSTPOLACKEU: you can make it so much better
    01:59 WORSTPOLACKEU: not saying it's bad
    01:59 WORSTPOLACKEU: but you can make it better
    02:02 Almie: i keep looking at that part and i dunno... like i could move stuff slightly to polish it, but thats not what you were suggesting
    02:03 WORSTPOLACKEU: wait a sec
    02:03 Almie: as far as introducing patters, i dont really see how i could improve it
    02:07 Almie: i edited just that part http://puu.sh/l1t8v/5f8b47b9fa.jpg
    02:07 Almie: not sure if you can see it well
    02:07 Almie: but would you say its better?
    02:08 WORSTPOLACKEU: yeah that's better
    02:08 WORSTPOLACKEU: but it has to fit the song
    02:08 Almie: well it does imo, the rhythm stays the same anyway
    02:09 Almie: question, do you think its okay if i turn off DS in insane and just... eyeball it?
    02:16 WORSTPOLACKEU: http://puu.sh/l1tDY/e6029b2188.txt
    02:16 WORSTPOLACKEU: you shouldn't have DS in insane
    02:16 WORSTPOLACKEU: take that
    02:16 WORSTPOLACKEU: copy paste text
    02:16 WORSTPOLACKEU: and look
    02:16 WORSTPOLACKEU: I did this
    02:16 WORSTPOLACKEU: in
    02:16 WORSTPOLACKEU: make new diff
    02:16 WORSTPOLACKEU: 13 min
    02:16 WORSTPOLACKEU: notice
    02:16 WORSTPOLACKEU: what I did
    02:16 WORSTPOLACKEU: you can feel new verse starting
    02:19 WORSTPOLACKEU: my pc restarded
    02:19 WORSTPOLACKEU: did u get what I sent
    02:19 Almie: yeah
    02:20 WORSTPOLACKEU: goot because it didnt save for me lol
    02:20 WORSTPOLACKEU: like that's an example
    02:20 WORSTPOLACKEU: you can actually feel when the verse changing
    02:20 WORSTPOLACKEU: and the last part
    02:20 WORSTPOLACKEU: more tension
    02:20 WORSTPOLACKEU: so I did bigger jump and the direction is
    02:20 WORSTPOLACKEU: left right left right
    02:21 Almie: hmm well i notice how with verse changes you switch part of the screen where you map, thats really cool
    02:21 WORSTPOLACKEU: one trick I learned from Kyshiro
    02:21 WORSTPOLACKEU: sec ima go into that diff
    02:21 WORSTPOLACKEU: it's really useful
    02:22 WORSTPOLACKEU: 00:22:550 (1) -
    02:22 WORSTPOLACKEU: long
    02:22 WORSTPOLACKEU: 00:18:761 (1) -
    02:22 WORSTPOLACKEU: you can go back to a note before just so it's leading there
    02:22 WORSTPOLACKEU: I did it so every long slider except one leads to 2 notes before it
    02:23 WORSTPOLACKEU: 00:20:656 (1) -
    02:23 WORSTPOLACKEU: except this
    02:23 WORSTPOLACKEU: because the TONE changed there so I wanted change in direction and more spacing
    02:23 WORSTPOLACKEU: 00:20:656 (1,2) - this might be a bit small spacing
    02:23 WORSTPOLACKEU: but I had no more place to work with
    02:23 WORSTPOLACKEU: and nothing else was rly good flow
    02:23 WORSTPOLACKEU: but it works if it's not all the time
    02:24 WORSTPOLACKEU: because tone goes up
    02:24 WORSTPOLACKEU: and next goes down
    02:24 WORSTPOLACKEU: and I emphasize the other one instead
    02:24 Almie: hmm
    02:24 WORSTPOLACKEU: I think I helped you more with mapping than with this map lol
    02:24 WORSTPOLACKEU: like if you have questions or anything
    02:24 WORSTPOLACKEU: you can just pm me
    02:24 Almie: alright, but whats the reason for 00:21:919 (6,7) - the huge spacing there
    02:25 Almie: yeah you did lol xD
    02:25 WORSTPOLACKEU: because
    02:25 WORSTPOLACKEU: listen to what hapenns at the last slider
    02:25 WORSTPOLACKEU: 00:22:550 (1) -
    02:25 WORSTPOLACKEU: I wanted nice transition with direction change
    02:25 WORSTPOLACKEU: I mean
    02:25 WORSTPOLACKEU: youi don't HAVE to do it that way
    02:25 WORSTPOLACKEU: but youcan
    02:26 WORSTPOLACKEU: you can put 7 under the slider before it
    02:26 WORSTPOLACKEU: but imo that spacing fits there
    02:26 WORSTPOLACKEU: triple into that a slider and then go into that more emphasized part
    02:26 WORSTPOLACKEU: like preparing for that
    02:26 Almie: hmm i guess
    02:26 WORSTPOLACKEU: it's Insane you can play with your patterns
    02:26 WORSTPOLACKEU: and spacing
    02:27 WORSTPOLACKEU: not retardedly
    02:27 WORSTPOLACKEU: you get the feel after a while
    02:27 WORSTPOLACKEU: it took me some time
    02:27 Almie: ill try
    02:27 WORSTPOLACKEU: but I got help from Kyshiro and Asphyxia
    02:27 WORSTPOLACKEU: and they know a lot about mapping obviously lol
    02:27 WORSTPOLACKEU: you can check this map I am working on right now
    02:27 *WORSTPOLACKEU is listening to [https://osu.ppy.sh/b/809832 Halozy - Masshirona Yuki]
    02:28 WORSTPOLACKEU: you'll notice the spacing hcanges
    02:28 Almie: so uhm... could you post the log, or at least the beginning part where we talked more about the map rather than mapping in general to the maps thread? xD
    02:28 Almie: you know, gotta farm that kudosu lol
    02:28 WORSTPOLACKEU: LOL
    02:28 WORSTPOLACKEU: send me
    02:28 WORSTPOLACKEU: cause my pc restarded
    02:28 Almie: oh right
    02:28 Almie: uhm... how do i actually do that
    02:28 WORSTPOLACKEU: also always think
    02:28 WORSTPOLACKEU: after sliders
    02:28 Almie: cuz i dont know how to copy from irc
    02:28 WORSTPOLACKEU: you can do more spacing than after notes
    02:28 WORSTPOLACKEU: um sec
    02:29 WORSTPOLACKEU: there is a command for it sec
    02:29 WORSTPOLACKEU: ./savelog
    02:30 WORSTPOLACKEU: this kind of stuff
    02:30 WORSTPOLACKEU: http://puu.sh/l1uuE/3e7b21e687.jpg
    02:30 WORSTPOLACKEU: is always good transition
    02:30 WORSTPOLACKEU: to another verse
    02:30 WORSTPOLACKEU: or just when u need to change direction after a pattern
    02:30 WORSTPOLACKEU: cause it flows very nicely
    02:30 WORSTPOLACKEU: doa slider
Topic Starter
Almie
As the latest mod was pretty general I basically made a bunch of changes to the Insane diff, mainly making it less centered, and changing some patterns.
white_

Insane

  • Log
    17:29 Spelly: heyo
    17:30 Almie: hi
    17:39 Spelly: Anyway modding euhm
    17:39 Spelly: 00:11:627 (5) -
    17:39 Spelly: Could be a slider
    17:40 Spelly: 00:23:498 (1,2,3,4,5,6) -
    17:40 Almie: hold on a sec
    17:40 Spelly: make this jump smaller or a different pattern, it's way too sudden when playing it
    17:40 Spelly: ok
    17:40 Almie: imma update
    17:40 Spelly: oki
    17:41 Almie: k its updated
    17:43 Spelly: 01:05:182 (6,7,8) -
    17:43 Spelly: make these slightly less bended
    17:43 Spelly: Just so both of the hitcircles don't touch eachother
    17:43 Almie: also can you post the log to the thread afterwards? wanna get that precious SP :3
    17:44 Spelly: Yeah ofc c:
    17:44 Spelly: 01:11:814 (1,2) -
    17:44 Spelly: same for these
    17:44 Spelly: slow sliders that are bended a lot should be avoided
    17:45 Spelly: 00:16:550 (7,8,1) -
    17:45 Spelly: move that a bit to the top right
    17:46 Spelly: or bend 00:16:235 (6) - that slider
    17:46 Spelly: though it fucks up the symmetry so go for the first thing
    17:47 Spelly: 00:30:129 (1,2,3,4) - make those parallel c:
    17:48 Spelly: 00:34:550 (3,5) - try putting notes like those on top of eachother
    17:49 Spelly: 00:42:129 (5,8) - make the slider more into a smooth ball shape and blanket it with the 5th combo note
    17:50 Spelly: 00:48:445 (3,4,5) - http://puu.sh/m2vsr.jpg ? c:
    17:51 Spelly: 01:01:393 (2,3) -
    17:51 Spelly: blanket
    17:52 Spelly: 01:08:972 (5,6,7) -
    17:52 Spelly: try putting more variation into repeated sliders like these
    17:52 Spelly: You can keep them the same from time to time but try not to do it too much
    17:52 Spelly: http://puu.sh/m2vAe.jpg
    17:53 Spelly: increase the velocity on these 01:21:287 (2,3) - a little bit
    17:54 Spelly: since it's a ball/cirlce slider it doesn't really matter if it goes fast since your cursor stays within the sliderball range
    17:55 Spelly: http://puu.sh/m2vL9.jpg try using rythm patterns like those a bit more in slow BPM songs
    17:55 Spelly: it doesn't really work on high bpm ones but it's really nice on low bpm ones
    17:56 Spelly: you can put one 00:20:656 (8) - here for example
    17:56 Almie: lmao since when is 190BPM "slow" xD
    17:57 Spelly: sub 200 BPM is slow I guess
    17:57 Spelly: idk but it works with this song
    17:57 Almie: also are you on a different diff already?
    17:57 Spelly: I only mod maps that are higher than 4.3 stars :p
    17:58 Almie: well
    17:58 Spelly: I'm not that good with low stars, even though I mapped like 3 lol
    17:58 Almie: cuz 00:20:656
    17:58 Almie: there is no 8
    17:58 Almie: so like idk what you mean there
    17:58 Spelly: Ah yeah it's because I put the sliders there
    17:58 Spelly: 00:20:656 (1) -
    17:58 Spelly: there
    17:58 Spelly: http://puu.sh/m2vL9.jpg
    17:59 Spelly: that fits
    17:59 Spelly: btw if you want to make these reference links in chat
    17:59 Spelly: just ctrl+c on your map and then ctrl+v in chat
    17:59 Almie: yeah ik
    17:59 Spelly: I guess that's it, it's still a bit centered on some parts but that's not too big of a problem
    18:00 Spelly: Maybe you can make it a bit more smoother on some parts and tweak the slider velocity on some sliders but other than that it's a very nice map c:
    18:01 Almie: hmm thank u c:
    18:02 Spelly: no probs
AtHeoN
quick mod?! (Keď už Negotiator prosí :D)

Timing
ak netreba, ti radim nedavať timing points na blue tick
00:46:235 - ^
00:46:708 - ^
00:49:077 - ^
01:00:445 - ^
01:04:235 - ^
01:08:024 - ^
01:20:972 - ^
01:23:182 - ^

Insane
00:00:473 - pridaj circle
00:00:857 (1) - tento slider by si mohol skrátit na červený tik a na biely pridať circle
00:11:627 (5) - slider sa tu hodí viac
00:23:498 (1) - odstraň a 00:23:182 (3) - predlž
00:24:998 (3) - nezdá sa mi, že by tento tripple bol potrebný
00:26:972 (2,3,4,5,6,7,8,9) - tota časť mi príde strašne undermapped, mohol by si zvažit dať namiesto circlov slidery
00:30:129 (1,2,3,4) - dalo by sa dať medzi každym sliderom esťe circle
00:32:972 (4,5) - zrob z toho slider
00:33:287 (6,7) - ^
00:34:393 (2,3,4) - prehodiť to nejakým takým spôsobom

00:34:866 (5) - ctrl + g
00:40:235 (2,3,4,5) - undermap
00:41:419 (2) - zbytočný circle
00:49:708 (3) - 3/4 slider?
00:50:498 - pridaj circle
00:50:814 - ^
00:51:919 (1,1) - zrob z toho slider
00:52:393 - circle
00:52:708 - ^
00:55:708 (1,1) - 2 slidery zneju lepśie
01:00:129 (1) - circle?
01:03:287 (5) - skrať a pridaj 01:04:077 - circle
01:07:708 - circle?
01:12:761 (5,6) - jeden slider lepšie znie, keď konči tu 01:13:077 (6) -
01:13:393 (1,2,3,4,5,6) - undermap
01:19:393 (1) - slider?
Topic Starter
Almie

Spelly wrote:

Insane

  • Log
    17:29 Spelly: heyo
    17:30 Almie: hi
    17:39 Spelly: Anyway modding euhm
    17:39 Spelly: 00:11:627 (5) -
    17:39 Spelly: Could be a slider I like the circle more
    17:40 Spelly: 00:23:498 (1,2,3,4,5,6) -
    17:40 Almie: hold on a sec
    17:40 Spelly: make this jump smaller or a different pattern, it's way too sudden when playing it Changed pattern
    17:40 Spelly: ok
    17:40 Almie: imma update
    17:40 Spelly: oki
    17:41 Almie: k its updated
    17:43 Spelly: 01:05:182 (6,7,8) -
    17:43 Spelly: make these slightly less bended dont wanna ruin blanket
    17:43 Spelly: Just so both of the hitcircles don't touch eachother
    17:43 Almie: also can you post the log to the thread afterwards? wanna get that precious SP :3
    17:44 Spelly: Yeah ofc c:
    17:44 Spelly: 01:11:814 (1,2) -
    17:44 Spelly: same for these
    17:44 Spelly: slow sliders that are bended a lot should be avoided Made less bended
    17:45 Spelly: 00:16:550 (7,8,1) -
    17:45 Spelly: move that a bit to the top right
    17:46 Spelly: or bend 00:16:235 (6) - that slider
    17:46 Spelly: though it fucks up the symmetry so go for the first thing Done.
    17:47 Spelly: 00:30:129 (1,2,3,4) - make those parallel c: Done, also changed them a bit so theyre better
    17:48 Spelly: 00:34:550 (3,5) - try putting notes like those on top of eachother Done
    17:49 Spelly: 00:42:129 (5,8) - make the slider more into a smooth ball shape and blanket it with the 5th combo note Done
    17:50 Spelly: 00:48:445 (3,4,5) - http://puu.sh/m2vsr.jpg ? c: Made it bended, but kept the stack.
    17:51 Spelly: 01:01:393 (2,3) -
    17:51 Spelly: blanket Wanted to avoid a perfectly circular shape.
    17:52 Spelly: 01:08:972 (5,6,7) -
    17:52 Spelly: try putting more variation into repeated sliders like these
    17:52 Spelly: You can keep them the same from time to time but try not to do it too much Changed.
    17:52 Spelly: http://puu.sh/m2vAe.jpg
    17:53 Spelly: increase the velocity on these 01:21:287 (2,3) - a little bit
    17:54 Spelly: since it's a ball/cirlce slider it doesn't really matter if it goes fast since your cursor stays within the sliderball range
    I think they're pretty perfect as they are tbh
    17:55 Spelly: http://puu.sh/m2vL9.jpg try using rythm patterns like those a bit more in slow BPM songs
    17:55 Spelly: it doesn't really work on high bpm ones but it's really nice on low bpm ones
    17:56 Spelly: you can put one 00:20:656 (8) - here for example
    Didn't wanna ruin the symmetry there
    17:56 Almie: lmao since when is 190BPM "slow" xD
    17:57 Spelly: sub 200 BPM is slow I guess
    17:57 Spelly: idk but it works with this song
    17:57 Almie: also are you on a different diff already?
    17:57 Spelly: I only mod maps that are higher than 4.3 stars :p
    17:58 Almie: well
    17:58 Spelly: I'm not that good with low stars, even though I mapped like 3 lol
    17:58 Almie: cuz 00:20:656
    17:58 Almie: there is no 8
    17:58 Almie: so like idk what you mean there
    17:58 Spelly: Ah yeah it's because I put the sliders there
    17:58 Spelly: 00:20:656 (1) -
    17:58 Spelly: there
    17:58 Spelly: http://puu.sh/m2vL9.jpg
    17:59 Spelly: that fits
    17:59 Spelly: btw if you want to make these reference links in chat
    17:59 Spelly: just ctrl+c on your map and then ctrl+v in chat
    17:59 Almie: yeah ik
    17:59 Spelly: I guess that's it, it's still a bit centered on some parts but that's not too big of a problem
    18:00 Spelly: Maybe you can make it a bit more smoother on some parts and tweak the slider velocity on some sliders but other than that it's a very nice map c:
    18:01 Almie: hmm thank u c:
    18:02 Spelly: no probs
Topic Starter
Almie

AtHeoN wrote:

quick mod?! (Keď už Negotiator prosí :D)

Timing
ak netreba, ti radim nedavať timing points na blue tick
00:46:235 - ^
00:46:708 - ^
00:49:077 - ^
01:00:445 - ^
01:04:235 - ^
01:08:024 - ^
01:20:972 - ^
01:23:182 - ^
tie timing points sú na blue ticku kvôli bugu, ak by som dal timing point na ten istý tick ako začína slider tak ten slider sa správa podľa predchádzajúcej timing sekcie, pýtal som sa BN na to vraj je to rankable

Insane
00:00:473 - pridaj circle vynechal som ho kvôli konsistencii s ostatnými difficulties
00:00:857 (1) - tento slider by si mohol skrátit na červený tik a na biely pridať circle Ok
00:11:627 (5) - slider sa tu hodí viac circle sa hodí tiež, a je to potom krajší pattern
00:23:498 (1) - odstraň a 00:23:182 (3) - predlž jumpy by potom nezačínali na začiatku taktu
00:24:998 (3) - nezdá sa mi, že by tento tripple bol potrebný
00:26:972 (2,3,4,5,6,7,8,9) - tota časť mi príde strašne undermapped, mohol by si zvažit dať namiesto circlov slidery premapované :D
00:30:129 (1,2,3,4) - dalo by sa dať medzi každym sliderom esťe circle neviem či to správne chápem, ale ak hej tak to mi príde až príliš ťažké na insane, a trochu aj overmapped
00:32:972 (4,5) - zrob z toho slider
00:33:287 (6,7) - ^ prečo? príde mi to ako vec štýlu, môže to byť aj tak aj tak
00:34:393 (2,3,4) - prehodiť to nejakým takým spôsobom dobrý nápad :)

00:34:866 (5) - ctrl + g aj toto :D
00:40:235 (2,3,4,5) - undermap remapped
00:41:419 (2) - zbytočný circle removed
00:49:708 (3) - 3/4 slider? nehodí sa mi tam
00:50:498 - pridaj circle ok
00:50:814 - ^ tu sa mi už nepáči
00:51:919 (1,1) - zrob z toho slider ok
00:52:393 - circle ^
00:52:708 - ^ ^
00:55:708 (1,1) - 2 slidery zneju lepśie zmenil som na 1/1 slider
01:00:129 (1) - circle? chcem aby break skončil na začiatku taktu
01:03:287 (5) - skrať a pridaj 01:04:077 - circle ok
01:07:708 - circle? chcem ukončiť ten mini-break až na kiai
01:12:761 (5,6) - jeden slider lepšie znie, keď konči tu 01:13:077 (6) - zmenené
01:13:393 (1,2,3,4,5,6) - undermap remapped
01:19:393 (1) - slider? pridaný
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